[Unofficial] Hei vs Mirabelle, Iyanna and Katsushika

Serpent

Sage of Time
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I will be using my Heishiki Otsutsuki Bio in Sig. I rolled Scorch for Chakra Edible if usedFeel free to activate any basic techniques you wanted and I will make the first move. Battlefield is a 30m clearing in a forest at the base of a mountain range. We stand in the clearing 15m apart.

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Deep beneath the Temple of Time, inside an isolation chamber few even knew existed, Hei sat in meditation. The old stone around him was quiet, the kind of quiet that pressed in on your ears. Time flowed differently here. It always did. Something felt wrong. Not subtle. Not distant. A weight crashed into his senses, huge... no, massive. It wasn’t just pressure either. It felt hot, like standing too close to a forge. This wasn’t normal chakra. It burned. Hei took a slow breath. His body shifted. The pale, ghost-white skin of his Otsutsuki form dulled, warming into human color. Light gray hair darkened until it was black as night. His eyes lost their alien depth, settling into a deep sapphire blue. In moments, the celestial presence faded. To anyone watching, he was just a man now. Human. He stood and left the hidden chamber, stepping into his study. The moment the seals loosened, his chakra senses expanded outward. And it hit him hard. One presence. Blinding. Inhuman. So dense it felt like staring into a blue sun. Then more movement. One... no, two others. Moving with it. A unit. Organized. Their intent was clear enough that it sent a chill through him.

They were coming straight for the Temple. No time to hesitate. Hei moved through the halls quickly, alerting the caretaker monks as he went. Lock it down. Seal everything. The Temple of Time began to shift, barriers snapping into place, ancient defenses waking from long sleep. He turned for the armory. When he returned, he was dressed in his Ranger gear, light but reinforced, etched with faint temporal markings. The weight of the title settled on him again, Temporal Sage. He brought his hands together. A forbidden technique. The air warped as Edo Tensei took hold. Chakra surged, thick and heavy, and from it two figures rose like they had been waiting just beneath the surface. Kumo. Jiro. Rising Cloud Enforcers. Both wore white hooded coats in the ANBU style, masks shaped like watchful cats hiding their faces. On their backs, the Rising Cloud insignia, a black crescent moon, wrapped in drifting white clouds. Jiro bore another mark as well, his clan’s crest set inside a four-pointed star on his shoulders. They steadied themselves, silent, ready. Outside the Temple walls, something terrible was getting closer. And time, for once, didn’t feel like it was on Hei’s side.


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.
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Like lightning, Hei was already moving. He put as much distance between himself and the Temple as he could, racing down the mountainside without slowing. Stone, root, uneven ground, it didn’t matter. Kumo and Jiro stayed tight on his flanks, the three of them cutting through the forest as one. They took to the canopy. Branches bent beneath their weight, then snapped back once they were gone. They weaved and glided through the trees, chakra carrying them forward, leaves shaking loose and drifting down behind them. The forest barely had time to react. At the base of the mountain, they broke into a clearing. Hei raised a hand. They stopped. The air felt heavy here. Wrong. Across the clearing stood three figures. Unknown. Unfamiliar. And definitely not lost. The pressure Hei had felt earlier was stronger now, closer, pressing in on his senses. Jiro stepped half a pace forward. His eye burned to life. The Sharingan spun open as he locked onto the threats, tracking every twitch, every shift in weight. Kumo stayed silent, already positioned for a strike if it came to that. Hei met the strangers’ gaze.

“These lands are under the protection of the Rising Cloud,” he said. Calm. Steady. No wasted words. “You are trespassing.” A pause. “Turn back now.”

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Hei Stats:Kumo Stats:Jiro Stats
Health: 400
Chakra: 3500 - 75 = 3425
Speed: 16
Tracking: 20 x 2 = 40
Health: 200
Chakra:1200
Speed: 14
Tracking: 20
Health: 200
Chakra:1200
Speed: 14
Tracking: 20 x 3 = 60
 
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Mirai

Legendary Shinobi 🐸
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Is this the location?

