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<p>[QUOTE="Sinthorus, post: 20590876, member: 80925"]</p><p><strong>Re: My customs</strong></p><p><strong></strong></p><p><strong><u>Ninjutsu</u></strong></p><p></p><p>[SPOILER]</p><p><strong>C-rank</strong></p><p>[SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=687674">Genjutsu: Saizu wa Jūyō | Illusionary Arts: Size Matters</a></p><p>Show</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu.</p><p></p><p>Restrictions</p><p>– Can only be taught by Kryptiic</p><p>– Can only be used 4 times per fight.</p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=762739">(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance</a></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.</p><p></p><p></p><p><strong>(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.[/SPOILER]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=762739">(Han Sochi no jutsu)- Half Step technique</a></p><p>Rank: S</p><p>Type: offence</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.</p><p>Note: can only be taught by Zenryoku</p><p>Note: Can only be used twice per battle[/SPOILER]</p><p></p><p><strong><u>Earth</u></strong></p><p></p><p>[SPOILER]</p><p><strong>C-rank</strong></p><p>[SPOILER]</p><p><strong>(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: (-15 due to minor damage from technique)</p><p>Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER]</p><p></p><p><strong>B-rank</strong></p><p>[SPOILER]<strong>(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique</strong></p><p>Rank: B</p><p>Type: Supplementart</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER]</p><p></p><p><strong>A-rank</strong></p><p>[SPOILER]<strong>(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30 (+5 per turn active)</p><p>Damage points: N/A</p><p>Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.</p><p>Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER]</p><p></p><p><strong>S-rank</strong></p><p>[SPOILER](Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (+15 if hit by the falling rocks)</p><p>Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No other earth jutsu in the same turn</p><p>Note: No S ranks in the same turn[/SPOILER]</p><p></p><p>[/SPOILER]</p><p></p><p><strong><u>Lightning</u></strong></p><p>[SPOILER]</p><p><strong>C-rank</strong></p><p>[SPOILER]<strong>(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.</p><p>Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.[/SPOILER]</p><p></p><p><strong>B-rank</strong></p><p>[SPOILER]<strong>(Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse</strong></p><p>Type: Supplementary</p><p>Range: Short</p><p>Rank: B</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER]</p><p></p><p></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">1.Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated)</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Long</p><p>Chakra: 20</p><p>Damage: -</p><p>Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.</p><p>- Can only be used 3 times per battle.</p><p>- Last for 2 turns</p><p>- Only taught by Method</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Toru no kunshu| Lightning Release: Thor's Dominion</a></p><p>Type: Defensive | Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. <strong>If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends.</strong></p><p><strong>- Can be used 2 times with a one-turn cooldown.</strong></p><p><strong>- Only able to perform Lightning jutsu while active</strong></p><p><strong>- Taught by Method</strong></p><p><strong>[SPOILER]<img src="https://media.giphy.com/media/l2QDWCWsQ44wytTsA/giphy.gif" data-url="https://media.giphy.com/media/l2QDWCWsQ44wytTsA/giphy.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears</a></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Mid - Long</strong></p><p><strong>Chakra: 30</strong></p><p><strong>Damage: 60</strong></p><p><strong>Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion. </strong></p><p><strong>- Can be used three times</strong></p><p><strong>- Cannot be used consecutively </strong></p><p><strong>- Taught by Method</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">2.Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated)</a></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 30 (-10 per turn)</strong></p><p><strong>Damage: 60</strong></p><p><strong>Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.</strong></p><p><strong>- The jutsu ends if the user moves outside of the plate</strong></p><p><strong>- Requires 10 chakra each turn to sustain</strong></p><p><strong>- Last a maximum of 2 turns</strong></p><p><strong>- Can be used 2 times</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch</a></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 30</strong></p><p><strong>Damage: 60</strong></p><p><strong>Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.