Vegito vs the Avatar

-Haku Yuki-

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Weather: Sunny
range: Mid
Customs: Allowed
Vegito in sig
let me get the first move please xd


It had been a long while since Vegito had a battle with korra, once just a friend in the shadow village and now a sensei that has taught Vegito several moves, how the time flew and how quickly his friend became stronger then him, however Vegito was never one to let difference in power stop him from enjoying a good fight and so he made his way out to the southern water tribe where he found Korra the first time. Vegito is wearing his frost ring and has chakra senseing active.

Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation


hakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


I won't be losing this time you hear?
 

Korra.

Sage of Snakes
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Terrain:
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Weather: Sunny
range: Mid
Customs: Allowed
Vegito in sig
let me get the first move please xd


It had been a long while since Vegito had a battle with korra, once just a friend in the shadow village and now a sensei that has taught Vegito several moves, how the time flew and how quickly his friend became stronger then him, however Vegito was never one to let difference in power stop him from enjoying a good fight and so he made his way out to the southern water tribe where he found Korra the first time. Vegito is wearing his frost ring and has chakra senseing active.

Toukan no Wa | Frost Ring
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: N/A
Description:
The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.In the case of a bow, both the bow and arrows are formed with a max of 4 arrows made alongside the bow.
Abilities:
+5 damage to Wind and Water
+10 damage to Ice
The elemental weapons that can be created are equal to S-Rank elemental jutsu
Restrictions:
Creating the weapons counts as a turn
Weapons maintain themselves until destroyed or released
While wielding an elemental weapon, user can't make hand seals. Should the user have a Haku bio, he is able to make one handed seals for some Ice jutsu but can't use fire jutsus while holding the weapon.
Weapons can be thrown but to use another one, the thrown one must be destroyed or released.
Note: Can't channel fire chakra while using elemental weapons
notes: credit goes to scorps for the originals creation


hakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.


I won't be losing this time you hear?
Not using Korra but Blake lol 3T activated and Ring set on Orange Mode



(Pawāringu) Power Ring

Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 

-Haku Yuki-

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Not using Korra but Blake lol 3T activated and Ring set on Orange Mode



(Pawāringu) Power Ring

Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.

Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.

Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.

Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.

Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).

Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.

Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.

Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.

Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.

Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)

White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.

Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Vegito had come face to face with his old friend and now sensei at last. Veito smirked avoiding eye contact knowing of the sharingans ability to cast genjutsu. Vegito tightened his fist and his teeth grinded as he remembered his defeat last time had the hands of Blake. He then shouted at the uchiha.

I won't let you win this time!

vegito was more angry last time that his friend was holding back, what fun is a fight like that? Vegito slammed his hands on the ground by doing so a 10x10 block of earth would rise from right below Blake, the holes were positioned to be right under his feet so that the wind spikes covered in wind would shoot out directly from under him.

Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60 +5
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use


As Blake reacted to this attack Vegito made a single hand seal creating 10 water bullets all around him, when vegito snaps his fingers the bullets each release a highly pressurized stream of water.

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank


Vegito then forms 2 ice shadow clones, Goku to his left and Vegeta to his right.

Hyouton: Aisu bunshin no Jutsu) Ice Release: Ice Clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Must know water clone prior to learning this ability. The clone is stronger allowing it to last longer


Let's make the warm ups quick
 
Last edited:

Korra.

Sage of Snakes
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Vegito had come face to face with his old friend and now sensei at last. Veito smirked avoiding eye contact knowing of the sharingans ability to cast genjutsu. Vegito tightened his fist and his teeth grinded as he remembered his defeat last time had the hands of Blake. He then shouted at the uchiha.

I won't let you win this time!

vegito was more angry last time that his friend was holding back, what fun is a fight like that? Vegito slammed his hands on the ground by doing so a 10x10 block of earth would rise from right below Blake, the holes were positioned to be right under his feet so that the wind spikes covered in wind would shoot out directly from under him.

Doton/Fuuton: Nīdorutaretto)- Earth/Wind Release: Needle Turret
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60 +5
Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
-Can be created 3 times per battle
-No A-rank or higher wind and earth the turn after use


As Blake reacted to this attack Vegito made a single hand seal creating 10 water bullets all around him, when vegito snaps his fingers the bullets each release a highly pressurized stream of water.

