Unofficial Fight (Closed)

Xicer

Sannin of the Scrolls 📜
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Closed
All out
Let's say a plain with plenty of light via cloud breakage, but also plenty of rainfall
No water source
Leg Weights Drop is auto, if you agree?




Trunks stands before his father and smirks. It was time they came to blows, and he couldn't imagine a better setting. Having learned of his father's style via personal witness and battle report, he knew of his Father's potential. After all, he was second in command of the entire village for a reason, with Trunks being fourth. But in his age, Trunks had noticed his father slipping, being more of a target than usual. Wishing to prove the that the village rested in the best hands, Trunks forms a single shadow clone, both taking a pill to refill their chakra to the fullest point possible, and begins his offensive by throwing several kunai that would outline his Father's position, albeit about half a foot outside the man's position and aimed for his major tissue and muscle connection points, if left unaffected.

Next he would concentrate his chakra and cause the ground his opponent was standing on to shake. This would sway the man just enough to be caught by the kunai and rendered useless to the battle.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique
 

Vegeta

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That's all fine ^^
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His son had finally come to try his hand against his old man. Guess there comes a time in every parents life when the next generation decides to test their metal against the previous one, however with the average Valentine lifespan, Geets was far from "old" in the sense of the word. No matter, he would use this opportunity to see how far his son had come in his battle training. Without a word, he creates a clone then releases a barrage of kunai at him. Geets would cross his hands and look disapprovingly like he enjoyed doing. He would mold his futon thru out his body and release it creating a short ranged sphere all around him. This would slow down the kunai enough for him to deal with them, however he then suddenly feels the small rumble and feels in his sphere the ground beginning to move. Quickly molding chakra to his feet, he increases the friction between his feet and the ground and is able to stand up while shaking still looking in the Trunks' direction, and quickly snatches each of the kunai from the air as they slowly approach and throws them right back at Trunks clone in the same motion never looking away from the main, following it by clapping towards the clone, compressing the wind in front of him and releasing a gale blast that would send the kunai flying extremely quick at the clones torso region like they got a shot of NOS, set to poof it away if any hits him.

Come now son, surely you didn't drag me out here to bore me to death

Fuuton: Tezawari za Oshi: Wind Release: Feel The Pressure
Type:Supplementary
Rank: C
Range:Short
Chakra: 15
Damage:N/A
Description: After channeling chakra throughout his/her body. The user will quickly release the chakra outward short range around all sides of their body, creating a sphere. By doing this, it creates a wall of thick pressurized air that can slow down the movements of incoming projectiles, jutsu, and even opponents that may be attacking the user at a untraceable speed. This jutsu does not block said techniques but it allows the user to easily side step or block against said projectile. In the case of movements made by the opponent within short range of the user, the user will have to use a little more chakra to produce a thicker air around them. This jutsu doesn't significantly slow down all movements made with the sphere, but it does allow the user to become aware of anything entering the sphere because it is basically made out of the users chakra.
-Usable 3 times per battle
-Must be taught by Sir Hoshigaki
(Taijutsu: Fudō fōsu) - Taijutsu: Immovable Force
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-5 chakra per turn)
Damage: N/A (+1 rank to basic tai and phyical attacks)
Description: Static Friction is the friction between a person and the surface that keeps one from moving or being in motion. The user of this technique will apply chakra in the soles of their feet and in the surface on which they are standing on and alter the properties of both in such a way that the static friction between them will increase exponentially and will go beyond normal maximum static friction - similar to the tree climbing ability that allows the user to use chakra in order to stand on a surface where they would otherwise fall. This means that the necessary amount of force needed to actually put the user in motion, or the force the opponent needs to exert to push the user in motion will be much greater. The user of this technique will be able to exert more force, and thus damage, on an opponent with lesser static friction. This is because the force of our punch heavily relies on how deeply we plant our feet on the ground; the more friction we have with the ground, the more force we are able to exert, and the more easily we can overpower an enemy. (In tug of war, it's not the "strongest" team that wins, it's the one with the largest friction between the ground and their feet. If you were to decrease the friction between the ground and a person by, say, spraying water on their feet, they would easily be overpowered by the opposite team because their feet are not as planted on the ground). This technique makes it harder in general to make the user move from force, wind, quakes, or other means and allows them to better stay put on the ground, and thus, deal more physical damage to an enemy..
Notes & Restrictions:
- Only works on the user when they are on a solid suface
- Lasts 1 turn; Can be used 4 times.
(Fūton: Reppūshō) - Wind Release: Gale Palm
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
 

Xicer

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Trunks watches carefully as his old man forms an orb of wind about himself. Trunks knew his attack would be easily dealt with, so staying vigilant to what was going on is vital. Judging by the sight and sounds, Trunks would assume it to be a wind jutsu. As he looks onward, Trunks makes a mental note that his father had taken special care to firmly plant his feet to avoid rocking, something that may be useful later. Watching as his kunai slow significantly, Trunks can almost guess what will happen next as the kunai are launched back toward his clone.

