Vault of Knowledge

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Summoning Animal:
Scroll Owner: Gajeel Redfox
Other Users who have signed contract: Riku..
Summoning Boss if existing: Lagiacrus, Lord of the Seas

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Summoning Animal:
Scroll Owner: Gajeel Redfox
Other Users who have signed contract: Gajeel Redfox
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

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Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.

Starboy




My Customs

1)
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This a simple yet effective technique where the user will make use of their elemental chakra when performing a body movement. Upon moving their chosen body part, they will release chakra of a chosen element to be released from that body part. This chakra will take the form of the chosen element and then linger in the air for one turn afterwards. For example, the user would swing their hand in a slapping motion and from the back of their hand, water is released and lingers in the air in the path of where the motion was made. The user can use any elemental chakra that they can use on the bio using this, taking the form of chosen element and remaining there for one turn.

Note: Can only be used once ever two turns
Note: Can only use one chakra nature per use
Note: If used for a kg/ce/AE the user must wait 3 turns to use it again.
Note: Can only be used 4 times per battle.

1. Raiden..
2. Wakizashi
3. Panthalassa
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6.Starboy

2)
Rank: B
Type:Supplementary
Range:Short-mid
Chakra Cost: 20 per club
Damage Points: 40
Description: Gajeel transforms his arm or leg into a large steel club, increasing punching and kicking power. He can also create multiple smaller clubs from the end of the original, hitting many enemies at once. The clubs can be elongated at Gajeel's will, making for powerful ranged weapons. He is also capable of increasing their size dramatically and to detach them from his body. The 40 damage comes from the impact of the club as it's shot out. The clubs can only be created from his limbs and will always be connected to him, as they can't be shot as ranged weapons. Each use of the technique pertains to both his arms.

1. Beifong
2. Nk
3. Anbu Junior
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6.Starboy

3)
Rank: A
Type: Attack
Range:Short-mid
Chakra Cost:N/A
Damage Points:N/A
Description: Similar to Iron Dragon's Club (if approved), but possessing cutting instead of blunt power and thus being possibly deadlier, the user transforms his arm or leg into a large, jagged steel blade (as seen below). The spikes along the blade's edge make its slashes more painful and dangerous and the weapon's length can be increased to reach enemies away from him. The sword can also function like a chainsaw, effectively increasing its damage, as it rotates as seen in the image below. When the sword is rotating, i can cut through almost anything solid.

Note: Useable 3 times

1. Beifong
2. NK
3. Anbu Junior
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6.Starboy

4)
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.
Note: Can only be used by zane and the pervy sage
Note: Can only be used 3 times

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5)
Rank: S
Type: Attack
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After gathering chakra into his mouth, the user shapes it into a powerful tornado which he subsequently emits and sends towards his foes. Such tornado possesses immense force, being capable of generating powerful blast like a hurriane and inflicting heavy blunt damage, but also releases sharp shards of steel in the process, to shred the opponents' body. This blast is very large and consists of 1000 small blades of steel.(see below for how it looks). The tornado controls the 1000 small sharp blades of steel the slice whatever they hit like it was being cut by 1000 super sharp razor blades.

Note: Useable twice
Note: No lightning jutsu in the same turn.
Note: No S ranks in the same turn

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1. Beifong
2. NK
3. Anbu Junior
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6. onii chan

6)
Type:Attack/Defense
Rank: A
Range:Short-Long (made short)
Chakra:30
Damage:60
Description: once the user has turned his body to steel he can use this jutsu. The user will capable of releasing a storm of razor blades from his body in any direction or all directions. It can be head on or all around him or jutst a steam of razor blades from his hand all made of steel. This can be for attack or defensive purposes, but the total power of it is A rank no matter the number made. But the main part of this jutsu is a variation of a steel clone. The user will become one of the steel blades that is shot out leaving a steel clone of himself in his place, almost like a replacement jutsu while he travels as one of the razor blades that is shot at the speed of an arrow. At any point the razor blade will grow at a rapid rate taking the form of the real user once more with a steel body. The user can choose to shoot the blades without being one of them.

Note: Usable thrice per battle
Note: Only fire, earth and steel can be used in the turn this is used
Note: Body must be turned to steel to be able to use the clone replacement part.

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7)
Type:Attack/Defense
Rank: Forbidden
Range:Short-Long (made short)
Chakra:50
Damage:90 (-20 damage to the user)
Description: This is one of the strongest steel jutsu know so far. The user will release a huge burst of steel chakra from their body outwards in a large surge, and as the chakra leaves their body it takes the form of thousands of razor blades. This blades are extremely sharp and spin horizontally for extra cutting power. They are released in all directions, if the user is in the air they will be released downwards aswell going in all directions to long range. As the blades are released outwards and are rotating they swirl around the user rotating around him as they expand ourwards in the form of a tornado of razor blades made of steel with the user at the epicenter. This technique has the added power of them spinning around the user as they push outwards able to level small towns and forests destroying all in it's path (within rank reason.)

Note: Useable once
Note: No jutsu above A rank next turn
Note: Only Fire, earth, steel elemental jutsu in this turn and the next
Note: The strain of this jutsu halves the users movement speed for this turn and the next

1. Anbu Junior
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4.Starboy
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8)
Type:Attack/Defense
Rank: B
Range:Short - mid
Chakra:20
Damage:40
Description: This is one of the more basic techniques of steel release based on the user having turned their body to steel already. The user will use the innate malleability of steel to be able to bend and change the shape of their body and stretch the steel as though it were blue tac. This doesn't increase the mass of steel that makes up the users body just bends what's already there. The main use of this so the user can avoid what would be a deadly strike. For example they could bend their steel stomach to open up a hole so a projectile could go straight through them leaving them unharmed, almost like a rubber man. But the user will have to reshape their body back to normal in the same turn, or have to use this jutsu again to turn their body back in a following turn. Another example would be increasing the length of your arm through reducing the diameter of it stretching the steel that's their reaching up to mid range max.

Note: Must have a body of steel to use this
Note: Can only use earth fire and steel in the same turn
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3.Starboy
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9)
Rank: S
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 40
Damage Points: 80
Description: This is one of Gajeels strongest known steel jutsu. Due to it's striking power it's come to be know as his "Dragon force" as when he uses this his skin and demenor is like that of a dragon. He will release a full surge of chakra through his body turning it all to steel much like impervious armor but instead of solid skin his body is layered with steel razor blades all over him that look like dragon sales. These are extremely sharp and hard creating a deadly defense for close combat. Not only this but the blades as a razor sharpness to all of Gajeels steel attacks slicing through flesh like it was butter. But the main ability is that of the destructive force like the steel dragon Metallicanna. When Gajeel makes a movement but it a punch, swing of the arm, kick ect, in the direction he does the movement he will release a large maelstorm of steel razor blades that rotate and spin around in the shape of an tornado creating a wave of destructive force. The blades going around creates a torando of pure force going up to mid range with the cutting power of the blades. Releasing the blades creates more to cover the users skin so as to not weaken the armor.

Note: Useable twice - two turns between use
Note: lasts 4 turns
Note: Only steel, earth and fire elements while active (can still use nin gen tai ect)
Note: No Steel jutsu A rank an above when over for that turn and the following
Note: Releasing the steel blades in a tornado counts as a jutsu and goes up to mid range, can be uses once every two turns and is S rank in power.
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10)
Rank: A
Type: Supplementary/Attack/
Range: short - mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu is based of the basic steel release jutsu, where the user will release more chakra from their body to create steel constructs. But instead of creating the pillars and such, this creates more steel surrounding the users body parts giving the impression that that body part has grown. For example, if the user uses this on their arm, it would look like their arm had grown to a desired size made of steel, similar to akimichi jutsu but through steel creations. This maximum size of this is to reach up to mid range (15m) and be to scale in all other aspects. The user can choose to use this on a single body part or multiple, like both his legs ect, or one arm and one leg or just his chest. The user will need to describe this when using this jutsu and must follow logic. Though the size is increased the user is able to manipulate this as though it was still his own arm due to his chakra being in the construct surrounding his body part. This also acts a an armor of sorts being a solid form of A rank steel surrounding the user.

Note: Useable 4 times
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11)
Type: Supplementary/Attack/Defence
Rank: A
Range: (on users back, can be controlled at all ranges)
Chakra Cost: 30 (to summon then 5 per turn)
Damage Points: 60
Description: The user will perform 1 handseal slamming their hands on the ground performing a summoning jutsu to summon a gourd of steel onto the users back. This is a gourd of steel like Gaara's sand gourd on his back but it's made up of and filled with steel Razor blades the user has created. This steel gourd is full of a steel razor blades which the user carries around with them all the time and is constantly infused with the users chakra. Being infused with the users steel chakra the user has a fast control over these blades with a few unique abilities. The first ability is to control these blades with simple hand motions much like gaara's sand sending them forwards int streams and waves. When ever they are released from the gourd they are rotating to increase their cutting damage. The second ability of the steel blades is the users ultimate defense where the blades shoot out around the user to create a barrier in the shape of a dragons head around the user with layered blades that look much like dragon scales when they stack for defense. This orb will form an A rank defense in an Dragons head 1m around the user. The third and final ability of the gourd is replenishment. The user will perform one handseal releasing 30 chakra into the gourd causing the blades to split and multiply to replenish the stock of the blades, though this can only be done if they are not all destroyed. Much like gaara's sand, this steel gourd of blades can be used for attacks or defence that require a steel source by the user at any time. Due to this steel already being infused with the users chakra then can control and manipulate it almost instantly to suit their needs (still relies on the users reactions and the movements are the same as a shot arrow). The steel blades are linked to the user and will come to there defence, as it is infused with the users chakra.

Note: The defensive ability can only be used once ever 2 turns and only used 5 times per battle. This takes up one of the users three moves per turn and is A rank. It can be used partially like just the front of the user or the side of the dragons head, or in a full head of a steel dragon 1m around the user.
Note: Replenishing the blades takes 1 hand seal, counts as a jutsu, can be done 3 times, costs 30 chakra and only works if there is the gourd itself left.
Note: -5 chakra for each turn the user has this on the field
Note: The user can control the blades in the gourd with hand gestures, this is A rank, counts as one of the users three jutsu per turn, and the user can only use fire/earth/steel elements while doing this.
Note: This lasts until destroyed or until the user de-summons it.
Note: While this is on the field it counts as one of the users three moves per turn

Dragon head shield:
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3.Starboy
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12)
Type: Supplementary
Rank: B-Rank
Range: Short-long
Chakra: 20
Damage: 40
Description: While their body is turned to steel, the user will break down into thousands of razor blades of steel and swoop across the field in a fluid motion at the speed of a shot arrow. Anything they pass through will be shredded by the blades (within rank reason) and they can reform at any time. While in this form they are vulnerable to lightning. The user acts like a fluid in these shards being able to bend their shape and form and have great manouverbility to be able to avoid attacks while travelling much like how Gaara can when he turns to sand
Note: must be turned to steel
Note: can only be used six times per battle
Note: Last 2 turns max, to change direction to avoid a jutsu counts as move per turn.
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3.Starboy
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13)
Type: Supplimentary
Rank: A-Rank
Range: Short-long
Chakra: 30
Damage: 60
Description: This jutsu was specifically designed to be used with steel jutsu, using one of the elements that is used to make up steel, Fire, the user will perform this technique. The user will use this in the same timeframe as they use another steel jutsu or if they choose then can use it once they have made it. Using fire release they will create a core of compressed fire at center all through the steel jutsu. So if the user makes a pillar of steel, all through the center of the pillar will be compressed fire. This doesn't heat the exterior of steel as it's compressed for one purpose. The main purpose of this jutsu has two effects. Firstly when the structure is destroyed, the fire will explode outwards shattering the rest of the steel from the inside creating a blast of fire 5m around the initial steel jutsu while releasing the shards of steel from the original steel jutsu all around. The blast of fire is A rank and the steel shards are one rank weaker than the original jutsu. So if this was used with greater steel release (A rank), the blast of fire would be A rank and the steel shards shout out would be B rank. The user can also detonate this at will releasing the explosion by just clenching their hand causing the steel to contract triggering the fire explosion. If the user is caught within the blast it will effect him the same way. It can only be used on steel jutsu the user has created or has taken control of.

Note: Useable 4 times
Note: Only fire earth and steel jutsu in the same turn.
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3.Starboy
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14)
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gajeel to mimic the power of his dragon parent, the steel dragon Metallicanna when he stomps his foot. Gajeel will gather huge amount of steel chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a green/blue light of chakra around Gajeel as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of a dragons foot 1ft deep like his father had stopped there releasing the full force of this jutsu.

This steel chakra will surge through the ground and shoot up in a hurricane of steel blades, hundreds of thousands of them erupt from the desired location breaking the earth above as they blast up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.


Note: Useable twice per battle
Note: Only Fire, earth, steel elemental jutsu in this turn and the next
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15)
Type: Supplementary/Attack/Defence
Rank: S
Range: Short -long
Chakra Cost: 40
Damage points: 80
Description: This is a jutsu created by Gaara to mimic the power of the shikaku without his help. Gaara will gather huge amount of chakra into one of his arms or leg and in a huge surge of chakra through his body will either stomp down or punch down to the ground. Due to the mass of chakra being released it will give of a orange light of chakra around Gaara as he does it (cosmetic effect). The force of the strike will charka the earth below the use leaving a giant foot print in the shape of the shikaku's foot 1ft deep like the shikaku had stomped there releasing the full force of this jutsu.

This sand chakra will surge through the ground and shoot up in a hurricane of sand, hundreds of thousands of grains of sand moving at intense speeds, enough to cut flesh erupt from the desired location breaking up the earth above as the sand blasts up towards the heaven spinning with extreme force and sharpness to give it's name. The diameter of this can be up to mid range and if the user is caught within it he will suffer the same damage as everyone else if not defended.

Note: Useable twice
Note: Only wind, earth, sand elemental jutsu in this turn and the next
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16)

Rank: A
Type: Attack
Range:Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user will release from their hands a missile of steel. It's about 1 diameter fired at high high speeds at it's chosen target. Though as stated there is more to it than that. This missile locks onto the chakra signature of what it was fired at, be it an opponent, a summon, or just a structure itself like the earth golem jutsu. The second part of this jutsu, is with the user closing their fist, the missile will explode outwards in short range around it into steel razor blades not much bigger than sand, that almost looks like a puff of dust/smoke. Due to the sudden burst it has a pushing force going outwards with the blades, much like when a grenade goes off and the shrapnel goes all around and there is the pushing force, though without the fire. No burns, just impaling.