Suiton: Primal umi juugan)- Water style: Primal sea bullets
Type: Offensive
Rank:A/S
Range:Short-long
Chakra:30/40
Damage:60/80
Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a bullet,The user can choose to create the bullets around the enemy using the moisture in the air, or create them in short range of himself if he so wishes, he can form them anywhere as long as there is moisture in the air,or a water source if no moisture is present. With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the user makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
Note: No Water jutsu Above A rank in the same turn, or the following turn
Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank


Vegito then forms 2 ice shadow clones, Goku to his left and Vegeta to his right.

Hyouton: Aisu bunshin no Jutsu) Ice Release: Ice Clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Must know water clone prior to learning this ability. The clone is stronger allowing it to last longer


Let's make the warm ups quick
Blake is a girl fam lol

We shall see. I have also grown since the last time.

Blake sees that Vegito is avoiding direct eye contact. Looks the man knows about her blood eyes and the power they hold. With her eyes Blake sees Vegito chakra channel in the ground going below her as she looks down and sees the wind chakra gathering. Blake instantly covers her body in scales from her summon Manda giving her protection from the wind needles. The scales are as strong as Manda giving her complete immunity to the attack and A rank jutsus. As Blake looks up she sees the orbs of water form. She lets the water streams hit the scales and once the beams of water finish the scales would shed off her body due to them being able to tank up to one S rank jutsu.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales

Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

As Blake sees you create clones she knows you are going for the odds against her. Blake release her mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from her position in a circular motion (360 degrees around her) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the her position. The rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze.

(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from his position in a circular motion (360 degrees around him) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the user's position. The thing that makes this technique unique from its elemental variants is that the release and outward movement of the rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield. The technique will consume all the coal in the field, self igniting it as it self ignites itself, leaving the field clear of coal but completely scorched.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other A-Rank or above Coal in the user's same and next 2 turns
Note: No Fire or Earth techniques above S-Rank in the user's same and next turn
Note: Cannot be used if the user is standing on a large body of water, mid air or in any other scenario in which friction with "the ground" is not logically possible.

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After the wave goes off Blake creates 4 shadow clones and has one start gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

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Blake is a girl fam lol

We shall see. I have also grown since the last time.

Blake sees that Vegito is avoiding direct eye contact. Looks the man knows about her blood eyes and the power they hold. With her eyes Blake sees Vegito chakra channel in the ground going below her as she looks down and sees the wind chakra gathering. Blake instantly covers her body in scales from her summon Manda giving her protection from the wind needles. The scales are as strong as Manda giving her complete immunity to the attack and A rank jutsus. As Blake looks up she sees the orbs of water form. She lets the water streams hit the scales and once the beams of water finish the scales would shed off her body due to them being able to tank up to one S rank jutsu.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales

Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.
Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

As Blake sees you create clones she knows you are going for the odds against her. Blake release her mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from her position in a circular motion (360 degrees around her) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the her position. The rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze.

(Mueton: Otakebi no Pangea) – Coal Release: Roar of Pangea
Type: Offensive/Defensive
Rank: S
Range: Short - Long (Explosions are Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: The user will release their mueton chakra into the ground in order to send an omnidirectional wave of coal across the ground in every direction after doing 3 handseals. This mountainous wave of blackened earth will spread out from his position in a circular motion (360 degrees around him) which will crush anyone and anything in its wake, as well as devastate the terrain on an unimaginable level. The wave of coal will grow in height as it spreads out, leaving the resulting effect as a massive crater in the middle of the battlefield, the center point of the newly formed crater being the user's position. The thing that makes this technique unique from its elemental variants is that the release and outward movement of the rampaging wave will continually scatter and suspend massive amounts of coal dust in the air which will explode into a maelstrom of crimson flames due to the friction generated by the wave moving against the ground. This process of ignition and explosion of the produced coal dust will continually repeat itself as the wave travels outwards in a radial manner, meaning anyone nearby is prone to being caught within the explosion and consequently being set ablaze. The reason this technique poses no threat to the user is that the wave will need to gather enough momentum before generating the necessary frictional force to ignite the clouds of coal dust, meaning the wave will be a considerable distance from its creator before the first outburst is initiated (just beyond the boundary of short-range). All surfaces will be capable of producing a spark due to the friction created but certain terrains (e.g. wet areas, sandy terrains, etc) will result in the ruby-coloured flames being extinguished almost as quickly as they were produced. Since the wave ignites the coal dust the moment its produced, it is unable to harmlessly disperse into the environment and instead enhances the ruination this technique brings to the battlefield. The technique will consume all the coal in the field, self igniting it as it self ignites itself, leaving the field clear of coal but completely scorched.

