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^v Mathias' Custom Techniques v^
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<p>[QUOTE="Mathias, post: 11995465, member: 78894"]</p><p style="text-align: left"><p style="text-align: center"><strong><u>Diethyl Ether Gas State Inhalation Effects:</u></strong></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>1st Turn after Inhalation </strong>- The person that inhales gaseous Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than this.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>2nd Turn after Inhalation</strong> - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>3rd Turn after Inhalation</strong> - Arm paralysis, being unable to utilize either of their hands/arms for hand seals.</p> <p style="text-align: left"></p><p style="text-align: center"><strong><u>Diethyl Ether Liquid State after Swallowing:</u></strong></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>1st Turn after Inhalation</strong> - The person that swallows liquid Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than a bitter taste. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>2nd Turn after Inhalation</strong> - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>3rd Turn after Inhalation </strong>- The opponent starts puking out the previously swallowed Ether Liquid as well as Leg/Arm paralysis, being unable to utilize either of their hands/arms</p> <p style="text-align: left">for hand seals or legs to run.</p><p></p><p style="text-align: right"><strong>- Diethyl Ether Style</strong></p><p></p><p style="text-align: center">[SPOILER]</p><p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>B-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left">1. <strong>(Doton/Jiechiruēteruton: Funki Ana) - Earth/Diethyl Ether: Fumarole</strong></p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Rank: B</p> <p style="text-align: left">Range: Short – Long</p> <p style="text-align: left">Chakra: 25</p> <p style="text-align: left">Damage: 40 (If ignited)</p> <p style="text-align: left">Description: The user will slams his hands together and cause a 5 meter wide 20 meters deep horizontal rip/fault in the earth to open up beneath the below the opponent. The fissure is continuously emitting Diethyl Ether from it with geyser like force for as long as the hole is open. The gas will fill the field within the next turn if not dealt with properly.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- The Fumarole stays active for two turns if not dealt with. </p> <p style="text-align: left">- Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">2. <strong>(Jiechiruēteruton: Youshiki Hensen) - Diethyl Ether: Form Manipulation</strong></p> <p style="text-align: left">Type: Supplementary/Defense</p> <p style="text-align: left">Rank: B</p> <p style="text-align: left">Range: Short – Long</p> <p style="text-align: left">Chakra: 25</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: The user, through sheer concentration, is capable of converting already formed Diethyl Ether from liquid to gas or gas to liquid by rapidly separating the molecules or rapidly bringing them together. The user, at will, can also then manipulate already existing Diethyl Ether.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left">3. <strong>(Jiechiruēteruton: Gurippu shio) - Diethyl Ether: Griptide </strong></p> <p style="text-align: left">Type: Attack / Supplementary</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra: 30</p> <p style="text-align: left">Damage: 60</p> <p style="text-align: left">Description: The user his Diethyl Ether chakra into the ground and forms a shallow pool of liquid Diethyl Ether behind the opponent. Out of the pool, hands of Diethyl Ether form and grab the opponent from behind and drag them into the pool to suffocate/drown them. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- This can only be used three times per battle.</p> <p style="text-align: left"><a href="http://imageftw.com/uploads/20120419/EtherDrag.png">http://imageftw.com/uploads/20120419/EtherDrag.png</a></p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">4. <strong>(Jiechiruēteruton: Sansui Sochi) Diethyl Ether: Sprinkler System</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Mid– Long</p> <p style="text-align: left">Chakra: 30</p> <p style="text-align: left">Damage: 60 (If ignited)</p> <p style="text-align: left">Description: The user after making 3 handseals, slams his hands onto the ground sending Diethyl Ether chakra into it, and raises miniscule patches of earth behind the opponent. From these miniscule patches of earth, liquid Diethyl Ether will sprout from it and spread all throughout the range of the opponent, spinning around like a sprinkler system, dosing the opponent in it. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Note:</strong></p> <p style="text-align: left">- Can only be used three times per battle. </p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">5. <strong>(Doton/Jiechiruēteruton: Kitai no Senpū) Earth/Diethyl Ether: Gaseous Whirlwind </strong></p> <p style="text-align: left">Type: Supplementary/Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Mid - Long</p> <p style="text-align: left">Chakra: 30</p> <p style="text-align: left">Damage: 60 (When ignited by Fire/Lightning)</p> <p style="text-align: left">Description: The user performs two handseals and quickly opens up three small 5 inch holes in the ground around the opponent in a triangle formation 3 meters away from each other. Through the </p> <p style="text-align: left">holes, a forceful whirlwind of gaseous Diethyl Ether will protrude from it enveloping the whole area in Gaseous Diethyl Ether in the form of a whirlwind. When ignited by a Heat, Fire or Lightning related source, has an explosive quality to it, capable of making a small crater in the ground. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- Only Sharingan and Byakugan users can see the gas as it is colorless. </p> <p style="text-align: left">- Can only be used 3 times per battle. </p> <p style="text-align: left">- Gas is formed from the ground for 2 turns.