Note: Useable once every two turns
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17)
Rank: A
Type:Supplementary
Range:Short-mid
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hand down on the ground, or their sword, staff, hammer, ect, releasing their chakra all around. This chakra ripples through the earth to mid range around the user like a pebble hitting the water. It creates a 1cm layer of steel 3cm under the earths skin. Creating an almost membrane of steel under the earths skin, unknown the normal ninja, thought doujutsu, sensors ect would know it's their. The name comes from the titan, Atlas whose punishment in mythology was to forever hold up the world. This layer of steel is to have a holding in the ground for the user, which would remain in place as a platform, even if the opponent tried to lower the earth, or drop the ground, giving the user a steady standing. Though if a stronger jutsu was used, it would render the steel useless. Now this steel layer has two additional uses.

First of all the user will have his chakra flowing through the steel like a pressure sensing on the steel, feeling what causes pressure on it at different locations. For example, an opponent running across it. With this the user can do one of two things. The first is to cause the steel to shoot up on the spot of pressure, protruding a sword like spike 1ft above the ground at the point of pressure in reaction. So if it was a foot, i would impale the foot.

The second is instead of spike the user can have the steel take a volcano like effect, errupting outwards and upwards, creating an upwards pushing force. This force would push up on the point of pressure, so if it was a foot stood on it would would release a mini burst under the foot lifting the target into the air. This wouldn't damage them, it would just throw them of and distract them, a explosion type effect of pushing, without a damaging explosion.

The user must state which effect will be lying within the layer when he makes the jutsu, it can only be the use of spikes, or the upwards thrust. This lasts for that use of the jutsu only and they can switch which variation they use. While this layer is in place it can be hard for an opponent to use earth in the ground, but due to it's thin layer, it will only stop B rank and below earth from that area, dpending on how the jutsu works. A ranks would push through this steel, or like a swamp would cause the steel to sink if the same size.

Note: Useable three times lasting 4 turns. Two turns between uses.
Note: Each effect can be used once per turn and only one can be used at a time, counting as a move per turn and consuming 20 chakra points
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18)
Rank: A
Type:Supplementary
Range:Short-long
Chakra Cost: 30
Damage Points: 60
Description: This technique is one of two parts, it doesn't control both elements at the same time, it's two step jutsu, much like when Darui uses lightning after releasing water to create a combination. The user will hold out their hand to a location using the basic principles of steel release to create hundreds of little shards of steel on the surface of that area (short range diameter). Though this would just look like glitter, the steel is like the shrapnel released when in reality you cut through steel, hence you wearing protective clothing. The use will then swing their hand up using basic wind release to cause and updraft of wind focussed under those shards causing them to rise up in a gust of wind, much like when wind is used with dust, cuasing and upwards pushing force with all the cutting power of the steel shards. This upward thrust of wind can be straight up or at an angle to push them short range in a desired direction. Using basic powers of the two creates unique combination almost like a burst of steel/wind through hand gestures. There isn't really a time lapse between the two parts of the jutsu, it happens in the timeframe of a single technique.

Note: Useable thrice per battle
Note: Counts as two of the user's three moves per turn
Note: One turn between uses
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19)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: The user will release a surge of chakra through his body releasing it outwards releasing a blast of steel chakra all around his body to short range in the form of 1000's of tiny steel razor blades with next to no gaps around each one, shooting out at the speed of an shot arrow, they then hold their place in the dome shape for one turn and drop to the ground around the user, which can they be used as a source of steel for future use.

Note: Useable 4 times
Note: Two turns between uses
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20)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This i one of the more complex applications of steel release based on the impervious armor. With which you turn your body to steel. In this more advanced application, not only do you become steel but you use it in combination with shape manipulation to create a steel transformation jutsu as such. In doing this you will activate this technique turning your body to steel but reshaping it to become the animal of your choice, as is the tradition with druid, which gives this jutsu it's name. In becoming these animals you would take on their traits as such, for example, if you were to transform into a steel bird, through chakra control you'd be able to fly. If you were to transform into a cheetah you would be able to run on all 4 legs with perfect balance. If you were to take on the form of a snake you would be able to slide along the ground like a snake. You would move at the speed of a normal animal and take on it's size depending on the animal. With this application, the user can't turn into mythical creatures. The user would have A rank steel defense and be able to use earth fire and steel jutsu while this is active, though this would make them more vulnerable to lightning. It can be done in an instant quickly reshaping to adapt to the situation. A drawback is, the user wouldn't be able to use handseals if he became something like a snake. But if he became a monkey, he would be able to do so with his hands. The transformation lasts for up to 3 turns or until canceled and can be used 3 times per match.
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21)
Rank: A
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more basic applications of steel release. The uses will release their chakra into the ground peforming one handseal create a large volume of steel blades 1inch in diameter. The do this as they use chakra control to apply the same application as wind release to make the blades spin rapidly forming a large tornado of rotating razor blades. The user can control the direction of these tornadoes with hand gestures or just release them in a chosen direction or area which they will then maintain themselves for one turn. They can make up to 4 tornadoes but the power will be divided by them (1=A, 2=B, 4=C). The width of these are up to 10m if one tornado is made, if two the size is divided by two so each will be 5 meters, and if divided into 4, they will be 2.5 meters each. This can also easily be made by breaking down current steel release jutsu the user has made or are void of chakra and break them down into the blades to for the tornado.
Note: Usable 4 times
Note: Changing their direction counts as a move per turn

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22)
Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the more tricky jutsu created by Gajeel, inspired by the ninji Gildarts. The user will make a handseal, as they release their steel chakra into a solid or liquid. This can be a regular structure like a tree or the ground, or an incoming jutsu (A rank and below, following strengths and weaknesses). As they do this they will create a thin layer or steel in the shape of hollow cubes throughout the entire solid. To make it around a liquid, steel will shoot out of the ground below it and encase it as a whole. From here the steel will section off the water into cubes to break down. The binding of the water is rather fast, almost forming a square water tank that then sections off the water into cubes forming a rubix cube like structure. The steel will form inside the chosen solid target (earth/steel jutsu) slicing through it to make the cubes. For this reason it can't be used on elements that steel is weak to and due to the complexity of it, making it A rank. The user will grow all these cubes at the same time at the same speed as normal steel release jutsu and from there be able to control them. While the cubes form the target will remain where it is if stationary or continue on it's current trajectory. Once the cubes have formed the user will use their chakra control and can then break apart the construct of steel like lego blocks. All these cubes are 30cm in diameter. While controlling these cubes the user can't use any other jutsu but can then control them for up to three turns. The combined strength of all the cubes are A rank so each indevidual cube is E rank at best, depending on the size of course. Due to steel being strong to earth and water this will work on A ranks and below
Note: Useable 4 times
Note: No other jutsu while this is being used
Note: the cubes can be controlled for up to 3 turns.
Note: The direction and control of them is controlled with hand gestures.
Note: When the user stops controlling the cubes they will just fall to the floor.

1.
2.
3.Starboy
4.
5.
6.

22)
Rank: A
Type: Attack/Defense
Range:Short-long
Chakra Cost: 30
Damage Points: N/a
Description: This is quite a unique version of steel release using precise chakra control to execute it. The user will release their chakra into steel they control and change it's density. Unlike other jutsu this doesn't apply heat to do so, but instead an extreme chakra control while thinking of the flow of water release. It will almost look like mercury which is in it's liquid form and through this jutsu the user will control the steel. They will control it using hand gestures pushing the steel around in a fluid like motion, yet it will still be solid, just controlled like it's a fluid. This makes it easier to trap people, but at the same time this has another use.
Note: Useable 4 times, last 3 turns per use but only works on existing steel the user has made or is devoid of chakra.
Note: Changing the shape, direction and other control of a steel construct takes up another jutsu of the users per turn after the initial use of this.
Note: This does not effect the strengths and weaknesses of steel, it's just advanced shape manipulation.
1.
2.
3.Starboy
4.
5.
6.

23)
Rank: S
Type: Attack/Defense
Range:Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: This is a more advanced version of (Koton: kigokoro no Metallicana) - Steel release: temperament of Metallicanna. Within the basic form the user will create a mass of steel around part of their body to make it look like it's grown in size similar to the Akimichi clan abilities. With this technique the user takes that to the next level and creates a gigantic titan size version of themselves out of steel. This will be done in one of two ways. They will either release their chakra through their body in an outwards surge of steel, making it seem like their body is expanding and growing in size rapidly with the real them at the center using chakra to control this huge titan version of themself standing 50m tall with a reach up to long range. The other way to do this is the user will slam their hands on the ground releasing the surge of chakra below them causing the Titan of steel to rapidly grown out of the ground below them with them on top. The Titan will look exactly like the user and move at their current speed. This works by them using their mind and chakra to contol the titan as though they were controlling their body. With this jutsu the user can use the Steel titan as though it were his own body, so steel jutsu that required the users body would now use the titan itself. Each strike the Titan does is S rank in power and counts as one of the users three moves per turn. While this is active the user can only use steel, earth and fire elements due to the size and control it takes. If the user would need to slam his hands on the ground for an earth jutsu while within the titan, the titan would do this motion for them using it as the medium. The user must remain in contact with the titan and while active takes up one of the users three moves per turn. The user is able to see through the eyes of the titan in the same way gaara is able to use his third eye jutsu, the users vision is linked with that of the titan as he wont need his own eyes while inside this.

Note: Useable 2 times per battle, lasts 4 turns per use and must wait two turns between using it again
Note: Can release control of the titan at any time and when this happens or the 4 turns are up the titan will remain in it's position for the rest of the match.
Note: No jutsu A rank or above in turn after this ends and the turn that it's used.
1.
2.
3.Starboy
4.
5.
6.

24)
Rank: A
Type: Attack/defense/sup
Range: Short (bandages can reach mid)
Chakra cost: 30
Damage: 60 (+1 rank to tai jutsu, or 60 if used to strike/bind)
Description: The user will release their chakra throughout their body In surge using their steel release to create steel bandages that cover their entire body to look like a metal mummy. These will move with the users body so as to not restrict their movements due to their chakra control over the steel. A unique properties of these bandages made of steel is they all link up like a coil of wire that winds around the user and the two ends come out on the bottom of their feet. Due to this when the user is hit with unfocused lightning A rank and below the lightning will be a carried as a current down through the bandages and be discharged into the ground. Anything focussed like chidori spear will cut through the user with it's normal strengths/weaknesses to steel. The user at the cost of a move can also release more bandages from their Body to strike and bind targets which will flow fluidly due to precise chakra control, being able to reach up to mid range from the user. While using this ability though the user can only use steel release and elements that make up steel. The final property of these bandages is one that greatly aids steel users. If the user were you be cut or lose a limb while their body is turned to steel (for example with the impervious armor) they can use the bandages to grow and wrap around that location and form a new limb, so when they turn back to normal they wont have lost that arm. This is not a healing ability, it acts in a similar way to the hozuki clans ability where water would replace the injury they take in their water form.

Note: Useable 3 times, lasts 4 turns per use, and two turns between uses. While making use of the bandages, the use can only use steel release jutsu and jutsu that make up steel (fire & earth)
Note: reforming a limb and attacking with the bandages costs a move and counts as A rank and can each be used once per turn. Each will cost the user an addition 10 chakra. Aside from this the bandages are just a unique form of armor for a steel user making them look like a steel mummy.
Note: Due to the extra hard layer of steel over their body, the user would gain +1 rank to their taijutsu strikes up to A rank, S ranks and above gain +10 damage

1.
2.
3.Starboy
4.
5.
6.

25)
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: This is one of steel release's strongest attacks, the user will start by either performing a single hand seal, slamming their hands on the ground or striking the ground with their weapon to initiated the jutsu. From here a large portal like the sticky mud drop technique will open up in the sky and a large meteor glowing red will come crashing down into the target location causing destruction and devastation on impact. The projectile is actually made of steel that is super heated to the point of glowing red in parts. Fire being one of the elements means this doesn't require y/y to maintain. Though what sets aside this from other techniques, is the meteor will unfold, into what can only be described as demon giant glowing red. The sheer size of this demon would be the same size as the earth release rock golum jutsu. Though this is made of steel making it much harder and the heat radiating from it is what gives it its true power. Due to the sheer size and skill to maintain this demon, the user will remain in the position they were in when they cast it, so if they clapped their hands together, they would have to hold their hands together, if they stabbed their sword into the ground they would remain with holding their sword in the ground to maintain control. The initial crash of the meteor would release a shockwave up to mid range around the impact point knocking all away. From here, when the demon goes to strike each of it's strikes would be S rank in power, with destructive impact and surging heat. The user can use this demon as a source of steel release techniques but they will retain their own rank just be a hotter steel. If the user moves from their position the demon will become a statue and cool down within two turns. While controlling this demon the user can perform jutsu using elements that make up steel release but don't require movement such as full body surges etc.

Note: Useable Once
Note: Once the jutsu ends the exhaustion of controlling it will wash over the user as it seems like they were holding their breath trying to catch it again. Due to this they will lose two ranks to their base speed for two turns.
Note: Lasts up to 3 turns. Each strike counts as a move per turn, controlling the titan takes up a move per turn leaving only on jutsu for the user to defend themselves even though they wont be a move.
Note: No jutsu above A rank for two turns after this has ended
1)
2)
3) Starboy

26)
Type:Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: This is one of the more simple applications of steel release, creating a shape and controlling it through your chakra. The user will make a rising gesture with their hand or weapon releasing their chakra into the ground, as they do a steel pegasus will rise from their chosen location the size of a smaller horse, made of dark steel with paper thin steel wings. The user will controll it's movements with his chakra and while controlling the pegasus the user will only be able to use steel jutsu and elements made up of steel. Due to the hollow nature of the beast and the light wings, the user can use their chakra control to cause the wings to flap so the beast can fly. This technique was intended for the user to ride, holding on with their chakra much like the tree climbing technique allowing them to move faster due to it running on 4 legs. The user can change the direction at which the pegasus is moving by spending one of their moves per turn.

