[ Vex's Sound Tournament: Round 1 ] Korra. vs Tsukune

Korra.

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Vex's Sound Tournament Official Rules:
  • Rei's Rules & Regulations
  • Terrain: Up to the person who makes the thread, and first move.
  • CJ's allowed
  • Anything can be used, in terms of CJs, CEs, and CFS'.
  • Battles last for 5 turns. If they aren't completed in a timely manner, I'm disqualifying both parties.
  • In the case of a disagreement, settle the argument over VMs. In the case that you can't come to an arrangement, post in the Conflict and Resolution thread that will be made for the tournament. If I don't get to it myself, I'll have someone else judge it in a timely manner.


Terrain: Grassland with a lake on my right and your left 7 meters from us and we start mid range
 

Tsukune

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I believe you are to make the first move.

Makenshi strode into the battlefield talking to his brother smiling nostalgically..

Makenshi -"Heh.. Who knew we'd be fighting an old friend"

Madoushi-"Old friend, New friend or otherwise.. We can't hesitate brother.. This isn't a fight for fun you know.. It's for something."

Makenshi-"You think I don't know that? Of course I know.. We'll be giving it out all. Assuredly she won't be holding back either, isn't that right korra?"

Makenshi says raising his voice loud enough to be heard, again a wisp of a smile passes over his face before a serious expression replaces it, he whispers inaudibly under his breath..

Makenshi-"Good luck to you friend"

With that he takes a defensive stance knowing that since she showed up here first she has the first move, body tensed ready for anything.
 

Korra.

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Korra points her hand forward and forms a giant ball of red sand the size of a Sage Art: Oodama Rasengan and throws it at the red sand. The ball after Korra does a hand sign, suddenly explode in a forward explosion unleashing 100 small bullets of red sand at you.

(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered)
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn

Korra than creates 4 shadow clones. One (c4) runs with chakra infused in her foot into long range behind Korra and sits down and starts gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Tsukune

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The sand whirling and forming into Korra's hand worried Makenshi a bit, he hadn't seen the technique before and something about the fact that as it collected and was a red hue made him even more nervous. Makenshi thought quickly sand is just earth.. Lightning will do, as the ball comes forward Makenshi whips a tornado of lightning around his body, so as when the orb of red sand explodes, the pelts simply get disintegrated by the tornado of electricity, looking beyond the veil of electricity Makenshi observes you make 4 clones, and used the second part of the technique. Sending the weakened electricity forward in the form of a dragons head to strike korra and her clones of they are close enough. In so doing this Makenshi observes a clone running trying to get away with something sneaky are you..

Makenshi-"Brother, stop his clone"

Madoushi-"But of course brother"

As your clone sits Madoushi would perform two handseals Boat and tiger partially unmerging from Makenshis back in order to do so, as Korra's clone sits she would find that the ground is rapidly becoming a deep sticky swamp that would swallow Korra and all of her clones. Made from short range around Korra to long range where your clone is. With the lightning dissipated from around his body Makenshi combos with his brother right away in the same instance as when the swamp is formed, performing the Ram handseal he spits out a large volume of water that flows and crashes forward, almost like a tsunami, that would crush Korra and her clones down into the murky swamp, furthering the effectiveness of the mud dragging them down into it..

Makenshi-"Did that do it brother?"

Madoushi-"How am I supposed to know, just wait and watch."

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target




(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Chakra 1800-(30+30+30=90) =1710
 

Korra.

Sage of Snakes
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The sand whirling and forming into Korra's hand worried Makenshi a bit, he hadn't seen the technique before and something about the fact that as it collected and was a red hue made him even more nervous. Makenshi thought quickly sand is just earth.. Lightning will do, as the ball comes forward Makenshi whips a tornado of lightning around his body, so as when the orb of red sand explodes, the pelts simply get disintegrated by the tornado of electricity, looking beyond the veil of electricity Makenshi observes you make 4 clones, and used the second part of the technique. Sending the weakened electricity forward in the form of a dragons head to strike korra and her clones of they are close enough. In so doing this Makenshi observes a clone running trying to get away with something sneaky are you..

Makenshi-"Brother, stop his clone"

Madoushi-"But of course brother"

As your clone sits Madoushi would perform two handseals Boat and tiger partially unmerging from Makenshis back in order to do so, as Korra's clone sits she would find that the ground is rapidly becoming a deep sticky swamp that would swallow Korra and all of her clones. Made from short range around Korra to long range where your clone is. With the lightning dissipated from around his body Makenshi combos with his brother right away in the same instance as when the swamp is formed, performing the Ram handseal he spits out a large volume of water that flows and crashes forward, almost like a tsunami, that would crush Korra and her clones down into the murky swamp, furthering the effectiveness of the mud dragging them down into it..

