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<p>[QUOTE="Lord of Kaos, post: 16451472, member: 20502"]</p><p style="text-align: center"><em><u><span style="font-size: 15px"><span style="color: #B22222">Water Release</span></span></u></em></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://img2.wikia.nocookie.net/__cb20131208074131/naruto/images/9/91/Encampment_Wall_and_Fang_Bullet.PNG" data-url="http://img2.wikia.nocookie.net/__cb20131208074131/naruto/images/9/91/Encampment_Wall_and_Fang_Bullet.PNG" class="bbImage " style="" alt="" title="" /></p><p></p><p>5. <strong>Water/earth: golum (doton/suiton: Jinnutsuzou)</strong></p><p>Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field</p><p></p><p>Taught to:</p><p>1. </p><p>2. </p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p>6. <strong><a href="http://narutobase.net/forums/showthread.php?t=28339&page=23&p=1560082#post1560082">(Suiton: atomikku shin'en) Water Style: Atomic Abyss</a></strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu*</p><p></p><p>Taught to:</p><p>1. Vision</p><p>2. Daemon</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p>7. <strong><a href="http://narutobase.net/forums/showthread.php?t=28339&page=127&p=2921859#post2921859">Poseidon's Tsunami|Poseidon's Tidal Wave</a></strong></p><p>Type: Attack </p><p>Rank: Forbidden</p><p>Range: Short - Long </p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. </p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*</p><p></p><p>Taught to:</p><p>1. Negative Knight</p><p>2. Shady Doctor</p><p>3. Vision</p><p>4. Daemon</p><p>5. Better</p><p>6.</p><p></p><p>8. <strong><a href="http://narutobase.net/forums/showthread.php?t=28339&page=233&p=5605580#post5605580">(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou</a></strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra: 50</p><p>Damage: 90 (+40 to user if hit)</p><p>Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. </p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos*</p><p></p><p>Taught to:</p><p>1. Vision</p><p>2. Daemon</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p></p><p>[spoiler]</p><p></p><p>(Suiton: Hyaku Kiriooi Soso)- Water Style: 100 Mist Shroud Burial -"]Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.</p><p>*Note:Can only be used once per battle*</p><p>*Note:Once used, no mist jutsus can be used next 2 turns.*</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p></p><p>(Kirigakure Hijutsu:Kiri kou Mizu) - Hidden Mist Secret Techniques: Mist to Water</p><p>Type:Supplementary</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water.</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>Kirigakure Hijutsu<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" data-shortname=":D" />oku Kiri) - Hidden Mist Secret Techniques: Poison Mist</p><p>Type:Supplementary/Defence</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2.</p><p>This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the user has 1 second before falling to the ground. He stays consciousness</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>(Kirigakure Shuuchuu no Jutsu) - Hidden Mist Focusing Technique</p><p>Type:Supplementary/Defence</p><p>Rank:A</p><p>Range:Mid-Long</p><p>Chakra Cost:30</p><p>Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion.</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>(Naibun Fuu Zonokiri) - Heavy Mist</p><p>Type:Supplementary</p><p>Rank:A</p><p>Range:All</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p><p>Note: Can only be used 3 times per match</p><p>Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>(Suiton: Kiri Bunshin) - Water Release: Mist Clone</p><p>* Rank: S</p><p>* Type: Supplementary</p><p>* Range: N/A</p><p>* Chakra Cost: 40</p><p>* Damage Points: N/A</p><p>* Description: This technique can only be performed while "Hidden Mist" is active* The user makes a clone out of the mist in the area. This clone is able to use water techniques of the user up to A rank and can merge with the mist to conceal itself and gain the element of surprise anytime. The user may determine how much chakra to give to a clone and a clone can only use up to the amount of chakra given. If the opponent disperses the mist (blows it away or removes it somehow) the clone can be dispersed to reform the mist. The clones are as flexible as the mist so standard attacks can pass right through them but also maintain their form if the mist is removed. Mist Clones can use any jutsu that utilizes the formation or manipulation of mist through themselves, even if mist is not present though this destroys the clone.