Note: Useable 3 times lasting 4 turns
Note: Only steel element and elements that make up steel can be used while being controlled.
Note: Only one can be made on the field at any given time.

1.
2.
3.Starboy
4.
5.
6.

27)

Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: This is a simple technique which can be applied when forming a steel release technique or once it has already been made. It will happen within the same time frame of the creation of the technique is used to begin with. This applies a skill seen through out history that many blacksmiths have used, in that to make a blade stronger, they will fold the steel to reforge, keeping the blade extremely sharp while increasing it's density, such as in sushi knives. This applied in RP terms is that the steel in a technique releases more steel within itself but folds and compresses into itself. This means that the steel is harder without losing it's shape/shapness/form, and in doing so makes the technique +1 rank stronger up to S rank, where as S rank and above will gain +10 damage. For example, if the user used the S rank steel release technique to create a sword, they would infuse more chakra into it using this technique, applying more steel and controling it with fire chakra to create the folded steel effect, making the sword stronger, giving the sword +10 damage.

Note: Only useable 4 times, can only be used on a technique once and can only be used once per turn.
1.
2.
3.Starboy
4.
5.
6.

28)
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This is a technique that can be used in two ways. It can be used on existing steel techniques or being releasing from the ground. What this does is, the user will release their chakra into existing steel they control or one devoid of chakra (old steel jutsu they have perviously made or another shinbobi, this doesn't include weapons and such shinobi might carry) , and in doing so will take control of the steel and cause it to break down into Hundreds of tiny blades that look like small dragon scales (1inch diameter) of steel near on instantly like the shattering of glass and from their control the blades through their hand gestures or through their weapon, these blades are extremely sharp.. These blades will move in a large swamp or smaller swarms depending on how the user wishes to control them using them to strike what they want. If they chose to use it from the ground they will form the blades of steel in the ground and then cause them to shoot up from within the ground in a huge swarm to attack which they wish. As long as the user controls these blades they will only be able to use steel and elements that make up steel and it will take up one of their three moves per turn. Not only this but the technique will always be A rank, even if they use this to break down one of their S rank techniques.

Note: Usable once every two turns, being able to control the blades for up to 3 turns.
Note: Using this from the ground would require a handseal to form.
Note: No jutsu above S rank while active
1.
2.
3.Starboy
4.
5.
6.

29)
Type: Offensive/Supplementary
Rank: A
Range: Short - mid
Chakra: 30
Damage: 60
Description: This is a unique steel cj that brings out the users true potential in close combat. It's based off several skills that combine to make a unique mode of sorts. It's based on the principle that metals can be coated in an element and remain coated until their duration runs out, this will apply to the users steel body. The user a secondary layer of "armor" that acts as a wind current around your body carrying shrapnel of steel that detaches from your Steel Body, and adds shredding damage to anything that steps too close to you.The user, while having turned their body to steel, will release a full surge of wind chakra through their body and down towards their feet. In doing so they will release currents of wind that push out from under their feet and go up around them towards their head. For example if an opponent were to try and punch the user while this is active, their arm would be pushed up off target and shredded by all the blades. This will flow around the users entire body including their arms as they move around. A unique ability of this mode, is one that enhances the users tai combat and range, although the mode is short range, through movements the user can release pulses of the wind/steel in a direction of their choice, for example via punching in a certain direction. This can reach a maximum of mid range and will count as one of the users three moves per turn and be A rank in power. This wind current remains around the user, it will remain in 1ft around the user wrapped around them constantly.

Note: Useable 3 times, lasting up to 4 turns, with two turns between uses.
Note: De to steel being released from the user while active the user is only able to use steel release and elements that make up steel
1.
2.
3.Starboy
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30)
Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.
1.
2. Panthalassa
3.
4.
5.Starboy
6.

31)
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where the user bursts into a burst of dark green smoke, appearing in front of the target, with their hand on the targets chest, their eyes glowing green flowing like smoke, then in the next instant they would burst into a puff of green smoke once more that smells like death itself, surging around the target like green smoking flames engulfing them, but suddenly they can't move, as they try they will feel a force binding them, though it's not the smoke, then they will hear the users voice in their head. Through this the user can say what they wish within the illusion and the target will hear it in their head, like the user is within their body. This is to give the illusion that the user has taken over the target's body. What's different about this illusion is the constant smell of death and rotting from the moment the user appears in front of the target. From here, although unable to move the target will feel as though their energy is fading away, like the possession is draining their life, if they look at their body they will see their own bod rotting. One thing they will hear the user say is "It seems your body is too weak to hold my essence" to give the full effect to the illusion. Their body would throb, but they wont be able to move it as they feel a force tugging at them on the inside. They will see their hands held up to their eyes, but it wont be their doing, they will feel a force forcing their hands up. Their hands rotting while they are still alive at a rapid pace. In reality, the user will still be where they were before, and the target stood where they were at the time, just motionless in the same position when the illusion was cast.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind 1 target
1. Gutsy Jiraiya
2. Raiden
3.
4.Starboy
5.
6.

32)
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).

1. Gutsy Jiraiya
2. Raiden
3.
4.Starboy
5.
6.
33)
Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn )
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
1. Gutsy Jiraiya
2. Raiden
3.
4.
5.Starboy
6.

34)
Type: Supplementary
Rank: A-Rank
Range:Short - long
Chakra: 30
Damage:60
Description: A simple fuuinjutsu formula that is applied to a form of metal. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire or lightning. Though, instead of containing this element within the seal, instead in coverts the element and redistributes it through the metallic object, channeling it around it. For example, if this seal were applied to a sword, the user could activate the seal to draw in the lightning and have it then converted and redistributed around the sword, using the seal as a method of reshaping the technique and applying it as a coating around the sword. Like the cannon B rank seal, this can absorb up to S rank energy based elements, and reform them to coat the object the seal is applied to. This will only work on wind, lightning and fire based elements, and advanced variants such as typhoon or black lightning. This is possible much like how jiraiya was able to use the seal to absorb amaterasu, and advanced variant of fire. The limit to this is, that the seal can only coat the item it's placed on and not be manipulated further. It will coat the item for 1 turn. The formula can be applied to part of an object so as to not hurt the user when the coating is applied, for example, only applied to the blade of a sword, so the user can hold the handle without hurting themselves.

Note: Useable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and redistributed coating the item within mere moments, last until the end of the users next turn.
Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.
Note: Once activated must wait 1 turn before activating again. No fuuinjutsu above A rank in the following turn.
1) Starboy

CW -
Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being as thin and light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the staff will shine to alert the wielder. Not only this, but the staff will grow warm also.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than hand seals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar. This would include if the user needed to slam his hand on the ground or stomp the ground, instead he would touch the ground with the staff.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.

1.Gutsy
2.
3. Starboy






My custom Tech



1)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 10-40 chakra per use )
Damage: N/A
Description: This is a unique generator fitted to the users chest the size of a small golf ball. From this, several wires are wrapped around the users body, two going over his shoulders joining at his back, one down each of his arms and one down each of they legs, attached to their body. This generator was specifically designed as a method to draw in, absorb, and store lightning to use it as a source for a later use. In a similar method to the absorption arm, but on a weaker scale, the user will activate the device in an instant as a lightning technique is released towards them. As it is, this lightning will be drawn into the wires and channeled through into the generator on the users chest that will glow blue. This generator has a maximum capacity of storing S rank lightning or jutsu that equilateral to S rank lightning (A rank + A rank). Once stored the user can then activate the generator, releasing the lightning from it, releasing the lightning through the wires with his chakra control to use it as his own weapon now. It can be channeled around their entire body through the wires for a quick defense or to a specific point like one of their legs, to be released with a kick or stomp, or even be released to add to another jutsu such as a water jutsu. To release the lightning it will cost 10 chakra points and count as one of the users 3 moves per turn, releasing the power that had previously been absorbed.

Note: Can only absorb once per turn, storing up to a maximum of S rank power. It costs a move per turn to absorb a technique using the same amount of chakra to absorb as the jutsu it's absorbing.
Note: Releasing the lightning costs of the users 3 moves per turn and holds the same power that had previously been absorbed.
Note: If the generator is damaged, it will release the lightning in an uncontrolled burst around it, shocking all within short range, equal to the rank of the lightning that had been previously absorbed.

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Steel Jutsu

C - Rank

(Kōton: Suchīrushīrudo) - Steel Release: Steel Shield
Type: Defensive/Supplementary
Rank: C-Rank
Range: Short range
Chakra: 15 Chakra
Damage: N/A
Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques
note: the shield remains on field till it is destroyed or the user cancels the jutsu
note: can be used 4 times per battle and requires 1 turn cool down between each usage time
note: only Pain... can teach this jutsu

B-Rank

(Kōton: Harinezumi) - Steel Release: Hedgehog
Type: Offensive
Rank: B-Rank
Range: Short-Mid Range
Chakra: 20 Chakra (+5 for shooting the needles and aiming them)
Damage: 40 Damage
Description: The user will first do one handseal (Bird) and then, by using the Kōton chakra the user will make a lot of steel needles to emerge from his body according to his/her requirements. the user can shoot the needles from his body and guide them towards the target by using chakra making evading from the needles very hard. the needles are 7 centimeters long and they're very hard and able to penetrate through a steel shield of 3 centimeters thickness
note: only Pain... can teach it


(Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string
Type: Offensive/Supplementary
Rank: B-Rank
Range: Short-Mid range
Chakra: 20 Chakra
Damage: 40 Damage
Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all.
note: can be used 6 times per battle with only 1 turn cool down between each usage
note: can only be taught by FeeLPaiN


(Kōton: Ya no ame) - Steel Release: Rain of Arrows
Type: Offensive
Rank: B-Rank
Range: Short-Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will release very fine particles of steel in the air that can be seen by naked eyes as dust particles and by using steel chakra the steel dust will be carried into midair and condensed into arrows made of steel. After making the arrows the user will shoot use his chakra to shoot the arrows at the desired target. the user can make up to 30 arrows with each usage time but the user can only focus on using 10 arrows in the same instant but he can use all 30 in the same turn. an arrow is 20cm tall and able to penetrate hard elements up to C-Rank. if the turn ends before using all 30 arrows then the usage time is over.
note: can be used 5 times per battle
note: the user must wait 1 turn after each usage time to use the jutsu again
note: only FeeLPaiN can teach this jutsu


(Kōton: Hebikēburu) - Steel Release: Snake Cable
Type: Offensive
Rank: B-Rank
Range:Short Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning.

note: the user can use two whips at maximum at the same time.
note: only FeelPain can teach this jutsu


(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.

Note: Can only be used five times per battle

A-Rank

(Koton: Sasorifukku - Koko ni norikoeru) – Steel Release: Scorpion Hook - Get Over Here!!
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: A technique much like the Steel Release: Shackles technique, but performed with the use of hooks. With this technique the user will perform a single handseal and spring up to five kunai-like spikes tacked to chains from their body, the earth or an existing source of Black Steel. Once they dig into something, the spikes will open up, working much like a grappling hook at the end of a black steel chain.
-If used from an existing source of black steel, the amount of hooks will depend on the size of the source. If created from something the size of a kunai, only a single hook will be possible... If used from a wall of steel, the five hooks will be allowed.-
-Hooks sourced from the user's body will automatically break their own contact with the user when making contact with lightning as not to channel it into the user.-
- Source must be within mid-range of the user, and chains from them will stretch only to short-range.-
-If sent from the body, chains can be disconnected at will.-
- Can only be used four times



(Katon: Pisuton no Jutsu) Steel Release: Piston Technique
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.
Notes:
- While the piston is active, the user is unable to perform any handseals.
- Can only be used twice per-match.
- Must wait three turns before you use it again.
- Can only be worn for two turns due to how heavy the piston is.
- Can only be taught by Nathan.




(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred
Type: Offensive
Rank: A
Range: Mid-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.

Note: Can only be used four times per battle and every 2 turns


(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

[Kōton: Uni ​​ no ikari] Steel Release: Wrath of an Urchin
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a omnidirectional assault that will send a barrage of senbon like spikes that are sharp enough to penetrate through objects in its way due to its density and momentum. Due to its steel nature, the spikes are strong enough to penetrate through targets/objects of greater density such as earth constructs of A rank or lower.
Note: Usable only 4 times in battle.

S-Rank

(Koton: Ato Waikyoku Honomeku) – Steel Release: A Torturous Glimmer
Rank: S
Type: Offensive/Supplementary
Range: N/A
Chakra cost: 40 upon activation (+1/2 chakra of every Steel Jutsu thereafter)
Damage points: N/A
Description: This technique is a passive ability that can be activated by users of Steel Release with a string of three handseals, once activated it will give every steel jutsu that the user creates an outer layer made up of thousands of outward facing threads of razor wire, making even an flat wall of steel sharp to touch. This ability comes at the added cost of ten chakra per Steel Release technique used.
- Techniques can be created without this effect, but that must be stated.
- Once activated, this effect will cover four steel techniques, after which it will require re-activation.-
- Activation counts as one of the user's three moves that turn.
-1/2 Chakra cost is applied on top of the chakra of the technique used. Etc, A rank techniques will now cost 30 + 15 = 45-
-Can be applied to Steel Techniques up to S-Rank
- Can only be activated twice per match


(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent
Type: Offensive, Defensive, Supplementary
Rank: S-Rank
Range: Short (on self)
Chakra: 40 Chakra
Damage: 80 Damage (+10 Damage to Taijutsu based on punches and/or kicks)
Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.

The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.

The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum.

The Arms: if the arms are coated the user will be able to deal extra damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.