</strong></p><p><strong>-Usable twice</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock</a></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: B</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 20</strong></p><p><strong>Damage: 40</strong></p><p><strong>Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.</strong></p><p><strong>- Not able to cancel Genjutsu</strong></p><p><strong>- Leaves targetted area numb for 1 turn</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder</a></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">Show</a></strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Mid</strong></p><p><strong>Chakra: 40 (+20)</strong></p><p><strong>Damage: 80 (Must make contact with the opponent)</strong></p><p><strong>Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.</strong></p><p><strong>- Can be used twice</strong></p><p><strong>- Unable to perform S Rank or above lightning the same turn</strong></p><p><strong>- Unable to perform A Rank or above lightning the next turn</strong></p><p><strong>- Taught by Method</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">14.Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)</a></strong></p><p><strong>Show</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu. </strong></p><p><strong>- Can be used 2 times</strong></p><p><strong>- Only able to perform Lightning jutsu while active</strong></p><p><strong>- Must wait 3 turns after each use</strong></p><p><strong>- Taught by Method</strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=733100">7.Futon: Sukai Shinsen | Wind Release: Sky Tremor</a></strong></p><p><strong>Show</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Rank: B</strong></p><p><strong>Range: Short - Mid</strong></p><p><strong>Chakra: 20 (-20 per turn)</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.</strong></p><p><strong>- Can only be used on someone off the ground.</strong></p><p><strong>- Can't control the direction of the "tremors" or the movement of the target.</strong></p><p><strong>- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it</strong></p><p><strong>- Can only be used three times.</strong></p><p><strong>- No Wind jutsu within the same turn.</strong></p><p><strong>- Taught by Method</strong></p><p></p><p>[/SPOILER]</p><p></p><p><strong><strong><u>Wind</u></strong></strong></p><p><strong>[SPOILER]</strong></p><p><strong><strong>A-rank</strong></strong></p><p><strong>[SPOILER]<strong>(Fuuton: kochou bure-do) Wind Style: Butterfly Blades</strong></strong></p><p><strong>Type: Attack</strong></p><p><strong>Rank: A</strong></p><p><strong>Range:Short/Mid</strong></p><p><strong>Chakra Cost: 30</strong></p><p><strong>Damage Points: 60</strong></p><p><strong>Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.</strong></p><p><strong></strong></p><p><strong>Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.</strong></p><p><strong></strong></p><p><strong>Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location</strong></p><p><strong></strong></p><p><strong>Note: Can only be used three times per battle[/SPOILER][/SPOILER]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong><u>Fire</u></strong></strong></p><p><strong>[SPOILER]</strong></p><p><strong><strong>B-rank</strong></strong></p><p><strong>[SPOILER](Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short</strong></p><p><strong>Rank: B</strong></p><p><strong>Chakra Cost: 25</strong></p><p><strong>Damage Points: N/A</strong></p><p><strong>Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse. [/SPOILER]</strong></p><p><strong><strong>S-rank</strong></strong></p><p><strong>[SPOILER]<strong>(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame</strong></strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra Cost: 40</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast</strong></p><p><strong>Note: Can only be used twice per battle.</strong></p><p><strong>Note: This jutsu counts as 2 of the 3 per turn</strong></p><p><strong>Note: No katon of A rank or higher on the next turn.</strong></p><p><strong>Note: must wait one turn before using this jutsu again.</strong></p><p><strong>Note: If used twice, no katon on the next turn after used twice.</strong></p><p><strong>[/SPOILER]</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=669546&p=21280713&viewfull=1#post21280713">Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon</a></strong></p><p><strong>Rank: A</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: 60</strong></p><p><strong>Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.</strong></p><p><strong>Note: Can only be used thrice per battle.</strong></p><p><strong>Note: Each gate dropped is B ranked.</strong></p><p><strong>Note: Can only be taught by Jhin.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=669546&p=21280713&viewfull=1#post21280713">(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna</a></strong></p><p><strong>Rank: A</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: N/A</strong></p><p><strong>Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.</strong></p><p><strong>Note: Can only be used thrice per battle.