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<p>[QUOTE="Ushiro, post: 21740790, member: 37168"]</p><p>Tatakai no Gendōryoku - Warring Impetus</p><p></p><p>Type: Nintaijutsu</p><p></p><p>Background: After he began making use of his Six Paths of Pain in battle, Nagato found the Asura’s path’s unique body structure and abilities were ideal for close quarter combat. He figured, in theory, a resilient body capable of self-modification should be able to majorly outperform any other ninja in terms of strength and speed. This made him curious as to how far he could push its limits. So he experimented, modifying its body with the goal of generating the greatest amount of force possible with the least effort. Finally, after much trial and error, he discovered he could combine methods of mechanical force multiplication, power generation, and Asura path abilities to achieve his desired product. The end result was a style fitting of a vanguard that emphasized both offense and defense.</p><p></p><p>Description on the Abilities and Inner Workings of the Style:</p><p></p><p>At its base, Warring Impetus takes full advantage the Asura Path’s self-augmentation abilities and mechanized body to improve its combat ability on the fly. This is done by configuring the body’s structure and integrating engines into it. These engines work similarly to real world engines and may generate power through combustion and/or hydraulics, the former converting chakra into burnable fuel as demonstrated by the Flaming Arrow Missiles technique, and the latter substituting liquid for condensed chakra. When the relevant body parts are mechanically optimized for a particular task and powered by engines, the force they exert and the speed at which they move are improved dramatically while the effort required to do so is minimized.</p><p></p><p>It is difficult to describe all of the possible applications of this Warring Impetus since the abilities of the Asura path vary so greatly. Some include include creating weaponry and tools enhanced with engines, enhancing physical attacks by releasing concentrated energy, and generating heat and compressing air for combat use with the aid of engines and turbines.</p><p></p><p>Appearance-wise, a user of Warring Impetus techniques would begin to less resemble a human as their body becomes more armored and changes in structure. Several openings would appear on their body to allow ventilation and the release of jets when needed. The channeling of energy through the body when using techniques would be partially visible as a glow.under the surface of their armor.</p><p></p><p>Initial activation:</p><p>[spoiler]<img src="https://pa1.narvii.com/6339/4787272e8a22b711f0deb4c4c17e3a3c589a7263_hq.gif" data-url="https://pa1.narvii.com/6339/4787272e8a22b711f0deb4c4c17e3a3c589a7263_hq.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>Several precautions are typically put in place to prevent usage of techniques from damaging the user’s body. Destruction of the user’s limbs from impacts, over extension, or explosions is minimized with reinforced armor and shock absorption mechanisms. As for when the user is moving at high speeds, the enhanced perception of the Rinnegan is crucial for keeping track of their own movements and surroundings and preventing tunnel vision. The need to stop, change direction, or maneuver aerially is usually assisted by jets to supply an opposing force. The use of jets for propulsion purposes is always mentioned in the description of individual techniques.</p><p></p><p>Example Techniques:</p><p></p><p>(Tatakai no Gendōryoku: ) - Warring Impetus: Rise</p><p>Type:Supplementary/Defense</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20 (+5 per turn)</p><p>Damage Points: N/A (+20 to taijutsu)</p><p>Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces his body to withstand the increased strength and speed granted by his modifications. (provides defense against attacks up to C rank). While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls.These modifications are always in place as a default state but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or automatically when a Warring Impetus technique is used. Once activated, Rise will remain active until the user chooses to deactivate it.</p><p>[spoiler]<img src="https://i.imgur.com/t6rrsGm.gif" data-url="https://i.imgur.com/t6rrsGm.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>(Tatakai no Gendōryoku: ) - Warring Impetus: Shield Breaker</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates a large drill-like weapon around their fist with spikes protruding from its surface. The drill contains its own engine supplying it with the power to rotate extremely fast. Their body also becomes wider and heavier as they become more armored and additions are made to support their internal structure. (provides defense against attacks up to B rank) Charging the enemy at full speed, the user will thrust the drill into them, tearing through them like nothing was there. This technique’s power comes from the strength of the user’s thrust and their momentum behind the drill’s great piercing ability granted by its rotation.</p><p>[spoiler]<img src="http://i0.kym-cdn.com/photos/images/original/001/253/100/f43.gif" data-url="http://i0.kym-cdn.com/photos/images/original/001/253/100/f43.