The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double and it will also enable the user to deal extra damage to taijutsu techniques based on kicks. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.
note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.
note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.
note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach
note: the user must have learned (Kōton: Doragon Kourin) jutsu first
note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.
note: this jutsu can be used twice times per battle.
note: the coating lasts for maximum of two turns.
note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.
note: while coating the arms, the user can only use steel and earth based jutsus.
note: only FeelPain can teach this jutsu


[Kōton: Hepaisutosu no te] Steel Release: Hands of Hephaestus
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After performing the hand seals Tiger → Horse → Bird, the user will form two large steel hands that burst forth from the earth. The hands are extremely useful for offensive or defensive measures. These hands are large enough to protect the user 360 degrees around them and they are extremely hard and can crush bones with one strike. The hands can extend up to mid range and can mimic the user's actual hand movements such as grabbing or punching. Due to the chakra within them, they can perform either the Steel Release or Greater Steel Release Technique.
Notes:
♦ While controlling the hands, the user can't perform any other techniques other than the Steel Release and Greater Steel Release Techniques which must be performed through the steel hands.
♦ Usable three times only
♦ The hands are useless after 3 turns


(Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core
Type: Offensive/Supplementary
Rank: S-Rank
Range: Short-Range
Chakra: 40 Chakra
Damage: 80 Damage
Description: Being already in midair, the user will perform Bird → Snake handseals and create a big sword made of steel. Although the sword is already heavy since it's made of steel and its size is very big, the user will use the (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique to increase its weight drastically. Due to the sword's weight, the user will get pulled downward swiftly due to the effect of gravity and as the sword hits the ground it will cause a tremor (which effect up to mid range around around the user) due to the impact, strong enough to make big summoning of Gamabunta's size lose their balance and fall down, and will make a big cloud of dust and sand to cover the whole field. The impact of the sword is strong enough to destroy any S-Rank or weaker steel structure, very strong S-Rank or weaker Earth structure, A-Rank or weaker structures made of solid elements harder than steel. The sword is destroyed upon impact with the ground or a structure of rank equal to it, elemental weaknesses and strengths are applied.
note: can be used 2 times per battle.
note: the user must be in midair and fall from at least 5 meters high to cause the tremor.
note: only Beifong can teach this jutsu.


(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

Forbidden Rank

(Kōton: Doragon Kourin) Steel Release: Dragon Advent
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Mid
Chakra: 50
Damage: 90 (-40 to the user)
Description:
The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.
Notes:
- The storm of projectiles counts as 1 of the 3 moves.
- The chakra aura negates the weight for two turns.
- Can only rebuild itself once, per use.
- Can only be used once per battle.
- No steel related jutsu's for four turns after the use of this.
- The user will be completely drained, can only use B-rank and below techniques.
- Taijutsu up to S-rank are made renderless.
- A-rank fire jutsu will be able to give major damage to the user of this.
- Can only be taught by Nathan



Type: Defense
Rank: Forbidden
Range: Short
Chakra: 100
Damage: N/A
Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.
*Note: Lasts for one turn
*Note: Can only be used Once per battle.
*Note: No steel technique can be used in the same turn.
*Note: Only B-rank and below steel techniques can be used for the next three turns


Ice Release

#4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage.

►Can only be used Once per battle.
►No A rank or above ice techniques the following turn


#5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time
Learnt here:

Sand Release

Weapon:

Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40 [upon activation; -10 to maintain]
Damage Points: N/A
Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.

Wrath of Vulcan
This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.

Temperance of Poseidon
This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.

Pride of Zeus
This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.

Mercy of Hera
This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.

Greed of Boreas
This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.

Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.
Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.
Note: The user can infuse the Sand with only a single element at any given time.
Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.
Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.

My Sand Cj:


Sand Cj given to me:

Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Mid
Chakra Cost: 20 - 40
Damage Points: 40 - 80
Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.
Note: To explain the size per rank, a B Rank construct would be 4m in length and width, an A Ranked construct would be 8m in length and width whilst an S Ranked construct would be 12m in length and width.
Note: The S Rank version can only be used thrice per battle, with a 1 turn break between each use. Moreover, the user may not use above S Rank and above Sand techniques in the next turn if the S Rank version is used.
Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.
Note: Can only be taught by pop123 and used by Sand users.


Type: Supplementary
Rank: D-S
Range: Short - Long
Chakra Cost: 10 - 40
Damage Points: N/A
Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.
Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.
Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't effect water specilists such as tobirama
Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.
Note: Can only be taught by pop123 and used by Sand users.

Sojutsu
5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground [ ]
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.

-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.



6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud [ ]
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).

-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.

7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.

-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.


8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath [ ]
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

-Takes two turns to create a large water supply.
-Three times per battle.


9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze [ ]
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Thrice per battle
-Lasts 1 turn (or less, if the user removes a hand)


10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command [ ]
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match

11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution
Rank: B-S
Type: Attack
Range: Short
Chakra Cost: 20-40
Damage: 40-80
Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.

-Only up to two spears can be charged at one time.
-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).
-The chakra lasts for three turns.
-Thrice per battle (for A rank), Twice for (S rank).

12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection
Rank: A/S
Type: Defence
Range: Short/Mid/Long
Chakra Cost: 30/40
Damage: 60/80
Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.
-Only twice per battle for A rank (Once for S rank)
-Must be taught by Ragerok


13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.
-Twice per battle
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14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.
-Twice per battle
-No s ranked or higher fire jutsu next turn.
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15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:

V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]
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V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]
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-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]


16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.

-Thrice per battle


 
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Ninjutsu

C-rank

Show
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu.

Restrictions
– Can only be taught by Kryptiic
– Can only be used 4 times per fight.



Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.


(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.


Rank: S
Type: offence
Range: Short
Chakra cost: 40
Damage points: N/A
Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
Note: can only be taught by Zenryoku
Note: Can only be used twice per battle

Earth

C-rank
(Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: (-15 due to minor damage from technique)
Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.

B-rank
(Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
Rank: B
Type: Supplementart
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

A-rank
(Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+5 per turn active)
Damage points: N/A
Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.
Note: Activation lasts 3 turns and must wait another 1 turn before activation again.

S-rank
(Doton:Sakashima Ishi Shawa)Earth Style: Reverse Stone Shower
Rank: S
Type: Offensive
Range: Mid
Chakra Cost: 40
Damage: 80 (+15 if hit by the falling rocks)
Description: The user will make 2 hand seals and slam their hands to the ground channelling their Doton chakra into the ground and spreading it evenly all around the underneath of their opponent, the user will then make a further handseal and hundreds of sharp edged, torpedo shaped, pointed, chunks of rock will fly up from the ground underneath the opponent hitting the opponent with enough force to make deep lacerations and cuts in the opponents skin. The chunks of rocks that are saturated in the users doton chakra will then fall back to the ground due to earth's gravitational pull the speed at which the rocks fall can be increased slightly by the user making them fall faster. The rocks will hit the opponent as they fall and cause further damage.

Note: Can only be used twice per battle
Note: No other earth jutsu in the same turn
Note: No S ranks in the same turn

Lightning
C-rank
(Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
Note: Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.

B-rank
(Fuuton: Raiton Enerugī no Bunsan sa seru) Wind Style: Lightning Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge wind chakra from their body to make a wall wind chakra in front of them this will be an almost instant process, as lightning jutsu of B rank or below hits the wall of wind chakra the wind chakra will absorb the lightning this will happen because of winds elemental advantage over lightning energy from the jutsu and cancel it out, the wall will then disperse.




Type: Supplementary
Rank: B
Range: Long
Chakra: 20
Damage: -
Description: The user begins to channel a large amount of chakra across the palms of both their hands, enough to create currents that spread across each one. They follow up with a powerful clap, causing currents of lightning to spread out from the user in a circular radius, travelling only thro ugh the ground & covering up the entire field. As the current travels forward it creates a high pitch chirping noise, similar to those of Lightning jutsu. The purpose of this technique is to cover the sound of any Lightning jutsu performed after, by either side.. If the opponent is caught within short range of this jutsu they receive a shock, enough to force the opponent to flinch in reaction but due to the area coverage the lightning spreads thin & anything past short range causes no harm.
- Can only be used 3 times per battle.
- Last for 2 turns
- Only taught by Method


Type: Defensive | Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: A Lightning technique which requires the user to perform four handseals & channel chakra across their entire body. The Lightning, while stored within the body, releases harmless currents that race across it, signifying the amount of energy stored within. upon entering a short range distance of the user, the Lightning is released from the body & hurtles toward the opponent/technique in an erratic manner. It carries an explosive charge that on impact with it's target, creates a small electrical explosion that shocks the opponent while knocking them off their feet & back a few meters away from the user. Alternatively, the user can manipulate the Lightning to pierce rather than shock before it is released, enough to penetrate an opponent through & through. Regardless of which is chosen, it's potency depends on the amount of targets within the vicinity, as anymore than a single opponent or object within a short range distance causes the Lightning to break off & weaken in strength while making up by attacking more targets. A rank & above carry enough potency to paralyse or pierce through the opponent/object depending on the type of attack released, while everything below causes damage to a moderate scale. In regards to the former release, regardless of rank the Lightning is still capable of knocking opponents back. The unique aspect of this jutsu is that the Lightning also acts as an automated defence, able to release itself without the user's knowledge, making it a great technique against sneak attacks. If so required by the user, they are able to extend it's duration up to an additional two turns by expending 15 chakra each turn, however once the Lightning activates & is released from the body, this technique ends.
- Can be used 2 times with a one-turn cooldown.
- Only able to perform Lightning jutsu while active
- Taught by Method
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Type: Offensive
Rank: A
Range: Mid - Long
Chakra: 30
Damage: 60
Description: The user begins by performing three handseals & channelling their chakra toward either hand. By focusing their chakra the user creates a charge of Lightning that is released in the form of a large missile reaching up to two meters. On release it's main target is what the user desires & it acts as a homing missile on said target. However, the user is able to focus on the missile & passively control it's movements. The missile is able to cause a short range electrical explosion on contact which leaves everything within range paralysed alongside severe burns & damage to the opponent if in range. The technique's main potential is revealed when performing a single handeseal after the missile is released; the missile explodes into a countless number of mini missiles that cover an extremely large area & though the damage would be reduced by the number of missiles created, due to Lightning's property each missile would still carry the same piercing potential, enough to pierce flesh through & through. Just as the original the user is able to control the mini missiles general movement & can on will cause them to explode on command, though separated each single missile would only create a small explosion.
- Can be used three times
- Cannot be used consecutively
- Taught by Method



Type: Offensive
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by chanelling chakra into the ground beneath them, reaching up to a short range distance & roughly 15cm below the surface. They manipulate the chakra to form currents that break apart the earth & fill the gap by taking on the shape of a thick plate in the earth's place. The opponent, when stepping within a short range distance of the user, sets of a reaction from the plate as it brightly glows & releases a swarm of currents that spread through the ground & violently shock the opponent leaving them in a state of paralasis for a very brief moment. The opponent is left with minor burns & unable to manuever promptly for their next turn. Another application of this jutsu allows the user to manipulate the lightning & release it through their body as an offensive blast (in the form of a stream or projectile). The unique aspect of this is the body is used as a medium to draw the lightning from the ground & release it toward their target rather than creating it from their self, this however counts as a move when performing. While the plate is active, neither the opponent or user is able to performed A rank Earth jutsu or below, that would form underneath the user within the short range of them.
- The jutsu ends if the user moves outside of the plate
- Requires 10 chakra each turn to sustain
- Last a maximum of 2 turns
- Can be used 2 times


Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
-Usable twice


Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu.
- Not able to cancel Genjutsu
- Leaves targetted area numb for 1 turn


Type: Offensive
Rank: S
Range: Mid
Chakra: 40 (+20)
Damage: 80 (Must make contact with the opponent)
Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
- Can be used twice
- Unable to perform S Rank or above lightning the same turn
- Unable to perform A Rank or above lightning the next turn
- Taught by Method


Show
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.
- Can be used 2 times
- Only able to perform Lightning jutsu while active
- Must wait 3 turns after each use
- Taught by Method

Show
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra: 20 (-20 per turn)
Damage: N/A
Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty manoeuvring while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible.
- Can only be used on someone off the ground.
- Can't control the direction of the "tremors" or the movement of the target.
- The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it
- Can only be used three times.
- No Wind jutsu within the same turn.
- Taught by Method



Wind
A-rank
(Fuuton: kochou bure-do) Wind Style: Butterfly Blades
Type: Attack
Rank: A
Range:Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user will cup his/ her hands infront of their chest focusing wind chakra to the palms of their hands, they will then throw their hands up into the air releasing 5-10 wind manipulated butterflies. The user can then manipulate the wind butterflies around the battle field to wherever they want within range, the user can then snap their fingers at any time of their choosing and instantly manipulate the wind from its butterfly state to blades which then hurl towards the target(s) at extreme speeds from where ever the butterflies where last situated.

Note: when the butterflies are changed to blades they are almost impossible to see by an ordinary ninja due to they're small blades of wind.

Note: this jutsu takes a few seconds when sommoning the wind chakra and manipulating the butterfly shapes to the disired location

Note: Can only be used three times per battle


Fire
B-rank
(Katon: Fuuton Enerugī no Bunsan sa seru) Fire Style: Wind Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge fire chakra from their body to make a wall of fire chakra in front of them this will be an almost instant process, as wind jutsu of B rank or below hits the wall of fire chakra the fire chakra will absorb the wind this will happen because of fires elemental advantage over wind energy from the jutsu and cancel it out, the wall will then disperse.
S-rank
(Katon: Ai No Sono Kaen)Fire Style: Eye of the flame
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will make 4 handseals and gather all their Katon chakra into the palms of their hands in a compressed ball , they will then clap their hands together above their head and send a blast of fire all around them in one huge dome shape wave. The jutsu emits extreme heat from the fact that its katon and also because the katon chakra is compressed before it is released and is hence capable of burning down large trees, scorching boulders and even evaporating very small ponds and streams that get caught in the blast
Note: Can only be used twice per battle.
Note: This jutsu counts as 2 of the 3 per turn
Note: No katon of A rank or higher on the next turn.
Note: must wait one turn before using this jutsu again.
Note: If used twice, no katon on the next turn after used twice.


Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.
Note: Can only be used thrice per battle.
Note: Each gate dropped is B ranked.
Note: Can only be taught by Jhin.



Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.
Note: Can only be used thrice per battle.
Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.
Note: Can only be taught by Jhin.
Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu).

Water
B-rank
Suiton: Katon Enerugī no Bunsan sa seru) Water Style: Fire Energy Disperse
Type: Supplementary
Range: Short
Rank: B
Chakra Cost: 25
Damage Points: N/A
Description: The user will make the Ram handseal and instantly discharge water chakra from their body to make a wall of water chakra in front of them this will be an almost instant process, as fire jutsu of B rank or below hits the wall of water chakra the water chakra will absorb the fire this will happen because of waters elemental advantage over fire energy from the jutsu and cancel it out, the wall will then disperse.

Ice
#4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage.

