Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
^v Mathias' Custom Techniques v^
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Mathias, post: 11995461, member: 78894"]</p><p><strong><p style="text-align: right">- Eel's Summoning Style</p><p></strong></p><p style="text-align: center"></p> <p style="text-align: center"><strong>Summoning Animal:</strong> Eels </p> <p style="text-align: center"><strong>Scroll Owner:</strong> Serpent</p> <p style="text-align: center"><strong>Other Users who have signed contract:</strong> Mathias</p> <p style="text-align: center"><strong>Summoning Boss if existing:</strong> Dendou Ouja</p> <p style="text-align: center"><strong>Other Summoning Animals tied to contract:</strong> Sepultra, Dreamer</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]</p><p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>B-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Unagi Suijun) Summoning: Standard Eel</strong></p> <p style="text-align: left">Rank: B </p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra: 20</p> <p style="text-align: left">Damage: N/A</p> <p style="text-align: left">Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Must have signed Eel Contract.</p> <p style="text-align: left">-Requires a water source.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Zetsumei) Summoning: Darkening</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra: 30</p> <p style="text-align: left">Damage: N/A (60 w/ Feeding Frenzy)</p> <p style="text-align: left">Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be Summoned once per Battle.</p> <p style="text-align: left">-Must have signed Eel Contract.</p> <p style="text-align: left">-Summon last 4 turns.</p> <p style="text-align: left">-Spawning Eels counts as a move.</p> <p style="text-align: left">-Requires a water source.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Sepultra) Summoning: Sepultra</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage Points: N/A (60 Suiton)</p> <p style="text-align: left">Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be Summoned once per Battle.</p> <p style="text-align: left">-Summon last 4 turns.</p> <p style="text-align: left">-Suiton counts as a move.</p> <p style="text-align: left">-Must sign Eel Contract.</p> <p style="text-align: left">-Requires a Water Source.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Musouka) Summoning: Dreamer</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage Points: N/A</p> <p style="text-align: left">Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater. </p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be Summoned once per Battle.</p> <p style="text-align: left">-Summon last 4 turns.</p> <p style="text-align: left">-Pulse counts as a move.</p> <p style="text-align: left">-Must sign Eel Contract.</p> <p style="text-align: left">-Requires a Water Source.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Dendou Ouja) - Summoning: Electric King</strong></p> <p style="text-align: left">Rank: S </p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra: 40</p> <p style="text-align: left">Damage: N/A (80 w/ Electricity)</p> <p style="text-align: left">Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Must have Signed Eel Contract.</p> <p style="text-align: left">-Can only Summon once per battle.</p> <p style="text-align: left">-Can only absorb Raiton up to 3 times per match.</p> <p style="text-align: left">-Because of the mass of Water, this summon counts as 2 Moves.</p> <p style="text-align: left">-Raiton counts as a move.</p> <p style="text-align: left">-Absorbing Raiton counts as a Move.</p> <p style="text-align: left">-User can not use Raiton During this Summon.</p> <p style="text-align: left">-No other Eel can be in Play during this Summon.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past</strong></p> <p style="text-align: left">Rank: S </p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra: 40</p> <p style="text-align: left">Damage: N/A (60 w/ tornadoes)</p> <p style="text-align: left">Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle. </p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be summoned once per battle.</p> <p style="text-align: left">-Must have signed Eel Contract.</p> <p style="text-align: left">-Fuuton counts as a move.</p> <p style="text-align: left">-Requires a water source. </p> <p style="text-align: left">-Lasts 4 turns.</p> <p style="text-align: left"></p><p style="text-align: center"><strong>Eel Ninjutsu:</strong></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>C-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagi Jashu) - Hidden Shadow Eel Hands</strong></p> <p style="text-align: left">Rank: C</p> <p style="text-align: left">Type:Supplementary</p> <p style="text-align: left">Range:Short-Mid</p> <p style="text-align: left">Chakra Cost: 15</p> <p style="text-align: left">Damage Points: 30</p> <p style="text-align: left">Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.</p> <p style="text-align: left"><strong>Note:</strong></p> <p style="text-align: left">-Must be able to summon Eels</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>B-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands</strong></p> <p style="text-align: left">Rank:B</p> <p style="text-align: left">Type:Supplementary</p> <p style="text-align: left">Range:Short-Mid</p> <p style="text-align: left">Chakra Cost: 20</p> <p style="text-align: left">Damage Points: 40</p> <p style="text-align: left">Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.