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<p>[QUOTE="Lord of Kaos, post: 16451854, member: 20502"]</p><p style="text-align: center"><em><u><span style="font-size: 15px"><span style="color: #B22222">Taijutsu</span></span></u></em></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://25.media.tumblr.com/tumblr_lohutsguwP1qeftwfo1_500.gif" data-url="http://25.media.tumblr.com/tumblr_lohutsguwP1qeftwfo1_500.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>12. <strong><a href="http://narutobase.net/forums/showthread.php?p=1610488#post1610488">Inverted Lotus</a></strong></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Close</p><p>Chakra Cost:</p><p>Damage Points: 60</p><p>Description: The user opens the fourth gate and uppercuts the enemy in the chin, rising the a few ft from the ground. He then uppercuts the enemy with a few more powerful blows, raising him several feet into the air. The user then flips back onto his hands and jumps into the air upside down. He appears behind the enemy and wraps his legs around the enemy’s neck and smashes his head into the ground head-first in a spiraling smash.</p><p>Requirements: 4 gate open</p><p></p><p>Taught to:</p><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p></p><p>13. <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=69&p=8699847#post8699847">Tatsumaki Zankuukyaku|Hurricane Scythe Kick</a></strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air.</p><p></p><p>Taught to:</p><p>1. Daemon</p><p>2. Broly</p><p>3. Mathias</p><p>4. Kirabi</p><p>5. Vision</p><p>6.</p><p></p><p>14. <strong><a href="http://narutobase.net/forums/showthread.php?t=157594&page=80&p=9130812#post9130812">Hyakkishu Hyakki Gojin|Hundred Devil Attacks</a></strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Cost: 40</p><p>Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground.</p><p></p><p>Gif of attack to upper body:</p><p><img src="http://images1.wikia.nocookie.net/__cb20110812120820/streetfighter/images/1/1d/Akuma_tenmakujin_kyakuu.gif" data-url="http://images1.wikia.nocookie.net/__cb20110812120820/streetfighter/images/1/1d/Akuma_tenmakujin_kyakuu.gif" class="bbImage " style="" alt="" title="" /></p><p>Gif of attack to lower body:</p><p><img src="http://images4.wikia.nocookie.net/__cb20110522092829/streetfighter/images/a/ac/Gouki_hyakishuu.gif" data-url="http://images4.wikia.nocookie.net/__cb20110522092829/streetfighter/images/a/ac/Gouki_hyakishuu.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught to:</p><p>1. Daemon</p><p>2. Mathias</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p>[spoiler](Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:N/A</p><p>Damage Points:60</p><p>Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.</p><p>(Can only be taught by Daemon)</p><p></p><p>(Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission</p><p>Type:Attack</p><p>Rank:B</p><p>Range:Short</p><p>Chakra Cost:20</p><p>Damage Points:40</p><p>Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.</p><p>(Can only be taught by Daemon)</p><p></p><p>(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon)</p><p></p><p>(Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 60</p><p>Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.</p><p>Note: Only Musa can teach</p><p>Note: Must be in the 4th gate</p><p>Note: User will dislocate his shoulder from the impact of the 2nd slam.</p><p></p><p>(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.</p><p>Note: Only Musa can teach this.</p><p>Note: This can't be combined with fire in any way.</p><p>Note: Cuts aren't super deep, just scratches.</p><p>Note: User will bleed from his fist, reducing flexibility and punching power</p><p>Note: No Genjutsu for two turns after</p><p></p><p>(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.</p><p>Note: Only Musa can teach this.</p><p>Note: Must be in the 6th Gate. 6th Gate ends after using this technique.</p><p>Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.</p><p>Note: User will be unable to use taijutsu for 1 turn.</p><p>Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.</p><p></p><p>(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.</p><p>Note: Only Musa can teach this.</p><p>Note: Can only be used twice. Must wait 1 turn to use again.</p><p>Note: User must only use taijutsu this turn and can only perform 2 moves.</p><p></p><p>(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.</p><p>Note: Only Musa can teach.</p><p>Note: Fire damage is +10 to any taijutsu move that requires kicks.</p><p>Note: Can only be used three times per battle and lasts up to 3 turns.</p><p>Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.</p><p></p><p>(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.</p><p>Note: Only musa can teach this.