Makenshi-"Did that do it brother?"

Madoushi-"How am I supposed to know, just wait and watch."

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target




(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.



(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.



Chakra 1800-(30+30+30=90) =1710

As Korra and her clones sees your electricity wave coming at her, she releases a huge amount of Wind Chakra in shape of a giant tsunami wave that over powers the electricity and continues on towards you. At the same time c1 grabs a kunai with a flash bomb attached to it and throws it at you with the flash bomb going off as soon as it gets in short range of you.

(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
Type:Attack
Rank:A
Range:Short/Long
Chakra Cost:30
Damage Points:60
Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
*Can only be used thrice per battle*
*Can only be Used/Taught by -Blizzard-*

While the other clone that has been gathering chakra, Korra has c2 do 3 hand signs and channels chakra into your clothes. She manipulates your clothes around your shoulder and collarbone to squeeze down and break your collarbone and shoulder making it almost impossible to use both your arms. Korra's clone that has been gathering chakra would have gotten enough by now and disperse sending the natural chakra back to Korra letting her enter Snake Sage Mode.

(Ninjutsu: Yoroi Kussetsu) - Ninja Arts: Armor Bending
Type: Attack/Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs a set of 3 hand seals and send chakra inside the opponent's clothing. He then changes the structure of it, make it stronger and finally manipulate it. This manipulation can be made in 2 ways. He can make the clothing to completely wrap around the opponent and crush him, or wrap around in certain parts like arms, legs, upper/lower body, etc. Using either means to crush the opponent, the technique has the same power. It can squeeze and crush the opponent really fast, break his bones and deal internal damage to him. This technique can be used not only on regular clothes, but armors and generally everything that is worn on the body. In addition to the offensive usage, the user can also use this technique to move the clothes through simple hand movements. By doing this, he sacrifices the offensive damage of the technique but gains more usage versatility.
- wrapping happens extremely fast and when it start to squeeze the opponent, it can force him to release his grasp on weapons or cancel techniques that needs direct control
- ninjas with extreme strength such as Tsunade or Raikage may break out from the tech
- can only be taught by Frozenstein

( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: The user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). This variation is used by the signers of the Snake Contract that undergo Senjutsu Training. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 6 turns unless a clone is used
Note: This variation can only be used by custom bios with the Snake contract
 

Tsukune

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Makenshi stares aghast as Korra and her clones ignore the swamp forming and begin sucking them in, Korra herself created a tsunami of wind that began barreling towards Makenshi and Madoushi.

Makenshi- "We need to end this brother.. You know as well as I long battles are not our forte"

Madoushi-"of course I know that I'm the more impatient one you know??"

Makenshi acts quickly slamming his hands on the ground he raises a plateau of earth underneath him 20 meters high wide and thick, the tsunami would crash into the side of it damaging the plateau but otherwise it would remain unharmed. From the angle he had a clear view of Korra and all her clones, the swamp could finish them, but it was better to make sure then take the chance, performing the tiger handseal Makenshi would pressurize and spit a blade of water that he would slice through you and your clones, but that's not all, Madoushi would perform handseals during and charge the stream of pressurized water with lightning that would course through it creating a far more dangerous blade of water. As they finished Makenshi stood panting hard on the plateau that had taken alot out of him.

Makenshi-"perhaps that's the end of it.."

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.



(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80(+20)
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.



(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.



Chakra 1740-(30+40+20=90)=1650
 

Vex

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Ok, so I'll admit that I'm not horribly knowledgeable in SnK. However, after conferring with others, it's apparent that since the brother is dormant inside of Makenshi it would be necessary to utilize the Twin Demons Technique for the brother to produce the handseals necessary to utilize the swamp. That would mean that the swamp never happened - so as Makenshi utilizes the Thunder Dragon Tornado, Korra would use the Wind Tsunami to neutralize the lightning and continue towards Makenshi. In reaction to this, Makenshi decides to use the Moving Earth Core to elevate the ground 20 meters. However, in my opinion it would have been better to go under ground. The wind jutsu is long ranged, and "covers the entire battle field". Thus, it is reasonable to assume that it would reach 20 meters in the air, and would be able to hit Makenshi.

So, I have to declare Korra the victor in this fight.
 
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