Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Uchiha Hideout
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lord of Kaos, post: 16628741, member: 20502"]</p><p style="text-align: center">[strike]<em><u><span style="font-size: 15px"><span style="color: #B22222">Nekura Clan Techniques</span></span></u></em>[/strike]<em><u><span style="font-size: 15px"></span></u></em></p> <p style="text-align: center"><em><u><span style="font-size: 15px"><span style="color: #0000CD">DROPPED</span></span></u></em>[strike]</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://40.media.tumblr.com/a769f8da8fdaaf527ecb6731a7456ef7/tumblr_n0ihvyRBqd1shi98wo1_500.jpg" data-url="https://40.media.tumblr.com/a769f8da8fdaaf527ecb6731a7456ef7/tumblr_n0ihvyRBqd1shi98wo1_500.jpg" class="bbImage " style="" alt="" title="" />[/strike]</p><p>[strike]</p><p></p><p>[spoiler]<p style="text-align: center"><img src="http://img167.imageshack.us/img167/8769/eyevariant2fb1.png" data-url="http://img167.imageshack.us/img167/8769/eyevariant2fb1.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 15px"><strong>Name:</strong></span></span> <a href="http://narutobase.net/forums/showthread.php?t=27962&p=2240431&viewfull=1#post2240431">Nekura Ichizoku [ Nekura Clan ]</a></p><p></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Founder:</span></span></strong> Anshoku Nekura</p><p></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">History of the Clan: </span></span></strong></p><p>As is often the case, it is ironic that one of the Ninja World's greatest antagonists were created due to a weakness in the Ninja World's God at the time of his triumph.</p><p>During the event of the Rikudo Sennin's sealing of the Juubi, the land in which the battle had been waged had been scarred permanently from the foul chakra of the Juubi. The land where the battle had taken place was also the place where the Juubi's most potent techniques were released, in an attempt to eradicate a God.</p><p>Once the Juubi had been sealed, after its body had been flung into space, the Rikudo Sennin, weakened by his battle, made a mistake. He paused. He rested.</p><p>The malevolent chakra remaining within the land began its dissipation, unnoticed by the thronging masses that cheered for their God. Like a living thing, it seeked for a master - no, in this case, it looked for a partner, a symbiote, with whom it could maintain it's rampage of destruction. It's sightless gaze falling on a bitter man named Anshoku, it forced itself into it's body, burning the symbol for "Demon" onto his palm.</p><p>The chakra, in its attempt to then merge back into the Juubi, disappeared, or rather traversed, to the "moon", and spent its time on the dark side of the moon, waiting to be called back to Earth through the opening of a dimensional portal by the Nekura, so it could continue its blind destruction across the world.</p><p></p><p><strong><span style="font-size: 15px"><span style="font-family: 'Century Gothic'">Special Abilities: </span></span></strong></p><p></p><p>The abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku".</p><p>The chakra is warped from the moon by a clansman opening the dimesional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.</p><p></p><p>The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.</p><p>Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.</p><p></p><p>Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.</p><p></p><p>Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.</p><p></p><p>An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.</p><p></p><p><strong><span style="font-size: 15px"><span style="font-family: 'Century Gothic'">Location: </span></span></strong></p><p>The Nekura is based in the summit of a dark mountain at the outskirts of the Demon Country called Minas Morgul. The clan possesses a walled fortress with a drawbridge and moat there, which is impenetrable to non-clansman unless they are under special protection by the Clan Head. The clan is not expected to be permanenelty residing here, however when a meeting of the clan is called, they are expected to appear, or else.</p><p></p><p><strong><span style="font-family: 'Century Gothic'"><span style="font-size: 15px">Purpose:</span></span></strong></p><p>The minds and spirits of the Nekura have been corrupted by the Keigoku. The dark thoughts of the Juubi have forced themselves into their minds, so much so that the sole purpose of the Nekura's existence is to avenge the Juubi's defeat. However, since the Rikudo Sennin is long dead, the Nekura now seek to bring down his dynasty of Uchiha and Senju, as well as finding a way to release the Juubi. - this is for storyline purposes only; we will not actually try to resurrect the Juubi -</p><p></p><p><strong><span style="font-size: 15px"><span style="font-family: 'Century Gothic'">Special Info: </span></span></strong></p><p></p><p>The Nekura clan is not one that can be joined solely by birth. Should the Clan Head and Council find someone they believe worthy, they can activate the "Demon" mark on their palm and burn it onto the other person's hand also, thus allowing him the ways of the Nekura. This is also how the Clan Head picks his successor.