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>(Tatakai no Gendōryoku: ) - Warring Impetus: World Breaker</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The users transforms his arm into a far larger, bulkier arm that seems to encase the user like a shell with several large turbines protruding from it. Jets will emit from the back of his fist as he strikes the ground beneath him like a high-speed piston and creates large fissures in the earth. He will also release highly condensed air mixed with combustible chakra from his fist into the ground which is ignited to cause a massive explosion to radiate outwards and destroy everything around him, leaving only a giant crater in the aftermath. The arm used for this technique is destroyed in the process.</p><p></p><p>Additional Effects and Restrictions:</p><p></p><p>-Must have a Rinnegan bio with a remotely linked Asura path</p><p>-Must have mastered taijutsu</p><p>-Warring Impetus techniques can replace/repair any damaged or lost body parts at the cost of an additional +10 chakra per section.</p><p></p><p>[spoiler]</p><p>(Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise</p><p>Type:Supplementary/Defense</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20 (+5 per turn)</p><p>Damage Points: N/A (+20 to taijutsu)</p><p>Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason.</p><p>-Must be mentioned in the user's bio or the start of a battle.</p><p>-Rise cannot be activated or deactivated twice in the same turn</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&p=21785902&viewfull=1#post21785902">Link to approval</a></p><p></p><p>(Tatakai no Gendōryoku: Akuseru) - Warring Impetus: Accel</p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20 (+5 per turn)</p><p>Damage Points: N/A</p><p>Description: Derived from Rise, Accel grants the user a temporary boost in speed. This is achieved by storing chakra within the engines augmenting their physical abilities and releasing it, increasing their movement capabilities well beyond their previous limits. The user gains a x2 boost in speed for up to three turns, during which the user can use their momentum to increase the power of their melee attacks. This essentially increases the damage of applicable Warring Impetus techniques and Taijutsu +20.</p><p>-Can be used in the same timeframe as other Warring Impetus techniques</p><p>-After this technique ends it can't be used again for the same number of turns it was active and the user's speed will be decreased by 2 during that time</p><p>-Usable 4 times per battle</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3">Approved</a></p><p></p><p>(Tatakai no Gendōryoku: Gekiretsuna Entorī) - Warring Impetus: Tempestuous Entry</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user creates a large drill-like weapon around their fist with spikes protruding from its surface. The drill contains its own engine supplying it with the power to rotate extremely fast. Their body also becomes wider and heavier as they become more armored and additions are made to support it. (adds a B rank defense to existing armor) Propelled by jets, they will charge the target at full speed and thrust the drill through them like nothing was there. The user can pierce through obstacles in their path and travel underground. Additional armor remains until destroyed and can be removed at any time.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&p=21757572&viewfull=1#post21757572">Link to approval</a></p><p></p><p>(Tatakai no Gendōryoku: Desusutā) - Warring Impetus: Death Star</p><p>Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a large spherical armor covering their entire body that resembles a monochrome soccer ball. Several mechanical appendages inside link the user to the sphere and hold it in place while suspending the user within. Although the armor is thick and heavy, the appendages manipulate it without issue since they are powered by a pair of engines connected to the user’s back. Hollow cylinders within the appendages channel combustible chakra through them and out of openings in the sphere to create explosions outside it that can damage nearby enemies and propel the sphere through the air like a cannonball. The sphere can by fully maneuvered, made to spin rapidly to allow the user to forcefully roll through obstacles or be split into parts held by the appendages to be used as melee weapons with the same explosive capabilities.</p><p>-Usable twice per battle</p><p>-Lasts for three turns unless destroyed</p><p>-Must wait two turns after this technique ends before performing it again</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=689138&p=21770971&viewfull=1#post21770971">Link to approval</a></p><p></p><p>(Tatakai no Gendōryoku: Hītoendo) - Warring Impetus: Heat End</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a thick gauntlet covering his arm with prominent knuckles. An engine within generates thermal energy that can be used offensively. When attacking with the gauntlet the hand begins to glow with extreme heat. Striking with their fist results in a powerful blow that releases a large amount of thermal energy into them capable of melting the hardest of materials. The rapid buildup of thermal energy causes the target to explode, dealing severe internal damage. Alternatively, by slamming their palm on a surface, the user can channel energy through it and make it detonate, producing large burning explosions. This can be up to mid range in one direction or short range around the user. Multiple gauntlets can be created but their power will be split between them however the user wishes. After a gauntlet is used to attack it is expended and destroyed.