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<p>[QUOTE="Sinthorus, post: 19775887, member: 80925"]</p><p style="text-align: center"><strong><u><span style="font-size: 12px">Steel Jutsu</span></u></strong></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p>[spoiler]</p><p><strong>C - Rank</strong></p><p></p><p>[SPOILER]</p><p><a href="https://animebase.me/threads/my-automail-requires-repair.767748/#post-21918622"><strong>(Kōton: Shūfuku Hagane-Yūbinbutsu) Steel Release: Repair Steelmail Technique </strong></a></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> C</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 15</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user will hover their hand over a damaged area of steel and then by manipulating both the chakra of the steel and their own they will produce more steel to the area which will essentially repair the area in question in a rapid manner.</p><p></p><p><strong>(Kōton: Suchīrushīrudo) - Steel Release: Steel Shield</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: C-Rank</p><p>Range: Short range</p><p>Chakra: 15 Chakra</p><p>Damage: N/A</p><p>Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques</p><p>note: the shield remains on field till it is destroyed or the user cancels the jutsu</p><p>note: can be used 4 times per battle and requires 1 turn cool down between each usage time</p><p>note: only Pain... can teach this jutsu</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p>[/SPOILER]</p><p></p><p><strong>B-Rank</strong></p><p></p><p>[SPOILER]<strong>(Kōton: Harinezumi) - Steel Release: Hedgehog</strong></p><p>Type: Offensive</p><p>Rank: B-Rank</p><p>Range: Short-Mid Range</p><p>Chakra: 20 Chakra (+5 for shooting the needles and aiming them)</p><p>Damage: 40 Damage</p><p>Description: The user will first do one handseal (Bird) and then, by using the Kōton chakra the user will make a lot of steel needles to emerge from his body according to his/her requirements. the user can shoot the needles from his body and guide them towards the target by using chakra making evading from the needles very hard. the needles are 7 centimeters long and they're very hard and able to penetrate through a steel shield of 3 centimeters thickness</p><p>note: only Pain... can teach it</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p>(Koton: Kēshingu ) - Steel Release: Casing</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-long</p><p>Chakra Cost: 20</p><p>Damage Points: N/a</p><p>Description: A simple technique based on the concept of when a bullet is fired. When a bullet is fired, the casing around it is released, which protects the main projectile, in this sense, this is applied to steel release techniques. Once a technique has been released the user can apply this technique. When the steel would come into contact with a energy such as lightning/fire/wind, the outer layer of the steel release technique would take the blow, while breaking apart from the rest of the steel technique, releasing a shell that pushes outwards and to the sides along with the element it interacts with, creating an opening for the original steel to pass through, though slightly smaller and weakened by one rank. <strong>This can only be applied to one technique at a time.</strong></p><p></p><p>Note: Can be used <strong>4</strong> times per battle and only used on a technique once.</p><p><strong>Note: Can only be used once every two turns.</strong> </p><p><strong>(Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid range</p><p>Chakra: 20 Chakra</p><p>Damage: 40 Damage</p><p>Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all.</p><p>note: can be used 6 times per battle with only 1 turn cool down between each usage</p><p>note: can only be taught by FeeLPaiN</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p>(Kōton: Ya no ame) - Steel Release: Rain of Arrows</p><p>Type: Offensive</p><p>Rank: B-Rank</p><p>Range: Short-Mid Range</p><p>Chakra: 20 Chakra</p><p>Damage: 40 Damage</p><p>Description: The user will release very fine particles of steel in the air that can be seen by naked eyes as dust particles and by using steel chakra the steel dust will be carried into midair and condensed into arrows made of steel. After making the arrows the user will shoot use his chakra to shoot the arrows at the desired target. the user can make up to 30 arrows with each usage time but the user can only focus on using 10 arrows in the same instant but he can use all 30 in the same turn. an arrow is 20cm tall and able to penetrate hard elements up to C-Rank. if the turn ends before using all 30 arrows then the usage time is over.</p><p>note: can be used 5 times per battle</p><p>note: the user must wait 1 turn after each usage time to use the jutsu again</p><p>note: only FeeLPaiN can teach this jutsu</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p><strong>(Kōton: Hebikēburu) - Steel Release: Snake Cable</strong></p><p>Type: Offensive</p><p>Rank: B-Rank</p><p>Range:Short Range</p><p>Chakra: 20 Chakra</p><p>Damage: 40 Damage</p><p>Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning.</p><p></p><p>note: the user can use two whips at maximum at the same time.</p><p>note: only FeelPain can teach this jutsu</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p><strong>(Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body.</p><p></p><p>Note: Can only be used five times per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p>[/SPOILER]</p><p></p><p><strong>A-Rank</strong></p><p></p><p>[SPOILER]</p><p></p><p><strong>(Koton: Sasorifukku - Koko ni norikoeru) – Steel Release: Scorpion Hook - Get Over Here!!</strong></p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: A technique much like the Steel Release: Shackles technique, but performed with the use of hooks. With this technique the user will perform a single handseal and spring up to five kunai-like spikes tacked to chains from their body, the earth or an existing source of Black Steel. Once they dig into something, the spikes will open up, working much like a grappling hook at the end of a black steel chain.</p><p>-If used from an existing source of black steel, the amount of hooks will depend on the size of the source. If created from something the size of a kunai, only a single hook will be possible... If used from a wall of steel, the five hooks will be allowed.-</p><p>-Hooks sourced from the user's body will automatically break their own contact with the user when making contact with lightning as not to channel it into the user.-</p><p>- Source must be within mid-range of the user, and chains from them will stretch only to short-range.-</p><p>-If sent from the body, chains can be disconnected at will.-</p><p>- Can only be used four times</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144">http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144</a></p><p></p><p><strong>(Katon: Pisuton no Jutsu) Steel Release: Piston Technique</strong></p><p>Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston.</p><p>Notes:</p><p>- While the piston is active, the user is unable to perform any handseals.</p><p>- Can only be used twice per-match.</p><p>- Must wait three turns before you use it again.</p><p>- Can only be worn for two turns due to how heavy the piston is.</p><p>- Can only be taught by Nathan.