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<p>[QUOTE="Vincent, post: 12012296, member: 42663"]</p><p style="text-align: center">Custom Element</p><p></p><p>(Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon</p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range: Mid -Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent.</p><p>Note: Usable Twice</p><p>Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)[/SPOILER]</p><p></p><p></p><p>(Fussuton: Kangoku o yaku ) Fluorine Release: Burning Prison</p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range: Mid -Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent.</p><p>Note: Usable once</p><p>Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)</p><p>[/SPOILER]</p><p></p><p>(Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent</p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user forms the snake seal and channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them</p><p>Note: usable twice</p><p>Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)[/SPOILER]</p><p></p><p>(Fussuton: Taiki no henka) Fluorine Release: Atmospheric Alteration</p><p>[SPOILER]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 60</p><p>Damage: 100 (-20 to user due to chemical burn on the skin from exposure to the gas)</p><p>Description: Over the course of 3 turns, fluorine is slowly released into the atmosphere of the battlefield, kept there by the chakra of the user. The gas is not noticable to non dojutsu users. After the second turn the opponent begins to feel a slight burning in their chest as the fluorine reaches levels that are harmful and begins reacting with the mucous in their airways forming an acidic compound, upon the third turn this reaches fatal levels, killing the opponent</p><p>Note: Usable once and cannot use fluorine again in the battle</p><p>Note: user can only use one more technique in the turn this is used and 2 techs in the next 3 due to the need to concentrate on the fluorine</p><p>Note: The user has 1 turn to protect himself from the gas or suffers the same fate as the opponent[/SPOILER]</p><p></p><p></p><p>(Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion</p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Mid -Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere</p><p>Note: Must be used no later than 1 turn after the fluorine technique</p><p>Note: Usable twice[/SPOILER]</p><p></p><p>(Fussuton: Fusso Yoki) Flourine Release: Flourine Container</p><p>[SPOILER]Rank: S </p><p>Type: Supplementary/Attack/Defence</p><p>Range: (on users back, can be controlled at all ranges)</p><p>Chakra Cost: 20 per turn</p><p>Damage Points: N/a</p><p>Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform fluorine release techniques for the duration of the battle</p><p>Note: Usable once per battle[/SPOILER]</p><p></p><p>(Fussuton: Kitai sōsa) Flourine Release: Gaseous Manipulation</p><p>[SPOILER]Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid - Long</p><p>Chakra Cost: 50</p><p>Damage: 100 ( - 20 to user)</p><p>Description: The user manipulates 5 atmospheres of fluorine from the container and spreads it in a ring that forms at mid range, he then forces it outwards to long range, this creates a huge cloud of fluorine that moves slowly but ignites and corrodes material it comes into contact with.</p><p>Note: The user will be exposed to the Fluorine and will therefore suffer first degree chemical burns</p><p>Note: Usable once and Depletes your Fluorine stock meaning no more Fluorine Release for the rest of the battle</p><p>Note: No Techniques above a rank for 3 turns after this jutsu is used[/SPOILER]</p><p></p><p>(Fussuton: Gasu-shìtsu) Fluorine Release: Gas Chamber</p><p>[SPOILER]Rank:S</p><p>Type:Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user fills the confined space the opponent is in with fluorine gas</p><p>Note: Can only be used when the opponent is occupying an enclosed space</p><p>Note: Usable once per battle[/SPOILER]</p><p></p><p>Other Techniques I own but aren't tied into any above:</p><p></p><p>Mirāju ame : Rain Mirage</p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: -</p><p>Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.</p><p>Note: Usable once per battle</p><p>Note: Lasts 2 turns</p><p>Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events[/SPOILER]</p><p></p><p><strong>(Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them.</p><p>Notes:</p><p>- Usable only three times per battle</p><p>- Usable only by Ninja from Amegakure</p><p>- Usable once every two turns.[/SPOILER]</p><p></p><p><strong>Ame Kussetsu no Jutsu (Rain Refraction Technique)</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Long range.</p><p>Chakra: 20 (+10 per turn)</p><p>Damage: N/A</p><p>Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them.</p><p>Notes:</p><p>- this ninjutsu only effects what the opponents sees, their other senses are left alone,</p><p>- lasts four turns or until the user cancels the jutsu,</p><p>- can be used three times per match.[/SPOILER][/SPOILER][/INDENT]</p><p>[/QUOTE]</p>