►Can only be used Once per battle.
►No A rank or above ice techniques the following turn


#5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.
Note: can stay active for 2 turns at a time
Note: Can't use fire jutsu at the same time


Kenjutsu

Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.
~Can only be used three times per battle.
~Cannot be used consecutively.
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(Iai no Kaimetsu Tekina) - Quick Draw Cripling Method

Rank: A
Type: Offensive, Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
Note: Can only be used by a samurai biography.



Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: A variant form of Iaido where the user takes a reverse hand to draw their katana at quick speeds. The form doesnt have quite the reach as standard Iaido but its perfect for close and tight situations. The user when using the reverse quick draw form they will bend their knees and they draw the katana with their back hand facing down and when fully unsheaved switched to the back hand facing up and by finishing the attack the user springs up to add extra speed to the deliverance of the attack. (Note on the difference of the two: standard Iaido is a wide draw method with the elbow facing outwards so the range is also longer, where as reverse hand iaido has a shorter draw arc as the elbow is closer to the body and facing down giving the draw a almost parallel line to the body allowing for better use in close range however the reach is short).
Note: Must have first been taught Iaido and have a samurai biography.



Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku



Rank: S
Type: Offensive, supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: This technique is an adaption to half step where the user will make a simple three stepping method when a target attacks them. The user will move to the side the target when they attack and then taking a short step backwards quickly drawing their katana whilst stepping forwards again to slash the target using the momentum of the step forwards aswell as the quick draw. This technique is done in a matter of seconds.
Note: Depends upon the rank of the user in how fast this technique is performed , and may only be used twice per battle.
Note: Requires a samurai biography.
Note: can only be used three times per battle
 
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(Kikai) - Machinery
Type:
Advanced Ninjutsu

Background:
Machinery is a special type of fighting style that was created by Toph Beifong that involves making robots and/or machines of steel release -and powered by lightning chakra if required- to defend, attack or act as supply for the user. This fighting style was inspired by the special types of puppet that was shown used by the Kokuyō whose puppet looked like a robot more than a puppet and was destroyed by a single strong kick from a Kunoichi from Nadeshiko village. Toph was also inspired by the armors used by the Mandalore clan and the army of the village hidden in sky shown in Bonds movie. Another thing that inspired her was the high-tech abilities of the rinnegan's Asura path.

Description on the Abilities and Inner Workings of the Style:
The fighting style depends on Making complicated machines made by big number of steel parts and powered by lightning chakra if required. The machines are very high-tech can have many power-ups like using heat vision, enhanced swimming speed and gliding in air for few seconds using rotors, and many others. the machines can be made to be attached to the user's body or be detached to it or can be operated manually by the user to move it and use it for different things according to the machine's type. the machines can be used to mimic the movements and actions of a living animal and give it more capabilities like making a robotic dog with drill tail that can make holes in hardest elements, a robot fish with rotors beside its fins to enhance its swimming speed or a robot butterfly with sharp wings that can cut glass.

Example Techniques:

(Kikai: Ōtohaundo) - Machinery: Auto Hound
Type:Offensive/Supplementary
Rank:S-Rank
Range:Short
Chakra:40 Chakra (+10 for each turn on field)
Damage:80 Damage
Description: The user will perform the Dog → Bird → Dog handseals and create a structure made of steel plates and wires that looks and moves like a robot hound. The hound has a drill tail that is able to penetrate through A-Ranked walls (of any kind except hot lava and rubber) and dig holes in any type of ground (except hot lava and rubber) and sharp claws that can cut through steel of C-Rank and other solid elements of B-Ranks (except hot lava and rubber). The hound is as fast as a normal ninja dog but it doesn't have ability to track scent like a normal one. A special ability of this hound that it has eyes that can see with thermal and night visions. Other special ability that it is able to transform the shape of its body to be like a giant fan like Temari's once it transforms like this it stays permanently in this form.
note: the hound is able to shot lightning bolts of D-Rank damage and short-mid range reach
note: the hound is made on short range then move to all ranges.
note: a hound can stay as long as the user uses chakra to maintain it or till it's destroyed
note: the maximum number of hounds on field at a given time is two hounds. hounds transformed to fans aren't counted.

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(Kikai: Kikai-teki no Buzzsaw) - Machinery: Mechanical Buzzsaw
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectile that are A-Ranked or weaker. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (except for hot rubber and lava) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed or give it to an ally who's capable of activating the machine using his own lightning chakra.
note: the user must consume lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle

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Additional effects and Restrictions:
  • while equipping a machine the user can only use steel and lightning release
  • Must have mastery over steel release
  • Must have started training in raiton
  • Must have sannin rank to have chakra enough to manipulate and maintain the machines
  • the user can focus on using maximum of four machines at the same time
People who learned it:
1) reserved for MJ
2)
3)
4)
5)
6)

Learnt here [ ]

1)
Type:Supplementary/Offensive
Rank:A-Rank
Range:Short Range
Chakra:30 Chakra (+10 for every turn activated)
Damage:60 Damage
Description: The user will make a steel coating at his/her forearm with machine attached to its middle with a motor located at the end of the machine and a buzz-saw attached to the motor. the buzz-saw's diameter is 1 meter and is strong enough to deflect small-sized projectiles that are B-Ranked or weaker as if it was a steel shield. the buzz-saw is very hard and capable of cutting human limbs and any solid thing (rubber, hot lava, crystal, CEs that are harder than steel) of A-Rank and lower in 2 seconds. the user is capable of turning the motor on by simply supplying it with lightning chakra and turning it off by simply cutting off the lightning chakra. the user is capable to detach the steel coating as if it was clothing and attach it to the other forearm if needed.
note: the user must use lightning chakra every turn to turn on the machine and the motor
note: if the motor is kept activated for more than three consecutive turns it will be damaged.
note: can be used thrice per battle
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Summoning Animal: Lizards
Scroll Owner: Riku..
Other Users who have signed contract: None
Summoning Boss if existing: Lagiacrus, Lord of the Seas

(Kuchiyose No Jutsu: Lagiacrus, Shu Sono Watasumi) Summoning Technique: Lagiacrus, Lord of the Seas
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Lagiacrus is a large lizard, aptly nicknamed the Lord of the Seas, and the King of all lizards. In regards to its size, though it is imposingly large, it is, by comparison, considerably smaller than many other summoning bosses. Lagiacrus is the size of, around, two trees stacked on top of each other, whereas other bosses would tower over entire forests. Nonetheless, he is still more than capable of holding his own against other bosses. Lagiacrus's true home is found within the seas, where the speed at which he is capable of swimming is unparalleled by neither ninja nor any other creature, however, it is still capable of maneuvering with ease when on solid land. Lagiacrus is capable of using several water-style techniques (B-rank and below). Curiously, the major ability of the Lagiacrus, however, is not found in water techniques, but in lightning techniques. While it cannot freely use lightning jutsu, it is capable of generating electricity within its bodies. There are three ways that this electricity is released, each one more potent than the last. The first is through use of a water bullet that Lagiacrus is capable of generating within his mouth, which will be created to a sizable extent with electrical energy charged throughout it so that when it flies toward the opponent with great speed, small electrical explosion is created that results in heavy damage and paralysis (B-rank level technique). The electricity is so contained in this compacted water that this technique is capable of being performed under water, and when the impact actually happens, only that which is within short range of the target is injured by off-shots. The second method is releasing the electricity all around its body as if it were using a technique like Chidori Nagashi. Lightning will cover its entire body, damaging anything within a few feet of it (B-rank). Finally, Lagiacrus is capable of charging a massive amount of electricity in its mouth and releasing it in a gigantic blast with the strength to destroy several trees in a row. This takes some time to charge up, but end result, the lightning blast, is extremely large. This ability is equivalent to an A-rank technique. Of course, aside from all of this, he is extremely dangerous without the use of techniques with sharp claws and teeth, a tail capable of devastating opponents, and it has been known to use its body itself to lunge toward its opponents to tackle them.
Note: Lagiacrus can release the electrified water bullet once per turn for as long as it stays on the field, however, it can only release electricity from its entire body twice per battle, and can only shoot out the "supernova" blast once per battle, at which point it is immediately dismissed.
Note: Lagiacrus can only stay on the field for five turns before being dismissed.
Note: When in a large enough body of water to contain it, Lagiacrus's speed is enhanced greatly, to the point of being able to propel himself like a jet and move extremely fluently. Any water techniques used while in the water, also, are enhanced.
Note: After he is dismissed, the user is incapable of using another summon for three turns.
Note: Only able to be summoned once per battle.

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Other Summoning Animals tied to contract:

(Kuchyoise: Hyokin) Summoning: Hyokin
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: The user will summon a green gecko that goes by the name of Hyokin. Hyokin is approximately the size of Shippuden Gamachu. This gecko has the ability to shoot a concentrated blast of lightning from its mouth equal to an A rank or completely cover itself in lightning in a style similar to Chidori Nagashi, though a bit more concentrated, equal to B rank. The gecko, using its suction cup-like toes, can easily and quickly climb any surface, no matter how steep. The gecko is also able to split itself into about 20 small geckos, that can all still discharge electricity throughout their body. These geckos are able to use their suction-like toes to attach to the opponent, or anything else and discharge electricity.
Note: Hyokin is forced to discharge an amount of electric chakra per turn to avoid injuring himself with the lightning chakra. Therefore, after 6 turns, Hyokin will not have any lightning chakra left and will simply be a large gecko. He can be summonend again, but he will not be able to release lightning chakra for the remainder of the battle.

(Kuchyoise: Kamereons) Summoning: Chameleons
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: The user will summon two chameleons. These chameleons have the ability to freely make themselves completely invisible, hiding their chakra as well, with their great ability of camouflage. The chameleons have sharp claws that can be used for attacking purposes, and also hold the element of water, able to use certain water jutsu (jutsu that are blasts of water or can somehow be released from the mouth), however, when attacking, the chameleons are visible for a moment before attacking with their claws, and visible during the entire usage of a jutsu. The two chameleons also have one final ability, in order to protect the one who summoned them or the other lizard, the chameleon can enlarge the dewlap under his neck, making almost a shield around his face. However, when hit, the chameleon will then die (not like... for good lol) due to the exposure of its face and taking the hit directly. This can only block attacks of B rank and lower, but the chameleon dies from any attack when using this.


1)
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage: N/a
Description: Metallicana is best known as a personal summon of Gajeel as he is always with him on his person at all times. He is a small Lizard, only 6 inches from heat to tail, and has complete mastery over his camouflage ability. He blends with Gajeel's body at all times so he can't be seen and with him being cold blooded, heat sensors can't sense him such as snake predators. His smell also being masked by Gajeel's own odour so that the two blend into one. Like all lizards he has his own method of sensing through his tongue, being able to smell and taste foreign chakra's short range around the user. He has a mental link with Gajeel allowing him to notify Gajeel of what he senses.
Note: Can be summoned once or must be mentioned at the start of the fight.
 
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Summoning Animal: Thorny Dragons
Scroll Owner: Gajeel Redfox
Other Users who have signed contract: Gajeel Redfox
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

The Thorny Dragon or thorny devil (Moloch horridus) is an Australian Lizard, also known as the mountain devil, the thorny lizard, or the moloch. This is the sole species of genus Moloch. The thorny dragon grows up to 20 meters in length (RP adaptation), and it can live for 15 to 20 years. Most of these lizards are coloured in camouflaging shades of desert browns and tans. These colours change from pale colours during warm weather and to darker colours during cold weather. These animals are covered entirely with conical spines that are mostly uncalcified. This species took this to the next level when adapting to the shinobi world, allowing them to use a form of camoflague (much like's pein's summon) to hide and strike at the right moment.

The thorny devil also features a spiny "false head" on the back of its neck, and the lizard presents this to potential predators by dipping its real head. The "false head" is made of soft tissue, this has always helped them avoid eye contact. The females are larger than the males. The thorny dragon's scales are ridged, enabling the animal to collect water from any part of its body. That water is then conveyed to its mouth. So when they need to drink water, they just touch water usually by their limbs, and on the basis of the capillary principle water is transmitted to the mouth through their skin. They can also use this ability to gather moisture in the air for water techniques, should they be Suiton users. In keeping with that, they are usually proficient in Water Release. Other times, they have an affinity for Earth Release due to being a natural species of the dessert.

The scales of the Thorny Dragons are ridged, solid and extremely sharp, offering them a great defense as well as offense. Only those who have signed the contract would know where to stand on them or touch them to avoid these attacks. The Thorny Dragons usual habitat is small caves and desserts like those found in the Land of Wind, having their own unique gathering place, known to them as the "Well of Eternity", where they gathered passing down all they knew to one another, each donating water from their bodies to the well as a symbol of unity.