</p><p><a href="http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742">http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742</a></p><p></p><p></p><p></p><p><strong>(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Mid-Long (Explosion is Short)</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.</p><p></p><p>Note: Can only be used four times per battle and every 2 turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p><strong>(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: N/A (+10 chakra to affected techniques)</p><p>Damage points: N/A</p><p>Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts until Conquest of Camelot ends</p><p>Note: Doesn't work with KG/CE variants of Earth Release</p><p></p><p><strong>[Kōton: Uni no ikari] Steel Release: Wrath of an Urchin</strong></p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a omnidirectional assault that will send a barrage of senbon like spikes that are sharp enough to penetrate through objects in its way due to its density and momentum. Due to its steel nature, the spikes are strong enough to penetrate through targets/objects of greater density such as earth constructs of A rank or lower.</p><p>Note: Usable only 4 times in battle.</p><p><a href="http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413">http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413</a></p><p>[/SPOILER]</p><p></p><p><strong>S-Rank</strong></p><p></p><p>[SPOILER]</p><p></p><p><strong>(Koton: Ato Waikyoku Honomeku) – Steel Release: A Torturous Glimmer</strong></p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: N/A</p><p>Chakra cost: 40 upon activation (+1/2 chakra of every Steel Jutsu thereafter)</p><p>Damage points: N/A</p><p>Description: This technique is a passive ability that can be activated by users of Steel Release with a string of three handseals, once activated it will give every steel jutsu that the user creates an outer layer made up of thousands of outward facing threads of razor wire, making even an flat wall of steel sharp to touch. This ability comes at the added cost of ten chakra per Steel Release technique used.</p><p>- Techniques can be created without this effect, but that must be stated.</p><p>- Once activated, this effect will cover four steel techniques, after which it will require re-activation.-</p><p>- Activation counts as one of the user's three moves that turn.</p><p>-1/2 Chakra cost is applied on top of the chakra of the technique used. Etc, A rank techniques will now cost 30 + 15 = 45-</p><p>-Can be applied to Steel Techniques up to S-Rank</p><p>- Can only be activated twice per match</p><p><a href="http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144">http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144</a></p><p></p><p><strong>(Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent</strong></p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: S-Rank</p><p>Range: Short (on self)</p><p>Chakra: 40 Chakra</p><p>Damage: 80 Damage (+10 Damage to Taijutsu based on punches and/or kicks)</p><p>Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities.</p><p></p><p>The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine.</p><p></p><p>The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum.</p><p></p><p>The Arms: if the arms are coated the user will be able to deal extra damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time.</p><p></p><p>The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double and it will also enable the user to deal extra damage to taijutsu techniques based on kicks. Due to the huge weight in the user's legs, each step the user makes create a small crater under them.</p><p>note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time.</p><p>note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time.</p><p>note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach</p><p>note: the user must have learned (Kōton: Doragon Kourin) jutsu first</p><p>note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu.</p><p>note: this jutsu can be used twice times per battle.</p><p>note: the coating lasts for maximum of two turns.</p><p>note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends.</p><p>note: while coating the arms, the user can only use steel and earth based jutsus.</p><p>note: only FeelPain can teach this jutsu</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p><strong>[Kōton: Hepaisutosu no te] Steel Release: Hands of Hephaestus</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After performing the hand seals Tiger → Horse → Bird, the user will form two large steel hands that burst forth from the earth. The hands are extremely useful for offensive or defensive measures. These hands are large enough to protect the user 360 degrees around them and they are extremely hard and can crush bones with one strike. The hands can extend up to mid range and can mimic the user's actual hand movements such as grabbing or punching. Due to the chakra within them, they can perform either the Steel Release or Greater Steel Release Technique.</p><p>Notes:</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> While controlling the hands, the user can't perform any other techniques other than the Steel Release and Greater Steel Release Techniques which must be performed through the steel hands.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Usable three times only</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The hands are useless after 3 turns</p><p><a href="http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413">http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413</a></p><p></p><p><strong>(Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Range</p><p>Chakra: 40 Chakra</p><p>Damage: 80 Damage</p><p>Description: Being already in midair, the user will perform Bird → Snake handseals and create a big sword made of steel. Although the sword is already heavy since it's made of steel and its size is very big, the user will use the (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique to increase its weight drastically. Due to the sword's weight, the user will get pulled downward swiftly due to the effect of gravity and as the sword hits the ground it will cause a tremor (which effect up to mid range around around the user) due to the impact, strong enough to make big summoning of Gamabunta's size lose their balance and fall down, and will make a big cloud of dust and sand to cover the whole field. The impact of the sword is strong enough to destroy any S-Rank or weaker steel structure, very strong S-Rank or weaker Earth structure, A-Rank or weaker structures made of solid elements harder than steel. The sword is destroyed upon impact with the ground or a structure of rank equal to it, elemental weaknesses and strengths are applied.</p><p>note: can be used 2 times per battle.</p><p>note: the user must be in midair and fall from at least 5 meters high to cause the tremor.</p><p>note: only Beifong can teach this jutsu.</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a></p><p></p><p><strong>(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot</strong></p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.