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<p>[QUOTE="Ushiro, post: 10806179, member: 37168"]</p><p>Water</p><p>[spoiler]</p><p>B rank</p><p></p><p>#5 (Suiton: Hidora Taihō) - Water Release: Hydra Cannon</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&p=9143160#post9143160">Link to approval</a></p><p>Taught to: EdwardSama, Rohasu</p><p></p><p>(Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap </p><p>Type: Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. </p><p></p><p>Note & Restrictions:</p><p>- Can only be used three times per battle</p><p>- Can only be taught by EdwardSama (me)</p><p>- When you are in the water, only water techniques are allowed.</p><p>- Can only use water techniques up to B-rank when you are in the water.</p><p>- Needs one full turn until you can use it again.</p><p>- Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent.</p><p>- Requires a water source</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=426422">Link to training</a></p><p></p><p>( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 25 ( + 15 if the whole water source is turned into nails )</p><p>Damage Points: N/A</p><p>Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet</p><p>Note:</p><p>- Requires no handseals - only short amount of time</p><p>- Can be used only twice. Once if whole water source is turned into water source</p><p>- No water jutsus at the same turn</p><p></p><p>A rank</p><p></p><p>(Suiton: Sui Mizu) - Water Style: Acid Water</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn.</p><p></p><p>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.</p><p></p><p>Naiagara no Mizu | The Waters of Niagara</p><p>Rank: A</p><p>Type: Defensive/Supplementary/Offensive</p><p>Range: Short/Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards.</p><p>-Can only be used 3 times per battle.</p><p>-Once the water is sent toward a target, it's impossible to change its direction.</p><p>-This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave.</p><p>-Can only be taught by Zero Kelvin.</p><p></p><p>(Suiton: Sansui Sōchi)- Water Release: Sprinkler System</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short/Mid</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range.</p><p>Note: Can only be taught by Selendrile</p><p>Note: Can only be used on a battlefield that has no water present</p><p>Note: Water lasts for 3 turns; Usable twice per battle </p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=426117">Link to training</a></p><p></p><p>(Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.</p><p>-No Water above S-Rank for 2 turns</p><p>-Can only be used 4x.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=443240">Link to training</a></p><p></p><p>#6 (Suiton: Ekitai no Eikyō) - Water Release: Liquid Impact</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: An very dense sphere of water is created in front of the user's hand or foot that is 3 meters in diameter. The sphere levitates near the user and is controlled using leg or arm motions that the sphere follows. It can be swung around to strike at enemies with enough force to shatter bones. It may also be shot at a distant target with a thrusting motion and on impact, the orb will lose its structure and release a torrent of water throughout the area.</p><p>-Usable 4 times per battle</p><p></p><p><a href="http://narutobase.net/forums/showpost.php?p=7941042&postcount=1429">Link to approval</a></p><p>Taught to: Teno</p><p></p><p>(Suiton: Suijou Souhou) – Water Release: Aquatic Touch</p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Follows elemental strengths and weaknesses</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=433093">Link to training</a></p><p></p><p>(Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts </p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Range: Short-Mid (made short range of the user)</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent.</p><p>Note: Usable 4 times</p><p>Note: Must be taught by Korra</p><p>Note: Requires a water source</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=641998&goto=newpost">Training Link</a></p><p></p><p>#7 (Suiton: Ekitai Seigen) - Water Release: Liquid Restriction</p><p>Rank: A-S</p><p>Type: Supplementary/Attack/Defense</p><p>Range: Short - Long</p><p>Chakra cost: 30 (40 if S rank)</p><p>Damage points: 60 (80 if S rank)</p><p>Description: The user performs the Dog -> Boar -> Ram handseals and creates a semi-solid wall of water from a water source. Several strong belts of water shoot out from the wall that can swiftly bind an opponent movements by wrapping around his body or attack by lashing out with the belts. A lightning jutsu can be used to electrify the wall and shock anyone in contact with it. Because of this, if an opponent attempts to break free of the belts using Chidori Nagashi, he will only be shocked with his own jutsu. This jutsu can be performed on a greater scale while utilizing a large water source which increases the strength of this jutsu to S-rank. The amount of water needed for the S-rank version is similar to what is created from the Waterfall Basin and Exploding Water Colliding Wave techniques.