You must be registered for see images
Ice
(Hyouton: Daiguren Hyōrinmaru)Ice Release: Grand Crimson Lotus Ice Ring
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (-5 for every turn active)
Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)
Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without gates). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
Note: This form lasts for 4 turns.
Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
Note: The user can only use Ice, Water and Wind techniques in this form.
Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
Note: If the user is in the 10m radius he will also be killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.
(Hyouton: Touketsu Yuka no Jutsu) Ice Release: Frozen Floor Technique
Rank: C
Type: Supplementary
Range: Short- Mid
Chakra: 15
Damage: N/A
Description: Freezes the ground, causing others to loose balance and speed. User feels no change. The user must plant their hands upon the ground for this to work as physical contact is needed. At chuunin and higher it can be done through the feet
(Hyouton: Aisu Gouryuu) Ice Release: Ice Merge
Rank: B
Type: Defensive/Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will meld himself with any type of ice to either evade an incoming attack or to quickly move to a different location at a tremendous speed. The user is also capable of melding himself into Ice techniques for surprise attacks or to withstand damage from an opponents ice technique.
Note: Must have either physical contact with the ice or come within contact of ice in order to with it. As well as the Ice being connected to the to the Ice you melded/merged into
Note: Can only be used by Zanji
Note: Can only be used 4 times.
(Hyouton: Reiki no Shiro-Ookami) Ice Release: Aura of the White Wolf
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will thrust their dominant hand at any water, shooting off an surge of their hyouton chakra at that water and very rapidly freezes it completely solid. This technique can be used on any source of water, let it be natural water or water that is created by their opponent but always following the weaknesses and strengths of Ice Release.
Note: Can only be used 4 times.
Note: Can only be used by Zanji.
(Hyouton: Aisu bunshin no Jutsu) Ice Release: Ice Clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Must know water clone prior to learning this ability. The clone is stronger allowing it to last longer
(Hyouton: Aisu Taimu) Ice Release: Ice Time
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra: 30
Damage: N/A (Doesn't damage just freezes)
Description: The user must either grab their opponent by their arm, or leg or grab their entire body and releases a their ice chakra, and freezes whereever the user is grabing onto. If the opponent's entire body is frozen they are left in a state of suspended animation. Any Good hit on the frozen enemy will cause them to shatter into pieces thus killing them.
Note: Must have physical contact onto the opponent
Note: Cannot be used by any type of clone
Note: Can only be used 4 times
Note: Can only be used by Zanji
(Hyouton: Touketsu Kiba Eitai) Ice Release: Frozen Fang of Eternity
Type: Supplementary/Attack/Defense
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user will begin to close their hands as if they are holding a sword in their hands, and as they do so they focus their Hyouton chakra into their hands and quickly create two katanas. The katana's resemble ordinary ones, with a rectangular guard, with 4 prongs hanging off at the corners. The blade of the katana's radiate a freezing aura that's temperature is absolute zero. These swords can freeze any type of water, but must make contact with the water to freeze it.
Note: Can only be used/created once a fight.
Note: The aura of the blades only radiates a few inches off of them.
Note: The Swords themselves are very durable due to the aura of the swords rapidly freezing anything that comes in reach of them.
Note: In order for the swords to freeze water of Forbidden Rank, both swords must be used against that water. The aura will disperse from the swords until after the next turn if the swords freeze a Forbidden Ranked Water technique, and the swords can be broken due to the aura not being around them for that turn.
Note: Can only be taught by Zanji.
(Hyoton: Aisu Manmosu Hitonami) Ice Style: Ice Mammoth Stampede
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user sends a force of chakra out forward with it taking the shape of a Mammoth charging at the opponent. While charging the mammoth quickly takes on an icy appearance so when it crashes into the opponent, they feel as if they have been hit by a frozen freight train.
(Hyouton: Aisu Taimu Kapuseru) Ice Release: Ice Time Capsule
Rank: S
Type: Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is an advanced version of the users Ice Time technique. The user will swing their arm at the opponent creating a wave of ice that will damage and freeze anything on contact. If the opponent is caught in the wave they are either completely frozen or only half of their body is.