Signers:
1) skorm
2) Q





1)
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Hekate, of the Thorny Dragon Lizards, named after the God of Magic. Standing 10m tall on all 4 legs and reaching 20m long, Hekate is one of the larger summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains even with his large size. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid A rank defence against attacks but would be dispersed from a total of S rank damage. These spikes serve as an excellence defence from physical attacks such as taijutsu as they are extremely sharp causing 50% of the damage received to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt aswell as cutting damage. One thing Hekate is well known for is rolling up into a ball with the user at the center acting as a shield, confident in it's defensive powers. Like all lizards from the Thorny dragon contract, Hakate is able to sense chakra through tastes and smell using his tongue. His main affinity is for Genjutsu, being named after the God of Magic, he tricks people into believing he can use magic through genjutsu being able to use all Genjutsu that the user can use, except Forbidden Ranks or character-bound techniques like MS Genjutsu, all costing one of the users three moves per turn. He has one unique illusion of his own where the target will need to see him moving his tail from side to side, like a hypnosis form of binding. In this illusion, the Target/Targets would suddenly see eyes from out of the terrain around them as several komodo dragon sized lizards shoot up with intense speed biting onto the targets limbs, neck etc, and wrap their tails around the target for painful constrictive binding. This is A rank in power and can be used once, taking up one of the users three moves per turn. Hekate has a mental link with the user, them being able to communicate with each other on an intellectual level. The last ability of Hekate combines two cannon effects into one. Lizards are well known for using camouflage to hide from predators, this allows Hekate to combine the hiding in camouflage technique with the assimilated all creation effect, that only works on earth and rocky terrain. It allows him to blend into the area completely hiding himself as well as to fuse with the earth and travel through it, like he's swimming throw it without disturbing the earth, emerging like a fish jumping out of the ocean. Due to his low body heat, he would be undetectable through heat sensory. This would cost one of the users three moves per turn, is A rank and wouldn't work on earth being controlled by an enemy that is above C rank. This can be used 3 times, or throughout 3 turns.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns

2)
Type: Supplementary
Rank: S
Range: Short - Long (summon short)
Chakra Cost: 40
Damage: 80 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Demeter, of the Thorny Dragon Lizards, named after the Goddess of Agriculture. Standing 10m tall on all 4 legs and reaching 20m long, Demerter is one of the larger summons of the contract. Her skin colours like dessert camouflage but can change the become like flowing water allowing to blend into all rocky and sand based terrains as well as water sources even with her large size. Her body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid B-rank defence against attacks but would be dispersed from a total of A-rank damage. These spikes serve as an excellence defence from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. Demeter gained her name due to her special abilities tied to the the contract, which is the ability to retain water within these spikes, and then use the water to help the agriculture methods within Sunagakure where they get little to no rain. Demeter has the unique ability to use chakra control and absorb water into these spikes, from either moisture in the air (vapor or even mist) or from water jutsu A rank and below, to negate attacks or to consume a water source, creating a form of fast scale chakra vacuum in short-range, pulling in the water and compressing it within the scales ready for a later use. To absorb a technique, it will cost a jutsu and can be done once every other turn, but Demeter always has some stores of water that have been passively gathered that she can use to release any form of water jutsu from her body that the user knows (up to S-rank), without needing a water source or handseals. Her main affinity is for water, being named after the God of Agriculture, he is able to use all water release jutsu the user knows up to and including S rank, all counting towards the users three moves per turn. She will release them through body motions or spitting them out, releasing the water through her thorny scales. Demeter has a mental link with the user, them being able to communicate with each other on an intellectual level.

Note: Can only be summoned once
Note: No summons for two turns after
Note: Lasts 4 turns

3)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 (per strike)
Description: The user will perform the summoning technique or use their tattoo by swiping blood on it to summon Aoelus, of the Thorny Dragon Lizards, named after the king of Winds. Standing 1m tall on all 4 legs and reaching 2m long, Aoelus is one of the medium summons of the contract. His skin colours like dessert camouflage allowing to blend into all rocky and sand based terrains as well. His body is covered in solid scales that form spikes which give the contract it's name. These spikes give the users a solid D-rank defense against attacks but would be dispersed from a total of C-rank damage. These spikes serve as an excellence defense from physical attacks such as basic taijutsu as they are extremely sharp causing 20 damage to be reflected back onto the target due to the spikes damage, allowing for his strikes to do blunt as well as cutting damage. What gave Aeolus his name, is that he is a master of wind release, being able to use all wind release techniques up to, and including A-ranks. Aoelus has a few unique traits of his own. Most thorny dragons can absorb water into their spikes, but Aoelus created a technique that draws wind currents into his spikes, sucking them in like a vacuum vortex, condensing down and flushing into these spikes. These wind currents can be used to pull projectiles off tracks or even user to pull water in to be stored. Due to them being wind release, they will be capable of pulling in lightning and the wind will break down and negate the lightning currents. The downside of this, is if a fire release technique hits these currents, they will ignite the wind, and deal twice the damage to Aeolus, meaning that a fire technique could cause him to disperse in a burst of flames and hurt everything short range around him. The last ability of Aoelus is that, using his wind release, he can release currents of wind around his body carrying him through the air at 1.5x the base speed of a kage rank bio, allowing him to strike fast or escape a techique.

Note: Relaasing the wind vacuum vortex is A rank, counts as one of the users three moves per turn, can only be used twice. Can only draw in one element. If used to draw in a projectile, if the projectile is the same rank as him, it will cause him to disperse on impact.
Note: Releasing the wind currents around his body to move is B rank, counts as one of the users three moves per turn and can be used 3 times, only once per turn, and only travel in a linear direction.
Note: Only summonable once per event.

4)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60 (per strike)
Description: Helios is one one of the only known Thorny dragons to be proficient in controlling fire, due to their nature of carrying water. Named after a sun god, from spending so much time in the heat of the Suna deserts is what drove him to learning fire release to make the heat his weapon. Hes about 1m long and 1ft tall. He has the traditional spikes over his body making him immune to C-ranks and below and dealing 20 damage to any that strike him in close combat. He is also able to use fire release up to and including A-ranks, counting as one of the users three moves per turn. Helios has a few unique traits of his own though. When the sun is out and not obscured, he releases his chakra to amplify the heat of the suns rays in the area around a location with a radius of mid range. What this does, is it causes the air to distort in a wave like fashion as becomes common in the desert, making it extremely hard for someone to focus or concentrate. The chakra within theses rays coming down would stop dojutsu like the sharingan seeing through, as they would just see chakra, where was the byakugan would be able to see through it. This heat would cause mirages caused by the refraction of light through heated air rising from a sandy or stony surface, creating a great distraction, making it near on impossible for a target to focus on a single spot. In application, it would make it so as long as the user was moving, the target/targets wouldn't be able to pinpoint location to strike with small scale attacks like chidori spear. Large scale attacks wouldn't matter like the fire release intense pain as it would cover the general area. Due to this heat, the target would begin to sweat, losing fluids and after being within this heat for one turn they would begin to dehydrate. This lasts for up to 2 turns and can only be used once per battle. The final ability of Helios is that he can draw in flames from fire release A-rank and below, condensing them down, drawing them into his spikes which would then be cooled by the water he'd stored, releasing a light steam outwards from his body as he does so, not enough to burn anyone.

Note: Can only be summoned once per event and lasts up to four turns.
Note: All his abilities count as one of the users three moves per turn.
Note: If the user is caught within the rays, he will suffer the effects too
 
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D Rank




C Rank


Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: To perform this Genjutsu the user just has to have some sort of vision on the opponents body. In the Genjutsu the user can alter the length of their weapons or limbs. This is used to put off the opponent in close combat and can be very useful if doubled up with certain Genjutsu.

Restrictions
– Can only be taught by Kryptiic
– Can only be used 4 times per fight.


B Rank


Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.




A Rank


Type: Offensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 30
Damage: 60 (mental damage)
Description: This genjutsu can be used in two ways, either with a single handseal, or thrusting the users palm forwards for the target to see. Upon performing one of these two methods, the user will release their chakra into the target/targets and bind them in an illusion where they are essentially sewn up with steel wires. The user can choose which body parts are stitched, but the target will suddenly see a small needle and steel thread shoot out from being them and rapidly sew parts of their body together. An example of this would be the needle appearing and stitching their mouth together in rapid movements causing excruciating pain and binding their lips shut so they can't talk. Another example would be stitching the targets arms to their body. As they try to pull against the stitches, they would just cause even more pain until they pass out. Though the initial jutsu will mentally hurt them it will not be enough to cause them to faint. The user can use this illusion to create multiple needles and threads and bind up to 3 targets, restricting their movements. A very sadistic, painful, binding illusion. In the illusion, if the target tried to cut the wire the illusion itself would create an opposing force restricting them to give the illusion the wires can't be cut.

Note: Can be used 3 times, two turns between uses
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).
Note: No genjutsu above B rank in the following turn.


Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where the user bursts into a burst of dark green smoke, appearing in front of the target, with their hand on the targets chest, their eyes glowing green flowing like smoke, then in the next instant they would burst into a puff of green smoke once more that smells like death itself, surging around the target like green smoking flames engulfing them, but suddenly they can't move, as they try they will feel a force binding them, though it's not the smoke, then they will hear the users voice in their head. Through this the user can say what they wish within the illusion and the target will hear it in their head, like the user is within their body. This is to give the illusion that the user has taken over the target's body. What's different about this illusion is the constant smell of death and rotting from the moment the user appears in front of the target. From here, although unable to move the target will feel as though their energy is fading away, like the possession is draining their life, if they look at their body they will see their own bod rotting. One thing they will hear the user say is "It seems your body is too weak to hold my essence" to give the full effect to the illusion. Their body would throb, but they wont be able to move it as they feel a force tugging at them on the inside. They will see their hands held up to their eyes, but it wont be their doing, they will feel a force forcing their hands up. Their hands rotting while they are still alive at a rapid pace. In reality, the user will still be where they were before, and the target stood where they were at the time, just motionless in the same position when the illusion was cast.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind 1 target


Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This illusion can be applied in three ways, the first off is with a single hand seal, the second is through making a slashing method with the users weapon which requires the target to see, and the final method is striking the ground or slamming their hand on the ground. Only one method is needed, all need to be visually seen apart from if inducing this technique with a hand seal. Following this, the user will have bound their target(s) in an illusion, where all forms of nature short range around them wither up and die at a rapid pace. This would include any insects they could see, small animals, trees, grass, anything within nature around them. If stood on a water source like the ocean they would see fish float to the surface as though they had all died in masses, if in the air, birds falling from above them dying, the user will give specific details based on the scenario, giving the aspect of pure death all around. From everything that dies like this, it will be as though their life is being dragged out of them in a dark green smoke, that makes the target feel cold and stiff (through the user taking control of their sense of touch to feel the cold, and through this sense of feeling cold, their body will replicate the effects of being stiff with cold) giving an illusion of being frozen with fear. This smoke is released from everything they see dying in the same instance in the illusion, which gives off the feeling of pure evil making the target(s) go cold and stiff like fear. Without wasting a moment this dark green smoke shoots up wrapping around the target(s) acting as a further binding bending their sense of touch so they feel as though the smoke has a physical form binding themas the smoke sinks into their skin, shoots down their throat, into the ears, any way it can to get into their body, turning their skin green in the process. All of this happens within moments like the life force of everything around the target(s) was ripped out and poured into them in a dark manor. The smoke that goes into them will make their entire body as the illusion is controlled as though through bending their senses so they feel though they burn with pain as it touches them and sinks into them, like it's purging their body. As this smoke does this the target(s) will hear voices in their heads, dark, demonic voices that snarl encouragement of rage, anger, destruction. "Kill, burn destroy...". Their eyes will cloud over red then green as their muscles tense up, it will be like they are filled with power through their muscles feeling bigger and tenseyet not able to control it and so they will be held in place, like a possession of an outside power. With this the smoke within the illusion causing the pain and holding them in place like it's trying to take over their body, if they do not break the illusion within two turns, they will pass out from the strain on their body.

Note: Usable 3 times with two turns between uses.
Note: No genjutsu above A rank in the following turn.
Note: Can bind up to 3 targets (Can only be used once if used on 3 targets at once, twice if used on two).


Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user does some type of body gesture indictating the start of the genjutsu which is mainly a cross hand seal for shadow clones or half of a tiger hand seal. The user places their opponent(s)(max is four) where the opponent see the user splits(the user splits are still full body of the user) in half and moves into different directions(this can be used in the air also). The splits of the user makes the same body gesture that was made to place in the genjutsu. The two images of the user splits again but this time into three more making all together eight images of the user running around. This technique is mainly used for taijutsu but can be used for other usage also example: evasion of techniques. This can be combined with the Shadow Clone Technique(this still goes by the Shadow Clone Technique restrictions) during the illusion to create real bodies of the user besides the user themselves so that the illusion may make it seem as if more clones were created.

Note: Usable 3x per battle
Note: No gen above A rank in the same turn or next turn


S Rank


Type: Defensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( + 10 per turn )
Damage: N/A
Description: This is a unique genjutsu in the way that it's placed on the chosen target/targets, as well as the user. The user will perform a single handseal or release a wave of chakra over their body, visible like the rasengan, but not offensive, purely a medium for inducing the genjutsu. In doing this, the user will bind themselves and any other's they wish in an illusion, where they will see thick, green smoke pouring from the users body. The area around would gain a green hue to it as the illusion takes control of their senses to bend the world around them. With this the target(s) would smell a horrid smell like rotting flesh, and feel a chill go through their bones. With the introduction to the illusion, they will hear a demonic voice in their head "Welcome to my Domain". They will see the user's eyes glow green as their skin begins to show what look like cracks of pure green energy flowing through their body. It will be as though the world around them has warped into a demonic realm under the users control. As this all happens, within the illusion, bolts of green lightning will shoot up from the ground, stabbing into the targets arms and legs, like spears of solid lightning to pierce them and hold them in place. From these spears, green smoke spreads over their body as the user bends their senses to feel searing pain as though the smoke is acidic as their see their flesh burn and mutate, taking on a mutated demonic look. After one turn if the target hasn't broken the illusion, they will see their limbs start to change, one by one, in the turn after being bound, they will see their arm become one giant mutated claw and lose their sense of touch from that arm as the demonic arm shoots up grabbing them around the throat beginning to choke them. On the second turn after being bound, if the target(s) are still within the illusion they will pass out due to their body reacting to not being able to breathe within the illusion. All this is done through bending their sense of touch and sight so they see the mutation and feel the burning pain and then the user removes their sense of touch in their arm while creating the illusion of them being choked. All the while the user will be looking on, laughing at them. Due to this being cast on the user too, following the layering genjutsu rules, it will free the user from any weaker genjutsu, though the user will have to have logical reasoning or notice the genjutsu in the first place that they are in through methods of sensory or deduction. Within the illusion the user can bend and control the smoke around them for addition effects.

Note: Useable twice with two turns between uses.
Note: No genjutsu in the following turn
Note: Can only bind up to 3 targets
Note: No genjutsu above A rank in the second turn after this is used
Note: Lasts 4 turns. Each turn, the chakra renewal will flush out every previous gen one rank bellow ( B rank, then C rank, then D rank ).
 
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Kumi: 1000 (starting total)
+225
+500
+650 kumi
+575
+1500 kumi
+1100
-5550
+550
+750
+1000 kumi
+500
+1500
Mission+450

Mission+650
Mission /akiza+450

Total: Kumi: 5900





Ryo: 6100
1) +650 ryo
2) +1500 ryo
3) +1000 ryo
4) +1500
5) C class Mission Passed+450
 
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Ideas post


Cj ideas:

Lizards: To protect its feet from the hot sand, the sand lizard “dances” by lifting its legs up quickly, one at a time, or by resting its belly on the sand and lifting up all four legs at once.

