[Unofficial Open] Testing the Waters

Wanheda

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Unofficial Battle
All out, lets have fun
LoK's R&R
We start at 10m, mid range
Terrain: Clear grassland...
Hope you dont mind using my Octavia bio in sig since its unofficial whoever's the challenger.
 

Wanheda

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( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Blodreina stood before her strange foe in a gallant manner to provoke her opponent expressing her sense of fearlessness. Her brown eyes would widen, manifesting into a red color activating the legendary Kekkei Genkai. Staring into the eyes of her opponent she commences, expelling chakra in a orbit, proposing to strike fear.

The normal posture she took turned into a dense stance as Blodreina began to extend out her left hand gathering Raiton chakra into her index finger pointing it at the foes abdomen area. Six flat pieces of lightning energy began radiating around her opponent coming in to impale the foe in a triangular form in an attempt to electrocute her enemy.
(Raiton: Bakudo #61) - Lightning Release: Way of Binding #61
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

Notes:
-Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
-Can only be used 3x per fight.
-Illustration of jutus shown here: [X]
-Can only be taught by Venom
 

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Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (80 if used as an Attack)
Description:
Songbird is a Large Community of Barnacles formed together to take the look of a Mechanical looking Bird, easily dwarfing a person as he can pick them up with just one of his two talons. The bird barnacle community is tough and sturdy and like most has large wings capable of flight, with a massive wingspan of 15 meters . When summoned by either the normal summoning jutsu or by swiping blood on the tattoo and performing a hand seal Songbird will be summoned mid flight soaring high in the sky as it appears from a cloud of smoke. Songbird has been said to be able to fly through anything, what this has been adapted from is the fact that Songbird can swim through normal water like it flies through the air (being made of Barnacles, a water based creature).

Songbird is sensitive to sounds, this can trigger a reaction which would be a threat to the opponent. The User can trigger the reaction by whistling a certain tune only contract signers know and which songbird can hear - this is not in any way a sound jutsu and other barnacle communities, kozui and mecha can whistle this tune if they are on the field also (Triggering it this way costs a Move out of three). However the opponent can also trigger it by using a Sound Release jutsu, a Lightning Technique or a Genjutsu that needs sound as a medium. What comes next is the Songbird's attack, a Divebomb of sorts which has the bird shoot down at great speed, increasing it's weight and solidity through Earth Release to make it drop faster - hitting speeds twice that of base Kage-rank bios. The Bird will not simply swoop the opponent up however, they will full on hit the earth with all it's strength (S-Rank) and this is where the Songbird's second ability comes in. When hitting the Earth Songbird burrows through it like an advanced version of "hiding like a mole technique" not losing it's speed as it drags the opponent through the ground, crushing and bashing them against the rocks. IF the opponent by chance dodges the technique, songbird will pop up later from underneath carrying the opponent into the air and in it's beak and throws the opponent to the ground.

Finally, Songbird flies around the Sky automatically when not attacking, defending against anything that comes from it - solidifying it's body to become that of an S-Rank Earth Defence (at the expense of a move). It flies above the user defending them easily. User can command the bird not to defend if it suits. Like all Barnacles Songbird has a strong calcite shell worth B-rank neutral t the elements except lightning which is strong against it and water which is weak.

- Can only be summoned Once per battle.
- Lasts Four turns on the Field.

"Oh? It seems we have the same eyes."

Lena stood before a woman, much shorter than her - but nonetheless a feisty looking one. Lena's eyes were already red with that of her bloodline, the Sharingan - 3 Tomoe. Due to Lena's specialty in Summoning her personal construct was flying high through the air awaiting command.

The lightning it was quick but Lena was just as, from the mark on her right palm she creates a dark shroud which covers and envelopes her arm creating a constant defensive void. The Lightning created around her would be created and just as quickly be absorbed. With her safety now intact she performs a snake hand seal and from below her opponent creates a few trees, three around her which grow super quickly with sharp branches sprouting out of the side of the trunk. Within the trunk are many metal cards hidden within it's wooden structure. IF left undefended the branches would stab through her and lift her into the air as the trees grew.

Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs Lightning, Wind and Fire up to A rank, (also other elements depending on the Elemental Strengths & Weaknesses of Dark Release Absorption ability) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-No Dark techniques used when this is activated
-Can only be taught by Klad

Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: After performing the Snake hand seal the user makes trees grow rapidly under the target, stabbing them and throwing them quite distantly.