Note: This techniques wave extends at least 20 feet away from the user
Note: This technique cannot be used by a clone of any kind
Note: Can only be used Twice
Note: Can only be used by Zanji
Hyoton: Yuki Chidori (Ice Release: Snow 1,000 Birds)
Rank: S
Type: Attack
Range: Short
Chakra: 40
Damage: 80
Description: This is a pure white version of the chidori but has snow swirling around it. This jutsu can cut the target with chidori and If missed freeze them with the circling cold current around it. Since The cold air makes it easier to use the chidori.
Hyoton: Yuki Chidori Nagashi (Ice Release: Snow 1,000 Birds Current)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A current of ice capable of freezing almost anything in its path and with the added lightning shocks the trapped victim.
(Hyouton Hijutsu: Yuuen Aisu Kireme) Secret Ice Style: Grand Ice Rift
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Slamming one's fist into the ground, it makes a giant 1 mile radius indentation around the user. With Ice Spikes shooting up out of the ground in every direction, and explode shooting shards of ice at the opponent
(Hyoton: Touketsu Fenikkusu)-Ice Style: Frozen Phoenix
Rank: S
Type: Attack
Range: Short-Mid
Description: This jutsu creates a phoenix of ice that is as cold as absolute zero(coldest temp in the universe).This jutsu is so cold that is burns the target before freezing them solid. Even if the target dodges this jutsu the target will still be burned form the after-shock of its cold wave. The Target is frozen for 2 turns and the user is unable to move for two turns.
Note: Only Zanji can use this jutsu
(Hyoton: Aisonami) Ice Release: Ice Wave
Rank: S
Type: Attack/Defence
Range: Short-Mid
Chakra: 40 (+20 for mid size Wave, +40 for Large)
Damage: 80 (+20 for mid size wave, + 40 for Large)(+20 for being in Hyourinmaru mode)
Description:This jutsu creates a tidal wave behind the user that shoots shards of ice out as it moves. Upon collision the wave shatters sending ice shards all over the place. Size of wave depends on amount of chakra.
Side Effect: If User is on the ground they are hit by this as well
(Kinjutsu: Hyoton Hijutsu: Aisu Toshigoro)Forbidden Technique: Secret Ice Style: Ice Age
Rank: Forbidden
Type: Supplementary
Range: Long
Chakra: 80
Damage: N/A (+150 if a glacier falls on the opponent/user)
Description: The user interlocks their fingers and focuses all their Hyoton chakra into a giant shock wave. That effects a 50 mile radius, turning the area into an arctic frozen tundra, with everything iced over, mountains of snow/ice, glaciers all around, and a horrible blizzard.
Note: This jutsu cannot be over powered by any fire technique. This jutsu can only be performed once a fight.
Side Effect: Once performed the user may not perform any Ninjutsu until the following turn.
(Kinjutsu: Hyouton: Daiguren Hyourinmaru Mode) Forbidden Technique: Ice Release: Grand Crimson Lotus Ice Ring Mode
Rank: Forbidden
Range: (on self)
Chakra: 50
Damage: +15 to Taijutsu +20 to Hyouton Jutsu's
Description: The user causes Ice to flow and onto the user, forming into a long tail, two large wings that enable him/her to fly. Ice completely covers the users right and left arms from the shoulders and the hands ends in claws, with their fingers encased inside. Their feet are encased in ice similar to that of their arms. The shoulders are also partially covered in Ice and sprouting from their back are wings. The user stays in this mode as long as there is water near by or in the atmosphere.
Note: Must be a Hyouton Master to use, and Must be trained by Zanji to use. If the user is either knocked out of this mode by depletion of the water in the area or atmosphere they are unable to use any jutsu for the following turn.
Side Effect: Can only be used 2 times per fight and can not be used the following turn it is destroyed.