</p><p></p><p>• Clan Head - The leader of the Clan, and the ultimate authority with regard to any Clan decision. The leader is also the strongest at the Clan techniques, and the most skilled.</p><p></p><p>• Clan Council - Two members aside from the Clan Head, who perform as the joint head in the Clan Head's absence, and are sought for adivce by the Head before he makes any decisions regarding the Clan. The two Councilmen are typically extremely wise and knowledgeable.</p><p></p><p>• Black Knight - The most powerful warriors of the Nekura are drafted into the Black Knights. At any given time, there may be only four of these, and they are under the direct control of the Clan Head. Consider them his personal guard or task force.</p><p></p><p>• Paladin - The second tier of powerful warriors, who are slightly less skilled than the Black Knights. They are the strikeforce during wars.</p><p></p><p>• Scourge - The rank and file of basic warriors who know a few of the clan's skills and are not experienced at using them. They constitute the maximum number of people.</p><p></p><p>• Seers - A non-fighting class, they are drafted in to research or spy as the case demands. They will fight during wars, however they are not typically very skilled at fighting per se.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p>The list of powers levels for the clan are as follows.</p><p></p><p><strong>Seers -</strong> Weakest in jutsu. All clan jutsu submitted for checking will have the amount of damage that seers cause only written in them. For other ranks, it is as mentioned below. Keigoku of seers cannot go through any objects.</p><p></p><p><strong>Scourge -</strong> Do 25% more damage than seers, any effects from their jutsu are magnified 25%. Keigoku cannot pass through any objects.</p><p></p><p><strong>Paladin -</strong> Jutsu are 50% stronger than a seer's, effects similarly magnified. Keigoku can pass through only small bushes, rain, mist, or small rocks.</p><p></p><p><strong>Black Knight -</strong> Jutsu are 75% stronger than a seer's, effects similarly magnified. Keigoku can pass through most objects, but not many of them at one go. i.e., it can pass through a tree or two, but not through a whole grove of them.</p><p></p><p><strong>Clan Council -</strong> Jutsu are twice as strong as a seer's. effects similarly magnified. Keigoku can pass through any objects, unless they are exceptionally large, like a giant tree, a massive wave or a cliffside.</p><p></p><p><strong>Clan Head -</strong> Jutsu are 125% stronger than a seer's, effects similarly magnified. Keigoku can pass through any objects.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p></p><p><strong><span style="font-size: 15px"><span style="font-family: 'Century Gothic'">Requirements: </span></span></strong></p><p></p><p>• No people born with Kekkei Genkai.</p><p>• Must be Sannin and above.</p><p>• Definitely no Uchiha or Senju.</p><p>• No canon Kage characters or Jinchuuriki.</p><p>• People with non-KG special abilities, such as Nara/Akimichi etc. may be accepted, but the decision is entirely in the hands of the Clan Council and the Clan Head.</p><p></p><p style="text-align: center">____________________</p><p><span style="color: Purple"><p style="text-align: center"><span style="font-size: 18px">C u s t o m C l a n C e r t i f i c a t e</span></p><p></span>I, Rei of NB's battle Arena, by the power invested in me by Versuvio, Nexus and Zise, give you the following:</p><p></p><p>Emperor, our loyal member, gave on the date 16-September-2010 a submission for a Custom Clan;</p><p></p><p>after reading the submission and assuring that Emperor has the needed posts and has completed the assigned Sage Mission, I decided that the submitted Custom Clan satisfies all requirements, and am therefore giving Emperor his rightfully earned certificate on this Custom Clan by the following;</p><p></p><p style="text-align: center"> Nekura Clan</p> <p style="text-align: center">Powered by Rei</p> <p style="text-align: center">Copyright ©2010, Emperor , NarutoBase.net </p><p>[/spoiler]</p><p>1. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829">( Jagan ) - Evil Eye </a></strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>One of the Nekura Clan's most secretive and fabled techniques, the Evil Eye, or Jagan, is the signature technique of the Nekura elite. To perform this technique, the Nekura member must know the method of transferring Keigoku through eye contact alone, which comes from special training with the clan head. Once the opponent locks eyes with the Nekura, Keigoku instantly transfers onto his face and eyes, causing him severe searing mental pain that causes him instant incapacitation and could cause madness on prolonged contact.</p><p>The technique may be used thrice per battle - however, per battle it can only be used once on a particular enemy. So, in a one-on-one battle, it can only be used once; in a one-on-many battle, it can be used thrice on three different opponents.