</p><p>*Note: Only 2 clones are able to be maintained at once, 40 initial chakra each plus the amount donated by the user.*</p><p>*Note: Clones can not use any form of Kekkei Genkai.*</p><p></p><p>Secret Technique Hidden Bloody Mist</p><p>*Rank: S</p><p>*Type: Attack</p><p>*Range: Short-Long</p><p>*Chakra Cost: 40</p><p>*Damage Points: 80(25 if user escapes the explosion)</p><p>Description: This jutsu is a combo of the Hidden Mist Jutsu and Buring Ash Accumulation. The user creates a mist that makes the users location unknown while at the same time burning their opponent. Then, when the user clicks there teeth, the mist will explode and afterward cleared.</p><p></p><p>(Mizu kata: Mizu ken) Water style: Water blade</p><p>Type: Attack</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.</p><p></p><p></p><p>Name: (Suiton: chinetsu ) Water style: 1,000 Fevers</p><p>Rank: Forbidden</p><p>Type: Suplementary</p><p>Range: Short/Medium/Long</p><p>Chakra: 50</p><p>Damage:</p><p>Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.</p><p>Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high</p><p>Note: Effects both the user and the opponent and effect wares off when user dies.</p><p></p><p></p><p></p><p>(mizu yooshiki: kage kurai) Water style: Shaddow’s darkness</p><p>Rank: C</p><p>Type: Water</p><p>Range: Long/short/medium</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: Using water to make clouds in the sky and create darkness.</p><p></p><p></p><p>Mizu fuukaku naito bijon: Water style Night vision</p><p>Rank: D</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Range: Short/medium</p><p>Desciption: Using water to create a lens film over your eye’s it amplifies the light in your eyes to create temporary nightvision.</p><p></p><p></p><p>(Suiton: shiomizu)Water style: Salt water</p><p>Rank: A</p><p>Type: Deffence/suplementary</p><p>Chakra: 30</p><p>Damage: NA</p><p>Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.</p><p>Note: Only Ice Jutsu that requires water will be unfreezable</p><p>Note: Only lasts 3 turns.</p><p></p><p></p><p>Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror</p><p>Rank: B</p><p>Type: Defense</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected.</p><p></p><p>(Suiton: Mizu Oshi) - Water Style: Extreme Pressure</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short/Mid</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.</p><p>Note: Only Musasibou can teach this move.</p><p>Note: This move is only usable 3 times a battle and the user must have a water source.</p><p></p><p>Water/earth: golum (doton/suiton: Jinnutsuzou)</p><p>Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field</p><p></p><p>Suiton : Suiton Benda mo-do( Water style: Water Bender mode)</p><p>Type: supplementary</p><p>Rank: S</p><p>Range: short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: user becomes one with water. In this mode the user can use only water jutsu and every water jutsu the user performs +10 attack/defense is added. The user can also sense the opponent by sensing the opponent’s foot chakra when ever the enemy’s foot touches water whiles the user is on the same water.</p><p>Note: only KBB can use this jutsu and this jutsu lasts for 3 turns.</p><p></p><p>SuitonBenda mo-do: Soujuu Suiton( Water bender mode: Manipulation of Water)</p><p>Type: supplementary</p><p>Rank: A</p><p>Range: short/mid/long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: user can manipulate water in this mode at will and to do the user’s bidding but to manipulate water there must be presence of water.</p><p>Note: only KBB can use this jutsu and this jutsu last for 2 turns and must be in earth bender mode.</p><p></p><p>(Naibun Fuu zonokiri)-Heavy Mist</p><p>Type:Supplementary</p><p>Rank:A-rank</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p><p>Note: Can only be used 3 times per match</p><p>Note:The mist stay denser and heavier for 2 turns after use of this jutsu</p><p></p><p>Hydro Dendou Arashi(Hydro electric storm)</p><p>Type: Attack</p><p>Rank: forbbiden</p><p>Range: long/mid/short</p><p>Chakra Cost: 45</p><p>Damage Points: 85 + 5 if opponent is out in the open and � 25 damage to the user</p><p>Description: user makes it rain water and lightning combined in droplets and bolts of lightning come and strike the opponent as the droplets fall.