(Kinjutsu: Hyouton: Ryuusenka) Forbidden Technique: Ice Release: Dragon Hail Flower
Rank: Forbidden
Range: Short
Type: Attack
Chakra: 50
Damage: 90 (+Freezes opponent)
Description: The user stabs the opponent with their ice claws and a huge burst of ice erupts from the point of contact and the users claw and the opponent, encasing them and freezing them. The user can proceed to shatter the Ice at will with the opponent still inside.
Note: Must be in Daiguren Hyourinmaru Mode to use. Can only be used 3 times per battle but after the third time used the user is unable to use any jutsu for two turns
(Kinjutsu: Hyouton Hijutsu: Touketsu Raikiri) Forbidden Technique: Secret Ice Technique: Frozen Thunder Blade
Rank: Forbidden
Type: Attack
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: The user increases the amount of nitrogen particles surrounding his right arm causing that area to get extremely cold and building of electricity much easier. The user forms a Yuki Chidori in their palm but the lightning build up is much larger more concentrated. Thus making it more powerful than even a regular Raikiri. When the user strikes and has contact on the opponent that limb is badly damaged or if there is contact with the upper torso region there is a strong possibility of heart failure. If missed the opponent is still caught in the Frozen Air Trail and is unable to move the following turn.
Note: If contact is made the users arm becomes unusable the rest of the fight. If the user missed then the user suffers 50 points of damage to self.
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 (-5 for every turn active)
Damage Points: +5 to Ice, Water, Wind and -5 to all other elements(-5 DP per turn for the user)
Description: The user does a chain of 5 hand seals (Snake – Rabbit – Rooster – Dragon – Ox) and releases a large amount of Hyouton chakra. The outburst of Chakra manifests as an orb of thick ice around the user for a one second, and then breaks. The outburst causes ice splinters to fly everywhere, but this is not the main function. The user goes into an enhanced state after leaving the encased ice, having grown wings of ice as well as a tail of ice, and if the user is wielding Hyourinmaru it is also encased in ice. This gives him the ability to fly in the air, as well as greatly increasing his speed (as fast as rock lee without gates). Next to this ability, the user gains incredible strength (as strong as Tsunade in her prime). While in this form, his ice techniques require considerable less amount of time to use, and the damage points of his attacks are increased by 5.
Note: This form lasts for 4 turns.
Note: Due to the strain of this on the body, the user will not be able to use any S-rank and above attacks after this mode wears off for 2 turns while being extremely exhausted, having difficulty to move.
Note: The user will not be able to use Ice, Water or Wind for the next 2 turns after this mode wears off.
Note: The user must have Hyourinmaru in possession if he wishes to use this attack.
Note: The user can only use Ice, Water and Wind techniques in this form.
Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
Rank: Forbidden
Type: Offensive
Range: Mid-Long
Chakra cost: 50
Damage points: 90
Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
Note: If the user is in the 10m radius he will also be killed.
Note: Can only be used once per battle
Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
Note: No Ice for 2 turns after this technique is used.
Note: No S rank or above water or wind for the following turn.
Note: Can only be taught by Akisha.
Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.
(Hyouton: Touketsu Yuka no Jutsu) Ice Release: Frozen Floor Technique
Rank: C
Type: Supplementary
Range: Short- Mid
Chakra: 15
Damage: N/A
Description: Freezes the ground, causing others to loose balance and speed. User feels no change. The user must plant their hands upon the ground for this to work as physical contact is needed. At chuunin and higher it can be done through the feet
(Hyouton: Aisu Gouryuu) Ice Release: Ice Merge
Rank: B
Type: Defensive/Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will meld himself with any type of ice to either evade an incoming attack or to quickly move to a different location at a tremendous speed. The user is also capable of melding himself into Ice techniques for surprise attacks or to withstand damage from an opponents ice technique.
Note: Must have either physical contact with the ice or come within contact of ice in order to with it. As well as the Ice being connected to the to the Ice you melded/merged into
Note: Can only be used by Zanji
Note: Can only be used 4 times.
