Vegeta the Proud

Vegeta

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Name:Vegeta
Nickname:King Geets, Lordt Vegeta
Gender:All Male
Age:32
Clan:Hyuga

Looks:

Vegeta is 5'5" tall (in comparison with Kakarot's 5'9" height). His hair firmly stands upwards, and has a prominent widow's peak. He wears differing armors depending on the situation.

Personality:

Vegeta is arrogant, and often shows signs of being vain, over-confident, and egotistical. Though, his sense of honor and pride are second to none, as well as his desire to battle.






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Village of Birth:
Land of Fire
WSE Clan:
Golden Sabbath/Tsumigakure
Ninja Rank:
Jounin

Specialty:
Primary (Katon)~Personal Summoning Specialist~Sourceless (Fire)~JKD~Perfect Snake SM

Ninjutsu:
Base 9
Ekitai
Líthos
Jyūken
SenKen
Fūinjutsu
Chōkuton
Kaito's Tai
Tourmarin
Bees/Snakes
Jeet Kune Do

Hiraishin no Jutsu
Eight Deva Guardians
Perfect Snake Sage Mode










History:
Vegeta was raised in the Land of Fire by a side branch of the Hyuga. Not a big fan of marks on his forehead that keep him in line, Vegeta rebelled and left the scene, eventually joining a powerful group of ninja called Golden Sabbath.



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Other:
After learning Snake Sage Mode eventually reaching Perfection in the art, Vegeta was how to summon a Selective Species, Crotalinae: The Pitvipers:
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Vegeta also was given special exploding tags by The Mysterious Sage of Snakes
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like
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(Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjunction with her Bee Summoning. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a normal size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle
to being taught
He also has a personal summons named Boitatá
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type:
Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camouflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.
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Scientific Tools:
Vegeta wears a single Absorption Glove on his right arm. He also has a Scouter, Smoke-Flash Bombs, Mirror Drones, and a Kote on his left forearm:
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer capable of reducing up to 25 damage from physical attacks. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting another ability; the Armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only thrice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.
to permission to use


Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the left eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent or groups of opponents, displaying a numerical value as well as an arrow to indicate the direction of the chakra source, if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will not constantly update the chakra level as it depletes, instead requiring another activation cost (30 chakra) to update the reading to the targets new chakra level. So long as the user spends the chakra, they are able to constantly track up to five targets at all times, so long as they remain or enter mid-range, unless they use a chakra suppressing ability. The scouter can only track up to two targets if they are long-range away from the wielder, and any targets within an adjacent landmark, will appear as one reading with their combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

( Kote ) - Forearm (Loaded here[ ])
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.
Also loaded:
Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
*Can only use twice*
*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
*If the user stays in the middle of the fire for more than a turn, he becomes several burned*

( Katon - Shisan e no ha ) Fire Style - Ashes to Asset
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: A unique fire style jutsu based on chakra flow abilities. This particular technique focuses on the unique aspect of some fire release jutsu, namely those based on explosive ash, such as Asuma's technique he used vs Hidan. By forming this explosive ash the user is capable of applying the ash to his limbs or any weapons he uses. By activating this jutsu the user is able to release the ash during taijutsu or other weapon attacks. Though this costs a move slot each time the ash is released. By using the momentum behind physical attacks the user of this jutsu is capable of sending streams of red hot ash from the seals to augment the range of the attacks and cause increased damage in close range. However as to prevent the user suffering from his own jutsu, the ash from this can only be caused to explode with a subsequent technique this technique must be a higher ranked fire technique due to the strength of the chakra stored in the ash release and it's density. In regards to scaling each time the jutsu is used, the user may release an amount of ash with a maximum range of mid. If it was to travel in a straight line from the user to mid ranged. A total of 15 meters, this can also be used to form the ash in to smaller patterns that instead have wider ranges provided they follow the initial dimensions. This ash behaves in an adhesive manner sticking to enemy targets similar to boiling sugar. Alternatively, the ash can be streamed into another Katon jutsu increasing it's damage by +20 while occurring in the same TF but of course costing a move.