</p><p></p><p>Note: Conversion lasts for four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Cool down time of two turns in between usages</p><p>Note: No other S-Rank and above Steel in the user's same turn</p><p><a href="http://narutobase.net/forums/showthread.php?t=669825">http://narutobase.net/forums/showthread.php?t=669825</a>[/SPOILER]</p><p></p><p><strong>Forbidden Rank</strong></p><p></p><p>[SPOILER]<strong>(Kōton: Doragon Kourin) Steel Release: Dragon Advent</strong></p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: Forbidden</p><p>Range: Mid</p><p>Chakra: 50</p><p>Damage: 90 (-40 to the user)</p><p>Description:</p><p>The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques.</p><p>Notes:</p><p>- The storm of projectiles counts as 1 of the 3 moves.</p><p>- The chakra aura negates the weight for two turns.</p><p>- Can only rebuild itself once, per use.</p><p>- Can only be used once per battle.</p><p>- No steel related jutsu's for four turns after the use of this.</p><p>- The user will be completely drained, can only use B-rank and below techniques.</p><p>- Taijutsu up to S-rank are made renderless.</p><p>- A-rank fire jutsu will be able to give major damage to the user of this.</p><p>- Can only be taught by Nathan</p><p><a href="http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742">http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742</a></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=684223&p=20584848&posted=1#post20584848">(Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon</a></p><p>Type: Defense</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 100</p><p>Damage: N/A</p><p>Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.</p><p>*Note: Lasts for one turn</p><p>*Note: Can only be used Once per battle.</p><p>*Note: No steel technique can be used in the same turn.</p><p>*Note: Only B-rank and below steel techniques can be used for the next three turns</p><p>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong><strong>Ice Release</strong></strong></span></p><p></p><p>[spoiler]</p><p>#4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar.</p><p>Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage.</p><p></p><p>►Can only be used Once per battle.</p><p>►No A rank or above ice techniques the following turn</p><p></p><p></p><p>#5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon</p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.</p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use fire jutsu at the same time</p><p>Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432">http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432</a>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong><u>Sand Release</u></strong></span></p><p></p><p>[spoiler]<u>Weapon:</u></p><p><a href="http://narutobase.net/forums/showthread.php?t=710253">(Suna no Keshin) - Incarnation of Sand</a></p><p>[SPOILER]</p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 [upon activation; -10 to maintain]</p><p>Damage Points: N/A</p><p>Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity.</p><p></p><p>Wrath of Vulcan</p><p>This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water.</p><p></p><p>Temperance of Poseidon</p><p>This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively.</p><p></p><p>Pride of Zeus</p><p>This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand.</p><p></p><p>Mercy of Hera</p><p>This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand.</p><p></p><p>Greed of Boreas</p><p>This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively.</p><p></p><p>Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation.</p><p>Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element.</p><p>Note: The user can infuse the Sand with only a single element at any given time.</p><p>Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection.</p><p>Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.[/SPOILER]</p><p></p><p>My Sand Cj:</p><p></p><p></p><p>Sand Cj given to me:</p><p><a href="http://narutobase.net/forums/showthread.php?t=710253">(Shukaku no Jesshi Keitai) - Embodiment of Shukaku</a></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B-S</p><p>Range: Short - Mid</p><p>Chakra Cost: 20 - 40</p><p>Damage Points: 40 - 80</p><p>Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other.</p><p>Note: To explain the size per rank, a B Rank construct would be 4m in length and width, an A Ranked construct would be 8m in length and width whilst an S Ranked construct would be 12m in length and width.</p><p>Note: The S Rank version can only be used thrice per battle, with a 1 turn break between each use. Moreover, the user may not use above S Rank and above Sand techniques in the next turn if the S Rank version is used.</p><p>Note: Only one construct can be created per usage, and it disperses in the next turn following its usage.</p><p>Note: Can only be taught by pop123 and used by Sand users.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=710253">(Bunpuki no Yuigon) - Bunpuki's Testament</a></p><p>Type: Supplementary</p><p>Rank: D-S</p><p>Range: Short - Long</p><p>Chakra Cost: 10 - 40</p><p>Damage Points: N/A</p><p>Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user.</p><p>Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra.</p><p>Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't effect water specilists such as tobirama</p><p>Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn.</p><p>Note: Can only be taught by pop123 and used by Sand users.[/SPOILER]</p><p></p><p style="text-align: center"><strong><span style="font-size: 22px"><span style="color: #000000">Sojutsu</span></span></strong></p><p>[SPOILER]</p><p><strong>5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123">x</a>]</p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.</p><p></p><p>-Twice per battle</p><p>-Lasts for three turns (as long as the spear is in the ground)</p><p>-No S rank techniques for the turn after it ends.[/SPOILER]</p><p></p><p></p><p></p><p><strong>6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650">x</a>]</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 20 per turn</p><p>Damage: 80</p><p>Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).</p><p></p><p>-Lasts for 3 turns</p><p>-Twice per battle</p><p>-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.</p><p>-Can only be taught by Ragerok.[/SPOILER]</p><p></p><p><strong>7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod</strong></p><p>[SPOILER]Type: Defence</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.</p><p></p><p>-Can only be used twice</p><p>-The spear goes back to normal, once it grounds two jutsu</p><p>-Must be taught by Ragerok</p><p>-This only affects Lightning jutsu that are in Short to Mid range.[/SPOILER]</p><p></p><p></p><p><strong>8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929">x</a>]</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.</p><p></p><p>-Takes two turns to create a large water supply.</p><p>-Three times per battle.[/SPOILER]</p><p></p><p></p><p><strong>9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418">x</a>]</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.</p><p></p><p>-Thrice per battle</p><p>-Lasts 1 turn (or less, if the user removes a hand)[/spoiler]</p><p></p><p></p><p><strong>10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903">x</a>]</p><p>[SPOILER]Rank: B</p><p>Type: Defence/Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.</p><p></p><p>-Can control only up to Six Lances/Spears at one time.