Vayne vs Daemon

Vayne

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Missing Dragon Fang, let's say it's in whip form around my waist like a belt.

Seeing his opponent step up, Daewi would activate Dream Eater, having it be unsheathed at his side. Dream Eater was empowered by Stargirl, which in turn increased the effectiveness of Plague, a passive technique that simply releases Dream Sand into the air short range around Daewi. Plague was also enhanced by Emergency Provisions, increasing it's overall effectiveness. Additionally, Daewi's natural pheromones were also being released into the environment. After that process begins, Daewi would perform his first visible attack, grabbing Dream Eater with his right and imbuing it with wind chakra in order to deliver a slash towards his opponent. The slash's initial hit is meant towards Emily's right thigh with the intention of going through her and existing through her left shoulder.

(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A (S)
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D B
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with DB-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
( Yumeton: Sutāgāru ) Dream Sand: Stargirl
Type: Supplementary
Rank: B
Range: N/A
Chakra: (+10 to chakra of original technique)
Damage: N/A
Description:by paying additional chakra of a dream sand or dream sand combination technique the user will create a much larger dose of Dream Sand by producing twice as much. Rather than add Damage, this raises the effect of the Dream Sand by 1 Tier on "True Colors" on techniques up to A rank. This user may use this ability up to 4 times per battle with a 2 turn cool down between each use. If the dream sand effected by this technique is rendered chakraless but not destroyed it will carry a passive strength of C rank on True Colors. This is a mere ability of dream sand users that simply requires an additional chakra portion. Therefore this technique is passive
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
 

Daemon

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I'll just post all the stuff I have.

Emily has her CW in her right hand, along with her body seal Arcane Bond also located on the back of the same hand and Resurgence of Sorcery (on bio) on her body.

Arcane Bond - (Higi no Kizuna)
Type: Supplementary
Rank: F
Range: N/A
Chakra: N/A
Damage: N/A
Description: Arcane Bond is an F-Ranked Advanced Fuuinjutsu body seal technique developed by Emily Kaldwin I. Arcane Bond is a seal/tattoo that can be placed on any location of the user's body. This fuuinjutsu is unique in it's ability to link the user and the Gedo Statue in a similar way to how a Jinchuriki is linked to their Bijuu. By foregoing the ability to summon the Gedo Statue, the user is able to seal the Gedo Statue within this kanji formula. This Kanji formula allows the user to be linked to the Gedo Statue within the seal, giving them access to the Gedo Statue's techniques. The statue while sealed within this Kanji forumla is dormant and immobile, not granting the Gedo Mazo capabilities to break Genjutsu for the user. However, if these techniques require certain activation of paths, those paths have to be activated before technique usage. Also, this technique does not grant the user the Gedo Statue's defensive capabilities. What Arcane Bond does do is increase the potency of chakra rods produced by the user. While not a damage boost, Arcane Bond passively increases the potency of chakra receiver rods, granting them the ability to negatively influence the opponent by injecting the user's chakra into them with these rods. This affects the targets ability to mold chakra properly, reducing the strength of their techniques by one rank, these debuffs usually last as long as the chakra receiver rods are within the target's body.
Note: Can only be used by Daemon
Note: Must be stated on the user's biography or before battle.

Gift From The Outsider - (Bugai-sha kara no okurimono)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Gift from the Outsider is a weapons utilized by Empress Emily Kaldwin that takes the form of a sword . The sword is made entirely of Chakra Receiver Rod material due to Emily's usage of the Rinnegan allowing her to produce this weapons from anywhere in her body for usage, and as a result can reproduce this sword if it should be destroyed at the cost of 40 chakra from her body. Attacks with the Gift from the Outsider do S ranked damage and cost a move per turn. The Folding Sword is a three foot sword capable of cutting through most materials. The true abilities of Gift From the Outsider reside in the chakra rod material to transmit the user's chakra over distances. This comes into play when using any of the Six Paths, as a result Gifts From The Outsider gain additional abilities depending on which of the Six Paths are active.
Preta Path: While the Preta Path is active, Gift from the Outsider is capable of absorbing chakra and techniques regardless of their chakra nature following the same restrictions as ( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal . This absorption method is done by intercepting an attack with the blade of the sword. However, this can only be done twice per battle with each usage taking a move in a turn. However, unlike the Blocking Technique Absorption Seal, the chakra from the absorbed technique is stored within the sword itself and is not transferred to the user.

Asura Path: Under the effects of the Asura Path, the user is able to transform the sword into a handheld crossbow that is no larger than the size of a pistol. This crossbow is capable of shooting chakra rod crossbow bolts that reach into long range. The crossbow due to its compact size is capable of firing these crossbow bolts silently. These crossbow bolts do that same damage as the regular attacks of this technique.

Look of the Crossbow:
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Human Path: Using the ability to remove the soul of its target, the Gift From the Outsider is capable of piercing or slashing an opponent weakening their spirit/soul. While this ability cannot completely remove the soul of target, it is possible to weaken mental and spiritual techniques utilized their opponent causing a debuff to the opponent weakening their Genjutsu, Yin Release techniques, Dojutsu or other spiritual based techniques by one rank. This debuffing effect lasts for a total of three turns.

Look of Gift from the Outsider:

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Can only be used by Daemon

Rinnegan always active:

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.