</p><p>The Keigoku transfer is instant, however, the stronger the mind of the opponent, the shorter the recovery time. For MS-wielders, whose minds are strengthened by Genjutsu expertise, the time of incapacitation is thirty seconds; for normal sages, a minute, and increases by twenty seconds per rank as it descends.</p><p>The Nekura cannot use any more Keigoku techniques for two turns after.</p><p></p><p>2. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829">( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps </a></strong></p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn.</p><p></p><p>3. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829">( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion</a></strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30 (+10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.</p><p>Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.</p><p>No Forbidden-rank Nekura techniques may be used while this is active.</p><p></p><p>4. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=9751131&viewfull=1#post9751131">( Dark Convergence ) - Kuro Shuusoku </a></strong></p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra Cost: 50 (+10 per turn active)</p><p>Damage Points: N/A (+15 to opponent for every taijutsu blow landed)</p><p>Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands. </p><p>Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.</p><p>The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.</p><p></p><p>5. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=10347806&viewfull=1#post10347806">( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave </a></strong></p><p>Type: Supplemenary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). </p><p>Cannot be used on Keigoku attacks of S-rank and higher</p><p>Can only be used four times per battle.</p><p></p><p>6. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=10347806&viewfull=1#post10347806">( Togesuzumebachi no Ame ) - Rain of Stinging Wasps </a></strong></p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra: 30 ( +5 per turn )</p><p>Damage: 60</p><p>Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.</p><p>By sheltering under a suitable defense, the effects of this technique can be avoided.</p><p>The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars. </p><p></p><p>7. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702">( Fōsurai ) - Force Lightning </a></strong></p><p>Type: Offensive</p><p>Rank: B </p><p>Range: Short-Mid</p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn</p><p>Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn</p><p></p><p>8.<strong> <a href="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702">(Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin </a></strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn.</p><p></p><p><strong><u><span style="font-size: 12px"><span style="color: #B22222">Personal Nekura Clan Jutsu</span></span></u></strong></p><p></p><p>1. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&page=2&p=10838885#post10838885">Nekura Ichizoku Hijutsu: Kuri Arashi no Hansenshugi )- Nekura Clan Secret Technique: Dark Storm of the Tranquil Demon </a></strong></p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 </p><p>Description : One of the most powerful forbidden Nekura technique accessible to only a select few of Anshoku's clansmen. The user creates a portal a few inches in front of his mouth and channels large amounts of Keigoku through it. As he channels the Keigoku through it, he compresses it greatly, causing it to change in nature, becoming incredibly dense, taking up a corporeal form, resulting in a dark purple compressed sphere of destructive force. As it's released, the basketball sized sphere of keigoku disappears through a portal a meter in front of the user. Upon entering the portal, the amount of keigoku inside the sphere increases from being in direct proximity of its power source and the size of it grows exponentially, growing to the size of a 10 meter high sphere of malevolent chakra gaining in size and power. A third portal will then open in a location of the field, at least 5 meters from it's target and a vibrant purple light will begin to emanate from it ( this light doesnt blind nor confuse enemies or sensors) for a brief moment before the enlarged keigoku attack is released at great speeds, carving the earth as it travels towards its target. Upon contact, the sphere hits with great force, causing severe pain to the target and sending them hurling away with the Keigoku sphere. Being a Keigoku natured attack, physical damage is not all that is inflicted upon a target. As the sphere makes contact, the target mind feels massive migraines, and lightheadedness. Prolonged exposure with the Keigoku will cause the target to pass out from exhaustion. </p><p>However as incredible a technique it is, it holds some rather severe limitations. The user