(Hyouton: Reiki no Shiro-Ookami) Ice Release: Aura of the White Wolf
Type: Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will thrust their dominant hand at any water, shooting off an surge of their hyouton chakra at that water and very rapidly freezes it completely solid. This technique can be used on any source of water, let it be natural water or water that is created by their opponent but always following the weaknesses and strengths of Ice Release.
Note: Can only be used 4 times.
Note: Can only be used by Zanji.
(Hyouton: Aisu bunshin no Jutsu) Ice Release: Ice Clone
Rank: A
Type: Supplementary
Range: Short
Chakra: 40
Damage: N/A
Description: Must know water clone prior to learning this ability. The clone is stronger allowing it to last longer
(Hyouton: Aisu Taimu) Ice Release: Ice Time
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra: 30
Damage: N/A (Doesn't damage just freezes)
Description: The user must either grab their opponent by their arm, or leg or grab their entire body and releases a their ice chakra, and freezes whereever the user is grabing onto. If the opponent's entire body is frozen they are left in a state of suspended animation. Any Good hit on the frozen enemy will cause them to shatter into pieces thus killing them.
Note: Must have physical contact onto the opponent
Note: Cannot be used by any type of clone
Note: Can only be used 4 times
Note: Can only be used by Zanji
(Hyouton: Touketsu Kiba Eitai) Ice Release: Frozen Fang of Eternity
Type: Supplementary/Attack/Defense
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: The user will begin to close their hands as if they are holding a sword in their hands, and as they do so they focus their Hyouton chakra into their hands and quickly create two katanas. The katana's resemble ordinary ones, with a rectangular guard, with 4 prongs hanging off at the corners. The blade of the katana's radiate a freezing aura that's temperature is absolute zero. These swords can freeze any type of water, but must make contact with the water to freeze it.
Note: Can only be used/created once a fight.
Note: The aura of the blades only radiates a few inches off of them.
Note: The Swords themselves are very durable due to the aura of the swords rapidly freezing anything that comes in reach of them.
Note: In order for the swords to freeze water of Forbidden Rank, both swords must be used against that water. The aura will disperse from the swords until after the next turn if the swords freeze a Forbidden Ranked Water technique, and the swords can be broken due to the aura not being around them for that turn.
Note: Can only be taught by Zanji.
(Hyoton: Aisu Manmosu Hitonami) Ice Style: Ice Mammoth Stampede
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user sends a force of chakra out forward with it taking the shape of a Mammoth charging at the opponent. While charging the mammoth quickly takes on an icy appearance so when it crashes into the opponent, they feel as if they have been hit by a frozen freight train.
(Hyouton: Aisu Taimu Kapuseru) Ice Release: Ice Time Capsule
Rank: S
Type: Offensive
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This is an advanced version of the users Ice Time technique. The user will swing their arm at the opponent creating a wave of ice that will damage and freeze anything on contact. If the opponent is caught in the wave they are either completely frozen or only half of their body is.
Note: This techniques wave extends at least 20 feet away from the user
Note: This technique cannot be used by a clone of any kind
Note: Can only be used Twice
Note: Can only be used by Zanji
Hyoton: Yuki Chidori (Ice Release: Snow 1,000 Birds)
Rank: S
Type: Attack
Range: Short
Chakra: 40
Damage: 80
Description: This is a pure white version of the chidori but has snow swirling around it. This jutsu can cut the target with chidori and If missed freeze them with the circling cold current around it. Since The cold air makes it easier to use the chidori.
Hyoton: Yuki Chidori Nagashi (Ice Release: Snow 1,000 Birds Current)
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: A current of ice capable of freezing almost anything in its path and with the added lightning shocks the trapped victim.
(Hyouton Hijutsu: Yuuen Aisu Kireme) Secret Ice Style: Grand Ice Rift
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Slamming one's fist into the ground, it makes a giant 1 mile radius indentation around the user. With Ice Spikes shooting up out of the ground in every direction, and explode shooting shards of ice at the opponent
(Hyoton: Touketsu Fenikkusu)-Ice Style: Frozen Phoenix
Rank: S
Type: Attack
Range: Short-Mid
Description: This jutsu creates a phoenix of ice that is as cold as absolute zero(coldest temp in the universe).This jutsu is so cold that is burns the target before freezing them solid. Even if the target dodges this jutsu the target will still be burned form the after-shock of its cold wave. The Target is frozen for 2 turns and the user is unable to move for two turns.