</p> <p style="text-align: left">- No Diethyl Ether the same turn or next.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left">6. <strong>(Jiechirueteruton: Anda-Guraundo Bun'ya) - Diethyl Ether: Underground Field</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra cost: 40 (+10 per turn)</p> <p style="text-align: left">Damage Points: 80 (If the gas is ignited)</p> <p style="text-align: left">Description: After performing three quick hand seals, the user will create Diethyl Ether in its gaseous form underground, hiding within the small pores in the earth. This technique does not harm the opponent in any way unless the gas is inhaled or ignited. The opponent won't be able to realize what's being created underground unless he has the Sharingan or Byakugan to see the Diethyl Ether in its gas form. Every time an earth style technique is used and comes directly from the ground, Diethyl Ether gas will leak out of the pores in the ground through the technique itself and thus who ever is near the gas will inhale it or possibly ignite it. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- The field stays active for four turns.</p> <p style="text-align: left">- Can only be used once per battle</p> <p style="text-align: left">- No Diethyl Ether techniques for the next two turns.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">7. <strong>(Jiechiruēteruton: Eteru no Uzu) Diethyl Ether: Ether Vortex</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra: 40</p> <p style="text-align: left">Damage: 80</p> <p style="text-align: left">Description: The user forms liquid Diethyl Ether around his arms and claps his hands together. The liquid Diethyl Ether is then shot out towards the target as a very wide and powerful vortex of liquid Diethyl Ether. The Ether vortex gets wider the further it travels, to the point where it scrapes the surface of the ground. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- Can only be used three times per battle</p> <p style="text-align: left">- No Diethyl Ether techniques the next turn </p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">8. <strong>(Jiechiruēteruton: Kanen-sei No Shōtotsu Tsunami) Diethyl Ether: Flammable Collision Waves</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: Mid - Long</p> <p style="text-align: left">Chakra: 40</p> <p style="text-align: left">Damage: 80</p> <p style="text-align: left">Description: The user will materialize two Tsunami waves which come from both sides of the opponent. When the waves collide, they crush anything in between them. The earth is then soaked in Diethyl Ether. If ignited by fire or lightning, the area will stay on fire until dosed appropriately. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- Can only be used twice per battle</p> <p style="text-align: left">- No Diethyl Ether the previous turn</p> <p style="text-align: left">- No Diethyl Ether for the next turn</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left">9. <strong>(Doton/Jiechiruēteruton: Joushou Gasu Utsuwa) - Earth/Diethyl Ether: Rising Gas Chamber</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Range: Mid - Long</p> <p style="text-align: left">Chakra cost: 40</p> <p style="text-align: left">Damage Points: 80</p> <p style="text-align: left">Description: After performing three hand seals, the user will raise a 10x10 meter chamber of earth entrapping the target. As the chamber is rising, ether gas is coming out from within the cracks/pores in the ground, filling the chamber up with gas. The chamber, while rising, appears simply as a plain earth container trying to trap the opponent since Ether gas is colorless.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes:</strong></p> <p style="text-align: left">- Can only be used twice per battle.</p> <p style="text-align: left">- Must wait two turn before re-using.</p> <p style="text-align: left">- No Diethyl Ether techniques next turn.</p> <p style="text-align: left">- Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355">Approved Link.</a></p> </p></p> <p style="text-align: center">[/SPOILER]</p><p></p><p><strong><p style="text-align: right">- Blazing Earth Style</p><p></strong></p><p style="text-align: center">[SPOILER]<p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>B-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Akunochimata Sajiki ⊱ Blazing Earth: Chamber of the Underworld</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: B</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra Cost: 20</p> <p style="text-align: left">Damage Points: 40</p> <p style="text-align: left">Description: After slamming his hands together the user causes a Chamber of Blazing Earthen walls/roof with spikes erupting out of them to rise five x five meters around the opponent(s), causing suffocation from the extreme heats within the end of that turn.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7169817&postcount=381">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Akuma Akunochimata ⊱ Blazing Earth: Demonic Underworld</strong></p> <p style="text-align: left">Type: Offensive/Supplementary </p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage Points: 60</p> <p style="text-align: left">Description: After carefully studying the properties of '(Doton: Uitenpen) - Earth Style: Wheel Of Fortune' the user found a way to utilize that same method without requiring the topographical map. The user will start out by slamming both of his hands together whilst focusing on his mind and ideas of creation, spending two complete seconds in total meditation. While meditating, the user will release his Moerudōton outwards in a surge and use it to change any earth-based feature on the battlefield. After creation the Moerudōton structure/feature will take three turns to naturally cool down back to regular earth.