</p><p>Note: this jutsu is unavoidable in a dome or in the chunin exams arena.</p><p>( taught by kbb a.k.a. zeus k )</p><p></p><p>(Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison</p><p>Rank: S</p><p>Type: Defense/Supplementary</p><p>Range: Short-Mid (Long if on water source)</p><p>Chakra:40</p><p>Damage:N/A</p><p>Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable.</p><p>Note</p><p>*Can only be used 3 times per battle*</p><p></p><p>(Suiton: Akuma Mangetsu Suikabutsu) Water Release: Demon Full Moon Hydration</p><p>Rank: S</p><p>Type: Supplementary/Attack</p><p>Range: N/A (Short-Mid)</p><p>Chakra: 40</p><p>Damage: N/A( 1/2 the absorbed damage if shot back at opponent)</p><p>Description:Using his bodies ability to freely transform any or all parts of his body into water, as well as his bodies constant need for hydration Mangetsu can absorb any water based attack. He then can return the force of the attack back at the opponent as a blast of condensed water. Or use the water to increase his speed and strength(effective</p><p>same turn). E-C rank absorbed + 5 to taijutsu and suiton jutsu. B-S + 10 to taijutsu and suiton jutsu. Effects last 1 whole turn.</p><p>Note</p><p>Can only be used twice per battle.</p><p>No transforming to water for 1 turn before and 2 turns after use.</p><p>No A and above ranked water jutsus can be use for 2 turns after use.</p><p></p><p>(Suiton: Taikaikamigami Doki) Water Style: Poseidon�s Wrath</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.</p><p></p><p>*Water Jutsu cannot be used for 2 turns after this jutsu is performed</p><p>*Can only be used Twice per battle</p><p>*Can only be used by members of Sharinganmasters Hideout</p><p></p><p>Suiton:Geiin Suiton Hinankunren (Water style: Hardened Water Drill)</p><p>Rank:B</p><p>Type: attack</p><p>Range: long</p><p>chakra cost: 25</p><p>Damage: 40</p><p>Description: The user creates a huge explosion of water from a nearby source, and jumps into the air. Manipulating the water flung into the air, the user makes the water spin at rates of incredible speed, around their hand. The user then attacks the foe.</p><p></p><p>Suiton: Hantoumei Funmuki (water style: transparent sprayer)</p><p>Rank:B</p><p>Type: defense/supplementary</p><p>range:close</p><p>CC: 25</p><p>damage: n/a</p><p>Description: the user sprays a transparent liquid onto themselves to blend into water. If the user is about to be attacked with water, they can use this to blend in with the water, without getting hurt. This allows for a safe hiding. This can only be used on water techniques B rank and under.</p><p></p><p>Suiton: Gekiha Gufuu Harou (Water Style: Crushing Typhoon Waves)</p><p>Rank: A </p><p>Type: Attack</p><p>Range: Close-Mid</p><p>CC:30</p><p>DMG:60</p><p>Description: The user creates two raging waves of water that encompass the opponent, gradually closing in. This doesn't kill the opponent though. This technique must be used in a large, deep source of water. The only way to escape this technique is to exit the two sides of the waves.</p><p></p><p>Suiton Khuriken Kabe ( Water style: Water Shuriken Wall)</p><p>Rank: A</p><p>Type: Attack</p><p>Range: close</p><p>CC: 30</p><p>Dmg: 60</p><p>Description: The user makes 100 shurikens from water that can extinguish fire attacks, or attack the opponent. There needs to be a source of water available for this technique to work.</p><p></p><p>Suiton: Fuhatsudan Kakuheki (Water Style: Imploding Water Wall)</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Close</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user makes water that has been made to defend the opponent, attack them, by making the water wall quickly enclose the opponent. The user does this by reversing the chakra flow in the water shield, when the put their hands on it. The water shield the opponent uses shrinks swiftly, once the opponent is trapped, it is difficult to Escape.</p><p>Note: Can only be used 3 times in battle, and must wait a turn to use it again.