[Tai] Vex teaches me stuff

Detective L

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Okay lets go.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy in the knee, causing him to stumble in his movement and fall to the earth. If used with a chakra enhanced kick, the user can break the leg of the enemy with this.



A simple technique where you will kick the opponent in their knee, causing them to stumble and fall to the ground. If your leg is chakra enhanced, the opponent's leg can be broken.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.



Grab the opponent by their shirt, and fall backwards, using your weight to pull them with you and then extend your legs at the right time (at their chest/abdomen area), to propel them upside down across the field.
 

Klad

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1.I fall forward with a great speed towards my opponent and swiftly extend my leg towards his knee. The kick would prove to be fatal for his knee as it would crack and eventually make the opponent unable to move for the rest of the battle.

I like this technique. It touches a pretty important area of an enemy in a battle. As it says, if used with chakra, or any other elemental enhancement, it can easily break a leg forcefully.

2.I begin by grabbing the enemy by his shirt and then fall backward. The weight of the enemy would help me produce all the momentum. I then put both of my legs on the enemy's body and then propel him backward, upside down in order to send him away across the battlefield.

A very acrobatic technique I must say. The user firstly starts off to make use of the enemy's momentum, and then propels him backwards. There isn't much to say to this, really. Not a very memorable technique.
 

Detective L

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Cool, now for the last C rank.


Rank: C
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user swings low and performs a leg sweep. As he causes the enemy to fall, he jumps upwards and draws his legs in his chest, and then extends them swiftly, stomping him in the chest with great force.



Swing low, and deliver a leg sweep to the opponent, of course aimed at their lower legs. As the opponent falls, you jump up and bring in both your legs towards your chest, and extends them. This is aimed at striking the opponent in the chest, and sending him to the ground again.
 

Klad

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I dash forward and sweep low while simultaneously striking the opponent with my heel in their lower leg. This causes some disbalance in their footing and fall down. I then jump and deliver a devastating hit in opponent's chest with my leg.

I like this technique a lot. The sweeping part gives you the ability to dodge/evade projectiles or Tai/Kenjutsu attacks, and also attack the enemy at the same time. Then the rest of the technique is basic but I like how useful it can be in a battle!
 

Detective L

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Awesome, now onto B ranks!


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user runs at the opponent, then kicking them into the stomach, following up with a spinning kick to the chest and punching multiple times to the upper body then follows up with a punch hitting the opponent into the sky. Once in the Air the user performs a spinning kick hitting the opponent into the ground where finally, they poses by raising their arms and bringing their legs together.



A pretty simple technique where you will run towards the opponent, and deliver a kick to their stomach. This is followed by a spinning kick to the chest, and then some punches to the upper body, launching the opponent into the air. You then perform a spinning kick to the opponent, hitting them to the ground.


Rank: B
Type: Defence
Range: Short
Chakra cost: N/A
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.



A more defensive technique where you will intercept an incoming attack by raising your knee and driving your elbow down onto the attacking limb at the same time. Due to the force, it can break bone.
 

Klad

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1.Spotting my enemy close range, I immediately run as fast as I can and first deliver a kick in their stomach. Using it as a pillar I gain momentum again to deliver another kick in his chest and perform a front flip on they ass. I then perform a series of punches which should send them in mid air. Ultimately I deliver a final kick which sends them in the ground again.

Wew, that was so heavy-action based technique. Honestly speaking you can do a lot with this. But I think the deal with most Taijutsu techniques is, if you cannot succeed to deliver the first blow then the whole technique goes for naught. Unfortunately this is the same case for this technique too. It's dope where you can deliver a lot of punches and kicks, but yeah.

2. As the opponent throws a straight jab towards me, I raise my knee and push my elbow forwards simultaneously. This should create a "gap" between these limbs, where the punch of the opponent will get trapped. I then thrust my elbow down with great force, potentially crushing his arm.

Woow I like this one! I like how you counter a Taijutsu technique. The whole process is pretty cool and you can deliver a pretty serious blow at your opponent. But I think this wont work on armor based clothings of your opponent. This still doesnt decrease its awesomeness.
 