Emily lays eyes upon her enemy, noting a cloud of chakra that encompasses his short range with her Rinnegan. Using a weapon of his own, it's wind in nature it seems. Emily not the one for small starts begins by passively activating three of her abilities, her Asura Path, Preta Path and Chakra Sensory abilities. Upon Activation of her Path's abilities, The form of her weapon begins to rapidly change and condense, transforming it from a sword into a small handheld crossbow, no larger than the size of a pistol and grant it an additional ability passively. As for the personal modifications of Emily's own body upon activation of the Asura Path, She sprouts two extra pairs of arms all originating from her shoulder with the last pair being backwards facing, in addition to these arms she sprouts additional faces, one popping out the back of her head and two other on either side of her face.

( Gakidō ) - Preta Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Shuradō ) - Asura Path - Passive
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique - Passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Emily watches as the slash of wind approaches her, she calmly takes aim at the wind and infuses Yang chakra into her chakra receiver crossbow bolt as she fired it. The crossbow bolt clashes with the slice of wind, upon collision two things occur simultaneously: First on collision, the Crossbow Bolt absorbs the wind technique and all it contains into the crossbow bolt effortlessly, continuing towards Daewi with full strength aimed at the center of his chest. Secondly (also on collision), a massive wave of Yang Energy that encompasses the entirety of mid range, infecting Daewi's chakra system burning it away and eating at it, limiting his chakra usage and doubling the amount of chakra his continuous techniques take up per turn.

(Yoton: Ueta shushi) - Yang Release: Starved Seed
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50)
Damage: N/A
Description: Starved Seed is a Yang technique designed to be the counterpart of Yin Release: Hungry Ghost. The user, within the same timeframe as another technique, infuses high amounts of Yang chakra within the technique. Once the technique is destroyed, dispersed or comes into collision with an opponent's technique, the Yang energy built up within the technique is released as an omnidirectional wave that reaches up to Mid range in reach. This wave of Yang energy invades an opponent's/enemy's chakra pathway and begins to burn it away by causing an imbalance. This imbalance eats away at the opponent's chakra system causing irreparable damage, which can only be healed through the use of Yang level healing. As long as the Yang Chakra stays within their system, the opponent becomes unable to use techniques that require considerable levels of chakra usage stopping them from using techniques that require more the 40 chakra to initiate or use, even if outside sources are infused into the technique and collectively go over this cap. After the duration of Starved Seed, lingering effects are maintained through the destruction of the opponent's chakra system. As a result, techniques that cause sustained chakra drain that used by the opponent are doubled. For example a technique that would drain -10 chakra per turn would become -20 per turn. This effect lasts until the chakra system of the opponent is repaired. Starved Seed's initial chakra surge can be countered by a burst of Senjutsu, such as entering Sage Mode, or Y/Y energy of similar level. Starved Seed lasts 4 turns usable three times per battle with a three turn cool down in between usages. Starved Seed cannot affect the same target more than twice.

Immediately after the crossbow bolt was fired, Emily lightly taps her foot on the ground causing the rapid spread of sentient "vius" sealing tags that blend in with the environment and rapidly multiply and divide as they consume the entirety of mid range in front of her. When close to Daewi, they'll spring up from the ground and wrap around his body, filling his body with Yang energy causing his muscles to ache and tear apart. This imbalance activates the true effect of the sealing tags, sealing his Yin chakra cutting off his access to Yin based techniques of a certain rank.

The initiation of first Bacteriophage was timed to be simultaneous with the absorption of the wind technique and release of Starved Seed.

Totsuzenhen'i Yūhatsu: Saisho no bakuteriofāji | Mutagenesis: The First Bacteriophage
Type: Supplementary/Defensive/Offensive
Rank: A
Range: Short - Mid
Chakra: 50
Damage: 100
Description: The First Bacteriophage is a basic application of the capabilities of Mutagenesis. The user begins by making contact with an object or surface (including an opponent) and begins to spread the "virus" sealing tag onto the target. As per the nature of the virus, the sealing tags begin to rapidly duplicate and consume their target while injecting Yang chakra is injected into the object. As the Yang chakra injects it's chakra into the object, the Yang chakra begins to fill that object or target entirely. If the target is sentient and contains a chakra system, the sudden influx of Yang chakra radiating from the tags would cause an imbalance as the Yang energy eats way at the opponent's Yin energy, weakening their usage of Genjutsu, Dojutsu and other spiritual based techniques. This is normally felt as an intense burning sensation within the opponent's body as high levels of Yang Chakra fill their body. The large amount of Yang Energy causes the muscles of the opponent to begin to tear causing pain and soreness as their body as trouble containing the Yang Energy. This imbalance is detected by the Virus kanji itself activating the virus' fuuinjutsu effect. The kanji formula on the sealing tags activate, finishing the job of the Yang chakra and completely sealing away an opponent's Yin energy. Under these effects, the opponent is unable to use any spiritual techniques A rank and below for two turns. Due to the inherent ability of Mutagenesis, these seals can travel across surfaces while masked, blending into their surroundings, undetected until their target is reached. This effect can also be applied when these tags travel across weaponry in the user's possession, however the cloaking ends as the tags engulf their intended target.
Note: Can only be used three times per battle, with a two turn cool down in between usages
Note: As an Inherent Trait of Mutagenesis, The "virus" can telepathically communicate with the user.
 
