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Naruto Role Playing
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Vincent's Arsenal
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<p>[QUOTE="Vincent, post: 12012289, member: 42663"]</p><p style="text-align: center"><strong>Customs Granted to me:</strong></p><p></p><p>Medical:</p><p></p><p><strong>Suiso Souran [Hydrogen Control]</strong></p><p>[SPOILER]</p><p>Type: Attack</p><p>Rank: Medical/A</p><p>Range: Short - Long</p><p>Chakra Cost:150</p><p>Damage Points: 0</p><p>Description: This jutsu is used to controll the level of Hydrogen (H) in ones body; by controling the level of Hydrogen, the medical shinobi controls the persons pH (potentio Hydrogenium [literaly: the power of hydrogen]). If its lowered under 7.4 the person gets into acidozis (dyziness, blurry sight, head ache, pain in all muscles, faster breathing), if it gets higher then 7.4 the person gets into alcalozis (dyziness, blurry sight, slower breathing, deeper breathing, slow reactions, slow heart rate).</p><p>Lasts for 7 turns, level can be manipulated at will.</p><p>Can be used only by medical sensei.[/SPOILER]</p><p></p><p></p><p><strong>Chakra Mayu [Chakra Cocoon]</strong></p><p>[SPOILER]Type: Supplementary/Defense</p><p>Rank: Medschool Mastery</p><p>Range: N/A</p><p>Chakra Cost: the same with the offensive jutsu used (if the damage is 80 the chakra loss will be 80 etc)</p><p>Damage Points: 0</p><p>Description: The medschool senseis/masters use this technique in the battle field. In order to heal someone in the middle of it, while there are offensive jutsus thrown all over the area the healer in order to heal self or any other will generate the medical chakra to create a cocoon made of pure chakra to cover -in a shape of a bubble- his/hers and the patient's body to heal them in peace. The cocoon is made by drawing a sign in the air and it is created instantly. The technique can also be used in wars as protection against offensive jutsus.</p><p>[/SPOILER]</p><p></p><p>Doku Ame (Poison Rain)</p><p>[SPOILER]</p><p>Rank: Forbidden</p><p>Range: long range</p><p>Chakra cost: 50</p><p>Damage: 90</p><p>Description: The user focuses his/her poison chakra in his/her stomach. Then he/she takes a deep breath and fires purple flames from his/her mouth (same movements as the 'great fireball technique from the Uchiha's) and directs it on water. The water starts to condense rapidly and rises. Eventually it takes the condensed water form of purple clouds and then it starts to rain. Everything touched by the purple rain gets paralyzed for 3 rounds. </p><p>Side effects: Intoxication for the user (additional -10 chakra points for every use) </p><p></p><p>*There must be a water source nearby.</p><p>*Can only be used 3 times per battle*</p><p>*Must be trained by either Nexus or Rei to use.[/SPOILER]</p><p></p><p></p><p>Karada Youhin Fukkatsu(Body Parts Restoration)</p><p>[SPOILER]</p><p>Type: MedJutsu</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra cost: 150</p><p></p><p>Description: This is one of the most dangerous and powerful med jutsus. The user can manipulate the elements around him/her and using his medjutsu techniques he can restore a burned, cut off, ripped off body part. From hands to eyes, the body parts return completely with no functional problems at all. The procedure lasts for 5 hours and after that Nexus or Rei are unable to use any medjutsu for the rest of the day. </p><p></p><p>*Can only be used by Nexus & Rei and no other person until they reach the medical sensei rank.</p><p>*For a med student to be teached that he/she needs the agreement of both Nexus & Rei.</p><p>*Even after that, the med senseis will have to have the permission of both Nexus and Rei to use.</p><p>*To be able to use this, an elemental affinity of all elements is needed.</p><p>*Must be trained by either Nexus or Rei to use.[/SPOILER]</p><p></p><p></p><p></p><p><strong>Toads:</strong></p><p></p><p>Toads</p><p></p><p></p><p>(Kuchiyose: Hogama) - Summoning: Great Fire Toad</p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below. </p><p></p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns</p><p>[/SPOILER]</p><p>(Kuchiyose: Mizugama) - Summoning: Great Water Toad</p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below. </p><p></p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns[/SPOILER]</p><p></p><p>(Kuchiyose: kazegama) - Summoning: Great Wind Toad</p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below. </p><p></p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns</p><p>[/SPOILER]</p><p>(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad</p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below. </p><p></p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns</p><p>[/SPOILER]</p><p>(Kuchiyose: Raigama) - Summoning: Great lightning Toad</p><p>[SPOILER]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below. </p><p></p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns[/SPOILER]</p><p></p><p></p><p>---</p><p></p><p>Allowed By Iwabi:</p><p></p><p><em>Earth Elemental Techniques:</em></p><p><em><strong>(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: (-15 due to minor damage from technique)</em></p><p><em>Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: N/A</em></p><p><em>Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 25</em></p><p><em>Damage points: N/A</em></p><p><em>Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 30 (+5 per turn active)</em></p><p><em>Damage points: N/A</em></p><p><em>Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.</em></p><p><em>Note: Activation lasts 3 turns and must wait another 1 turn before activation again.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary, Defence</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: N/A</em></p><p><em>Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Offensive, Supplementary</em></p><p><em>Range: short - Mid</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: 60</em></p><p><em>Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.</em></p><p><em>Note: Usable 3 times per battle</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em>Fire Elemental Techniques</em></p><p><em></em></p><p><em><strong>(Katon: Chīsana Bakuhatsu) - Fire Release: Microburst</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: 30</em></p><p><em>Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em>Lightning Release Techniques</em></p><p><em></em></p><p><em><strong>(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: N/A</em></p><p><em>Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.</em></p><p><em>Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em>Water Release Techniques</em></p><p><em></em></p><p><em><strong>(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: 40</em></p><p><em>Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. </em></p><p><em>Note: This technique can break through B rank and below Earth based jutsu.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p></p><p><em></em></p><p><em>Summoning Technique</em></p><p><em><strong>(Kuchiyose: Ryōjin) - Summoning: Ryōjin</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: N/A</em></p><p><em>Description: After performing the required hand seals the user will summon Ryōjin the Boss of the sub-species Thorny Lizard. He is the same size as Ibuse The Giant Salamander. Like all Thorny Devils his body is covered in spikes and he has sharp claws and strong iron like skin that acts as armor. Despite his size he is rather quick and can be very aggressive to anyone other than his personal summoner of the Lizard contract holder Riku. He is capable of using Fire and Earth based techniques up to A rank in Level and any techniques that require hand seals the user has to perform whilst standing upon Ryōjin's head. </em></p><p><em>Note: Can only be used by Shodaime Tsuchikage or Riku </em></p><p><em>Note: Lasts on the Field for 5 turns and can only be summoned twice a match with 2 turns before resummoning. </em></p><p><em><img src="http://wild-facts.com/wp-content/uploads/2010/03/ThornyDevil.jpg" data-url="http://wild-facts.com/wp-content/uploads/2010/03/ThornyDevil.jpg" class="bbImage " style="" alt="" title="" /></em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p></p><p><em><strong>(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: 40</em></p><p><em>Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range. </em></p><p><em>Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Supplementart</em></p><p><em>Range: Short - Mid </em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: N/A </em></p><p><em>Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary, Defence</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage point: N/A</em></p><p><em>Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity. </em></p><p><em>Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p></p><p><em></em></p><p><em><strong>(Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: 60</em></p><p><em>Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.