</p><p>Note: Must have Devil Wind Leg active.</p><p>Note: Can only perform this twice per battle.</p><p>Note: User will be unable to use another taijutsu attack this and the following turn. </p><p></p><p>kinetic absorbing mode (douteki mo-do)</p><p>rank: S</p><p>type: defense/attack</p><p>range: short</p><p>chakra: n/a</p><p>damage: double the opponents attack</p><p>description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with</p><p>~2 times per battle</p><p>~lasts 3 turns</p><p>~no taijutsu that require physical contact for 3 turns after usage</p><p></p><p>(Taijutsu:Kibaku Kokoro)-Taijutsu Technique: Two Point Palm Arm sealing Technique</p><p>• Type: Attack</p><p>• Rank: S-rank</p><p>• Range: Close</p><p>• Chakra cost:40</p><p>• Damage Points: 80</p><p>• Description: The user will run at tremendous speed at the enemy and will strike 2 pressure points on the enemy thorax. These points are major artery. When the 2 points are striked, the blood flowing toward the enemy arms will be stop. Without blood, the arms won’t be able to make any movement nor hand signs. Once these pressure points are blocked, nothing will be able to reopen them. This taijutsu need to be made a tremendous speed (equivalent to Rock Lee when 5th gate open), because the arteries need to be blocked almost at the same time.</p><p>*Can only be used 1 time per match*</p><p></p><p>(Han Sochi jutsu)- Half Step technique</p><p>Rank: S</p><p>Type: offence</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.</p><p>Note: can only be taught by Uchiha Kaito</p><p>Note: Can only be used twice per battle</p><p></p><p></p><p>(Oshie Ikusen tatsujin Ikazuchi Dageki gyakujou)- teachings of Thousand Masters: Thunder Strike frenzy</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid</p><p>Chakra cost: 50</p><p>Damage points: 90 (-15 to user)</p><p>Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).</p><p>Note: Can only be used once</p><p>Note: target can't perform lightning jutsu or hand seals for one turn</p><p>Note: Can only be taught by Uchiha Kaito andUzumakiJake</p><p>Note: -15 damage</p><p></p><p>(Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick</p><p>Rank: B</p><p>Type: Attack</p><p>Range:Short-Mid</p><p>Chakra:25</p><p>Damage:40</p><p>Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.</p><p>Note</p><p>*Elemental variations cannot be combined by same user*</p><p></p><p>Elemental Variations:</p><p>Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.</p><p>Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent</p><p>Wind/Futon chakra: produces a slicing wind current</p><p>Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}</p><p></p><p>(Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra:25</p><p>Damage: 40</p><p>Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on</p><p>fire resembling a flaming dragon.</p><p></p><p>(Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury</p><p>Rank: A</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra:30(-10 to user)</p><p>Damage: 60</p><p>Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground.</p><p>Note</p><p>*-10 to user due to strain of Odin's Claws*</p><p>*Odin's Claws Must be activated*</p><p></p><p>(Kobushi no Jinteki Enkou)- Fist of the Mortal Flame</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames.</p><p></p><p>(Kenjutsu: Fuuton Epe Kadou) - Sword Style: Wind Rapier Vortex</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short- Mid</p><p>Chakra:30</p><p>Damage: 60</p><p>Description: Rapidly thrusting their sword forward user channels wind chakra through the blade to it's tip releasing a mini vortex of wind with each thrust. The vortex slice deeply into its target causing deep external wounds.</p><p></p><p></p><p>(Taijustu Kuchiyose : Mjollnir Hanma no Hekireki Tenshu) - Summoning Technique: Mjollnir Hammer of the Thunder God</p><p>Rank: S</p><p>Type:Supplementary/Attack</p><p>Range: Short-Mid (Can be long if lightning is channeled through Mjollnir)</p><p>Chakra:40</p><p>Damage:85(+20 to Lightning attacks) (-10 to user per turn)</p><p>Description: User bites all five of his fingers and removes scroll from his clothing. He then generates a massive amount of chakra and inserts it into the scroll, immediately afterward he signs with blood to summon Mjollnir the Hammer of the mighty thunder god Thor. Mjollnir can amplify the power of lightning based jutsu. User wields the hammer with incredible strength and speed. Mjollnir itself is unbreakable and can be summoned to users hand if knocked away. If touched by another person a massive shock is sent into their body.</p><p>Note</p><p>* Jutsu can only be used 3 times per battle*</p><p>*Each turn user take -10 damage due to the strain of wielding Mjollnir*</p><p></p><p>(Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:N/A</p><p>Damage Points:60</p><p>Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.