Venom and Venomless Python

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Karna bio in sig.

Without hesitation Karna would passively activate his chakra sensing, animal path and asura path. Upon activation of asura path, a pair of eyes would be form on the back of his head while two artificial arms on his sides. Through the two artificial arm, a rocket each would be release at the opponent. Flanking him from both sides as Karna stands and waits to see the man's reaction.

Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating

Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

Chikushōdō ) - Animal Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

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Angel would be stood across from Karna an new foe to him altogether he seemed to run into these nin everyone even in the obscure places like this beach he just wanted some peace, not even introducing himself he begin emerging arms onto his sides "oh this a new ability" he seemed almost machine like maybe the man was a cyborg analysing his opponent he would fire off two rockets at different angles aimed at him. Angel would quickly gather his typhoon charka and would form manipulating it into a large wall spanning 10 meters in length and width covering a massive space in front of him being able to take the blast of the missiles with his typhoon "you have to do better then that..." Angel would follow his counter to the first move he would quickly weave the handseals required and release a devastating typhoon that would rip up all the sand around and throw it around narrowing his vision as the typhoon would travel towards Karna ripping him into nothing as the massive storm approached.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short-Long
Chakra: 30-40(-10/turn)
Damage: 60+20=80
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 - 40
Damage: 60+20=80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.
 

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With the storm coming his way, Karna would quickly summon a steel ball that would be thrown directly at the storm. Upon reaching short range of it, the steel ball would expand out to absorb the storm then shrink back as it continue towards the opponent. Once more expanding when within short range of him. This time releasing not only the power from the spin alone but the opponent's own storm power too.

Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 +80 = 140
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn
 

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Angel would see this strange man launch out an metal ball and absorb but not only this redirect Angel typhoon he seen other ninja of this capabilities though he didnt seem odd or strange like most the oddballs but still Angel remained wary as his typhoon was redirected Angel would gather his charka and slam his hand on the floor as this was done him and Karna would be reversed summoned into the belly of the great fire toad and the attack would miss Angel as they both reside in the toad's stomach. Karan would be instantly restrained by the flesh inside the toad stomach as they was transported there restricted his arm and leg movements being wrapped from moving an inch at all.

Angel would be on the edge of the toads stomach 5 meters away from Karna and would make the snake handseal gathering his ration charka and emitting a fast spear from his mouth brimmed with energry that would shred right through him as he was dealing with the toad's flesh.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20=100
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 
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Suddenly transported somewhere foreign to Karna, surrounded and binded by what appears to be flesh Karna had no choice but to quickly react. Not being able to do handseals or move much, Karna would simply release a omnidirectional heat wave to not only destroy the inside of the toad and transport us back to the original battlefield, but to also plow through the lightning if u continue with it.

"Great now I'm covered with slime..."

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40 (40)
Damage: 20-80 (80)
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times
 

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Angel would see his opponent reverse them onto the battlefield and would have a heatwave approach him Angel would pull a quick smile time for him to use the new justu he learnt Angel would quickly weave 3 handseals and summoning an avatar of typhoon to be summoned around Angel and the entity would merge with Angel allowing him to tank the incoming damage "now you about to be covered with your own blood" Angel would have the entity by controlling it attack with its own attack of typhoon as he now seized the control of the battle. The entity would release a large typhoon that would envelop Karna brewing destruction around him as chunks of the earth and debris around to fly around swatting him.

Angel at the same time of this would activate his own technique by forming one handseal an array of feather would envelope behind him having an purple hue "lets see what you got" Angel would await Karna counter.

(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar
Type: Offensive/Defensive/Supplementary
Rank: S+1=F
Range: Short
Chakra: 40(-10/turn)
Damage: N/A
Description: Spirit Avatar is a technique that is influenced on the black wind clone technique but instead of summoning clones, an avatar of typhoon release is summoned on the field. The user performs a sequence of three handseals and creates the entity. The spirit may vary in size stretching down to the size of a stone golem. Being made by the typhoon release itself, the spirit avatar can tank anything that S rank typhoon release can tank. Albeit being very similar to the black wind clones, the avatar spirit has a very unique feature except its size variation and strength and that is that it can inhabit the user by merging with their body or that of a summoning they control. This will coat the affected body with the chakra the avatar spirit is made by and while at the same time giving the affected body the same resistance as the spirit avatar, also being controlled by the user of the technique. In combat, the avatar spirit may perform all wind/typhoon techniques based on wind and even custom fighting styles based on wind that the user knows up to A-rank. The spirit avatar may also coat material matter as well, such as swords and other objects will which give the said object the strengths of the spirit avatar (S-ranked typhoon chakra).

