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<p>[QUOTE="Ushiro, post: 10806220, member: 37168"]</p><p>Ninjutsu</p><p>[spoiler]</p><p>C rank</p><p></p><p>#18 (Himitsu Kassō Hōhō) - Secret Gliding Method</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: 15 (+5 each turn active)</p><p>Damage: N/A</p><p>Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well.</p><p>-Lasts up to 5 turns</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=62&p=8236786&viewfull=1#post8236786">Link to approval</a></p><p>Taught to: Mathias, Gitanshu, Enzup, Broly, Igneel, Abon</p><p></p><p>#19 (Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique</p><p>Rank: C</p><p>Type: Attack/Supplementary</p><p>Range: Short </p><p>Chakra cost: 15 (+2 per additional tag)</p><p>Damage points: 30 (+5 per additional tag) </p><p>Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength.</p><p>-Max 3 tags per use</p><p>-Tags can be detonated whenever the user wishes</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12917660&viewfull=1#post12917660">Link to approval</a></p><p>Taught to: Negative Knight, Gecko, Noni</p><p></p><p>(Ninjutsu: Buttai Hensa) - Ninja Arts: Projectile Deflection</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.</p><p></p><p>Note: -Can only be used on 4 projectiles at max in one usage.</p><p>-Can only be taught by Enzup.</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=268782">Training link</a></p><p></p><p>[Kagami Genkaku No Jutsu] - Illusion Mirror Technique</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.</p><p></p><p>Can only be used 5 times per battle.</p><p>Can only be taught by ~Crow~</p><p></p><p>A rank</p><p></p><p>Freestyle art Power legs = Furīāto Pawā ashi</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Self</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.</p><p>Notes:</p><p>• Can only be used twice per match.</p><p>• Lasts for three turns.</p><p>• After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.</p><p>• No A-ranked or higher techniques in the next turn.</p><p>• Can only use two moves in the next turn</p><p>• Can only be taught by ZeroGarra.</p><p></p><p>S rank</p><p></p><p>Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 60 (10 every turn to keep it activated)</p><p>Damage points: N/A</p><p>Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.</p><p>Notes:</p><p>• Can lasts for 5 turns.</p><p>• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.</p><p>• Can only be taught by ZeroG.</p><p>• Can only be used twice per match.</p><p></p><p>#20 (Kuro Nokogiri)- Black Saws</p><p>Rank: S</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Long </p><p>Chakra Cost: 40 (+10 each turn to maintain)</p><p>Damage Points: 80</p><p>Description: After performing four handseals the user creates up to 12 black saw blades made of highly condensed chakra created short range of the user but can be manipulated at a distance in any direction. They are 3 ft in diameter and can be turned vertically to block attacks or cut through obstacles by spinning them at rapid speed, capable of competing equally with elemental techniques. They can also be used as platforms to stand on.</p><p>-Usable twice per battle</p><p>-Cannot be used again until two turns after this jutsu ends</p><p>-Lasts 2 turns</p><p>-Other jutsu can be performed while maintaining this one</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21809344&viewfull=1#post21809344">Link</a></p><p></p><p>Name: The Adrenaline Rush (Kōfun jōtai)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 40 (20 every turn)</p><p>Damage points: N/A</p><p>Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:</p><p>Heightened senses: Stronger sense of smell, hearing and thought processing.</p><p>Pain reduction: All feelings of pain and numbness are almost nullified.</p><p>Faster reaction time: This doesn’t make the user faster generally.</p><p>Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%</p><p>Notes:</p><p>• Lasts for 5 turns.</p><p>• The user cannot use any elemental ninjutsu while this is active.</p><p>• The user cannot use any Genjutsu or clones of any kind when this is active.</p><p>• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.</p><p>• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.</p><p>• No summoning while this is active.</p><p>• Can only be used Once per match.</p><p></p><p>(Kuchiyose - kashakutaku ) - Summoning: Torture table</p><p>Type: Attack</p><p>Rank: S rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</p><p></p><p>Note: Useable once</p><p>Note: Target must be distracted</p><p>Note: User cant use elemental jutsu while concerntrating on this jutsu.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=761098">Training Link</a></p><p></p><p>F rank</p><p></p><p>(Heishi mune houmen) - Dying Will Release</p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body</p><p>Note: can only be used once per battle</p><p>Note: only lasts 3 turns</p><p>Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu</p><p>[/spoiler]</p><p><a href="http://145.239.2.142/index.php?posts/10806163/">TOP</a></p><p>[/QUOTE]</p>