A voice echoed, it’s essence filled with a mixture of confusion and anxiety- but there was; intent behind it as well. The Temple of Time was a monument of ancient society, one built by a race of Celestial people who hailed beyond the stars. Or at least, that’s what was on the records provided to the trio of maidens. Mirabelle, Iyanna and Hokusai- two of whom are associates of Tsumigakure, and the former Kage. Their assignment came from an individual who was not at all shady about their line of occupation. Of course, fate has a weird way of aligning things and this was no different.

Passing through the snowy like mountains, yet as they closed in on the location - they ended up in an area clearly unaffected by the snow. Perhaps it was the work of chakra? Or some kind of Divine intervention, who knows honestly. What was clear however, this was no ordinary place. However Mirabelle would have heard very faint footsteps along the treelines. They shuffled, her hand raising as she was about to blow the entire area with her flames, until a trio would have surfaced from them.

They landed about fifteen meters away, but before she can say anything- the apparent ringleader would have stepped forward, and made his declaration towards them. Mirabelle’s brow knitted into a frown, lowering her hand as she walked in front of her own comrades.

How quite the obvious, Mr. Unfortunately, we have have been contracted to seize the Temple of Time- it’s an area of vast knowledge, and our client wishes to seek said knowledge sooo….

She paused, a wolfish grin grew on her face.

We plan on taking it back, but of course we offer an option of peace. Leave now, and you won’t have to see what comes next. Fate has dealt you a bad hand, and I’d rather not risk any funny business.

Mirabelle finished, as her two allies stepped forward. Iyanna would have step to her left side (Mira’s); with two meters between them. Her eyes were brown, sleek in detail and intent- would have immediately been replaced with a crimson coloration, as her eyes shifted into her clan’s unique ability- the Sharingan. With it, she began to analyze her opponent’s and their chakra, but something about one of them seemed familiar.

She didnt know him or her, but she knew how the chakra network flowed and its textures. This one, it carried a special sort of texture to his eyes. A Dojutsu? She wondered, as she looked at the other two and didnt see the same difference.

That one there bares a Dojutsu of some kind, not sure which one but I’d avoid eye contact.

She told Mirabelle softly, it was loud enough to be within hearshot but not enough for the enemies to hear themselves. She nodded, and kept focus directly on Heishiki while Iyanna focused on the other. Hokusai on the other hand didn’t really need to be worried, her passive protection against illusions warranted her a level of comfort when fighting others.

She took her own step to Mirabelle’s right and the same distance apart, with an ink brush in hand- she inhaled and exhaled, ready to give a fight.

Remember our roles, if we get caught out - we’ll end up losing quicker than intended.
Right, let’s just see what they can do first and we’ll mobilize as intended.

The two others nodded, and prepared.

Alright gentlemen, balls in your court! Move aside, or die trying to defend us, your call.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Iyanna; Passive)
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Will post stats and stuff next post, alongside anything else that matters.
 

Serpent

Sage of Time
Legendary
Joined
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Messages
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Is this the location?

A voice echoed, it’s essence filled with a mixture of confusion and anxiety- but there was; intent behind it as well. The Temple of Time was a monument of ancient society, one built by a race of Celestial people who hailed beyond the stars. Or at least, that’s what was on the records provided to the trio of maidens. Mirabelle, Iyanna and Hokusai- two of whom are associates of Tsumigakure, and the former Kage. Their assignment came from an individual who was not at all shady about their line of occupation. Of course, fate has a weird way of aligning things and this was no different.

Passing through the snowy like mountains, yet as they closed in on the location - they ended up in an area clearly unaffected by the snow. Perhaps it was the work of chakra? Or some kind of Divine intervention, who knows honestly. What was clear however, this was no ordinary place. However Mirabelle would have heard very faint footsteps along the treelines. They shuffled, her hand raising as she was about to blow the entire area with her flames, until a trio would have surfaced from them.

They landed about fifteen meters away, but before she can say anything- the apparent ringleader would have stepped forward, and made his declaration towards them. Mirabelle’s brow knitted into a frown, lowering her hand as she walked in front of her own comrades.

How quite the obvious, Mr. Unfortunately, we have have been contracted to seize the Temple of Time- it’s an area of vast knowledge, and our client wishes to seek said knowledge sooo….

She paused, a wolfish grin grew on her face.

We plan on taking it back, but of course we offer an option of peace. Leave now, and you won’t have to see what comes next. Fate has dealt you a bad hand, and I’d rather not risk any funny business.