</p><p></p><p>Sution: Gekiha Teikiatsu (Water Style: Water Crushing Cyclone)</p><p>Rank: S </p><p>Type: Attack</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user inserts their hands into the water after performing the seals, and then they make water rise up, and make a cyclone horizontally go towards the opponent. Can only be used in a deep source of water. If this technique makes contact with the opponent, the force will be enough to drag them down, like an undertow.</p><p>Note: Only useable by KibaBeast. </p><p>Note: Must be used in a Vast water Source.(Like an ocean)</p><p>Note: Can only be used once in a battle.</p><p></p><p>Suiton: Dekisui Tatsumaki Yokoana ( Water Style: Drowning Tornado Tunnel)</p><p>Rank:S</p><p>Type:Attack</p><p>Range:Close-Long</p><p>Chakra Cost:40</p><p>Damage:80</p><p>Description:The user makes a wall of water made of ten pillars encircle the opponent, with the water on the top of the tornado falling down on the opponent. The tornado makes foam, making it difficult for the opponent to see. This attack must be used with water. This attack is great when used with Fuuton, or Doton techniques.</p><p>Note: usable 1 time a battle.</p><p>Note: Must be used in a deep water source</p><p></p><p>Suiton: Kakuu Suirou No Jutsu (Water Stlye: Aerial Water Prison Technique)</p><p>Type: Supplementary/ Attack</p><p>Rank:S</p><p>Damage:80</p><p>CC: 40</p><p>Desciption: The user concentrates their water chakra, and then they make 2 pillars form horitonzally. One rushes the opponent, and attacks them, and sends them towards the sky. The other one then follows suit, and meets up with the other water pillar, trapping the opponent between them.</p><p>*Can only be used by KibaBeast and KBB*</p><p>*Can only be used when enemy is under a water source and when there is a water source in the field*</p><p>*Can only be used 2 times in battle*</p><p>*Lasts for 2 turns*</p><p></p><p>(Mizu Bakuha) - Water Release: Water Explosion</p><p>Rank: A-S</p><p>Type: attack</p><p>Range: short - long</p><p>Chakra: (A rank: 30) (S Rank: 50)</p><p>Damage: (A rank: 60) (S Rank: 100)</p><p>Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. This just can be mixed with other water jutsu, even water clone jutsu. </p><p>-Note once used the jutsu the water will be still there, it won’t disappear, it will only be scattered everywhere. The larger the source of water the greater the damage.</p><p>- Once used, no S-rank jutsus next turn</p><p>- Used twice, no S rank or A rank jutsu next turn</p><p></p><p>(Suiton: Mizu Kokyuu)-Water Release: Water Breath</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus.</p><p>-Only used by Dei Dei</p><p>-Only used twice per battle</p><p>- (-15) chakra each turn the bubble is used</p><p></p><p>Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to the user)</p><p>Description:</p><p>The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</p><p>Note: can only be taught by Scorps</p><p>Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</p><p>Note3: user can't use anything above S-Rank the following turn</p><p>Note4: usable only once</p><p></p><p>(Suiton: kensei no doragon )- Water Release: Power of the Dragon</p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.</p><p>Note: Can stay active for 2 turns at a time</p><p>Note: Can't use earth jutsu while it lasts.</p><p></p><p>(Suiton: Kiri Kawarimi) - Mist replacement</p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p>(Suiton: Mizu kakujuu) - Water style: Water expansion</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost:30</p><p>Damage Points: +25</p><p>Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: Can only be used once one each water jutsu creates</p><p>Note: can only be used 3 times </p><p></p><p>(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step</p><p>Rank: A</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.</p><p>Note: Can be used twice</p><p>Note: Must have mastered Taijutsu</p><p>Note: Must wait two turns to use again. </p><p>Note: Must be taught by Mathias</p><p></p><p>(Suiton: Uruoi Kondensa) Water Style: Moisture Condenser</p><p>Type: Supplementary</p><p>Rank: A</p><p>Chakra cost: 30</p><p>Damage: None</p><p>Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate.</p><p>~Can only be used 2 times per battle. </p><p></p><p>(Suition: Oiru Taiga) Water Style: Oil River </p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.