[CFS] Views from the DIUGH!

Klad

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The concept of its backstory is simple; a long abandoned fighting style which was picked up by a fighting genius. This genius had a random thought on how to improve it, much like Newton and the apple. After improving it, all the ones who abandoned the art begged him to get a place in it, but no love for them hoes.

Alright, the key to the mechanisms of this is essentially basic but effective, it intertwines the natural laws of two bodies interacting with each other. With Renewal, you increase your body weight for a brief instant and then it is released in the form of a shockwave. This energy is channeled on anything the user is standing on, be it ground, stand alone platform etc. And the surface they stand on will act accordingly, generating the opposite effect. So to sum it up, this fighting style incorporates insane increments of your weight which is then applied to your various Taijutsu styles, to make it even more deadlier.

Why is it amazing? Because you created it. Anything from you simply suck ass is awesome!
 

Six Paths

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Well done. You get the idea and concept. Punch a wall, it will hit you back with the same force. The same idea. As you generate a large weight, it will use that force the earth sends back for an instant, to channel the energy using chakra, into kick so strong, they could destroy almost anything around you. But, another secret of this technique, also lies at the fact that you can use even solid attacks from the enemy in the same fashion, bypassing the need to increase weight. The force of the enemy, is the very same, as the technique.

Anything you wanna ask of need clarification in?
 

Six Paths

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No one appreciates the time with me... They just want to go straight to business. How about we talk about our life and emotions one day fam?

(Rinyūaru Tekondō: Hoe Hook) | Renewal Taekwondo: Guard Breaker
Type: Offensive/ Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user starts by multiplying their body’s natural weight by 10x. The user then stores the energy provided by the opposite force generated by the earth and uses a particularly effective stance in Taekwondo known as Hoe Hook (or Guard Breaker). This stance is used to grab the opponent using the muscle strength of the user’s legs, thereby holding the target in a grappled formation, allowing the user to push or pull them in a variety of ways, or to use this grab in more Offensive situations, such as breaking a targets guard. The user, once they have “hooked” the opponent in the desired manner, will release the stored energy from prior which they use to create large openings in the opponent’s defenses, or to throw them in a desired direction, such as slamming them against the ground, with great speed and force.

Note: This technique can only be performed once every 2 turns.

This is a rather simple technique. You multiply your weight x10 increasing your strength and sending the force into the leg, the knee joint more specifically. You will then release the energy, grabbing hold on anything with a huge force and then use this force in order to flug something somewhere. Do you have any questions with this one?
 

Six Paths

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(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range: Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.

I like this one more than most TBVH, because of the versatility. Increasing your weight from 5 to 15x, you will gather the energy from the ground and release it strongly back into the ground, essentially kicking yourself with a very high speed. The ranks vary on the distance they travel and of course, the more force, the better. So, any questions here?
 

Six Paths

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Well, we continue.

(Rinyūaru Tekondō: Jeonche Paekiji) | Renewal Taekwondo: Complete Package

Type: Offensive/ Defensive
Rank: C-Rank - A-Rank
Range: Short
Chakra: 15 - 30
Damage: 30 - 60
Description: The user starts by manipulating their weight to generate the desired amount of force, between x5 & x15, or alternatively, the user may gather the force generated by an incoming physical attack, effectively using their opponent's own force against them, resulting in a counter of up to A rank strength. The user then directs and stores this energy in the desired leg, and releases it in any single kick from a number of kicks in Taekwondo. These include, but are not limited to, high-kicks, jumping-kicks, low-sweeping-kicks, ground-kicks, round-kicks, etc, essentially allowing any practitioner of Renewal Taekwondo to user their art in a freeform manner.

Note: The A-Rank usage of this Jutsu can be used a max of 4 times per battle. Additionally, if the A-Rank usage of this Jutsu is performed, no A-Rank or higher Renewal Taekwondo Jutsu can be used in the same turn.

The simplest and most general technique of this fighting style. It will allow you to use the kicks in a free-form fashion with a huge amount of force. You can both attach and defend ad you could even use the force of incoming solid or Tai attacks. Almost a perfect technique if you can move your legs well enough.
 

Six Paths

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You are my best student till now. Flawless performing fam.

(Rinyūaru Tekondō: Jechundesung no Jishin) | Renewal Taekwondo: Quake of the Monkey King
Type: Offensive/ Defensive/ Supplementary
Rank: A-Rank
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user begins as they do with any other RE Taekwondo technique, by increasing their weight and using the force generated by the surface they are standing on in retaliation. The user then gathers this force, channels it into one of their legs, then redirects this force into the other leg. Then, by driving the receiving leg back into the ground, and releasing the energy in the form of a pushing motion, the user becomes able to alter the very shape of the terrain in a single swift, elegant manoeuvre. This seemingly simple technique has a variety of uses, for example, the user could raise a large section of the ground directly in front of themselves in order to defend themselves from all manner of attacks, both big and small. Another potential application is altering the ground over a wider area in general, although not on the same scale as the previous example, allowing the user to potentially throw their target off-balance due to the wider area of effect, or to otherwise affect the terrain in a manner that is beneficial to the user. The user can even perform more specific actions, such as raising more specific fragments of the earth in order to attack colossal or flying Summoning Animals, albeit within a reasonable range and/ or area of effect.

Note: Can be used a max of 3 times per match.
Note: User must wait at least 3 turns between each usage, and no Renewal Taekwondo Jutsu above B-Rank can be used in the same turn.

This one is a nice one too. You don't even need to move your legs. You use one of the legs, push the ground very strong. and then use that energy to the other leg, and stomp the earth. This will allow you to move insanely large earth segments, very large, very strong and you can even hit flying summons, that's how big the segments of earth are. You can use this supplementary/offensive... or even defend against a lot of stuff. Questions as always?
 

