[CJ] Vex and Penguin

Penguin

Active member
Supreme
Joined
Feb 15, 2013
Messages
29,918
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Suiton: Pengin no Ima - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.

Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.

Eh, you're either first, or your last. But anyways, perform it....and like, tell me how to and how not to use it. Don't forget to ask questions. Every time you misuse this in a real battle, I will kick you in the nuts so hard. z.z
 

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Suiton: Pengin no Ima - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.

Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.

Eh, you're either first, or your last. But anyways, perform it....and like, tell me how to and how not to use it. Don't forget to ask questions. Every time you misuse this in a real battle, I will kick you in the nuts so hard. z.z
How to:

Use on the opponent. He will be moving so fast, it'll be hard not to hit the sticky water.
Use on smaller summons.
Increase your own speed, then jump the sticky water.

How not to use:

-Slip n' Slide
-Speed boost (without jumping or avoiding sticky water).

Questions:

Is this jutsu self-sufficient?
Like can I use this jutsu, then use another jutsu while this jutsu is going on?
 

Penguin

Active member
Supreme
Joined
Feb 15, 2013
Messages
29,918
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
How to:

Use on the opponent. He will be moving so fast, it'll be hard not to hit the sticky water.
Use on smaller summons.
Increase your own speed, then jump the sticky water.

How not to use:

-Slip n' Slide
-Speed boost (without jumping or avoiding sticky water).

Questions:

Is this jutsu self-sufficient?
Like can I use this jutsu, then use another jutsu while this jutsu is going on?
Mhm, just make sure they are running if you use it. They go three times as fast, but three times zero is zero. I know there are some *****es on NB that will use that. Even though the current should be able to drop them. But anyways, good idea.
Good stuff.

Now the thing is, unless you have something to increase your reaction rates, you won't be able to jump in time. So make sure you go over the speed chart.

Good shit.

The jutsu is self sufficient, and it lasts a whole turn.
Mhm.
 

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Mhm, just make sure they are running if you use it. They go three times as fast, but three times zero is zero. I know there are some *****es on NB that will use that. Even though the current should be able to drop them. But anyways, good idea.
Good stuff.

Now the thing is, unless you have something to increase your reaction rates, you won't be able to jump in time. So make sure you go over the speed chart.

Good shit.

The jutsu is self sufficient, and it lasts a whole turn.
Mhm.
I can jump it o-o.
But yeah xD. Come back when you master gen :coffee:
 

Penguin

Active member
Supreme
Joined
Feb 15, 2013
Messages
29,918
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.

Note: No Katon over A-rank during the turn this us used
Note: Can only be used thrice per battle
Note: Can only be taught by Penguin.

You understand it?
 

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Yes it's very clear :).

(Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance
Type:Supplementary
Rank:S
Range:Short-Mid
Chakra:40
Damage: N/A
Description:This genjutsu is in fact extremely simple. The user will first make a string of seven handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken.

-Restrictions-

Can only be used once
Can only be taught by PB
No genjutsu in the next turn or same turn that this jutsu is used

Any questions?
 
Top