~Notes~
- Once activated remains active for the rest of the battle.
- Each time the ash is used it costs a move slot.
- Must be taught by Vegeta
Artifacts:
(Senzo Sentan) – Ancestral Edge
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A
Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 chakra from the victim and returns 25 chakra to the user. The 25 chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 chakra within the spear, the spear can release an invisible pulse of chakra up to the end of mid-range from the user’s position. This invisible pulse of chakra, travelling at thrice the user’s speed, has the potential to nullify all Fuuinjutsu up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere freeform damage. The spear’s chakra reserves are drained at a rate of 25 per turn outside of battle.

(Kuromeku Hojūnankō) – Kromzek Restorative Salve
Type: Artifact
Rank: A
Range: N/A (Contact)
Chakra: N/A
Damage: N/A
Description: A restorative salve which, rather than restoring health or chakra, acts to replenish the user’s body’s ability to produce techniques. It is crafted in the depths of Kael Drakkel by the northern Kromzek clan. It appears as a small jar with a snow-white paste. The salve is simply applied to the user’s body, typically their stomach as this is where chakra is primarily molded, and immediately takes effect. As this suggests, it allows one to increase a single technique’s usage limit by a varying number. When applied for a D to B-Rank technique, this grants it three additional uses. When applied to A or S-Rank techniques, this grants two additional uses. And when applied to an F-Rank technique, it grants a single additional use. This salve is unable to allow one to go above the usage limit for that technique. It also cannot overcome debilitating drawbacks, such as restrictions which prevent a certain rank or skill for a period of time. It simply restores technique uses. This salve can be used once before the item expires and becomes useless.

(Inshō) – Visage
Type: Artifact
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: In the crypts beneath the Dead Plains rests a vast array of coffins, each identical. The cold winds permeate through the frozen tomb, making exploration nigh impossible. Yet an infamous expeditionary group, the Kromrif Expeditionary Vanguard, plundered some of the coffins. One such coffin contained a simple ceremonial mask. It is unclear the purpose of the mask, as is what it is crafted from. It appears in perfect condition despite being locked away in a tomb for centuries. On the perimeter of the mask are six magatama, each pointing in different directions. Unique to the mask is its use as a voice modulator; when equipped by an individual, they become able to alter their voice freely to fit nearly any purpose.

(Aikon no Resheph) – Icon of Resheph
Type: Artifact
Rank: A
Range: N/A
Chakra: 70
Damage: N/A
Description: Resheph, the Northern Kromzek God of War and Plagues, is the patron deity of the Glacial Mount mountain keep of Kael Drakkel. Plundered from the Dead Plains, the Icon of Resheph is a small statuette of an image of the god. The icon appears to be forged from Hangurian Ore, an oddity given where it was plundered from. It is suggested that, at some point, the Freehold of Hanguri had intimate contact with the people of Kael Drakkel and traded with them frequently. An alternative theory is that when Alexandros warred with the Freehold he plundered vast amounts of Hangurian Ore and returned it to the North. The icon is unique in that it has the power to infuse the user’s body with a chakra akin to that used in Medical techniques. This purges diseases and toxins from the user’s body, regardless of rank, at the expense of a sizable amount of chakra. Naturally, utilizing the Icon requires one to be alive and capable of molding chakra into the icon in order to release the stored medical energies. The Icon has three uses before it expires.