Type: Supplementary
Rank: D
Range: Short - Long
Chakra Cost: 10
Damage Points: N/A
Description:
The user will stream their cards into a jutsu, the cards won't be damaged by it and will simply travel with them offering no damage boost or perk. It is simply a way to tranzit the cards across the battlefield with a little more ease. As they form a technique with their chakra the cards will be stream through it to hide within the structure or energy (of course within reason, if the technique is too small then it won't be able to hide any cards in it). For example if When the technique is countered or lands the hit, depending on it's size cards of the same proportion will be littered across the battlefield and could potentially hit some one if they were to fall on them - however they can be simply countered through freeform. Whilst this jutsu is active the user can choose which jutsu they stream their cards into passively.

- Activation of this is instant and can be within the same timeframe of the first jutsu it is used with
- Can only be used on Techniques that come from the user or erupt from the ground.
- Must know Reaper of the Cards.
- Lasts four turns

Chakra: 1600 -30 -20 -30 -10
1510
 

Wanheda

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The Red Queen stood idle, ignoring the words of the woman for the moment but taking knowledge of them. She was more interested on how she would react to her technique as it was more so a test to view her skill set. The woman reacted quite nicely in terms of that, using another power similar to that of her own which began to pique her interest.

"I thought you were no different than the others but hell you're not too bad! It's a shame we're on opposite sides.."

Blodreina continued to watch her but this time feeling quite exhilarated. What a felicitous fate it may seem. The ground below the Queen began shaking feeling as though something was about to emerge at a fast rate. In response, Blodreina began channeling wind chakra throughout her body and then outwards covering her entire body like a shell, using extra chakra to pressurize the shell turning it into vicious cutting winds as spiky like constructs which then appeared to be trees came beneath the ground below her. It was a futile attempt, however, since she was protected and coated in a destructive wind, destroying any parts of the tree that was incoming to maul her from blow. She walked closer and more to the right just enough to clear away from the debris.

The intangible vicious wind calmed, though still activated. Blodreina would then continue by gathering up more chakra within her palms clapping them together then extending them outwards creating a spear of wind as tall as her. She throws this towards the womans direction using her left hand, but slightly off course of the target (like a meter to your left), making it seem as though it was just an inaccurate throw, wrong. As it reaches towards her direction Blodreina performs a handseal exploding the condensed wind into an all-out vortex that would suck up and viciously cut anything within its radius if undefended.


(Fuuton: Myōna hyōjō) | Wind Release: The Zone
Type: Attack/Supplementary/Defense
Rank: S-Rank
Range: Self/Short
Chakra Cost: 40 (+10 to pressurize)
Damage Points:
80
Description: Myōna hyōjō is the sister technique of , utilizing the intangible and pressurized aspects of Fuuton. Unlike its sister technique though, Myōna hyōjō isn't used on a projectiles or techniques being used, but instead a technique used directly on the user himself or melee weapons he is holding. The user would create a thick "shell" of Fuuton Chakra around the shape of either his entire body or a melee weapon i.e. a sword, hammer, club etc. being about 5m thick and about an inch away from actually touching the user. The shell of Fuuton initially takes on the unique intangible state though it gives off a pale white glittering affect on whatever it is around, (see photo. Lel). Once the shell is created it stays active around the user for three turns before the Chakra runs dry and the shell vanishes all together. While the shell is active it isn't affected by solids such as earth techniques, water, steel, or other human bodies, though the shell reacts to energy based elements and such according to elemental strengths and weaknesses. This means the shell would be unphased by a kunai or earth technique coming in no matter the rank, but would combat against a fire, wind or lightning technique according to rank and weakness. The pressurized usage of the shell comes into play when the user wills it to, by spending an extra +10 chakra for the shell, thus pressurizing it to give it a physical aspect of aggressive cutting wind. This means the user can be performing a Taijutsu technique with the shell around his body in the intangible state, having no affect on how his Taijutsu attack is defended from when it comes to non energy defenses, but at any point the user can spend the needed chakra for the shell to pressurize and rip up anything it is in contact with. The shell becoming pressurized only lasts a brief moment before returning to non aggressive intangible wind again. This means for each attack to be pressurized the user has to spend additional chakra. Due to the wind staying present around the body, it becomes impossible for the user to use any other technique related to another element besides Fuuton. Even though the usage of elements is restricted to Fuuton, the user can still use Taijutsu, Genjutsu, Kenjutsu and Ninjutsu as long as it is raw chakra or Fuuton.