</em></p><p><em>Note: Can only be used 3 times per match</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: N/A</em></p><p><em>Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly.</em></p><p><em>Note: Can only use every three turns and no genjutsu useage the following turn.</em></p><p><em>Note: Can only be used 3 times per match.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 15</em></p><p><em>Damage points: N/A</em></p><p><em>Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory. </em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Doton: Numachi Kengen no Jutsu) - Earth Release: Swamp Manifestation Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 15</em></p><p><em>Damage points: N/A</em></p><p><em>Description: The user makes the ram hand seal and then releases from their mouth the same substance that creates the swamp of the underworld but on a much smaller scale and they can use this to restrain their targets movements as it weights down on their body.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Offensive, Supplementary</em></p><p><em>Range: Short - Mid</em></p><p><em>Chakra cost: 15</em></p><p><em>Damage points: 30</em></p><p><em>Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Futon: Shinkū Idō) -Wind Release: Vacuum Shifting Technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Supplementary, Defense</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: N/A</em></p><p><em>Description: The user will make the ram - horse hand seals and then release wind chakra around their dominant arm that is then held out in any desired direction, creating a spinning vortex of wind. This wind vortex can be used as a defensive meassure against opponents as the wind vortex acts like a vacuum and drags them around the air in a circular fashion. The user may also use this ability to dodge certain techniques whos range isnt larger than the users general area. </em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short - Long</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: 40</em></p><p><em>Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target.</em></p><p><em>Note: Can only be used by those who have signed the Thorny Devil summoning contract.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Kuchiyose: Thor) - Summoning: Thor </strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: S</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 40</em></p><p><em>Damage points: N/A</em></p><p><em>Description: Thor is the King of the Red Panda. He is as tall as Ponta and he bears a large double headed war hammer that has been crafted from chakra metal which enables Thor to channel his elemental nature into the weapon for added power and he carries it on his back. he wields the hammer with his exceptionally large tail. He has an affinity for Lightning Element and can use the techniques up to what the user know's. He is capable of slamming his hammer onto the ground to activate the earth elemental techniques. He is also the largest Red Panda summoning and due to his size he can travel across terrain quite quickly. He has thick fur that prevents him from being harmed by C rank and below Ice ninjutsu. He also has good hearing and a kean sense of smell allowing him to find hidden targets even when his field of vision is blocked. </em></p><p><em>Note: Can only be used 2 times per match</em></p><p><em>Note: Can only remain on the field for 4 turns</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p><em><strong>(Kuchiyose: Tapian) - Summoning: Tapian</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: N/A (+10 to regular taijutsu and Kenjutsu Techniques)</em></p><p><em>Description: The user will summon Tapian a red panda the size of Gamakichi. Hes not particulary large compared to the Boss summoning Thor but he is exceptionally fast and strong. He uses Fire elemental techniques up to the users rank, but he is more a taijutsu and kenjutsu user and can use the techniques that the user knows and due to his great physical strength he can increase the attacks by +10 damage. He wields his katana with his tail or bearing it in his mouth. Due to being a expect sword user he is capable of performing the silent killing technique with his sword which is a Odachi. Along with his natural gifts of hearing and smell which allows him to listen for the movement of the enemy and smell them out which aides in the silent killing technique useage when unable to see the target.</em></p><p><em>Note: Can only be summoned twice and must wait two turns before re-summoning.</em></p><p><em>Note: Can only remain on the field for 4 turns.</em></p><p><em>[/spoiler]</em></p><p><em></em></p><p></p><p>Allowed by Dj Malik</p><p></p><p></p><p>Mokuton</p><p></p><p>(Mokuton: Kyousei Moku Shichuurou) Wood Release: Great Four Pillars Prison</p><p>[SPOILER]</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Yamato performs an advnaced version of - Four Pillars Prison, where the opponent is completely blocked in by multiple walls of interlocking wooden pillars. The prison having no holes, cracks, or openings. The prison will then begin to absorb the opponents chakra, sucking him dry unless he is able to escape. The pillars that create the prison being greatly compacted and extremely dense, making it difficult for the opponent to escape.</p><p>Note:</p><p>-Can only be used twice per battle</p><p>-No S rank Wood techniques or above the following turn</p><p>-If the opponent doesn't get out within two turns they will be drained of all their chakra.</p><p>-This is NOT a way to replenish chakra and the user will not receive any of the drained chakra.</p><p>[/SPOILER]</p><p></p><p>(Mokuton: MOKUZAI!) Wood Release: TIMBER!</p><p>[SPOILER]</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will quickly make three handsigns causing dozens of large trees to rise from the ground in front of the target. With the simple use of the "Dragon" handsign, the user will cause all of the trees to fall down onto the target, crushing them beneath them.[/SPOILER]</p><p></p><p>(Mokuton Nokogiri) Wood Saw</p><p>[SPOILER]</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates multiple circles of wood with sharp serrated edges, like a saw blade, in the ground and sends it towards the enemy. Each blade has a circumference of 1 meter. The user makes the wood rotate extremely rapidly, so that it could easily dig or break through earth and cause serious damage. About 1/3 of the blade is sticking out of the ground as it is sent towards the enemy.[/SPOILER]</p><p></p><p></p><p>Fuuton</p><p></p><p>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex</p><p>[SPOILER]</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p><p>Note:</p><p>-After the vortexes are released the whip will dissipate</p><p>-can only be used 3 times per match</p><p>[/SPOILER]</p><p></p><p>Allowed by Xylon:</p><p></p><p>Lightning Style; Thunder Lance (Raiton; Rai-mori)</p><p>[SPOILER]Rank S</p><p>Type; Attack</p><p>Range; Short-Long</p><p>Chakra; 40</p><p>Damage; 80(10 to the user himself)</p><p>Description; The user calls forth wide lightning in the form blades and structs the target. The lightning structs at a very fast speed and tilted angles from 60 degrees. 4 lightning blades struct the target but at different places the lightning never structs at the same place again. Each lightning struct is very powerful and forms a huge crater on the grounds where it hits.</p><p>Note; Must form clouds before usage.