</p><p>(Can only be taught by Daemon)</p><p></p><p>(Konmoui|Nentenkei)- Soul Menace|Twisting Punishment</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward.</p><p>(Can only be used twice per battle)</p><p>(Can only be taught by Daemon)</p><p></p><p>(Kinjutsu no Taijutsu: Berseker Kazan Rippuke)- Forbidden Fighting Art: Berseker's Volcanic Rage</p><p>Rank:Forbidden</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra: 50</p><p>Damage: 100 (-40 to user)</p><p>Description: After accessing almost all their chakra,using "Berseker Summoning", Both user and bear will attack opponent with unmatched rage and aggression, user and bear attack opponent(s) in such a fury that their fist/claws appear on fire. User envelops hand with all their current chakra and then releases energy as energy bubble that explodes immediately after release. Being so close to explosion user takes major damage. User or Berserker can release bubble.</p><p>Note</p><p>*User cannot use any elemental jutsu when Berseker is summoned*</p><p>*Can only be used once per battle*</p><p>*User cannot use ninjutsu for 2 turns after, due to need of recharge*</p><p></p><p>(Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Short (Mid if Elemental Variation is used)</p><p>Chakra: 50</p><p>Damage: 95 (130 for elemental variation) (- 80 damage to user)</p><p>Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).</p><p>Note</p><p>Can only be used once per battle</p><p>Only one other jutsu can be used during the turn this is used.</p><p>Last Resort Jutsu</p><p></p><p>Elemental Variations</p><p>Raiton: A white bolt of lighting shoots from fist shocking the opponent</p><p>Katon: A fist appears flaming as it burns the opponent</p><p>Suiton: Opponent in sliced by multiple small water blades</p><p>Doton: Fist is covered in condensed earth as it strike opponent</p><p>Futon: A hurricane of wind erupts around target slicing them greatly on all sides. </p><p></p><p>(Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun</p><p></p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short- Long</p><p>Chakra Cost: N/A </p><p>Damage Points: 100 (-20 to user because of shoulder joints)</p><p>Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.</p><p>The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.</p><p>~Must be EIG master to perform</p><p>~The technique doesn't use any because it is just high speed punches.</p><p>~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)</p><p>~Once per battle</p><p>~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.</p><p></p><p><img src="http://images.wikia.com/onepiece/images/8/87/JetGatling_go.gif" data-url="http://images.wikia.com/onepiece/images/8/87/JetGatling_go.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>(Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion</p><p></p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Whole Field</p><p>Chakra Cost: N/A</p><p>Damage Points: 200 (maybe higher)</p><p>Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.</p><p>~Can only be avoided by time-space technique.</p><p>~The users movement is nearly impossible to track even with sharingan</p><p>~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu.</p><p>Aftermath of the jutsu(1 km diameter and several km deep):</p><p></p><p>[spoiler]<img src="http://endtimesrevelations.files.wordpress.com/2011/03/sinkhole-51.jpg" data-url="http://endtimesrevelations.files.wordpress.com/2011/03/sinkhole-51.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>(Hiru Shougekiha)- Daytime Shockwave</p><p></p><p>Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 150</p><p>Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force. </p><p>Can only be used once per battle</p><p>Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed</p><p>Cannot be used the same round the user has opened the gates.</p><p>The user is forced to close the gates 1 turn earlier after using this technique.</p><p>The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.</p><p></p><p><img src="http://img686.imageshack.us/img686/2016/mugui1.gif" data-url="http://img686.imageshack.us/img686/2016/mugui1.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>Satsui no Hado| Surge of Murderous Intent</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40 </p><p>Damage: (+50 to taijutsu based attacks)</p><p>Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:</p><p>Hadō (Surge)</p><p>It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.</p><p>Shōryū (Rising Dragon)</p><p>This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable. </p><p>Tatsumakisenpū (Tornado Kick) </p><p>The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.