Valar Morghulis [Open]

Flash

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Rei's RR
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All out
Mid-Range
Early Morning
Terrain: Open Lake. Land long-range from the participants.
Participants start with Zero chakra.
Every turn you get 20 chakra. Keep collecting. Keep spamming.
Using Zetsu in Sig.
 
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Flash

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Hm I like this. I'll fight you, using Mugen in sig with a Tomahawk strapped to his waist and his sword on his back.

So....my manager tells me, we have a wager on this fight huh?
Sounds exciting...Hehe. So how will it be? You give up? Or we make you?

Zetsu has Dust attached to his hip in a pouch. He quickly takes out 3 kunais with explosive tags, and launches them towards his target. The three kunais will pierce the target's body in his head, chest and throat. He then waits for the man to react.

Dust
Rank : A
Type : Weapon
Range : Short
Chakra cost : Depends on the
technique used.
Damage points : N/A
Description : Seven years ago, Azrael tracked down an ancient artifact, a crystal ball which was long forgotten in an ancient war in a cave near the now-Kirigakure borders. Designed by the Elves of Valinor in the Uttermost West, the crystal ball is meant to be used both as a weapon and a tool of disguise on journeys. It contains all the knowledge that the owner and the previous owners acquired throughout their journeys. That is why it is known to be omniscient to an extent. The legends about this crystal ball say that it had a living soul of the original user in it. No one ever questioned it, as the crystal ball would simply move on its own accord and not listen to its owner, if he were weak or deemed unworthy of controling it. But atleast it was safe to assume that the crystal ball was a sentinent weapon. This spherical crystal ball, with the size of a human head had a snowy-cloudy white color and it would change its color and appearence inside it to show whatever the user wished. This helped Azrael to infiltrate various villages, disguising himself as fortune-teller. Azrael would ask the enemies to concentrate in the crystal ball, which would capture them off-guard in genjutsus reliant on the orb and allow him to pass through freely. The crystal ball, is capable of communicating telepathically with the user. Also, being a sentinent tool, it could see the world through its crystal surface and transmit the information to the owner as the owner's vision was directly linked to it. It could also telepathically communicate with the user, in order to share its wisdom. However, this is secondary to its main ability, which is to hover in the air. By passively absorbing chakra from the user (10 chakra per turn), the crystal ball could float in the air, near and far from the user according to his wishes. The ball, carries the user's chakra in it and so, can perform various elemental and non-elemental techniques. Being made of some unknown material, this ball is quite strong and is indestructible.
Note: Can only be taught by Azráel

Chakra Reserve: 20
 

Punk Hazard

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Mugen walks across the water of the lake, chakra activated on his feet creating a platform for him. A lazy look on his face, his mind was adrift, not even needing to focus on the task of maintaining his chakra due to his years as a ninja. He scratches the inside of his ear with his right pinky, and with a yawn, notices a strange figure also walking on the water. He narrows his eyes at the figure's strange appearance, with half of his body being pitch black and the other chalk white. "Yo freak, you some kind of demon? Never fought one of those before. Heh, I'd be a pretty badass badass if I kill a monster." As Zetsu mutters something about a wage, Mugen cracks his neck. As he watches Zetsu take out three kunai with paper tags attached to them, Mugen crouches slightly by bending his knees and takes out a kunai and explosive tag of his own. Just as Zetsu throws his three kunai, Mugen does the same and starts running in arc to his right, but ultimately moving towards Zetsu. As the kunai cross paths, Mugen activates his tag, the explosion detonating the other tags well and blowing them up in midar. As this happens, Mugen continues towards Zetsu, approaching him from his left at high speed, closing the distance in the blink of an eye. Using the momentum of his run, Mugen delivers a kick to Zetsu's chin, launching him into the air.The kick stuns Zetsu upon impact, disorienting him long enough for Mugen to follow up with another attack. Mugen then appears behind him, and punches him in the in his lower back, knocking the air out of him. Should the punch connect, Zetsu's upper body would arch backwards, and Mugen capitalizes by swinging his elbow forward, delivering a sharp blow to the back of Zetsu's head. Each blow pushes Zetsu further and further into the air. Mugen then flips over, on top of Zetsu now, and delivers a lateral kick to his chest, driving him back down into the water with intense force, badly damaging his body.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.
 

Flash

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Mugen walks across the water of the lake, chakra activated on his feet creating a platform for him. A lazy look on his face, his mind was adrift, not even needing to focus on the task of maintaining his chakra due to his years as a ninja. He scratches the inside of his ear with his right pinky, and with a yawn, notices a strange figure also walking on the water. He narrows his eyes at the figure's strange appearance, with half of his body being pitch black and the other chalk white. "Yo freak, you some kind of demon? Never fought one of those before. Heh, I'd be a pretty badass badass if I kill a monster." As Zetsu mutters something about a wage, Mugen cracks his neck. As he watches Zetsu take out three kunai with paper tags attached to them, Mugen crouches slightly by bending his knees and takes out a kunai and explosive tag of his own. Just as Zetsu throws his three kunai, Mugen does the same and starts running in arc to his right, but ultimately moving towards Zetsu. As the kunai cross paths, Mugen activates his tag, the explosion detonating the other tags well and blowing them up in midar. As this happens, Mugen continues towards Zetsu, approaching him from his left at high speed, closing the distance in the blink of an eye. Using the momentum of his run, Mugen delivers a kick to Zetsu's chin, launching him into the air.The kick stuns Zetsu upon impact, disorienting him long enough for Mugen to follow up with another attack. Mugen then appears behind him, and punches him in the in his lower back, knocking the air out of him. Should the punch connect, Zetsu's upper body would arch backwards, and Mugen capitalizes by swinging his elbow forward, delivering a sharp blow to the back of Zetsu's head. Each blow pushes Zetsu further and further into the air. Mugen then flips over, on top of Zetsu now, and delivers a lateral kick to his chest, driving him back down into the water with intense force, badly damaging his body.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it. The opponent is first kicked into the air and shadowed with the Shadow of the Dancing Leaf. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. All variations end with the opponent being thrown to the ground and kicked in the chest.