Spoiler
☆ Usable twice per battle
☆ Only to be taught by Shady
☆ Lasts three turns once activated
Costs a move to pressurize the Fuuton

(Fuuton: Chō Stáfe) | Wind Release: Butterfly Staff
Rank: S
Type: Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
Close range abilities:
The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade
Mid range use:[/B]
The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up

~ Only teachable by Shady
~ Only usable once per match
~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

Chakra: 1,450
 
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Lena would throw a Metal Card upon seeing the attack being defended rapidly with some sort of chakra shell. Applying the pressure she performs a number of handseals Ram → Rat → Bird → Boar → Tiger and creates hundreds of cards from the one - a massive barrage of them heading towards Blodreina as she moves herself away from the debris. As the Metal Card multiplies, creates an intangible instant pulse of dark that covers the entire field, effecting all the ninja tools on the battlefield in basically the same timeframe whilst also running forward towards her opponent to close the gap. If Blodreina were to perform her S-Rank Wind Javelin in response well then Lena would simple have her vanguard card absorb it into it's void allowing the barrage of metal cards to sweep through.

Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After throwing one shuriken or more against their target, the user creates up to a thousand shadow clones of the shuriken (or kunai, senbon, etc, basically any basic weapon) after performing Ram → Rat → Bird → Boar → Tiger which multiply the damage as its striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. This is valid for any weapon copied and it has been seen that the copied weapons will also have the tags or markings of the original, like sealing or explosive tags or sealing marks.

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 per usage)
Damage Points: N/A
Description:
The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.

Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).

- Can only be used three times
- 5 Turn Cool Down
- No A-Rank Dark Release in the Same Turn as initial activation
- Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn.
- If multiple tools are selected then the power is split between them.
- Absorption/Vortex ability takes a slot in the time frame.
- Must be taught by LonelyAssassin

Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Decks of Cards wrapped in this strange Red String found among a fortune teller's tent after a festival was raided by bandit shinobi, the group sent to defend them were took late. Deemed useless by the Bandits the Decks of cards wrapped around this copious among of red string wasn't looted. It is said that wielders of this string can see the red lines of fate that link people together in the world, whether it is stretched or tangled with other red lines, those people are always destined to eventually cross paths. When Tasuke observed the string he noticed something odd and could in fact see these Red Lines of Fate; however they were linked directly to these Cards so that they could always be found, even if they were on the opposite side of a wall these lines would seemingly pass through to shot where the card was. The Red Lines aren't real or made out of anything, it is actually induced by the real Red String as long as he is wearing it they can see these red lines. Like a permanent illusion. However it does not end here, from the cards red lines will be seen branching off them connecting to foreign chakra sources within a 5 meter radius of it; whether it be the enemy or a technique the invisible almost illusionary string will "wrap" around the foreign chakra as if it was a solid, a person would look like someone wrapped and bound in string; string wrapped around a fireball would flicker around the shape of the unpredictable flames; Water would flow; Lightning would be zig-zagged and Wind would be tangled. Seeing all this red string does not effect the user's vision.
The cards are in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit. However, the Ability of Jungle's cards will only be allowed if the Red String is on the user's person as that carries the properties that will make the string glow redder when each Reverse Summon is activated, if the user and the string are not touching then they can not perform their Ability. The String can be on the person in any way, wrapped around both their arms or anywhere else of the body
- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown
- Must be Wielding The String To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times


Chakra: 1510 -30 -40
1440
 

Wanheda

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Blodreina observed Lena as she threw what seemed to be a card from a deck of sorts while seeing her perform ample amount of handseals which turned one card into many as well as being enveloping the terrain in dark chakra. The Queen recognized Lena worthy, seeming as though she faces things head on reminding her of herself. On top of The Zone still being active Blodreina began to focus even more chakra throughout her body which began to scale up all over, resembling that of a snake in a result of her hardening her body to that of her summon, Manda. She does this before the barrage of cards could get to her but as they did they would get bounced off her hardened body, shedding her skin off as the barrage ended.

She was aware that Lena was closing the distance and in response to that she summoned three snakes below her that would emerge from the ground before she could get too close, one snake wrapping around her legs restricting her movement, another to coil around and squeeze her body, and the last to slither up and coil around her neck and tighten up in an attempt to drain all oxygen from the woman, taking her life if successful.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

(Sen'ei Ranjashu) - Hidden Shadow Wild Snake Hands
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user summons up to 3 large snakes that emerge from underground to attack a target. These snakes are smaller than Manda, growing up to 5 meters in width each.