[QUOTE="Vincent, post: 12012296, member: 42663"] [CENTER]Custom Element[/CENTER] (Fussuton: Gasu-dōri Taihō ) Fluorine Release: Gas Cannon [SPOILER]Rank:S Type:Attack Range: Mid -Long Chakra Cost: 40 Damage Points: 80 Description: The user makes a single seal and creates a condensed blast of fluorine gas that travels in a perfectly straight line at the opponent. Note: Usable Twice Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)[/SPOILER] (Fussuton: Kangoku o yaku ) Fluorine Release: Burning Prison [SPOILER]Rank:S Type:Attack Range: Mid -Long Chakra Cost: 40 Damage Points: 80 Description: The user makes the tiger seal and channels Fluorine chakra into the air around the opponent and creates a vortex of fluorine gas that forms at short range around the opponent (3 meters) and slowly closes in on the opponent. Note: Usable once Note: User may not use the container's free move ability for 2 turns (forming suiton into acid) [/SPOILER] (Fussuton: Gasu-dōri kikō) Fluorine Release: Gas Vent [SPOILER]Rank:S Type:Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user forms the snake seal and channels his Fluorine chakra into the floor underneath the opponent, and creates a vent of fluorine from underneath the opponent, this gas then proceeds to violently react with the opponents skin and clothing severely injuring them Note: usable twice Note: User may not use the container's free move ability for 2 turns (forming suiton into acid)[/SPOILER] (Fussuton: Taiki no henka) Fluorine Release: Atmospheric Alteration [SPOILER]Rank: Forbidden Type: Attack Range: Short-Long Chakra Cost: 60 Damage: 100 (-20 to user due to chemical burn on the skin from exposure to the gas) Description: Over the course of 3 turns, fluorine is slowly released into the atmosphere of the battlefield, kept there by the chakra of the user. The gas is not noticable to non dojutsu users. After the second turn the opponent begins to feel a slight burning in their chest as the fluorine reaches levels that are harmful and begins reacting with the mucous in their airways forming an acidic compound, upon the third turn this reaches fatal levels, killing the opponent Note: Usable once and cannot use fluorine again in the battle Note: user can only use one more technique in the turn this is used and 2 techs in the next 3 due to the need to concentrate on the fluorine Note: The user has 1 turn to protect himself from the gas or suffers the same fate as the opponent[/SPOILER] (Fussuton: Fusso no bakuhatsu) Fluorine Release: Fluorine Explosion [SPOILER]Rank: S Type: Attack Range: Mid -Long Chakra Cost: 40 Damage: 80 Description: The user releases the chakra restraining the fluorine's reactive qualities, causing a previously used Fluorine technique to rapidly and violently combust (aka explode) in the atmosphere Note: Must be used no later than 1 turn after the fluorine technique Note: Usable twice[/SPOILER] (Fussuton: Fusso Yoki) Flourine Release: Flourine Container [SPOILER]Rank: S Type: Supplementary/Attack/Defence Range: (on users back, can be controlled at all ranges) Chakra Cost: 20 per turn Damage Points: N/a Description: The user Summons a metal cylinder containing 15 atmospheres of fluorine and carries it strapped on their back, allowing them to perform fluorine release techniques for the duration of the battle Note: Usable once per battle[/SPOILER] (Fussuton: Kitai sōsa) Flourine Release: Gaseous Manipulation [SPOILER]Rank: Forbidden Type: Attack Range: Mid - Long Chakra Cost: 50 Damage: 100 ( - 20 to user) Description: The user manipulates 5 atmospheres of fluorine from the container and spreads it in a ring that forms at mid range, he then forces it outwards to long range, this creates a huge cloud of fluorine that moves slowly but ignites and corrodes material it comes into contact with. Note: The user will be exposed to the Fluorine and will therefore suffer first degree chemical burns Note: Usable once and Depletes your Fluorine stock meaning no more Fluorine Release for the rest of the battle Note: No Techniques above a rank for 3 turns after this jutsu is used[/SPOILER] (Fussuton: Gasu-shìtsu) Fluorine Release: Gas Chamber [SPOILER]Rank:S Type:Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user fills the confined space the opponent is in with fluorine gas Note: Can only be used when the opponent is occupying an enclosed space Note: Usable once per battle[/SPOILER] Other Techniques I own but aren't tied into any above: Mirāju ame : Rain Mirage [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: - Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience. Note: Usable once per battle Note: Lasts 2 turns Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events[/SPOILER] [B](Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance[/B] [SPOILER]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them. Notes: - Usable only three times per battle - Usable only by Ninja from Amegakure - Usable once every two turns.[/SPOILER] [B]Ame Kussetsu no Jutsu (Rain Refraction Technique)[/B] [SPOILER]Type: Supplementary Rank: B Range: Long range. Chakra: 20 (+10 per turn) Damage: N/A Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them. Notes: - this ninjutsu only effects what the opponents sees, their other senses are left alone, - lasts four turns or until the user cancels the jutsu, - can be used three times per match.[/SPOILER][/SPOILER][/INDENT] [/QUOTE]
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