Victor Stone | Cyborg

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,510💴
Trait Points
18⚔️


Basic Information
Name: Victor Stone
Nickname: Cyborg
Gender: Male
Age: Unknown
Clan: N/A

Looks:
You must be registered for see images


Personality: Vic is a person who cares of his fellow shinobis and won't allow anyone to arm them. He did have issues with cybornetic body but now he is allow the comfortable with his change.


Village Info
Land of Birth: Taro Island
WSE Clan: Black Bulls

Rank//Chakra Info
Ninja Rank: Jounin (160 Base Health | 1600 Base Chakra)
Specialty: Dispatch | ZX Busters
Elements: Fire | Earth | Water | Lightning | Wind
Your ninjutsu: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Fuuinjutsu | ZX Busters | Graceful Fist | IOSS(jutsus not the CFS and carries two cases of swords) | Cyborg | Sound Ninjutsu | Chakra Sensing | Medical Ninjutsu

Background Info

History:

Vic is a shinobi who grow up in a family that was known but not really known of. He left the family and became a shinobi known around the world for his activities around the world helping those in need with his medical ninjutsu and gaining intel. When left to become a shinobi something bad had happened to him that made him who he is now and becoming a medical nin. He is shinobi with no village but he is up for hire for killing, gaining intel, or just as a medical nin.

Other

(Pawāringu) Power Ring
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Start Corp: Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

Scientific Tools:
( Iyashi Fomu ) - Healing Foam(It's his right index finger)
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

( Jinkō no Doujutsu ) - Artificial Eye Technique(He only has one Cybernetic Eye and can used both abilities of this technique)
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by Cyborgs.

( Kemuri Senkōdama ) - Smoke-Flash Bombs(Shot from shoulder)
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles(only the leg muscles)
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.

Custom Technology Slots: 0/10
Artifacts:

  • Because of their cyborg enhancements, they do not need to carry ninja tools, or any Custom Technology that they create, being able to incorporate it into their own bodies (within reason). For example, if the user made a firearm CT, they could have it housed in a hidden compartment in their wrist, or a chakra blade which emits itself from the user's arms, etc. (His ninja tools are in his side of his leg as a hidden compartment)
  • Due to the cybernetic enhancements to their body, Cyborgs have increased durability ( immunity to C rank and below physical attacks and -25 damage from up to S rank physical damage ) and strength ( +20 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.

Picture:

You must be registered for see images


Theme Song and Background Music:



Battles
Won: N/A
Lost: N/A

You must be registered for see images


This is just used to get the bio off the ground. Of course going to look better once I get everything I want.

Dropping
APPROVED BY SASORI
 
Last edited by a moderator:
Top