</p><p>-Lasts for the rest of the match</p><p>[/SPOILER]</p><p></p><p><strong>11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution</strong></p><p>[SPOILER]Rank: B-S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20-40</p><p>Damage: 40-80</p><p>Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.</p><p></p><p>-Only up to two spears can be charged at one time.</p><p>-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).</p><p>-The chakra lasts for three turns.</p><p>-Thrice per battle (for A rank), Twice for (S rank).</p><p>[/SPOILER]</p><p></p><p><strong>12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection</strong></p><p>[SPOILER]Rank: A/S</p><p>Type: Defence</p><p>Range: Short/Mid/Long</p><p>Chakra Cost: 30/40</p><p>Damage: 60/80</p><p>Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.</p><p>-Only twice per battle for A rank (Once for S rank)</p><p>-Must be taught by Ragerok[/SPOILER]</p><p></p><p></p><p><strong>13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.</p><p>-Twice per battle</p><p>[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" data-url="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p></p><p><strong>14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.</p><p>-Twice per battle</p><p>-No s ranked or higher fire jutsu next turn.</p><p>[spoiler]<img src="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" data-url="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p></p><p><strong>15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention</strong></p><p>[spoiler]Rank: A/S</p><p>Type: Attack</p><p>Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]</p><p>Chakra Cost: 30/40</p><p>Damage: 60/80</p><p>Description: There are two versions to this technique:</p><p></p><p>V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]</p><p>[spoiler]<img src="http://www.fiveminute.net/tr/im/03.gif" data-url="http://www.fiveminute.net/tr/im/03.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1</p><p>[S rank version]</p><p>[spoiler]<img src="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" data-url="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>-Twice per battle [A rank]/Once per battle [S rank]</p><p>-Only A rank and under techniques for the turn after [both ranks]</p><p>[/spoiler]</p><p></p><p></p><p><strong>16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier</strong></p><p>[spoiler]Rank: S</p><p>Type: Defence</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.</p><p></p><p>-Thrice per battle</p><p>[/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=729389&p=21213445#post21213445">https://narutobase.net/forums/showthread.php?t=729389&p=21213445#post21213445</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Sinthorus, post: 19775887, member: 80925"] [CENTER][B][U][SIZE=12px]Steel Jutsu[/SIZE][/U][/B] [/CENTER] [spoiler] [B]C - Rank[/B] [SPOILER] [URL='https://animebase.me/threads/my-automail-requires-repair.767748/#post-21918622'][B](Kōton: Shūfuku Hagane-Yūbinbutsu) Steel Release: Repair Steelmail Technique [/B][/URL] [B]Type:[/B] Supplementary [B]Rank:[/B] C [B]Range:[/B] Short [B]Chakra:[/B] 15 [B]Damage:[/B] N/A [B]Description:[/B] The user will hover their hand over a damaged area of steel and then by manipulating both the chakra of the steel and their own they will produce more steel to the area which will essentially repair the area in question in a rapid manner. [B](Kōton: Suchīrushīrudo) - Steel Release: Steel Shield[/B] Type: Defensive/Supplementary Rank: C-Rank Range: Short range Chakra: 15 Chakra Damage: N/A Description: after performing the Bird → Horse handseals the user will make his/her Kōton chakra form a shield made of a black steel that sticks to the user's forearm (either left or right forearm depends on the user). the shield is tall enough to hide from the user's eyes to his/her hip and it is hard enough to block all non chakra-infused ninja tools. the shield has the ability to block all regular swords but it can't break them. The is also strong enough to block all C-Ranked and weaker normal taijutsu techniques note: the shield remains on field till it is destroyed or the user cancels the jutsu note: can be used 4 times per battle and requires 1 turn cool down between each usage time note: only Pain... can teach this jutsu [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [/SPOILER] [B]B-Rank[/B] [SPOILER][B](Kōton: Harinezumi) - Steel Release: Hedgehog[/B] Type: Offensive Rank: B-Rank Range: Short-Mid Range Chakra: 20 Chakra (+5 for shooting the needles and aiming them) Damage: 40 Damage Description: The user will first do one handseal (Bird) and then, by using the Kōton chakra the user will make a lot of steel needles to emerge from his body according to his/her requirements. the user can shoot the needles from his body and guide them towards the target by using chakra making evading from the needles very hard. the needles are 7 centimeters long and they're very hard and able to penetrate through a steel shield of 3 centimeters thickness note: only Pain... can teach it [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] (Koton: Kēshingu ) - Steel Release: Casing Rank: B Type: Supplementary Range: Short-long Chakra Cost: 20 Damage Points: N/a Description: A simple technique based on the concept of when a bullet is fired. When a bullet is fired, the casing around it is released, which protects the main projectile, in this sense, this is applied to steel release techniques. Once a technique has been released the user can apply this technique. When the steel would come into contact with a energy such as lightning/fire/wind, the outer layer of the steel release technique would take the blow, while breaking apart from the rest of the steel technique, releasing a shell that pushes outwards and to the sides along with the element it interacts with, creating an opening for the original steel to pass through, though slightly smaller and weakened by one rank. [B]This can only be applied to one technique at a time.[/B] Note: Can be used [B]4[/B] times per battle and only used on a technique once. [B]Note: Can only be used once every two turns.[/B] [B](Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string[/B] Type: Offensive/Supplementary Rank: B-Rank Range: Short-Mid range Chakra: 20 Chakra Damage: 40 Damage Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all. note: can be used 6 times per battle with only 1 turn cool down between each usage note: can only be taught by FeeLPaiN [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] (Kōton: Ya no ame) - Steel Release: Rain of Arrows Type: Offensive Rank: B-Rank Range: Short-Mid Range Chakra: 20 Chakra Damage: 40 Damage Description: The user will release very fine particles of steel in the air that can be seen by naked eyes as dust particles and by using steel chakra the steel dust will be carried into midair and condensed into arrows made of steel. After making the arrows the user will shoot use his chakra to shoot the arrows at the desired target. the user can make up to 30 arrows with each usage time but the user can only focus on using 10 arrows in the same instant but he can use all 30 in the same turn. an arrow is 20cm tall and able to penetrate hard elements up to C-Rank. if the turn ends before using all 30 arrows then the usage time is over. note: can be used 5 times per battle note: the user must wait 1 turn after each usage time to use the jutsu again note: only FeeLPaiN can teach this jutsu [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [B](Kōton: Hebikēburu) - Steel Release: Snake Cable[/B] Type: Offensive Rank: B-Rank Range:Short Range Chakra: 20 Chakra Damage: 40 Damage Description: The user will make a whip of steel and hold them with both hands. The whip is 2 meters long and ends with a snake head-like figure. by using chakra to manipulate the whip, the user will make it move as if it were a real snake and bite the target with its fangs. The cable is able to conduct electricity to shock the bitten target once the user starts using the suitable Raiton jutsu to make lightning. note: the user can use two whips at maximum at the same time. note: only FeelPain can teach this jutsu [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [B](Koton: Mori no Lamorak) - Steel Release: Lances of Lamorak[/B] Type: Supplementary/Offensive Rank: B Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Note: Can only be used five times per battle [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [/SPOILER] [B]A-Rank[/B] [SPOILER] [B](Koton: Sasorifukku - Koko ni norikoeru) – Steel Release: Scorpion Hook - Get Over Here!![/B] Rank: A Type: Offensive/Supplementary Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: A technique much like the Steel Release: Shackles technique, but performed with the use of hooks. With this technique the user will perform a single handseal and spring up to five kunai-like spikes tacked to chains from their body, the earth or an existing source of Black Steel. Once they dig into something, the spikes will open up, working much like a grappling hook at the end of a black steel chain. -If used from an existing source of black steel, the amount of hooks will depend on the size of the source. If created from something the size of a kunai, only a single hook will be possible... If used from a wall of steel, the five hooks will be allowed.- -Hooks sourced from the user's body will automatically break their own contact with the user when making contact with lightning as not to channel it into the user.- - Source must be within mid-range of the user, and chains from them will stretch only to short-range.- -If sent from the body, chains can be disconnected at will.- - Can only be used four times [URL]http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144[/URL] [B](Katon: Pisuton no Jutsu) Steel Release: Piston Technique[/B] Type: Offensive Rank: A-rank Range: Short Chakra: 30 Damage: 60 Description: forming the hand seals Tiger → Hare → Rat → Dog → Horse, the user coats their arm in metal and creates a piston-like attachment around it. When used as a taijutsu measure, the user can punch the opponent with the end of the piston and use their chakra to force their fist into the piston and hit the target with a second, harder impact. Also, if the user hits the ground with the piston, the second blow and can cause a mini-quake that can result in tremendous damage to the surrounding area. However, the piston is usually very heavy, so caution and precise timing must be used when utilizing the piston. Notes: - While the piston is active, the user is unable to perform any handseals. - Can only be used twice per-match. - Must wait three turns before you use it again. - Can only be worn for two turns due to how heavy the piston is. - Can only be taught by Nathan. [URL]http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742[/URL] [B](Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred[/B] Type: Offensive Rank: A Range: Mid-Long (Explosion is Short) Chakra Cost: 30 Damage Points: 60 Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon. Note: Can only be used four times per battle and every 2 turns [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [B](Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons[/B] Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+10 chakra to affected techniques) Damage points: N/A Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition. Note: Can only be used twice per battle Note: Lasts until Conquest of Camelot ends Note: Doesn't work with KG/CE variants of Earth Release [B][Kōton: Uni no ikari] Steel Release: Wrath of an Urchin[/B] Type: Offensive/Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user releases a burst of steel chakra from all over his body. As he does this, a multitude of spikes will emerge from his skin, forming a spiky outer shell synonymous to a sea urchin. The user will then release the spikes in a omnidirectional assault that will send a barrage of senbon like spikes that are sharp enough to penetrate through objects in its way due to its density and momentum. Due to its steel nature, the spikes are strong enough to penetrate through targets/objects of greater density such as earth constructs of A rank or lower. Note: Usable only 4 times in battle. [URL]http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413[/URL] [/SPOILER] [B]S-Rank[/B] [SPOILER] [B](Koton: Ato Waikyoku Honomeku) – Steel Release: A Torturous Glimmer[/B] Rank: S Type: Offensive/Supplementary Range: N/A Chakra cost: 40 upon activation (+1/2 chakra of every Steel Jutsu thereafter) Damage points: N/A Description: This technique is a passive ability that can be activated by users of Steel Release with a string of three handseals, once activated it will give every steel jutsu that the user creates an outer layer made up of thousands of outward facing threads of razor wire, making even an flat wall of steel sharp to touch. This ability comes at the added cost of ten chakra per Steel Release technique used. - Techniques can be created without this effect, but that must be stated. - Once activated, this effect will cover four steel techniques, after which it will require re-activation.- - Activation counts as one of the user's three moves that turn. -1/2 Chakra cost is applied on top of the chakra of the technique used. Etc, A rank techniques will now cost 30 + 15 = 45- -Can be applied to Steel Techniques up to S-Rank - Can only be activated twice per match [URL]http://narutobase.net/forums/showthread.php?t=480156&page=2&p=20598144#post20598144[/URL] [B](Kōton: Doragon bubun tōrai) - Steel Release: Dragon Partial Advent[/B] Type: Offensive, Defensive, Supplementary Rank: S-Rank Range: Short (on self) Chakra: 40 Chakra Damage: 80 Damage (+10 Damage to Taijutsu based on punches and/or kicks) Description: A partial version of (Kōton: Doragon Kourin) Steel Release: Dragon Advent Jutsu. The User will perform Tiger → Boar → Rat → Monkey → Dog → Dragon → Serpent → Bird handseals then exudes a large aura of steel chakra that envelops a part (or two parts at maximum) of the user's body. They then manipulate as much metallic objects as they can sense and gathers them around the part enveloped with steel chakra. The user can manipulate the aura of Chakra and move it to coat another part(s) of the body according to the user's needs and once the chakra aura is moved the metals will follow it and move, taking a new shape to adopt to its new location. since the original version would make an armor that looks like a bipedal dragon, this version will only create a part of that bipedal dragon but with each part of the user's body coated with steel chakra it has different abilities. The head: If the user coats his head with the chakra, the metals will cover the whole head part along with the neck, with the exception of eyes, and nose. However, after the armor stops coating the user's head, the user will suffer from a headache