Acting quickly, both the clone and Trunks jump into action. The clone would immediately drop to one knee and slam his palms on the ground to raise a wall between himself and the kunai. As the kunai go to dig into the wall, however, they slice into a very thin layer of wind that holds the dust comprising the wall together. This would cause the wall to erupt outward in a blanket of chakra induced dust that would limit his Father's ability to see immensely. As the dust travelled outward, the clone would release several explosive tagged kunai into the stream, hiding their presence almost entirely. Simultaneously, Trunks would manipulate his chakra under his Father forming a large amount of sticky mud. This mud would erupt from the ground all around and under him, and immediately begin forming a tombstone shaped coffin to trap his Father. This mud would have a special quality however, as the moment that the first amounts touched the bottom of his boots, they would inject him with earth chakra, increasing his weight by a factor of x10. This would make it harder for the man to escape the explosive kunai or the coffin, both designed to seal his fate.

(Doton/Fuuton: Chiri-Hei Kaze-Suihou) Earth/Wind Release: Dust Wall Wind Bubble
(Doton/Fuuton: Chiri-Hei Kaze-Suihou) Earth/Wind Release: Dust Wall Wind Bubble
Type: Defensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Description: The user concentrates their Doton and Fuuton chakra and then slams their palms on the ground. Using nature and shape manipulation, the user creates a solid wall comprised of densely packed dust that is held in place by a thin wind layer that acts as a bubble within mid-range of themselves. What makes this wall different from similar earth Jutsu is the way the wall reacts to impact. Once the wall is hit by ninja tool, Jutsu, body, or anything else, it reacts like an over filled water balloon that has been pricked by a pen. Most foreign objects with any amount of force can create a rip in the wind layer of the wall, releasing the tremendous amount of dust held on the inside. The wall would explode outward (in the direction of the impact) with an enormous cloud of dust that is saturated with the users chakra, blinding even doujutsu users.

Note: Can only be used twice per battle
Note: In order to learn this Jutsu, the user must know Earth up to A-ranks, and Wind up to B-ranks
Note: Neither the explosion of dust nor breathing the cloud cause adverse conditions to the target, except sight deprivation.
Note: Must be taught by Xicer

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze

(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
(Doton: Hotei no Tacchi)- Earth Release: Touch of Budai
Type: Supplementary
Rank: A
Range: Short (Short range contact to inject chakra)
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A
Description: This is one of the advancements of earth release, a corresponding technique with the Added/Light Weight techniques. The user will inject his chakra into an already existing earth technique, or infuse it with a technique that is already being created (an activation based technique). This technique grants its fellow earth-based jutsu the ability, on touch, to freely manipulate the weight of an object. This is done through similar means of how a actual ninja does it, by simply making physical contact and injecting his/her chakra into the objects manipulating the weight towards their own desire. This is essentially the same thing, but with earth-based techniques injecting the chakra instantly on contact, the earth technique is nothing more then a medium to allow for this to happen, the users chakra is what manipulates the weight ultimately. This technique allows for either to manipulate the weight of an object/living being to increase dramatically or decrease exponentially, to achieve similar effects of the Added/Light weight techniques, either to increase the weight of a being, preventing his movement, or decreasing the weight of other earth techniques, making it weaker in damage. Different usages could be, for example, the user can rise a spike that impales the opponent, after done so, using the earth spike as a medium they will inject their chakra into the opponent, freely manipulating his/her weight, however way the user wishes to go about it. This is only an example, but it is fairly unlimited to anything that is logical and bound to the rules of the Added/Light Weight technique, this includes KG/CE earth based, metal objects, living beings, etc. This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). The activation of this technique if requested, is instantly, and lasts up to four turns. The reason for its instant activation is because it basically does no harm or effect until an earth object has touched and injected its chakra. When the earth technique is infused, it does not lose any of its physical damage capabilities or defensive stature. It remains with the same effects, the ability is only activated on touch. After the structure has touched and injected its chakra to manipulate the weight, it essentially loses the ability to do it anymore, unless the user, performs this very same technique once again to grant it the same ability. This technique can only be used with techniques which its purpose is to touch the opponent to inflict damage, so spikes to stab an opponent, humanoid structures to punch a technique, etc. Overall, mainly offensive techniques can be used with this, supplementary techniques alone will not work will the technique well. Combination of offensive and supplementary can work with the technique, but depends on how it is worked logically, if its purpose is to touch the opponent and inflict damage or pain, then it can be used along side this technique. Moving Earth Core for example can not be used.

Note: Can only be used two times
Note: Can only be Taught by Noni
Note: The activation lasts up to three turns
 
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