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<p>[QUOTE="Lord of Kaos, post: 16627774, member: 20502"]</p><p style="text-align: center"><em><u><span style="font-size: 15px"><span style="color: #B22222">Drunken Monkey Fist</span></span></u></em></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://37.media.tumblr.com/97e125f48d279b24c1a55726eddcd2be/tumblr_muofbv1VKj1rhcgoho5_500.gif" data-url="http://37.media.tumblr.com/97e125f48d279b24c1a55726eddcd2be/tumblr_muofbv1VKj1rhcgoho5_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[spoiler]<strong><a href="http://narutobase.net/forums/showthread.php?t=157595&page=29&p=16618389&viewfull=1#post16618389">Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist</a> </strong> </p><p><strong>Type:</strong> <strong>Ningentaijutsu</strong> </p><p><strong>Background:</strong>Long ago, there lived the Monkey King, ruler of a small group of ninja. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created. </p><p></p><p>In combat with a rival Lord of the Wild, The Monkey King found his crafty fighting style to be rather insufficient, making it hard to land an attack on the target as his opponent was able to accurately predict his movements. Knowing how deceit and trickery were his friends, The Monkey King began casting several illusions on the target that were aimed to disguise his movements even more, making it harder to detect the attacks and allowing him to defeat his rival, before vanishing himself, only stories of his style seemingly surviving. </p><p></p><p>After years of legends forming in his wake, the Monkey King returned to the Ninja World, to train Percy Jackson in how to use this art, who later began to spread it and enhance it's effects, making it much more useful in it's nature.</p><p></p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong> </p><p></p><p><strong><p style="text-align: left"><span style="font-size: 12px">Description of the Style:</span></p><p></strong></p><p>Based on the core concepts of the Drunken Fist jutsu, Drunken Monkey Fists combines this unpredictability with the unique weaving of genjutsus to create a more effective sense of unpredictability and confusion in battles. In it's most basic form, Drunken Monkey Fist creates a very unpredictable chain of movement, allowing the user to move as if he were intoxicated. This causes problems for the opponent to accurately track and react to, not knowing where the user will be moving as the user himself doesn't know. </p><p></p><p>Advanced applications of the Drunken Monkey Fist utilize the addition of Genjutsus to create a more difficult ability to track and react to, for a range of reasons. Genjutsu is commonly applied in one of two ways with the style, creating two different fields that this is spread upon, named Monkey's Prank and The Drunkard, each casting different affects on the target.</p><p></p><p><strong><p style="text-align: right"><span style="font-size: 12px">Inner Workings of the Style:</span></p><p></strong></p><p>Drunken Monkey Fist, or DMF for short, is firstly rooted in the application of taijutsu. Strong Fist taijutsu is often defend-able against due to it's often linear and "straight" methods of attacking (i.e. direct attacks that cause damage in the shortest line of attack such as a direct punch, or spinning kick, etc.), making it far from the primary choice of attacks to use for the crafty minded. DMF works around this limitation by utilizing the concept of being intoxicated, which causes the user to become significantly more difficult to predict his direct movements as well as his future movements, seemingly moving every which way as he moves forward. Utilizing chakra alongside this enhances the effect, allowing the user to seemingly change his movements as swiftly as he begins them, confusing the target easily. </p><p></p><p>In order to gain the full effect of unpredictability, mastery of Genjutsu is required as the style utilizes the field in two broad applications, named Monkey's Prank and The Drunkard respectively, each named after certain traits of the style, detailed below.</p><p></p><p>Monkey's Prank is named for the deceptiveness of the false movements given by the user to fool the opponent's mind into believing you are moving one way when you actually move in another way, triggered via the misleading movements of the style. These effects can best be utilized when moving one's limbs to start an attack, triggering the effect of their limb moving in one direction as if they were attacking in that manner, disguising the actual assault done by the body. This makes it harder to detect the actual attack launched at the target.