Mirabelle finished, as her two allies stepped forward. Iyanna would have step to her left side (Mira’s); with two meters between them. Her eyes were brown, sleek in detail and intent- would have immediately been replaced with a crimson coloration, as her eyes shifted into her clan’s unique ability- the Sharingan. With it, she began to analyze her opponent’s and their chakra, but something about one of them seemed familiar.

She didnt know him or her, but she knew how the chakra network flowed and its textures. This one, it carried a special sort of texture to his eyes. A Dojutsu? She wondered, as she looked at the other two and didnt see the same difference.

That one there bares a Dojutsu of some kind, not sure which one but I’d avoid eye contact.

She told Mirabelle softly, it was loud enough to be within hearshot but not enough for the enemies to hear themselves. She nodded, and kept focus directly on Heishiki while Iyanna focused on the other. Hokusai on the other hand didn’t really need to be worried, her passive protection against illusions warranted her a level of comfort when fighting others.

She took her own step to Mirabelle’s right and the same distance apart, with an ink brush in hand- she inhaled and exhaled, ready to give a fight.

Remember our roles, if we get caught out - we’ll end up losing quicker than intended.
Right, let’s just see what they can do first and we’ll mobilize as intended.

The two others nodded, and prepared.

Alright gentlemen, balls in your court! Move aside, or die trying to defend us, your call.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Iyanna; Passive)
Type: Supplementary
Rank: C - A Rank (A)
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Will post stats and stuff next post, alongside anything else that matters.
The trio listened as Mirabelle spoke. No hesitation. No fear. Her words laid everything out plain and simple. “Contracted to seize the Temple of Time.” Contracted… by who? No name followed. That alone said enough. Someone unknown to Hei had taken interest in the temple. Its knowledge. Its relics. What slept beneath it. From that moment on, the truth was clear, the Temple wasn’t safe anymore. These three weren’t acting alone. Just goons for someone higher up. Still dangerous. Still skilled. "Move aside, or die trying to defend" One of her comrades stepped forward. Red flared in her eye. Sharingan. Kumo shifted his head down slightly. Eyes down. Watching feet, shoulders, the way weight shifted. Intent showed itself in movement. With that much power involved, they’d need answers. One of the invades would have to stay alive, captured for intel... Unless they could break them first. Intimidation might be enough. Hei’s voice came next. Calm. Cold.


“Your threats mean nothing here. I’ll say this once. Tell me who hired you. Then turn back.”
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The mask faded as Hei’s hair drained of color, turning light gray. His skin followed, pale and unnatural, almost glowing. Horns pushed out from his head, forming a crown that didn’t belong to anything human. His Byakugan focused as blood protruded the veins around them. For anyone who could sense or see chakra, the veil was ripped away. What stood there wasn’t hidden anymore. Power poured off him, bright and crushing, like staring into something you shouldn’t. A vast, seemingly bottomless pit of chakra. For everyone else, the feeling alone was enough. Pressure. Heavy. Suffocating. The wind hit next. A sudden gale blasting outward, stone scraping, dust lifting as Hei stood at the center of it all. (Purely cosmetic for cinamatic effect) This wasn’t just a guard, no. This was the Temporal Sage himself. A rod of crimson chakra formed in Hei’s hand. Solid. Dangerous. Its hooked edge lashed back, pulling chakra straight from Jiro. No resistance. Just flow. They moved together. Instinct. Training. Kumo and Jiro took their positions, the three of them forming a tight triangle, Hei in the rear. Three meters apart. Perfect spacing. Behind Jiro’s cat mask, his eyes twisted into the Eternal Mangekyō Sharingan. Locked onto the invaders. Watching. Waiting. The fight hadn’t started yet. But it was already inevitable.


(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Ishi de Sakusei Tsūru) Creation Tools At Will
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.
(Doujutsu: Eien no Mangekyou Sharingan) Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Hei Stats:Kumo Stats:Jiro Stats
Health: 400
Chakra: 3425 - 55 = 3370
Speed: 16
Tracking: 20 x 5 = 100
Health: 200
Chakra:1200
Speed: 14
Tracking: 20
Health: 200
Chakra:1200
Speed: 14
Tracking: 20 x 5 = 100
EMS: 1/10
 

Mirai

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The trio curiously watches as some sort of red chakra rod would have pierced into the body of the enemy…into his ally? Mirabelle and Iyanna remained unphased, or more so unsurprised while Hokusai was a bit astonished. The enemies wanted answers and Mirabelle would have laughed for a moment, her heterochromic eyes glaring in disbelief. Once all things had settled, they began.