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Vayne

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As the woman transforms, rather grotesquely, Daewi would take note of the weapon being transformed into a crossbow and being aimed towards his chest area. Upon the bolt being shot, Daewi would be quick to react, performing two actions in tandem to ensure his safety whilst still maintaining an offense. Defensively, two ink creations would passively emerge from Daewi's tattoos, specifically those of the Hawk and Lion. The Hawk tattoo emerges from below, quickly elevating Daewi upwards into the air, to his left, away from the path of the bolt. The Lion would move in a large clockwise arc, aiming to rotate to behind Emily, maintaining a long range distance throughout and stopping at long range distance.

Offensively, Daewi would maintain the wind blade whilst changing the direction of his sword slash, exploiting the fact that the bolt was aimed towards his chest rather than the blade directly, meaning it'd need to travel further before making contact with the wind. Daewi would move his hand and wrist in order to perform two slashes whose movement is akin to a question mark arc but mirrored. This would mean his slash would essentially go upwards to the left before being followed by another slash to the right. The two slashes combined with the Hawk's movement and the bolt being aimed towards Daewi himself would grant Daewi the opportunity to strike Emily at her right side shoulder/neck, avoiding the bolt altogether. The attack would end there as Daewi would stop utilising the wind and would remain on his Hawk in the air. During this, Daewi would grab a med pill with his left hand and ingest it. After it's initial movement, the movement would continue going upwards, rising to reach sixteen meters height from the ground. It would then soar in the air, maintaining long range distance from the woman as he waits for his opportunity to present itself. Naturally the slashes were performed at short range, but due to the wind extending the range, they could take an effect at mid range.



(Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
(Fūton: Shinkūjin) - Wind Release: Vacuum Blade (Maintained/Ref)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation (Passive)
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
 
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Daemon

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Emily with her enhanced tracking noted the formation of two ink animals a Lion and Hawk, the Lion attempted to flank Kaldwin while keeping its distance while the Hawk aimed to whisk her opponent into the sky all the while redirecting his attack. Instead of using her Mutagenesis technique and wanted to defend from the new attack and retaliate at the same time, Emily tapped into her Arcane Bond with the Gedo Mazo giving her access to his techniques, immediately a huge omnidirectional shockwave is released from her body that carries itself into long range, instantly dispelling the wind that's on Daewi's sword and simultaneously, destroying the Lion, Hawk and injuring Daewi.

Arcane Bond - (Higi no Kizuna) - Reference
Type: Supplementary
Rank: F
Range: N/A
Chakra: N/A
Damage: N/A
Description: Arcane Bond is an F-Ranked Advanced Fuuinjutsu body seal technique developed by Emily Kaldwin I. Arcane Bond is a seal/tattoo that can be placed on any location of the user's body. This fuuinjutsu is unique in it's ability to link the user and the Gedo Statue in a similar way to how a Jinchuriki is linked to their Bijuu. By foregoing the ability to summon the Gedo Statue, the user is able to seal the Gedo Statue within this kanji formula. This Kanji formula allows the user to be linked to the Gedo Statue within the seal, giving them access to the Gedo Statue's techniques. The statue while sealed within this Kanji forumla is dormant and immobile, not granting the Gedo Mazo capabilities to break Genjutsu for the user. However, if these techniques require certain activation of paths, those paths have to be activated before technique usage. Also, this technique does not grant the user the Gedo Statue's defensive capabilities. What Arcane Bond does do is increase the potency of chakra rods produced by the user. While not a damage boost, Arcane Bond passively increases the potency of chakra receiver rods, granting them the ability to negatively influence the opponent by injecting the user's chakra into them with these rods. This affects the targets ability to mold chakra properly, reducing the strength of their techniques by one rank, these debuffs usually last as long as the chakra receiver rods are within the target's body.
Note: Can only be used by Daemon
Note: Must be stated on the user's biography or before battle.

( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.

Emily begins to run off to her right in an arc firing 6 chakra rods from the palm of her hand, projected to intercept Daewi's body as he is hit with the shockwave.
 

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Upon the clash of his wind technique with the woman's defense, Daewi would be on alert, swiftly reaching for his Dragon Fang with his left hand. He'd remove the belt/whip as he directs his Hawk towards Emily. Daewi upon grabbing his whip would immediately channel chakra into it while spinning it around his body. This would serve as a means to place Emily in an illusion where she would see Han spin his whip around once and remain in place atop the hawk. In reality, Daewi would be advancing towards Emily to deliver a powerful whip strike aimed towards Emily's necks. The whip is aimed to wrap around Emily neck inflicting serious damage. Due to Daewi's elevated position on the Hawk and the fact that the Hawk would continue moving forward, Emily would also be strangled. As for Emily's own attack, it would have been absorbed by the Dragon Fang whip without Daewi's chakra input. The rods would be knocked away by the protective dome provided by the whip. The Hawk would move so that it would be at 3 meters level above Emily's head and upon the contact with the whip, the Hawk would start rising to induce the strangling. The Lion Hawk would also begin moving closer, dashing towards Emily after her attack is absorbed, aiming to place itself within short range distance behind Emily. Additionally, as Daewi enters short range distance, Plague's effects would begin to become more prominent. (The sword would be returned to his left hip at beginning , leaving his right arm free)



Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.

(Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
Type: Attack/Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 15
Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
Note: Can only be user twice per battle
Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
Note: The genjutsu breaks the moment the whip stops moving.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-
 

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Emily watched as her opponent swung their whip around his own body creating some kind of barrier or defense as his Hawk attempted to swoop in and bring him closer to me. His chakra filled his whip with an attempt to invade my body however thanks to the power of the Rinnegan his genjutsu would prove fruitless. Using her right hand, she fired three harden ashed swords at Dae-wi all closely compacted together with increased grain size. Before impact, Emily would gesture a handseal causing a violent explosion large enough to make it difficult to escape. The explosion would occur so that Daewi would only be about a meter or two from his starting position.


Rank:
S
Type: Offensive
Range: Short - Medium
Chakra cost: 40(-10 per turn)
Damage points: 80 (+20) = 100
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. To constantly supply the swords of ash, the user has to be within direct contact with the swords at all times. This allows me to supply chakra over a duration and manipulate that chakra to keep the structure of the sword strong. These swords can be created 3 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.


Rank: B
Type:
Supplementary
Range: Short - Long
Chakra Cost: 20 (+10 Chakra to jutsu applied to)
Damage Points: N/A (+10 or +20 to Volcanic Ash techniques with this jutsu applied on to it)
Description: One of the things that makes volcanic ash so deadly is its grain size. The naturally small grain size allows the ash to slip into small spaces and makes it easier for the target to inhale the ash. Bane of Pompeii allows the user to change the grain size of the ash. However, the user can only increase the size of the grain. This can be used in two fashions:

Medium Sized grain: The medium size grain of volcanic ash is about about 4 mm or .15 of an inch. (+10 Damage)
Large Sized Grain: The large sized grain of volcanic ash is 8mm or .3 of an inch. (+20 damage)

By adding more chakra into an already formed volcanic ash technique, the user can change the grain size of the ash increasing its damage. A side effect of increasing the grain size is the overall speed of the traveling volcanic ash technique. A volcanic ash jutsu equipped with Bane of Pompeii's speed is reduced to the speed to the speed of a common fire jutsu. If a large sized grain is used, speed is reduced to the speed of movement of a water jutsu technique. The way how this jutsu actually empowers Volcanic Ash techniques depends on the grain size for the explosion effect that volcanic ash jutsu hold. The larger the grain the more powerful the explosion.

This technique can only be used 4 times per battle. This jutsu can't be used consecutively in the same move. It usage must be coupled with the use of a target Volcanic Ash technique, costing essentially 2 moves (the original technique and this ability) of the users though done in the same time frame as a single one.


This technique can only be used 4 times per battle. This jutsu can't be used consecutively in the same move. It usage must be coupled with the use of a target Volcanic Ash technique, costing essentially 2 moves (the original technique and this ability) of the users though done in the same time frame as a single one.
 

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Sensing and seeing Emily launch some sort of projectile, Daewi would shift his concerns from the whip (stopping the spin and wrapping around shoulder) into another set of techniques. Daewi would manipulate the ink tattoo of fish, having it passively change form into that of a very distinct feral tiger. The Tiger, of the Crouched and Bullet family, would emerge (after the handseal) with enhanced abilities, allowing it to easily move to attack Emily, whilst still dealing with the Volcanic ash on the way through sheer strength alone. The Tiger would be quick to aggress, launching itself into the Volcanic ash, having the ash hit it's chest while it used it's front left paw to deliver a paw swipe towards Emily, catching her from her right side. The size and speed of the tiger allowed it to cover the range in no time with the paw swipe covering an area bigger than Emily's body. As for the enhancements, they would be in the form of two main techniques, Calling Out Within and Touch of Color, which enabled the normally physically harmless and 'docile' tiger to become much more feral in nature, instilling in it instincts of a wild animal to overwhelm opponents and be offensive. Touch of Color granted the tiger extra elemental advantages, giving it the functions of earth and fire elements, making contact with it troublesome. However, the true lethality of the tiger's strike would come from Dark Times passively releasing a coating of Dream Sand onto the tiger, granting it some defense, but more significantly granting it increased offensive prowess. They come in form of causing Dream Sand hallucinogenic effects of S rank caliber simply by proximity to the strikes or if strikes were to land successfully. The contact made with Emily's technique, specifically the explosion would burn some of the Dream Sand, causing the release of fumes that would invade Emily's senses when in close proximity to the tiger. Additionally, due to Daewi's Artist specialty, the Tiger would appear to be more realistic, appearing as a feral apex predator, masking the techniques true origins.

His creation of the tiger, while consuming some good amount of chakra, was still extremely quick, occurring with the need of a single seal. As the tiger went to attack Emily, Daewi would go on the offensive as well, having the Hawk lower itself so that Daewi jumps and begins to run on the ground towards Emily. During his jump, immediately after the Tiger, Daewi would perform another hand seal, placing Emily in an illusion. The previous illusions lack of success would incur Daewi to try out a more refined illusion. This illusion, taking effect immediately due to his Flavoron Paladar Rank, would be induced through Daewi's pheromones, capturing Emily in a powerful illusion. Initially, Emily would taste and smell an ashy flavor on her tongue and nose, easily mistakable with originating from the clash between her technique and the tiger. The illusion would also instill a sense of anger within Emily, specifically towards herself. She would begin to hear the other heads whispering 'behind her back', demeaning her and questioning her worth, instilling wicked ideas of self doubt. "Why had she not defeated this opponent yet? Why was she the one in control? Let's put her in the backseat for now, she's clearly not fit for command." etc. This would be heard by all the heads, making each doubt the others, with small alterations to each. This anger would run deep, exploiting any doubts Emily ever had about herself, whilst egging each to hurt the others to prove them wrong. This function was highly empowered due to Dream Sand's psychoactive and hallucinogenic effects, placing Emily's mind in a tight spot. The usage of the illusion would also restrict Emily, preventing her from using any technique that had the types Supplementary and Defensive.