</p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used three times per battle</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can not be used with earth-based features that possess foreign chakra</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Rensa Akunochimata ⊱ Blazing Earth: Chains of the Underworld</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage Points: 60</p> <p style="text-align: left">Description: The user will release a surge of Moerudōton chakra from his entire body and cause chains of blazing earth to erupt out of the ground beneath the target(s) and wrap around their legs, slowly melting the skin and turning the bones to ashes due to the extreme heat. If used against a large summon like Gamabunta, the user will perform the "Dragon" hand seal to utilize a greater blazing Earth source beforehand. </p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used four times per battle</p> <p style="text-align: left"><a href="http://imageftw.com/uploads/20120714/BEchains.png">http://imageftw.com/uploads/20120714/BEchains.png</a></p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Seisei Akunochimata ⊱ Blazing Earth: Creations of the Underworld</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage Points: 60</p> <p style="text-align: left">Description: By manipulating his/her Blazing Earth chakra, the user will manipulate and rise all kinds of structures, ranging from small/medium sized pillars to walls, spikes, domes, cubical prisons, combinations of the listed above, etc. Following Ōnoki's principle of spewing out solid earthen golems from his mouth, the user can also spew out things like, small/medium sized chuncks of Blazing Earth used as projectile attacks, or even projectiles like kunais or even solid weapons like staffs that are shape manipulated after being spewed out just like the regular sized earthen golem used by Ōnoki.</p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used five times per battle</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7169817&postcount=381">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Hogosha Akunochimata ⊱ Blazing Earth: Guardian of the Underworld</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: Short - Long</p> <p style="text-align: left">Chakra Cost: 40</p> <p style="text-align: left">Damage Points: 80</p> <p style="text-align: left">Description: After performing the Tiger → Dragon hand seals, the user will release a surge of Moerudōton chakra from his entire body and slam his hands together. This causes a gigantic Blazing Earth Guardian the size of Ōnoki's greater golem technique to rise from the ground within range having the appearance of a primate. The Guardian wields a Blazing Earth spear and is able to utilize Blazing Earth, Earth, and Fire release techniques up to the user's rank.</p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used twice per battle</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No other Blazing Earth techniques the same turn</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Blazing Earth, Wind, Fire & Earth techniques above S-Rank next turn</p> <p style="text-align: left"><a href="http://imageftw.com/uploads/20120714/BEGuardian.png">http://imageftw.com/uploads/20120714/BEGuardian.png</a></p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Fūinjutsu/Moerudōton: Akunochimata Hades ⊱ Sealing/Blazing Earth: Underworld of Hades</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: All</p> <p style="text-align: left">Chakra Cost: 40</p> <p style="text-align: left">Damage Points: 80</p> <p style="text-align: left">Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of knajis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques.</p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be used once per battle</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Blazing Earth or Fūinjutsu release techniques in the previous turn. </p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn.</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Cannot perform any summonings for the same and the following two turns. </p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The user cannot perform any genjutsu in the same turn.</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Blazing Earth battle field will cool down into regular earth in five turns</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The Sealing method is active until deactivated</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> After the battle field has cooled down the user can't use BE techniques for that turn</p> <p style="text-align: left"><a href="http://imageftw.com/uploads/20120714/BEfloor.png">http://imageftw.com/uploads/20120714/BEfloor.png</a></p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393">Approved Link.</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>⊰ Moerudōton: Akunochimata Pasu Ninoku ⊱ Blazing Earth: Underworld Path To Enlightenment</strong></p> <p style="text-align: left">Type: Offensive </p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Range: All</p> <p style="text-align: left">Chakra Cost: 40</p> <p style="text-align: left">Damage Points: 80</p> <p style="text-align: left">Description: The user will channel Moerudōton chakra throughout their dominant leg and then proceed to stomp on the surface they are standing on. The surface will shake violently with a tremor, knocking all individuals off balance excluding the user. Upon impact with the ground, the surface in front and beyond the user will start cracking as it starts converting into Blazing Earth, heading towards its desired target in the form of a path. Should the path come into contact with any physical structure like a golem, house, etc etc. The Blazing Earth path will start overcoming the physical structure and melt/crumble it away as if it were a domino effect, spreading outwards throughout the structure and continuing forward towards its previous target. The cracks themself are lined with fire combined with the extreme heat of Moerudōton will cause any flammable substance it comes into contact with to explode or ignite. The Moerudōton path will naturally cool down within three turns unless dealt with the proper temperature drop.