You’d have to pry that information out of our corpses buddy- not like we’re dying here anyways!

She declared, and so her associates took action. Iyanna would have made a simple hand gesture; the aim of her creation would spark into existence just barely outside of short range of the opponent’s airspace. Dozens upon dozens of electrical swords would manifest into existence, their blades sharp and explosive. The volley of Electro swords would initially come to a surprise possibly; but she did so quickly to create an aerial threat that covered up to six meters in a circular area of effect- while on the other end Hokusai would have done another tactic.

Visualization of Hymns of Heaven
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She immediately and at the same time would have taken an ink pot from her pouch and slipped the ink into the ground. This allowed the ink to seep into the surface, quickly snaking it’s way towards the opponent’s current positioning- and with a near perfect timing, would have exploded on her own command, causing a destructive amount of force to completely swallow the short range vicinity of the opponents. This would act as a warding technique should one of them attempt to close the distance, while the aerial assault of swords was released.

Lastly, Mirabelle would have taken a bit of a self importance role, simply triggering a fire technique around herself. This would be known as the ability “The Phoenix Feathered Muffler”, equipping herself with a general immunity to her own fire release techniques, but also being capable of interacting with them, avoiding any sort of self inflicted damage. Once the trio wrapped up their initial technique usages, Iyanna and Mirabelle took point - with Mirabelle flanking to her right side and Iyanna to her left, intersecting one another as they remained about eight meters away from their targets.

Hokusai, whose original role was of support, remained alone for the time being- allowing ample spacing for her rather large works of art to spring to life much more easily. The Uzumaki and Uchiha duet however played the combative role, their damage output far surpassing Hokusai’s.

Don’t think we’ve met before, names Mirabelle Uzumaki- pleasure to make this dance with you~

She said to Heishiki, but Iyanna would have cringed at it. Hokusai remained amused, slightly.

(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven (Iyanna)
Type: Offensive, Defensive
Rank: B - S (A)
Range: Short - Long
Chakra: 20 - 40 (-10 for sustaining) (30)
Damage: 40 - 80 (60)
Description: Hymns of Heaven is a unique technique, allowing its caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that it's not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed twice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used thrice times per battle with a one turn cooldown and B Rank can be used five times per battle, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist. Sustained Electro constructs are held for the standard duration (i.e S-Rank can only be sustained for Three Turns etc).
(Inkupo/Fuinjutsu: Hanabi) Ink Arts/Sealing Technique: Fire Works (Hokusai)
Type: Offensive/Defensive
Rank: A - Rank
Range: Short-Long
Chakra: 30 (- 5 per turn)
Damage: 60 + 20 via CW + 10 via AP = 90
Description: This is based on the Sealing Trap Explosion & an ink user’s known ability to be able to form their own explosive tags. Through this process, rather than applying the ink to paper, the user mentally controls the ink. It would seep into the surface, with the ink forming into the kanji for “explode” written over and over. The user guides the ink in any direction he/she desires until they are within range of the intended target. The kanji immediately reacts, causing a chain explosion across the terrain. This can be used for multiple uses such as keeping it hidden in a surface as a form of C4 triggered explosions down to even forming the kanji in the air to then guide it and chase the opponent down. Can only be used thrice per battle, being able to be sustained for two turns before falling and becoming unusable. Requires a cool down of two turns before using again.
(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler (Mirabelle)
Type: Defensive/Supplementary
Rank: B
Range: Self
Chakra: 20 (-5 per turn)
Damage: N/A
Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques).

Notes:
This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.

