[Unofficial Open Spar]I dont like to wait.

Wakizashi

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Lok's R&Rs
arena diameter is 50m
Range10m [mid]
kai/subsallowed
CustomsAllowed
BioSaiyan crest in sig.
post bio and turn decision and I will proceed accordingly. First come, first served.
 

Wakizashi

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You can go first. Don't go easy on me.
Fine. But remember, you asked for it.


Raditz will use two scrolls and focus his chakra to them. This causes multiple weapons to emerge from them, and float into the air, hitting the opponent up. As the opponent cause airborne, Raditz will use a chain (which comes from the scroll) and pull the opponent down into the weapons for more damage. This can be done again and again. As the Summoned ninja tools travel towards the opponent, Raditz would use his magnetism chakra to manipulate the magnetic field around the opponent to make sure that every ninja tool shot at him would make connect. There would be no way to avoid the onslaught of ninja tools.


(Sōgu: Maruchiken Ranmyaku) - Manipulated Tools: Multi-Blade Chaos
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user uses two scrolls and makes multiple weapons come out from them and float in the air. After the final blade causes the opponent to fly up into the air, The user uses a chain to bring their opponent down to the ground and then hits them again with the weapons. Using this attack allows the user to summon more weapons than usual for subsequent attacks.

(Jishaku Ninpou: Denji Genmu) - Magnetic Ninja Art: Electric Phantasms
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A(all metal thrown at opponent hits them and causes +2 damage for each one that lands)
Description: Turns your opponent into a living magnet.
 

Urda

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Upon seeing the multiple ninja weapons floating in the air, Kyogen quickly retrieves a carrying scroll, unravel it, and summon a Katana to wield in his right hand. Immediately, Kyogen would swing the blade, delivering a slash into the open air, creating a large gust of wind that spirals towards the man with the long spiky hair as well as deflects the weapons. As the Rotating Furious Wind is release, Kyogen shifts left and begin sprinting (in an arc) towards the man's right flank. As he approaches mid-way with the katana still in hand while trying to keep speed with the Rotating Furious Wind via using chakra in his feet to boost speed, Kyogen would have the man in clear sight and manipulate the ground beneath his position, creating a small quake, cause him to lose his footing and falling to the ground, and concentration. Casting the Earth Jutsu would hinder the man's counter, making the man unable to do anything about the Wind Jutsu, which Kyogen's goal was.


(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down in front of them to create a large gust of wind.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 

Wakizashi

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Upon seeing the multiple ninja weapons floating in the air, Kyogen quickly retrieves a carrying scroll, unravel it, and summon a Katana to wield in his right hand. Immediately, Kyogen would swing the blade, delivering a slash into the open air, creating a large gust of wind that spirals towards the man with the long spiky hair as well as deflects the weapons. As the Rotating Furious Wind is release, Kyogen shifts left and begin sprinting (in an arc) towards the man's right flank. As he approaches mid-way with the katana still in hand while trying to keep speed with the Rotating Furious Wind via using chakra in his feet to boost speed, Kyogen would have the man in clear sight and manipulate the ground beneath his position, creating a small quake, cause him to lose his footing and falling to the ground, and concentration. Casting the Earth Jutsu would hinder the man's counter, making the man unable to do anything about the Wind Jutsu, which Kyogen's goal was.


(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down in front of them to create a large gust of wind.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
The moment Raditz noticed the opponent summon a katana, he activated his chakra sensing so keep close tabs on his opponent, the environment around him, and most of all himself, monitoring the status of the chakra, the location of chakra and the nature of the chakra. In response to a gust of wind closing in on Raditz, he weaves a One-handed seal while molding earth chakra in the form of a full body surge causing the skin to harden. It's easy to spot by noticing the change in skin color and taking a steel like quality capable canceling out the wind technique. As Raditz perform the Earth technique on his own body he notices foreign earth chakra on the ground as it began to tremble. In response, Raditz would focus raw chakra to the soles of his feet the same fashion as the tree climbing training to get a firm hold on the ground. preventing him from falling over as his harden skinned fends off the slicing winds.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique-passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

In the next moment Raditz releases the hardening technique and quickly open up to 6 of main chakra limiters in his body increasing both his speed and power. opening this gate releases such an amount of chakra that it could cause nearby bodies of water to form a vortex around the user. The skin darkens red, blood vessels protrude from his head, his eyes become pupiless and the aura around takes a green color. In a burst of speed, Raditz vanish steps to the opponent's blindspot with a kunai in hand before making an making a reverse swing of the kunai with his right hand at the opponent's neck.