</p><p>-Usable 4 times per battle but the S-rank version costs an extra use.</p><p>-No S-rank water techniques next turn</p><p></p><p><a href="http://www.narutobase.net/forums/showpost.php?p=6908003&postcount=906">Link to approval</a></p><p></p><p>S rank</p><p></p><p>#8 (Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them.</p><p>-Usable twice per battle</p><p>-No other water jutsu this turn</p><p>-No A-rank or higher water jutsu next turn</p><p></p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=72&p=8865618&viewfull=1#post8865618">Link to approval</a></p><p>Taught to: Negative Knight</p><p></p><p>#9 (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja.</p><p>-Usable once per battle</p><p>-Lasts for 3 turns</p><p>-No other S-rank or higher water jutsu this turn or next</p><p>-The hydra can also be created from a large water source.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=99&p=10541925&viewfull=1#post10541925"></a></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=99&p=10541925&viewfull=1#post10541925">Link to approval</a></p><p></p><p>Taught to: Shady Doctor</p><p></p><p>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown</p><p></p><p>Calling Upon the Kraken (Tenshoku Sono Kraken)</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (10 Damage Points to User)</p><p>Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.</p><p>*Note*: Can be only used ONCE.</p><p>*Note*: No S-Rank Water Jutsu after this technique.</p><p>*Note*: Must Learn from ~Sanji~</p><p></p><p>(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal</p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.</p><p>- No water techniques above A-rank for the next turn</p><p>- Usable twice per battle</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=426117">Link to training</a></p><p></p><p>[/spoiler]</p><p><a href="http://145.239.2.142/index.php?posts/10806163/">TOP</a></p><p>[/QUOTE]</p>
[QUOTE="Ushiro, post: 10806179, member: 37168"] Water [spoiler] B rank #5 (Suiton: Hidora Taihō) - Water Release: Hydra Cannon Type: Attack Rank: B Range: Short-Long Chakra Cost: 20 Damage: 40 Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage. [URL="http://www.narutobase.net/forums/showthread.php?t=157594&p=9143160#post9143160"]Link to approval[/URL] Taught to: EdwardSama, Rohasu (Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap Type: Supplementary/Defensive Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. Note & Restrictions: - Can only be used three times per battle - Can only be taught by EdwardSama (me) - When you are in the water, only water techniques are allowed. - Can only use water techniques up to B-rank when you are in the water. - Needs one full turn until you can use it again. - Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent. - Requires a water source [URL="http://narutobase.net/forums/showthread.php?t=426422"]Link to training[/URL] ( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: 25 ( + 15 if the whole water source is turned into nails ) Damage Points: N/A Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet Note: - Requires no handseals - only short amount of time - Can be used only twice. Once if whole water source is turned into water source - No water jutsus at the same turn A rank (Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn. Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin ) Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. Naiagara no Mizu | The Waters of Niagara Rank: A Type: Defensive/Supplementary/Offensive Range: Short/Long Chakra cost: 30 Damage points: N/A Description: The user claps his hands together while releasing a large amount of water chakra into the immediate vicinity; this causes a great body of water to materialize out of nowhere. The water materializes in three large waves that appear in a very quick succession right after each other. The materialized water appears very close to the user, and all the waves are, even upon materialization, pushing outwards with great force. This can be compared to a pulse of water that is pushed outwards. -Can only be used 3 times per battle. -Once the water is sent toward a target, it's impossible to change its direction. -This is an advanced version of: (Suiton: Suishouha) - Water Style: Water Shock wave. -Can only be taught by Zero Kelvin. (Suiton: Sansui Sōchi)- Water Release: Sprinkler System Rank: A Type: Supplementary Range: Short/Mid Chakra cost: 30 Damage Points: N/A Description: By channeling suiton chakra to their feet, the user will inject their chakra into the ground as far as mid-range. Then, by stomping/stepping on the ground, the user will force their chakra upwards, using nature transformation to change the chakra into water. This ejects a large amount of water from any three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to S-rank. This doesn't however changes their overall range. Note: Can only be taught by Selendrile Note: Can only be used on a battlefield that has no water present Note: Water lasts for 3 turns; Usable twice per battle [URL="http://narutobase.net/forums/showthread.php?t=426117"]Link to