[CJ] Vegetable Trade

Vegeta

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Arrives xD

OK, got two techniques for you, give me a break down of the two and I'll answer any questions
(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta

(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield.

~Notes~
- Usable twice per battle.
- Once used the user may not activate ashes to assets abilities for three turns.
- Must be taught by -Vegeta
 

Never

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Arrives xD

OK, got two techniques for you, give me a break down of the two and I'll answer any questions
(Katon - Shisan e no hai) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this seal can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by -Vegeta

(Katon - Yūgure ni dasuto) Fire Style - Dust to Dusk
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: The follow up jutsu to the Technique - Ashes to Asset, this technique allows the user to supercharge fire chakra in to any ash present on the field from the ashes to asset technique. Causing the ash to become incredibly volatile before triggering a large explosion that causes considerable damage to anyone caught in it's range. The size of the explosion will be entirely dependent on how much ash is present on the battlefield.

~Notes~
- Usable twice per battle.
- Once used the user may not activate ashes to assets abilities for three turns.
- Must be taught by -Vegeta
I love how you made a follow up technique for a way to make an explosion a certainty. The first you activate it first and release ash which costs a turn for each usage, this can be around limbs or weapons or even just to send it into the a battlefield to be able to explode later when using a strong enough fire technique. A Couple questions though

When the ash is used, is it an A-Rank for each move slot?

Also im struggling understanding this part of the jutsu; what seals?
"By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range."
 

Vegeta

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I would say yes A rank each usage, as it takes another move slot to use again. Also, that seals part just means from the limbs or weapons the ash coats, it was gonna be a fuuinjutsu and during editing I forgot to take that part out
 

Never

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Okay cool! Same thing with my techs.

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60 (+20 if used with Large Rocks)
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.

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- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin

(Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim
Type: Offensive/Supplementary
Rank: S
Range: Mid - Long
Chakra Cost: 40 (+20 second charge)
Damage Points: 80
Description: The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that Men the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. The army stay together and if the opponent tries to move out of the way they can also move, slightly going to the left or the right - if they do not hit anything and are still on the field they can stop galloping and get into formation again and then charge in a new direction - the use will have to sacrifice more chakra for this next charge and it will also cost another move. Once the Horses have finished with their charge (which is up to the user) they will crumble to pieces of rock, earth arrows and spears will remain on the field.

The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the adhesive material, binding it onto the earth. The mud will cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide, because the horses are galloping the mud would traverse a couple meters with the forward momentum but not enough to become a strong wave that knocks anyone over. The Mud Source is that of A-Rank, even though there is a large area of it.

This Jutsu also has another use where the horses form encircling a target, they begin at 8 meters away and start charging at the target getting closer and closer. They can still do the Arrow Volley technique as the horsemen will shoot the arrows beforehand or not at all and they will all go to the middle or in another specific location (if they opponent tries to escape by going upwards for instance). When they get close enough to the opponent about 3-4 meters in they will also be very close to themselves and so when they crash into each other they will break up into rocks and all come into the middle and crush whatever is in the middle; this would also leave a big dust cloud around the opponent. If the A-Rank volley of arrows is used, when the horses crash into the middle it will be A-Rank as well.

- Can only be used 2 times
- No S-Rank Earth jutsu can be used in the same turn or the next.
- Must be taught by LonelyAssassin
 

Vegeta

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Excellent jutsu, both if them. The first will allow one to use wind to pull themselves within Short from Mid range in a linear direction, to crash into the ground causig it to buckle forming a crater and knocking over/injuring anyone within range, or used to attack with enough force behind the attack to break bones. Second one is really awesome, love the horseman attacks, really like that you can launch a volley of arrows to attack simultaneously from above, and also that you can surround someone with the horseman and even have them shoot the arrows before converging to the center leaving no escape but below ground. The turning them into adhesive mud is a bonus as well in case strategy needs to be changed during the attack. No questions
 
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