</p><p></p><p>The Drunkard genjutsu's effects are much more easier to detect but harder to overcome; triggered by small movements, The Drunkard causes the illusions of being intoxicated inside the target, effectively causing them difficulty in tracking the user's movements and actions, almost is if they themselves were intoxicated. What makes this more difficult to overcome is rooted in the basis of how it is performed; by utilizing small movements that are chained with the user's taijutsu attacks, they grant the effect of making it appear as if the user's speed has been doubled and causes what appears to be afterimages of the user to appear, trailing copies of the user, making the enemy's ability to track things become insignificant, effectively halving it. Because of these illusions, it makes it more difficult to accurately track the user's attacks, making it appear as if the user has simply created some speed enhancing effect, unknowing to the fact that it is actually an illusion. </p><p></p><p>The average Drunken Monkey Fist Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank. </p><p></p><p><strong>Example Techniques:</strong></p><p></p><p><strong>Drunken Monkey Style: Monkey’s Prank: Feigning Uppercut | Hebereke Seiyuuki Youshiki: Seiyuuki's Azamuku: Gishi Appa-katto</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short </p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user stands, channeling chakra to his arms, begins by moving his arms in a drunken fashion, as if he were stumbling. This triggers an illusion of the user seemingly moving his arms upwards as if he were drawing the right first backwards to deliver a strike to the upper body of the enemy. As the target sees this, they then see the opponent launching his arm forward and dropping it low into a palm thrust to the stomach. In actuality, the user simply staggers forward, moving drunkenly and lower to the earth, and as the enemy moves to defend the perceived blow to the stomach, grabs the enemy's head, pulling them forward as the user falls backwards, pulling his head downwards to meet the user's rising leg, striking the chin with great force.</p><p>*Can only be used twice*</p><p></p><p></p><p style="text-align: center">Skill levels of the style:</p> <p style="text-align: center"></p> <p style="text-align: center">Monkey King (created the style)</p> <p style="text-align: center">^</p> <p style="text-align: center">Prince (Someone who begins learning the other application they did not learn as a user)</p> <p style="text-align: center">^</p> <p style="text-align: center">Pauper (someone who begins learning either Monkey's Prank or The Drunkard applications)</p> <p style="text-align: center">^</p> <p style="text-align: center">Apprentice (is learning basic Drunken Monkey Fist techniques)</p><p></p><p><strong>Additional effects and Restrictions:</strong> </p><p>-User must have mastered genjutsu, basic ninjutsu, and taijutsu to learn.</p><p>-Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu.</p><p>-Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu.</p><p>-Must be of at least Sannin Rank to learn.</p><p></p><p style="text-align: center">____________________ </p> <p style="text-align: center"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span> </p> <p style="text-align: center"></p><div style="text-align: justify; max-width: ">Madāra Uchiha, our loyal member, gave on the 31st of July, a request to update a Patent on the custom fighting style Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</div> </p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist</strong> </p> <p style="text-align: center">Powered by Scorps </p> <p style="text-align: center">Copyright 2014, Madāra Uchiha, NarutoBase.net </p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short </p><p>Chakra Cost: N/A</p><p>Damage Points: 60 (-15)</p><p>Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn.</p><p>*Can only be done once*</p><p>*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p></p><p>Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short </p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force. </p><p>*Can only be used twice*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p></p><p>Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin</p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short </p><p>Chakra Cost: N/A</p><p>Damage Points: 30(+10 to user)</p><p>Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting. </p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p></p><p>Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short </p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more. </p><p>*Can only be used three times*</p><p>*Can only be used in Drunken Monkey Mode*</p><p></p><p>( Hebereke Seiyuuki Genkotsu: Saru no Teiru ) - Drunken Monkey Fist: Monkey’s Tail</p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage: 30</p><p>Description: This is a basic technique in the Drunken Monkey style that utilizes the Monkey’s Prank genjutsu. With the user already stumbling about as if he were off balance and unstable they will suddenly sway in on direction appearing as though they will fall; The falling motion being the inductor of the genjutsu. Within the genjutsu the user will appear to have suddenly regained his balance, with a confident step, demonstrating a rouse and jump upwards to the sky to deliver a dropping kick on the top of the victim’s head. In reality, the user falls into a roll on the ground. The user will push up with his hands, similar to the Rock Lee’s rising kick and deliver an upward blow to the chin, chest, or even their groin. As the genjutsu itself is a low level visual technique (C-rank) once the user actually makes physical contact the false image will disappear but by then the victim will have already been struck.