</p><p>~Can only be used 4 times per battle.</p><p></p><p>(Suition: Oiru Numa) Water Style: Oil Swamp </p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage: 60</p><p>Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu.</p><p>~Can only be used 4 times per battle.</p><p></p><p>(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath</p><p>Type: Offense-Defense</p><p>Rank: S</p><p>Range: Short-Long (Made short range, can move up to long range)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.</p><p></p><p>Note: Must have water mastered</p><p>Note: Can only be used twice in battle</p><p>Note: Requires a two turn cool down before re-use</p><p>Note: Can not use water jutsu above S-Rank next turn</p><p>Note: Follows elemental strength and weakness thread</p><p>Note: Every time a spider multiplies it would cost chakra as mentioned</p><p>Note: Every time a spider multiples it would cost one move as well</p><p></p><p>Suiton: Seppaku Suraisu-Saikoro ♆ Water Style: Pressurized Slice n' Dice</p><p></p><p></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Mid - Long</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user will start out by focusing his water chakra on the moister in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used three times per battle</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must wait one turn before re-using</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must be taught by Mathias[/spoiler]</p><p></p><p>(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion</p><p></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Range: Short-Medium</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.</p><p>~ -10 damage to user per use</p><p></p><p>(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist </p><p></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.</p><p>The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.</p><p>~ No water techniques of S rank and above next turn</p><p></p><p>(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus</p><p></p><p>Rank: Forbidden</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 70</p><p>Damage Points: 100</p><p>Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.</p><p>*Barrier needs to caught the user also</p><p>*Barrier lasts 5 turns until it destroys everything on it's inside and disappears</p><p>*Usable once per battle</p><p>*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice</p><p></p><p></p><p>( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception</p><p></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +10 per turn )</p><p>Damage Points: N/A</p><p>Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.</p><p>* Can be used only once per battle</p><p>* Leeches user's chakra 10 per turn</p><p>* User cannot use Forbidden Rank techniques while it is active of any element.</p><p>* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.</p><p>[/QUOTE]</p>
[QUOTE="Lord of Kaos, post: 16451472, member: 20502"] [center][I][U][FONT=Palatino Linotype][SIZE=4][COLOR="#B22222"]Water Release[/COLOR][/SIZE][/FONT][/U][/I] [img]http://img2.wikia.nocookie.net/__cb20131208074131/naruto/images/9/91/Encampment_Wall_and_Fang_Bullet.PNG[/img][/center] 5. [B]Water/earth: golum (doton/suiton: Jinnutsuzou)[/B] Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field Taught to: 1. 2. 3. 4. 5. 6. 6. [B][URL="http://narutobase.net/forums/showthread.php?t=28339&page=23&p=1560082#post1560082"](Suiton: atomikku shin'en) Water Style: Atomic Abyss[/URL][/B] Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* Taught to: 1. Vision 2. Daemon 3. 4. 5. 6. 7. [B][URL="http://narutobase.net/forums/showthread.php?t=28339&page=127&p=2921859#post2921859"]Poseidon's Tsunami|Poseidon's Tidal Wave[/URL][/B] Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn* Taught to: 1. Negative Knight 2. Shady Doctor 3. Vision 4. Daemon 5. Better 6. 8. [B][URL="http://narutobase.net/forums/showthread.php?t=28339&page=233&p=5605580#post5605580"](Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou[/URL][/B] Type: Offensive Rank: Forbidden Range: Close-Long Chakra: 50 Damage: 90 (+40 to user if hit) Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos* Taught to: 1. Vision 2. Daemon 3. 4. 5. 