Meanwhile, on the other side of the field, the Lion from before had made it's way to short range, allowing it to pounce from 'behind' Emily with the intention of clawing at her face. It would appear to be a battle of which was superior, the Lion or the Tiger. It was the tiger. The lion had no inherent offensive qualities, but it would be enough to serve as a distraction for Emily. Daewi, upon landing would run towards Emily, counterclokwise in an arc, maintaining mid range distance throughout.

(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation (Passive/Ref)
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Fūinjutsu: Koshi Tandan) Sealing Jutsu: Crouched Tiger Bullet
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 + 10 + 10
Damage: N/A 80 + 15 + 20 = 115
Description: After the user draws a gigantic, bigger than normal, tiger, he does the Ram handseal and the illustration extends from the scroll into the field. While still connected, it runs towards its target and captures its prey with its teeth and claws, before dragging the victim back into the scroll, sealing it down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. This can be avoided if the user has a scroll prepared, although due to the size of the scroll needed, its not likely to be the case. The sealed target is sealed until the user decides to release it. The technique can be used to seal anything from techniques to enemies, depending on the situations and as long as the tiger can drag it back to the scroll. Once sealed, it cannot be released unless the user wishes to do so.
Note: Can only be used by biographies with Ink Ninjutsu.

(Inkupo: Koiru) Ink Arts: Calling Out To Within (Passive)
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.

(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage, costing +10 infusion to the ink technique.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns. The damage increase remains at +20 to the ink technique.

(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Passive)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank).The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

Artist:
The user is capable of using Ink techniques without having to physically draw them on objects, just in the air OR the user's ink creation resemble actual creatures and objects, allowing them to appear realistic
( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence
Type: Supplementary/Offensive
Rank: D-S
Range: Short-Mid
Chakra Points: 10-40
Damage Points: 20-80
Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category:

Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.

Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.

Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.

Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.

Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?

It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.

The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
Flavoron Paladar: they can bypass the induction time and allow all the Ganmi Genjutsu techniques to take effect almost instantly 3 times per battle

Anger - The sense of anger will usually prompt the target to react, normally negatively, against the object of anger. This can be used to make the target focus on something, by making it the object of anger. Anger is usually accompanied with the need to get rid or destroy the object of anger. Anger will remove the ability to perform complex mind techniques, such as Genjutsu, and incite the target to utilize offensive techniques (by preventing Supplementary and Defense) up to a certain extent.
 

Daemon

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Emily watched as Daewi focused chakra into his tattoo causing it to change shape and emerge as a Tiger.

Like animals do you? As she says this she materializes two Fuuinjutsu cards with inscriptions on it and reveals them, the first being Trishula of the Ice Barrier and the second being the Seal of Olrichalcos. Upon summon, Trishula is set to attack releasing a powerful beam of chakra at the tiger which on contact would strip it of it's infusions reducing it to an empty shell that it once was having no offensive capabilities. The beam would effectively rip through the ink tiger reducing it to mere particles as the beam continued towards Daewi and his hawk, while being unaffected by any effects of other sealing techniques/effects. Trishula was also imbued with Yang Energy, giving itself a life of it's own, able to sustain itself and use other fuuinjutsu techniques on Emily's behalf, all in one swift motion.

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn) (+50) = 90
Damage: 80
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per turn at the cost of a move slot the dragon may release from its mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) makes contact with its target, the sealing effect activates. This seal will drain away any infusion of chakra from an opponent or technique that it makes contact with (up to S rank), and deal 80 damage to any target that it hits.This ability may be used every other turn up to 3 times per battle. This ability may be used in the same timeframe as another technique by the user, though it will always cost a turn. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 3 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities

Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 
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Vayne

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Emily watched as Daewi focused chakra into his tattoo causing it to change shape and emerge as a Tiger.

Like animals do you? As she says this she materializes two Fuuinjutsu cards with inscriptions on it and reveals them, the first being Trishula of the Ice Barrier and the second being the Seal of Olrichalcos. Upon summon, Trishula is set to attack releasing a powerful beam of chakra at the tiger which on contact would strip it of it's infusions reducing it to an empty shell that it once was having no offensive capabilities. The beam would effectively rip through the ink tiger reducing it to mere particles as the beam continued towards Daewi and his hawk, while being unaffected by any effects of other sealing techniques/effects. Trishula was also imbued with Yang Energy, giving itself a life of it's own, able to sustain itself and use other fuuinjutsu techniques on Emily's behalf, all in one swift motion.