</p><p></p><p>( Hebereke Seiyuuki Genkotsu: Keiryō ) - Drunken Monkey Fist: Lightweight</p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This is a counter technique that utilizes the Drunkard's Genjutsu style. Instead of using the genjutsu to lead an opening for the offensive, the user waits for the precise opportunity to strike. Upon being attacked by another taijutsu technique or closed ranged attack, the user sways; either his hands or body, whatever to induce a hypnotic like illusion. The illusion creates the sudden pulsating sensation that jolts the victim’s body, disturbing their focus for a very brief, yet effective enough moment. From there the user’s perception of the world around them becomes heavily slurred and the actions they were doing before will falter. Should the victim have been attempting a taijutsu movement they will attack short and miss all together or simple stumble. If they were using a ninjutsu of some sort their hand seals will mess up or the aim of their attack will be off and miss (within reasonable circumstances). In that momentary laps and the drunken slur of their opponent’s movements, the user can then execute an attack of their own.</p><p></p><p>Note: Can only be used 3 times per battle</p><p>Note: The disturbance of their opponent’s technique must happen within reason, described in explanation.</p><p></p><p>Yoi monkīfisuto | Drunken Monkey Fist: Don’t Touch My Banana</p><p>Type: Defensive/Supplementary</p><p>Rank: C</p><p>Range: Short-Mid (illusion can be casted at mid range)</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: This technique utilizes the elements of the playful monkey and is designed, not only to defend, but to increase the opponent’s frustration with miniscule prankster illusions. In this technique the user makes use of various acrobatic movements; flips, rolls, jumps, bobbing and weaving and taunting motions to avoid enemy attacks and mocking their inability to hit them. This is not an all encompassing defense as the user can only defend/dodge at their current speed level and against other taijutsu or general small area techniques. As the Drunken Fist makes use of highly unpredictable movements that ordinary shinobi would need training for, these acrobatics enable the user to effective bob and maneuver in ways that cause the opponent to be unable to successfully land an attack. Along with the amazing acrobatics, every evasive maneuver would be accompanied by a simple illusion (D-rank). The illusion uses the movements as a medium for induction to make the opponent see an entirely different evasion; basically pranking them to be unaware of the true evasive move. So if the user was doing a roll to the left, he could make the opponent see a flip backwards, though the illusion only lasts a few seconds or so before being released. </p><p></p><p>- Can only be used once every 3 turns</p><p>- Cannot move more than within a 5 meter area of the original position</p><p>- Cannot be used to mask an attack</p><p>- Need to have learned the Drunken Monkey Fist cfs</p><p>[/spoiler]</p><p></p><p>Taught to:</p><p>1. Kirabi</p><p>2. Mathias</p><p>3. Shady Doctor</p><p>4. Lili-Chwan</p><p>5. Reborn</p><p>6. Kerrah</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 16627774, member: 20502"] [center][I][U][FONT=Palatino Linotype][SIZE=4][COLOR="#B22222"]Drunken Monkey Fist[/COLOR][/SIZE][/FONT][/U][/I] [img]http://37.media.tumblr.com/97e125f48d279b24c1a55726eddcd2be/tumblr_muofbv1VKj1rhcgoho5_500.gif[/img][/center] [spoiler][B][URL="http://narutobase.net/forums/showthread.php?t=157595&page=29&p=16618389&viewfull=1#post16618389"]Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist[/URL] [/B] [B]Type:[/B] [B]Ningentaijutsu[/B] [B]Background:[/B]Long ago, there lived the Monkey King, ruler of a small group of ninja. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created. In combat with a rival Lord of the Wild, The Monkey King found his crafty fighting style to be rather insufficient, making it hard to land an attack on the target as his opponent was able to accurately predict his movements. Knowing how deceit and trickery were his friends, The Monkey King began casting several illusions on the target that were aimed to disguise his movements even more, making it harder to detect the attacks and allowing him to defeat his rival, before vanishing himself, only stories of his style seemingly surviving. After years of legends forming in his wake, the Monkey King returned to the Ninja World, to train Percy Jackson in how to use this art, who later began to spread it and enhance it's effects, making it much more useful in it's nature. [B]Description on the Abilities and Inner Workings of the Style:[/B] [B][LEFT][SIZE=3][FONT=Palatino Linotype]Description of the Style:[/FONT][/SIZE][/LEFT][/B] Based on the core concepts of the Drunken Fist jutsu, Drunken Monkey Fists combines this unpredictability with the unique weaving of genjutsus to create a more effective sense of unpredictability and confusion in battles. In it's most basic form, Drunken Monkey Fist creates a very unpredictable chain of