The Zone: 1/3
Chakra: 1,380
 

Never

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The Cards because of their large quantity and such a small target, some would bounce off her and some would just go straight passed Blodreina, or so it would seem. Lena has passive control of her cards in a certain range, mid range and so she had a select amount of cards that bounce off her and move passed her be suspended in the air in a certain formation - seemingly natural and quite sneaky amongst the other barrage. Using the cards as a chakra medium they create miniature jesters with scythes that dash from the cards and attack Blodreina in a swarm of slashes from all directions.

Lena closes the distance quickly and slams her dark shrouded right fist into Blodreina's chest using the momentum of her run for more power. Lena takes a left step forward whilst pulling her arm back and performing an uppercut to the gut to knock her off balance; and then with her left hand follows up with a slap across the right cheek whilst absorbing her chakra. Sending her to the ground.

"Don't have to be on opposite sides."

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique requires the user to first surround his opponent in a dome-like formation of 21 of his cards, similar to the Demonic Mirroring Ice Crystals technique used by Haku, only smaller scaled. The user will charge chakra into the cards and from each card, a miniature joker carrying a miniature scythe will dash from the card, attacking the opponent in a swarm of slashes.The Joker's are as big as the cards and do not have to be dispersed straight away, they can all move to attack as a barrage in another direction if they so wish and if the user manages to escape the dome of cards.

Note: Can only be used Twice
Note: Lasts 3 Turns

Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user performs a small combo where he starts by punching the enemy in the chest and then a punch to the gut, and then a powerful palm thrust, pushing him down to the earth.

Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20 (-40 chakra points to the enemy)
Damage: N/A
Description: By activating the absorption mark in one of his hands and touching an enemy, the user is able to absorb up to 40 chakra points on contact. This chakra can then be used to fuel release-type Dark Release techniques.

Chakra: 1440 -30 -20 -10 -10 (Sharingan i forgot last turn)
1370
 

Akuma

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Blodreina watched as the cards that were bounced off began to rise up and alter itself. It was something that was strangely, yet strikingly magnificent. However, this was no time to be impressed. The Queen would begin to accumulate even more chakra throughout the entirety of her heavenly body. She then uses that chakra and releases it all at once, causing massive and immense winds to be expelled ultimately pushing anything in range backwards into mid range, clearing the area around her. Should Lena advance forward she would be caught in the wind, being blown back as well.

Using this to her advantage Blodreina as the wind would clear she would begin increasing both weight and energy into her legs, beginning to implant them into the ground and with tremendous force propelling herself forward towards Lena in a linear motion at high speeds. In the midst of this Blodreina focuses her chakra into her right palm manifesting a kanji on her open palm with the word "stop," and as she would reach striking distance with Lena she would strike the right side of her abdomen, instilling and burning the kanji into the spot of contact, blowing her backwards and sealing off her Kekkei Genkai should she deem to be successful. Her red eyes would shift back into their normal color, losing the tracking ability the eyes granted her.


"So tell me, whats YOUR trick, Magician?"

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.
-Can use 2 turns times max
-Last 1 turn
-Cant use any jutsu while this is active or else it will cancel
(Rinyūaru Tekondō: Bo-Bup) | Renewal Taekwondo: Way of Walking
Type: Supplementary
Rank: D-Rank/ B-Rank/ A-Rank
Range:
Short - Mid
Chakra: 10/ 20/ 30
Damage: N/A
Description: The user begins this technique as they would any technique from RE Taekwondo, by increasing their weight by a certain amount for a brief instant, in relation to the amount of energy they wish to generate, using the basic principles of the Fighting Style. The user then directs this energy, using one of their legs, into the other leg, and expends it in order to “kick” or "push" off the ground with a tremendous amount of force, propelling the user at high speeds in a single, linear direction. It would require the Tracking Capabilities of a 2 Tomoe Sharingan or Higher to track this movement. This technique has 3 stages, each with their own Rank and distance it allows the user to traverse.

D-Rank: Weight Manipulation costs 10 Chakra, and allows the user to move up to 5m.
B-Rank: Weight Manipulation costs 20 Chakra, and allows the user to move up to 10m.
A-Rank: Weight Manipulation costs 30 Chakra, and allows the user to travel up to 15m.