[QUOTE="Ushiro, post: 10806220, member: 37168"] Ninjutsu [spoiler] C rank #18 (Himitsu Kassō Hōhō) - Secret Gliding Method Type: Supplementary Rank: C Range: Short Chakra: 15 (+5 each turn active) Damage: N/A Description: This jutsu gets its basis from the technique a shinobi uses to walk across the surface of water. To perform it the user must emit a constant stream of chakra from the bottom of his feet which will make him hover just above the surface of the ground. The user then proceeds to emit stronger chakra streams from any side of his feet to act as a propellant and allow the user to seemingly skate across the ground. This can be done without moving but the user can gain speed faster by moving his body in a similar fashion to an ice skater. While on a level surface, the user can reach sprinting speed in 8 seconds if only propelled by chakra. Of course, this technique works on water as well. -Lasts up to 5 turns [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=62&p=8236786&viewfull=1#post8236786"]Link to approval[/URL] Taught to: Mathias, Gitanshu, Enzup, Broly, Igneel, Abon #19 (Bakuhatsu-tekina Shūsei no Jutsu) - Explosive Modification Technique Rank: C Type: Attack/Supplementary Range: Short Chakra cost: 15 (+2 per additional tag) Damage points: 30 (+5 per additional tag) Description: This technique allows the user to modify the explosion of an exploding tag(s) to suit his needs. The user imbues a tag with chakra focused in different areas of the tag. It serves to divert the force of the explosion away from the chakra, allowing the direction, size, and strength of the explosion to be changed. For example, the user could place a tag on a tree and cause an explosion which only makes a 3 inch wide hole in it by diverting all of the energy of the explosion toward the tree and limiting its range. If the user is in contact with a tag exploding away from him, he will be blown back by the recoil unless he braces himself or reduces it's strength. -Max 3 tags per use -Tags can be detonated whenever the user wishes [URL="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12917660&viewfull=1#post12917660"]Link to approval[/URL] Taught to: Negative Knight, Gecko, Noni (Ninjutsu: Buttai Hensa) - Ninja Arts: Projectile Deflection Type: Supplementary Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile upto C-Rank which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air. Note: -Can only be used on 4 projectiles at max in one usage. -Can only be taught by Enzup. [URL="http://www.narutobase.net/forums/showthread.php?t=268782"]Training link[/URL] [Kagami Genkaku No Jutsu] - Illusion Mirror Technique Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him. Can only be used 5 times per battle. Can only be taught by ~Crow~ A rank Freestyle art Power legs = Furīāto Pawā ashi Type: Supplementary Rank: A Range: Self Chakra Cost: 30 Damage Points: N/A Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker. Notes: • Can only be used twice per match. • Lasts for three turns. • After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle. • No A-ranked or higher techniques in the next turn. • Can only use two moves in the next turn • Can only be taught by ZeroGarra. S rank Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) Rank: S Type: Supplementary Range: Self Chakra cost: 60 (10 every turn to keep it activated) Damage points: N/A Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated. Notes: • Can lasts for 5 turns. • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state. • Can only be taught by ZeroG. • Can only be used twice per match. #20 (Kuro Nokogiri)- Black Saws Rank: S Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 40 (+10 each turn to maintain) Damage Points: 80 Description: After performing four handseals the user creates up to 12 black saw blades made of highly condensed chakra created short range of the user but can be manipulated at a distance in any direction. They are 3 ft in diameter and can be turned vertically to block attacks or cut through obstacles by spinning them at rapid speed, capable of competing equally with elemental techniques. They can also be used as platforms to stand on. -Usable twice per battle -Cannot be used again until two turns after this jutsu ends -Lasts 2 turns -Other jutsu can be performed while maintaining this one [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21809344&viewfull=1#post21809344"]Link[/URL] Name: The Adrenaline Rush (Kōfun jōtai) Rank: S Type: Supplementary Range: Self Chakra cost: 40 (20 every turn) Damage points: N/A Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are: Heightened senses: Stronger sense of smell, hearing and thought processing. Pain reduction: All feelings of pain and numbness are almost nullified. Faster reaction time: This doesn’t make the user faster generally. Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400% Notes: • Lasts for 5 turns. • The user cannot use any elemental ninjutsu while this is active. • The user cannot use any Genjutsu or clones of any kind when this is active. • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends. • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns. • No summoning while this is active. • Can only be used Once per match. (Kuchiyose - kashakutaku ) - Summoning: Torture table Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu. [URL="https://narutobase.net/forums/showthread.php?t=761098"]Training Link[/URL] F rank (Heishi mune houmen) - Dying Will Release Rank: Forbidden Type: Supplementary Range: Short Chakra Cost: 50 Damage Points: N/A Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved ten fold, but this jutsu takes alot of pressure on the user's body Note: can only be used once per battle Note: only lasts 3 turns Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu [/spoiler] [URL="http://145.239.2.142/index.php?posts/10806163/"]TOP[/URL] [/QUOTE]
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