Note: Usable twice per battle, lasting four turns.
Note: Must have completed the typhoon release up to S rank.
Note: No Typhoon release A-rank and above can be used for the following turn after each usage expiration.
Note: Can only be taught by Skorm.


( Taiton: Kyōfū Reppa ) - Typhoon Release: Consecutive Bursting Strong Winds
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60+20=80
Description: After forming the necessary hand seals, he releases a storming vortex that can be used to simply limit his enemy's field of vision or do massive damage to his surroundings, mowing down anything around him. With effort he can increase the scale and intensity of the storm, being capable of covering an entire island.

( Kujaku Myōhō ) - Mysterious Peacock Method
Type: Supplementary
Rank: B - A
Range: Short
Chakra Cost: 20 - 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: The user will make the Bird hand seal and spill their Star Chakra behind them. The technique itself manifests in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers, giving it it's name. This array of chakra allows various applications with their chakra through shape manipulation. As long as the technique is active the user can make full use of the star chakra. However, the longer the technique is active, the more detrimental it is to the user's health. The user's body takes increasing damage for keeping the technique active and for using its techniques. Prolonged use of the technique is incredibly difficult, with low ranking users only being able to sustain this technique for 6 turns at a time. The user is capable of deactivating and re-activating the technique at will. However, after two usages of the technique, the user will be unable to use the technique for the rest of the match.
Note: Genin and Chunin ranked members can only use for 6 turns at a time. Jounins can use for up to 8 turns at a time.
Note: Can only be activated if the user has more than 100 health but lasts as long as the user has health.

health: 160-10=150
 

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With a smirk on his face, Karna would simply utilize his advance powers to conjure up two dragons. A water/wind dragon around his short range that not only blocks the storm but also places a spiritual tether on the opponent (your techniques drop a rank in power from now on). The second dragon was made of Lightning & fire. This one wasn't created within Karna's short range though. It was created 5meters behind the man and immediately went forward in attempt to smash into him while the other one began to move. Leaving Karna's short range and circling around the field. Both dragon carrying power of 100dmg.

M
Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle
 

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Angel would see the man conjured dragons this was another justu he had yet to seen and was interested but a dragon would smash into him from behind this would cause the entity of to collapse but the dragon would be knocked back do to the clash of such brutal winds. Angel would dash straight diagonal from his previous position as the clash happened while gathering charka he knew he had to summon him to level this battlefield. he bite his thumb drawing blood and swiping his toad summoning tattoo slamming his hand on the ground. he would summon the boss toad gamabunta.

"HUH WHERE IM I" Angel would be atop of Gamabunta's head "i have a foe to destroy im sorry to bother you Gamabunta but your skill is needed here" "As long as you dont get in my way you runt..." Angel would nod as this was only the second time he has summoned him to battle and they dont have much as a bond as he does with the other toads. "Water please gamabunta" Gamabunta would do a mighty leap into the air now being 50 meters in the sky Angel would prepare there combo attack at Karna it was pointless to take the dragon behind them if he could conjure more it better to go for the person Angel deduced. Gamabunta form a handseal and release massive spheres of water at Karna being hard to dodge while at the same time Angel would gather a large amount of wind forming 5 massive tornadoes at Karna all around him for when the water would smash and swirl around in the massive maelstrom of destruction blending the justu together from below and above. Gamabunta would land back down 15 meters to the right of there previous position from his leap.

(Kuchiyose no Jutsu: Gamabunta) Summoning Technique: Gamabunta
Type: Defensive, Supplementary
Rank: S
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description: Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.

Note: Requires signing the Toad Contract
Note: can only be summoned once


(Suiton: Teppoudama) - Water Release: Gunshot
Type: Offensive
Rank: B/A
Range:
Short/Long
Chakra: 20/30
Damage: 40/60
Description:
The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

Note: Can only be used by Toad Summons or Signers of the Toad Contract.



(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+20=120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.

Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

 

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With the battle soon coming to an end hopefully, Karna decided to turn up the heat. He'd passively switch out his animal path for Deva path and point his open palm towards the opponent standing on top of the toad. Doing this quickly before the toad leap into the sky, Karna would use his gravity power to pull the opponent towards him. While this would seem like just a normal thing, the true danger came from the two elemental dragons that came in the traveling path of the man. Both ramming into him (200dmg) all the while Karna continued to bring his body closer.

Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 

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Angel would be pulled in out of nowhere this man now had in him his grasps and Angel couldnt do anything as he tried to begin weaving handseals two dragons would collide into him and would near enough crush and kill him instantly but Angel would be alive and able to hold on to a last few words "you did.... it.... well d...o..ne you ....b..a..st...ar...d..." With this Angel would die.
 
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