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<p>[QUOTE="Lord of Kaos, post: 16626896, member: 20502"]</p><p style="text-align: center"><u><em><span style="font-size: 15px"><span style="color: #B22222">Sound Release Jutsu</span></span></em></u></p> <p style="text-align: center"><img src="http://38.media.tumblr.com/75572fcdfab42905280b5a68598838d8/tumblr_mugma5DHND1sqi9jto1_500.gif" data-url="http://38.media.tumblr.com/75572fcdfab42905280b5a68598838d8/tumblr_mugma5DHND1sqi9jto1_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>22. <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12461965#post12461965">Faded | fe-doauto</a></strong></p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. </p><p>*Can only be used 2 times a fight*</p><p>*Requires a break of at least 2 turns in between usage* </p><p>*After using, the user cannot use Sound for two turns afterwards*</p><p>*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* </p><p>*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*</p><p></p><p>Taught to:</p><p>1. Erzo</p><p>2. McRazor</p><p>3. Vision</p><p>4. Reborn</p><p>5.</p><p>6.</p><p></p><p>23. <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=152&p=14478687#post14478687">( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip</a> </strong></p><p>Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short - Mid</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (+20 if used against or within a water jutsu)</p><p>Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill.</p><p>*Can only be used once*</p><p>*After using, unable to use Ototon jutsu of A rank and higher for three turns*</p><p>*Can only be taught by Madara Uchiha*</p><p>*Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved*</p><p></p><p>Taught to:</p><p>1. Reborn</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p>[spoiler]</p><p>(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve</p><p></p><p>Rank: S</p><p>Type: Defence/suplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).</p><p>Note: Can only be used twice</p><p>Note: Can only be taught by Erzo</p><p>Note: No other sound jutsu for the same and in the next 2 turns.</p><p>Note: Can't be used on humans or any other living beings.</p><p>Note: User cannot do any harm to an opponent.</p><p></p><p>Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.</p><p>Note: Able to use three times per battle.</p><p>Note: Last three turns unless broken.</p><p>Note: Can afect anyone in range</p><p>Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.</p><p>Note: Can only be taught by Vision</p><p></p><p>(Ototon: Damu Hooru) - Sound Release: Dumb Hole </p><p>Type: Supplementary/Offensive</p><p>Rank: S-rank</p><p>Range: Short (Short - Mid for offensive application)</p><p>Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active)</p><p>Damage: 80 (+10 for offensive application when sound is absorbed)</p><p>Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside.</p><p></p><p>In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound.</p><p></p><p>Note: This technique's offensive application can only be used two (2) times per battle.</p><p>Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again.</p><p>Note: The supplementary application can only be used three (3) times per-match.</p><p>Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. </p><p>Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. </p><p>Note: Can only be taught by Nathan.</p><p></p><p>( Ototon: Sectumsempra ) - Sound Release: Sectumsempra</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L</p><p>-Can only be used 3 times at max.</p><p>-After using, the user cannot use S rank and above Sound jutsu the next turn</p><p></p><p>( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long ( applied on self, had long range capabilities )</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks.</p><p></p><p>(Ototon: Jentoruekō) - Sound Release: Gentle Echo</p><p></p><p>Type: Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. </p><p>~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage.</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 16626896, member: 20502"] [center][U][I][FONT=Palatino Linotype][SIZE=4][COLOR="#B22222"]Sound Release Jutsu[/COLOR][/SIZE][/FONT][/I][/U] [img]http://38.media.tumblr.com/75572fcdfab42905280b5a68598838d8/tumblr_mugma5DHND1sqi9jto1_500.gif[/img][/center] 22. [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=121&p=12461965#post12461965"]Faded | fe-doauto[/URL][/b] Type: Supplementary/Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away. *Can only be used 2 times a fight* *Requires a break of at least 2 turns in between usage* *After using, the user cannot use Sound for two turns afterwards* *Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases* *The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.* Taught to: 1. Erzo 2. McRazor 3. Vision 4. Reborn 5. 6. 