</p><p>[/SPOILER]</p><p>Moonlight tempest(gekkou arashi)</p><p>[SPOILER]Rank; A</p><p>Range; Short-Long</p><p>Type; Attack</p><p>Chakra Cost; 30</p><p>Damage; 60</p><p>Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.</p><p>Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.[/SPOILER]</p><p></p><p>Name: (Katon: Doragon kokyuu) Fire Style; Dragons Breath</p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short/Long</p><p>Chakra cost;40</p><p>Damage points;85</p><p>Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it</p><p>Note - UzumakiJake/Focususer's original, I'm the owner of this jutsu now. I allowed only Ali to use it.</p><p>[/SPOILER]</p><p>Fire Style; Infernal prison (katon; inferunul keimusho)</p><p>[SPOILER]Rank; S</p><p>Type; Attack</p><p>Range; Short-mid(on the ground where the glyph was formed)</p><p>Chakra;40</p><p>Damage; 80(10 to the user)</p><p>Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.</p><p>[/SPOILER]</p><p>Water Style; Blessed Drop (Suiton; keitaku tekika)</p><p>[SPOILER]Rank; S</p><p>Type; Attack/Defense (can be both at the same time)</p><p>Chakra cost; 40</p><p>Damage points; 80</p><p>Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.</p><p>Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.[/SPOILER]</p><p></p><p>Allowed By Gobi:</p><p></p><p></p><p>(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.</p><p>[SPOILER]Rank: Forbidden</p><p>Type: Defence/attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 100</p><p>Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. </p><p>Note: Can only be used once.</p><p>Note: No A-Ranked or above in this turn or next turn.</p><p>Note: 20 Damage to the user itself.[/SPOILER]</p><p></p><p>(Suiton: Yari joutan) - Water Release: Spear tip</p><p>[SPOILER]Type: Offensive, Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete.</p><p>-Needs a water source near by</p><p>-Usable 3 times per battle[/SPOILER]</p><p></p><p>(Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths</p><p>[SPOILER]Rank: S</p><p>Type: Offensive, Supplmentary, Defensive</p><p>Range: Long</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it.</p><p>~ Can only be used thrice</p><p>~ No A rank or above water techniques the following turn.</p><p>[/SPOILER]</p><p></p><p>Allowed By Rin Okumura</p><p></p><p></p><p>( Doton | Te o shien ) Earth Style - Helping hand's.</p><p>[SPOILER]Rank: A</p><p>Type: Defence - Supplementary.</p><p>Range: Sort, Mid.</p><p>Chakra cost: 30</p><p>Damage Point's: N/A</p><p>Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's.</p><p>*Can only be used 3 times per battle.</p><p>*Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.[/SPOILER]</p><p></p><p></p><p>(Doton: Shi Matsu) - Earth Style: Death Awaits.</p><p>R[SPOILER]ank: S</p><p>Type: Offensive/Defence.</p><p>Range: Short-Mid.</p><p>Chakra Chost: 40</p><p>Damage Points: N/A</p><p>Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his/her opponent is, one to five skeleton shaped figures condensed and made from the strongest earthly material will come out of the ground will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react unless they have the ability to react quickly enough through either sensory or doujutsu style abilities. This will leave the target unable to move, and setup for a free and easy attack.</p><p>►This Jutsu can only be used once per battle.</p><p>►The Jutsu only lasts for one full turn.</p><p>►The user must be able to pinpoint the location of the target, so they have to see the target.</p><p>►Cannot perform A rank or above Earth techniques the following turn.</p><p>[/SPOILER]</p><p></p><p>(Mayoko giri) - Side cut | X Slash.</p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.</p><p>[/SPOILER]</p><p></p><p></p><p>(Mugen-dai) - Infinate sword style, endless river of blood.</p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will first channel a massive amount of chakra in their dominate arm, and hold their sword in the dominate hand, pointing the blade at the ground. Next he/she will point the sword's blade to face in the same direction as the user, and pull it back behind them. Then the user will rush toward the opponent and once the target is close enough the user will slash them upward diagonally. If the target is caught by the first slash, the user will begin to release their chakra from their dominate arm, and start slashing. The end result will be a total of 70 slashes, and depending on the target they will by this time be dead or in critical condition. If survived the target will bleed to death, hence the name river of blood.</p><p>*Can only be used once per battle.</p><p>*No chakra related techniques may be used in the next turn, including jutsu.[/SPOILER]</p><p></p><p>Allowed by The pervy sage</p><p></p><p>(Sennin rippou) – Sage cube</p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.</p><p>Note: useable twice</p><p>Note: Need to be in sage mode or hawk mode</p><p>Note: Reduces sage/hawk mode by 2 turns</p><p>Note: Must be taught by the pervy sage[/SPOILER]</p><p></p><p>(Sennin Arashi) - Sage storm</p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.</p><p>Note: Useable twice</p><p>Note: Must be in sage mode or hawk mode</p><p>Note: Reduces sage/hawk mode by 1 turn</p><p>Note: Must be taught by the pervy sage[/SPOILER]</p><p></p><p>(Sennin hando) - Sage hand</p><p>[SPOILER]Rank: S rank</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.</p><p></p><p>Note: Useable twice</p><p>Note: Must be in sage/hawk mode</p><p>Note: Reduces sage/hawk mode by 2 turns[/SPOILER]</p><p></p><p></p><p>(Sennin Dangan) - Sage art bullets</p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.</p><p></p><p>Note: Useable once</p><p>Note: Must be in sage mode</p><p>Note: Depletes sage modes length by 2 turns.</p><p>Note: User takes 40 damage in close range</p><p>Note: User takes 20 damage at mid range</p><p>[/SPOILER]</p><p></p><p></p><p>(Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time</p><p>[SPOILER]Rank: S</p><p>Type: Seal breaking</p><p>Range: Short-mid</p><p>Chakra Cost: 20 (to break the seal)</p><p>Damage Points: 100</p><p>Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)</p><p></p><p>Note: Useable once</p><p>Note: Must be placed on bio or stated at the begining of the battle.</p><p>Note: No fuuin jutsu for 2 turns</p><p>Note: Can only be used by those able to control natural energy.</p><p>Note: This takes up two of the users 3 jutsu for the turn.</p><p>Note: The natural energy acts purely as a blast of energy with no added characteristics.</p><p>Note: Can't use while in Sage Mode (or similar).</p><p>[/SPOILER]</p><p></p><p>(Senning Iyoku ) - Sage's Will</p><p>[SPOILER]Type: Attack/defence</p><p>Rank: A</p><p>Range: Short to Long</p><p>Chakra cost: 30</p><p>Damage points: +1 rank</p><p>Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.</p><p></p><p>Note: Only works on A ranks and below</p><p>Note: Reduces sage mode by one turn</p><p>Note: Can only be used in sage mode/hawk mode</p><p>Note: Must have special permission from The Pervy Sage to use this[/SPOILER]</p><p></p><p></p><p>(Suiton: Kiri Kawarimi) - Mist replacement</p><p>[SPOILER]Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.[/SPOILER]</p><p></p><p></p><p>Suraisu Kaze) - Slicing wind</p><p>[SPOILER]Type: Attack/supplentry</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 25</p><p>Damage Points: 45</p><p>Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.</p><p></p><p>Note: Only doujutsu can see the wind.</p><p>Note: The user takes double damage in wind state from fire attacks</p><p>Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent</p><p>Note: Only be used twice</p><p>Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/SPOILER]</p><p></p><p></p><p>(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge</p><p>[SPOILER]Rank: B</p><p>Type: Defence</p><p>Range: Short</p><p>Chakra cost: 25</p><p>Damage Points: N/A</p><p>Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER]</p><p></p><p>(Kaen Tatsumaki) - Blazing Tornado</p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 80</p><p>Damage Points: 100</p><p>Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.