</strong></p><p><strong>Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.</strong></p><p><strong>Note: Can only be taught by Jhin.</strong></p><p><strong>Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).</strong></p><p><strong>[/SPOILER]</strong></p><p><strong></strong></p><p><strong><strong><u>Water</u></strong></strong></p><p><strong>[SPOILER]</strong></p><p><strong><strong>B-rank</strong></strong></p><p><strong>[SPOILER]Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short</strong></p><p><strong>Rank: B</strong></p><p><strong>Chakra Cost: 25</strong></p><p><strong>Damage Points: N/A</strong></p><p><strong>Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER][/SPOILER]</strong></p><p><strong></strong></p><p><strong><strong>Ice</strong></strong></p><p><strong>[SPOILER]#4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.</strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Offense</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra Cost: 40</strong></p><p><strong>Damage Points: 80</strong></p><p><strong>Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage.</strong></p><p><strong></strong></p><p><strong>►Can only be used Once per battle.</strong></p><p><strong>►No A rank or above ice techniques the following turn</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>#5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon</strong></p><p><strong>Rank: B</strong></p><p><strong>Type: Offense</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra Cost: 20 (-5 per turn)</strong></p><p><strong>Damage Points: 40</strong></p><p><strong>Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.</strong></p><p><strong>Note: can stay active for 2 turns at a time</strong></p><p><strong>Note: Can't use fire jutsu at the same time </strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432">http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432</a>[/SPOILER]</strong></p><p><strong></strong></p><p><strong><strong><u>Kenjutsu</u></strong></strong></p><p><strong>[SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=684223&p=20590871#post20590871"><strong>(Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning</strong></a></strong></p><p><strong>[SPOILER]Type: Attack/Supplementary</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra: 30</strong></p><p><strong>Damage: 60</strong></p><p><strong>Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.</strong></p><p><strong>~Can only be used three times per battle.</strong></p><p><strong>~Cannot be used consecutively.</strong></p><p><strong>[SPOILER]<img src="https://38.media.tumblr.com/e8af669d44eb516bb4081fcb8af5d6e6/tumblr_ncr5urDkFa1r4vymlo1_500.gif" data-url="https://38.media.tumblr.com/e8af669d44eb516bb4081fcb8af5d6e6/tumblr_ncr5urDkFa1r4vymlo1_500.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</strong></p><p><strong></strong></p><p><strong>(Iai no Kaimetsu Tekina) - Quick Draw Cripling Method</strong></p><p><strong></strong></p><p><strong>Rank: A</strong></p><p><strong>Type: Offensive, Supplementary</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: 60</strong></p><p><strong>Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.</strong></p><p><strong>Note: Can only be used by a samurai biography.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=762902">(Gyaku Iai Kata) - Reverse Quickdraw Form</a></strong></p><p><strong>Rank: A</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: 60</strong></p><p><strong>Description: A variant form of Iaido where the user takes a reverse hand to draw their katana at quick speeds. The form doesnt have quite the reach as standard Iaido but its perfect for close and tight situations. The user when using the reverse quick draw form they will bend their knees and they draw the katana with their back hand facing down and when fully unsheaved switched to the back hand facing up and by finishing the attack the user springs up to add extra speed to the deliverance of the attack. (Note on the difference of the two: standard Iaido is a wide draw method with the elbow facing outwards so the range is also longer, where as reverse hand iaido has a shorter draw arc as the elbow is closer to the body and facing down giving the draw a almost parallel line to the body allowing for better use in close range however the reach is short).</strong></p><p><strong>Note: Must have first been taught Iaido and have a samurai biography.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=762902">(Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice</a></strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra cost: 40</strong></p><p><strong>Damage points: 80</strong></p><p><strong>Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)</strong></p><p><strong>Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense</strong></p><p><strong>Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=762902">(Iai no San Dankai) - Quick Draw Three Step</a></strong></p><p><strong>Rank: S</strong></p><p><strong>Type: Offensive, supplementary</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra cost: 40</strong></p><p><strong>Damage points: 80</strong></p><p><strong>Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.