</p><p>With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process. </p><p>(Usable Once Per Battle)</p><p>(Users Chakra Manipulation is ceased for 2 turns afterwards)</p><p>( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }</p><p>(Last 3 Turns)</p><p></p><p>Hebereke Tentei Kobushi: Drunken God Fist</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: (+10 to Drunken techs) (-20 to falling) </p><p>Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode. </p><p>(Last 3 turns)</p><p>(usable once)</p><p></p><p>(Su-pa Handou)- Super Kick </p><p>Type: Offensive </p><p>Rank: B rank</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 40 </p><p>Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments.</p><p></p><p>Note: Can only be taught by Better/Gin Ichimaru</p><p>Note: Can only be used 5 times</p><p><img src="http://i697.photobucket.com/albums/vv340/xOFxK1LLER/pic_5048693_1228415382.gif" data-url="http://i697.photobucket.com/albums/vv340/xOFxK1LLER/pic_5048693_1228415382.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>(Kokuryuu no Houkou) - Roar of the Black Dragon</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 60</p><p>Description: The user, having at least the 3rd gate, The Gate of Life, open, darts forward towards his opponent. The motion itself is in a leaping fashion, with the user's less dominant leg in front. As the user's in the motion of doing so, their more dominant leg trails behind, scraping across the Earth, being met with both traction and air resistance; however that is the powerhouse behind this attack. The pressure of wind is built up and contained within the users dominant leg, and it will appear as a black aura cascading the entire leg. With a simple halt in motion, the user will place their forward leg on the ground whilst, the motion causes their other leg to ''shoot'' upwards from the ground and strike into the desired area of the target, upon impact with the opponent a simple shock wave is generated which takes the form of a dragon head, crushing the opponent and sending them flying away.</p><p>~Can only be used twice per battle</p><p>~No techniques above that of S-rank in the same turn.</p><p>~Damage dealt by this technique increases with the number of gates opened, starting with 60 for 3rd gate (gaining no boost) and increasing with the boosts given by each additional gate.</p><p>[spoiler]<img src="http://images1.wikia.nocookie.net/__cb20120620020221/godofhighschool/images/b/b5/Blue_Dragon's_Kick_before_kicking.jpg" data-url="http://images1.wikia.nocookie.net/__cb20120620020221/godofhighschool/images/b/b5/Blue_Dragon's_Kick_before_kicking.jpg" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p>[spoiler]<img src="http://static2.wikia.nocookie.net/__cb20120620015515/godofhighschool/images/6/66/Blue_Dragon%27s_Kick.jpg" data-url="http://static2.wikia.nocookie.net/__cb20120620015515/godofhighschool/images/6/66/Blue_Dragon%27s_Kick.jpg" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler][/SPOILER][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 16451854, member: 20502"] [center][I][U][FONT=Palatino Linotype][SIZE=4][COLOR="#B22222"]Taijutsu[/COLOR][/SIZE][/FONT][/U][/I] [img]http://25.media.tumblr.com/tumblr_lohutsguwP1qeftwfo1_500.gif[/img][/center] 12. [B][URL="http://narutobase.net/forums/showthread.php?p=1610488#post1610488"]Inverted Lotus[/URL][/B] Type: Attack Rank: A Range: Close Chakra Cost: Damage Points: 60 Description: The user opens the fourth gate and uppercuts the enemy in the chin, rising the a few ft from the ground. He then uppercuts the enemy with a few more powerful blows, raising him several feet into the air. The user then flips back onto his hands and jumps into the air upside down. He appears behind the enemy and wraps his legs around the enemy’s neck and smashes his head into the ground head-first in a spiraling smash. Requirements: 4 gate open Taught to: 1. 2. 3. 4. 5. 6. 13. [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=69&p=8699847#post8699847"]Tatsumaki Zankuukyaku|Hurricane Scythe Kick[/URL][/B] Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air. Taught to: 1. Daemon 2. Broly 3. Mathias 4. Kirabi 5. Vision 6. 14. [B][URL="http://narutobase.net/forums/showthread.php?t=157594&page=80&p=9130812#post9130812"]Hyakkishu Hyakki Gojin|Hundred Devil Attacks[/URL][/B] Type: Offensive Rank: B Range: Short Chakra Cost: N/A Damage Cost: 40 Description: The user jumps, and at the peak of his jump, suddenly extends his leg out, kicking the enemy in the face with great force, sending them flying backwards. The user can also use this attack to strike the enemy's legs/feet, knocking them off balance and causing them to crash into the ground. Gif of attack to upper body: [img]http://images1.wikia.nocookie.net/__cb20110812120820/streetfighter/images/1/1d/Akuma_tenmakujin_kyakuu.gif[/img] Gif of attack to lower body: [img]http://images4.wikia.nocookie.net/__cb20110522092829/streetfighter/images/a/ac/Gouki_hyakishuu.gif[/img] Taught to: 1. Daemon 2. Mathias 3. 