</p><p></p><p>Note: Can only be used once</p><p>Note: No s ranks or above the next turn</p><p>Note: User will take 30 damage too if its used at mid range[/SPOILER]</p><p></p><p>Allowed by Faust:</p><p></p><p>(Kouba Imodzuru)-Plant vines</p><p>[SPOILER]</p><p>Type: Attack</p><p>Rank:S</p><p>Range:Mid-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description:The user puts his hands into the ground sending vines from his hands through the ground. When they reach the enemy they come out of the ground wrapping around his hands and legs, binding him to the ground. Then other vines come out and goes through his body.</p><p>*Note: Can only be used 2 times in battle.</p><p>*Note: The user can't use Mayfly next turn.</p><p>*Note: Only Zetsu can teach/use this jutsu.[/SPOILER]</p><p></p><p>(Genzon Yoroi)-Living Armor</p><p>[SPOILER]</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (If used as the attack.)</p><p>Description: If the user stands near a tree, the jutsu can be done. The user infuses the tree with chakra and the tree roots comes out of the ground and wraps around the user giving him water resistance feeding the roots, they can also be sent at the enemy at high speed through the ground.</p><p>*Note: The roots gives the user water resistance up to A-rank, feeding the roots, if they recieve water, next time they can block water jutsu's up to S-rank.</p><p>*Note: The user can't move if this is used as a defense, cause being trapped in the roots.</p><p>*Note: The roots last for two turns, unless sent at the enemy.</p><p>*Note: Usable only two times per battle.</p><p>*Note: Can only be used by Zetsu.[/SPOILER]</p><p></p><p>Allowed by ben-sama</p><p></p><p>[Erai Shiyokubutsu Yousai | Great plant fortress]</p><p>[SPOILER]Rank : Forbidden</p><p>Range : Short/Mid</p><p>Type : Supplementary</p><p>Chakra Cost : 50</p><p>Damage Points : N/A</p><p>Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within.</p><p>Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered. Zetsu is aswell capable of using the chakra within the plants that he used to take control of them, to use the water gathered in by the plants to form a deffensive water layer on the fortress, that is capable of withstanding B rank or below fire techniques. Zetsu is aswell capable of manipulating the plants within the fortress to form tendrils that spin in a great speed and can pop out to pierce any earth technique of C rank and below. Zetsu can aswell infuse his chakra into the sides of the fortress, to use the plants to form artificial eyes that are linked to Zetsu's original eyes, like Gaara uses the Third eye technique with sand.</p><p>[Once per battle]</p><p>[Zetsu takes -20 damage due to chakra loss]</p><p>[Fortress consumes -20 chakra each turn]</p><p>[The water barrier effect can be used 3 times per battle]</p><p>[Only Zetsu can use this technique]</p><p>[The turn this technique is used Zetsu may only perform 2 techniques, this technique included.][/SPOILER]</p><p></p><p></p><p>Allowed by Akisha</p><p></p><p></p><p>Water Release: Sea Wave (Suiton: Umi Nami)</p><p>[SPOILER]Rank: A</p><p>Type: Offense/Deffense</p><p>Range: short-middle</p><p>Chakra cost: 40</p><p>Damage points: 40 (If used in conjuction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn.[/SPOILER]</p><p></p><p></p><p>Lightning Release: Lightning Rope = Raiton: Rai Sakujou</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chackra cost: 30</p><p>Damage ponts: N/a</p><p>Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.</p><p>Note: Can only be taught by PowerOfDarkness</p><p>Note: Can only be used 3 times per battle.</p><p>Note: No S rank Raiton techniques while the ropes are in play.</p><p>Note: The Ropes stay on the field for 2 turns.[/SPOILER]</p><p></p><p></p><p>(Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss</p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.</p><p>~ Only twice per battle[/SPOILER]</p><p></p><p></p><p>Allowed by Dei Dei - Custom element</p><p></p><p>Silicone Release Jutsus</p><p></p><p></p><p>Silicone Release: Body Shield (Shirikon: Bodi Toku)</p><p>[SPOILER]Rank: A</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra cost: 30 (30 per turn)</p><p>Damage points: N/A</p><p>Description: The user raises silicone sand over their body. The user can make the sand over the body, look like a knights armor or a different shape of armor(if the user makes a knights armor it will have flexibilty so the user can move still). It looks like the user is wearing a white(color of silicone sand) armor and it also weights down the user because it weights 75 lbs and lowers the user`s speed one rank.</p><p>-It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu.</p><p>-Only lasts four turns</p><p>-Only used three times per battle[/SPOILER]</p><p></p><p>Silicone Release: Extract (Shirikon: Ekisu)</p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus.</p><p>-Only used twice per battle[/SPOILER]</p><p></p><p>Silicone Release: Explosion (Shirikon: Bakuha)</p><p>[SPOILER]Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt.</p><p>-Only used twice per battle</p><p>-The user is also hurt if caught in the blast.</p><p>-Only used on silicone sand the user has made/control over</p><p></p><p><a href="http://www.narutobase.net/forums/sho...&postcount=236">http://www.narutobase.net/forums/sho...&postcount=236</a>[/SPOILER]</p><p></p><p>Silicone Release: Labyrinth (Shirikon: Meiro)</p><p>[SPOILER]Rank: A</p><p>Type: Suppelementary/Defense</p><p>Range: Short-Long</p><p>Chakra cost: 30 (-30 per turn it is activated)</p><p>Damage points: N/A</p><p>Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand.</p><p>-Only used twice per battle</p><p>-Only two jutsus per turn when the labyrinth is active.</p><p>-The labyrinth cost the user 30 chakra points per turn it is activated</p><p>-Labyrinth last for four turns</p><p>-Only used again in three turns after its four turn the first it has been used</p><p>-The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated.</p><p>-The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated.</p><p>-Must have already used Silicone Release: Extract before hand[/SPOILER]</p><p></p><p>Silicon Release: Powder Storm (Shirikon: Kona Arashi)</p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user raises silicone sand from the ground or an existing source of silicone sand. This creates a storm of silicone sand, which whirls around like a sand storm would. The storm makes it harder for the opponent to move, because of the great amounts of Silicon constantly hitting his body and slowing him/her down one rank. The storm makes it much harder for the opponent to use any of his senses, because of the masses amount of sand constantly disturbing every action. The silicone sand will not come any closer than half a meter to the user because of the chakra connection they share. The user can track the opponent and all beings inside the storm by using the chakra infused with the silicone sand to detect movements. The storm also acts as the Hidden Mist jutsu. The user has more visibility in the storm. The opponent<s> and 3T sharingan sers can`t see through the storm because of all the chakra inside the strom.</s></p><p><s>-The storm lasts for four turns</s></p><p><s>-This technique can only be used three times per battle.</s>[/SPOILER]<s></s></p><p><s></s></p><p><s>-Silicone Release Technique (Shirikon no Jutsu)</s></p><p><s>[SPOILER]Rank: C</s></p><p><s>Type: Attack/Defense</s></p><p><s>Range: Short-Mid</s></p><p><s>Chakra cost: 20</s></p><p><s>Damage points: 30</s></p><p><s>Description: The user uses existing or drawing silicone sand from the ground to make the following: orbs, shurikens, spears, pillars, kunais, needles made of compressed(solid) silicone sand.</s></p><p><s>[/SPOILER]</s></p><p><s>-Silicone Release: Tidal Wave (Shirikon: Tidal Nami)</s></p><p><s>[SPOILER]Rank: A</s></p><p><s>Type: Attack</s></p><p><s>Range: Short-Long</s></p><p><s>Chakra cost: 30</s></p><p><s>Damage points: 60</s></p><p><s>Description: The user gathers a great amount of silicon sand from the ground, or from an existing source of silicone sand, and sends it towards the target as a eight foot tall and four foot wide wave of silicone </s></p><p><s></s></p><p><s>sand. The user can manipulate the form of the wave and slightly change it's trajectory, by using the chakra infused in the silicone sand.</s></p><p><s>-Only used four times per battle</s></p><p><s>-Used every other turn</s></p><p><s></s></p><p><s><a href="http://www.narutobase.net/forums/sho...&postcount=277">http://www.narutobase.net/forums/sho...&postcount=277</a>[/SPOILER]</s></p><p>[/QUOTE]</p>