Chakra Pools
Mirabelle: 2050 > 2030
Hokusai: 2300 > 2270
Iyanna: 1500 > 1430

Speeds
Mirabelle: 10
Hokusai: 8
Iyanna: 8

Health Points
Mirabelle: 240
Iyanna: 200
Hokusai: 200

Tracking:
Mirabelle: 30
Iyanna: 36
Hokusai: 30
 

Serpent

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Hei's all seeing gaze catches it immediately. The ink spreading, sinking into the ground like it’s alive. At the same time, his gaze catches upward. The Hymns of Heaven are forming. Right above them. No words. No pause. Kumo moves first. Two kunai flash into his hands. One is thrown without thinking, a sharp arc toward the enemy’s position. The other stays with him. His hands rise, chakra pulling tight as he forces space to bend above them. Not a seal. Not absorption. A warp. Where as Hei drops down hard. Hands slam into the earth. Chakra surges outward and the ground answers. A wide circle, 7m in dieamitor starts to sink. Fast. Too fast to react. The enemies lose their footing as the earth gives way beneath them, sinking down 15m, the very chakra in the ground preventing the ink from advancing. The thrown kunai passes clean over the collapsing ground. Then it hits. Space twists in a flash. The Hymns of Heaven tear free from above, dragged through warped space and forced down below the kunai’s location. The sky’s judgment comes crashing down on the ones who called it forth. Their own technique. Turned against them. The combination was swift, in unison.

"Mirabelle Uzumaki, You will fail in this pointless endevor."

(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Meanwhile, Jiro waits. Watching. Feeling the timing. The moment the ground finishes sinking, and the Hymns of Heaven strike down, he moves. Chakra pours out as he reaches into the earth itself. The land between him and the pit turns unstable. Cracks spread. Stone loosens. Then it gives way. The ground breaks apart and surges forward in a violent landslide, earth and rubble crashing down toward the hole. Its goal is simple. Bury the three women. Dust fills the air as the earth comes down hard, smothering fire and enemy alike.

(Doton: Dochūbaku) - Earth Release: Landslide Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: 60 + 35 = 95
Description: The user will manipulate their chakra to create the earth infront of them to turn to a lose like quality by slamming his hands on the ground to create a landslide that is directed towards the enemy target in the form of a wave of earth.

Hei Stats:Kumo Stats:Jiro Stats
Health: 400
Chakra: 3370 - 85 = 3285
Speed: 16
Tracking: 100
Health: 200
Chakra:1200
Speed: 14
Tracking: 20
Health: 200
Chakra:1200
Speed: 14
Tracking: 100
EMS: 2/10
 

Mirai

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The trio’s attempt at striking would be meet with some level of ‘resistance’ evidently clear when Iyanna’s eyes detected the opponent’s chakra beginning to be molded. To her, the opponent’s tactics was viewed with a level of precision, slowed down as per the Sharingan’s predictive capabilities- and without a moment to lose, she was able to quickly deduct the plan on the fly.

The earth will sink!

She called out, to which - while faster than she anticipated she already knew her own capability - she would have ceased control over her own blades (sustained); stopping them mid descent while aiming them back towards the opponents, but also shredding the overhead kunai in the process of things, while she actively and instantly drew in mass amounts of Senjutsu. This allowed to ascend into Sage Mode, allowing her to easily remain airborne and fly high above the terrain while her Electro swords continued their offensive intent.

At the same time, while Iyanna had her own means of escape - Mirabelle smiled as she simply utilized her chakra into the chakra metal within her shoes. This would ionize the chakra, and would have triggered her ZX Buster: Flying Swallow Feet, as she ‘dashed’ through the air and back onto solid ground and continuing her intent on close the distance; now flanking to the right side of her opponents instead, watching and anticipating their intent.

On Hokusai’s end, despite the earth suddenly shifting beneath her- she would have passively summoned a Spellbook Noble Phantasm onto her person, allowing her to not only empower her Ink Ninjutsu; but also allowing her to freely fly in the same manner to Iyanna- to which she would have actively utilized the very same energy from the Throne to summon a giant octopus like familiar behind the opponents, roughly five meters in size. It would have immediately swung one it’s eight tentacles, attempting to slam into the enemy trio, leaving them with no choice but to defend in front and behind of them as a result.

Mirabelle would have watched intently, measuring her opponent’s aptitude for a moment. Iyanna circled in the skies, watching her little prey from above and of course, Hokusai remained airborne - watching from afar as well.

Sorry, we aren't going to die THAT easy, f*cker.