Note: Only Zanji can use this jutsu
(Hyoton: Aisonami) Ice Release: Ice Wave
Rank: S
Type: Attack/Defence
Range: Short-Mid
Chakra: 40 (+20 for mid size Wave, +40 for Large)
Damage: 80 (+20 for mid size wave, + 40 for Large)(+20 for being in Hyourinmaru mode)
Description:This jutsu creates a tidal wave behind the user that shoots shards of ice out as it moves. Upon collision the wave shatters sending ice shards all over the place. Size of wave depends on amount of chakra.
Side Effect: If User is on the ground they are hit by this as well
(Kinjutsu: Hyoton Hijutsu: Aisu Toshigoro)Forbidden Technique: Secret Ice Style: Ice Age
Rank: Forbidden
Type: Supplementary
Range: Long
Chakra: 80
Damage: N/A (+150 if a glacier falls on the opponent/user)
Description: The user interlocks their fingers and focuses all their Hyoton chakra into a giant shock wave. That effects a 50 mile radius, turning the area into an arctic frozen tundra, with everything iced over, mountains of snow/ice, glaciers all around, and a horrible blizzard.
Note: This jutsu cannot be over powered by any fire technique. This jutsu can only be performed once a fight.
Side Effect: Once performed the user may not perform any Ninjutsu until the following turn.
(Kinjutsu: Hyouton: Daiguren Hyourinmaru Mode) Forbidden Technique: Ice Release: Grand Crimson Lotus Ice Ring Mode
Rank: Forbidden
Range: (on self)
Chakra: 50
Damage: +15 to Taijutsu +20 to Hyouton Jutsu's
Description: The user causes Ice to flow and onto the user, forming into a long tail, two large wings that enable him/her to fly. Ice completely covers the users right and left arms from the shoulders and the hands ends in claws, with their fingers encased inside. Their feet are encased in ice similar to that of their arms. The shoulders are also partially covered in Ice and sprouting from their back are wings. The user stays in this mode as long as there is water near by or in the atmosphere.
Note: Must be a Hyouton Master to use, and Must be trained by Zanji to use. If the user is either knocked out of this mode by depletion of the water in the area or atmosphere they are unable to use any jutsu for the following turn.
Side Effect: Can only be used 2 times per fight and can not be used the following turn it is destroyed.
(Kinjutsu: Hyouton: Ryuusenka) Forbidden Technique: Ice Release: Dragon Hail Flower
Rank: Forbidden
Range: Short
Type: Attack
Chakra: 50
Damage: 90 (+Freezes opponent)
Description: The user stabs the opponent with their ice claws and a huge burst of ice erupts from the point of contact and the users claw and the opponent, encasing them and freezing them. The user can proceed to shatter the Ice at will with the opponent still inside.
Note: Must be in Daiguren Hyourinmaru Mode to use. Can only be used 3 times per battle but after the third time used the user is unable to use any jutsu for two turns
(Kinjutsu: Hyouton Hijutsu: Touketsu Raikiri) Forbidden Technique: Secret Ice Technique: Frozen Thunder Blade
Rank: Forbidden
Type: Attack
Range: Short
Chakra Cost: 50
Damage Points: 90
Description: The user increases the amount of nitrogen particles surrounding his right arm causing that area to get extremely cold and building of electricity much easier. The user forms a Yuki Chidori in their palm but the lightning build up is much larger more concentrated. Thus making it more powerful than even a regular Raikiri. When the user strikes and has contact on the opponent that limb is badly damaged or if there is contact with the upper torso region there is a strong possibility of heart failure. If missed the opponent is still caught in the Frozen Air Trail and is unable to move the following turn.
Note: If contact is made the users arm becomes unusable the rest of the fight. If the user missed then the user suffers 50 points of damage to self.
Last edited: