Ungodly Challenge

Ushiro

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You know me well. xD Don't expect me to hold back.

Formation from your perspective:
Animal Preta Asura Deva Naraka Human

Six men bearing the legendary Rinnegan stand motionless before you, their very presence oppressive. The centermost Paths are first to break the silence, not with words but action. Deva forms a handseal causing tremors as a gigantic rectangular plateau emerges just a few meters behind you along with two more 5 meters to your sides, boxing you in and throwing you off balance. Asura fires his right hand at you in conjunction with Deva's earth jutsu. Just before the chakra propelled fist makes impact Deva forms another handseal covering the plateaus with lethal spikes which impale you when the fist blasts you backwards into them. A moment later you are assaulted from above by 16 black speàrs thrown by the rest.
Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

(Kaiwan no Hiya) - Flaming Arrow of Amazing Ability
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Nagato can use this ability through the activation of the Asura path and detaching a hand from one the additional arms.
Note: Can only be used with the (Shuradō) - Asura Path active.
 
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Edward

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Zeref examined the black robes with red clouds the emotionless statue-like figures wore. All six were from the Akatsuki, a feared group of bounty hunters. He continued to stare at the six oranged-hair bodies, they had no emotion. No expression on their faces. And worse of all, the purple eyes that resembled that of the Sage of the Six paths. His focus was halted when one of the bodies performed a single handseal and following that handseal, a tremor on the ground. Another body moved, and it seemed that the man's right hand was detached from his body and raced towards Zeref at a fast pace. With the akatsuki members' abilities still unknown to Zeref, Zeref took the situation seriously. He performs a series of three handseals, at a quick speed as it is his specialty (i think) and created a wheel of wind that he simply hops on to travel to the left side, traveling to an arc to get closer to the Animal path. He effectively evades the plateu and the right hand as he is moving and when he is parallel to the Animal path, while maintaining the mid-range room between them, he jumps out of the wheel and throws it at the bodies, hoping that it would hit all six, like bowling.

"...You're from the Aka-Akatsuki, aren't you?"

Futon kaze hoi-ru : wind style: wind wheel
Type: offensive/supp
Rank: S-Rank
Range: Short-mid
Chakra: 40
Damage: 80
Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons.
Note: can only be used 2 times per match
Note: can’t use any jutsu while inside the wheel.
note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)

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Ushiro

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Pein watches with curiosity as you evade his attacks inside a makeshift wheel of rotating wind. Fortunately you stay out of reach of the spikes covering the enormous hallway created by Deva. Seeing you launch the wheel in their direction, Preta walks ahead of the line and stops the wheel with his hands, absorbing it into his body like its nothing. The others with spears prepared throw them toward his new position now that he's unprotected.

"You're wrong. I am the Akatsuki. Without my guiding hand it's purpose is lost to the influence of greed and lust. You see, i am a god."

While spears rain down on you, Deva points one hand at the wall by your left and another at the upper part of the wall behind you. This causes two huge chunks of spiked rock to be ripped from the plateaus and come flying at you. The one on your right hits first, followed by the other approaching behind you.

(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-100 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.

(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 

Edward

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Zeref was alarmed at the sight of one of the bodies easily sucking in the powerful wheel of wind he created, ironically, the man had a similar ability as Zeref but lacked the diamonds representing a Dark Release User. Now, the only man to talk was the one who was close to him, the man who absorbed his wind technique like it was nothing, the man who declared himself a god. "God, you say? Hmm, Interesting theory you have there, Mr. Akatsuki; but i suppose this match will test your title." Zeref smirked for a second or two and returned to the battle where he sees the man in front of him pointing a single finger behind Zeref. The noise behind him reassured Zeref that something was in motion behind him, and with a quick glance back, he quickly takes note of the spiked wall launched towards him. Glancing back, he also notices the five other bodies taking out weapons. A peculiar type of weapon, one that he'd never personally seen but it did resemble the items pierced in the body. As the wall behind Zeref would continue towards him, Zeref simply creates a water source underneath the Deva path and launches him up in the air abruptly, and with the Path's finger pointed towards the earth, the earth would simply follow the man up in the air, a good 5 meters or so. It would crash into the body of the self-proclaimed god, pushing him to the five other bodies.

( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

As the spears rained down upon Zeref, he would perform the Rat handseal and release a large amount of wind chakra into the air where he stimulates the wind activities in the terrain causing the wind's speeds to be enhanced drastically. The strength of the wind would easily overpower the force of the spears and even cause a few to be redirected towards the single pain body, who by now would be mid-air. He continues to keep his guard up, as he still had no clue as to what his opponent can do.

(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
 
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