</p> <p style="text-align: left"><strong>Note:</strong></p> <p style="text-align: left">-Must be able to summon Eels</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagi Senpuku-Fuu) Eel Hiding Method</strong></p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Rank: B</p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra Cost: 20</p> <p style="text-align: left">Damage points: N/A</p> <p style="text-align: left">Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be use twice per battle</p> <p style="text-align: left">-Requires a water source </p> <p style="text-align: left">-Must sign Eel contract</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Mid-Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage points: 60</p> <p style="text-align: left">Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only use 3 time's per battle </p> <p style="text-align: left">-Requires a water source </p> <p style="text-align: left">-Must have Signed Eel Contract</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagi danmaku no Jutsu) Eel Barrage Technique</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage points: 60</p> <p style="text-align: left">Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be use twice per battle</p> <p style="text-align: left">-Requires a water source </p> <p style="text-align: left">-Must sign Eel contract</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagiara no jin) – Myriad Eel Net</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Offensive</p> <p style="text-align: left">Range: Mid</p> <p style="text-align: left">Chakra cost: 30</p> <p style="text-align: left">Damage points: 60</p> <p style="text-align: left">Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.</p> <p style="text-align: left"><strong>Note:</strong> </p> <p style="text-align: left">-Requires a Water source </p> <p style="text-align: left">-Can only be used 3 times per match</p> <p style="text-align: left">-Must be able to summon Eels</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short-Long</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage points: 60</p> <p style="text-align: left">Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be used twice per battle</p> <p style="text-align: left">-Requires a Water Source </p> <p style="text-align: left">-Must Sign Eel Contract</p> <p style="text-align: left">-This Jutsu can only be taught by Serpent</p> <p style="text-align: left">-Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>(Unagi higyou) Shocking Eel Strike</strong></p> <p style="text-align: left">Type: Attack</p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Range: Short-Mid</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Damage points: 60</p> <p style="text-align: left">Description: The user will punch their arm forward releasing a large 15ft Eel from their sleeve, the Eel will quickly wrap around the opponent binding and shocking them.</p> <p style="text-align: left">Note:</p> <p style="text-align: left">-Can only be use 3 times per battle</p> <p style="text-align: left">-Must sign Eel contract</p> <p style="text-align: left"></p></p> <p style="text-align: center">[/SPOILER]</p><p>[SPOILER][/SPOILER]</p><p></p><p><strong><p style="text-align: right">- Liger's Summoning Style</p><p></strong></p><p style="text-align: center"><strong>Summoning Animal:</strong> Ligers</p> <p style="text-align: center"><strong>Scroll Owner:</strong> Lord of Kaos</p> <p style="text-align: center"><strong>Other Users who have signed contract:</strong> Jinbei, Kid Ace2392, Mathias</p> <p style="text-align: center"><strong>Summoning Boss if existing:</strong> Sinbad</p> <p style="text-align: center"><strong>Other Summoning Animals tied to contract:</strong> Icarus, Odysseus, Achilles, Heracles</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]</p><p style="text-align: left"><strong><span style="color: gray"><u>A-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Kuchiyose: Achilles| Summoning: Achilles</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Attack Points: N/A</p> <p style="text-align: left">Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.</p> <p style="text-align: left"></p> <p style="text-align: left">*Can only fight using taijutsu.*</p> <p style="text-align: left">*Taijutsu used by Achilles counts towards one of the user's three jutsus*</p> <p style="text-align: left">*Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*</p> <p style="text-align: left">*Last on field for at the most four turns*</p> <p style="text-align: left">*Can only be summoned Twice*</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Kuchiyose: Hercules|Summoning: Heracles</strong></p> <p style="text-align: left">Rank: A</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra Cost: 30</p> <p style="text-align: left">Attack Points: N/A</p> <p style="text-align: left">Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.