23. [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=152&p=14478687#post14478687"]( Ototon: Keisei Burukei ) Sound Release: The Siren's Bullwhip[/URL] [/B] Rank: Forbidden Type: Offensive/Defensive Range: Short - Mid Chakra Cost: 50 Damage Points: 90 (+20 if used against or within a water jutsu) Description: The user channels large amounts of Ototon chakra in their hands. The user then moves his hand as if he holding a whip and swings it at the target with great speed. There are at least three "modes of motion" that can produce the necessary speed in a whip to cause it to crack. The three are: a half wave, a full wave and a loop. These names are indicative of the shape of the bends in the whip as it is thrown. In all three, the initial motion is applied to the handle, and the resultant shape moves down the whip's body to the tip. The high speed of the tip is explained by the law of the conservation of momentum. Since momentum is a vector, it has a direction, and does not pass through any bend that reverses the direction of movement in the body of the whip − such as the one that occurs when a half wave shape moves down a whip. When the whip is thrown, the initial motion of the handle adds some amount of kinetic energy to the body of the whip. If the whip is going to crack, the handle movement must also produce one of the modes of motion that create a reversal of direction in the whip's movement. As the reversal of direction moves down the whip, the momentum and the kinetic energy in the whip, are concentrated in the segment of the whip between the tip and the moving bend. As the bend approaches the tip, the mass of the moving part approaches zero while the energy remains relatively constant. Since the momentum is the product of the mass and speed of the moving object, the smaller the mass, the higher the speed. Hence the end of the whip moves extremely fast, easily reaching the speed of sound. As this breakage of the sound barrier occurs, the point of impact suffers a great localized explosion, effectively destroying everything within short range of it. If aimed at a sentient being, due to the mixture of both liquids and solid composition, the whip crack causes the point of impact to suffer from shattered bones and muscle paralysis, causing them to be unable to move while simultaneous blasting them backwards to long range at great speeds. However, the jutsu takes a great toll on the user. useable only twice, each time it is used, the used is unable to mold Ototon chakra above B rank for 3 turns as well as having muscle and joint pain in his wrist and hand from maintaining a hold on the chakra whip as the sound cracks and "explodes, covering a short range radius. If used against a liquid, the explosion is magnified due to soundwaves traveling faster through liquids, allowing the explosion to span a mid range radius from the point of tip of the whip in the direction of motion, either outwards (half wave), directional (loop) or mid range omnidirectional (full wave), increasing the power of the explosion with an additional +20 damage, much like Echo Assault Skill. *Can only be used once* *After using, unable to use Ototon jutsu of A rank and higher for three turns* *Can only be taught by Madara Uchiha* *Unable to use taijutsu of A rank and higher next 2 turns after using and handseal speed is halved* Taught to: 1. Reborn 2. 3. 4. 5. 6. [spoiler] (Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve Rank: S Type: Defence/suplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc). Note: Can only be used twice Note: Can only be taught by Erzo Note: No other sound jutsu for the same and in the next 2 turns. Note: Can't be used on humans or any other living beings. Note: User cannot do any harm to an opponent. Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real. Note: Able to use three times per battle. Note: Last three turns unless broken. Note: Can afect anyone in range Note: Can not use or layer another genjutsu while the opponent is under this genjutsu. Note: Can only be taught by Vision (Ototon: Damu Hooru) - Sound Release: Dumb Hole Type: Supplementary/Offensive Rank: S-rank Range: Short (Short - Mid for offensive application) Chakra: 40 (-20 per each turn the Dumb Hole's supplementary application is active) Damage: 80 (+10 for offensive application when sound is absorbed) Description: This technique is based off a interesting concept known as the "Sonic/Acoustic Black Hole" or "Dumb Hole". The user starts by gathering Sound Release Chakra either in a specific part of their body, or throughout their entire body. The user then releases this Chakra in the form of a "bubble" around themselves which can be as large or as small as they wish, but it's size is restricted to Short Range of themselves. The bubble consist of high frequency, low energy sound waves, which vibrate at an extremely high frequency, so any noise that the barrier makes is above regular hearing, but this also creates an interesting effect. As the sound waves are vibrating at a higher frequency than most other sounds, especially those that are not created as a result of Sound Release, they act like a barrier for all but the most powerful Sound Waves, making it impossible for sounds from outside the bubble to be perceived inside the bubble. This applies in reverse too, making sounds from inside the bubble impermeable from the outside. In addition to acting like "soundproofing", Dumb Hole has another application, which is far more violent and destructive than it's more supplementary