</strong></p><p><strong>Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.</strong></p><p><strong>Note: Requires a samurai biography.</strong></p><p><strong>Note: can only be used three times per battle</strong></p><p><strong>[/SPOILER]</strong></p><p><strong></strong></p><p><strong>[/SPOILER]</strong></p><p></p><p>(Fuuinjutsu: Asshuku koa) - Sealing Art: Compression Core</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-long</p><p>Chakra Cost: 30</p><p>Damage Points: N/a</p><p>Description: A simple fuuinjutsu formula that is applied to a form of solid or liquid. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire. wind or lightning. Though, instead of containing this element within the seal, instead it draws the element in and compresses the element into a small core that would be drawn into the center of the solid or liquid it's applied to create a core within a small barrier. Being drawn to the formula at first then sealed into this core barrier in the center, this core would remain. Then, this core can be released in two ways, either when the solid/liquid it's applied to comes into contact with another item or technique or through the user performing a seal with one hand they can release the orb which the barrier will push outwards releasing the energy within in an explosive combo. For example, if the user were to apply this to a steel ball, on impact with lightning, the formula would absorb the lightning and create an orb in the center of the steel holding the lightning, then at the users will on impact, the user can release this barrier, causing the ball of steel to expand and shatter outwards while releasing the lightning, creating a two elements combo. <strong>This can only be released in the turn that the energy is absorbed or the following turn.</strong></p><p></p><p>Note: Usable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and creating the core, it lasts until the end of the users next turn.</p><p>Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.</p><p>Note: Once activated must wait 1 turn before activating again. No fuuinjutsu A rank and above in the following turn.</p><p>Note: Detonating the orb with a single seal counts as one of the users 3 moves per turn.</p><p>Note: Works on energy based elements up to and including <strong>A</strong> rank.</p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 20590876, member: 80925"] [B]Re: My customs [U]Ninjutsu[/U][/B] [SPOILER] [B]C-rank[/B] [SPOILER] [URL='http://narutobase.net/forums/showthread.php?t=687674']Genjutsu: Saizu wa Jūyō | Illusionary Arts: Size Matters[/URL] Show Type: Supplementary Rank: C Range: Short - Mid Chakra: 15 Damage: N/A Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu. Restrictions – Can only be taught by Kryptiic – Can only be used 4 times per fight. [URL='https://narutobase.net/forums/showthread.php?t=762739'](Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance[/URL] Rank: C Type: Supplementary Range: Short Chakra cost: 15 Damage points: N/A Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users. [B](Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique[/B] Rank: C Type: Supplementary Range: Short - Long Chakra cost: 15 Damage points: N/A Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=762739'](Han Sochi no jutsu)- Half Step technique[/URL] Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Zenryoku Note: Can only be used twice per battle[/SPOILER] [B][U]Earth[/U][/B] [SPOILER] [B]C-rank[/B] [SPOILER] [B](Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique[/B] Rank: C Type: Supplementary Range: Short - Mid Chakra cost: 20 Damage points: (-15 due to minor damage from technique) Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.[/SPOILER] [B]B-rank[/B] [SPOILER][B](Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique[/B] Rank: B Type: Supplementart Range: Short - Mid Chakra cost: 20 Damage points: N/A Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.[/SPOILER] [B]A-rank[/B] [SPOILER][B](Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique[/B] Rank: A Type: Supplementary Range: Short Chakra cost: 30 (+5 per turn active) Damage points: N/A Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja. Note: Activation lasts 3 turns and must wait another 1 turn before activation again.[/SPOILER] [B]S-rank[/B] [SPOILER](Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower Rank: S Type: Offensive Range: Mid Chakra Cost: 40 Damage: 80 (+15 if hit by the falling rocks) Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage. Note: Can only be used twice per battle Note: No other earth jutsu in the same turn Note: No S ranks in the same turn[/SPOILER] [/SPOILER] [B][U]Lightning[/U][/B] [SPOILER] [B]C-rank[/B] [SPOILER][B](Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique[/B] Rank: C Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties. Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.