</p> <p style="text-align: left"></p> <p style="text-align: left">*Can only be summoned once per battle, lasts for four turns*</p> <p style="text-align: left">*Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*</p> <p style="text-align: left">*Can only fight with Earth jutsus and sword*</p> <p style="text-align: left">*Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*</p> <p style="text-align: left">*Kenjutsu techniques in jutsu format count as a jutsu of the user*</p> <p style="text-align: left"></p> <p style="text-align: left"><strong><span style="color: gray"><u>S-Rank:</u></span></strong></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Kuchiyose: Sinbad| Summoning: Sinbad</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Supplementary</p> <p style="text-align: left">Range: N/A</p> <p style="text-align: left">Chakra cost: 40</p> <p style="text-align: left">Attack points: N/A</p> <p style="text-align: left">Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). </p> <p style="text-align: left"></p> <p style="text-align: left">*Can only be summoned once a battle.</p> <p style="text-align: left">*Can only be summoned by Lord of Kaos.</p> <p style="text-align: left">*Last three turns.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Kuchiyose: Odysseus|Summoning: Odysseus</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Offensive</p> <p style="text-align: left">Range: Short </p> <p style="text-align: left">Chakra Cost: 40</p> <p style="text-align: left">Attack Points: 80 (for Special Genjutsu)</p> <p style="text-align: left">Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn. </p> <p style="text-align: left"></p> <p style="text-align: left">*Can only be summoned once, lasts for four turns*</p> <p style="text-align: left">*Can only use three water jutsus during the entire fight*</p> <p style="text-align: left">*Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*</p> <p style="text-align: left"></p> <p style="text-align: left">12. <strong>Kuchiyose: Icarus ϟ Summoning: Icarus</strong></p> <p style="text-align: left">Rank: S</p> <p style="text-align: left">Type: Supplementary </p> <p style="text-align: left">Range: Short</p> <p style="text-align: left">Chakra Cost: 40</p> <p style="text-align: left">Attack Points: N/A</p> <p style="text-align: left">Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength by ten.</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Notes ϟ</strong></p> <p style="text-align: left"></p> <p style="text-align: left">- The fireball and stream related techniques counts as one of the user's three jutsu per turn</p> <p style="text-align: left">- Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn</p> <p style="text-align: left">- Transforming into White Fangs counts as one of the user's three jutsu per turn</p> <p style="text-align: left">- Just like Achilles, Icarus can be summoned already in his White Fangs form.</p> <p style="text-align: left">- Icarus stays on the field for four turns</p> <p style="text-align: left">- Can only be summoned once per battle</p> <p style="text-align: left">- Must be the first and only Liger summoning to be used in the battle</p> <p style="text-align: left">- Must be taught by Mathias</p></p> <p style="text-align: center">[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Mathias, post: 11995461, member: 78894"] [B][FONT=Lucida Console][RIGHT]- Eel's Summoning Style[/RIGHT][/FONT][/B] [CENTER] [B]Summoning Animal:[/B] Eels [B]Scroll Owner:[/B] Serpent [B]Other Users who have signed contract:[/B] Mathias [B]Summoning Boss if existing:[/B] Dendou Ouja [B]Other Summoning Animals tied to contract:[/B] Sepultra, Dreamer [SPOILER] [LEFT] [B][COLOR="gray"][U]B-Rank:[/U][/COLOR][/B] [B](Kchuysei: Unagi Suijun) Summoning: Standard Eel[/B] Rank: B Type: Supplementary Range: Short Chakra: 20 Damage: N/A Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control. Note: -Must have signed Eel Contract. -Requires a water source. [B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] [B](Kchuysei: Zetsumei) Summoning: Darkening[/B] Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A (60 w/ Feeding Frenzy) Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water) Note: -Can only be Summoned once per Battle. -Must have signed Eel Contract. -Summon last 4 turns. -Spawning Eels counts as a move. -Requires a water source. [B](Kchuysei: Sepultra) Summoning: Sepultra[/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A (60 Suiton) Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques) Note: -Can only be Summoned once per Battle. -Summon last 4 turns. -Suiton counts as a move. -Must sign Eel Contract. -Requires a Water Source. [B](Kchuysei: Musouka) Summoning: Dreamer[/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater. Note: -Can only be Summoned once per Battle. -Summon last 4 turns. -Pulse counts as a move. -Must sign Eel Contract. -Requires a Water Source. [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] [B](Kchuysei: Dendou Ouja) - Summoning: Electric King[/B] Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A (80 w/ Electricity) Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive. Note: -Must have Signed Eel Contract. -Can only Summon once per battle. -Can only absorb Raiton up to 3 times per match. -Because of the mass of Water, this summon counts as 2 Moves. -Raiton counts as a move. -Absorbing Raiton counts as a Move. -User can not use Raiton During this Summon. -No other Eel can be in Play during this Summon. [B](Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past[/B] Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A (60 w/ tornadoes) Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle. Note: -Can only be summoned once per battle. -Must have signed Eel Contract. -Fuuton counts as a move. -Requires a water source. -Lasts 4 turns. [CENTER][B]Eel Ninjutsu:[/B][/CENTER] [B][COLOR="gray"][U]C-Rank:[/U][/COLOR][/B] [B](Unagi Jashu) - Hidden Shadow Eel Hands[/B] Rank: C Type:Supplementary Range:Short-Mid Chakra Cost: 15 Damage Points: 30 Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them. [B]Note:[/B] -Must be able to summon Eels [B][COLOR="gray"][U]B-Rank:[/U][/COLOR][/B] [B](Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands[/B] Rank:B Type:Supplementary Range:Short-Mid Chakra Cost: 20 Damage Points: 40 Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. [B]Note:[/B] -Must be able to summon Eels [B](Unagi Senpuku-Fuu) Eel Hiding Method[/B] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage points: N/A Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method. Note: -Can only be use twice per battle -Requires a water source -Must sign Eel contract [B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] [B](Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique[/B] Type: Attack Rank: A Range: Mid-Long Chakra Cost: 30 Damage points: 60 Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh. Note: -Can only use 3 time's per battle -Requires a water source -Must have Signed Eel Contract [B](Unagi danmaku no Jutsu) Eel Barrage Technique[/B] Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage points: 60 Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy. Note: -Can only be use twice per battle -Requires a water source -Must sign Eel contract [B](Unagiara no jin) – Myriad Eel Net[/B] Rank: A Type: Offensive Range: Mid Chakra cost: 30 Damage points: 60 Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source. [B]Note:[/B] -Requires a Water source -Can only be used 3 times per match -Must be able to summon Eels [B](Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty[/B] Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage points: 60 Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy. Note: -Can only be used twice per battle -Requires a Water Source -Must Sign Eel Contract -This Jutsu can only be taught by Serpent -Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels. [B](Unagi higyou) Shocking Eel Strike[/B] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user will punch their arm forward releasing a large 15ft Eel from their sleeve, the Eel will quickly wrap around the opponent binding and shocking them. Note: -Can only be use 3 times per battle -Must sign Eel contract [/LEFT][/SPOILER][/CENTER][SPOILER][/SPOILER] [B][FONT=Lucida Console][RIGHT]- Liger's Summoning Style[/RIGHT][/FONT][/B] [CENTER][B]Summoning Animal:[/B] Ligers [B]Scroll Owner:[/B] Lord of Kaos [B]Other Users who have signed contract:[/B] Jinbei, Kid Ace2392, Mathias [B]Summoning Boss if existing:[/B] Sinbad [B]Other Summoning Animals tied to contract:[/B] Icarus, Odysseus, Achilles, Heracles [SPOILER] [LEFT][B][COLOR="gray"][U]A-Rank:[/U][/COLOR][/B] [B]Kuchiyose: Achilles| Summoning: Achilles[/B] Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Attack Points: N/A Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear. *Can only fight using taijutsu.* *Taijutsu used by Achilles counts towards one of the user's three jutsus* *Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above* *Last on field for at the most four turns* *Can only be summoned Twice* [B]Kuchiyose: Hercules|Summoning: Heracles[/B] Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Attack Points: N/A Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows. *Can only be summoned once per battle, lasts for four turns* *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user* *Can only fight with Earth jutsus and sword* *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user* *Kenjutsu techniques in jutsu format count as a jutsu of the user* [B][COLOR="gray"][U]S-Rank:[/U][/COLOR][/B] [B]Kuchiyose: Sinbad| Summoning: Sinbad[/B] Rank: S Type: Supplementary Range: N/A Chakra cost: 40 Attack points: N/A Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ). *Can only be summoned once a battle. *Can only be summoned by Lord of Kaos. *Last three turns. [B]Kuchiyose: Odysseus|Summoning: Odysseus[/B] Rank: S Type: Offensive Range: Short Chakra Cost: 40 Attack Points: 80 (for Special Genjutsu) Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn. *Can only be summoned once, lasts for four turns* *Can only use three water jutsus during the entire fight* *Odysseus can only Water Jutsus and use of one counts as a jutsu of the user* 12. [B]Kuchiyose: Icarus ϟ Summoning: Icarus[/B] Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Attack Points: N/A Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength by ten. [B]Notes ϟ[/B] - The fireball and stream related techniques counts as one of the user's three jutsu per turn - Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn - Transforming into White Fangs counts as one of the user's three jutsu per turn - Just like Achilles, Icarus can be summoned already in his White Fangs form. - Icarus stays on the field for four turns - Can only be summoned once per battle - Must be the first and only Liger summoning to be used in the battle - Must be taught by Mathias[/LEFT][/SPOILER][/CENTER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
^v Mathias' Custom Techniques v^
Top