due to the pressure that was acting on it and suddenly disappeared. the headache will last till the end of the match or till the user takes a medicine. The Torso: Once the user coats his torso, his/her moving will get slower due to the weight of the armor however the armor will create a very strong defense for the user's torso that will only fall for the lightning jutsus strong enough to cut through it. The user can extend a tail from his/her bottom and can be modified to the user's imagination and the user can whip the tail around and use it as if it was his/her own body's tail. the tail, however, is 2 meters tall at maximum. The Arms: if the arms are coated the user will be able to deal extra damage with punches and can lift big rocks easily. The dragons arms will give the user a one-time ability to shot a storm of steel projectiles at the opponent with very high-accuracy. The user can coat the two arms at once or just one arm at time. The Legs: coating the legs will give the user double running speed and can make the user jump higher than usual by double and it will also enable the user to deal extra damage to taijutsu techniques based on kicks. Due to the huge weight in the user's legs, each step the user makes create a small crater under them. note: if a part of the armor was destroyed it will regenerate but this ability can be used once per usage time. note: when the user changes the location of the armor it counts as a jutsu and can't move the armor back to the former location during this usage time. note: The storm of projectiles can be used once per usage time and acts as a jutsu with A-Rank abilities and up to mid range reach note: the user must have learned (Kōton: Doragon Kourin) jutsu first note: if (Kōton: Doragon Kourin) was used once, the user can't use this jutsu. note: this jutsu can be used twice times per battle. note: the coating lasts for maximum of two turns. note: if this jutsu was used more than two times, (Kōton: Doragon Kourin) can't be used till the match ends. note: while coating the arms, the user can only use steel and earth based jutsus. note: only FeelPain can teach this jutsu [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [B][Kōton: Hepaisutosu no te] Steel Release: Hands of Hephaestus[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: After performing the hand seals Tiger → Horse → Bird, the user will form two large steel hands that burst forth from the earth. The hands are extremely useful for offensive or defensive measures. These hands are large enough to protect the user 360 degrees around them and they are extremely hard and can crush bones with one strike. The hands can extend up to mid range and can mimic the user's actual hand movements such as grabbing or punching. Due to the chakra within them, they can perform either the Steel Release or Greater Steel Release Technique. Notes: ♦ While controlling the hands, the user can't perform any other techniques other than the Steel Release and Greater Steel Release Techniques which must be performed through the steel hands. ♦ Usable three times only ♦ The hands are useless after 3 turns [URL]http://narutobase.net/forums/showthread.php?t=687666&p=19935413#post19935413[/URL] [B](Doton/Kōton: Jūryoku koa) - Earth/Steel Release: Gravity Core[/B] Type: Offensive/Supplementary Rank: S-Rank Range: Short-Range Chakra: 40 Chakra Damage: 80 Damage Description: Being already in midair, the user will perform Bird → Snake handseals and create a big sword made of steel. Although the sword is already heavy since it's made of steel and its size is very big, the user will use the (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique to increase its weight drastically. Due to the sword's weight, the user will get pulled downward swiftly due to the effect of gravity and as the sword hits the ground it will cause a tremor (which effect up to mid range around around the user) due to the impact, strong enough to make big summoning of Gamabunta's size lose their balance and fall down, and will make a big cloud of dust and sand to cover the whole field. The impact of the sword is strong enough to destroy any S-Rank or weaker steel structure, very strong S-Rank or weaker Earth structure, A-Rank or weaker structures made of solid elements harder than steel. The sword is destroyed upon impact with the ground or a structure of rank equal to it, elemental weaknesses and strengths are applied. note: can be used 2 times per battle. note: the user must be in midair and fall from at least 5 meters high to cause the tremor. note: only Beifong can teach this jutsu. [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL] [B](Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot[/B] Type: Supplementary/Defensive Rank: S Range: Short - Mid Chakra cost: 40 Damage points: N/A Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Note: Conversion lasts for four turns Note: Can only be used twice per battle Note: Cool down time of two turns in between usages Note: No other S-Rank and above Steel in the user's same turn [URL]http://narutobase.net/forums/showthread.php?t=669825[/URL][/SPOILER] [B]Forbidden Rank[/B] [SPOILER][B](Kōton: Doragon Kourin) Steel Release: Dragon Advent[/B] Type: Offensive, Defensive, Supplementary Rank: Forbidden Range: Mid Chakra: 50 Damage: 90 (-40 to the user) Description: The user first performs the hand seals Tiger → Dog → Boar → Rat → Monkey → Dog → Dragon → Serpent → Rat, the user exudes a large aura of steel chakra, resembling a dragon. They then manipulate as much metallic objects as they can sense and gathers them around them. They then shape the metal around them until everything except their face and some distance around them is covered by metal. The user then utilizes their chakra to form the mass of steel into the shape of a bipedal dragon. This technique coats the user in a suit of metal, similar to armor, and reinforced by chakra. Taijutsu blows are far stronger than normal and the armor is durable to many attacks. If some of the metal is destroyed, the aura left in its place will refuse the metal. The dragon can also create and launch a storm of projectiles at the opponent. However, this jutsu is extremely risky to use. For one, it changes the user's posture into a dragon-like stance. Secondly, the chakra needed for this technique is incredible, especially the restoration process. Third, the armor is incredibly heavy, weighing almost 300 pounds. The chakra aura negates the weight, but only for so long, giving the technique's effectiveness a strict time limit otherwise the user may get crushed. Finally, the metal coating the user makes them very vulnerable to Fire Release techniques. Notes: - The storm of projectiles counts as 1 of the 3 moves. - The chakra aura negates the weight for two turns. - Can only rebuild itself once, per use. - Can only be used once per battle. - No steel related jutsu's for four turns after the use of this. - The user will be completely drained, can only use B-rank and below techniques. - Taijutsu up to S-rank are made renderless. - A-rank fire jutsu will be able to give major damage to the user of this. - Can only be taught by Nathan [URL]http://narutobase.net/forums/showthread.php?t=683563&p=19767742#post19767742[/URL] [URL='http://narutobase.net/forums/showthread.php?t=684223&p=20584848&posted=1#post20584848'](Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon[/URL] Type: Defense Rank: Forbidden Range: Short Chakra: 100 Damage: N/A Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user. *Note: Lasts for one turn *Note: Can only be used Once per battle. *Note: No steel technique can be used in the same turn. *Note: Only B-rank and below steel techniques can be used for the next three turns [/SPOILER] [/SPOILER] [CENTER][SIZE=12px][B][B]Ice Release[/B][/B][/SIZE][/CENTER] [spoiler] #4 [Hyouton: Kōri ryū no Hōkō] Ice Style: Ice Dragon's Roar. Rank: S Type: Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user channels massive amounts of wind and water chakra throughout the air around them. Once this is done the user will bring the chakra up through the throat, and breathe in deeply before exhaling a gargantuan blast of ice and mist from there mouth barraging the opponent causing extreme damage. ►Can only be used Once per battle. ►No A rank or above ice techniques the following turn #5 (Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time Learnt here: [URL]http://narutobase.net/forums/showthread.php?t=696916&p=20184432#post20184432[/URL][/spoiler] [CENTER][SIZE=12px][B][U]Sand Release[/U][/B][/SIZE][/CENTER] [spoiler][U]Weapon:[/U] [URL='http://narutobase.net/forums/showthread.php?t=710253'](Suna no Keshin) - Incarnation of Sand[/URL] [SPOILER] Type: Weapon Rank: S Range: Short - Long Chakra Cost: 40 [upon activation; -10 to maintain] Damage Points: N/A Description: The Incarnation of Sand is a special gourd developed by the first Jinchuuriki of Shukaku, Bunpuki. The Gourd was constructed for the very purpose to aid any and all Sand users on the orders of the First Kazekage. Physically, the Gourd is the same in appearance as the Gourd normally worn by Gaara, with the only difference being that the Gourd predates Gaara's Gourd by more than a hundred years. The Gourd serves to imbue elemental chakra into Gaara's sand, and infuse with it, allowing the Sand to gain multiple new properties; each depending on which element was infused with the Sand. Therefore, it allows the user of the Gourd to access five different abilities, related to the five basic elemental natures. The Gourd passively releases chakra that it absorbs from the user into the surroundings and imbues all of the sand in the vicinity (upto 10m) with the chakra. As such, it grants the user the power to apply the abilities of the Gourd upon Sand from the vicinity. Wrath of Vulcan This ability involves the user infusing Katon chakra with their Sand. It results in the sand heating up, and causes the sand to deliver first-degree burns to anything that it comes into contact with; with the user himself being the only exception. Unlike Red Sand, the sand does not become non-polar, nor is it hydrophobic. As such, the ability does not grant normal Sand to obtain Red Sand abilities at all, with the normal sand heating up due to the Katon infusion being the only similarity; that too to much lesser degree than the Red Sand. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Fiery Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to overpower Fire, Earth as well as Wind. Sand however continues to remain weak to Lightning, and becomes twice as weak to Water. Temperance of Poseidon This ability involves the user infusing Suiton chakra with their Sand. It results in the sand becoming mushy and clay-like, clumping together, sticking to anything in comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Little Quicksand Waterfall Flow and as such depend upon the concept of quicksand existing as a variant of Sand. It can also be used as a medium to conduct Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the quicksand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to become twice as strong to Fire and makes Water neutral to the Sand. The Sand however also loses its advantage over Earth, becoming neutral to Earth as well. Wind and Lightning continue to maintain their positions, being neutral and strong to the Sand respectively. Pride of Zeus This ability involves the user infusing Raiton chakra with their Sand. It results in the sand being coated with the users chakra, allowing the sand to conduct Raiton and imbue itself with a current of unfocused Lightning, and numbs anything that the sand comes into contact with; with the user himself being the only exception. These new characteristics of the sand are based on a technique utilized by Gaara, Sand Lightning Needles which showcase and prove the ability to infuse Sand with Lightning. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Lightning Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and becomes twice as strong to Earth. The Sand also becomes neutral to Lightning, however it results in the Sand becoming weak to Wind. Water continues to retains its position, being strong to the Sand. Mercy of Hera This ability involves the user infusing Doton chakra with their Sand. It results in the sand gaining earth-like properties, and allows the user to even utilize the Sand as a medium to conduct Earth Release Techniques. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Earthen Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Fire and Earth. The Sand continues to be neutral to Wind, but also becomes neutral to Water as well. It comes at a cost however, with Lightning becoming twice as strong to Sand. Greed of Boreas This ability involves the user infusing Fuuton chakra with their Sand. It results in the sand becoming 2x as fast as Gaara's normal sand, and imbues Fuuton abilities to the Sand. The ability does not lighten the Sand at all, and the Sand continues to maintain the same impact force. However, the true purpose of this infusion lies in the fact that infusing the chakra with the Sand alters the interaction of Sand with the Basic Five Elements. By invoking this ability, it allows the Sand to retain its advantage over Earth, and makes Lightning neutral to the Sand. The Sand however also loses its advantage over Fire, becoming neutral to Fire as well. Wind and Water continue to maintain their positions, being neutral and strong to the Sand respectively. Note: Infusing the Sand with an element is passive and part of the same timeframe, however it costs as a move slot upon activation. Note: The user can passively maintain any ability for as long as he chooses, until he decides to either deactivate the technique or infuse the Sand with another element. Note: The user can infuse the Sand with only a single element at any given time. Note: The user can infuse the Sand with an element upto five times per battle. It depends entirely upon the user which element he prioritizes in his selection. Note: Can be only be worn by pop123 and those he allows, with only Sand users capable of using the Gourd.