Note: Can only be used twice per battle
Note: Can only be taught by Negative Knight
Note: No other A-Rank or above Coal in the user's same and next 2 turns
Note: No Fire or Earth techniques above S-Rank in the user's same and next turn
Note: Cannot be used if the user is standing on a large body of water, mid air or in any other scenario in which friction with "the ground" is not logically possible.

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After the wave goes off Blake creates 4 shadow clones and has one start gathering natural chakra.

(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
As vegitos ice clones were created Blake had summoned what looked like snake scales and was tanking Vegitos attacks, soon after he suddenly created black wave of what looked to be like a solid earth like element, Vegito, Vegeta and Goku quickly went on the move, working simultaneously. Vegito gathered Lighting style chakra into his palms while Goku focused ice chakra around Blake the ice chakra would freeze the saliva inside of Blakes mouth making him unable to mold chakra for a full five seconds preventing his shadow clones creation, meanwhile vegito released a beam of lighting from his hands that tore through the coal and would hit Blake as hes udner the brain freeze.


Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~


Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*


As the brain freeze had gone into effect and the lighting beam tearing through the coal release wave on its way to strike blake, Vegeta had made a single hand seal as these events happened, this hand seal created hand cuffs made of ice style chakra that bound Blakes right hand to his left foot, he wouldn't notice this until he had already woken up from brain freezes effects wearing off.


Hyoton: Aisukafusu)-Ice Release: Ice Cuffs
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).
Note: Can only be used thrice per battle.
Note: After usage, the user must wait 3 turns before using it again


Not bad, this is going to be interesting.
 

Korra.

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As vegitos ice clones were created Blake had summoned what looked like snake scales and was tanking Vegitos attacks, soon after he suddenly created black wave of what looked to be like a solid earth like element, Vegito, Vegeta and Goku quickly went on the move, working simultaneously. Vegito gathered Lighting style chakra into his palms while Goku focused ice chakra around Blake the ice chakra would freeze the saliva inside of Blakes mouth making him unable to mold chakra for a full five seconds preventing his shadow clones creation, meanwhile vegito released a beam of lighting from his hands that tore through the coal and would hit Blake as hes udner the brain freeze.


Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage: 80
Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.
- 3 times per battle
- No Lightning techniques higher than A-rank for 2 turns
- Can only be taught by ~Crow~


Hyouton: chinou furi-zu) Ice Release: Brain Freeze
Rank-A
Range-Short/Long
Type-Offensive
Chakra-30
Damage-N/A
Description-
The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)
*Can only be used twice*
*No ice can be used the next turn*
*Can only be taught Be Icemyster*


As the brain freeze had gone into effect and the lighting beam tearing through the coal release wave on its way to strike blake, Vegeta had made a single hand seal as these events happened, this hand seal created hand cuffs made of ice style chakra that bound Blakes right hand to his left foot, he wouldn't notice this until he had already woken up from brain freezes effects wearing off.


Hyoton: Aisukafusu)-Ice Release: Ice Cuffs
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).
Note: Can only be used thrice per battle.
Note: After usage, the user must wait 3 turns before using it again


Not bad, this is going to be interesting.
Interesting might be an under simplification.