4. 5. 6. [spoiler](Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene Type:Attack Rank:A Range:Short Chakra Cost:N/A Damage Points:60 Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall. (Can only be taught by Daemon) (Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission Type:Attack Rank:B Range:Short Chakra Cost:20 Damage Points:40 Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground. (Can only be taught by Daemon) (Konmoui|Nentenkei)- Soul Menace|Twisting Punishment Type:Attack Rank:A Range:Short Chakra Cost:30 Damage Points:60 Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward. (Can only be used twice per battle) (Can only be taught by Daemon) (Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts Type: Attack Rank: A Range: Short Chakra Cost: N/A Damage Points: 60 Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring. Note: Only Musa can teach Note: Must be in the 4th gate Note: User will dislocate his shoulder from the impact of the 2nd slam. (Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away. Note: Only Musa can teach this. Note: This can't be combined with fire in any way. Note: Cuts aren't super deep, just scratches. Note: User will bleed from his fist, reducing flexibility and punching power Note: No Genjutsu for two turns after (Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll Type: Attack Rank: S Range: Short Chakra: N/A Damage: 80 Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn. Note: Only Musa can teach this. Note: Must be in the 6th Gate. 6th Gate ends after using this technique. Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly. Note: User will be unable to use taijutsu for 1 turn. Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn. (Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements. Note: Only Musa can teach this. Note: Can only be used twice. Must wait 1 turn to use again. Note: User must only use taijutsu this turn and can only perform 2 moves. (Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg Type: Supplementary Rank: B Range: Short Chakra: 25 Damage: N/A Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb. Note: Only Musa can teach. Note: Fire damage is +10 to any taijutsu move that requires kicks. Note: Can only be used three times per battle and lasts up to 3 turns. Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja. (Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist Type: Attack Rank: A Range: Short Chakra: N/A Damage: 60 Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest. Note: Only musa can teach this. Note: Must have Devil Wind Leg active. Note: Can only perform this twice per battle. Note: User will be unable to use another taijutsu attack this and the following turn. kinetic absorbing mode (douteki mo-do) rank: S type: defense/attack range: short chakra: n/a damage: double the opponents attack description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with ~2 times per battle ~lasts 3 turns ~no taijutsu that require physical contact for 3 turns after usage (Taijutsu:Kibaku Kokoro)-Taijutsu Technique: Two Point Palm Arm sealing Technique • Type: Attack • Rank: S-rank • Range: Close • Chakra cost:40 • Damage Points: 80 • Description: The user will run at tremendous speed at the enemy and will strike 2 pressure points on the enemy thorax. These points are major artery. When the 2 points are striked, the blood flowing toward the enemy arms will be stop. Without blood, the arms won’t be able to make any movement nor hand signs. Once these pressure points are blocked, nothing will be able to reopen them. This taijutsu need to be made a tremendous speed (equivalent to Rock Lee when 5th gate open), because the arteries need to be blocked almost at the same time. *Can only be used 1 time per match* (Han Sochi jutsu)- Half Step technique Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Uchiha Kaito Note: Can only be used twice per battle (Oshie Ikusen tatsujin Ikazuchi Dageki gyakujou)- teachings of Thousand Masters: Thunder Strike frenzy Rank: Forbidden Type: Attack Range: Mid Chakra cost: 50 Damage points: 90 (-15 to user) Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn). Note: Can only be used once Note: target can't perform lightning jutsu or hand seals for one turn Note: Can only be taught by Uchiha Kaito andUzumakiJake Note: -15 damage (Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick Rank: B Type: Attack Range:Short-Mid Chakra:25 Damage:40 Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick. Note *Elemental variations cannot be combined by same user* Elemental Variations: Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect. Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent Wind/Futon chakra: produces a slicing wind current Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect} (Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon Rank: B Type: Attack Range: Short Chakra:25 Damage: 40 Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon. (Taijutsu: Odin's Fungeki)- Fighting Style: Odin's Fury Rank: A Type:Attack Range:Short-Mid Chakra:30(-10 to user) Damage: 60 Description: With "Odin's Claws" activated, at a blinding speed, almost unavoidable at close range,user performs a 35 hit barrage of punches. The barrage resembles a furious blizzard, leading up to a giant (blue and white colored) slash across the opponents chest sending the opponent into the ground. Note *-10 to user due to strain of Odin's Claws* *Odin's Claws Must be activated* (Kobushi no Jinteki Enkou)- Fist of the Mortal Flame Rank: A Type: Attack Range: Short Chakra: 30 Damage: 60 Description: User gathers fire chakra into their fist. They then strike their victim several times with a series of amazingly fast and precise punches. Each punch leaves a small indentation in the opponents skin, as it burst into flames. After the last punch is made the targets entire body burst into flames. (Kenjutsu: Fuuton Epe Kadou) - Sword Style: Wind Rapier Vortex Rank: A Type: Attack Range: Short- Mid Chakra:30 Damage: 60 Description: Rapidly thrusting their sword forward user channels wind chakra through the blade to it's tip releasing a mini vortex of wind with each thrust. The vortex slice deeply into its target causing deep external wounds. (Taijustu Kuchiyose : Mjollnir Hanma no Hekireki Tenshu) - Summoning Technique: Mjollnir Hammer of the Thunder God Rank: S Type:Supplementary/Attack Range: Short-Mid (Can be long if lightning is channeled through Mjollnir) Chakra:40 Damage:85(+20 to Lightning attacks) (-10 to user per turn) Description: User bites all five of his fingers and removes scroll from his clothing. He then generates a massive amount of chakra and inserts it into the scroll, immediately afterward he signs with blood to summon Mjollnir the Hammer of the mighty thunder god Thor. Mjollnir can amplify the power of lightning based jutsu. User wields the hammer with incredible strength and speed. Mjollnir itself is unbreakable and can be summoned to users hand if knocked away. If touched by another person a massive shock is sent into their body. Note * Jutsu can only be used 3 times per battle* *Each turn user take -10 damage due to the strain of wielding Mjollnir* (Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene Type:Attack Rank:A Range:Short Chakra Cost:N/A Damage Points:60 Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall. (Can only be taught by Daemon) (Konmoui|Nentenkei)- Soul Menace|Twisting Punishment Type:Attack Rank:A Range:Short Chakra Cost:30 Damage Points:60 Description: the user focuses lightning chakra into their palms then the user slams his/her on the opponents chest. When it connects the user turns there palm to the right in a 90 degree angle when the opponent turns their hand it will release the massive wave of chakra into the opponent sending them flying backward. (Can only be used twice per battle) (Can only be taught by Daemon) (Kinjutsu no Taijutsu: Berseker Kazan Rippuke)- Forbidden Fighting Art: Berseker's Volcanic Rage Rank:Forbidden Type:Attack Range:Short-Mid Chakra: 50 Damage: 100 (-40 to user) Description: After accessing almost all their chakra,using "Berseker Summoning", Both user and bear will attack opponent with unmatched rage and aggression, user and bear attack opponent(s) in such a fury that their fist/claws appear on fire. User envelops hand with all their current chakra and then releases energy as energy bubble that explodes immediately after release. Being so close to explosion user takes major damage. User or Berserker can release bubble. Note *User cannot use any elemental jutsu when Berseker is summoned* *Can only be used once per battle* *User cannot use ninjutsu for 2 turns after, due to need of recharge* (Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star Rank: Forbidden Type: Attack Range: Short (Mid if Elemental Variation is used) Chakra: 50 Damage: 95 (130 for elemental variation) (- 80 damage to user) Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle). Note Can only be used once per battle Only one other jutsu can be used during the turn this is used. Last Resort Jutsu Elemental Variations Raiton: A white bolt of lighting shoots from fist shocking the opponent Katon: A fist appears flaming as it burns the opponent Suiton: Opponent in sliced by multiple small water blades Doton: Fist is covered