6. [spoiler] (Suiton: Hyaku Kiriooi Soso)- Water Style: 100 Mist Shroud Burial -"]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden. *Note:Can only be used once per battle* *Note:Once used, no mist jutsus can be used next 2 turns.* *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* (Kirigakure Hijutsu:Kiri kou Mizu) - Hidden Mist Secret Techniques: Mist to Water Type:Supplementary Rank:S Range: Short-Long Chakra Cost:40 Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* Kirigakure Hijutsu:Doku Kiri) - Hidden Mist Secret Techniques: Poison Mist Type:Supplementary/Defence Rank:S Range: Short-Long Chakra Cost:40 Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2. This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the user has 1 second before falling to the ground. He stays consciousness *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* (Kirigakure Shuuchuu no Jutsu) - Hidden Mist Focusing Technique Type:Supplementary/Defence Rank:A Range:Mid-Long Chakra Cost:30 Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* (Naibun Fuu Zonokiri) - Heavy Mist Type:Supplementary Rank:A Range:All Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* (Suiton: Kiri Bunshin) - Water Release: Mist Clone * Rank: S * Type: Supplementary * Range: N/A * Chakra Cost: 40 * Damage Points: N/A * Description: This technique can only be performed while "Hidden Mist" is active* The user makes a clone out of the mist in the area. This clone is able to use water techniques of the user up to A rank and can merge with the mist to conceal itself and gain the element of surprise anytime. The user may determine how much chakra to give to a clone and a clone can only use up to the amount of chakra given. If the opponent disperses the mist (blows it away or removes it somehow) the clone can be dispersed to reform the mist. The clones are as flexible as the mist so standard attacks can pass right through them but also maintain their form if the mist is removed. Mist Clones can use any jutsu that utilizes the formation or manipulation of mist through themselves, even if mist is not present though this destroys the clone. *Note: Only 2 clones are able to be maintained at once, 40 initial chakra each plus the amount donated by the user.* *Note: Clones can not use any form of Kekkei Genkai.* Secret Technique Hidden Bloody Mist *Rank: S *Type: Attack *Range: Short-Long *Chakra Cost: 40 *Damage Points: 80(25 if user escapes the explosion) Description: This jutsu is a combo of the Hidden Mist Jutsu and Buring Ash Accumulation. The user creates a mist that makes the users location unknown while at the same time burning their opponent. Then, when the user clicks there teeth, the mist will explode and afterward cleared. (Mizu kata: Mizu ken) Water style: Water blade Type: Attack Rank: A Chakra: 30 Damage: 60 Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction. Name: (Suiton: chinetsu ) Water style: 1,000 Fevers Rank: Forbidden Type: Suplementary Range: Short/Medium/Long Chakra: 50 Damage: Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die. Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high Note: Effects both the user and the opponent and effect wares off when user dies. (mizu yooshiki: kage kurai) Water style: Shaddow’s darkness Rank: C Type: Water Range: Long/short/medium Chakra cost: 30 Damage: N/A Description: Using water to make clouds in the sky and create darkness. Mizu fuukaku naito bijon: Water style Night vision Rank: D Chakra: 30 Damage: N/a Range: Short/medium Desciption: Using water to create a lens film over your eye’s it amplifies the light in your eyes to create temporary nightvision. (Suiton: shiomizu)Water style: Salt water Rank: A Type: Deffence/suplementary Chakra: 30 Damage: NA Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible. Note: Only Ice Jutsu that requires water will be unfreezable Note: Only lasts 3 turns. Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror Rank: B Type: Defense Chakra: 25 Damage: N/A Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected. (Suiton: Mizu Oshi) - Water Style: Extreme Pressure Type: Attack Rank: S Range: Short/Mid Chakra cost: 40 Damage: 80 Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu. Note: Only Musasibou can teach this move. Note: This move is only usable 3 times a battle and the user must have a water source. Water/earth: golum (doton/suiton: Jinnutsuzou) Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field Suiton : Suiton Benda mo-do( Water style: Water Bender mode) Type: supplementary Rank: S Range: short Chakra Cost: 40 Damage Points: N/A Description: user becomes one with water. In this mode the user can use only water jutsu and every water jutsu the user performs +10 attack/defense is added. The user can also sense the opponent by sensing the opponent’s foot chakra when ever the enemy’s foot touches water whiles the user is on the same water. Note: only KBB can use this jutsu and this jutsu lasts for 3 turns. SuitonBenda mo-do: Soujuu Suiton( Water bender mode: Manipulation of Water) Type: supplementary Rank: A Range: short/mid/long Chakra Cost: 30 Damage Points: N/A Description: user can manipulate water in this mode at will and to do the user’s bidding but to manipulate water there must be presence of water. Note: only KBB can use this jutsu and this jutsu last for 2 turns and must be in earth bender mode. (Naibun Fuu zonokiri)-Heavy Mist Type:Supplementary Rank:A-rank Range:Short/Mid Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist stay denser and heavier for 2 turns after use of this jutsu Hydro Dendou Arashi(Hydro electric storm) Type: Attack Rank: forbbiden Range: long/mid/short Chakra Cost: 45 Damage Points: 85 + 5 if opponent is out in the open and � 25 damage to the user Description: user makes it rain water and lightning combined in droplets and bolts of lightning come and strike the opponent as the droplets fall. Note: this jutsu is unavoidable in a dome or in the chunin exams arena. ( taught by kbb a.k.a. zeus k ) (Suiton: Soudai Gogyou Suirou)- Grand Multiple Water Prison Rank: S Type: Defense/Supplementary Range: Short-Mid (Long if on water source) Chakra:40 Damage:N/A Description: A modified verison of "(Suiton: Suirou No Jutsu) - Water Style: Water Prison". User summons a great tide of water towards opponent that traps multiple targets in a orbs of water. User can further manipulate sharp water spikes to impale what ever is inside. Also orbs can be used to stop projectiles. If used on a water surface can be almost unavoidable. Note *Can only be used 3 times per battle* (Suiton: Akuma Mangetsu Suikabutsu) Water Release: Demon Full Moon Hydration Rank: S Type: Supplementary/Attack Range: N/A (Short-Mid) Chakra: 40 Damage: N/A( 1/2 the absorbed damage if shot back at opponent) Description:Using his bodies ability to freely transform any or all parts of his body into water, as well as his bodies constant need for hydration Mangetsu can absorb any water based attack. He then can return the force of the attack back at the opponent as a blast of condensed water. Or use the water to increase his speed and strength(effective same turn). E-C rank absorbed + 5 to taijutsu and suiton jutsu. B-S + 10 to taijutsu and suiton jutsu. Effects last 1 whole turn. Note Can only be used twice per battle. No transforming to water for 1 turn before and 2 turns after use. No A and above ranked water jutsus can be use for 2 turns after use. (Suiton: Taikaikamigami Doki) Water Style: Poseidon�s Wrath Type: Attack Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu. *Water Jutsu cannot be used for 2 turns after this jutsu is performed *Can only be used Twice per battle *Can only be used by members of Sharinganmasters Hideout Suiton:Geiin Suiton Hinankunren (Water style: Hardened Water Drill) Rank:B Type: attack Range: long chakra cost: 25 Damage: 40 Description: The user creates a huge explosion of water from a nearby source, and jumps into the air. Manipulating the water flung into the air, the user makes the water spin at rates of incredible speed, around their hand. The user then attacks the foe. Suiton: Hantoumei Funmuki (water style: transparent sprayer) Rank:B Type: defense/supplementary range:close CC: 25 damage: n/a Description: the user sprays a transparent liquid onto themselves to blend into water. If the user is about to be attacked with water, they can use this to blend in with the water, without getting hurt. This allows for a safe hiding. This can only be used on water techniques B rank and under. Suiton: Gekiha Gufuu Harou (Water Style: Crushing Typhoon Waves) Rank: A Type: Attack Range: Close-Mid CC:30 DMG:60 Description: The user creates two