</p> <p style="text-align: left"></p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be used three times per battle</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No other Blazing Earth techniques in the same turn used</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Blazing Earth techniques above S rank the previous turn</p> <p style="text-align: left"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No Fire or Earth techniques above S rank the same turn used</p> <p style="text-align: left"><a href="http://i.imgur.com/IuXt4.gif">http://i.imgur.com/IuXt4.gif</a></p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393">Approved Link.</a></p> </p></p> <p style="text-align: center">[/SPOILER]</p><p></p><p><strong><p style="text-align: right">- Volcanic Water Style</p><p></strong></p><p style="text-align: center">[SPOILER]<p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>B-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion</strong> </p> <p style="text-align: left">Rank: B </p> <p style="text-align: left">Type: Supplementary </p> <p style="text-align: left">Range: Short-Long </p> <p style="text-align: left">Chakra cost: 30 </p> <p style="text-align: left">Damage points: N/A </p> <p style="text-align: left">Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.</p> <p style="text-align: left">~Can only be used four times per battle, must wait one turn before reuse.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Issui) Volcanic Water Release: Geyser </strong></p> <p style="text-align: left">Rank: A </p> <p style="text-align: left">Type: Offense</p> <p style="text-align: left">Range: Short-Long </p> <p style="text-align: left">Chakra cost: 30 </p> <p style="text-align: left">Damage points: 60 </p> <p style="text-align: left">Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Shin) Volcanic Water Release: Truth</strong></p> <p style="text-align: left">Rank: A </p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long </p> <p style="text-align: left">Chakra cost: 30 </p> <p style="text-align: left">Damage points: 60 </p> <p style="text-align: left">Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion </strong></p> <p style="text-align: left">Rank: A </p> <p style="text-align: left">Type: Offense</p> <p style="text-align: left">Range: Short-Long </p> <p style="text-align: left">Chakra cost: 30 </p> <p style="text-align: left">Damage points: 60 </p> <p style="text-align: left">Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques. </p> <p style="text-align: left">~Can only be used three times per battle, and must wait one turn before reuse.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave</strong> </p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Offense </p> <p style="text-align: left">Range: All Ranges </p> <p style="text-align: left">Chakra cost: 60</p> <p style="text-align: left">Damage points: 110 (-10 to the user)</p> <p style="text-align: left">Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible.</p> <p style="text-align: left">~Can only be used once per battle, and cannot use volcanic water the next two turns.</p> <p style="text-align: left"></p> <p style="text-align: left">(Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs</p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Offense</p> <p style="text-align: left">Range: Short-Long </p> <p style="text-align: left">Chakra cost: 40</p> <p style="text-align: left">Damage points: 80</p> <p style="text-align: left">Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet.</p> <p style="text-align: left">~Can only be used four times per battle.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>Forbidden-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames </strong></p> <p style="text-align: left">Rank: Forbidden </p> <p style="text-align: left">Type: Offense/Defense/Supplementary</p> <p style="text-align: left">Range: All Ranges</p> <p style="text-align: left">Chakra cost: 60 </p> <p style="text-align: left">Damage points: 110 (-10 to the user) </p> <p style="text-align: left">Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then begin to converge toward the opponent from all sides, the water moves with great speed and will vaporize an opponent almost immediately upon contact. The extreme heat of the water will turn the ground into an almost liquid state on contact, making underground escape-attempts futile. The large amount of heat in the water will result in small burns on the user from being near it.</p> <p style="text-align: left">~Can only be used once per battle, and no volcanic water the next two turns.</p></p> <p style="text-align: center">[/SPOILER]</p><p></p><p><strong><p style="text-align: right">Temperature Style</p><p></strong></p><p style="text-align: center">[SPOILER]<p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Netsuton: hensen ) Temperature release: change</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: defense/supplementary</p> <p style="text-align: left">Range: short</p> <p style="text-align: left">Chakra: 25 (+5)</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: This is the most basic used jutsu for this element.It allows the user to either drastically decrease or increase the temperature around the users body,creating a shield up to mid range.In order to protect the users body the user must add a additional 5 chakra to create a field of chakra around him.When the user decreases the temperature it freezes any water/earth to a state where it breaks before it hits the user.(it could also increase the damage making it solid and dangerous like if used on rain).When Increased the user can melt/burn earth to ashes,boil water or even turn water into steam before it hits the user.</p> <p style="text-align: left">*Lasts 1 turn</p> <p style="text-align: left">*Can only be used once every 5 turns</p> <p style="text-align: left">*can only be used to block 2 jutsus.