is only able to use it twice a fight, each time with a 4 turn break in between usage. The user also cannot use any Keigoku jutsu the next 2 turns and no S-ranks and above the next turn. </p><p>Due to the large amount of chakra needed to channel the Keigoku, the user is only able to use one other jutsu that turn. Despite being Keigoku natured, this jutsu is able to be crash through most S-ranked defenses with a tangible shape before dissipating. </p><p>The sphere is also able to be used against a target before the second portal is created. However this version is notably weaker than the full powered version, being able to be stopped by A ranked defenses. If the enemy is hit with the initial ball, then they will suffer from a mild migraine and slight fatigue. The user is only capable of releasing this jutsu two times before becoming so exhausted he will be unable to move for three turns.</p><p></p><p>2.<strong><a href="http://narutobase.net/forums/showthread.php?t=30106&page=2&p=10838885#post10838885">( Tenmagiragira ) - Glare of the Demon</a></strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: When using the Jagan, Akuma noticed that should a foe avoid eye contact, the entire technique would be useless. He began studying the Jagan jutsu with great detail and came up with a way to solve this problem. Using the basis behind the Jagan, the basis of transferring Keigoku through eye contact alone, the user gathers chakra in his eyes and focuses on a point. As he focuses, he uses that extreme amount of chakra to force a portal to open a meter from his target. Upon opening the portal, the user channels great amounts of Keigoku to flow out in a concentrated stream of Keigoku, causing great mental agony on contact with a foe. As it is derived from the Jagan, the portal doesn't require hand seals to open them, only a line of sight with the target, and as such, chakra sensors and doujutsu users will be able to see the build up of chakra in the users eyes though this doesn't necessarily give them adequate time to defend. Opponents moving faster than the eye can focus will not be able to be focused on. By moving his eyes in movement with the target, the user is able to cause the streams of Keigoku to follow the target. However if he does this, he is unable to use any other attack as he controls and manipulates the Keigoku. Upon opening the portal to draw the Keigoku out, it takes a very short time to exit the portal. </p><p>As powerful as the secret jutsu is, it has a few limitations to it's power. Only capable of being used twice with a period of at least 3 turns in between use, the user isn't able to use any Keigoku for 2 subsequent turns as well as jutsus above A rank that turn</p><p>Thought it lasts as long as the user can focus his eyesight and maintain it on the target, the technique cannot be used longer than one turn obviously. After releasing the technique, the user is left extremely fatigued.</p><p></p><p>3. <strong><a href="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702">( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism</a></strong></p><p>Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short</p><p>Chakra: 50 ( +20 per turn )</p><p>Damage: 90</p><p>The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura.</p><p>However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end. </p><p>Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches</p><p>The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user.</p><p>Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku.[/strike]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 16628741, member: 20502"] [center][strike][I][U][FONT=Palatino Linotype][SIZE=4][COLOR="#B22222"]Nekura Clan Techniques[/COLOR][/SIZE][/FONT][/U][/I][/strike][I][U][FONT=Palatino Linotype][SIZE=4] [COLOR="#0000CD"]DROPPED[/COLOR][/SIZE][/FONT][/U][/I][strike] [img]https://40.media.tumblr.com/a769f8da8fdaaf527ecb6731a7456ef7/tumblr_n0ihvyRBqd1shi98wo1_500.jpg[/img][/strike][/center][strike] [spoiler][CENTER][IMG]http://img167.imageshack.us/img167/8769/eyevariant2fb1.png[/IMG][/CENTER] [FONT="Century Gothic"][SIZE="4"][B]Name:[/B][/SIZE][/FONT] [URL="http://narutobase.net/forums/showthread.php?t=27962&p=2240431&viewfull=1#post2240431"]Nekura Ichizoku [ Nekura Clan ][/URL] [B][FONT="Century Gothic"][SIZE="4"]Founder:[/SIZE][/FONT][/B] Anshoku Nekura [B][FONT="Century Gothic"][SIZE="4"]History of the Clan: [/SIZE][/FONT][/B] As is often the case, it is ironic that one of the Ninja World's greatest antagonists were created due to a weakness in the Ninja World's God at the time of his triumph. During the event of the Rikudo Sennin's sealing of the Juubi, the land in which the battle had been waged had been scarred permanently from the foul chakra of the Juubi. The land where the battle had taken place was also the place where the Juubi's most potent techniques were released, in an attempt to eradicate a God. Once the Juubi had been sealed, after its body had been flung into space, the Rikudo Sennin, weakened by his