application. By compressing the same high frequency, low energy Sound Release Chakra anywhere within of short range from the user, the user is able to create a much more violent, but controllable Dumb Hole, which visually resembles a Rasengan, that acts like a Black Hole for Sound Waves, drawing in any Sound from the immediate vicinity and trapping it inside the Dumb Hole. Once the sound chakra is trapped within the confines of the dumb hole, the user is able to use their own chakra to amplify and change the Sound trapped within the Dumb Hole, changing it into a sound wave that has low frequency and high energy, or in other words, destructive qualities. Once the user has changed the sound so that is able to act like a destructive Sound Jutsu, they aim the Dumb Hole at their designated target and weaken it's surface, causing the sound waves trapped within to violently burst out in the direction of the designated target, releasing them in the form of a destructive wave of Sound. Note: This technique's offensive application can only be used two (2) times per battle. Note: If the offensive application is used, the user must wait two (2) turns before they can use this technique again. Note: The supplementary application can only be used three (3) times per-match. Note: The supplementary application stays active for three (3) turns, unless countered, or manually halted by the user. Note: The user can also only use sound, wind, lightning ninjutsu, taijutsu, kenjutsu & genjutsu techniques below A-rank while this supplementary application is active. Note: Can only be taught by Nathan. ( Ototon: Sectumsempra ) - Sound Release: Sectumsempra Type: Offensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: A powerful Sound jutsu, the user points his arm or a weapon forward while speaking the word "Sectumsempra". Upon speaking the words, the user triggers the gathered Ototon chakra to be released, following the user's arm movements. Upon contact, the waves create deep and profuse gashes across the foe's body, seeming like an invisible sword strike has afflicted the foe's body. Due to the depths of the cut, the victims run the risk of dying from blood loss if treatment is not applied in time, if the wounds are not instantly fatal. The user is also able to use this as a means to sever obstacles in his way as well as sever certain parts of the opponent's body. Notes: -Can only be taught by Detective L -Can only be used 3 times at max. -After using, the user cannot use S rank and above Sound jutsu the next turn ( Ototon Juinjutsu: Tabu Fuuin ) - Sound Release Cursed Seal: Taboo Seal Type: Supplementary Rank: C Range: Short-Long ( applied on self, had long range capabilities ) Chakra Cost: 20 Damage Points: N/A Description: A form of Cursed Seal based on the inner workings of the Tongue Twister Seal but inverted, the user instead of casting a seal on others places a seal on himself. The unique composition of this seal is that inside of it, is a kanji for a certain word, interchangeable at the user's will ( cannot be changed after placed, however ). When the word is spoken near the user, the seal is triggered, effectively creating a fleeting momentary connection between the user and the speaker, alerting the user to the location of the sound. The way this works is when the seal is placed, the dormant Sound chakra allows it to vibrate at a certain frequency, matching that of the word when spoken. When one speaks the trigger word, this seal is activated through the vibrations amongst the seal, the dormant Sound chakra activating and alerting the user to the location of the sound. Ideally created for the Ninja World, this seal is able to be used over an entire stage ( Borderlands, Inner Village, etc ) or inversely, if the landmark the user is stationed on is a single landmark, then up to 3 adjacent landmarks. (Ototon: Jentoruekō) - Sound Release: Gentle Echo Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage: N/A Description: A sound jutsu versed in it's defensive abilities, Gentle Echo allows the user protection from specific techniques. The user must first focus on the vibrational frequency of the opposing jutsu, having done that then releases Sound either through a clap, or via the mouth, creating a sound of equal frequency, mimicking the incoming form(s) of energy/chakra. By altering it's vibrational frequency and mimicking that of the opponents jutsu, the sound is able to displace the incoming form of energy, allowing the two to clash and nullify each other, leaving nothing behind but dispersed energy. This jutsu is able to defend against Wind/Fire/Lightning, and other elements of that nature, and anything which is Energy-based, as long as it is created using chakra (so can't use this against SM) of equal rank. But it would not be able to handle the physical attributes that come with Water/Earth based techniques. ~ Can only be taught by Erzo and is usable three times per battle, with a turn between each usage. Within the same turn, the user is not able to use other Sound techniques of S-rank and higher. It can only nullify up to A-rank wind due to the elemental disadvantage. [/spoiler] [/QUOTE]
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