</p> <p style="text-align: left">*can also be used in combo with a jutsu</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>Forbidden-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Netsuton: shimo auru ) Temperature release: Frosting aura</strong></p> <p style="text-align: left">Rank: Forbidden</p> <p style="text-align: left">Type: defense/attack</p> <p style="text-align: left">Range: short</p> <p style="text-align: left">Chakra: 50(+20 to create a chakra sheild protecting the user)</p> <p style="text-align: left">Damage: 90(death if in touching distance)</p> <p style="text-align: left">Description: Unlike the "Hell" technique,this one does not require much concentration due to it only being used up to short range. The user will preform 3 handseals and change the temperature around his body up to short range. The temperature will drastically drop to a point where even the most frost resisting metals will start to crack.If the opponent is in touching distance than he will immediately die of the frost.(unless escapes very quickly)</p> <p style="text-align: left">*If the user touches the opponent during this time,than the opponent will instantly turn into ice.</p> <p style="text-align: left">*Can only freeze 2 jutsus.(or 1 jutsu and the enemy,depending on the situation)</p> <p style="text-align: left">*If the opponent is in short range than he will experience such a frighting cold,that he will try to escape by any means away from the user.(if not succesfully escaped within the turn than he will die of cold and shock)</p> <p style="text-align: left">*Can only be used twice and a 5 turn time span must be waited on before next usage.This jutsu lasts only 1 turn</p> <p style="text-align: left">*the user will receive a 30 damage from this technique and due to the cold,his reaction speed will drop a bit.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showthread.php?t=187948">Taught here</a></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Netsuton: makai ) Temperature release: Hell</strong></p> <p style="text-align: left">Rank: Forrbidden</p> <p style="text-align: left">Type: defense/supplementary</p> <p style="text-align: left">Range: short-long</p> <p style="text-align: left">Chakra: 50</p> <p style="text-align: left">Damage: 90(-40 to user)</p> <p style="text-align: left">Description: This is a deadly jutsu.The user claps his hands and charges his wind/fire chakra into the environment and his body.After 1 full turn of charging(meaning 3 turns. turn used,turn charged,turn used) the user releases all of it in a instant scorching the whole field,instantly turning any water in range to steam, and burning every single thing around the user.</p> <p style="text-align: left">*can only be used once and no more fire/wind temperature for 3 turns.</p> <p style="text-align: left">*the user will be very hurt and for one full turn wont be able to attack.Only defend</p> <p style="text-align: left">*Takes 2 turns to charge(turn used and next turn).And only on the third can you use it.</p> <p style="text-align: left">*The user may run,sit but may not preform any ninjutsu or hand type taijutsu(leg tai is allowed) while charging.Leaving the user almost fully vulnerable.However clones are allowed to be used,but must be made before the use of this.</p> <p style="text-align: left"></p><p style="text-align: center"><a href="http://www.narutobase.net/forums/showthread.php?t=187948">Taught here</a></p> </p></p> <p style="text-align: center">[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Mathias, post: 11995465, member: 78894"] [LEFT][CENTER][B][U]Diethyl Ether Gas State Inhalation Effects:[/U][/B][/CENTER] [B]1st Turn after Inhalation [/B]- The person that inhales gaseous Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than this. [B]2nd Turn after Inhalation[/B] - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes. [B]3rd Turn after Inhalation[/B] - Arm paralysis, being unable to utilize either of their hands/arms for hand seals. [CENTER][B][U]Diethyl Ether Liquid State after Swallowing:[/U][/B][/CENTER] [B]1st Turn after Inhalation[/B] - The person that swallows liquid Diethyl Ether will not notice and pain will not affect their body. There will be no difference to them at all other than a bitter taste. [B]2nd Turn after Inhalation[/B] - Numbness kicks in. The person runs but does not feel their feet hitting the ground. The wind on their skin, the sun on their face, a cut, a bruise, a stab wound, poke in the eyes. [B]3rd Turn after Inhalation [/B]- The opponent starts puking out the previously swallowed Ether Liquid as well as Leg/Arm paralysis, being unable to utilize either of their hands/arms for hand seals or legs to run.[/LEFT] [RIGHT][FONT=Lucida Console][B]- Diethyl Ether Style[/B][/FONT][/RIGHT] [center][SPOILER] [LEFT] [B][COLOR="gray"][U]B-Rank:[/U][/COLOR][/B] 1. [B](Doton/Jiechiruēteruton: Funki Ana) - Earth/Diethyl Ether: Fumarole[/B] Type: Supplementary Rank: B Range: Short – Long Chakra: 25 Damage: 40 (If ignited) Description: The user will slams his hands together and cause a 5 meter wide 20 meters deep horizontal rip/fault in the earth to open up beneath the below the opponent. The fissure is continuously emitting Diethyl Ether from it with geyser like force for as long as the hole is open. The gas will fill the field within the next turn if not dealt with properly. [B]Notes:[/B] - The Fumarole stays active for two turns if not dealt with. - Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355"]Approved Link.[/URL][/CENTER] 2. [B](Jiechiruēteruton: Youshiki Hensen) - Diethyl Ether: Form Manipulation[/B] Type: Supplementary/Defense Rank: B Range: Short – Long Chakra: 25 Damage: N/A Description: The user, through sheer concentration, is capable of converting already formed Diethyl Ether from liquid to gas or gas to liquid by rapidly separating the molecules or rapidly bringing them together. The user, at will, can also then manipulate already existing Diethyl Ether. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289"]Approved Link.