As Blake launched her coal jutsu she waits to see what happens. She hears what sounds like lightning coming towards knowing you sued a lightning jutsu to beat out the coal. At the same time her sharingan allows her to see your chakra start to form around her. Thinking to herself she knows something is gonna form soon while the lightning is coming towards her. She gathers lightning chakra in her feet and dashes towards her right at fast speed dodging the lightning and not being in the spot where your ice jutsu would form. The speed boost would allow her to move to the right and get in long range in a few seconds.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu

Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.

As she gets in long range she does a hand sign and causes it to start raining long range . This rain would be special and would be infused with senchakra. This would allow her to start gathering senchakra thru the rain and have to worry about staying still.

(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.

Blake than points her hand and summons Manda due to her being Sage of Snakes this summon would be done at fast speed. As Manda is summoned Blake would attach one of her special snake tags on his tail as she send Manda towards you.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
 

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Interesting might be an under simplification.

As Blake launched her coal jutsu she waits to see what happens. She hears what sounds like lightning coming towards knowing you sued a lightning jutsu to beat out the coal. At the same time her sharingan allows her to see your chakra start to form around her. Thinking to herself she knows something is gonna form soon while the lightning is coming towards her. She gathers lightning chakra in her feet and dashes towards her right at fast speed dodging the lightning and not being in the spot where your ice jutsu would form. The speed boost would allow her to move to the right and get in long range in a few seconds.

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu

Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.

As she gets in long range she does a hand sign and causes it to start raining long range . This rain would be special and would be infused with senchakra. This would allow her to start gathering senchakra thru the rain and have to worry about staying still.

(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain
Type:Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-5 per turn)
Damage: 80
Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away.
Note: Must know Sage Mode
Note: Usable 3 times a match
Note: Requires a 2 turn cool down between uses
Note: Must be taught by Korra.

Blake than points her hand and summons Manda due to her being Sage of Snakes this summon would be done at fast speed. As Manda is summoned Blake would attach one of her special snake tags on his tail as she send Manda towards you.

(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
As Korra escapes the lighting beam by gathering lighting chakra to her feet, Vegito stops the lighting beam and Goku makes a single hand seal causing water to rise from the ground up to Vegitos waist height across the entire battle field. This means water would rise up beneath Blakes's feet and electrocuting her and preventing the use of the rain and Manda. Meanwhile Vegito had created wings made of fire and flew into the air to avoid being electrocuted aswell, Goku and Vegeta having been Made of ice wouldn't get elctrocuted the same way a normal person would, and since they are ice clones even if they suffer damage they won't vanish like a shadow clone. Due to the water being created by vegitos clone, Goku, only he could use this water source.


Suiton: Mizu Tekishutsu) Water Style: Water Extraction
Type: Supplementary
Rank:B
Range:long-short
Chakra Cost:30(-5 per turn)
Damage Points:n/a
Description: the user will make 1 hand seal and focuses his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface as high as the users waist, and becomes a usable water source to the user alone aslong as he keeps pumping his chakra into the water every turn to prevent others from using it.
Note: can only be used 3 times per battle



Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above

Vegito flew towards Blake as she is electrocuted closing the gap in range back to mid leaving the clones behind in Long, as Vegito flew at Blake, Goku gathered his chakra into the water towards Blakes left and caused the water to create a giant wave of water that would smash Into Blake from the left, Meanwhile Vegito had thrown 5 kunai at Blake four with paper bombs and one with a flash bomb. The flash bomb would go off as Gokus wave begins binding Blakes Sharingan, but Not Vegito's Chakra senseing allowing him to know what Blakes up to.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source


I know you're holding back, you have enough power to wipe these clones out and me at the same time, show me that power!
 

Korra.

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4,343💴
Trait Points
0⚔️
As Korra escapes the lighting beam by gathering lighting chakra to her feet, Vegito stops the lighting beam and Goku makes a single hand seal causing water to rise from the ground up to Vegitos waist height across the entire battle field. This means water would rise up beneath Blakes's feet and electrocuting her and preventing the use of the rain and Manda. Meanwhile Vegito had created wings made of fire and flew into the air to avoid being electrocuted aswell, Goku and Vegeta having been Made of ice wouldn't get elctrocuted the same way a normal person would, and since they are ice clones even if they suffer damage they won't vanish like a shadow clone. Due to the water being created by vegitos clone, Goku, only he could use this water source.


Suiton: Mizu Tekishutsu) Water Style: Water Extraction
Type: Supplementary
Rank:B
Range:long-short
Chakra Cost:30(-5 per turn)
Damage Points:n/a
Description: the user will make 1 hand seal and focuses his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface as high as the users waist, and becomes a usable water source to the user alone aslong as he keeps pumping his chakra into the water every turn to prevent others from using it.
Note: can only be used 3 times per battle



Katon: Kasai Tenshi Tsubasa )-Fire Style: Fire Angel Wings
Type: Defence
Rank: B
Range: Mid-Long
Chakra Cost: 50
Damage Points: N/A
Description: The User concentrates his/her Fire chakra in his/her shoulders.
Then, the user shapes it into two (angel) wings made out of Fire. The user can use as a fire shield against wepons like Kunai's, Shuriken's Etc. This, jutsu can also alllow the user to Fly into the air.
.Note: This, jutsu can be used once per battle.
.Note: This, jutsu lasts two turns.
.Note: The user must be Sannin rank or above

Vegito flew towards Blake as she is electrocuted closing the gap in range back to mid leaving the clones behind in Long, as Vegito flew at Blake, Goku gathered his chakra into the water towards Blakes left and caused the water to create a giant wave of water that would smash Into Blake from the left, Meanwhile Vegito had thrown 5 kunai at Blake four with paper bombs and one with a flash bomb. The flash bomb would go off as Gokus wave begins binding Blakes Sharingan, but Not Vegito's Chakra senseing allowing him to know what Blakes up to.


(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source


I know you're holding back, you have enough power to wipe these clones out and me at the same time, show me that power!
Fine Ill try not to hold back.

As Blake is being electrocuted Blake envelops herself in a flowing blue chakra and allowing her to constantly heal herself in the midst of battle while at the same time boosting her stamina and vitality as it replenishes her strength and health. This would help her recover from the electrocution.

(Iryō Ninjutsu: Iryō Mōdo ) Medical Technique: Medical Mode
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30 (-30 per turn active)
Damage points: N/A (+100 increase to health per turn)
Description: This mode envelops the user in a flowing blue chakra and allows them to constantly heal themselves in the midst of battle while at the same time boosting their stamina and vitality as it replenishes their strength and health. The limitation of the technique in terms of healing is its low speed and inability to heal complex injuries (complex fractures, lost body parts, tissue loss etc), though it can heal superficial and medium injuries in a quick fashion. Over time, this mode consumes the user's chakra until it finally wears off by itself. The technique lasts for three turns before deactivation.
Note: Must have medical training.
Note: Can only be used by medical ninjas with Regeneration & Self-Empowerment specialty

As Blake sees you coming at her and sees you clone gatehring water chakra to her side Blake makes a giant creature of red sand to form on her left repealing the water. At the same time Blake would have the creature block the the kunai by sweeping his hand and tossing the kunai back.

(Nirro Suna: Akai Suna no Hogo-Sha) Red Sand Release: Guardian of the Red Sand

Type: Attack
Rank: S
Range: Short-Long (Made short range of the user)
Chakra cost: 40 (-30 per turn)
Damage points: 80 (on contact)
Description: The user will do the the ram hand sign and focus their chakra into the ground. The user will the have a T-Rex like creature (same size of great stone golem) made out of red sand rise from the ground. The creature will be completely made out of red sand and is able to protect the user from incoming attack while also being able to attack. The creature is able to release blast of red sand (which are A rank in power, Mid range and counts as a move of the user) or even grab and crush the opponent while also being able to cause third degree burns to the opponent. If their is a red sand source available the creature can use it to reform its self from damage it could have taken while being used but it counts as a turn of the user. After the creature is done it will just disperse into red sand leaving red sand all over the battle field up to long range allowing the user a more range of access to red sand.
Note: Usable twice a battle and needs a 2 turn cool down while no other Red Sand jutsus can be used during the cool down.
Note: Creature last for 3 turns
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The blast and reform ability counts as a move. Both can only be used 2 times each
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