in condensed earth as it strike opponent Futon: A hurricane of wind erupts around target slicing them greatly on all sides. (Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun Rank: Forbidden Type: Offensive Range: Short- Long Chakra Cost: N/A Damage Points: 100 (-20 to user because of shoulder joints) Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed. The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound. ~Must be EIG master to perform ~The technique doesn't use any because it is just high speed punches. ~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.) ~Once per battle ~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle. [img]http://images.wikia.com/onepiece/images/8/87/JetGatling_go.gif[/img] (Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion Rank: Forbidden Type: Offensive Range: Whole Field Chakra Cost: N/A Damage Points: 200 (maybe higher) Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead. ~Can only be avoided by time-space technique. ~The users movement is nearly impossible to track even with sharingan ~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the killing intent of the user, unable to move as if they were affected by genjutsu. Aftermath of the jutsu(1 km diameter and several km deep): [spoiler][img]http://endtimesrevelations.files.wordpress.com/2011/03/sinkhole-51.jpg[/img][/spoiler] (Hiru Shougekiha)- Daytime Shockwave Type: Attack/Defense Rank: Forbidden Range: Short-Mid Chakra Cost: 60 Damage Points: 150 Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force. Can only be used once per battle Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed Cannot be used the same round the user has opened the gates. The user is forced to close the gates 1 turn earlier after using this technique. The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle. [img]http://img686.imageshack.us/img686/2016/mugui1.gif[/img] Satsui no Hado| Surge of Murderous Intent Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+50 to taijutsu based attacks) Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles: Hadō (Surge) It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range. Shōryū (Rising Dragon) This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable. Tatsumakisenpū (Tornado Kick) The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time. With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process. (Usable Once Per Battle) (Users Chakra Manipulation is ceased for 2 turns afterwards) ( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. } (Last 3 Turns) Hebereke Tentei Kobushi: Drunken God Fist Rank: S Type: Supplementary Range: Short Chakra: 40 Damage: (+10 to Drunken techs) (-20 to falling) Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode. (Last 3 turns) (usable once) (Su-pa Handou)- Super Kick Type: Offensive Rank: B rank Range: Short Chakra: N/A Damage: 40 Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments. Note: Can only be taught by Better/Gin Ichimaru Note: Can only be used 5 times [img]http://i697.photobucket.com/albums/vv340/xOFxK1LLER/pic_5048693_1228415382.gif[/img] [B](Kokuryuu no Houkou) - Roar of the Black Dragon[/B] [SPOILER]Rank: A Type: Offensive Range: Short Chakra Cost: N/A Damage: 60 Description: The user, having at least the 3rd gate, The Gate of Life, open, darts forward towards his opponent. The motion itself is in a leaping fashion, with the user's less dominant leg in front. As the user's in the motion of doing so, their more dominant leg trails behind, scraping across the Earth, being met with both traction and air resistance; however that is the powerhouse behind this attack. The pressure of wind is built up and contained within the users dominant leg, and it will appear as a black aura cascading the entire leg. With a simple halt in motion, the user will place their forward leg on the ground whilst, the motion causes their other leg to ''shoot'' upwards from the ground and strike into the desired area of the target, upon impact with the opponent a simple shock wave is generated which takes the form of a dragon head, crushing the opponent and sending them flying away. ~Can only be used twice per battle ~No techniques above that of S-rank in the same turn. ~Damage dealt by this technique increases with the number of gates opened, starting with 60 for 3rd gate (gaining no boost) and increasing with the boosts given by each additional gate. [spoiler][IMG]http://images1.wikia.nocookie.net/__cb20120620020221/godofhighschool/images/b/b5/Blue_Dragon's_Kick_before_kicking.jpg[/IMG] [/spoiler] [spoiler][IMG]http://static2.wikia.nocookie.net/__cb20120620015515/godofhighschool/images/6/66/Blue_Dragon%27s_Kick.jpg[/IMG] [/spoiler][/SPOILER][/spoiler] [/QUOTE]
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