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn) (+50) = 90
Damage: 80
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per turn at the cost of a move slot the dragon may release from its mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) makes contact with its target, the sealing effect activates. This seal will drain away any infusion of chakra from an opponent or technique that it makes contact with (up to S rank), and deal 80 damage to any target that it hits.This ability may be used every other turn up to 3 times per battle. This ability may be used in the same timeframe as another technique by the user, though it will always cost a turn. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 3 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities

Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
As agreed you'd sustain 115 - 30(shaving) 85 DMG from the tiger and be placed in the gen, with your Duel Monster on the field alive.
Emily would succumb to Daewi and his tiger's attack, retaliating only by brining forth some sort of three headed dragon, one that had distinct taste of it's own. Daewi would be quick to react, quickly dealing with the creation before it proves to be a nuisance. Through a few seals, the dragon would be placed in an illusion that will make it believe that it had lost all of it's chakra. For normal ninja this would be detrimental, but for an entity powered by it's chakra alone, it would be it's end.

On the other side of things, the Tiger itself would take action, striking once more towards Emily, aiming to have it's paw penetrate through Emily completely, most likely dealing a death blow. The Tiger would then raise it's paw to it's mouth to consume Emily. Additionally, the close proximity and Emily being physically struck prior would allow the strike to land much easier than normal, especially since Emily would be under a lot of mental stress and duress.

Following his illusion Daewi would be around mid range away from Emily's last position before getting consumed by the tigerr

(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

(Fūinjutsu: Koshi Tandan) Sealing Jutsu: Crouched Tiger Bullet (Reference)
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 + 10 + 10
Damage: N/A 80 + 15 + 20 = 115
Description: After the user draws a gigantic, bigger than normal, tiger, he does the Ram handseal and the illustration extends from the scroll into the field. While still connected, it runs towards its target and captures its prey with its teeth and claws, before dragging the victim back into the scroll, sealing it down within the confines of the drawing. Due to the enormity of the illustration, the user requires an extended period of time to complete the image, during which they need protection as their attention is devoted to drawing. This can be avoided if the user has a scroll prepared, although due to the size of the scroll needed, its not likely to be the case. The sealed target is sealed until the user decides to release it. The technique can be used to seal anything from techniques to enemies, depending on the situations and as long as the tiger can drag it back to the scroll. Once sealed, it cannot be released unless the user wishes to do so.
Note: Can only be used by biographies with Ink Ninjutsu.
 

Daemon

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After being knocked back by the tiger’s claws, Emily began to taste an overwhelming amount of Ash on her tongue as well as intense anger. However this taste was unnatural as she hadn’t ingested any ash, nor was she in a position that would logically anger her. These sudden waves of malicious thoughts accompanied by a peculiar taste were all too coincidental and deduced she had been put under a genjutsu some time after the tiger had struck her. Using her left thumb, she struck her index finger pressed down on the back of her index finger with enough force to cause her pain and dislocate the finger by pressing inward towards her palm. This not only would free Emily from the genjutsu but allow her to use a trio of techniques within the same timeframe.

Emily passively activates her Resurgence of Sorcery seal, while activating two Mutagenesis Techniques simultaneously, the Third and Fourth Bacteriophages. Upon striking herself to release the genjutsu dozens of virus sealing tags begin to spread over her body filling her with copious amounts of Yang. This imbalance in Yang and Yin chakra activates the seals present on the “virus” itself. The tags begin to heal Emily at a rapid rate, reversing almost all damage she gained over the course of the battle, damage done to herself to release the genjutsu, and the effects caused by Dream Sand. A barrier is also erected that surrounds her body and perfectly defends Emily from the incoming attack, due to its ability to defend from any jutsu that lacks the chakra able to do so (100 chakra or less). Upon contact with Emily and her barrier, Emily uses the secondary ability of the Fourth Bacteriophage allowing her to absorb the tiger to replenish her chakra reserves, however this absorption costs her a move that turn.

After resetting the neutral, always keeping her extra set of eyes on Daewi tossing a couple of extra chakra rods his way.

Totsuzenhen'i Yūhatsu: 3-Banme no bakuteriofāji: Tōgō | Mutagenesis: The Third Bacteriophage: Integration
Type: Supplementary/Defensive
Rank: A (S)
Range: Short (Self)
Chakra: 50 + 50 = 100
Damage: N/A
Description: The Third Bacteriophage: Integration is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. This influx of Yang chakra serves as beneficial to the targets it is applied to, healing them for a specific amount. This healing, while it heals less than Touch of the Sun, is capable of performing the similar feats such as repairing a damaged chakra system, or regenerating a limb, purging poisons, etc albeit it at a slower rate. The health recovered can be delivered in two ways depending on the situation needed. In the first case, health can be distributed all at once, delivering a total of 80 health at once. In the second scenario, the 80 health can be distributed to the target at a steady rate over the course of four turns, healing 20 damage per turn, for a total of 80. As per the nature of Mutagensis, the imbalance in Yang and Yin chakras within the target's chakra system triggers the sealing effects of the "virus". A golden, spherical barrier is erected from the "virus" sealing tags that encompass the user's immediate area up until short range. This barrier is solid and serves as a defensive scheme for the target to incoming attacks. The strength and duration of the barrier are dependent on how the healing is distributed to the target. If all 80 health is delivered to the target in one go, the golden barrier will only last for that one turn and be able to defend against techniques with equivalent chakra cost (100) or lower. If the 80 health is distributed over the course of four turns, the golden barrier will also last a max of four turns but can be destroyed by techniques with equivalent rank or higher (A or higher) .
Note: The Third Bacteriophage: Integration can only be used three times per battle with three turns of cooldown in between usages. Note: Due to the inherent ability of Mutagenesis, these sealing tags share a telepathic link with the user and can thus communicate with them mentally. This is perfect for alerting the user or keeping tabs on targets affected by this technique.