[/URL][/CENTER] [B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] 3. [B](Jiechiruēteruton: Gurippu shio) - Diethyl Ether: Griptide [/B] Type: Attack / Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user his Diethyl Ether chakra into the ground and forms a shallow pool of liquid Diethyl Ether behind the opponent. Out of the pool, hands of Diethyl Ether form and grab the opponent from behind and drag them into the pool to suffocate/drown them. [B]Notes:[/B] - This can only be used three times per battle. [url]http://imageftw.com/uploads/20120419/EtherDrag.png[/url] [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355"]Approved Link.[/URL][/CENTER] 4. [B](Jiechiruēteruton: Sansui Sochi) Diethyl Ether: Sprinkler System[/B] Type: Attack Rank: A Range: Mid– Long Chakra: 30 Damage: 60 (If ignited) Description: The user after making 3 handseals, slams his hands onto the ground sending Diethyl Ether chakra into it, and raises miniscule patches of earth behind the opponent. From these miniscule patches of earth, liquid Diethyl Ether will sprout from it and spread all throughout the range of the opponent, spinning around like a sprinkler system, dosing the opponent in it. [B]Note:[/B] - Can only be used three times per battle. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289"]Approved Link.[/URL][/CENTER] 5. [B](Doton/Jiechiruēteruton: Kitai no Senpū) Earth/Diethyl Ether: Gaseous Whirlwind [/B] Type: Supplementary/Attack Rank: A Range: Mid - Long Chakra: 30 Damage: 60 (When ignited by Fire/Lightning) Description: The user performs two handseals and quickly opens up three small 5 inch holes in the ground around the opponent in a triangle formation 3 meters away from each other. Through the holes, a forceful whirlwind of gaseous Diethyl Ether will protrude from it enveloping the whole area in Gaseous Diethyl Ether in the form of a whirlwind. When ignited by a Heat, Fire or Lightning related source, has an explosive quality to it, capable of making a small crater in the ground. [B]Notes:[/B] - Only Sharingan and Byakugan users can see the gas as it is colorless. - Can only be used 3 times per battle. - Gas is formed from the ground for 2 turns. - No Diethyl Ether the same turn or next. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355"]Approved Link.[/URL][/CENTER] [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] 6. [B](Jiechirueteruton: Anda-Guraundo Bun'ya) - Diethyl Ether: Underground Field[/B] Rank: S Type: Attack Range: Short - Long Chakra cost: 40 (+10 per turn) Damage Points: 80 (If the gas is ignited) Description: After performing three quick hand seals, the user will create Diethyl Ether in its gaseous form underground, hiding within the small pores in the earth. This technique does not harm the opponent in any way unless the gas is inhaled or ignited. The opponent won't be able to realize what's being created underground unless he has the Sharingan or Byakugan to see the Diethyl Ether in its gas form. Every time an earth style technique is used and comes directly from the ground, Diethyl Ether gas will leak out of the pores in the ground through the technique itself and thus who ever is near the gas will inhale it or possibly ignite it. [B]Notes:[/B] - The field stays active for four turns. - Can only be used once per battle - No Diethyl Ether techniques for the next two turns. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289"]Approved Link.[/URL][/CENTER] 7. [B](Jiechiruēteruton: Eteru no Uzu) Diethyl Ether: Ether Vortex[/B] Type: Attack Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user forms liquid Diethyl Ether around his arms and claps his hands together. The liquid Diethyl Ether is then shot out towards the target as a very wide and powerful vortex of liquid Diethyl Ether. The Ether vortex gets wider the further it travels, to the point where it scrapes the surface of the ground. [B]Notes:[/B] - Can only be used three times per battle - No Diethyl Ether techniques the next turn [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289"]Approved Link.[/URL][/CENTER] 8. [B](Jiechiruēteruton: Kanen-sei No Shōtotsu Tsunami) Diethyl Ether: Flammable Collision Waves[/B] Type: Attack Rank: S Range: Mid - Long Chakra: 40 Damage: 80 Description: The user will materialize two Tsunami waves which come from both sides of the opponent. When the waves collide, they crush anything in between them. The earth is then soaked in Diethyl Ether. If ignited by fire or lightning, the area will stay on fire until dosed appropriately. [B]Notes:[/B] - Can only be used twice per battle - No Diethyl Ether the previous turn - No Diethyl Ether for the next turn [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=4500835&postcount=289"]Approved Link.[/URL][/CENTER] 9. [B](Doton/Jiechiruēteruton: Joushou Gasu Utsuwa) - Earth/Diethyl Ether: Rising Gas Chamber[/B] Rank: S Type: Attack Range: Mid - Long Chakra cost: 40 Damage Points: 80 Description: After performing three hand seals, the user will raise a 10x10 meter chamber of earth entrapping the target. As the chamber is rising, ether gas is coming out from within the cracks/pores in the ground, filling the chamber up with gas. The chamber, while rising, appears simply as a plain earth container trying to trap the opponent since Ether gas is colorless. [B]Notes:[/B] - Can only be used twice per battle. - Must wait two turn before re-using. - No Diethyl Ether techniques next turn. - Any Heat/Fire/Lightning related source that comes into contact with the gas will cause an explosion at the range of the technique. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=6259799&postcount=355"]Approved Link.[/URL][/CENTER] [/LEFT][/SPOILER][/CENTER] [B][RIGHT][FONT=Lucida Console]- Blazing Earth Style[/FONT][/RIGHT][/B] [CENTER][SPOILER][LEFT] [B][COLOR="gray"][U]B-Rank:[/U][/COLOR][/B] [B]⊰ Moerudōton: Akunochimata Sajiki ⊱ Blazing Earth: Chamber of the Underworld[/B] Type: Offensive Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: 40 Description: After slamming his hands together the user causes a Chamber of Blazing Earthen walls/roof with spikes erupting out of them to rise five x five meters around the opponent(s), causing suffocation from the extreme heats within the end of that turn. [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7169817&postcount=381"]Approved Link.