Most lizards have eyelids, just like we do, that clean and protect their eyes when they blink. But some lizards, like geckos, can’t blink! Instead, they have a clear membrane that shields their eyes from dirt or bright sun and use their tongue to clean their eyes.

Horned lizards are able to squirt blood from tiny blood vessels in their eyes to scare away or confuse a predator.

The tropical girdled lizard darts into a crack, expands its body, and lodges itself in so tightly that a predator can’t remove it.






Liquid Indium

[Ekitaiinjiumu | Aulë] - Liquid Indium Release | Aulë
Rank: B-S
Type: Attack/Defence
Range: short - long
Chakra Cost:20-40
Damage Points: 40-80
Description: This is the basic application of Liquid Indium release where the user will gather Indium in the ground or create it from their own chakra (spitting it out ect) to form various basic formations of liquid Indium. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of liquid indium and launch it at their opponent, much like how the user can create fire around their body without hurting themselves or Mei can spit lava, the user can create a layer of chakra between the item or object created and themselves to stop them hurting themselves. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version it will require one handseal and for S rank the user will need to perform 2 handseals. This can also be used to reshape current liquid Indium the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Much like how water release can be shaped to seem like a solid structure in the form of a sword, this can be used in that way while still retaining it's liquid molten hot form.

B rank and below liquid indium creations can be made with arm movements/gestures or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no liquid indium above B rank in following turn.

] - Liquid Indium Release | Star Queen, Queen of the Valar
Rank: A
Type: Attack/Defence
Range: short - long
Chakra Cost: 30
Damage Points: 60
Description: Through the use of a single hand seal, the user will take control of existing liquid indium to change it's properties, shape or give it an additional use. The first method is the user will be able to control and reshape existing liquid indium to suit his needs, either for binding or something as simple as changing the direction of it to make it more versatile in the heat of battle, in a similar way to how gaara manipulates his sand. The second application through this technique, is to remove the heat from the element, causing it to lose it's molten state leaving the shiny aspect of it, infusing chakra into the element causing it to reflect light off it's surface to blind, much like the cannon lighting jutsu, blinding like a flash bomb going off, leaving any who see this blind for two turns. In a similar way the user can use this to reheat the element again. Each use taking up one of the users three moves per turn. While controlling this the user can only use elements that make up this element and others composed of them, fire, earth, steel etc.

Note: Can be used 3 times lasting four turns. While being used it counts as being actively used each turn taking up a move per turn.



, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing a singling hand seal the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, two turns between uses.
Note: No jutsu above S rank in the following turn
Note: If held for for defence, takes up a move slot in the following turn.



Type: Ninjutsu/summoning

Background:
Zenryoku first formed the summoning contract with the Giant hawks many years ago, forming a bond and even developing the great hawk lord style. Over time he would visit where they resided to learn more each time from the majestic beasts. As he did, he noted skills of theirs in which they would release their own feathers from their bodies and control and enhance them through the use of chakra for great attack and defensive purposes. Through this Zenryoku would then develop his own style which he would pass on to others that had signed the contract.

Description on the Abilities and Inner Workings of the Style:
Much like how it's been show that with other contracts, users can adapt and use skills that are the same as summons, for example, signers of the toad contract can use toad oil without the summon present, the user can create and control feather of the giant hawks, controlling and enhancing them for their own unique style. Similar to how itachi showed with his genjutsu, the use of crow feathers, this style will use the feathers in actuality to enhance the users style, using a few unique traits:

- The user will be able to summon the feathers creating them from their body with chakra or with a type of summoning jutsu to have them at their disposal, or even use them through their hawk summons.
- The user will be able to enhance the feathers through infusing them with chakra to make them harder, sharper, more dangerous in general.
- The user will be able to apply seals and such to the feathers to create a binding method and such within the distraction of a swarm of feathers.
- Due to how the feathers can be distracting and draw attention in their erratic motions, they can be used in a way to induce genjutsu.

All of the above are to be submitted and individual jutsu.


Example Techniques:
Additional effects and Restrictions:



Rank: A
Type: Attack/Defence
Range: short - long
Chakra Cost: 30
Damage Points: 60
Description: Through the use of a single hand seal the user will take control of existing gunpowder and be able to manipulate it at will. In doing this they can control it in various ways. They can reshape it into a new form, forming spikes out of an orb, or changing a sword to a shield, or general manipulation over the existing source. It can also be used to change the direction of any gunpowder techniques should an opponent try to dodge it. This doesn't change the jutsu itself, just the direction and shape, so if it was to redirect an S rank, it would retain it's S rank power and so on, though if the user uses it on a weaker jutsu, they can add the chakra into it and restructure it to become A rank in power. The final use of this technique is the ability to grind the gunpowder grains together to create a spark causing it to completely ignite within a moment to explode causing devastation.

Note: Useable 4 times, two turns between uses.
 
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Type:
Taijutsu



Background:
Staff of Asclepius fighting style was created by King, of the Hyuuga clan, who loved to fight with a staff. He loved to do so as he was short considering his age and so his reach wasn't as long as he would like, so he adapted to fight with a weapon such as a staff to increase his range. Through his spars he realized using a staff by itself wasn't efficient enough in a world with many that used ninjutsu as they would find different armors or elements to protect themselves. Instead he found his own unique way to adapt the use of his staff.

Using his knowledge of the gentle fist techniques, with his byakugan, he created a style that revolved around using bursts of chakra from his staff to increase it's damage and effectiveness in combat. Be it to add striking damage, strengthen the durability of his weapon, or to hit the chakra points of his target as long as he had his Byakugan active to hit them.



Description on the Abilities and Inner Workings of the Style:
This style is based around releasing pure chakra from the staff in bursts to augment the staff fighting style, applying all the knowledge of the gentle fist fighting style of the Hyuuga, to the close combat style using a staff and staff based weapons like a spear. The user would be able to release bursts of pure chakra from the weapon in various ways to increase it's damaging efficiency such as:
  • As they thrust the staff forwards, they would release a burst of chakra from the base to increase the speed of which the staff shoots forwards and enhancing it's power.
  • As they swing the staff, the user could release a burst of chakra from the back side of the staff to increase the speed and swing of the staff
  • Releasing chakra around the staff in a similar method to (Hakuro Tenbu) – Heavens Dance of Hazy White, to create a solid point for striking power on impact being able to fight on equal terms with elements
  • The user with their byakugan active can release a burst of chakra on impact of striking of of the 361 chakra points to seal off that point in a similar method to the gentle fist fighting style
  • By releasing their chakra into their staff they can cause it to rotate rapidly releasing chakra from the staff using it as a medium for it's own variation of (Jūken: Hakkeshou Kaiten), to create and ultimate defense in the staff itself at a range.


Example Techniques:

(Asclepius no sutaffu: Ichigekimi) - Staff of Asclepius: One blow Body
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: Using a staff or spear as a medium the user will strike with their weapon upon the point of impact releasing a simple burst of chakra, with enough power to blast the opponent back. With the byakugan activated the user can use this to strike a specific point, closing the targets chakra points at those locations. This can be released through part of the staff or the whole staff. Due to the precise chakra control of the hyuga clan, this can be used to strike a specific weak point in a technique to cause it to break as the burst of chakra is released through it.

(Asclepius no sutaffu: Erumesu shūgeki ) - Staff of Asclepius: Hermes assault
Type: Offensive
Rank: A
Range: short
Chakra: 30
Damage: 60
Description: This is an adaptation to the trigrams palm strikes aimed to strike several chakra points. Instead of using the users hands, the user will rapidly trust their staff forwards with consecutive strikes, releasing bursts of chakra, hitting 64 chakra points of the opponents. Each successful strike halts the flow of chakra that ordinarily passes through the given tenketsu and makes chakra control a much harder endeavor. The recipient of this move will be rendered unable to user more than 35 chakra in individual attacks, which includes those with applied passives, for two turns. Beyond that effect, the usage of this maneuver will reduce the victim's chakra supply and any accumulated senjutsu chakra by 25% for four turns.

Additional effects and Restrictions:
- Must be a hyuuga with mastery over gentle fist and byakugan.





Type: Attack/Defense/Supplementary
Rank: A/S
Range: Short - mid
Chakra: 30/40
Damage: 60/80
Description: Using the basis of the second form, the user will release a surge of chakra through their staff and being to rapidly spin it in front of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the staff will release the chakra outwards forming a circle shield of chakra taking the full size of the staff, as can be seen in the gif below. The chakra released will be like a focused chakra in the spin, that retains a shield shape through precise chakra control to create a shield. The chakra being releasing in bursts from the staff as it rotates, speeds up the staffs rotation to the point of looking like a propeller creating a defensive shield that is 2m wide. The other method to this is the user can release chakra into the staff, and cause the staff to rapidly rotate by itself, on the spot releasing the chakra infused out from all points of the staff to mimic the hyuuga's defensive rotation, releasing the chakra 1m around the staff. This will act in the same manor as the cannon technique, both forms playing on equal terms with elements, and creating at 360 degree defense around the staff. In the second form, the user can use this to enhance a strike, striking while rotating the staff while releasing chakra around it for a drilling destructive force.

Note: A rank can be used 4 times per battle with one turn between uses.
Note: S rank can be used 3x per battle, requires both hands for control, with one turn cooldown (shared with the A rank version) and no jutsu above A rank in the following turn that require gentle fist or similar abilities like the staffs style.
 
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Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: This ninja tool was created as a means of countering other advanced ninja tools as they became more and more popular throughout the ninja world. It is a simple device, similar in size and shape to a baseball. When triggered, it will release an electromagnetic pulse from its location out to mid-range which disables any same rank or lower technological device within reason and within its sphere of influence. This means if an electrical object is within Mid range and functions via electricity, then the EMP is able to disable it. The electromagnetic pulse itself is invisible, as the human body is insensitive to it. This device will not destroy other technological items, only prevent their usage while the generator is active.
-Can be used three times per battle.
-Lasts three turns per usage.
 
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Type: Taijutsu/Katon
Background:

Unlike conventional styles that are based on control, this one was developed by the steel used Gajeel, who would let his inner demons flow through his body, and let his negative emotions take control. In doing this his steel would mimic what he felt, his desire to crush, destroy, break, just like that of a demon. It started with him relying on his body to fight, turning it to steel, fighting to defend his friends and family, but this wasn't enough, by retaining control of his emotions, he was always held back. But when he saw all those he cared about die before him, he let all his anger and rage out and let this flow into his steel body as it would twist and war[ the steel and the steel taking the form of demonic creations to form a deadly style. One where the user would make mutated limbs and weapons that looked like they were forged in the underworld, dark in colour.



Description on the Abilities and Inner Workings of the Style:

- This style uses steel form the users body to make weapons and tendrils and demonic like limbs formed from steel. They will form by growing out of the users body to take shape and can flow in a sense of how the "Greater wood technique" can have weave and wrap around, as wood is also a solid..
- This is a close combat style as it creates weapons and sharp destructive limbs that add cutting/destructive force due to them being made of steel. An example of how it's destructive is how Kakuzu turns his body solid then punches a building completely destroying it, this takes on the same properties. Due to the size of some of the style, it can reach up to mid range.
- Make makes this style unique is how the steel flows with the users body movements, becoming an extension of themselves, a swing of the arm and around it comes a large demonic blade to tear apart anything in front of the user, extending their range, based on the construct made, much like the frog kata technique can be used as an extension to the users body, this would apply the same but through the use of steel release, increasing the range and all destructive properties.



Example images to help represent the style:

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The entire style flows from the users body in the form of heated steel (not molten, just hot to the touch) being one extension that has an ungodly form. So tendrils that look like that of a mutation, the weapons that have a sinister look.



Example Techniques:


Demon's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The users will thrust their arm forwards releasing their steel chakra to form what looks like 4 mutated tendrils of steel that are wound around each other, looking like a demonic limb. This would be similar to to shikaku's arm that forms when Sasuke breaks through Gaara's defense. The main difference is this being made up of steel. It would have a destructive force being able to break through most solids due to the strengths of steel. At will the user can control the tendrils to separate into 4 to wrap around and bind a target, though they will retain the collective power of A rank.

Flowing blade style
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user at will, will release their chakra in a surge through their body and from their limbs, release their chakra in the form a large blade that extends from their body as they move. Anything from swinging their arm around and growing a large blade to extend their reach to creative methods like doing a cartwheel creating a blade from every limb to act like a large shuriken.




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Additional effects and Restrictions:
- Requires mastery of koton use.





 
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Custom Element Japanese Name:

Custom Element English Name:
Gunpowder Release



The Element is based on:
Earth Release + Fire Release



Facts that prove the element to be possible (in the manga context):

Gunpowder, also known as black powder, is made up of 3 separate components. The first two are decent forms of fuel, while the final component acts as an oxidizer. The end result is a black sand-like substance which is easily combusted, creating a powerful explosion. This is typically used for the purpose of mining, by blasting the rock with the highly explosive material/ substance.

The first is Sulphur. Sulphur can be found in many types of environments, the most common being volcanoes or hot springs. As there have been numerous hot springs showcased throughout the series, it confirms that Sulphur can be found naturally within the Narutoverse. Sulphur can also be found at volcanoes, and while there weren’t any showcased within the Manga, the presence of Lava Release, specifically the variant performed by the Jinchūriki of the Tailed Beast, Son Gokū
, shows that Lava is also present within the Narutoverse, hinting that there may also be volcanoes, and thus, another potential environment where Sulphur can be naturally found.

The second component is Charcoal. As Charcoal is most easily created by heating and drying out wood, thus removing all moisture/ water and volatile components from it, logically one would only need to prove the existence of Wood to assume that Charcoal exists within the Narutoverse. We see many forms of vegetation in the Narutoverse, especially trees, as there are many occasions when Shinobi use tree branches as a platform to facilitate faster movement to their destination, while also providing cover from potential enemy attacks. There are also certain Shinobi who can control, manipulate and even create trees from nothing, using their Chakra. As Charcoal is a byproduct of heating/ burning Wood, we can safely assume that it also exists in the Narutoverse.

The final component is Saltpetre (Potassium Nitrate). Saltpetre can be extracted from natural sources, such as bat guano, a.k.a cave bat droppings. As there have been numerous sightings of bats within the Narutoverse, it can be logically assumed that Saltpetre also exists within the Narutoverse. Other methods, which include the boiling of natural minerals and the decomposition of natural resources, using urine, exist, however are not as convenient as the former case when it comes to using Saltpetre as a resource for this Custom Element.