Note: This technique cannot be performed consecutively within the same turn.
Note: The A-Rank usage of this technique can be used a max of 4 times per battle. Additionally after the A-Rank version of this Jutsu is used, this technique cannot be used for 2 turns.
(Iryo Fuuinjutsu: Kekkei Genkai Fuuin no Jutsu) Medical Sealing Arts: Bloodline Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
A special seal designed to seal off a patients KG to allow a given treatment or to enable a better healing process. The user will focus his chakra into his whole palm, which will be suddenly engulfed in an orange "chakra flame". In the middle of the palm, the kanji "stop" will be manifested. The user will then press his palm against the patient which will burn the kanji onto him and create the sealing mark (a pentagon of kanji inscriptions surrounding the main kanji). Upon doing so the patient will lose access to his Kekkei Genkai. The seal works by specifically sealing off bloodline genes, effectively disabling their use. This is specially useful when treating Kaguya Clan patients, whose KG can be detrimental to the healing process. In battle, the medical ninja can also use this technique against enemies to seal off their use of a KG. Against Elemental or Organic KG ninjas, it prevents them from accessing it and using its techniques or having its abilities. When used against a Doujutsu user, the seal will prevent him from activating his KG, leaving him with his normal eyesight. The exception is the Rinnegan, which cannot be sealed as its not a Kekkei Genkai itself but the merging of two blood lines. The technique is also useless against enemies with implanted genetic material or doujutsu, as those aren't part of their own DNA but simply implanted tissue.
Note: Seal can only be successfully placed twice per battle
Chakra: 1,220 (Accounted for the Sharingan)
 
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With the sight of her Sharingan Lena saw the Wind being create and a blast of it erupt from her, but as if right on cue she utilises one of her many dark imbued cards as a dark void with the sacrifice of a little chakra it activates completely and draws in the wind technique right after it's creation. The Jokers pass through her attempt at defence and slice up Blodreina all over he body, two of the joker's float in front of her eyes to blond her, slicing her face around them as if to purposely not destroy the legacy of the uchiha clan.

With the distance now closed Lena full on thrusts her right knee into Blodreina's gut, getting some air and momentum. Lena's body was slightly to her opponent's right as she brings down her right elbow onto the back of the woman's head to knock her out. Lena stands above her opponent, looking down.

"You down?"

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40 (+20 per usage)
Damage Points: N/A
Description:
The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.

Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).

- Can only be used three times
- 5 Turn Cool Down
- No A-Rank Dark Release in the Same Turn as initial activation
- Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn.
- If multiple tools are selected then the power is split between them.
- Absorption/Vortex ability takes a slot in the time frame.
- Must be taught by LonelyAssassin

Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

Chakra: 1390 -20 -10
1360
 

Akuma

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Blodreina witnesses the foreign chakra nature behind the transformed scythe cards through her Sharingan, being able to distinguish it she watches it as it absorbs her wind chakra leaving her with little to no time to counterattack as the weaponry would still be in its pursuit. She quickly began circulating her earth chakra throughout her body releasing it in a burst, creating a armor of earth over her body, everywhere excluding her eyes for vision. The created earth was durable enough that Lena's weaponry couldn't infiltrate it, causing a bounce back effect to transpire once again.

She then channels chakra into both of her hands causing a set of ten blades each to take form to the left and right sides of her which then would scatter into what seemed like cherry blossoms but in reality are sharp enticing blades, which swarmed around Blodreina in a circular like manner, leaving no area around her uncovered around her though keeping her vision. This would destroy the cards if they would dare continue their pursuit. If Lena were to continue rushing forward she would get caught in it, receiving cuts over her body.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Senken: Chire) Thousand Blades: Scatter
Type: Offensive/ Defensive/ Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user begins by gathering Chakra within their hands, and creates, depending on the amount of Chakra gathered, a number of blades in their hand(s) or surrounding their person. The user then can either engage in Kenjutsu with the formed blades, or “scatter” them and perform Taijutsu-centric movements and actions, with the scattered blades following the user’s actions, and allowing them to fight at a distance with their created blades. This technique encompasses the fundamental concepts of the Fighting Style, and allows the user to apply those in an unrestricted manner, allowing users of the Fighting Style to attack and perform the basics of the Fighting Style in a freeform manner.