training[/URL] (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet. -No Water above S-Rank for 2 turns -Can only be used 4x. [URL="http://narutobase.net/forums/showthread.php?t=443240"]Link to training[/URL] #6 (Suiton: Ekitai no Eikyō) - Water Release: Liquid Impact Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: An very dense sphere of water is created in front of the user's hand or foot that is 3 meters in diameter. The sphere levitates near the user and is controlled using leg or arm motions that the sphere follows. It can be swung around to strike at enemies with enough force to shatter bones. It may also be shot at a distant target with a thrusting motion and on impact, the orb will lose its structure and release a torrent of water throughout the area. -Usable 4 times per battle [URL="http://narutobase.net/forums/showpost.php?p=7941042&postcount=1429"]Link to approval[/URL] Taught to: Teno (Suiton: Suijou Souhou) – Water Release: Aquatic Touch Rank: A Type: Supplementary/Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts two turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: Follows elemental strengths and weaknesses [URL="http://narutobase.net/forums/showthread.php?t=433093"]Link to training[/URL] (Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts Rank: A Type: Attack/Supplementary Range: Short-Mid (made short range of the user) Chakra cost: 30 Damage Points: 60 Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. Note: Usable 4 times Note: Must be taught by Korra Note: Requires a water source [URL="http://narutobase.net/forums/showthread.php?t=641998&goto=newpost"]Training Link[/URL] #7 (Suiton: Ekitai Seigen) - Water Release: Liquid Restriction Rank: A-S Type: Supplementary/Attack/Defense Range: Short - Long Chakra cost: 30 (40 if S rank) Damage points: 60 (80 if S rank) Description: The user performs the Dog -> Boar -> Ram handseals and creates a semi-solid wall of water from a water source. Several strong belts of water shoot out from the wall that can swiftly bind an opponent movements by wrapping around his body or attack by lashing out with the belts. A lightning jutsu can be used to electrify the wall and shock anyone in contact with it. Because of this, if an opponent attempts to break free of the belts using Chidori Nagashi, he will only be shocked with his own jutsu. This jutsu can be performed on a greater scale while utilizing a large water source which increases the strength of this jutsu to S-rank. The amount of water needed for the S-rank version is similar to what is created from the Waterfall Basin and Exploding Water Colliding Wave techniques. -Usable 4 times per battle but the S-rank version costs an extra use. -No S-rank water techniques next turn [URL="http://www.narutobase.net/forums/showpost.php?p=6908003&postcount=906"]Link to approval[/URL] S rank #8 (Suiton: Ekitai Tojikome) - Water Release: Liquid Imprisonment Type: Attack/Defense Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs the Bird handseal and materializes 8 semi-solid cubes of water around his target. They are each 1 meter wide and have numerous cords of water linking the cubes which are difficult to break due to their dense composition. After their creation the user may clap his hands together, causing the cords to retract and swiftly pull the cubes towards each other. Anyone caught between the cubes is crushed as a giant water cube is formed around them. -Usable twice per battle -No other water jutsu this turn -No A-rank or higher water jutsu next turn [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=72&p=8865618&viewfull=1#post8865618"]Link to approval[/URL] Taught to: Negative Knight #9 (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja. -Usable once per battle -Lasts for 3 turns -No other S-rank or higher water jutsu this turn or next -The hydra can also be created from a large water source. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=99&p=10541925&viewfull=1#post10541925"] Link to approval[/URL] Taught to: Shady Doctor (Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown Calling Upon the Kraken (Tenshoku Sono Kraken) Type: Offensive Rank: S Range: Mid-Long Chakra Cost: 40 Damage Points: 80 (10 Damage Points to User) Description: This technique if the target is standing on a large body of water. An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra. In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After a while, eight large water tentacles, that resemble octopus tentacles,will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came. *Note*: Can be only used ONCE. *Note*: No S-Rank Water Jutsu after this technique. *Note*: Must Learn from ~Sanji~ (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal Type: Offensive/Defensive Rank: S Range: Short-Long Chakra cost: 40 Damage Points: 80 Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range. - No water techniques above A-rank for the next turn - Usable twice per battle [URL="http://narutobase.net/forums/showthread.php?t=426117"]Link to training[/URL] [/spoiler] [URL="http://145.239.2.142/index.php?posts/10806163/"]TOP[/URL] [/QUOTE]
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