[Approved] Ulmo, King of the Sea

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
You must be registered to see images


本情報 | Basic Information



Name: Ulmo
Nickname: Lord of Waters, King of the Sea, Uluboz
Gender: Male
Age: Thirty Seven [37]
Clan: Unknown [Senju]


外観 | Looks



Ulmo is responsible for the control of over the oceans, as he spends most of his time out on it, either walking across it or sailing. He loves the water, and has been a chief architect for the Noldor, assisting them in creating their great cities. He wears many different types of clothing that resonates with many different variants of the color blue. He is also often seen wearing armor that has some similarities in the form of scales of fish, while he wears a crown made of the jaw of a great white shark. He has seen many years of blood and fire, and still retains his stature, with his gritty yet charming appearance. The raven-black hair that goes all the way down to his lower back and crowns his head, has an unruly and wild appearance like the sea. Well-toned and weary of his surroundings, the most interesting features of his, is his eyes. Ocean-blue and framed by gentle features and high cheekbones. The eyes resonating with ambition and determination.
The armor which he wears can be resembled to that of dragon scales or scales of that of a fish [Dragon Armor]. The armor which not only protects him from his surroundings and his adversaries strikes, but also gives him a more ominous appearance. However, the appearance of Ulmo is somewhat concealed by the cloak that he wears at all times, one that protects him from prying eyes as well as dangerous weapons. One cloak that not only hides his presence from prying eyes but allows him to continously be aware of his surroundings.
Beneath the cloak, the handle of the ancient blade known as the Sword of the Thunder God, granted to him by his friend Manwë. A sword which when wielded creates a blade made of the purest lightning. He also seems to wield an old pistol which is holster on the side of his body, through a shoulder holster.
Ulmos Armory

[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.
Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.
Dragon Armour
Armor designed by Dragon Lords, this armor allows the user to negate all critical hits as well increase any of his fire damage by +10 without counting as one of his allowed boosts. None of his Fire based abilities can be sealed or absorbed by Fuuinjutsu.
(Raijin no Ken) - Sword of the Thunder God
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Tzeench
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The pistol in question resembles that of a black Beretta M9A3, situated with a suppressor allowing it to fire bullets that release less sound, causing it to be considerably more difficult to hear over some distance. The bullets which the pistol fires are created purely of highly pressurized earth bullets, which have been hardened to the point that they resemble a metal. Additionally, it is a passive bullet dealing 5 damage that should be treated as earth release for all intensive purposes. The pistol itself is situated with the capability of only firing one unique type of bullet, which has been uniquely created for the specific pistol. The pistol itself is also marked with the seal of the thunder god.
Bullet of the Flying Thunder God: This unique projectile was designed by the creator of the Flying Thunder God technique, as a unique type of bullet with the Flying Thunder God Seal upon it. This ultimately allows for the one wielding the pistol to fire bullets in any given direction as per their wish and allows them to use the Flying Thunder God technique to teleport within the vicinity of the specified bullet(s). The pistol holds a total of six of these bullets in its magazine.
Note: The first bullet can be utilized six times per battle, and once per turn, counting towards the move count.
Note: The wielder is capable of carrying a total of 3 magazines, including the one already attached to the pistol
Note: Requires a bio capable of using FTG related techniques to be able to use.



人格 | Personality



Ulmo in contrast to what people think of him and his legacy, shows a fairly socialized and refined manner, conversing with a glorious and persuasive nature. He will in general handle most circumstances with a precise methodology. He generally uses dim diversion, making dull jokes at times, some that even his closest friends point out, including his oldest friends Námo and Manwë. Ulmo gives off an impression of being completely mindful of his and the other's of his thoughtful's notorieties for ruthlessness, and tries to deny it, yet rather seems to delight in it. However, he considers his methodology more refined than that of his brothers and friends, known for killing almost the entirety of clans. For the most part, he can be summed up as a canny, rather savage and heartless person.
Amid his initial years, Ulmo was a sort, glad and blameless kid. When he was more youthful, he gave Nienna the Lady of Mercy a beaded jewelry and an armlet that he apparently made himself as a blessing. In any case, in the wake of being caught by a big-hearted being, he encountered unbearable agony, both rationally and physically, that he himself needed to suffer it for some a night. Because of this occasion, his identity step by step changed into that of the notorious and strong-minded man that he is currently.