battle, made a mistake. He paused. He rested. The malevolent chakra remaining within the land began its dissipation, unnoticed by the thronging masses that cheered for their God. Like a living thing, it seeked for a master - no, in this case, it looked for a partner, a symbiote, with whom it could maintain it's rampage of destruction. It's sightless gaze falling on a bitter man named Anshoku, it forced itself into it's body, burning the symbol for "Demon" onto his palm. The chakra, in its attempt to then merge back into the Juubi, disappeared, or rather traversed, to the "moon", and spent its time on the dark side of the moon, waiting to be called back to Earth through the opening of a dimensional portal by the Nekura, so it could continue its blind destruction across the world. [B][SIZE="4"][FONT="Century Gothic"]Special Abilities: [/FONT][/SIZE][/B] The abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku". The chakra is warped from the moon by a clansman opening the dimesional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway. The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master. Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head. Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body. Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes. An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient. [B][SIZE="4"][FONT="Century Gothic"]Location: [/FONT][/SIZE][/B] The Nekura is based in the summit of a dark mountain at the outskirts of the Demon Country called Minas Morgul. The clan possesses a walled fortress with a drawbridge and moat there, which is impenetrable to non-clansman unless they are under special protection by the Clan Head. The clan is not expected to be permanenelty residing here, however when a meeting of the clan is called, they are expected to appear, or else. [B][FONT="Century Gothic"][SIZE="4"]Purpose:[/SIZE][/FONT][/B] The minds and spirits of the Nekura have been corrupted by the Keigoku. The dark thoughts of the Juubi have forced themselves into their minds, so much so that the sole purpose of the Nekura's existence is to avenge the Juubi's defeat. However, since the Rikudo Sennin is long dead, the Nekura now seek to bring down his dynasty of Uchiha and Senju, as well as finding a way to release the Juubi. - this is for storyline purposes only; we will not actually try to resurrect the Juubi - [B][SIZE="4"][FONT="Century Gothic"]Special Info: [/FONT][/SIZE][/B] The Nekura clan is not one that can be joined solely by birth. Should the Clan Head and Council find someone they believe worthy, they can activate the "Demon" mark on their palm and burn it onto the other person's hand also, thus allowing him the ways of the Nekura. This is also how the Clan Head picks his successor. • Clan Head - The leader of the Clan, and the ultimate authority with regard to any Clan decision. The leader is also the strongest at the Clan techniques, and the most skilled. • Clan Council - Two members aside from the Clan Head, who perform as the joint head in the Clan Head's absence, and are sought for adivce by the Head before he makes any decisions regarding the Clan. The two Councilmen are typically extremely wise and knowledgeable. • Black Knight - The most powerful warriors of the Nekura are drafted into the Black Knights. At any given time, there may be only four of these, and they are under the direct control of the Clan Head. Consider them his personal guard or task force. • Paladin - The second tier of powerful warriors, who are slightly less skilled than the Black Knights. They are the strikeforce during wars. • Scourge - The rank and file of basic warriors who know a few of the clan's skills and are not experienced at using them. They constitute the maximum number of people. • Seers - A non-fighting class, they are drafted in to research or spy as the case demands. They will fight during wars, however they are not typically very skilled at fighting per se. ~~~~~~~~~~~~~~~~~~~~~~~ The list of powers levels for the clan are as follows. [B]Seers -[/B] Weakest in jutsu. All clan jutsu submitted for checking will have the amount of damage that seers cause only written in them. For other ranks, it is as mentioned below. Keigoku of seers cannot go through any objects. [B]Scourge -[/B] Do 25% more damage than seers, any effects from their jutsu are magnified 25%. Keigoku cannot pass through any objects. [B]Paladin -[/B] Jutsu are 50% stronger than a seer's, effects similarly magnified. Keigoku can pass through only small bushes, rain, mist, or small rocks. [B]Black Knight -[/B] Jutsu are 75% stronger than a seer's, effects similarly magnified. Keigoku can pass through most objects, but not many of them at one go. i.e., it can pass through a tree or two, but not through a whole grove of them. [B]Clan Council -[/B] Jutsu are twice as strong as a seer's. effects similarly magnified. Keigoku can pass through any objects, unless they are exceptionally large, like a giant tree, a massive wave or a cliffside. [B]Clan Head -[/B] Jutsu are 125% stronger than a seer's, effects similarly magnified. Keigoku can pass through any objects. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ [B][SIZE="4"][FONT="Century Gothic"]Requirements: [/FONT][/SIZE][/B] • No people born with Kekkei Genkai. • Must be Sannin and above. • Definitely no Uchiha or Senju. • No canon Kage characters or Jinchuuriki. • People with non-KG special abilities, such as Nara/Akimichi etc. may be accepted, but the decision is entirely in the hands of the Clan Council and the Clan Head. [CENTER]____________________[/CENTER] [COLOR="Purple"][CENTER][SIZE="5"]C u s t o m C l a n C e r t i f i c a t e[/SIZE][/CENTER][/COLOR] I, Rei of NB's battle Arena, by the power invested in me by Versuvio, Nexus and Zise, give you the following: Emperor, our loyal member, gave on the date 16-September-2010 a submission for a Custom Clan; after reading the submission and assuring that Emperor has the needed posts and has completed the assigned Sage Mission, I decided that the submitted Custom Clan satisfies all requirements, and am therefore giving Emperor his rightfully earned certificate on this Custom Clan by the following; [CENTER] Nekura Clan Powered by Rei Copyright ©2010, Emperor , NarutoBase.net [/CENTER][/spoiler] 1. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829"]( Jagan ) - Evil Eye [/URL][/b] Rank: S Type: Offensive Range: Short - Long Chakra: 40 Damage: 80 One of the Nekura Clan's most secretive and fabled techniques, the Evil Eye, or Jagan, is the signature technique of the Nekura elite. To perform this technique, the Nekura member must know the method of transferring Keigoku through eye contact alone, which comes from special training with the clan head. Once the opponent locks eyes with the Nekura, Keigoku instantly transfers onto his face and eyes, causing him severe searing mental pain that causes him instant incapacitation and could cause madness on prolonged contact. The technique may be used thrice per battle - however, per battle it can only be used once on a particular enemy. So, in a one-on-one battle, it can only be used once; in a one-on-many battle, it can be used thrice on three different opponents. The Keigoku transfer is instant, however, the stronger the mind of the opponent, the shorter the recovery time. For MS-wielders, whose minds are strengthened by Genjutsu expertise, the time of incapacitation is thirty seconds; for normal sages, a minute, and increases by twenty seconds per rank as it descends. The Nekura cannot use any more Keigoku techniques for two turns after. 2. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829"]( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps [/URL][/b] Type: Supplementary/Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. 3. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=6005829&viewfull=1#post6005829"]( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion[/URL][/b] Type: Supplementary Rank: A Range: Self Chakra: 30 (+10 per turn) Damage: N/A Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. No Forbidden-rank Nekura techniques may be used while this is active. 4. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=9751131&viewfull=1#post9751131"]( Dark Convergence ) - Kuro Shuusoku [/URL][/b] Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: 50 (+10 per turn active) Damage Points: N/A (+15 to opponent for every taijutsu blow landed) Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands. Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus. The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage. 5. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=10347806&viewfull=1#post10347806"]( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave [/URL][/b] Type: Supplemenary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). Cannot be used on Keigoku attacks of S-rank and higher Can only be used four times per battle. 6. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=10347806&viewfull=1#post10347806"]( Togesuzumebachi no Ame ) - Rain of Stinging Wasps [/URL][/b] Rank: A Type: Offensive/Supplementary Range: Short - Long Chakra: 30 ( +5 per turn ) Damage: 60 Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars. 7. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702"]( Fōsurai ) - Force Lightning [/URL][/b] Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn 8.[b] [URL="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702"](Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin [/URL][/b] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. [B][U][FONT=Franklin Gothic Medium][SIZE=3][COLOR="#B22222"]Personal Nekura Clan Jutsu[/COLOR][/SIZE][/FONT][/U][/B] 1. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&page=2&p=10838885#post10838885"]Nekura Ichizoku Hijutsu: Kuri Arashi no Hansenshugi )- Nekura Clan Secret Technique: Dark Storm of the Tranquil Demon [/URL][/b] Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description : One of the most powerful forbidden Nekura technique accessible to only a select few of Anshoku's clansmen. The user creates a portal a few inches in front of his mouth and channels large amounts of Keigoku through it. As he channels the Keigoku through it, he compresses it greatly, causing it to change in nature, becoming incredibly dense, taking up a corporeal form, resulting in a dark purple compressed sphere of destructive force. As it's released, the basketball sized sphere of keigoku disappears through a portal a meter in front of the user. Upon entering the portal, the amount of keigoku inside the sphere increases from being in direct proximity of its power source and the size of it grows exponentially, growing to the size of a 10 meter high sphere of malevolent chakra gaining in size and power. A third portal will then open in a location of the field, at least 5 meters from it's target and a vibrant purple light will begin to emanate from it ( this light doesnt blind nor confuse enemies or sensors) for a brief moment before the enlarged keigoku attack is released at great speeds, carving the earth as it travels towards its target. Upon contact, the sphere hits with great force, causing severe pain to the target and sending them hurling away with the Keigoku sphere. Being a Keigoku natured attack, physical damage is not all that is inflicted upon a target. As the sphere makes contact, the target mind feels massive migraines, and lightheadedness. Prolonged exposure with the Keigoku will cause the target to pass out from exhaustion. However as incredible a technique it is, it holds some rather severe limitations. The user is only able to use it twice a fight, each time with a 4 turn break in between usage. The user also cannot use any Keigoku jutsu the next 2 turns and no S-ranks and above the next turn. Due to the large amount of chakra needed to channel the Keigoku, the user is only able to use one other jutsu that turn. Despite being Keigoku natured, this jutsu is able to be crash through most S-ranked defenses with a tangible shape before dissipating. The sphere is also able to be used against a target before the second portal is created. However this version is notably weaker than the full powered version, being able to be stopped by A ranked defenses. If the enemy is hit with the initial ball, then they will suffer from a mild migraine and slight fatigue. The user is only capable of releasing this jutsu two times before becoming so exhausted he will be unable to move for three turns. 2.[b][URL="http://narutobase.net/forums/showthread.php?t=30106&page=2&p=10838885#post10838885"]( Tenmagiragira ) - Glare of the Demon[/URL][/b] Rank: S Type: Offensive Range: Short - Long Chakra: 40 Damage: 80 Description: When using the Jagan, Akuma noticed that should a foe avoid eye contact, the entire technique would be useless. He began studying the Jagan jutsu with great detail and came up with a way to solve this problem. Using the basis behind the Jagan, the basis of transferring Keigoku through eye contact alone, the user gathers chakra in his eyes and focuses on a point. As he focuses, he uses that extreme amount of chakra to force a portal to open a meter from his target. Upon opening the portal, the user channels great amounts of Keigoku to flow out in a concentrated stream of Keigoku, causing great mental agony on contact with a foe. As it is derived from the Jagan, the portal doesn't require hand seals to open them, only a line of sight with the target, and as such, chakra sensors and doujutsu users will be able to see the build up of chakra in the users eyes though this doesn't necessarily give them adequate time to defend. Opponents moving faster than the eye can focus will not be able to be focused on. By moving his eyes in movement with the target, the user is able to cause the streams of Keigoku to follow the target. However if he does this, he is unable to use any other attack as he controls and manipulates the Keigoku. Upon opening the portal to draw the Keigoku out, it takes a very short time to exit the portal. As powerful as the secret jutsu is, it has a few limitations to it's power. Only capable of being used twice with a period of at least 3 turns in between use, the user isn't able to use any Keigoku for 2 subsequent turns as well as jutsus above A rank that turn Thought it lasts as long as the user can focus his eyesight and maintain it on the target, the technique cannot be used longer than one turn obviously. After releasing the technique, the user is left extremely fatigued. 3. [B][URL="http://narutobase.net/forums/showthread.php?t=30106&p=11429702&viewfull=1#post11429702"]( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism[/URL][/b] Rank: Forbidden Type: Offensive/Defensive Range: Short Chakra: 50 ( +20 per turn ) Damage: 90 The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura. However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end. Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user. Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku.[/strike] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Uchiha Hideout
Top