Demon? Ahahahaha. What's your name kid?
Didn't mommy teach you not to bad mouth a Devil?

The man in front looked nothing more than flesh on skeleton. Zetsu wondered if anyone would ever take him seriously. He looked on as his opponent threw kunais of his own. Hadn't he blown the tags, Zetsu would've done it himself. As the man approached him from the side, Zetsu, with a simple flick of his left arm, released multiple bolts of lightning towards the man, while he took out another 3 kunais (with explosive tags) with his right hand. The bolts of lightning were released in such a way, that it would cover a larger range of field. The bolts would mildly electrocute the man, and give him mild burn marks on his skin. The moment they are released, Zetsu follows it by releasing the three kunais in his hand, as he jumps back till he gets back to mid-range from his opponent.

(Ration: Ikazuchi Kashou) - Lightning Release: Thunder Burn
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user moves his palm unleashing a wave of lightning bolts at the opponent.

Chakra Reserve: 30
 

Punk Hazard

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"Meh," Mugen says in a disappointed tone. "I was hoping for a more original comeback." As he spoke, he saw electricity gathering around Zetsu's left arm and his right arm move towards his side. "Raiton, huh," Mugen thinks to himself, and gathers wind chakra in his chest. Still running, as Zetsu flicks his arm and releases the lightning, Mugen exhales and releases a mass of wind. The wind clashes with the lightning. While strong enough to overcome the lightning, the slight stall that would occur from the two techniques clashing causes the thrown kunai to crash into them, exploding in between Zetsu and Mugen and creating a smokescreen as well as dissipating the wind. As the smoke forms, Zetsu would be jumping backwards, unable to see Mugen. Mugen takes advantage of this and channels chakra throughout his body, submerging into the water below and traveling beneath the surface. He goes deep enough so that his movement is concealed, but still remains close enough to see Zetsu's form as he moves through the air. Mugen travels along with Zetsu, and stops right behind where he is set to land on the surface. As Zetsu is about to touch the water, Mugen launches himself upwards, sword in hand, through the surface and drives the sword into Zetsu's back. Due to being so close to Zetsu as he emerges from the water and the speed of his movement, he would have very little time to react to the sound of Mugen emerging.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Chakra left: 10
 
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Flash

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"Meh," Mugen says in a disappointed tone. "I was hoping for a more original comeback." As he spoke, he saw electricity gathering around Zetsu's left arm and his right arm move towards his side. "Raiton, huh," Mugen thinks to himself, and gathers wind chakra in his chest. Still running, as Zetsu flicks his arm and releases the lightning, Mugen exhales and releases a mass of wind. The wind clashes with the lightning. While strong enough to overcome the lightning, the slight stall that would occur from the two techniques clashing causes the thrown kunai to crash into them, exploding in between Zetsu and Mugen and creating a smokescreen as well as dissipating the wind. As the smoke forms, Zetsu would be jumping backwards, unable to see Mugen. Mugen takes advantage of this and channels chakra throughout his body, submerging into the water below and traveling beneath the surface. He goes deep enough so that his movement is concealed, but still remains close enough to see Zetsu's form as he moves through the air. Mugen travels along with Zetsu, and stops right behind where he is set to land on the surface. As Zetsu is about to touch the water, Mugen launches himself upwards, sword in hand, through the surface and drives the sword into Zetsu's back. Due to being so close to Zetsu as he emerges from the water and the speed of his movement, he would have very little time to react to the sound of Mugen emerging.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

Chakra left: 10

Sorry for the long halt


As the techniques clashed, Zetsu activated his sensing ability while in air. This enabled him to know his opponent's location, and movements. As the man dived into the water, and swam right below Zetsu, Zetsu turned his face to his right to watch the man from the corner of his eye. As he emerged pointing the blade outwards, Zetsu split his body into half, just before the sword could hit him. As the body divided, the two arms of either bodies grabbed the man's hands, to held them apart from each other, as Dust flew out to hit the man on his face, right on his nose, to knock him unconscious.

Surprise, Surprise!!!

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Shigai Katsu no Jutsu) - Body-Splitting Technique
Rank: D-Rank
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique enables Zetsu to split his body into two: the white half and the black half. While separated, the two can act on their own and perform techniques. Each half when split grows a missing leg and body mass but do not grow a missing eye, ear or arm. The two halves can also use this technique to merge back into one entity.
Note: Can only be used by Zetsu.
Dust would then go back into its pouch strapped to Black Zetsu's waist.
Chakra Reserve: 15
 
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