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<p>[QUOTE="Ushiro, post: 10806208, member: 37168"]</p><p>Wind</p><p>[spoiler]</p><p>D rank</p><p></p><p>#14 (Fuuton: Kōkū-Bin)-Wind Style: Air-Mail</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair.</p><p>-Usable 3 times per battle</p><p>-Can only be taught by Katonpwnz</p><p></p><p>Taught to: Yashiro, Negative Knight, -Venom-, Baldy, -L-, Uzumaki Naruta</p><p></p><p>B rank</p><p></p><p>(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale</p><p>Rank: B</p><p>Type: Supplementary/Offensive/Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A (+20 damage to anything which moves through the portal)</p><p>Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.</p><p></p><p>Note: Lasts for two turns</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Can only be used four times per battle</p><p>Note: Cool down time of two turns in between uses</p><p>Note: Does not enhance speed of projectiles/techniques</p><p>Note: Only amplifies cutting capabilities of solid or liquid constructs</p><p>Note: Does not affect Fire or Wind-based techniques</p><p>Note: Portal of wind can be created a maximum of ten meters away from the user</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=433093">Link to training</a></p><p></p><p>#15 (Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale</p><p>Rank: B</p><p>Type: Defense/Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high.</p><p>~Can only be used three times per battle.</p><p>~Cannot be used for offensive purposes.</p><p></p><p><a href="http://www.narutobase.net/forums/showpost.php?p=5832706&postcount=161">Link to approval</a></p><p>Taught to: Vision, Negative Knight, Yashiro, Scaze, Baldy, Uzumaki Naruta</p><p></p><p>(Fuuton: Torikago ) - Wind Release: Birdcage </p><p>Type: Offensive</p><p>Rank: B rank</p><p>Range: Mid range</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: By performing two handseals, Rat -> Snake, the user will create a ball of dense Wind in the air above the opponent which is barely visible to the naked eye, but can be felt due to the energy of the Wind chakra it is gathering. Then by using shape manipulation, the user is able to form the ball of Wind into thin wires that spread out from the central point of the ball outwards into a dome of sharp, thin Wind-based projections that look like a bird cage around the opponent. Then by a snap of the user's fingers, the dome of sharp Wind projections would close in on the opponent with great speed, cutting him up within it.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=524986">Link to training</a></p><p></p><p>#16 (Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique</p><p>Type: Attack/Supplementary/Defense</p><p>Rank: B </p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. </p><p>-Usable once per turn</p><p>-Can only be taught by Ushiro</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15703565&viewfull=1#post15703565">Link to approval</a></p><p>Taught to: Shady Doctor, Rayder, Zaphkiel, LonelyAssassin, xHoudinii</p><p></p><p>(Fūton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40 </p><p>Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction.</p><p>Note: Can only be taught by Zaphkiel</p><p>Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=618495">Training Link</a></p><p></p><p>(Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan </p><p>Type: Offense</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Cost: 40 </p><p>Description:</p><p>The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the backflip jump, since the gust of wind propels them anyway, making them backflip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airbourne the jutsu can be performed twice in rapid succession to get even high and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a backflip and covers a wider area than vertically.</p><p>-Can only be taught by LonelyAssassin</p><p><a href="http://narutobase.net/forums/showthread.php?t=623926">Training Link</a></p><p></p><p>A rank</p><p></p><p>(Fuuton: Kaze tengai ) - Wind Style: Wind Dome</p><p>Type: Supplementary/Attack</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a dome filled with wind with their chakra.</p><p>When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster</p><p></p><p>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p><p>Note:</p><p>-After the vortexes are released the whip will dissipate</p><p>-can only be used 3 times per match</p><p></p><p>[Fūton: uyoku enzeru] - Wind Release: Take Flight</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.</p><p>- 4 times per battle.</p><p>- as long as this technique is active the user cannot use any fire based techniques</p><p>- Can Only be used by ~Crow~</p><p></p><p>(Futon: Taisan) Wind Style : Disperse</p><p>Type : Defense/Supplementary</p><p>Rank : A</p><p>Range : N/A</p><p>Chakra cost : 30</p><p>Damage points N/A</p><p>Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.