村情報 | Village Info



Village of Birth - Land of Fire



Village of Alliance - None at the moment



ランクチャクラ | Rank & Chakra Info



Ninja Rank: Jōnin [Health - 160 | Chakra - 1600 + 500]
Elements:


  • Water Release
  • Earth Release
  • Lightning Release
  • Wind Release
  • Fire Release
  • Gunpowder Release
  • Arctic Earth Release
  • Yang Release
Skills:

  • Taijutsu
  • NB Taijutsu [Non-Restricted]
  • Genjutsu
  • Ninjutsu
  • Kenjutsu
  • Fuuinjutsu
  • Medical Ninjutsu
Summoning:

  • Wendigo Summoning
  • Wendigo Arts
Custom Fighting Styles:

  • Kung Fu
  • The Way of the Tomahawk
  • Whip Arts
  • Death Wind


Background Information



Ulmo seldom comes to the councils of Máhanaxar, the council of the Noldor, as he is not one of them, only attending when in great need. He prefers to stay at sea or on the islands of the world. All waters where he walks, is under his government: bays, rivers, and even the waters under the earth. Where the power of one of the fallen Noldor; Morgoth is the strongest. However, Ulmo's own power was at a time being sapped from the waters near to Morgoth's corruption. It is through the rivers that he keeps in touch with his brothers and the Noldor, and thus knows more of the goings on with the Noldor than any other outsider.
Ulmo loves the Noldor, even when the Noldor forsook their sacred task and saw the wrath and Mandos rain upon them. He opposed Oromë's plan to bring the Noldor to one of his islands, but helped those that were willing to reach it. He ferried them across the sea.
He was responsible for the fall of Morgoth, by urging the Noldor Turgon to construct Gondolin and Finrod to build Nargothrond, the two great elven fortresses. He appeared before Tuor and urged him to go to Gondolin as a messenger to Turgon. When he got there, he eventually married Turgon's daughter Idril and fathered Eärendil. Ulmo later saved Eärendil's wife Elwing from the sack of the Havens of Sirion, allowing her to take a silmaril to her husband, which allowed him to gain admittance to the Council of Máhanaxar and plead for aid. Ulmo also defended them in the council from the potential wrath of Mandos.



Other



Specialties

Specialties

  • Water [Advanced Hand Seal Specialist] ▸ Ulmo can use Water Techniques without the requirement for hand seals or a source, moreover his water-based methods have a +20 increment in power.
  • Shadow Clone Specialist ▸ Ulmo is a demonstrated shadow clone authority, through the grandstand, that he is fit for delivering one extra shadow clone just as his clones returning 50 percent more chakra when scattered contrasted with others.
  • Ulmo has a certain presence around him [Advanced Speed Resistance], causing people to be affected by his presence and slow down their movement and reaction [slowing down by 2 levels - within mid-range].
  • Ulmo can detect chakra through the Chakra Sensing method with an unparalleled accuracy and knowledge, reaching out to three landmarks.
  • Ulmo is fit for using the Space Time Ninjutsu using the Flying Thunder God procedure and its varieties and applications.
  • Ulmo has spent significant time in the usage of The Way of the Tomahawk, this having allowed him a lot quicker reflexes and higher observation than the normal Taijutsu Master [See CFS – CJ Thread]
  • Ulmo has a Sixth Sense, which causes his subsequent sensory capabilities to be extended through two additional landmarks.

Ulmos Personal Techniques

(Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also.
Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: User must remain stationary.
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.
(Hiraishingiri) Flying Thunder God Slash
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
A technique where Senju Tobirama combines the use of kenjutsu and his unique space–time ninjutsu. After marking an enemy with the Seal of the Flying Thunder God, the user will teleport to him, with a sword in hand, to deliver a swift, devastating slash. The technique is so fast that its virtually unavoidable unless through the use of similar Space Time techniques. The slash, however, can only be defined as a horizontal, mid abdomen slash, which limits the type of damage it can do, although it has the potential to be fatal.
Note: Can only be used 3 times
Note: Can only be used by Senju Tobirama bios.
(Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.
Note: Can only be used by Namikaze Minato and Senju Tobirama bios
Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.
(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Sealing Formulas

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Spoiler
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
]Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations
Note: Useable 3 times
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Spoiler
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

Medicine

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.



Theme Song & Background Music






Battles



Won: ?


Lost: ?
Approved by Sasori

Updating: https://animebase.me/threads/baldr-the-god-of-justice.768324/
 
Last edited by a moderator:
  • Like
Reactions: Hammock
Top