Note: Can be used a max of 4 times per battle.
Note: Lasts 3 turns with a 1 turn cool down in between

Chakra: 1195
 

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Type : Supplementary/Offensive
Rank : A
Range : Short - Long
Chakra Cost : (+30 to Release the Seal)
Damage Points : N/A
Description :
The user carries an ordinary deck of cards, or any unique kind of playing cards variants they have. These cards have prints sealed on them, similar to that of those on ordinary playing cards which allows the user to manipulate the ink prints on any of the cards that they have, selecting from the surface of the cards the user can utilise Ink Ninjutsu through their cards as they are the source of the technique. For example the user can use "Super Beast Imitation" to create a Large Bear from one of the cards or even throw the card above the opponent and have it use "Super Beast Imitation Picture Shower" raining down a ton of lions and dragons. The user if they wish can use one of their three moves to release the seal of the cards they manipulate the ink from, this seal inputs additional chakra into the Ink Ninjutsu created from the cards and gives them a form of sentience - allowing the creations to use Ink Ninjutsu up to their own rank (A rank). Though the creations from most jutsu are animals or beasts, they cannot draw the technique but instead use themselves as a source and they spew Ink related jutsu from their mouth, paws/hands or body.

-Must be stated in the user's bio or posted at the start of battle that they have Ink Prints on their cards
- Releasing the Seal can only be used three times with a two turn cooldown, is only applied to one creation
- Releasing the Seal can be done in the same timeframe as another Ink Ninjutsu only but cost a move.
- All Cards thrown have the capability to be used as an Ink Ninjutsu source

With the Jokers clashing against the Earth uselessly, Lena would remain focused on her cards. Each of the had the innate ability to be sources for Ink Ninjutsu and manipulates from a few cards in front of Blodreina 10 Bullet like projectiles, with a wild frenzied look - jaws donning their heads like Bullet Bills as they shoot all aimed for the gap Blodreina had left for her eyes bypassing the armour.

At the same time as this Lena whistles a specific tune; her bird patrolling the sky hears the trigger and gets rights above Blodreina diving down towards her at immense speed as it increases the weight of itself. It would smash Blodreina into and through the ground after the Ink attack would be made and potentially defended against, smashing her against the dirt as it drags her through the earth and then pops out 10 meters in front of where she originally was, 5 meters behind Lena who turned around to watch. Songbird takes her up to the sky and drops the Red Queen from a height.

"My Trick? Instant Graves."

Type: Offensive
Rank: A (S)
Range: Mid-Long
Chakra Cost: 30
Damage: 60
Description: The user uses special ink to draw up to 10 bullet-like projectiles onto a scroll.
Note: Can only be used by Ink users.

Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: N/A (+10 Infusion)
Damage: N/A
Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation.

The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage.

The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.

Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (80 if used as an Attack)
Description:

Songbird is a Large Community of Barnacles formed together to take the look of a Mechanical looking Bird, easily dwarfing a person as he can pick them up with just one of his two talons. The bird barnacle community is tough and sturdy and like most has large wings capable of flight, with a massive wingspan of 15 meters . When summoned by either the normal summoning jutsu or by swiping blood on the tattoo and performing a hand seal Songbird will be summoned mid flight soaring high in the sky as it appears from a cloud of smoke. Songbird has been said to be able to fly through anything, what this has been adapted from is the fact that Songbird can swim through normal water like it flies through the air (being made of Barnacles, a water based creature).

Songbird is sensitive to sounds, this can trigger a reaction which would be a threat to the opponent. The User can trigger the reaction by whistling a certain tune only contract signers know and which songbird can hear - this is not in any way a sound jutsu and other barnacle communities, kozui and mecha can whistle this tune if they are on the field also (Triggering it this way costs a Move out of three). However the opponent can also trigger it by using a Sound Release jutsu, a Lightning Technique or a Genjutsu that needs sound as a medium. What comes next is the Songbird's attack, a Divebomb of sorts which has the bird shoot down at great speed, increasing it's weight and solidity through Earth Release to make it drop faster - hitting speeds twice that of base Kage-rank bios. The Bird will not simply swoop the opponent up however, they will full on hit the earth with all it's strength (S-Rank) and this is where the Songbird's second ability comes in. When hitting the Earth Songbird burrows through it like an advanced version of "hiding like a mole technique" not losing it's speed as it drags the opponent through the ground, crushing and bashing them against the rocks. IF the opponent by chance dodges the technique, songbird will pop up later from underneath carrying the opponent into the air and in it's beak and throws the opponent to the ground.

Finally, Songbird flies around the Sky automatically when not attacking, defending against anything that comes from it - solidifying it's body to become that of an S-Rank Earth Defence (at the expense of a move). It flies above the user defending them easily. User can command the bird not to defend if it suits. Like all Barnacles Songbird has a strong calcite shell worth B-rank neutral t the elements except lightning which is strong against it and water which is weak.

- Can only be summoned Once per battle.
- Lasts Four turns on the Field.

Chakra: 1360 -30 -10 -10
1310

Malicious Swarm: 3/3
 
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