</p><p></p><p>Note : Can only be used Once per battle</p><p>Note : Only used/taught by ~Yondaime~</p><p>Note : Takes time to reform back into user's original state.</p><p>Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.</p><p></p><p>Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long.</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.</p><p></p><p>Note:</p><p>- Can only be used 3x</p><p>- No wind jutsu above S rank for the next two turns</p><p>- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=285771">Training link</a></p><p></p><p>Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement) </p><p>Type: Attack</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will perform the dragon hand seal then release their wind chakra into the air and form it into 3 swords the user will then shoot them up into the sky to the point were they are not visible, the user will then gather wind chakra onto the three sword to form Claw made of 3-Blades, the user will then direct the claw towards the opponent hitting the opponent causing devastating damage and making a 3' crater appear.</p><p>Note: Can only be taught by Rohasu</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=441640">Link to Training</a></p><p></p><p>(Futon: Itsuwari Usu)- Wind Release: The Deceitful Vortex</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.</p><p></p><p>Notes:</p><p>~ Can only be used 3x per battle</p><p>~ Works on techniques up to A rank. </p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=461713">Link to training</a></p><p></p><p>(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique </p><p>Type: Offensive/Defensive </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60 (If used offensively)</p><p>Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) </p><p>Notes & Restrictions:</p><p>- Can only be used 3 times with a two turn cooldown</p><p>- Only teachable by Ace.</p><p>- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.</p><p>- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)</p><p>- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.</p><p>- Net can only go up to short range.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=520316">Link to training</a></p><p></p><p>Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere </p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Mid-long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra. </p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Needs two turns cool down between each use</p><p>Note: The user must be mid-range away from the technique to avoid getting throwed away</p><p>Note: Can create upto 10 smaller spheres</p><p>Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings.</p><p>Note: Can make a human go off balance if the sphere is near him/her</p><p>Note: Can only be taught by Excālibur</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=563447">Training Link</a></p><p></p><p>(Futon: Jougo)- Wind Release: Funnel </p><p>Type: Attack</p><p>Rank: A Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage.</p><p>Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. </p><p>Note: Must have a clone or partner (other member) that has learned this jutsu.</p><p>Note: counts as 2/3 per turn</p><p>Note: Can only be used 3 times per battle</p><p>Note: Can only be taught by Shady Doctor</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=563301">Training Link</a></p><p></p><p>S rank</p><p></p><p>Fuuton:kaze hando|wind style: hand of wind|</p><p>Type: Offence/defence</p><p>Rank:S</p><p>Range:short</p><p>Chakra:40</p><p>Damage:80</p><p>Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens</p><p>NOTE:</p><p>can only be taught by igneel</p><p>no hand seals required</p><p>cannot use any wind jutsu of A rank and above for 2 turns</p><p>Can only be used three times</p><p></p><p>( Fuuton: Hashira yari ) - Wind release: Pillar spears</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon )</p><p>Damage points: 80</p><p>Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent.</p><p>Note:</p><p>- Can be used twice per battle</p><p>- Costs 5 chakra if spears are used as weapons</p><p></p><p>#17 (Fuuton: Henka no Kaze)- Wind Release: Winds of Change</p><p>Type: Attack/Defense/Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40 (+15 each turn active)</p><p>Damage: 80</p><p>Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents</p><p>-Usable twice per battle</p><p>-No A-rank or higher wind jutsu for the next 2 turns</p><p>-Can only be taught by Shin-Akira</p><p></p><p>Taught to: Teno, Scaze, Negative Knight, Uzumaki Naruta, -Yard-, Noni</p><p></p><p>(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds</p><p>Type: Offensive</p><p>Rank: S</p><p>Range:Short-Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points:80</p><p>Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.</p><p>-Can only be used twice per battle</p><p>-No other wind related techniques on the same turn and the following</p><p>-Can only be taught by Gin-San</p><p></p><p>Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 60 (10 every turn it’s active)</p><p>Damage points: N/A</p><p>Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.</p><p>Notes:</p><p>Can only be used twice.</p><p>Lasts for 5 turns.</p><p>Can only be taught by Leeroy G. Zero</p><p></p><p>Fuuton: Kōha Taika | Wind Style: Gale's Vein</p><p>Type: Attack</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: </p><p>The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. </p><p></p><p>• Usable 2x</p><p>• Two turn cool down between uses</p><p>• No other wind in the same turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=563301">Training Link</a></p><p>[/spoiler]</p><p><a href="http://145.239.2.142/index.php?posts/10806163/">TOP</a></p><p>[/QUOTE]</p>