[/SPOILER] My Sand Cj: Sand Cj given to me: [URL='http://narutobase.net/forums/showthread.php?t=710253'](Shukaku no Jesshi Keitai) - Embodiment of Shukaku[/URL] Type: Offensive/Defensive/Supplementary Rank: B-S Range: Short - Mid Chakra Cost: 20 - 40 Damage Points: 40 - 80 Description: The technique is based on Sand Attack Heaven Burial, and is a much more advanced variation of the original technique. It allows the user to create constructs anywhere on the field upto Mid-Range from the user, matching a specific part of the users body, such as the creation of a large arm or a leg. By compressing and hardening the sand to withstand damage whilst carrying a lot of force, it allows the user to easily utilize the technique for offensive or defensive purposes.. The structure created using the sand carries the ability to perform the exact same action as the user performs, thus a fist created from sand would deliver a punch only when the user himself performs a punch. The physical strength and size of the technique however depends on the chakra focused on each construct, thus making it very possible for one construct to be weaker than the other. Note: To explain the size per rank, a B Rank construct would be 4m in length and width, an A Ranked construct would be 8m in length and width whilst an S Ranked construct would be 12m in length and width. Note: The S Rank version can only be used thrice per battle, with a 1 turn break between each use. Moreover, the user may not use above S Rank and above Sand techniques in the next turn if the S Rank version is used. Note: Only one construct can be created per usage, and it disperses in the next turn following its usage. Note: Can only be taught by pop123 and used by Sand users. [URL='http://narutobase.net/forums/showthread.php?t=710253'](Bunpuki no Yuigon) - Bunpuki's Testament[/URL] Type: Supplementary Rank: D-S Range: Short - Long Chakra Cost: 10 - 40 Damage Points: N/A Description: Bunpuki's Testament was a technique developed by the first Jinchuuriki of the Shukaku, Bunpuki; specifically designed to counter Water and Rain Release users. The technique involves the user calling forth billions of sand grains from the ground and manipulating them to absorb the moisture in the air. The technique specifically works with the sand grains absorbing water droplets and as such, the technique is designed to disperse clouds or to alternatively negate mist by manipulating the grains to absorb all of the water present in the mist. The technique in a sense exploits the weakness of Sand to Water, and thus in fact allows the user to use the sand to negate Water techniques of the one rank below (S-Rank counters A-Rank Water and Rain) by absorbing them. The technique however specifically targets moisture-based Water techniques and cannot be used to absorb water from other kinds of Water techniques; such as a wave of water. The size and strength of the sand grains depends upon the chakra put into the technique by the user. Note: The user cannot heat up the atmosphere if this technique is utilized to counter an opponent's technique, with the only exception being if the technique happens to overpower that of the opponent. The atmosphere will also heat up if this technique is used against natural clouds or mist, as in clouds/mist not infused with chakra. Note: The opponent and the user are rendered incapable of utilizing A Rank and above Suiton techniques for 4 turns if the sand grains happen to absorb most of the moisture in the air. Doesn't effect water specilists such as tobirama Note: The S Rank version can only be used four per battle, with the user being unable to use S Rank and above Sand techniques in the next turn. Note: Can only be taught by pop123 and used by Sand users.[/SPOILER] [CENTER][B][FONT=Franklin Gothic Medium][SIZE=22px][COLOR=#000000]Sojutsu[/COLOR][/SIZE][/FONT][/B][/CENTER] [SPOILER] [B]5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123']x[/URL]] [SPOILER]Rank: S Type: Attack Range: Short - Mid Chakra Cost: 40 Damage: 80 Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques. -Twice per battle -Lasts for three turns (as long as the spear is in the ground) -No S rank techniques for the turn after it ends.[/SPOILER] [B]6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650']x[/URL]] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra Cost: 20 per turn Damage: 80 Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). -Lasts for 3 turns -Twice per battle -The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated. -Can only be taught by Ragerok.[/SPOILER] [B]7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod[/B] [SPOILER]Type: Defence Rank: A Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth. -Can only be used twice -The spear goes back to normal, once it grounds two jutsu -Must be taught by Ragerok -This only affects Lightning jutsu that are in Short to Mid range.[/SPOILER] [B]8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929']x[/URL]] [SPOILER]Type: Supplementary Rank: A Range: Short/Mid Chakra Cost: 20 Damage: N/A Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user. -Takes two turns to create a large water supply. -Three times per battle.[/SPOILER] [B]9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418']x[/URL]] [SPOILER]Type: Attack Rank: A Range: Short - Mid Chakra Cost: 30 Damage: 60 Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam. -Thrice per battle -Lasts 1 turn (or less, if the user removes a hand)[/spoiler] [B]10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903']x[/URL]] [SPOILER]Rank: B Type: Defence/Supplementary Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques. -Can control only up to Six Lances/Spears at one time. -Lasts for the rest of the match [/SPOILER] [B]11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution[/B] [SPOILER]Rank: B-S Type: Attack Range: Short Chakra Cost: 20-40 Damage: 40-80 Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range. -Only up to two spears can be charged at one time. -The spear won't stop a another technique when they clash it will go right through it (dependent on rank). -The chakra lasts for three turns. -Thrice per battle (for A rank), Twice for (S rank). [/SPOILER] [B]12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection[/B] [SPOILER]Rank: A/S Type: Defence Range: Short/Mid/Long Chakra Cost: 30/40 Damage: 60/80 Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks. -Only twice per battle for A rank (Once for S rank) -Must be taught by Ragerok[/SPOILER] [B]13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang[/B] [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent. -Twice per battle [spoiler][IMG]http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif[/IMG][/spoiler][/spoiler] [B]14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast[/B] [spoiler]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity. -Twice per battle -No s ranked or higher fire jutsu next turn. [spoiler][IMG]http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif[/IMG][/spoiler][/spoiler] [B]15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention[/B] [spoiler]Rank: A/S Type: Attack Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long] Chakra Cost: 30/40 Damage: 60/80 Description: There are two versions to this technique: V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version] [spoiler][IMG]http://www.fiveminute.net/tr/im/03.gif[/IMG][/spoiler] V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 [S rank version] [spoiler][IMG]http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif[/IMG][/spoiler] -Twice per battle [A rank]/Once per battle [S rank] -Only A rank and under techniques for the turn after [both ranks] [/spoiler] [B]16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier[/B] [spoiler]Rank: S Type: Defence Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank. -Thrice per battle [/spoiler] [URL]https://narutobase.net/forums/showthread.php?t=729389&p=21213445#post21213445[/URL][/SPOILER] [/QUOTE]
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