</p><p>-Usable 3 times per battle</p><p>-No S rank or higher Warring Impetus techniques next turn</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21895609">Link to approval</a></p><p></p><p>(Tatakai no Gendōryoku: Sekai no Surēka ) - Warring Impetus: World Breaker</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user makes bulky armor emerge from their body featuring 2 additional crane-like limbs attached to an extremely heavy cylindrical pillar about the same size as the user. With engines integrated with the armor pumping concentrated chakra through itself and these limbs, the user is able to wield the pillar without difficulty. When attacking with the pillar power is built up and released for a fast, earth-shattering thrust striking the target. Just before impact, turbines attached to it release highly condensed air mixed with combustible chakra out of its tapered front end. The mixture is ignited to cause a massive explosion to radiate outward and incinerate the target. Jets emitted from their armor keep them from being blasted away. This armor provides an A rank defense that remains until destroyed and can be removed at any time. This does not stack with similar armors.</p><p>-Usable twice per battle</p><p>-No S rank or higher Warring Impetus techniques in the same or following turn</p><p>-Continuing to use this technique after the initial turn will require a move slot.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21912607">Approval</a></p><p></p><p>(Tatakai no Gendōryoku: Ōita) - Warring Impetus: Grand Divide</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user transforms their arm into a large mechanical blade or creates one from their body. Nearly the same height as the user, the blade emits thermal energy generated by the engine near its base and concentrates it on the edges of the blade, giving it immense destructive power and cutting ability. When attacking with the blade, the user can release all of its stored energy at once as a massive shockwave that can divide even large scale techniques, however doing so will destroy the blade. The blade is capable of splitting in two and spinning around an axis to create a throwing weapon that can be detached from the user and launched at an opponent much like a giant shuriken. The weapon can be drawn back to the user and caught by using their chakra like a magnet similarly to Flaming Arrow of Amazing Ability, and, if the weapon is still in flight, be directed somewhat on its way back.</p><p>-Usable twice per battle</p><p>-Lasts for three turns</p><p>-Shockwave destroys the blade and ends the technique</p><p>-Requires a two turn cooldown between uses </p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3">Approved</a></p><p>[/spoiler]</p><p></p><p><a href="http://145.239.2.142/index.php?posts/10806163/">TOP</a></p><p>[/QUOTE]</p>
[QUOTE="Ushiro, post: 21740790, member: 37168"] Tatakai no Gendōryoku - Warring Impetus Type: Nintaijutsu Background: After he began making use of his Six Paths of Pain in battle, Nagato found the Asura’s path’s unique body structure and abilities were ideal for close quarter combat. He figured, in theory, a resilient body capable of self-modification should be able to majorly outperform any other ninja in terms of strength and speed. This made him curious as to how far he could push its limits. So he experimented, modifying its body with the goal of generating the greatest amount of force possible with the least effort. Finally, after much trial and error, he discovered he could combine methods of mechanical force multiplication, power generation, and Asura path abilities to achieve his desired product. The end result was a style fitting of a vanguard that emphasized both offense and defense. Description on the Abilities and Inner Workings of the Style: At its base, Warring Impetus takes full advantage the Asura Path’s self-augmentation abilities and mechanized body to improve its combat ability on the fly. This is done by configuring the body’s structure and integrating engines into it. These engines work similarly to real world engines and may generate power through combustion and/or hydraulics, the former converting chakra into burnable fuel as demonstrated by the Flaming Arrow Missiles technique, and the latter substituting liquid for condensed chakra. When the relevant body parts are mechanically optimized for a particular task and powered by engines, the force they exert and the speed at which they move are improved dramatically while the effort required to do so is minimized. It is difficult to describe all of the possible applications of this Warring Impetus since the abilities of the Asura path vary so greatly. Some include include creating weaponry and tools enhanced with engines, enhancing physical attacks by releasing concentrated energy, and generating heat and compressing air for combat use with the aid of engines and turbines. Appearance-wise, a user of Warring Impetus techniques would begin to less resemble a human as their body becomes more armored and changes in structure. Several openings would appear on their body to allow ventilation and the release of jets when needed. The channeling of energy