(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet (Mirabelle)
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” while moving at doubled speed; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate but lasts a turn.
( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode (Iyanna)
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Electro should they lack the Naturalist Specialist specialty. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive, Due to Heroic Spirit Rank- Hokusai)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Grimoire of the Caster
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite its composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods (Hokusai)
Type: Offensive, Defensive, Supplementary
Rank: D – S (B)
Range: Short – Long
Chakra Cost: 10 – 40 (20 + 10 via Chakra Fortification = 30)
Damage Points: 20 - 80 (to non-Surgebinders) (40)
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice per battle and no Prana above A-Rank in the user’s next turn after deactivation.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

Chakra Pools
Mirabelle: 2030 > 2010
Hokusai: 2270 > 2210
Iyanna: 1430 (Base) > 1410 / 500 - 10 = 490 (Senjutsu; 400 + 100 via Energy Master)

Speeds
Mirabelle: 10 x 2 = 20 (Momentarily)
Hokusai: 8
Iyanna: 8 x 3 = 24

Health Points
Mirabelle: 240
Iyanna: 200
Hokusai: 200

Tracking:
Mirabelle: 30
Iyanna: 72 (Sage Mode + Sharingan)
Hokusai: 30
 

Serpent

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The Hymns of Heaven alter mid-air, their sound warping as they’re forced off course on a new trajectory. Something else starts forming in their wake. An octopus-like familiar pulls itself together, tentacles snapping as it fully manifests. Hei doesn’t hesitate. He pops his chakra edible, the power hitting immediately. Dark markings spread across his body, crawling up his arms and neck. His Byakugan flashes, turning gold, and then—another eye opens in his forehead. A six-tomoe golden Rinnegan, staring straight through the battlefield. At the same time, Kumo draws in a massive amount of Senjutsu. The air around him shifts. His movements sharpen, senses stretching out in every direction as he uses his Mastery of Senjutsu to enter into Sage Mode. No signal needed. Kumo dashes left. Hei dashes right. Perfect mirror, keeping the same distance from their opponents as they move, slipping past blades and snapping tentacles eith ease. Everything comes in fast, but they’re faster, weaving through without slowing down. Then, as Hei and Kumo make their moves, Jiro makes his. His Eternal Mangekyou Sharingan flares and a partial Susanoo slams into place. Silver ribs, a single skeletal arm forming just as the attacks hit. Blades crash against it. Tentacles slam in. The Susanoo arm swings down hard. The octopus familiar gets crushed in the same motion. The Hymns collapse, unraveling completely as they crash against it. When the dust clears, Jiro’s still standing there. Untouched. Staring down his opponents. Kumo moving into posision on the left. Hei’s moving in on the right, golden eyes locked in. Both moving at extreme speeds, a plan starts for formulate.

"Lets see how they react when we increase the pressure..." Hei thinks to himself, unfased by the enemy.

(Chakra Shokuyō Sōzō) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.
(Doujutsu: Rinnegan) Eye Technique: Samsara Eye (Passive/Reference)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Mode
Rank: S
Range: N/A
Chakra cost: N/A ( -15 turn to sustain )
Damage Points: Active +30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. Upon entering, all subsequent technique employ Senjutsu chakra until the minimum cost cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal 10 damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.
(Susano'o: Katachi Hafu) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 (EMS: 100) (-10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

Hei Stats:Kumo Stats:Jiro Stats
Health: 400
Chakra: 3285 - 125 = 3,160
Speed: 16 x 4 = 64
Tracking: 120
Health: 200
Chakra:1200
Speed: 14 x 3 = 42
Tracking: 20
Senjutsu: 500
Health: 200 - 10 = 190
Chakra:1200
Speed: 14
Tracking: 100
EMS: 3/10
 

Mirai

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The trio of maidens had managed to somehow avoid the enemies trap, but still found themselves in an honestly confined positioning. The enemies, one by one would have empowered themselves too; bar one individual who kept catching Iyanna’s attention- till it was ultimately revealed. He was in fact an Uchiha clan member and with this information, she knew how to act accordingly. Despite Hei’s and the other undead’s speed, they weren’t as slick as they thought. Iyanna would have passively transitioned her eyes into the Eternal Mangekyou Sharingan state; as she proceeded to weave two handseals and targeted Hei and Kumo. Through the utilization of Natural Energy, both of them and Iyanna were reversed and summoned into another realm of existence, even if temporarily to separate em from the others.