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
 

Urda

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The moment Raditz noticed the opponent summon a katana, he activated his chakra sensing so keep close tabs on his opponent, the environment around him, and most of all himself, monitoring the status of the chakra, the location of chakra and the nature of the chakra. In response to a gust of wind closing in on Raditz, he weaves a One-handed seal while molding earth chakra in the form of a full body surge causing the skin to harden. It's easy to spot by noticing the change in skin color and taking a steel like quality capable canceling out the wind technique. As Raditz perform the Earth technique on his own body he notices foreign earth chakra on the ground as it began to tremble. In response, Raditz would focus raw chakra to the soles of his feet the same fashion as the tree climbing training to get a firm hold on the ground. preventing him from falling over as his harden skinned fends off the slicing winds.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique-passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

In the next moment Raditz releases the hardening technique and quickly open up to 6 of main chakra limiters in his body increasing both his speed and power. opening this gate releases such an amount of chakra that it could cause nearby bodies of water to form a vortex around the user. The skin darkens red, blood vessels protrude from his head, his eyes become pupiless and the aura around takes a green color. In a burst of speed, Raditz vanish steps to the opponent's blindspot with a kunai in hand before making an making a reverse swing of the kunai with his right hand at the opponent's neck.

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened
Kyogen observes the man gesture his hands into the Snake seal, changing the pigmentation of his pale skin to a darker and rocklike texture, which he presumes was the man's counter to the Wind Style Jutsu as his body was unharmed. Recognizing the armor was Earth Style Jutsu, straightaway, Kyogen decides to attack the man using Lightning Style which prompts him to discontinue World Shaking and lift his dominate
arm, discharging a wolf made of lightning that runs hunting towards the man. The fast attack quickly catches the man at a distance with its irregular movements to eat him with its deadly fangs, shocking him.​


(Raiton: Raijū Tsuiga) - Lightning Release: Lightning Beast Tracking Fang
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.
 

Wakizashi

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Kyogen observes the man gesture his hands into the Snake seal, changing the pigmentation of his pale skin to a darker and rocklike texture, which he presumes was the man's counter to the Wind Style Jutsu as his body was unharmed. Recognizing the armor was Earth Style Jutsu, straightaway, Kyogen decides to attack the man using Lightning Style which prompts him to discontinue World Shaking and lift his dominate
arm, discharging a wolf made of lightning that runs hunting towards the man. The fast attack quickly catches the man at a distance with its irregular movements to eat him with its deadly fangs, shocking him.​


(Raiton: Raijū Tsuiga) - Lightning Release: Lightning Beast Tracking Fang
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.


After defending against the wind jutsu Raditz was able to sense another spike in the opponent's chakra and that the nature of the chakra is lightning thanks to his chakra sensing ability. In response to the opponent's lightning release, Raditz quickly release the hardening technique before opening up to the six gate in the next instance, allowing chakra to overflow from his body in a green hue, skin darkening, vanishing pupils and releasing overwhelming pressure from his body. noticing the lightning jutsu taking the shape of a hound and approaching Raditz, he simply charged his right arm with chakra before rushing forward and delivers a right hook punch allowing Raditz to release the powerful chakra in the form of a crescent wave that easily rips thru the lightning beast and continues towards the opponent unhindered capable of D-rank damage thanks to the S/w interactions with elemental chakra and raw chakra.

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.

As the opponent would be Defending against the D-rank crescent wave of chakra, Raditz relentlessly continue his attack by making a vanish step before the opponent with wind chakra focused to both of his fist using it to manipulate the air around Raditz fist to give them extra sharpness before with the right fist, Raditz delivers a straight punch to the diaphragm and an uppercut with the alternate fist that would shoot him into the air vanishing above the opponent and deliver a double axe handle punch to the crown of the opponent's head sending him crashing back against the ground. Raditz then throws shuriken as the opponent descends upon the ground in order to pin him down before falling on the opponent as he is pinned to the ground and delivering a total of five kicks to the opponent's chest as he spinned rapidly, alternating between feet in quick succession before vanishing a few meters from the opponent's feet.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20+15
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
in conjunction with...

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40+40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
 
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Urda

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After defending against the wind jutsu Raditz was able to sense another spike in the opponent's chakra and that the nature of the chakra is lightning thanks to his chakra sensing ability. In response to the opponent's lightning release, Raditz quickly release the hardening technique before opening up to the six gate in the next instance, allowing chakra to overflow from his body in a green hue, skin darkening, vanishing pupils and releasing overwhelming pressure from his body. noticing the lightning jutsu taking the shape of a hound and approaching Raditz, he simply charged his right arm with chakra before rushing forward and delivers a right hook punch allowing Raditz to release the powerful chakra in the form of a crescent wave that easily rips thru the lightning beast and continues towards the opponent unhindered capable of D-rank damage thanks to the S/w interactions with elemental chakra and raw chakra.