[QUOTE="Vincent, post: 12012289, member: 42663"] [CENTER][B]Customs Granted to me:[/B][/CENTER] Medical: [B]Suiso Souran [Hydrogen Control][/B] [SPOILER] Type: Attack Rank: Medical/A Range: Short - Long Chakra Cost:150 Damage Points: 0 Description: This jutsu is used to controll the level of Hydrogen (H) in ones body; by controling the level of Hydrogen, the medical shinobi controls the persons pH (potentio Hydrogenium [literaly: the power of hydrogen]). If its lowered under 7.4 the person gets into acidozis (dyziness, blurry sight, head ache, pain in all muscles, faster breathing), if it gets higher then 7.4 the person gets into alcalozis (dyziness, blurry sight, slower breathing, deeper breathing, slow reactions, slow heart rate). Lasts for 7 turns, level can be manipulated at will. Can be used only by medical sensei.[/SPOILER] [B]Chakra Mayu [Chakra Cocoon][/B] [SPOILER]Type: Supplementary/Defense Rank: Medschool Mastery Range: N/A Chakra Cost: the same with the offensive jutsu used (if the damage is 80 the chakra loss will be 80 etc) Damage Points: 0 Description: The medschool senseis/masters use this technique in the battle field. In order to heal someone in the middle of it, while there are offensive jutsus thrown all over the area the healer in order to heal self or any other will generate the medical chakra to create a cocoon made of pure chakra to cover -in a shape of a bubble- his/hers and the patient's body to heal them in peace. The cocoon is made by drawing a sign in the air and it is created instantly. The technique can also be used in wars as protection against offensive jutsus. [/SPOILER] Doku Ame (Poison Rain) [SPOILER] Rank: Forbidden Range: long range Chakra cost: 50 Damage: 90 Description: The user focuses his/her poison chakra in his/her stomach. Then he/she takes a deep breath and fires purple flames from his/her mouth (same movements as the 'great fireball technique from the Uchiha's) and directs it on water. The water starts to condense rapidly and rises. Eventually it takes the condensed water form of purple clouds and then it starts to rain. Everything touched by the purple rain gets paralyzed for 3 rounds. Side effects: Intoxication for the user (additional -10 chakra points for every use) *There must be a water source nearby. *Can only be used 3 times per battle* *Must be trained by either Nexus or Rei to use.[/SPOILER] Karada Youhin Fukkatsu(Body Parts Restoration) [SPOILER] Type: MedJutsu Rank: Forbidden Range: N/A Chakra cost: 150 Description: This is one of the most dangerous and powerful med jutsus. The user can manipulate the elements around him/her and using his medjutsu techniques he can restore a burned, cut off, ripped off body part. From hands to eyes, the body parts return completely with no functional problems at all. The procedure lasts for 5 hours and after that Nexus or Rei are unable to use any medjutsu for the rest of the day. *Can only be used by Nexus & Rei and no other person until they reach the medical sensei rank. *For a med student to be teached that he/she needs the agreement of both Nexus & Rei. *Even after that, the med senseis will have to have the permission of both Nexus and Rei to use. *To be able to use this, an elemental affinity of all elements is needed. *Must be trained by either Nexus or Rei to use.[/SPOILER] [B]Toads:[/B] Toads (Kuchiyose: Hogama) - Summoning: Great Fire Toad [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER] (Kuchiyose: Mizugama) - Summoning: Great Water Toad [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns[/SPOILER] (Kuchiyose: kazegama) - Summoning: Great Wind Toad [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER] (Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [/SPOILER] (Kuchiyose: Raigama) - Summoning: Great lightning Toad [SPOILER] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns[/SPOILER] --- Allowed By Iwabi: [I]Earth Elemental Techniques: [B](Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique[/B] [spoiler] Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 20 Damage points: (-15 due to minor damage from technique) Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin. [/spoiler] [B](Doton: Iwa no Ryūiki) - Earth Release: Earth River Basin[/B] [spoiler] Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user will make a set of three hand seals and then create a section of earth to split open and form a river bed in which can be made to flow anywhere. This technique is primarily used to defend against opponents water techniques and re-direct their flow to the users desired location. [/spoiler] [B](Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique[/B] [spoiler] Rank: B Type: Supplementary Range: Short - Mid Chakra cost: 25 Damage points: N/A Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them. [/spoiler] [B](Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique[/B] [spoiler] Rank: A Type: Supplementary Range: Short Chakra cost: 30 (+5 per turn active) Damage points: N/A Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja. Note: Activation lasts 3 turns and must wait another 1 turn before activation again. [/spoiler] [B](Doton: Dai Iwa no Damu) - Earth Release: Great Earth Dam[/B] [spoiler] Rank: A Type: Supplementary, Defence Range: Short - Long Chakra cost: 30 Damage points: N/A Description: The user will make a set of 4 hand seals and then will create a large segment of earth to rise up with a large bowl like formation in the center inwhich can be used to trap an opponent or up to a very large water source. [/spoiler] [B](Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique[/B] [spoiler] Rank: A Type: Offensive, Supplementary Range: short - Mid Chakra cost: 30 Damage points: 60 Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone. Note: Usable 3 times per battle [/spoiler] Fire Elemental Techniques [B](Katon: Chīsana Bakuhatsu) - Fire Release: Microburst[/B] [spoiler] Rank: C Type: Offensive Range: Short - Mid Chakra cost: 20 Damage points: 30 Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior. [/spoiler] Lightning Release Techniques [B](Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique[/B] [spoiler] Rank: C Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties. Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point. [/spoiler] Water Release Techniques [B](Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique[/B] [spoiler] Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. Note: This technique can break through B rank and below Earth based jutsu. [/spoiler] [/I] [I] Summoning Technique [B](Kuchiyose: Ryōjin) - Summoning: Ryōjin[/B] [spoiler] Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: After performing the required hand seals the user will summon Ryōjin the Boss of the sub-species Thorny Lizard. He is the same size as Ibuse The Giant Salamander. Like all Thorny Devils his body is covered in spikes and he has sharp claws and strong iron like skin that acts as armor. Despite his size he is rather quick and can be very aggressive to anyone other than his personal summoner of the Lizard contract holder Riku. He is capable of using Fire and Earth based techniques up to A rank in Level and any techniques that require hand seals the user has to perform whilst standing upon Ryōjin's head. Note: Can only be used by Shodaime Tsuchikage or Riku Note: Lasts on the Field for 5 turns and can only be summoned twice a match with 2 turns before resummoning. [IMG]http://wild-facts.com/wp-content/uploads/2010/03/ThornyDevil.jpg[/IMG] [/spoiler] [/I] [I][B](Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique[/B] [spoiler] Rank: B Type: Offensive Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range. Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank. [/spoiler] [B](Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique[/B] [spoiler] Rank: B Type: Supplementart Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away. [/spoiler] [B](Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique[/B] [spoiler] Rank: A Type: Supplementary, Defence Range: Short - Mid Chakra cost: 30 Damage point: N/A Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity. Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle [/spoiler] [/I] [I] [B](Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique[/B] [spoiler] Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area. Note: Can only be used 3 times per match [/spoiler] [B](Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique[/B] [spoiler] Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly. Note: Can only use every three turns and no genjutsu useage the following turn. Note: Can only be used 3 times per match. [/spoiler] [B](Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique[/B] [spoiler] Rank: C Type: Supplementary Range: Short - Long Chakra cost: 15 Damage points: N/A Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory. [/spoiler] [B](Doton: Numachi Kengen no Jutsu) - Earth Release: Swamp Manifestation Technique[/B] [spoiler] Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 15 Damage points: N/A Description: The user makes the ram hand seal and then releases from their mouth the same substance that creates the swamp of the underworld but on a much smaller scale and they can use this to restrain their targets movements as it weights down on their body. [/spoiler] [B](Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique[/B] [spoiler] Rank: C Type: Offensive, Supplementary Range: Short - Mid Chakra cost: 15 Damage points: 30 Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus. [/spoiler] [B](Futon: Shinkū Idō) -Wind Release: Vacuum Shifting Technique[/B] [spoiler] Rank: B Type: Supplementary, Defense Range: Short Chakra cost: 20 Damage points: N/A Description: The user will make the ram - horse hand seals and then release wind chakra around their dominant arm that is then held out in any desired direction, creating a spinning vortex of wind. This wind vortex can be used as a defensive meassure against opponents as the wind vortex acts like a vacuum and drags them around the air in a circular fashion. The user may also use this ability to dodge certain techniques whos range isnt larger than the users general area. [/spoiler] [B](Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns[/B] [spoiler] Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target. Note: Can only be used by those who have signed the Thorny Devil summoning contract. [/spoiler] [B](Kuchiyose: Thor) - Summoning: Thor [/B] [spoiler] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: Thor is the King of the Red Panda. He is as tall as Ponta and he bears a large double headed war hammer that has been crafted from chakra metal which enables Thor to channel his elemental nature into the weapon for added power and he carries it on his back. he wields the hammer with his exceptionally large tail. He has an affinity for Lightning Element and can use the techniques up to what the user know's. He is capable of slamming his hammer onto the ground to activate the earth elemental techniques. He is also the largest Red Panda summoning and due to his size he can travel across terrain quite quickly. He has thick fur that prevents him from being harmed by C rank and below Ice ninjutsu. He also has good hearing and a kean sense of smell allowing him to find hidden targets even when his field of vision is blocked. Note: Can only be used 2 times per match Note: Can only remain on the field for 4 turns [/spoiler] [B](Kuchiyose: Tapian) - Summoning: Tapian[/B] [spoiler] Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A (+10 to regular taijutsu and Kenjutsu Techniques) Description: The user will summon Tapian a red panda the size of Gamakichi. Hes not particulary large compared to the Boss summoning Thor but he is exceptionally fast and strong. He uses Fire elemental techniques up to the users rank, but he is more a taijutsu and kenjutsu user and can use the techniques that the user knows and due to his great physical strength he can increase the attacks by +10 damage. He wields his katana with his tail or bearing it in his mouth. Due to being a expect sword user he is capable of performing the silent killing technique with his sword which is a Odachi. Along with his natural gifts of hearing and smell which allows him to listen for the movement of the enemy and smell them out which aides in the silent killing technique useage when unable to see the target. Note: Can only be summoned twice and must wait two turns before re-summoning. Note: Can only remain on the field for 4 turns. [/spoiler] [/I] Allowed by Dj Malik Mokuton (Mokuton: Kyousei Moku Shichuurou) Wood Release: Great Four Pillars Prison [SPOILER] Type: Supplementary Rank: S Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Yamato performs an advnaced version of - Four Pillars Prison, where the opponent is completely blocked in by multiple walls of interlocking wooden pillars. The prison having no holes, cracks, or openings. The prison will then begin to absorb the opponents chakra, sucking him dry unless he is able to escape. The pillars that create the prison being greatly compacted and extremely dense, making it difficult for the opponent to escape. Note: -Can only be used twice per battle -No S rank Wood techniques or above the following turn -If the opponent doesn't get out within two turns they will be drained of all their chakra. -This is NOT a way to replenish chakra and the user will not receive any of the drained chakra. [/SPOILER] (Mokuton: MOKUZAI!) Wood Release: TIMBER! [SPOILER] Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will quickly make three handsigns causing dozens of large trees to rise from the ground in front of the target. With the simple use of the "Dragon" handsign, the user will cause all of the trees to fall down onto the target, crushing them beneath them.[/SPOILER] (Mokuton Nokogiri) Wood Saw [SPOILER] Rank: A Type: Offensive Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user creates multiple circles of wood with sharp serrated edges, like a saw blade, in the ground and sends it towards the enemy. Each blade has a circumference of 1 meter. The user makes the wood rotate extremely rapidly, so that it could easily dig or break through earth and cause serious damage. About 1/3 of the blade is sticking out of the ground as it is sent towards the enemy.[/SPOILER] Fuuton (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex [SPOILER] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match [/SPOILER] Allowed by Xylon: Lightning Style; Thunder Lance (Raiton; Rai-mori) [SPOILER]Rank S Type; Attack Range; Short-Long Chakra; 40 Damage; 80(10 to the user himself) Description; The user calls forth wide lightning in the form blades and structs the target. The lightning structs at a very fast speed and tilted angles from 60 degrees. 4 lightning blades struct the target but at different places the lightning never structs at the same place again. Each lightning struct is very powerful and forms a huge crater on the grounds where it hits. Note; Must form clouds before usage. [/SPOILER] Moonlight tempest(gekkou arashi) [SPOILER]Rank; A Range; Short-Long Type; Attack Chakra Cost; 30 Damage; 60 Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward. Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.[/SPOILER] Name: (Katon: Doragon kokyuu) Fire Style; Dragons Breath [SPOILER]Rank: S Type: Attack Range: Short/Long Chakra cost;40 Damage points;85 Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it Note - UzumakiJake/Focususer's original, I'm the owner of this jutsu now. I allowed only Ali to use it. [/SPOILER] Fire Style; Infernal prison (katon; inferunul keimusho) [SPOILER]Rank; S Type; Attack Range; Short-mid(on the ground where the glyph was formed) Chakra;40 Damage; 80(10 to the user) Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/SPOILER] Water Style; Blessed Drop (Suiton; keitaku tekika) [SPOILER]Rank; S Type; Attack/Defense (can be both at the same time) Chakra cost; 40 Damage points; 80 Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques. Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.[/SPOILER] Allowed By Gobi: (Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado. [SPOILER]Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself.[/SPOILER] (Suiton: Yari joutan) - Water Release: Spear tip [SPOILER]Type: Offensive, Defensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Cost: 80 Description: The user creates a orb of water besides his arm out of a water source near by which extend into a spinning tendril of water which gets shot at the opponent, upon the command of the user. The tendril is dangerous and capable of penetrating through concrete. -Needs a water source near by -Usable 3 times per battle[/SPOILER] (Suiton: Fuka-sa no Himitsu) - Water Release: Secrets of the Depths [SPOILER]Rank: S Type: Offensive, Supplmentary, Defensive Range: Long Chakra Cost: 40 Damage Cost: 80 Description: The user will put his hands together in a medium-sized hemi-sphere and stretch them backwards on either of his sides. As he stretch his arms backwards he will releases a giant amount of water chakra and materialize a heavy volume of water behind the user. He will then punch foward and the heavy volume of water rushes up in a tidel wave and pass by the user and continues with tremedous speed and strength at the target, crushing it. ~ Can only be used thrice ~ No A rank or above water techniques the following turn. [/SPOILER] Allowed By Rin Okumura ( Doton | Te o shien ) Earth Style - Helping hand's. [SPOILER]Rank: A Type: Defence - Supplementary. Range: Sort, Mid. Chakra cost: 30 Damage Point's: N/A Description: The user perform's a total of five handseal's in this order - Ox, Rat, dog, boar, dragon. Shortly afterward depending on what the user want's and how much chakra they put into the technique, one to two arm's (Left & Right) with hand's will come from the ground. Depending on where the user direct's them from coming out of the ground, they can grab the target, or help the user out in a tight situation in a veriaty of different way's. *Can only be used 3 times per battle. *Because of the amount of chakra control it takes for this Doton technique, no earth based jutsu can be used in the next move.[/SPOILER] (Doton: Shi Matsu) - Earth Style: Death Awaits. R[SPOILER]ank: S Type: Offensive/Defence. Range: Short-Mid. Chakra Chost: 40 Damage Points: N/A Description: The user performs five handseals, and speaks the words (Death awaits you) and strikes the ground with one hand. Depending on how strong the user thinks his/her opponent is, one to five skeleton shaped figures condensed and made from the strongest earthly material will come out of the ground will come from the ground around the target, it is also th users decision in whether they come fully out of the ground or not. And the skeletons will quickly grab the target, usually before they have any time to react unless they have the ability to react quickly enough through either sensory or doujutsu style abilities. This will leave the target unable to move, and setup for a free and easy attack. ►This Jutsu can only be used once per battle. ►The Jutsu only lasts for one full turn. ►The user must be able to pinpoint the location of the target, so they have to see the target. ►Cannot perform A rank or above Earth techniques the following turn. [/SPOILER] (Mayoko giri) - Side cut | X Slash. [SPOILER]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage Points: 60 Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation. [/SPOILER] (Mugen-dai) - Infinate sword style, endless river of blood. [SPOILER]Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: The user will first channel a massive amount of chakra in their dominate arm, and hold their sword in the dominate hand, pointing the blade at the ground. Next he/she will point the sword's blade to face in the same direction as the user, and pull it back behind them. Then the user will rush toward the opponent and once the target is close enough the user will slash them upward diagonally. If the target is caught by the first slash, the user will begin to release their chakra from their dominate arm, and start slashing. The end result will be a total of 70 slashes, and depending on the target they will by this time be dead or in critical condition. If survived the target will bleed to death, hence the name river of blood. *Can only be used once per battle. *No chakra related techniques may be used in the next turn, including jutsu.[/SPOILER] Allowed by The pervy sage (Sennin rippou) – Sage cube [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube. Note: useable twice Note: Need to be in sage mode or hawk mode Note: Reduces sage/hawk mode by 2 turns Note: Must be taught by the pervy sage[/SPOILER] (Sennin Arashi) - Sage storm [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough. Note: Useable twice Note: Must be in sage mode or hawk mode Note: Reduces sage/hawk mode by 1 turn Note: Must be taught by the pervy sage[/SPOILER] (Sennin hando) - Sage hand [SPOILER]Rank: S rank Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below. Note: Useable twice Note: Must be in sage/hawk mode Note: Reduces sage/hawk mode by 2 turns[/SPOILER] (Sennin Dangan) - Sage art bullets [SPOILER]Type: Attack Rank: Forbidden Range: Short-long Chakra Cost: 50 Damage Points: 90 Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit. Note: Useable once Note: Must be in sage mode Note: Depletes sage modes length by 2 turns. Note: User takes 40 damage in close range Note: User takes 20 damage at mid range [/SPOILER] (Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time [SPOILER]Rank: S Type: Seal breaking Range: Short-mid Chakra Cost: 20 (to break the seal) Damage Points: 100 Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below) Note: Useable once Note: Must be placed on bio or stated at the begining of the battle. Note: No fuuin jutsu for 2 turns Note: Can only be used by those able to control natural energy. Note: This takes up two of the users 3 jutsu for the turn. Note: The natural energy acts purely as a blast of energy with no added characteristics. Note: Can't use while in Sage Mode (or similar). [/SPOILER] (Senning Iyoku ) - Sage's Will [SPOILER]Type: Attack/defence Rank: A Range: Short to Long Chakra cost: 30 Damage points: +1 rank Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode. Note: Only works on A ranks and below Note: Reduces sage mode by one turn Note: Can only be used in sage mode/hawk mode Note: Must have special permission from The Pervy Sage to use this[/SPOILER] (Suiton: Kiri Kawarimi) - Mist replacement [SPOILER]Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once.[/SPOILER] Suraisu Kaze) - Slicing wind [SPOILER]Type: Attack/supplentry Rank: A Range: Short-Mid Chakra Cost: 25 Damage Points: 45 Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form. Note: Only doujutsu can see the wind. Note: The user takes double damage in wind state from fire attacks Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent Note: Only be used twice Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.[/SPOILER] (Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge [SPOILER]Rank: B Type: Defence Range: Short Chakra cost: 25 Damage Points: N/A Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.[/SPOILER] (Kaen Tatsumaki) - Blazing Tornado [SPOILER]Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra Cost: 80 Damage Points: 100 Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage. Note: Can only be used once Note: No s ranks or above the next turn Note: User will take 30 damage too if its used at mid range[/SPOILER] Allowed by Faust: (Kouba Imodzuru)-Plant vines [SPOILER] Type: Attack Rank:S Range:Mid-Long Chakra Cost:40 Damage Points:80 Description:The user puts his hands into the ground sending vines from his hands through the ground. When they reach the enemy they come out of the ground wrapping around his hands and legs, binding him to the ground. Then other vines come out and goes through his body. *Note: Can only be used 2 times in battle. *Note: The user can't use Mayfly next turn. *Note: Only Zetsu can teach/use this jutsu.[/SPOILER] (Genzon Yoroi)-Living Armor [SPOILER] Type: Attack/Defense Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 (If used as the attack.) Description: If the user stands near a tree, the jutsu can be done. The user infuses the tree with chakra and the tree roots comes out of the ground and wraps around the user giving him water resistance feeding the roots, they can also be sent at the enemy at high speed through the ground. *Note: The roots gives the user water resistance up to A-rank, feeding the roots, if they recieve water, next time they can block water jutsu's up to S-rank. *Note: The user can't move if this is used as a defense, cause being trapped in the roots. *Note: The roots last for two turns, unless sent at the enemy. *Note: Usable only two times per battle. *Note: Can only be used by Zetsu.