Detective L

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Good job.


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.



With this technique you will deliver two punches, with the second one sending the opponent airborne. You will then jump up above them, and punch them down, then, release a large shuriken to them. This is then followed by delivering sveral blows as you spin down onto the opponent from above, into the ground.


Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.



After that, deliver a hit to the opponent using your elbow, and using your other hand as support, to deal greater damage. A pretty basic technique, but fairly useful as it can even be used to destroy rock based formations.
 

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1.I first deliver two punches towards the opponent, the last punch launching him into the air. As he'd airborne, I jump and match his altitude, while simultaneously punching him down and pulling out a large shuriken. This weapon deals considerable damage to the enemy as he's stricken down by it.

Its alright i guess. Requires too much "preparation" in order to get to the good part of the technique. But it isn't that bad when it comes to the large shuriken point, which if worded accurately you can mess an opponent up.

2. As I see my opponent coming towards me, I raise my elbow while putting my other hand behind it as a support. The devastating blow i deliver to him in his chest with my elbow suffices for him to get knocked out of the rest of the battle.

I like this one. The elbow strike can be quite lethal if aimed at the chest, heart or lung. I also like that you can destroy rock formations, it just makes taijutsu as an art more awesome as it isn't exclusive only to fighting your opponent.
 

Detective L

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Cool beans.


Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.



Alright, a simple technique where you will dash towards the opponent. Upon reaching them, you will deliver a powerful lateral kick aimed at the opponent's head. This will send the opponent flying.


Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will strike the target into the air with a lightning infused uppercutting palm attack.



Another really straightforward technique, where you will infuse some Lightning into your fist and deliver an uppercut. This of course, would cost some chakra, so use it wisely.
 

Klad

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I immeidately dash towards my opponent and take a suitable position in order to assault him. As I get closer I raise my left leg and deliver a lateral kick in his right temple in the head, sending him flying and caushing him hémorragie cérébrale.

1. Wwwoh I like this one. A punch in your head can be deadly, let alone your kick, since you can pack a lot of momentum behind it. It can be a very creative technique when you're not running low on ideas. <.<

As I get closer to my enemy I infuse my left palm with lightning chakra and deliver an uppercut aimed at the enemy's chin area. He will quickly get flung away with severe injuries all over his neck.

2. I suppose this technique is pretty good against Earth Release armor techniques. I like the lightning chakra part infusion becuz I like lightning... The uppercut part is also good, it reminds me of boxing.
 

Detective L

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Pretty much, yeah.


Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.



A simple technique where you will quickly deliver a spinning back kick. This is done at fast speeds, and its a great way to attack or start off against an opponent. It has its draw backs though.


Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.



A more Kenjutsu type technique where you will flow chakra into a blade or sword, causing it to materialize and shape around the weapon in like a cloak of chakra. These chakra enhanced blades, be it a kunai or sword can be used to deliver a combination of 18 hits onto the opponent. A lot of freedom in this one.


Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 40
Description: The user uses Dynamic Entry on the opponent and then appears behind them to use it again. They are blasted into the air where they use a third Dynamic Entry to knock the enemy to the ground with great force and speed.



Lastly, remember Dynamic Entry? This is like an acid overload of that, where you deliver a Dynamic Entry to the opponent, then appear behind them and do it again, hitting them into the air. Lastly, you will jump up and deliver a final one, hitting the opponent down to the ground. Pretty simple.
 

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1. I run towards my target at fast speeds and shift my knees lower before I jump high in the air in order to deliver a back spinning kick aimed at his chest area. That would knock the opponent out for quite some time.

Yep, it's definitely a basic technique where the user performs a variant of a kick. I guess its draw backs is that the fact that its a back spinning kick will give the opponent enough time to prepare a counter. Other than that, I think this technique is fast and nice.

2. I take out a single kunai and coat it with my chakra before I hurl it towards my opponent. Since we're in short range from each other, it would take pretty little time for me to appear right in front of him and deliver a series of 18-hit combo of punches and kicks and whatnot.