[/URL][/CENTER] [B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] [B]⊰ Moerudōton: Akuma Akunochimata ⊱ Blazing Earth: Demonic Underworld[/B] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: After carefully studying the properties of '(Doton: Uitenpen) - Earth Style: Wheel Of Fortune' the user found a way to utilize that same method without requiring the topographical map. The user will start out by slamming both of his hands together whilst focusing on his mind and ideas of creation, spending two complete seconds in total meditation. While meditating, the user will release his Moerudōton outwards in a surge and use it to change any earth-based feature on the battlefield. After creation the Moerudōton structure/feature will take three turns to naturally cool down back to regular earth. ♦ Can be used three times per battle ♦ Can not be used with earth-based features that possess foreign chakra [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393"]Approved Link.[/URL][/CENTER] [B]⊰ Moerudōton: Rensa Akunochimata ⊱ Blazing Earth: Chains of the Underworld[/B] Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will release a surge of Moerudōton chakra from his entire body and cause chains of blazing earth to erupt out of the ground beneath the target(s) and wrap around their legs, slowly melting the skin and turning the bones to ashes due to the extreme heat. If used against a large summon like Gamabunta, the user will perform the "Dragon" hand seal to utilize a greater blazing Earth source beforehand. ♦ Can be used four times per battle [url]http://imageftw.com/uploads/20120714/BEchains.png[/url] [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393"]Approved Link.[/URL][/CENTER] [B]⊰ Moerudōton: Seisei Akunochimata ⊱ Blazing Earth: Creations of the Underworld[/B] Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: By manipulating his/her Blazing Earth chakra, the user will manipulate and rise all kinds of structures, ranging from small/medium sized pillars to walls, spikes, domes, cubical prisons, combinations of the listed above, etc. Following Ōnoki's principle of spewing out solid earthen golems from his mouth, the user can also spew out things like, small/medium sized chuncks of Blazing Earth used as projectile attacks, or even projectiles like kunais or even solid weapons like staffs that are shape manipulated after being spewed out just like the regular sized earthen golem used by Ōnoki. ♦ Can be used five times per battle [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7169817&postcount=381"]Approved Link.[/URL][/CENTER] [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] [B]⊰ Moerudōton: Hogosha Akunochimata ⊱ Blazing Earth: Guardian of the Underworld[/B] Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing the Tiger → Dragon hand seals, the user will release a surge of Moerudōton chakra from his entire body and slam his hands together. This causes a gigantic Blazing Earth Guardian the size of Ōnoki's greater golem technique to rise from the ground within range having the appearance of a primate. The Guardian wields a Blazing Earth spear and is able to utilize Blazing Earth, Earth, and Fire release techniques up to the user's rank. ♦ Can be used twice per battle ♦ No other Blazing Earth techniques the same turn ♦ No Blazing Earth, Wind, Fire & Earth techniques above S-Rank next turn [url]http://imageftw.com/uploads/20120714/BEGuardian.png[/url] [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393"]Approved Link.[/URL][/CENTER] [B]⊰ Fūinjutsu/Moerudōton: Akunochimata Hades ⊱ Sealing/Blazing Earth: Underworld of Hades[/B] Type: Offensive Rank: S Range: All Chakra Cost: 40 Damage Points: 80 Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of knajis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques. ♦ Can only be used once per battle ♦ No Blazing Earth or Fūinjutsu release techniques in the previous turn. ♦ No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn. ♦ Cannot perform any summonings for the same and the following two turns. ♦ The user cannot perform any genjutsu in the same turn. ♦ The Blazing Earth battle field will cool down into regular earth in five turns ♦ The Sealing method is active until deactivated ♦ After the battle field has cooled down the user can't use BE techniques for that turn [url]http://imageftw.com/uploads/20120714/BEfloor.png[/url] [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393"]Approved Link.[/URL][/CENTER] [B]⊰ Moerudōton: Akunochimata Pasu Ninoku ⊱ Blazing Earth: Underworld Path To Enlightenment[/B] Type: Offensive Rank: S Range: All Chakra Cost: 40 Damage Points: 80 Description: The user will channel Moerudōton chakra throughout their dominant leg and then proceed to stomp on the surface they are standing on. The surface will shake violently with a tremor, knocking all individuals off balance excluding the user. Upon impact with the ground, the surface in front and beyond the user will start cracking as it starts converting into Blazing Earth, heading towards its desired target in the form of a path. Should the path come into contact with any physical structure like a golem, house, etc etc. The Blazing Earth path will start overcoming the physical structure and melt/crumble it away as if it were a domino effect, spreading outwards throughout the structure and continuing forward towards its previous target. The cracks themself are lined with fire combined with the extreme heat of Moerudōton will cause any flammable substance it comes into contact with to explode or ignite. The Moerudōton path will naturally cool down within three turns unless dealt with the proper temperature drop. ♦ Can only be used three times per battle ♦ No other Blazing Earth techniques in the same turn used ♦ No Blazing Earth techniques above S rank the previous turn ♦ No Fire or Earth techniques above S rank the same turn used [url]http://i.imgur.com/IuXt4.gif[/url] [CENTER][URL="http://www.narutobase.net/forums/showpost.php?p=7413665&postcount=393"]Approved Link.