through the body when using techniques would be partially visible as a glow.under the surface of their armor. Initial activation: [spoiler][IMG]https://pa1.narvii.com/6339/4787272e8a22b711f0deb4c4c17e3a3c589a7263_hq.gif[/IMG][/spoiler] Several precautions are typically put in place to prevent usage of techniques from damaging the user’s body. Destruction of the user’s limbs from impacts, over extension, or explosions is minimized with reinforced armor and shock absorption mechanisms. As for when the user is moving at high speeds, the enhanced perception of the Rinnegan is crucial for keeping track of their own movements and surroundings and preventing tunnel vision. The need to stop, change direction, or maneuver aerially is usually assisted by jets to supply an opposing force. The use of jets for propulsion purposes is always mentioned in the description of individual techniques. Example Techniques: (Tatakai no Gendōryoku: ) - Warring Impetus: Rise Type:Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 (+5 per turn) Damage Points: N/A (+20 to taijutsu) Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces his body to withstand the increased strength and speed granted by his modifications. (provides defense against attacks up to C rank). While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls.These modifications are always in place as a default state but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or automatically when a Warring Impetus technique is used. Once activated, Rise will remain active until the user chooses to deactivate it. [spoiler][IMG]https://i.imgur.com/t6rrsGm.gif[/IMG][/spoiler] (Tatakai no Gendōryoku: ) - Warring Impetus: Shield Breaker Type: Attack/Defence Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user creates a large drill-like weapon around their fist with spikes protruding from its surface. The drill contains its own engine supplying it with the power to rotate extremely fast. Their body also becomes wider and heavier as they become more armored and additions are made to support their internal structure. (provides defense against attacks up to B rank) Charging the enemy at full speed, the user will thrust the drill into them, tearing through them like nothing was there. This technique’s power comes from the strength of the user’s thrust and their momentum behind the drill’s great piercing ability granted by its rotation. [spoiler][IMG]http://i0.kym-cdn.com/photos/images/original/001/253/100/f43.gif[/IMG][/spoiler] (Tatakai no Gendōryoku: ) - Warring Impetus: World Breaker Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The users transforms his arm into a far larger, bulkier arm that seems to encase the user like a shell with several large turbines protruding from it. Jets will emit from the back of his fist as he strikes the ground beneath him like a high-speed piston and creates large fissures in the earth. He will also release highly condensed air mixed with combustible chakra from his fist into the ground which is ignited to cause a massive explosion to radiate outwards and destroy everything around him, leaving only a giant crater in the aftermath. The arm used for this technique is destroyed in the process. Additional Effects and Restrictions: -Must have a Rinnegan bio with a remotely linked Asura path -Must have mastered taijutsu -Warring Impetus techniques can replace/repair any damaged or lost body parts at the cost of an additional +10 chakra per section. [spoiler] (Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise Type:Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 (+5 per turn) Damage Points: N/A (+20 to taijutsu) Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason. -Must be mentioned in the user's bio or the start of a battle. -Rise cannot be activated or deactivated twice in the same turn [URL='https://narutobase.net/forums/showthread.php?t=689138&p=21785902&viewfull=1#post21785902']Link to approval[/URL] (Tatakai no Gendōryoku: Akuseru) - Warring Impetus: Accel Type: Supplementary/Defensive Rank: B Range: Short Chakra Cost: 20 (+5 per turn) Damage Points: N/A Description: Derived from Rise, Accel grants the user a temporary boost in speed. This is achieved by storing chakra within the engines augmenting their physical abilities and releasing it, increasing their movement capabilities well beyond their previous limits. The user gains a x2 boost in speed for up to three turns, during which the user can use their momentum to increase the power of their melee attacks. This essentially increases the damage of applicable Warring Impetus techniques and Taijutsu +20. -Can be used in the same timeframe as other Warring Impetus techniques -After this technique ends it can't be used again for the same number of turns it was active and the user's speed will be decreased by 2 during that time -Usable 4 times per battle [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3']Approved[/URL] (Tatakai no Gendōryoku: Gekiretsuna Entorī) - Warring Impetus: Tempestuous Entry Type: Attack/Defense/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user creates a large drill-like weapon around their fist with spikes protruding from its surface. The drill contains its own engine supplying it with the power to rotate extremely fast. Their body also becomes wider and heavier as they become more armored and additions are made to support it. (adds a B rank defense