[QUOTE="Ushiro, post: 10806208, member: 37168"] Wind [spoiler] D rank #14 (Fuuton: Kōkū-Bin)-Wind Style: Air-Mail Rank: D Type: Supplementary Range: Short-Mid Chakra: 10 Damage: N/A Description: With one handseal, the user creates a gust of wind that envelopes a distant shuriken or other small object and lets the user manipulate it in midair. -Usable 3 times per battle -Can only be taught by Katonpwnz Taught to: Yashiro, Negative Knight, -Venom-, Baldy, -L-, Uzumaki Naruta B rank (Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale Rank: B Type: Supplementary/Offensive/Defensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (+20 damage to anything which moves through the portal) Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water. Note: Lasts for two turns Note: Can only be Taught by Negative Knight Note: Can only be used four times per battle Note: Cool down time of two turns in between uses Note: Does not enhance speed of projectiles/techniques Note: Only amplifies cutting capabilities of solid or liquid constructs Note: Does not affect Fire or Wind-based techniques Note: Portal of wind can be created a maximum of ten meters away from the user [URL="http://narutobase.net/forums/showthread.php?t=433093"]Link to training[/URL] #15 (Fuuton: Kyōfū no Jōshō) - Wind Release: Rising Gale Rank: B Type: Defense/Supplementary Range: Short-Long Chakra cost: 20 Damage points: N/A Description: The user summons an upward wind current in order to halt the decent of falling objects or lift objects into the air. The scale, strength, and duration of the current can be customized depending on the task to be performed. Although the current cannot be changed once created, it may be cancelled whenever the user desires. This technique is capable of hovering a giant summoning animal above the ground but cannot lift it very high. ~Can only be used three times per battle. ~Cannot be used for offensive purposes. [URL="http://www.narutobase.net/forums/showpost.php?p=5832706&postcount=161"]Link to approval[/URL] Taught to: Vision, Negative Knight, Yashiro, Scaze, Baldy, Uzumaki Naruta (Fuuton: Torikago ) - Wind Release: Birdcage Type: Offensive Rank: B rank Range: Mid range Chakra: 20 Damage: 40 Description: By performing two handseals, Rat -> Snake, the user will create a ball of dense Wind in the air above the opponent which is barely visible to the naked eye, but can be felt due to the energy of the Wind chakra it is gathering. Then by using shape manipulation, the user is able to form the ball of Wind into thin wires that spread out from the central point of the ball outwards into a dome of sharp, thin Wind-based projections that look like a bird cage around the opponent. Then by a snap of the user's fingers, the dome of sharp Wind projections would close in on the opponent with great speed, cutting him up within it. [URL="http://narutobase.net/forums/showthread.php?t=524986"]Link to training[/URL] #16 (Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique Type: Attack/Supplementary/Defense Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy. -Usable once per turn -Can only be taught by Ushiro [URL="http://narutobase.net/forums/showthread.php?t=157594&page=163&p=15703565&viewfull=1#post15703565"]Link to approval[/URL] Taught to: Shady Doctor, Rayder, Zaphkiel, LonelyAssassin, xHoudinii (Fūton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. [URL="http://narutobase.net/forums/showthread.php?t=618495"]Training Link[/URL] (Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan Type: Offense Rank: B Range: Short - Mid Chakra Cost: 20 Damage Cost: 40 Description: The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the backflip jump, since the gust of wind propels them anyway, making them backflip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airbourne the jutsu can be performed twice in rapid succession to get even high and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a backflip and covers a wider area than vertically. -Can only be taught by LonelyAssassin [URL="http://narutobase.net/forums/showthread.php?t=623926"]Training Link[/URL] A rank (Fuuton: Kaze tengai ) - Wind Style: Wind Dome Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match [Fūton: uyoku enzeru] - Wind Release: Take Flight Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage: 60 Description: the user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back. - 4 times per battle. - as long as this technique is active the user cannot use any fire based techniques - Can Only be used by ~Crow~ (Futon: Taisan) Wind Style : Disperse Type : Defense/Supplementary Rank : A Range : N/A Chakra cost : 30 Damage points N/A Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks. Note : Can only be used Once per battle Note : Only used/taught by ~Yondaime~ Note : Takes time to reform back into user's original state. Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air. Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes Type: Offensive/Defensive Rank: A Range: Short - Long. Chakra: 30 Damage: 60 Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards. Note: - Can only be used 3x - No wind jutsu above S rank for the next two turns - Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons [URL="http://www.narutobase.net/forums/showthread.php?t=285771"]Training link[/URL] Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement) Type: Attack Rank: A-Rank Range: Short-Long Chakra: 30 Damage: 60 Description: The user will perform the dragon hand seal then release their wind chakra into the air and form it into 3 swords the user will then shoot them up into the sky to the point were they are not visible, the user will then gather wind chakra onto the three sword to form Claw made of 3-Blades, the user will then direct the claw towards the opponent hitting the opponent causing devastating damage and making a 3' crater appear. Note: Can only be taught by Rohasu [URL="http://narutobase.net/forums/showthread.php?t=441640"]Link to Training[/URL] (Futon: Itsuwari Usu)- Wind Release: The Deceitful Vortex Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. Notes: ~ Can only be used 3x per battle ~ Works on techniques up to A rank. [URL="http://narutobase.net/forums/showthread.php?t=461713"]Link to training[/URL] (Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique Type: Offensive/Defensive Rank: A Range: Short Chakra: 30 Damage: 60 (If used offensively) Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.) Notes & Restrictions: - Can only be used 3 times with a two turn cooldown - Only teachable by Ace. - The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60. - The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.) - Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air. - Net can only go up to short range. [URL="http://narutobase.net/forums/showthread.php?t=520316"]Link to training[/URL] Fuuton: Eiei Kyuu | Wind Release: Pulling Sphere Type: Attack/Supplementary Rank: A Range: Mid-long Chakra: 30 Damage: 60 Description: The user first gathers wind chakra in either of his hand and throws it either in a forward or diagonal direction in form a sphere which would be the size of a person's head. With the sphere in position, it starts pulling things towards itself with immense force. With the nearby small objects within the sphere, due to the sheer pressure in the core, it suddenly explodes sending out the objects and particles in all directions except for the side of the user who would remain protected. The other variation of this technique is the user can divide the one big sphere into smaller ones and place them according in their positions utilizing chakra. Note: Can only be used thrice per battle Note: Needs two turns cool down between each use Note: The user must be mid-range away from the technique to avoid getting throwed away Note: Can create upto 10 smaller spheres Note: The sphere can suck in small weapons and particles but not big objects like summons or human beings. Note: Can make a human go off balance if the sphere is near him/her Note: Can only be taught by Excālibur [URL="http://narutobase.net/forums/showthread.php?t=563447"]Training Link[/URL] (Futon: Jougo)- Wind Release: Funnel Type: Attack Rank: A Rank Range: Short-Mid Chakra: 30 Damage: 60 Description: The user first creates a clone then with that clone both of them gather up Fuuton chakra within their bodies. Once a sufficient amount has been gathered the user and his clone both perform a sequence of 3 hand seals. After doing the hand seals the user or the clone raises their hands to the sky and releases a translucent disk of wind chakra 10m into the air. The disk rotates rapidly and drifts off in whatever the direction the user's hands direct it. Once the desired location is reach the user will clap his hands causing the rotation from the wind disk to "exhale" basically releasing a violent column of rotating wind on whatever it is over top of. While this is happening the clone releases yet another translucent wind disk which travels by ground. Same principles apply it goes in the direction of the clone's hands. Once the disk reaches the desired location the clone claps his hand causing the disk to erupt into a column of rotating wind. When the two disks are below and above each other a funnel effect happens as the two disks rotate opposite each other. Along with the opposite