( Hachimon ) The Eight Inner Gates-passive
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.


Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.

( Kakuyoku no Jin ) - Crane Wing Formation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.

As the opponent would be Defending against the D-rank crescent wave of chakra, Raditz relentlessly continue his attack by making a vanish step before the opponent with wind chakra focused to both of his fist using it to manipulate the air around Raditz fist to give them extra sharpness before with the right fist, Raditz delivers a straight punch to the diaphragm and an uppercut with the alternate fist that would shoot him into the air vanishing above the opponent and deliver a double axe handle punch to the crown of the opponent's head sending him crashing back against the ground. Raditz then throws shuriken as the opponent descends upon the ground in order to pin him down before falling on the opponent as he is pinned to the ground and delivering a total of five kicks to the opponent's chest as he spinned rapidly, alternating between feet in quick succession before vanishing a few meters from the opponent's feet.

(Fūton Kihon Jutsu) Wind Release Basic Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20+15
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.
in conjunction with...

(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40+40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.
Realizing the man rush towards his Lightning Beast Tracking Fang with incredible speed and smash the hound with brute force, immediately, Kyogen would utilize that split second to create a powerful surge of wind capable of forcibly pushing the man backward, dealing smalls cuts and knocking him off balance as well as dissipating the weaken crescent-shape chakra. Following after Gale Surge, straightaway, Kyogen would swiftly perform a string of seals, summoning earth imbued with lightning-based chakra to quickly erect four pillars to enclose on the man on four separate directions. As the pillars emerge, they would unleash a barrage of lightning bolts, shocking and paralyzing the man inside, resulting in fatal damage.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Raiton: Shichu Shibari) - Lightning Release: Four-Pillar Bind
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents, and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 
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Wakizashi

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Nothing is gonna stop me from killing you!

Seeing that the man was gathering wind chakra focused at the opponent's mouth, being familar with the technique himself since he is a specialist, Raditz knew what had to be done. In response to the opponent releasing a large surge of slicing wind towards Raditz, he molded his earth chakra once again and used it to harden the skin on his body to the material similar to steel in order to withstand the damage from the opponent's wind jutsu as he flickers behind the opponent. With the earth spear technique released and wind chakra coating his right leg, Raditz delivers a forward sweep kick to the opponent's legs to force them off the ground and unbalancing the opponent before linking into a step heel drop with a wind coated left leg onto the unbalanced opponent's chest to force the opponent into the ground on his back. Thanks to additional strength given by the 6th gate being opened, Raditz freeform kicks gives him +40 damage for each strike.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)+15
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

in conjunction with...

Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened

(Fūton: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40+15
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
 
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Urda

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Nothing is gonna stop me from killing you!

Seeing that the man was gathering wind chakra focused at the opponent's mouth, being familar with the technique himself since he is a specialist, Raditz knew what had to be done. In response to the opponent releasing a large surge of slicing wind towards Raditz, he molded his earth chakra once again and used it to harden the skin on his body to the material similar to steel in order to withstand the damage from the opponent's wind jutsu as he flickers behind the opponent. With the earth spear technique released and wind chakra coating his right leg, Raditz delivers a forward sweep kick to the opponent's legs to force them off the ground and unbalancing the opponent before linking into a step heel drop with a wind coated left leg onto the unbalanced opponent's chest to force the opponent into the ground on his back. Thanks to additional strength given by the 6th gate being opened, Raditz freeform kicks gives him +40 damage for each strike.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)+15
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals

in conjunction with...

Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened

(Fūton: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40+15
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.
The man's words shot into Kyogen's ears as he focuses on the man performing the Snake seal - Earth Style? Kyogen observe. Then, in a single blink, the man vanish from Kyogen's sight and at lightning speed, zooming towards Kyogen's rear. Fast, Kyogen commended after witnessing his speed firsthand. However, a feat like that is easy to predict because as the man move, a swoosh of air follows, allowing to track their movements, giving a split second to react. As he heard the man position behind him, Kyogen would cast World Shaking Jutsu, causing the ground beneath and surrounding himself and the mans to quake, knocking them off balance. As that happens, Kyogen would channel chakra to his feet, keeping balance while quickly turning around to face the man. As soon as he turns, without hesitation, Kyogen would lunge his whole body, swinging his arm and ducking while focusing Bakuton, delivering a powerful hook to the man's stomach. As the punch impact, Kyogen would eject the Bakuton-based chakra inside the man's body, causing him to explode.

"I guess I stop you!?"