to existing armor) Propelled by jets, they will charge the target at full speed and thrust the drill through them like nothing was there. The user can pierce through obstacles in their path and travel underground. Additional armor remains until destroyed and can be removed at any time. [URL='https://narutobase.net/forums/showthread.php?t=689138&p=21757572&viewfull=1#post21757572']Link to approval[/URL] (Tatakai no Gendōryoku: Desusutā) - Warring Impetus: Death Star Type: Defensive/Offensive Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user creates a large spherical armor covering their entire body that resembles a monochrome soccer ball. Several mechanical appendages inside link the user to the sphere and hold it in place while suspending the user within. Although the armor is thick and heavy, the appendages manipulate it without issue since they are powered by a pair of engines connected to the user’s back. Hollow cylinders within the appendages channel combustible chakra through them and out of openings in the sphere to create explosions outside it that can damage nearby enemies and propel the sphere through the air like a cannonball. The sphere can by fully maneuvered, made to spin rapidly to allow the user to forcefully roll through obstacles or be split into parts held by the appendages to be used as melee weapons with the same explosive capabilities. -Usable twice per battle -Lasts for three turns unless destroyed -Must wait two turns after this technique ends before performing it again [URL='https://narutobase.net/forums/showthread.php?t=689138&p=21770971&viewfull=1#post21770971']Link to approval[/URL] (Tatakai no Gendōryoku: Hītoendo) - Warring Impetus: Heat End Type: Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user creates a thick gauntlet covering his arm with prominent knuckles. An engine within generates thermal energy that can be used offensively. When attacking with the gauntlet the hand begins to glow with extreme heat. Striking with their fist results in a powerful blow that releases a large amount of thermal energy into them capable of melting the hardest of materials. The rapid buildup of thermal energy causes the target to explode, dealing severe internal damage. Alternatively, by slamming their palm on a surface, the user can channel energy through it and make it detonate, producing large burning explosions. This can be up to mid range in one direction or short range around the user. Multiple gauntlets can be created but their power will be split between them however the user wishes. After a gauntlet is used to attack it is expended and destroyed. -Usable 3 times per battle -No S rank or higher Warring Impetus techniques next turn [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21895609']Link to approval[/URL] (Tatakai no Gendōryoku: Sekai no Surēka ) - Warring Impetus: World Breaker Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user makes bulky armor emerge from their body featuring 2 additional crane-like limbs attached to an extremely heavy cylindrical pillar about the same size as the user. With engines integrated with the armor pumping concentrated chakra through itself and these limbs, the user is able to wield the pillar without difficulty. When attacking with the pillar power is built up and released for a fast, earth-shattering thrust striking the target. Just before impact, turbines attached to it release highly condensed air mixed with combustible chakra out of its tapered front end. The mixture is ignited to cause a massive explosion to radiate outward and incinerate the target. Jets emitted from their armor keep them from being blasted away. This armor provides an A rank defense that remains until destroyed and can be removed at any time. This does not stack with similar armors. -Usable twice per battle -No S rank or higher Warring Impetus techniques in the same or following turn -Continuing to use this technique after the initial turn will require a move slot. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21912607']Approval[/URL] (Tatakai no Gendōryoku: Ōita) - Warring Impetus: Grand Divide Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user transforms their arm into a large mechanical blade or creates one from their body. Nearly the same height as the user, the blade emits thermal energy generated by the engine near its base and concentrates it on the edges of the blade, giving it immense destructive power and cutting ability. When attacking with the blade, the user can release all of its stored energy at once as a massive shockwave that can divide even large scale techniques, however doing so will destroy the blade. The blade is capable of splitting in two and spinning around an axis to create a throwing weapon that can be detached from the user and launched at an opponent much like a giant shuriken. The weapon can be drawn back to the user and caught by using their chakra like a magnet similarly to Flaming Arrow of Amazing Ability, and, if the weapon is still in flight, be directed somewhat on its way back. -Usable twice per battle -Lasts for three turns -Shockwave destroys the blade and ends the technique -Requires a two turn cooldown between uses [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3']Approved[/URL] [/spoiler] [URL='http://145.239.2.142/index.php?posts/10806163/']TOP[/URL] [/QUOTE]
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