[/SPOILER] [B]B-rank[/B] [SPOILER][B](Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse[/B] Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=733100']1.Raiton: Raiton ekō | Lightning Release: Lightning Echo (Updated) Show[/URL] Type: Supplementary Rank: B Range: Long Chakra: 20 Damage: - Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm. - Can only be used 3 times per battle. - Last for 2 turns - Only taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Toru no kunshu| Lightning Release: Thor's Dominion[/URL] Type: Defensive | Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. [B]If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends. - Can be used 2 times with a one-turn cooldown. - Only able to perform Lightning jutsu while active - Taught by Method [SPOILER][IMG]https://media.giphy.com/media/l2QDWCWsQ44wytTsA/giphy.gif[/IMG][/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=733100']Raiton: Kaseki no shokku|Lightning Release: Raijin's Tears[/URL] Type: Offensive Rank: A Range: Mid - Long Chakra: 30 Damage: 60 Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion. - Can be used three times - Cannot be used consecutively - Taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']2.Raiton: Raiton Pureto|Lightning Release: Lightning Plate (Updated) Show[/URL] Type: Offensive Rank: A Range: Short Chakra: 30 (-10 per turn) Damage: 60 Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them. - The jutsu ends if the user moves outside of the plate - Requires 10 chakra each turn to sustain - Last a maximum of 2 turns - Can be used 2 times [URL='https://narutobase.net/forums/showthread.php?t=733100']3.Raiton:Raiton Tatchi|Lightning Release:Lightning Touch Show[/URL] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either. -Usable twice [URL='https://narutobase.net/forums/showthread.php?t=733100']4.Raiton: Kaseki no shokku|Lightning Release: Limb Shock Show[/URL] Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu. - Not able to cancel Genjutsu - Leaves targetted area numb for 1 turn [URL='https://narutobase.net/forums/showthread.php?t=733100']11.Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder Show[/URL] Type: Offensive Rank: S Range: Mid Chakra: 40 (+20) Damage: 80 (Must make contact with the opponent) Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns. - Can be used twice - Unable to perform S Rank or above lightning the same turn - Unable to perform A Rank or above lightning the next turn - Taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']14.Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion (Updated)[/URL] Show Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu. - Can be used 2 times - Only able to perform Lightning jutsu while active - Must wait 3 turns after each use - Taught by Method [URL='https://narutobase.net/forums/showthread.php?t=733100']7.Futon: Sukai Shinsen | Wind Release: Sky Tremor[/URL] Show Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 (-20 per turn) Damage: N/A Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible. - Can only be used on someone off the ground. - Can't control the direction of the "tremors" or the movement of the target. - The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it - Can only be used three times. - No Wind jutsu within the same turn. - Taught by Method[/B] [/SPOILER] [B][B][U]Wind[/U][/B] [SPOILER] [B]A-rank[/B] [SPOILER][B](Fuuton: kochou bure-do) Wind Style: Butterfly Blades[/B] Type: Attack Rank: A Range:Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated. Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind. Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location Note: Can only be used three times per battle[/SPOILER][/SPOILER] [B][U]Fire[/U][/B] [SPOILER] [B]B-rank[/B] [SPOILER](Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse. [/SPOILER] [B]S-rank[/B] [SPOILER][B](Katon: Ai No Sono Kaen)Fire Style: Eye of the flame[/B] Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast Note: Can only be used twice per battle. Note: This jutsu counts as 2 of the 3 per turn Note: No katon of A rank or higher on the next turn. Note: must wait one turn before using this jutsu again. Note: If used twice, no katon on the next turn after used twice. [/SPOILER] [URL='https://narutobase.net/forums/showthread.php?t=669546&p=21280713&viewfull=1#post21280713']Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon[/URL] Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage. Note: Can only be used thrice per battle. Note: Each gate dropped is B ranked. Note: Can only be taught by Jhin. [URL='https://narutobase.net/forums/showthread.php?t=669546&p=21280713&viewfull=1#post21280713'](Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna[/URL] Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: N/A Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium. Note: Can only be used thrice per battle. Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium. Note: Can only be taught by Jhin. Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu). [/SPOILER] [B][U]Water[/U][/B] [SPOILER] [B]B-rank[/B] [SPOILER]Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse Type: Supplementary Range: Short Rank: B Chakra Cost: 25 Damage Points: N/A Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.[/SPOILER][/SPOILER] [B]Ice[/B] [SPOILER]#4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar. Rank: S Type: Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage. ►Can only be used Once per battle. ►No A rank or above ice techniques the following turn #5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time [URL]http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432[/URL][/SPOILER] [B][U]Kenjutsu[/U][/B] [SPOILER][URL='http://narutobase.net/forums/showthread.php?t=684223&p=20590871#post20590871'][B](Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning[/B][/URL] [SPOILER]Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter. ~Can only be used three times per battle. ~Cannot be used consecutively. [SPOILER][IMG]https://38.media.tumblr.com/e8af669d44eb516bb4081fcb8af5d6e6/tumblr_ncr5urDkFa1r4vymlo1_500.gif[/IMG][/SPOILER] (Iai no Kaimetsu Tekina) - Quick Draw Cripling Method Rank: A Type: Offensive, Supplementary Range: Short Chakra cost: 30 Damage points: 60 Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana. Note: Can only be used by a samurai biography. [URL='https://narutobase.net/forums/showthread.php?t=762902'](Gyaku Iai Kata) - Reverse Quickdraw Form[/URL] Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: A variant form of Iaido where the user takes a reverse hand to draw their katana at quick speeds. The form doesnt have quite the reach as standard Iaido but its perfect for close and tight situations. The user when using the reverse quick draw form they will bend their knees and they draw the katana with their back hand facing down and when fully unsheaved switched to the back hand facing up and by finishing the attack the user springs up to add extra speed to the deliverance of the attack. (Note on the difference of the two: standard Iaido is a wide draw method with the elbow facing outwards so the range is also longer, where as reverse hand iaido has a shorter draw arc as the elbow is closer to the body and facing down giving the draw a almost parallel line to the body allowing for better use in close range however the reach is short). Note: Must have first been taught Iaido and have a samurai biography. [URL='https://narutobase.net/forums/showthread.php?t=762902'](Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice[/URL] Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach) Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku [URL='https://narutobase.net/forums/showthread.php?t=762902'](Iai no San Dankai) - Quick Draw Three Step[/URL] Rank: S Type: Offensive, supplementary Range: Short Chakra cost: 40 Damage points: 80 Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds. Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle. Note: Requires a samurai biography. Note: can only be used three times per battle [/SPOILER] [/SPOILER][/B] (Fuuinjutsu: Asshuku koa) - Sealing Art: Compression Core Rank: A Type: Supplementary Range: Short-long Chakra Cost: 30 Damage Points: N/a Description: A simple fuuinjutsu formula that is applied to a form of solid or liquid. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire. wind or lightning. Though, instead of containing this element within the seal, instead it draws the element in and compresses the element into a small core that would be drawn into the center of the solid or liquid it's applied to create a core within a small barrier. Being drawn to the formula at first then sealed into this core barrier in the center, this core would remain. Then, this core can be released in two ways, either when the solid/liquid it's applied to comes into contact with another item or technique or through the user performing a seal with one hand they can release the orb which the barrier will push outwards releasing the energy within in an explosive combo. For example, if the user were to apply this to a steel ball, on impact with lightning, the formula would absorb the lightning and create an orb in the center of the steel holding the lightning, then at the users will on impact, the user can release this barrier, causing the ball of steel to expand and shatter outwards while releasing the lightning, creating a two elements combo. [B]This can only be released in the turn that the energy is absorbed or the following turn.[/B] Note: Usable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and creating the core, it lasts until the end of the users next turn. Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal. Note: Once activated must wait 1 turn before activating again. No fuuinjutsu A rank and above in the following turn. Note: Detonating the orb with a single seal counts as one of the users 3 moves per turn. Note: Works on energy based elements up to and including [B]A[/B] rank. [/QUOTE]
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