On the other side, Iyanna would have faced the two of them running (if they continued moving) with Kumo potentially falling into the depths of the Snake Way, in a vat of poison beneath. Iyanna smirked as she remained airborne and watching.

Back at the temple; Mirabelle would have at the same time released a skeletal familiar like entity similar to the Susanno before her but her’s was composed of Spiritual Blue Flames, aimed at striking and overpowering the opposing Susanno. It would have clashed, but continued towards the undead Uchiha with weakened potent strength. She would have noticed Iyanna disappearing as well, with no sight of Heishiki or the other opponent in site.

I hope she made the right call…

On the other hand, Hokusai would have triggered another technique allowing her to augment her physical capabilities through the use of Prana. She would have originally had issue tracking her opponent but now remained capable of the feat, even if only for a moment of course. It slowed the battle’s pace down slightly but allowed for some quick breathing room for them to establish some supplementary boundaries.

Thing are gonna get crazy very quick…

Mirabelle thought for a moment.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye (Iyanna, Passive)
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80 + 30 + 20 + 20 = 150)
Description: A skill unique to the Two-Tails and its Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin
(Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes
Type: Offensive/Defensive/Supplementary
Rank: C-S (S)
Range: Short
Chakra Cost: 15-40 (40)
Damage Points: N/A
Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes.

Strength of Heracles - The Twelve Labours
Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one).

Speed of Atalanta - Huntress of the Wild (Level 2)
Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used.

Invincibility of Achilles - Immortal Vessel
Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used.

Agility of Perseus - Blessing of Hermes (Level 2)
Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).

Chakra Pools
Mirabelle: 2030 > 2010
Hokusai: 2270 > 2210
Iyanna: 1420 (Base)/ 490 (Senjutsu) > 370

Speeds
Mirabelle: 10
Hokusai: 8 x 2.5 = 20
Iyanna: 8 x 3 = 24

Health Points
Mirabelle: 240
Iyanna: 200
Hokusai: 200

Tracking:
Mirabelle: 30
Iyanna: 112 (Sage Mode + Eternal Mangekyou Sharingan)
Hokusai: 60
 

Serpent

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Hei and Kumo suddenly found themselves thrust into an alternate realm where the ground beneath their feet twisted and coiled like a serpent, winding endlessly into the horizon. Their movement haulted as they quickly posistioned themselves next to each other. It was odd that someone had split them off from the rest of the group. Did they really think they could fight both of them alone? Or was it just a trick attempting to buy time? Kumo will place his hand upon Hei's back, forming the seal of the thunder god upon it. This as the veins around Hei's eyes relaxed, his Byakugan shifting, spiraling into a golden tomoe pattern. The Sharingan.

"You didn't really think this plan out did you?" Hei questioned in a sarcastic manor.

(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

Jiro’s eyes will remain fixed as a massive skeleton of chakra bursts into being. Blue flames form its very bones, wild and hungry. Flames that flickered like they had a mind of their own. He didn’t even need hand signs; just seeing it made his instincts scream. He planted his feet, feeling chakra rush through him, and gathered together a massive amount of chakra within him. With a deep breath, Jiro let out a single massive fireball. It burned super bright in the middle, flames twisting out in crazy red and gold patterns, boosted by his talisman and his natural affinity for Fire Release. The air around it wobbled from the heat. The fireball hit the skeleton and boom everything exploded. Blue, red, orange fire mixed together, filling the sky with streaks of light. Smoke and embers scattered everywhere like a storm. For a second, it felt like the world just stopped while their powers clashed huge, raw, untamed chaos. The grass beneath burnt away, and further out remaining vegetation, even the leaves on near by trees wilted and curved away from the intense heat.

"You believe your flames are as powerful as my own? I'll kill you both with ease" Jiro would speak calm, cocky and yet collected.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 30 + 20 = 150
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.

Hei Stats:Kumo Stats:Jiro Stats
Health: 400
Chakra: 3,160 - 60 = 3,100
Speed: 64
Tracking: 120
Health: 200
Chakra:1200
Speed: 42
Tracking: 80
Senjutsu: 500 - 45 = 455
Health: 200 - 10 = 190
Chakra:1200
Speed: 14
Tracking: 100
EMS: 4/10
 

Serpent

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