rotations the direction in which the column of air is released are also opposite which would produce rapid lifting then floating in mid air. The bottom disk sends something up and the top sends something down while the two columns shred whatever is in between the two disks. When the columns aren't directly above/below each other, they can act alone but with lower degree of affects. The one above will have enough wind power blowing down to pin enemies to the ground and do B-rank cutting damage, while the column below someone would rapidly and violently toss someone upwards while doing B-rank cutting damage. Note: Both Disks are 5 meters in diameter and can lift up even summons like the human sized toads. Note: Must have a clone or partner (other member) that has learned this jutsu. Note: counts as 2/3 per turn Note: Can only be used 3 times per battle Note: Can only be taught by Shady Doctor [URL="http://narutobase.net/forums/showthread.php?t=563301"]Training Link[/URL] S rank Fuuton:kaze hando|wind style: hand of wind| Type: Offence/defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack the his opponent only head on and he can use his hands to defend even against lighning justsu's of rank S and below and it can also be used to deflect kunai's and shurikens NOTE: can only be taught by igneel no hand seals required cannot use any wind jutsu of A rank and above for 2 turns Can only be used three times ( Fuuton: Hashira yari ) - Wind release: Pillar spears Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 ( - 5 to user when he/she uses the spear as weapon ) Damage points: 80 Description: User will send some of his wind chakra into sky and form out clouds. After the user has formed out clouds multiple Spears of wind will rain down at the opponent. Skilled opponent can see through this jutsu with or without any dojutsu. The landed spears will stay sticking out from the ground so they can be picked up and thrown at the opponent. Note: - Can be used twice per battle - Costs 5 chakra if spears are used as weapons #17 (Fuuton: Henka no Kaze)- Wind Release: Winds of Change Type: Attack/Defense/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (+15 each turn active) Damage: 80 Description: The user forms 3 handseals to generates and control wind currents throughout the battlefield that can vary in strength from a breeze to wind capable of lifting large buildings. The user must keep the last hand seal held to maintain precise control of the currents and continue the jutsu.However a fire technique of A rank or above can cut the control of the wind currents -Usable twice per battle -No A-rank or higher wind jutsu for the next 2 turns -Can only be taught by Shin-Akira Taught to: Teno, Scaze, Negative Knight, Uzumaki Naruta, -Yard-, Noni (Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds Type: Offensive Rank: S Range:Short-Mid-Long Chakra Cost: 40 Damage Points:80 Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target. -Can only be used twice per battle -No other wind related techniques on the same turn and the following -Can only be taught by Gin-San Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique) Rank: S Type: Supplementary Range: Short/Long Chakra cost: 60 (10 every turn it’s active) Damage points: N/A Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique. Notes: Can only be used twice. Lasts for 5 turns. Can only be taught by Leeroy G. Zero Fuuton: Kōha Taika | Wind Style: Gale's Vein Type: Attack Rank: S-Rank Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user claps his hands in front of him whilst channeling mass amounts of wind chakra between his palms in order to create a tiny "seed" of Fuuton in his dominant hand. The seed is created in a split second, letting the user then touch the surface of an earth structure or the ground to initiate the technique. After touching the ground or the earth structure, the seed swiftly drills into the earth to any point on the field up to 20m away from the user, and like any other seed begins sprouting on its own will. The seed sprouts into large "veins" that spread throughout the earth with haste, almost as if it was infecting it. If used on the ground, the veins spread into a short range radius with the seed itself as the center. If used on structures made of earth, it will spread all the way through the structure until the veins completely inhabit the inside of the structure. Once the veins have fully spread, the wind the veins are made of begins violently rotating and expanding at a fast rate; affectively destroying the earth from the inside out. The veins continuously expand until finally creating a massive dome reaching mid range in all all directions with the seed still as the epicenter of it all. • Usable 2x • Two turn cool down between uses • No other wind in the same turn [URL="http://narutobase.net/forums/showthread.php?t=563301"]Training Link[/URL] [/spoiler] [URL="http://145.239.2.142/index.php?posts/10806163/"]TOP[/URL] [/QUOTE]
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