Totsuzenhen'i Yūhatsu: 4-Banme no bakuteriofāji: Shōjō | Mutagenesis: The Fourth Bacteriophage: Symptom
Type: Supplementary
Rank: A (S)
Range: Short (Self)
Chakra: 50
Damage: N/A
Description: The Fourth Bacteriophage: Symptom is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. The imbalance of Yang/Yin ratio has various effects on the user's body mainly their chakra system, similar to the White Tiger Technique, this influx of Yang Chakra affects how much chakra is used when performing a technique. As a result of Symptom, the user's techniques would require an extra 50 chakra to use or initiate. This status effect lasts for a total of 3 turns. Due to the inherent nature of Mutatgenesis, the fuuinjutsu portion of the technique triggers due to the imbalance within the user's own chakra system.The "virus" begins to respond by activating a fuuinjutsu response that results in the "virus" kanji itself beginning to glow a white/golden shimmer. This kanji formula is of the absorption/sealing method and allows the user to recycle their own chakra based techniques by "devouring" them, turning them into a raw source of chakra that can replenish the user's chakra reserves. This absorption works on contact, allowing the user to absorb their own techniques up to S rank. This can also be applied to the opponent's techniques also but only on techniques A (S) rank and below. The user is capable of absorbing their own techniques up to three times per battle while they are capable of absorbing an opponent's techniques up to twice per battle. The amount of chakra gained from absorption is equal to the amount of chakra absorbed from the technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). Due to the nature of this technique. The Fourth Bacteriophage: Symptom can be utilized in the same time frame as a subsequent technique, taking up a move in the turn. Absorbing a technique for chakra is not passive and will also require a move per turn.
Note: This technique can be used twice per battle with each usage lasting three turns.
Note: Due to the nature of Mutagenesis, the "virus" sealing tags share a telepathic link with the opponent and are capable of communicating with the user telepathically.


(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery - Passive (Earth and Hellstone)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated
-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties.
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces
 

Vayne

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After being knocked back by the tiger’s claws, Emily began to taste an overwhelming amount of Ash on her tongue as well as intense anger. However this taste was unnatural as she hadn’t ingested any ash, nor was she in a position that would logically anger her. These sudden waves of malicious thoughts accompanied by a peculiar taste were all too coincidental and deduced she had been put under a genjutsu some time after the tiger had struck her. Using her left thumb, she struck her index finger pressed down on the back of her index finger with enough force to cause her pain and dislocate the finger by pressing inward towards her palm. This not only would free Emily from the genjutsu but allow her to use a trio of techniques within the same timeframe.

Emily passively activates her Resurgence of Sorcery seal, while activating two Mutagenesis Techniques simultaneously, the Third and Fourth Bacteriophages. Upon striking herself to release the genjutsu dozens of virus sealing tags begin to spread over her body filling her with copious amounts of Yang. This imbalance in Yang and Yin chakra activates the seals present on the “virus” itself. The tags begin to heal Emily at a rapid rate, reversing almost all damage she gained over the course of the battle, damage done to herself to release the genjutsu, and the effects caused by Dream Sand. A barrier is also erected that surrounds her body and perfectly defends Emily from the incoming attack, due to its ability to defend from any jutsu that lacks the chakra able to do so (100 chakra or less). Upon contact with Emily and her barrier, Emily uses the secondary ability of the Fourth Bacteriophage allowing her to absorb the tiger to replenish her chakra reserves, however this absorption costs her a move that turn.

After resetting the neutral, always keeping her extra set of eyes on Daewi tossing a couple of extra chakra rods his way.

Totsuzenhen'i Yūhatsu: 3-Banme no bakuteriofāji: Tōgō | Mutagenesis: The Third Bacteriophage: Integration
Type: Supplementary/Defensive
Rank: A (S)
Range: Short (Self)
Chakra: 50 + 50 = 100
Damage: N/A
Description: The Third Bacteriophage: Integration is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. This influx of Yang chakra serves as beneficial to the targets it is applied to, healing them for a specific amount. This healing, while it heals less than Touch of the Sun, is capable of performing the similar feats such as repairing a damaged chakra system, or regenerating a limb, purging poisons, etc albeit it at a slower rate. The health recovered can be delivered in two ways depending on the situation needed. In the first case, health can be distributed all at once, delivering a total of 80 health at once. In the second scenario, the 80 health can be distributed to the target at a steady rate over the course of four turns, healing 20 damage per turn, for a total of 80. As per the nature of Mutagensis, the imbalance in Yang and Yin chakras within the target's chakra system triggers the sealing effects of the "virus". A golden, spherical barrier is erected from the "virus" sealing tags that encompass the user's immediate area up until short range. This barrier is solid and serves as a defensive scheme for the target to incoming attacks. The strength and duration of the barrier are dependent on how the healing is distributed to the target. If all 80 health is delivered to the target in one go, the golden barrier will only last for that one turn and be able to defend against techniques with equivalent chakra cost (100) or lower. If the 80 health is distributed over the course of four turns, the golden barrier will also last a max of four turns but can be destroyed by techniques with equivalent rank or higher (A or higher) .
Note: The Third Bacteriophage: Integration can only be used three times per battle with three turns of cooldown in between usages. Note: Due to the inherent ability of Mutagenesis, these sealing tags share a telepathic link with the user and can thus communicate with them mentally. This is perfect for alerting the user or keeping tabs on targets affected by this technique.