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact
 
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Wakizashi

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The man's words shot into Kyogen's ears as he focuses on the man performing the Snake seal - Earth Style? Kyogen observe. Then, in a single blink, the man vanish from Kyogen's sight and at lightning speed, zooming towards Kyogen's rear. Fast, Kyogen commended after witnessing his speed firsthand. However, a feat like that is easy to predict because as the man move, a swoosh of air follows, allowing to track their movements, giving a split second to react. As he heard the man position behind him, Kyogen would cast World Shaking Jutsu, causing the ground beneath and surrounding himself and the mans to quake, knocking them off balance. As that happens, Kyogen would channel chakra to his feet, keeping balance while quickly turning around to face the man. As soon as he turns, without hesitation, Kyogen would lunge his whole body, swinging his arm and ducking while focusing Bakuton, delivering a powerful hook to the man's stomach. As the punch impact, Kyogen would eject the Bakuton-based chakra inside the man's body, causing him to explode.

"I guess I stop you!?"

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact
With his chakra sensing, Raditz was able to sense that there was chakra being loaded into the ground. Being a master at earth Jutsu, he knew that any earth manipulation jutsu would require this but there was the a lot of things that it could be so for now all he did was load chakra to the soles of his feet utilizing them to perform the same affect as the tree climbing ability as the trembling began to keep himself from losing his balance. As Raditz was expecting something else to happen nothing protruded from the ground to strike Raditz. just the shaking.

Raditz was focusing on the opponent as he was making his spinning duck with the thrust of his hand, Raditz was able to sense of build up of chakra at the opponent's hand. At the tail end of the kick that Raditz previously performed Raditz uses a wide circular moment to divert the path of the opponent's punch after intercepting behind the opponent's wrist to avoid his arm getting damaged from whatever the opponent was planning to release. In conjunction with the defensive stance, Raditz takes advantage of the opening created and with the Alternate hand he coats it with wind chakra and delivers an uppercut to the opponent's exposed stomach, releasing the wind chakra upon impact of the strike sending the opponent back a few meters.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30+40
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.
 

Urda

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With his chakra sensing, Raditz was able to sense that there was chakra being loaded into the ground. Being a master at earth Jutsu, he knew that any earth manipulation jutsu would require this but there was the a lot of things that it could be so for now all he did was load chakra to the soles of his feet utilizing them to perform the same affect as the tree climbing ability as the trembling began to keep himself from losing his balance. As Raditz was expecting something else to happen nothing protruded from the ground to strike Raditz. just the shaking.

Raditz was focusing on the opponent as he was making his spinning duck with the thrust of his hand, Raditz was able to sense of build up of chakra at the opponent's hand. At the tail end of the kick that Raditz previously performed Raditz uses a wide circular moment to divert the path of the opponent's punch after intercepting behind the opponent's wrist to avoid his arm getting damaged from whatever the opponent was planning to release. In conjunction with the defensive stance, Raditz takes advantage of the opening created and with the Alternate hand he coats it with wind chakra and delivers an uppercut to the opponent's exposed stomach, releasing the wind chakra upon impact of the strike sending the opponent back a few meters.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30+40
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.
Getting close is dangerous than I thought, Kyogen felt troubled as the man was unaffected by his World Shaking Jutsu and begin moving to intercept. The man unleashing the massive power prove strenuous to deal with as his moves were hard to keep track. However, there were always moments when his movements were slow when he transition to strike. As the man moved to swipe his extended arm, Kyogen discontinued the channeling of chakra and cast a Genjutsu on the man's mind, summoning imaginary purple flowers from the ground that appear belwo and in front of the man, damaging his mind and would cause him to become paralyzed. At the same time of casting the Genjutsu, which makes the man unfocused, Kyogen would angle his extended arm down a few inches to avoid a push away. Using the Genjutsu as a distraction, Kyogen continued his movements using the momentum of his previous punch to sidestep outside the man's reach of the man's other arm. Then, stepping forward and extending his free arm, delivering an uppercut to the man's exposed stomach. The uppercut was channeled with Bakuton-based chakra as Kyogen swings and when the strike impact, the chakra would be ejected causing the man to explode.



(Genjutsu: Hanaoka) - Illusion Technique: Flower Hill
Rank: B
Type: Offensive, Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user summons up illusionary purple flowers from the ground in front of them, damaging enemies with a chance to paralyze them.
Note: Paralysis lasts one turn.

(Bakuton: Hiji E no Eikyō) Blast Release: Elbow Impact
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 (+20 to punches)
Description: The user focuses Bakuton chakra into their elbow and performs one of the two following actions. The user can either punch their target and release the chakra to push their fist further into the target once contact is made, or establish direct contact with the target with his elbow and release the chakra to generate an explosion from the initial point of contact. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
Note: Carries all the same advantages, disadvantages, and restrictions as Landmine Fist when used through direct contact
 
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