Proving the potential existence of these 3 elements proves that gunpowder may also exist within the Narutoverse, and as something composed of natural elements, minerals and materials, is something that Shinobi can create and manipulate through their Chakra.




How it works:


The user starts by combining Earth and Fire Release Chakra, taking the base minerals, materials and components that are controlled via Earth Release Chakra, and infusing them with the inherent combustible properties of select Fire Release Jutsu (Like with “(Katon: Haisekishō) Fire Release: Ash Pile Burning” which uses Chakra infused gunpowder and ash to create a smokescreen-like cloud that doesn’t inflict severe burns on contact, until lit with an external spark). By combining these two Elemental Chakra Natures, the user creates a new type of Chakra, Gunpowder Chakra, which they channel into the earth beneath their feet, manipulating it, and turning it into Gunpowder. As the key components of non-Chakra infused Gunpowder are usually quite scarce, and rarely found together, the user may also choose, if they so desire, to carry a store of Gunpowder on their person, which they can use if they decide to fight on a terrain where the surface isn’t plain earth and dirt.

Gunpowder itself is a black sand-like material, and works in a similar way to existing sand-like Elements, allowing it’s user to freely manipulate to shape of the Element to any object, tool, weapon, etc that they desire. All of these shapes will be capable of physical contact via their shape, so a blade made of compacted Gunpowder will still be able to cut the user’s intended target, and a shield of Gunpowder will still be capable of defending the user. The major difference between this Element and existing sand-like Elements is that when Gunpowder comes into contact with a flame, or spark of some description, Gunpowder will almost instantly explode in a violent manner, giving the offensive applications of this Element a greater range, thanks to the wide area of effect this explosion, as well as the resulting shockwave, allows. However, this also makes the defensive applications of this Element a double-edged sword, as defending with something as combustible and violent as Gunpowder is a flawed tactic, and could easily lead to the user’s Jutsu backfiring on themselves, should their opponent know the qualities of Gunpowder. Another key trait of Gunpowder is the smoke it gives off once combusted. Due to Gunpowders naturally combustible nature, it acts as a natural irritant, causing discomfort to anyone it comes into contact. This includes irritation of the eyes and respiratory system, causing extreme discomfort to the throat and lungs of any who breathe the smoke from Gunpowder in. The user cannot control these side-effects, as they are simply that, side-effects from the inhalation created by the combustion of Gunpowder, and thus beyond the scope of the Element. The user is also capable of using focused and controlled bursts of explosive gunpowder to increase the speed of projectiles.




Conditions to be able to use it:

- Mastery over Earth
- Mastery over Fire
- Excellent Chakra Control




Is weak to:

Water & Rain Release – Water will make it heavy and unable to be controlled as well as neutralize its different properties.

All Crystals – Crystals are capable of withstanding massive amount of heat and force

Fire & Variations - these will ignite the powder causing it to combust/burn/explode

Lava & Scorch (Other extreme heat elements) – These elements will break down gunpowder, melting it or making it explode primaturely

Lightning & Variations – Lightning will completely break down and neutralize the element




Is strong against:

Wind Release – The Black Powder is heavy and dense enough to overpower the wind and unable to be pushed away

Earth Release – The Black Powder is heavier and more dense in larger proportions making it easily overpower earth

Decay – It is said everything decays, yet in truth Black Powder does not decay

Co-creator:
N/A

Students I passed this custom element on to:
Gajeel Redfox & ?

 
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https://animebase.me/threads/custom-element-bureau.764498/post-21849397

Custom element Japanese name: Aulë | Ekitaiinjiumu

Custom element English name: Aulë | Liquid Indium

The element is based on: Earth/Fire

Facts that prove the element to be possible (in the manga context):

With the age of technology rising, electrical circuits were being used for gaming devices such as phones, gaming consoles like seen played on by Boruto and most notably, all the custom technology being made. Indium as a rare metal that is used within circuits as it's a super conductor, making it the idea choice in such devices. This being a reason for knowing of it's existence. We also have steel release within the series that shows it's possible to control metals with chakra, to create them from the ground or purely from our own chakra, also we see that it's possible to control the heat of something, in the form of lava release that is molten rock. Combine these applications and Indium can be drawn from the ground and heated with fire release to become a liquid, as it has a lower melting point than other metals and is quite soft, it can be controlled in it's liquid form while retaining it's shiny reflective state.

How it works:

Much like all other elements, the user will use their fire/earth chakra to create liquid indium, this can be done through making it from their own chakra or drawing it out the ground as it can be found in the earth crust. Indium is soft and easily heated with fire release to create it's liquid form which has it's own unique uses:

1) Molten or liquid metal will conduct electricity very well. The high thermal energy will push lots of electrons in the metal into the conduction band, or will lower the conduction band to the point where lots and lots of electrons can be in it. (It depends on which way you prefer to look at the situation.) Indium is a super conductor anyway, so in it's liquid form this application is heightened, allowing it to conduct lightning release techniques through it.

2) Much like water release can be used in the form of waves, it can also be shaped to create solid constructs as well, this is the same for liquid Indium.



Jutsu Usage Examples:

Coating
Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will perform a single handseal releasing their chakra around a solid, coating it with liquid indium. In doing so it will create a molten layer of the metal over the object, with a layer of chakra between the solid and the liquid indium to stop it from melting. In doing this it will apply two effects, it will have burning properties applied due to the heat of the liquid indium. Not only this but the liquid indium will act as a conductor for lightning jutsu, be able to conduct lightning jutsu up to and including S rank.

Conditions to be able to use it:
Mastery of fire/earth

Is weak to:

Fire: As seen in the series, fire can be hot enough to even vaporize solid metals in the form of shuriken and weapons. Indium is soft anyway, with a lower melting point than most metals, and so fire would vaporize it.

Lightning: Much like steel relase.

Is strong against:

Wind & Variants: The wind would simply fuel the heat and not strong enough to blow it away

Water & Variations: Water and most variations will evaporate to the heat the liquid Indium carries. Even though it's a softer metal, it will still be more dense that water. Water will cool the element, reverting it to a solid state, but not stop it.


Co-creator: Iwabi

Students I passed this custom element on too: ? & ?


P a t e n t C e r t i f i c a t e

I, Punk Hazard, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
Gajeel Redfox, our loyal member, gave on the date September 8th, 2018 a request for a Patent on his custom element (Liquid Indium); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;

Aulë | Ekitaiinjiumu

Powered by Lord of Kaos

Copyright © 2018, Gajeel Redfox, AnimeBase.me


[Ekitaiinjiumu | Aulë] - Liquid Indium Release | Aulë
Rank: B-S
Type: Attack/Defence
Range: short - long
Chakra Cost:20-40
Damage Points: 40-80
Description: This is the basic application of Liquid Indium release where the user will gather Indium in the ground or create it from their own chakra (spitting it out ect) to form various basic formations of liquid Indium. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of liquid indium and launch it at their opponent, much like how the user can create fire around their body without hurting themselves or Mei can spit lava, the user can create a layer of chakra between the item or object created and themselves to stop them hurting themselves. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version it will require one handseal and for S rank the user will need to perform 2 handseals.

B rank and below liquid indium creations can be made or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no liquid indium above B rank in following turn.

[Ekitaiinjiumu | Nienna, ] - Liquid Indium Release | Lady of Mercy
Rank: S
Type: Attack/Defence
Range: short - long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 hand seals, the user will release a large surge of chakra from their entire body, pushing out in every direction taking the form of a large tornado of hot liquid Indium. Rotating at a fast pace pushing outwards. The user can hold this at short range around him to create a defence preventing people getting close to him or have it expand outwards pushing up to long range around him. The rotating hot liquid will push outwards as a destructive force burning, melting and destroying all in it's path (following elemental s/w). Holding it within short range from the user will last for a maximum of two turns before losing it's momentum and flowing outwards covering the battle field. This will take two turns to cool, but will not harden as it cools due to how soft the metal is. If the user moves, the tornado moves with them and much like how the user can surround themselves with fire and lightning, the heat from the liquid indium will not hurt them.

Note: Usable 3 times, three turns between uses.
Note: No jutsu above A rank in the following turn
Note: If held for defence, takes up a move slot in the following turn.
 
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Minato CJs

From best:
Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰
Type: Offensive/Defensive
Rank: S
Range: Short ( Mid - Long after Teleport)
Chakra: 40
Damage: N/A(Equal to the Teleported technique's damage)
Description: With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere.

Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion.

Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage.

Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius.

Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent.

Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark.

For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark.

Restrictions:
*Can be used twice per battle.
*No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn*
*Consumes two jutsu slots*
*Needs a two turn gap before another usage*
*Can only be used by Minato/Tobirama biographies*
*Can only be taught by -Best-*

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.

Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚
Type: Offensive
Rank: S rank
Range: Short - Long ( Short - Mid )
Chakra: 40
Damage: 80
Description: A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways
- One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode.
- Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags.

Restrictions:
*Can only be used by bios capable of using FTG*
*No Ninjutsu above B rank in the same turns and above A rank in the next turn*
*No FTG technique in the same turn*
*Consumes two jutsu slot*
*Can only be taught by -Best-*

Sashisematta Bakuhatsu | Impending Explosion
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: +20 the Explosive tag related and FTG seal related techniques
Description: This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one.

Restriction:
*Lasts a maximum of one turn*
*Can only be used Four times per battle*
*Can be used simultaneously in the same time time frame with the parent technique*
*Needs a turn gap before using it again in the battle*
*Can only be taught by -Best-*

From Rexii:

#9(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage points: 80
Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent.
~Notes~
- The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle.
-If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead.
- Can be used 1X per battle‏
- Must be taught by ReXii

(Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant Howling Song Of The Darkest Midnight.
Rank:
Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-20 to the user)
Description: This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed using his unique body flicker, untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, moving behind the opponent and slamming the rasengan in to his back to knock the opponent down the line of FTG kunai, then as the opponent passes each kunai, Minato will teleport to the said kunai and hit the opponent with another rasengan. This can happen up to five times with the sixth kunai striking the opponent with a huge two handed oodama rasengan blasting him in to the earth.
*Note* Usable once per battle.
*Note* This technique takes two jutsu slots.
*Note* Due to stress on the user they are limited to A rank and below the following turn and S rank and below for three turns after that.

Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions).
Notes:
-Can only be used by those who have a bio capable of using FTG
-Can be used with any FTG marked object as a medium such as a kunai.
-May only be used twice per battle
-No forbidden ranked jutsu the same turn this is used
-Only teachable by ReXii



#10( Taijutsu: Koushoku Senkou Sora Sumasshu ) - Taijutsu: Yellow Flash Sky Shatter
Type: Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: n/a
Damage: 60
Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the upper body, he pushes his body weight using both hands on the attacking limb, launching himself skywards whilst pushing his opponent down. Similar to the intersection method however both hands are above the limb so it does not behave as a pincer, more of a lever.
Once airborne he twists his body rolling over and performing a descending sky kick similar to the type used by Hashirama Senju and Tsunade Senju, lacking a large degree of the force, the speed factor more than makes up for the lack of power. However it can not cause large scale destruction, in terms of damage it behaves in a similar fashion to the kick used by Rock Lee against Gaara in part one, causing a mild aftershock effect. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique.
Notes:
*Can only be used by those who have completed canon taijutsu (not NB taijutsu)*
*May only be used four times*
*Only teachable by ReXii*


#17(Taijutsu: Koushoku Senkou ndāwārudo no fumidai ) - Taijutsu: Yellow Flash Underworld Springboard
Type:
Offensive/Defensive
Rank: A-Rank
Range: Short
Chakra: n/a
Damage: 60
Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack aimed for the lower body, flipping forwards he pushes his body weight down using both hands on the attacking limb, pushing his opponents offensive limb down in to the ground, while Minato himself will twist his body and line both feet up with his opponents upper sternum, before using them as a launch pad for a variation of his unique body flicker in which he will kick his opponent with both feet powerfully in the upper sternum launching himself up to ten meters away and leaving his opponent sprawling and winded, causing said opponent to lose 2 ranks to his base speed and reactions for two turns due to being winded the winded effect is caused by being kicked directly in the upper sternum which literally knocks the air out of your chest and makes breathing much more difficult for a short time. Being part of the yellow flash taijutsu series is the core reason only Minato biographies can use this technique. This technique is essentially an enhanced version of the movement style Minato used to rescue the child Kakashi from the Iwagakure shinobi's attack. Except with this version Minato relies not only on the fast movement to get close and escape, but to harm his opponent while facilitating his movements.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used 3 times, using this twice wont stack, it will just extend the duration of said effect.
-Only teachable by ReXii


#18(Bukijutsu: Koushoku Senkou Bureidodansu ) - Bukijutsu: Yellow Flash Blade Dance
Type:
Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40
Description: Minato Namikaze using his incredible speed and reflexes, is able to intercept a taijutsu attack directed at his person, using his unique triple pronged kunai to facilitate the counter. As the opponents offensive limb approaches Minato, he will quickly make a motion to dodge the attack, which can very using a cadence of steps, I.E a sidestep or backstep. While performing the evasive motion Minato will use his triple pronged kunai to his advantage, digging the blade in to the opponents offensive limb and aiming to sever an area of muscle or a tendon to cause some minor damage but considerably crippling damage in regards to the opponents movements in future. Any limb struck by this technique will be unusable for three turns entirely and even when gaining use of it again the opponent will be unable to facilitate certain motions. I.E if an arm was the target the opponent will be unable to string more than six handseals per turn, if the target was instead the leg the opponent will be unable to move more than six meters under their own volition each turn and will lose access to the body flicker technique. This technique can only be used by Minato Namikaze and requires his unique triple bladed kunai for usage, as the kunai's design is ideal for the crippling blows delivered by this technique in comparison to a normal single pronged kunai.
Notes:
-Can only be used by those who have completed canon taijutsu (not NB taijutsu)
-May only be used four times
-Only teachable by ReXii
 
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(Kōton: Shūfuku Hagane-Yūbinbutsu) Steel Release: Repair Steelmail Technique
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user will hover their hand over a damaged area of steel and then by manipulating both the chakra of the steel and their own they will produce more steel to the area which will essentially repair the area in question in a rapid manner.
 
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