Totsuzenhen'i Yūhatsu: 4-Banme no bakuteriofāji: Shōjō | Mutagenesis: The Fourth Bacteriophage: Symptom
Type: Supplementary
Rank: A (S)
Range: Short (Self)
Chakra: 50
Damage: N/A
Description: The Fourth Bacteriophage: Symptom is a Mutagenesis technique that takes advantage of Mutagenesis' ability to apply the "virus" to ones own body through the spreading of the "virus" sealing tag. The user begins by striking a part of their body or the body part of a sentient ally. The "virus" sealing tag begins to spread over the targets body, duplicating itself and travelling to most corners of the body. As the "virus" spreads, it injects Yang chakra into the target's body, burning away their Yin chakra causing an imbalance. The imbalance of Yang/Yin ratio has various effects on the user's body mainly their chakra system, similar to the White Tiger Technique, this influx of Yang Chakra affects how much chakra is used when performing a technique. As a result of Symptom, the user's techniques would require an extra 50 chakra to use or initiate. This status effect lasts for a total of 3 turns. Due to the inherent nature of Mutatgenesis, the fuuinjutsu portion of the technique triggers due to the imbalance within the user's own chakra system.The "virus" begins to respond by activating a fuuinjutsu response that results in the "virus" kanji itself beginning to glow a white/golden shimmer. This kanji formula is of the absorption/sealing method and allows the user to recycle their own chakra based techniques by "devouring" them, turning them into a raw source of chakra that can replenish the user's chakra reserves. This absorption works on contact, allowing the user to absorb their own techniques up to S rank. This can also be applied to the opponent's techniques also but only on techniques A (S) rank and below. The user is capable of absorbing their own techniques up to three times per battle while they are capable of absorbing an opponent's techniques up to twice per battle. The amount of chakra gained from absorption is equal to the amount of chakra absorbed from the technique. Due to the properties of Mutagenesis, the seals are capable of travelling over and blending into inorganic sources such as their surroundings to go undetected (until their target has been reached). Due to the nature of this technique. The Fourth Bacteriophage: Symptom can be utilized in the same time frame as a subsequent technique, taking up a move in the turn. Absorbing a technique for chakra is not passive and will also require a move per turn.
Note: This technique can be used twice per battle with each usage lasting three turns.
Note: Due to the nature of Mutagenesis, the "virus" sealing tags share a telepathic link with the opponent and are capable of communicating with the user telepathically.


(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery - Passive (Earth and Hellstone)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated
-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties.
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces
Issa wrap, I think!
 

Vayne

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So Yang shaving dont negate gen breaking like that, we continue !

As the clash between his Tiger and Emily occur, Daewi would create a crystal of Yumeton in his mouth, maintaining his physical strength as the effects of the soldier pill wear off. The result of the clash would be Emily emerging apparently unscathed and rather healed. The reinvigorated Emily would send some chakra rods towards Daewi, prompting the Mad Cow to charge forwards towards her, albeit in an erratic manner. Daewi would expertly or luckily dodge the rods as he closes the distance depending on your school of thought. Daewi would be imploring the use of the Drunken Fist technique while under the effects of Starboy. During his movement towards Emily, Daewi would perform three hand seals, creating a barrier that engulfs both himself and Emily, forcing them to be inside a unique arena. Daewi would stop meters away from Emily.

This pink room forces us to only utilise body arts, tell me, Rinnegan User, you have your extra heads and extra arms, do you think you could defeat me?

Daewi would say as he assumed a certain stance.

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Yumeton: Sutābōi | Dream Sand: Starboy
Type: Supplementary
Rank: A-rank
Range: Short
Chakra: 30
Damage: N/A
Description: Using his Chakra, the user creates a single crystal of Yumeton in their mouth. The crystal will immediately be absorbed into the user's body, putting him under the affects of the psychoactive side-effects near instantly. The user's heart would start to beat at rapid rates as he begins to feel/see a white spirit wrap its limbs around the user's limbs as if to control them. On the other hand he starts to hallucinate that the opponent is some feeble shell of themselves, thus giving the user the thought of being leagues stronger than the scrawny opponent. The simple state of "mind over matter" kicks in and due to the user believing he's much stronger than the opponent physically, he actually begins to push his body past its limits to reach this gap in physical strength. In turn this gives the user a slight boost in his physical movements (1.5× speed) and stronger damage from his physical attacks such as taijutsu, Kenjutsu and Bukijutsu (+20). Of course, being under the affects of such a strong psychoactive substance, it would come with a few drawbacks.

Note: Lasts four turns, only usable 2x with a 3 turn cool down
Note: Due to the user pushing his body past its limits, he'd be limited to A-rank and lower tai during the cool down and moving 1.5x slower

(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

(Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: N/A
Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc)
Note: Can only be use twice with a two turn cool down
Note: Last a total of three turns before dispersing
Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed
 
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