movement, allowing the user to move as if he were intoxicated. This causes problems for the opponent to accurately track and react to, not knowing where the user will be moving as the user himself doesn't know. Advanced applications of the Drunken Monkey Fist utilize the addition of Genjutsus to create a more difficult ability to track and react to, for a range of reasons. Genjutsu is commonly applied in one of two ways with the style, creating two different fields that this is spread upon, named Monkey's Prank and The Drunkard, each casting different affects on the target. [B][RIGHT][SIZE=3][FONT=Palatino Linotype]Inner Workings of the Style:[/FONT][/SIZE][/RIGHT][/B] Drunken Monkey Fist, or DMF for short, is firstly rooted in the application of taijutsu. Strong Fist taijutsu is often defend-able against due to it's often linear and "straight" methods of attacking (i.e. direct attacks that cause damage in the shortest line of attack such as a direct punch, or spinning kick, etc.), making it far from the primary choice of attacks to use for the crafty minded. DMF works around this limitation by utilizing the concept of being intoxicated, which causes the user to become significantly more difficult to predict his direct movements as well as his future movements, seemingly moving every which way as he moves forward. Utilizing chakra alongside this enhances the effect, allowing the user to seemingly change his movements as swiftly as he begins them, confusing the target easily. In order to gain the full effect of unpredictability, mastery of Genjutsu is required as the style utilizes the field in two broad applications, named Monkey's Prank and The Drunkard respectively, each named after certain traits of the style, detailed below. Monkey's Prank is named for the deceptiveness of the false movements given by the user to fool the opponent's mind into believing you are moving one way when you actually move in another way, triggered via the misleading movements of the style. These effects can best be utilized when moving one's limbs to start an attack, triggering the effect of their limb moving in one direction as if they were attacking in that manner, disguising the actual assault done by the body. This makes it harder to detect the actual attack launched at the target. The Drunkard genjutsu's effects are much more easier to detect but harder to overcome; triggered by small movements, The Drunkard causes the illusions of being intoxicated inside the target, effectively causing them difficulty in tracking the user's movements and actions, almost is if they themselves were intoxicated. What makes this more difficult to overcome is rooted in the basis of how it is performed; by utilizing small movements that are chained with the user's taijutsu attacks, they grant the effect of making it appear as if the user's speed has been doubled and causes what appears to be afterimages of the user to appear, trailing copies of the user, making the enemy's ability to track things become insignificant, effectively halving it. Because of these illusions, it makes it more difficult to accurately track the user's attacks, making it appear as if the user has simply created some speed enhancing effect, unknowing to the fact that it is actually an illusion. The average Drunken Monkey Fist Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank. [B]Example Techniques:[/B] [B]Drunken Monkey Style: Monkey’s Prank: Feigning Uppercut | Hebereke Seiyuuki Youshiki: Seiyuuki's Azamuku: Gishi Appa-katto[/B] Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user stands, channeling chakra to his arms, begins by moving his arms in a drunken fashion, as if he were stumbling. This triggers an illusion of the user seemingly moving his arms upwards as if he were drawing the right first backwards to deliver a strike to the upper body of the enemy. As the target sees this, they then see the opponent launching his arm forward and dropping it low into a palm thrust to the stomach. In actuality, the user simply staggers forward, moving drunkenly and lower to the earth, and as the enemy moves to defend the perceived blow to the stomach, grabs the enemy's head, pulling them forward as the user falls backwards, pulling his head downwards to meet the user's rising leg, striking the chin with great force. *Can only be used twice* [center]Skill levels of the style: Monkey King (created the style) ^ Prince (Someone who begins learning the other application they did not learn as a user) ^ Pauper (someone who begins learning either Monkey's Prank or The Drunkard applications) ^ Apprentice (is learning basic Drunken Monkey Fist techniques)[/center] [B]Additional effects and Restrictions:[/B] -User must have mastered genjutsu, basic ninjutsu, and taijutsu to learn. -Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu. -Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu. -Must be of at least Sannin Rank to learn. [CENTER]____________________ [FONT="Century Gothic"][SIZE="5"][COLOR="red"]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT] [justify]Madāra Uchiha, our loyal member, gave on the 31st of July, a request to update a Patent on the custom fighting style Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/justify] [B]Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist[/B] Powered by Scorps Copyright 2014, Madāra Uchiha, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/center] Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou Type: Offensive Rank: S Range: Short Chakra Cost: N/A Damage Points: 60 (-15) Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn. *Can only be done once* *After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns* *Can only be used in Drunken Monkey Mode* Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force. *Can only be used twice* *Can only be used in Drunken Monkey Mode* Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin Type: Offensive Rank: C Range: Short Chakra Cost: N/A Damage Points: 30(+10 to user) Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting. *Can only be used in Drunken Monkey Mode* Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more. *Can only be used three times* *Can only be used in Drunken Monkey Mode* ( Hebereke Seiyuuki Genkotsu: Saru no Teiru ) - Drunken Monkey Fist: Monkey’s Tail Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage: 30 Description: This is a basic technique in the Drunken Monkey style that utilizes the Monkey’s Prank genjutsu. With the user already stumbling about as if he were off balance and unstable they will suddenly sway in on direction appearing as though they will fall; The falling motion being the inductor of the genjutsu. Within the genjutsu the user will appear to have suddenly regained his balance, with a confident step, demonstrating a rouse and jump upwards to the sky to deliver a dropping kick on the top of the victim’s head. In reality, the user falls into a roll on the ground. The user will push up with his hands, similar to the Rock Lee’s rising kick and deliver an upward blow to the chin, chest, or even their groin. As the genjutsu itself is a low level visual technique (C-rank) once the user actually makes physical contact the false image will disappear but by then the victim will have already been struck. ( Hebereke Seiyuuki Genkotsu: Keiryō ) - Drunken Monkey Fist: Lightweight Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This is a counter technique that utilizes the Drunkard's Genjutsu style. Instead of using the genjutsu to lead an opening for the offensive, the user waits for the precise opportunity to strike. Upon being attacked by another taijutsu technique or closed ranged attack, the user sways; either his hands or body, whatever to induce a hypnotic like illusion. The illusion creates the sudden pulsating sensation that jolts the victim’s body, disturbing their focus for a very brief, yet effective enough moment. From there the user’s perception of the world around them becomes heavily slurred and the actions they were doing before will falter. Should the victim have been attempting a taijutsu movement they will attack short and miss all together or simple stumble. If they were using a ninjutsu of some sort their hand seals will mess up or the aim of their attack will be off and miss (within reasonable circumstances). In that momentary laps and the drunken slur of their opponent’s movements, the user can then execute an attack of their own. Note: Can only be used 3 times per battle Note: The disturbance of their opponent’s technique must happen within reason, described in explanation. Yoi monkīfisuto | Drunken Monkey Fist: Don’t Touch My Banana Type: Defensive/Supplementary Rank: C Range: Short-Mid (illusion can be casted at mid range) Chakra Cost: N/A Damage: N/A Description: This technique utilizes the elements of the playful monkey and is designed, not only to defend, but to increase the opponent’s frustration with miniscule prankster illusions. In this technique the user makes use of various acrobatic movements; flips, rolls, jumps, bobbing and weaving and taunting motions to avoid enemy attacks and mocking their inability to hit them. This is not an all encompassing defense as the user can only defend/dodge at their current speed level and against other taijutsu or general small area techniques. As the Drunken Fist makes use of highly unpredictable movements that ordinary shinobi would need training for, these acrobatics enable the user to effective bob and maneuver in ways that cause the opponent to be unable to successfully land an attack. Along with the amazing acrobatics, every evasive maneuver would be accompanied by a simple illusion (D-rank). The illusion uses the movements as a medium for induction to make the opponent see an entirely different evasion; basically pranking them to be unaware of the true evasive move. So if the user was doing a roll to the left, he could make the opponent see a flip backwards, though the illusion only lasts a few seconds or so before being released. - Can only be used once every 3 turns - Cannot move more than within a 5 meter area of the original position - Cannot be used to mask an attack - Need to have learned the Drunken Monkey Fist cfs [/spoiler] Taught to: 1. Kirabi 2. Mathias 3. Shady Doctor 4. Lili-Chwan 5. Reborn 6. Kerrah [/QUOTE]
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