Six Paths

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Yeah, A-Ranked I guess. Rank is not much the case, rather the size. With this technique you are officially further than anyone on it fam. Oh and don't say that.... that implies somehow I am better than you, and we already know that.

(Rinyūaru Tekondō: Palang Deulaegon Geod-Eocha) | Renewal Taekwondo: Kick of the Blue Dragon
Type: Offensive
Rank: S-Rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user starts by multiplying their own weight by a tremendous amount, roughly 25x. By doing this they generate a massive amount of force, due to the effects standard in any Renewal Taekwondo technique. From there, the user channels this force from the bottom of one of their feet and up their leg. As they do so, they add a change in the shape of the force generated by the initial step of the Jutsu, altering the nature of this massive force, and adding an extremely powerful rotation to it. And as the force of this technique reaches their pelvis, the user then redirects this force down to opposite leg. Finally, as this rotating mass of force reaches the foot of the receiving leg, they perform a standard high kick, common in Taekwondo, releasing the force from the sole of their foot. This force is then released in the form of a violently rotating mass of energy that shapes itself into the form of a traditional Eastern Dragon, with a blue long, slender body, and a large horned head. As the Dragon travels in the direction the user kicks, the user must maintain their stance, as lowering the leg that is performing the Jutsu or changing it in any large or significant way can cause the Dragon’s trajectory to change drastically, usually resulting in the Dragon crashing into the ground, and the technique ending in failure. The Dragon is composed of highly compressed air, caused by the rotating force coming into contact with the air, and upon hitting either the user’s target, or anything else, including the ground, other surfaces or objects, the Dragon’ body will continuously buffer against these things, wearing them down and causing damage through intense friction. The Dragon continues to buffer anything and everything that comes into contact with it until either the user changes their stances, and ends the technique, or the Dragon is overcome by a technique of equal or greater strength. Upon ending their usage of the technique, the leg the user performed the Kick of the Blue Dragon with will be detrimentally affected by its usage, due to the change in the force’s shape (Aka, the rotation added to the technique). This results in the user being unable to perform any Renewal Taekwondo Jutsu that requires the user to channel the force from the initial step through one leg to another for 2 turns, until their leg recovers from the backlash from the technique, as it is almost impossible to perform most Renewal Taekwondo Jutsu with only one properly functioning leg nor any Taijutsu of A rank and higher with that leg.

Note: This technique can only be used 3 times per battle/ event.
Note: This technique can only be used once every 4 turns. (2 Turns for the leg using the Jutsu to recover, then a 2 turn cool down on top of that.)
Note: No B-Rank or higher Taijutsu within the same turn this Jutsu is used.

Love this one. This will increase your weight up to x25 and release a kick with a strong pelvis rotation, roughly and strongly shaping the earth into a powerful tornado of wind, which shapes into a huge dragon. The dragon stays connected to the user and with leg motions, you can control where it goes. It plays on par with elemental techs of it's rank, it also rubs and wears off, almost completely destroying anything it comes into contact with. Very powerful, very nice. And.... until the new techs get approved, I am done here.
 

Six Paths

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He thinks he is stronger...

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(Rinyūaru Tekondō: Dai Shisei - Hwechook) | Renewal Taekwondo: 3rd Stance - Hwechook
Type: Offensive/ Supplementary/ Defensive
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user begin, just like with every Renewal Taekwondo technique, by multiplying his weight by x15 for a brief instant. From there on, he channels the energy from one foot to the other using a special property. When the force which is being channeled, reacher the pelvis, the user adds the desired rotation to the energy. The specific property of this technique, is the continuous addition of weight, which together add up to A rank, given in the technique. Let us say for example, by doing the first step, the user will generate enough force for half of the estimated rank of the technique, the second step, will generate the rest of the force, having both of the said kicks, equal to the strength of the technique. 3rd Stance Hwechook utilizes 3 specific kicks, done to the opponent, usually aiming at the head. Generally the first kick, begins with the user channeling 1/4th of the force from the ground, towards one of the sides of the user’s head. The second one, will have the user kick the enemy, at the opposite side of the head, while the 3rd one will result into releasing half of the energy of the technique onto the back of the head. The efficiency of these kicks, is not simply the release. Or for that matter the breaking of the power into multiple kicks, but due to the previously mentioned rotation of the pelvis, the kicks, will have the released force turn into very specific rotation, which he will determine in a freeform matter before he releases the kick, hitting the air with high enough amounts of force to be able to create insanely strong turbulations, if said strike does not land on a solid object. These kicks, strength and rank will vary only half of the full power of the technique for the first 2 strikes, while the last one will encompass the other half. The turbulations of air, will have the same strength backing them, and due to the immense force of friction, it will buffer anything it may come into contact with, similarly to Renewal Taekwondo: Kick of the Blue Dragon.
Note: Can only be used 3 times per battle/event.
Note: This technique can only be used once every 2 turns
Note: No Renewal Taekwondo above A-Rank in the same turn
Note: No Taijutsu above B-Rank in the same turn.

This is a cool technique truth be told. It utilizes the same property as the wind dragon, but in a more freeform matter. And one more thing it does, it breaks down the strength of the technique into multiple strikes. This one specifically, delivers a total of 3 kicks, max. It will utilize 1/4th of the true power of the technique in the first 2 strikes, and the other half in the last kick. They are usually aimed at the head, but you can apply them anywhere, in everywhich fashion you desire. And the greatest part is that due to your hip rotation, you can release air blasts, of the same strength if the strike does not connect. So, it is a pseudo wind technique as well. Just tell me if you have questions, and Imma go to the next one real swift.
 
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