I lyk this one. The chakra coating part is nice because you makeyour weapons more lethal, and they can cut through certain rank defences. The 18 hit combo is also sweet, enough to knock an enemy out imo.

3. I take a big leap and deliver a Dynamic Entry aimed at the opponent's stomach. Immadiately, I appear right behind his back and deliver another one, which sends him in the air. Lastly, I appear above and slam him against the ground with another dynamic entry.

So basically a spam of DEs. Can't say I don't like it, but I do think that this techniques takes too long to execute fully. If you get interrupted in the first Dynamic Kick then you cannot progress further.
 

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That's the thing about Taijutsu.


Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers multiple punches to the foe before he slashes them with his chakra blades in a cross-style.



A technique which requires you to have some chakra blades. You will first deliver multiple punches, and then deliver a cross-style slash to the opponent once he has been staggered, allowing for an opening.


Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.



Very simple, deliver a succession of low and high kicks to the opponent. This is aimed at their chest region, and can be alternated between the legs. Nothing special with this technique, but the damage is nice.


Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user will jump into the air or be airbourne and delivers a powerful drop kick that sends the opponent flying.



Come in running towards the opponent, and then jump into the air. This allows you to extend one leg towards them, and deliver a powerful drop kick to the face, or on the body, preferably the face >_> and send them flying.
 

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1.Dealing a series of punches first, I do this to stagger my opponent. As he's open now, I deliver a cross-style blde slash with chakra infused on it. The opponent should bleed to death as it was aimed at his chest area.

Pretty basic but good imo. The highlight of this technique is obviously the cross style blade attack. It can be lethal and as well as fatal if the enemy is severely damaged.

2. As I run towards my target, I get ready in order to attack him. When i get in the right range, I start delivering several high and low kicks aimed at both his chest area and his legs. They are able to deal enough damage and make the target trip on the ground knocked out.

The good thing about this technqiue is its speed, but other than that it's very simple. The alternation is also a pro, but simple kicks sometimes wouldn't suffice against an enemy. Not sure if I'd wanna ever use this in a battle though.

3. Locating the exact position of my target, I make a considerably big jump and reach my peak in the air before starting to rain down on the opponent. I stretch my left leg forwards and bend my right one. With all that momentum I perform a drop kick on they ass and send him flying.

One of the better techniques. I like it because you can either jump to use it, or if you're already in the air you can use it too. The damage is also sweet plus with any elemental armour you may have, the damage is amplified.
 

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Good, onto the next ones.


Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.



A simple technique where when the opponent attacks, you will counter it by performing a rotative kick to the opponent, though it can be triggered in different ways, and can also be done more than once with the same technique.


Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.



A combination technique where you will first punch the opponent in the chest, followed by punching him in the gut. Lastly, a simple pal, thrust is performed, hitting the opponent to the ground.


Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: Spinning on his foot, the user strikes the enemy with a strong back-fist, followed by a kick with the alternating leg to force him away.



A technique where you will run towards the opponent, and once you're close, you will deliver a strong back-fist, which is followed by a kick with the alternating leg, hitting the opponent away. Pretty simple techniques.
 

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As the opponent comes towards me and is ready to assault, I spin furiously before delivering an intense high kick which prevents him from going with his attack. I repeat this one more time to knock him out of the game.

1. Ah, nice, a Tai technique that interrupts is always welcome. I like the repeated uses aspect and it can be powerful if used smartly in a battle.

I first run towards my opponent and extend my arm forwards in order to deliver a punch in his chest, then follow up with another one in his gut. As he's dizzy, I deliver a final thrusting palm that slams him against the ground.

2. Tbh I only like the thrusting palm part. Imagine if you can thrust en enemy in a sea od earth spikes of example, thats a kill. But you need to deliver punches first, which could be easily interrupted. Works neat with any armor though.

After I get close to my enemy I throw a back-fist aimed at his face whilst I spin on one foot. Using the other free leg I deliver a devastating kick which sends him away crashing against those boulders.

3. Anotehr simple Tai technique. Nothing too special here actually, but I guess having more diversity in attacks is always welcome in the RP.
 
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