[/SPOILER] Allowed by ben-sama [Erai Shiyokubutsu Yousai | Great plant fortress] [SPOILER]Rank : Forbidden Range : Short/Mid Type : Supplementary Chakra Cost : 50 Damage Points : N/A Zetsu puts his hands onto the ground and will send chakra to the surrounding plants, the plants from throughout the entire battlefield will then be pulled towards zetsu himself and will stick to him, and form somewhat of a mountain on Zetsu's position, leaving zetsu somewhere deep within. Whatever tries to come in contact with the fortress will be grabbed by veins from within it and pulled inside the fortress. Zetsu will be freely able to move through the fortress in a same way as ninjas go through ground using Underground Fish Projection technique, Zetsu will move throughout it the same way, but he will not need to use aditional chakra to do so. Zetsu will aswell be able to manipulate the plants within the fortress and rearange their position and duplicate them, aswell as create new plants using the ones that were gathered. Zetsu is aswell capable of using the chakra within the plants that he used to take control of them, to use the water gathered in by the plants to form a deffensive water layer on the fortress, that is capable of withstanding B rank or below fire techniques. Zetsu is aswell capable of manipulating the plants within the fortress to form tendrils that spin in a great speed and can pop out to pierce any earth technique of C rank and below. Zetsu can aswell infuse his chakra into the sides of the fortress, to use the plants to form artificial eyes that are linked to Zetsu's original eyes, like Gaara uses the Third eye technique with sand. [Once per battle] [Zetsu takes -20 damage due to chakra loss] [Fortress consumes -20 chakra each turn] [The water barrier effect can be used 3 times per battle] [Only Zetsu can use this technique] [The turn this technique is used Zetsu may only perform 2 techniques, this technique included.][/SPOILER] Allowed by Akisha Water Release: Sea Wave (Suiton: Umi Nami) [SPOILER]Rank: A Type: Offense/Deffense Range: short-middle Chakra cost: 40 Damage points: 40 (If used in conjuction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn.[/SPOILER] Lightning Release: Lightning Rope = Raiton: Rai Sakujou [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chackra cost: 30 Damage ponts: N/a Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais. Note: Can only be taught by PowerOfDarkness Note: Can only be used 3 times per battle. Note: No S rank Raiton techniques while the ropes are in play. Note: The Ropes stay on the field for 2 turns.[/SPOILER] (Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss [SPOILER]Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target. ~ Only twice per battle[/SPOILER] Allowed by Dei Dei - Custom element Silicone Release Jutsus Silicone Release: Body Shield (Shirikon: Bodi Toku) [SPOILER]Rank: A Type: Defense Range: Short Chakra cost: 30 (30 per turn) Damage points: N/A Description: The user raises silicone sand over their body. The user can make the sand over the body, look like a knights armor or a different shape of armor(if the user makes a knights armor it will have flexibilty so the user can move still). It looks like the user is wearing a white(color of silicone sand) armor and it also weights down the user because it weights 75 lbs and lowers the user`s speed one rank. -It can protect against B rank and below ninjutsu(elemental also) and B rank and below taijutsu. -Only lasts four turns -Only used three times per battle[/SPOILER] Silicone Release: Extract (Shirikon: Ekisu) [SPOILER]Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user slams his hand on the ground extracting silicone powder from the ground. This makes a layer of silicone sand all over the ground of the battlefield. This jutsu renders any earth jutsus that require the ground to be unuseble. Also the user can manipulate the silicone sand for jutsus. -Only used twice per battle[/SPOILER] Silicone Release: Explosion (Shirikon: Bakuha) [SPOILER]Rank: S Type: Offense Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user concentrate their chakra into a silicone sand that they have made/control over. The user compresses the silicone sand in a desired area, making it have alot of pressure. The user releases the chakra and the silicone sand explodes making a very large explosion and anything in short range of it is hurt. -Only used twice per battle -The user is also hurt if caught in the blast. -Only used on silicone sand the user has made/control over [url]http://www.narutobase.net/forums/sho...&postcount=236[/url][/SPOILER] Silicone Release: Labyrinth (Shirikon: Meiro) [SPOILER]Rank: A Type: Suppelementary/Defense Range: Short-Long Chakra cost: 30 (-30 per turn it is activated) Damage points: N/A Description: The user manipulates the silicone sand on the ground all over the battlefield. Silicone sand raises all over the battlefield and makes a labyrinth(maze). The labyrinth`s paths are always different each time it is used. Even the user and sharingan(3T) users can`t find their way out. The labyrinth`s walls are two feet thick and seven foot tall there is a ceiling that is one foot thick. The labyrinth is solid(compressed) silicone sand. -Only used twice per battle -Only two jutsus per turn when the labyrinth is active. -The labyrinth cost the user 30 chakra points per turn it is activated -Labyrinth last for four turns -Only used again in three turns after its four turn the first it has been used -The user can`t use forbidden rank jutsus for the rest of the battle the first time the labyrinth is activated. -The user can`t use S rank jutsus for the rest of the battle the second time the labyrinth is activated. -Must have already used Silicone Release: Extract before hand[/SPOILER] Silicon Release: Powder Storm (Shirikon: Kona Arashi) [SPOILER]Rank: A Type: Supplementary Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user raises silicone sand from the ground or an existing source of silicone sand. This creates a storm of silicone sand, which whirls around like a sand storm would. The storm makes it harder for the opponent to move, because of the great amounts of Silicon constantly hitting his body and slowing him/her down one rank. The storm makes it much harder for the opponent to use any of his senses, because of the masses amount of sand constantly disturbing every action. The silicone sand will not come any closer than half a meter to the user because of the chakra connection they share. The user can track the opponent and all beings inside the storm by using the chakra infused with the silicone sand to detect movements. The storm also acts as the Hidden Mist jutsu. The user has more visibility in the storm. The opponent[s] and 3T sharingan sers can`t see through the storm because of all the chakra inside the strom. -The storm lasts for four turns -This technique can only be used three times per battle.[/s][/SPOILER][s] -Silicone Release Technique (Shirikon no Jutsu) [SPOILER]Rank: C Type: Attack/Defense Range: Short-Mid Chakra cost: 20 Damage points: 30 Description: The user uses existing or drawing silicone sand from the ground to make the following: orbs, shurikens, spears, pillars, kunais, needles made of compressed(solid) silicone sand. [/SPOILER] -Silicone Release: Tidal Wave (Shirikon: Tidal Nami) [SPOILER]Rank: A Type: Attack Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user gathers a great amount of silicon sand from the ground, or from an existing source of silicone sand, and sends it towards the target as a eight foot tall and four foot wide wave of silicone sand. The user can manipulate the form of the wave and slightly change it's trajectory, by using the chakra infused in the silicone sand. -Only used four times per battle -Used every other turn [url]http://www.narutobase.net/forums/sho...&postcount=277[/url][/SPOILER][/s] [/QUOTE]
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