(Hanuri Sensō Cheisā Kutsu) – Hangurian War Chaser’s Shoes
Type: Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: A pair of worn shoes recovered from the Ruins of Chungsu and sold on the Ninja World Marketplace after being refurbished. These shoes augment the user’s travel speed in the Ninja World, reducing their travel time by 5 minutes. The shoe’s bonus to travel time cannot stack with other items equipped on the user’s person that also reduce travel time in the Ninja World; meaning two pairs of shoes, or an item like it, would not additively reduce the user’s travel time. However, the bonus from the shoes can be stacked with bonuses granted to specific landmarks, like a road or bridge. This bonus can also be stacked with consumable items, like the Runner’s Liquid Courage, to further reduce travel time.
Link to receiving



Vegeta carries on him a basic 1 meter long Katana sword, chakra blades and various Ninja tools including Kunai, Shuriken, Smoke and Paper tags, Ear plugs, Wire, Manriki Gusari, a Large fan, a bat-like club with barbed wire wrapped around it, and other various Ninja tools, cellphones, cloth, etc.

Vegeta wear on his gloves two rubies with special traits:
(Uwabe Dake) Semblance
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Said to be an artifact owned by the Sage of Six Paths, in truth it was owned by a follower of Ninshu. This artifact, while its appearance is unorthodox should never be taken lightly as in the hands of a person whom has the ability to utilize its full potential will surely show how potent it’s latent abilities are. At first glance, it’s two ruby earrings – roughly3 inches in size– their composition being rubies that can act as a conduit of the owner’s chakra while also being indestructible by nature. This translates to it being unable to be corroded, smashed, and melted or any type of condition that may detrimental effects to its composition. It is also grafted to only respond to the chakra of its current holder – with foreign chakra that is infused within it being nullified completely. Abilities wise the earrings itself naturally in tune with its owner – always constantly passively connecting to its user so they may utilize its ability when needed. The following abilities mentioned below are what this weapon offers with some being active and or passive in nature.

Nenriki Houka | Pyrokinesis (D – S Rank) - The first and active ability of the weapon, which when activated causes the earring to turn pitch black in coloration instantly, this being caused by the user’s chakra “burning” the surface of the earrings in order to give life to ash. Superheated by chakra, the user is capable of telekinetically controlling the ash. The user, at the cost of a move is capable of shaping the ash into constructs of ash by forcefully mending the ash together in order to form basic shapes, spikes, shields or even waves of ash. This is all up to the user's own imagination of how they desire to form the ash, while the amount of chakra determines the overall power of the constructs ranging from D to S rank. In the case of S-ranks, there is a two-turn cooldown that begins when the constructs can no longer be sustained and the user is unable to use other Fire Techniques above A-rank in the same turn after use. As for A-ranks, there is a one-turn cooldown that begins when the constructs end. Mulitple contstructs can be made at once, though their power is divided, as well as being able to sustain them by paying a proportionate chakra upkeep (5 for D-B, 10 for A, and 15 for S) to sustain said constructs for up to two turns. Constructs are also only able to reach up to mid ranged away.

Fushichou no Kodou | Heartbeat of the Phoenix (B) – The second active ability of the weapon, active in nature to which the weapon upon a mental command by its user will siphon – 5 chakra per turn and lasts up to six turns per usage. This chakra is then converted into omnidirectional pulses of heat that travel across the terrain relative to that of a lightning technique however this in combination with a seal located on the inside of the earrings acts in tandem with one another. The seal in question creates a mental map within the user’s mind to which when the pulse of heat passed through something it registers whatever it may have come into contact with. Anything that has their own heat, be it naturally produced such as body heat and or artificially i.e via chakra will burn a bright red in color – allowing the user to know the location of the heat is coming from where as objects without any will by a dark red coloration. The earring is constantly releasing these pulses, thus allows for continuous updates of anything that is also moving. While it may cost a move to activate it, the user may come into battle with this ability active.

The earrings are capable of being used once in contact with the user or within one meter of them, but how the earrings is worn is up to its user as it can be attached to a belt, in a pouch etc.
to being taught


Vegeta received permission to receive training with Leg weights, and after a month of wearing the weights in battle he was taught how to release them from his legs, adding to his speed and strength of his kicks.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

After training in Fūinjutsu, Vegeta added seals to himself for various applications. He has scrolls already written out for various applications like the Fire/Water/Wind/Earth/Lightning Sealing Method, Topography control and Wheel of Fortune, Sealing Technique: Assassin's Armour, He also has kunai's pre-marked with various seals including FTG seals, as well as blank scrolls and an ink brush for writing new seals if needed
(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist.

