[ Vex's Sound Tournament: Round 1 ] - House vs Ciberr

House

Active member
Legendary
Joined
Sep 4, 2010
Messages
17,702
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
You must be registered for see images

Vex's Sound Tournament Official Rules:
  • Rei's Rules & Regulations
  • Terrain: Up to the person who makes the thread (Picture Related), and first move.
  • CJ's allowed
  • Anything can be used, in terms of CJs, CEs, and CFS'.
  • Battles last for 5 turns. If they aren't completed in a timely manner, I'm disqualifying both parties.
  • In the case of a disagreement, settle the argument over VMs. In the case that you can't come to an arrangement, post in the Conflict and Resolution thread that will be made for the tournament. If I don't get to it myself, I'll have someone else judge it in a timely manner.

Post your bio and I'll make my first move.


House sits ontop of a rock adjusting Sumi on his side and awaits for his opponent. Feeling everything around him, he feels the presence of a life coming towards him.
 

Ciberr

Active member
Legendary
Joined
Apr 4, 2012
Messages
12,029
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
If I can't use Utakata I'll use . (Will confirm before I reply)



Utakata enters the battle with his bubble artifact in his mouth as he awaits his opponents move.
 
Last edited:
  • Like
Reactions: Vex

House

Active member
Legendary
Joined
Sep 4, 2010
Messages
17,702
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Just for clarification, Kiyoshi has passive sensing ability. We sense both living and non-living objects.

House holding Sumi (CW) in his right hand, turns to his opponent and gets into battle stance within mid-range. House begins his move by signing three handseals and puts you into an illusion where massive amounts of ink in a form of liquid sprouts out of the ground and forms into a giant 10 by 10 meter square around you, drowning you. Once you broke that, the pitch darkness you were in still resides but you're falling into an endless pit. Complementing the last effect of my genjutsu, I slam my hands on the ground after I done my genjutsu, and I lower a 10 by 10 meter segment of the ground underneath you onto 20 meters deep. After that, I summon massive amounts of water 10 meters above you, covering the opening of the pit, crushing you onto the bottom of the pit. As the pit is filling with water in no time and you're stuck on the bottom by the force of the water, you're naturally drowning in it.

(Magen: Nijū Kokoni Arazu no Jutsu) Demonic Illusion: Double False Surroundings Technique
Type: Supplmentary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do a sequence of 3 handseals, putting his opponents under a double layered Genjutsu. The user is able to create false surroundings to fool his targets, much like the simpler version of the technique. However, the illusion is in fact layered. If the opponent manages to release the first one, he will then feel the effects of the second illusion. If, for example, the first illusion is that of a desert and the second that of a forest, upon releasing the first one, the opponent will see the desert fade away while the forest appears around him, making him think he dispelled the illusion while in essence he is still caught in one. Each illusion is equivalent to C-Rank and both are casted at the same time. While normal releases will release only one illusion at a time, a strong enough pain or an external source of chakra can dispel both at the same time.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

My CW for reference:
Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only once a turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
You must be registered for see images
 
Last edited:
Top