Sasori would arrive wearing a long cloak, restricting your view of his whole body. His hands, would make two rapid handseals from within his cloak as he speaks, although you would not see these handseals.
"I'm here to take your body...but don't worry, I won't keep you waiting for death."
Suddenly, Sasori would stomp on the ground as Toph would find herself enveloped in a large sphere of wind, which continually applies pressure on her body. The pressure would begin to assert itself on Toph restricting her movement, making it impossible for her to move as the wind would press down on her body putting her in a sitting position and then into a fetal position. At the same time as Sasori stomps, he'd toss two gas bombs filled with his unique poison which would detonate at the onset of the Jutsu. The poison smoke would converge with the Wind Jutsu, and in essence become one with the wind Jutsu.
(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda
Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.
As Toph sees the Pedophile stomping the ground she performs a single handseal followed by a clap showing her mastery over steel and makes 5 chained shackles rise from the ground one meter behind Sasori that would capture his hands, legs and neck and pull them towards the point from which the shackles rose.
(Kōton: Kase ) Steel Release: Shackles
Rank: C
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user does 2 handseals (Bird+Ram) focusing chakra beneath the opponent, shaping the ground into several (up to 5) shackles that shoot up to grab the enemy. The shackles are linked to chains that remain connected to the ground. Once they grab the opponent, the user can clap his hands, forcefully pulling the shackles and chains to the ground, effectively pinning the opponent to the ground, restrained by the steel chains.
Anyway, this didn't prevent Sasori's jutsu from being done that's what Toph concluded as she finds an orb of air forming around her and forcing her to take a certain pose unable to move inside it, Toph releases a burst of earth chakra from all over her body. As she does this, a multitude of rock seemingly grows from her skin, forming a large, dense armour or rock much bigger and bulkier than her original size that breaks her out of the orb. However, the pressure of the orb caused the stone armour to get destroy before Toph could use it to play a little. Due to the shackles Sasori wouldn't be able to throw the poisoned smoke bomb that would poison the whole wind orb and Toph.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
With Sasori being bound with shackles, it was easier for Toph to attack by creating a ghost-shaped wind current that goes directly towards Sasori and turns to a powerful wind gust a second before hitting him. It won't be fatal but some damage to the opponent isn't bad.
(Fuuton: Kaze no yūrei) - Wind Release: wind ghost
Type: Offensive
Rank: B-Rank
Range: Short-Long Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: After releasing the gathered fuuton chakra throughout the user's mouth. the released wind will be shaped into a ghost's upper body (of the same size of a mature man) then a second before reaching the target it will turn into a gust of wind strong enough to make a four meters tall tree fall down. the user is able to create up to 2 ghosts in one time
note: if the user makes 2 ghosts each ghost is equal to C-Ranked fuuton jutsu
note: only FeeLPaiN can teach this jutsu
(OOC: I hope my counter is OK, I took me some time to think of it.. also try not to spam S-ranks a lot for the sake of having fun
Didn't say you spammed S-ranked btw -_-)
As his opponent attempts to perform a steel release Jutsu, he'd be too late and would be caught within the poisonous wind bubble. The poison would consequently be breathed in as Toph frees herself, making her feel sick. Sasori would then focus his chakra the second she makes the earth armor and would create a single clone.
As Toph launches the wind jutsu, Sasori would simply focus raiton chakra into his hand and thrust outwards in a powerful electrical explosion, which would stop Toph's wind attack, by creating an oversized lightning fist. At the same time, his clone would materialize a stealthy hand composed of wind behind Toph to reach into her ninja pouch and grab a kunai. Any sound the hand would make would be covered by the sound of the lightning jutsu. This makes it impossible for Toph to notice in time as she is suddenly stabbed in the throat from behind, with her own kunai. The stabbing would occur just as or instantly after the two jutsu clash, and Toph would have no reason to turn around, before she is suddenly stabbed.
Type: Offense
Rank: A
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra Cost: 10 (-5 chakra for an additional hand)
Damage Points: N/A
Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
Note: Can only be Taught by Negative Knight