[/URL][/CENTER][/LEFT][/SPOILER][/CENTER] [B][RIGHT][FONT=Lucida Console]- Volcanic Water Style[/FONT][/RIGHT][/B] [CENTER][SPOILER][LEFT] [B][COLOR="gray"][U]B-Rank:[/U][/COLOR][/B] [B](Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion[/B] Rank: B Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible. ~Can only be used four times per battle, must wait one turn before reuse. [B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] [B](Kazan Suiton: Issui) Volcanic Water Release: Geyser [/B] Rank: A Type: Offense Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes. [B](Kazan Suiton: Shin) Volcanic Water Release: Truth[/B] Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water. [B](Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion [/B] Rank: A Type: Offense Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques. ~Can only be used three times per battle, and must wait one turn before reuse. [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] [B](Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave[/B] Rank: S Type: Offense Range: All Ranges Chakra cost: 60 Damage points: 110 (-10 to the user) Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible. ~Can only be used once per battle, and cannot use volcanic water the next two turns. (Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs Rank: S Type: Offense Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet. ~Can only be used four times per battle. [B][COLOR="gray"][U]Forbidden-Rank:[/U][/COLOR][/B] [B](Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames [/B] Rank: Forbidden Type: Offense/Defense/Supplementary Range: All Ranges Chakra cost: 60 Damage points: 110 (-10 to the user) Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then begin to converge toward the opponent from all sides, the water moves with great speed and will vaporize an opponent almost immediately upon contact. The extreme heat of the water will turn the ground into an almost liquid state on contact, making underground escape-attempts futile. The large amount of heat in the water will result in small burns on the user from being near it. ~Can only be used once per battle, and no volcanic water the next two turns.[/LEFT][/SPOILER][/CENTER] [B][RIGHT][FONT=Lucida Console]Temperature Style[/FONT][/RIGHT][/B] [CENTER][SPOILER][LEFT] [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] [B](Netsuton: hensen ) Temperature release: change[/B] Rank: S Type: defense/supplementary Range: short Chakra: 25 (+5) Damage: N/A Description: This is the most basic used jutsu for this element.It allows the user to either drastically decrease or increase the temperature around the users body,creating a shield up to mid range.In order to protect the users body the user must add a additional 5 chakra to create a field of chakra around him.When the user decreases the temperature it freezes any water/earth to a state where it breaks before it hits the user.(it could also increase the damage making it solid and dangerous like if used on rain).When Increased the user can melt/burn earth to ashes,boil water or even turn water into steam before it hits the user. *Lasts 1 turn *Can only be used once every 5 turns *can only be used to block 2 jutsus. *can also be used in combo with a jutsu [B][COLOR="gray"][U]Forbidden-Rank:[/U][/COLOR][/B] [B](Netsuton: shimo auru ) Temperature release: Frosting aura[/B] Rank: Forbidden Type: defense/attack Range: short Chakra: 50(+20 to create a chakra sheild protecting the user) Damage: 90(death if in touching distance) Description: Unlike the "Hell" technique,this one does not require much concentration due to it only being used up to short range. The user will preform 3 handseals and change the temperature around his body up to short range. The temperature will drastically drop to a point where even the most frost resisting metals will start to crack.If the opponent is in touching distance than he will immediately die of the frost.(unless escapes very quickly) *If the user touches the opponent during this time,than the opponent will instantly turn into ice. *Can only freeze 2 jutsus.(or 1 jutsu and the enemy,depending on the situation) *If the opponent is in short range than he will experience such a frighting cold,that he will try to escape by any means away from the user.(if not succesfully escaped within the turn than he will die of cold and shock) *Can only be used twice and a 5 turn time span must be waited on before next usage.This jutsu lasts only 1 turn *the user will receive a 30 damage from this technique and due to the cold,his reaction speed will drop a bit. [CENTER][URL="http://www.narutobase.net/forums/showthread.php?t=187948"]Taught here[/URL][/CENTER] [B](Netsuton: makai ) Temperature release: Hell[/B] Rank: Forrbidden Type: defense/supplementary Range: short-long Chakra: 50 Damage: 90(-40 to user) Description: This is a deadly jutsu.The user claps his hands and charges his wind/fire chakra into the environment and his body.After 1 full turn of charging(meaning 3 turns. turn used,turn charged,turn used) the user releases all of it in a instant scorching the whole field,instantly turning any water in range to steam, and burning every single thing around the user. *can only be used once and no more fire/wind temperature for 3 turns. *the user will be very hurt and for one full turn wont be able to attack.Only defend *Takes 2 turns to charge(turn used and next turn).And only on the third can you use it. *The user may run,sit but may not preform any ninjutsu or hand type taijutsu(leg tai is allowed) while charging.Leaving the user almost fully vulnerable.However clones are allowed to be used,but must be made before the use of this. [CENTER][URL="http://www.narutobase.net/forums/showthread.php?t=187948"]Taught here[/URL][/CENTER] [/LEFT][/SPOILER][/CENTER] [/QUOTE]
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