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-

(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)
Type: Offensive/Defensive/Supplemental
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.

Aqesiro
Sword that slices through space and time, allowing its wielder to warp at will.
The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot.

Secace
Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.
The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Galatine
Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.
The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Rhongomyniad
Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard
The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Carnwennan
Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard
The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move.

Notes:
-Once activated remains active until the battle ends with the exception of it's cool down period-
-Summoning additional swords costs a move slot, but the user can summon any of the weapons listed-
-Must be mentioned in the users biography-
-Must have activated the parent technique to use this-
-Each individual blade is capable of taking S rank damage before breaking-
-Each blades ability can only be used twice per battle in addition to the rules in the moves-
-Can only be taught by ReXii-

Fuinjutsu: Arakune no Okubyō - Sealing Art: The Cowardice of Arachne
Type: Supplementary/Defensive
Rank: A
Range: Close
Chakra: N/A (-5 when the user forcibly moves it from a spot)
Damage: N/A
Description: The use has a fuin tattoo in form of a large spider on his body which passively can move around the body of the user like a tattoo moving around a body. The spider has nothing much to do than sensing and responding whenever a foreign seal(which is not of the user) is marked/placed on the user. The spider moves immediately towards the foreign seal and devours it and becomes bigger in size. This specifically is meant to destroy the source of a sealing jutsu(like marks and tags) placed on the user only, instead of negating the effect of the seal itself. By sealing the external sealing source within himself via devouring, Arachne is able to neutralize a sealing technique.
NOTE: Arachne leeches the user's chakra for it to devour sealing marks. The rank of the foreign fuin seals determines
the amount of chakra Arachne leeches. 20 if the seal is B-
rank and 30 if the seal is A-rank in nature.
NOTE: Can devour a single fuin sealing marks/tag. However
the user can sacrifice 20 chakra to repair/refresh Arachne's
sealing ability. Refreshing Arachne can be done 2x per battle
NOTE: Must be mentioned on bio about Arachne passive
ability as Arachne is a tattoo that is drawn on the body
before hand
NOTE: By default, it is drawn on the user's back. But the user
can spend 5 chakra to change its position. This is different to
when he moves in fear of a foreign body which is passive

Fuuinjutsu: Nankaina oshie - Sealing Arts: Arcane Teachings*
Type:Supplementary*
Rank:A
Range:Short*
Chakra:N/A (30 for the activation of the seal, +20 chakra on the technique)*
Damage:N/A
Description: To understand this technique, one must understand that handseals are simply a way to mold and shape the chakra that goes into a technique. Each handseal shapes the chakra in a unique way and when chained together to form techniques, they make the users chakra form a certain way to release it. One can mimic this temporarily by using a sealing technique to focus ones chakra through it, mimicking the use of handseals. This seal combines these two aspects into one seal. By having a tattoo of all 12 handseals on one of the users arms, he may focus chakra into them when using a technique. The seals will passively rearrange themselves along the users body corresponding to the seals and the order of them that are used in the technique. When each seal on the user's body is filled with chakra, the technique will be released. Thus, the user can replace the handseals of any technique that is released from his body. This, however, can only be applied to the basic 5 elements.
-Must be present in the users bio.
-Can only be used 2 times per battle, once per turn in one technique, 2 turns apart.
-Last use revokes the users elemental specialty, requiring for all techniques the normal number of handseals after that point.
-Can only be used on techniques that are released from the users body.
-First activation of the seal costs 30 chakra points and counts as a move. Each technique used through it costs 20 more than normal.


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Link to approved bio being updated
Link to Custom FTG prize




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