raging waves of water that encompass the opponent, gradually closing in. This doesn't kill the opponent though. This technique must be used in a large, deep source of water. The only way to escape this technique is to exit the two sides of the waves. Suiton Khuriken Kabe ( Water style: Water Shuriken Wall) Rank: A Type: Attack Range: close CC: 30 Dmg: 60 Description: The user makes 100 shurikens from water that can extinguish fire attacks, or attack the opponent. There needs to be a source of water available for this technique to work. Suiton: Fuhatsudan Kakuheki (Water Style: Imploding Water Wall) Type: Attack Rank: S Range: Close Chakra cost: 40 Damage points: 80 Description: The user makes water that has been made to defend the opponent, attack them, by making the water wall quickly enclose the opponent. The user does this by reversing the chakra flow in the water shield, when the put their hands on it. The water shield the opponent uses shrinks swiftly, once the opponent is trapped, it is difficult to Escape. Note: Can only be used 3 times in battle, and must wait a turn to use it again. Sution: Gekiha Teikiatsu (Water Style: Water Crushing Cyclone) Rank: S Type: Attack Range: Short - Long Chakra: 40 Damage: 80 Description: The user inserts their hands into the water after performing the seals, and then they make water rise up, and make a cyclone horizontally go towards the opponent. Can only be used in a deep source of water. If this technique makes contact with the opponent, the force will be enough to drag them down, like an undertow. Note: Only useable by KibaBeast. Note: Must be used in a Vast water Source.(Like an ocean) Note: Can only be used once in a battle. Suiton: Dekisui Tatsumaki Yokoana ( Water Style: Drowning Tornado Tunnel) Rank:S Type:Attack Range:Close-Long Chakra Cost:40 Damage:80 Description:The user makes a wall of water made of ten pillars encircle the opponent, with the water on the top of the tornado falling down on the opponent. The tornado makes foam, making it difficult for the opponent to see. This attack must be used with water. This attack is great when used with Fuuton, or Doton techniques. Note: usable 1 time a battle. Note: Must be used in a deep water source Suiton: Kakuu Suirou No Jutsu (Water Stlye: Aerial Water Prison Technique) Type: Supplementary/ Attack Rank:S Damage:80 CC: 40 Desciption: The user concentrates their water chakra, and then they make 2 pillars form horitonzally. One rushes the opponent, and attacks them, and sends them towards the sky. The other one then follows suit, and meets up with the other water pillar, trapping the opponent between them. *Can only be used by KibaBeast and KBB* *Can only be used when enemy is under a water source and when there is a water source in the field* *Can only be used 2 times in battle* *Lasts for 2 turns* (Mizu Bakuha) - Water Release: Water Explosion Rank: A-S Type: attack Range: short - long Chakra: (A rank: 30) (S Rank: 50) Damage: (A rank: 60) (S Rank: 100) Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. This just can be mixed with other water jutsu, even water clone jutsu. -Note once used the jutsu the water will be still there, it won’t disappear, it will only be scattered everywhere. The larger the source of water the greater the damage. - Once used, no S-rank jutsus next turn - Used twice, no S rank or A rank jutsu next turn (Suiton: Mizu Kokyuu)-Water Release: Water Breath Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: When the user is underwater, he will manipulate the the water around his head. He makes an air bubble around his head. The user can breath underwater as long as the air bubble is around his head. The bubble can be pop if the user head is attacked or loses focus. -Only used by Dei Dei -Only used twice per battle - (-15) chakra each turn the bubble is used Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once (Suiton: kensei no doragon )- Water Release: Power of the Dragon Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain. Note: Can stay active for 2 turns at a time Note: Can't use earth jutsu while it lasts. (Suiton: Kiri Kawarimi) - Mist replacement Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. (Suiton: Mizu kakujuu) - Water style: Water expansion Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times (Suiton: Ryuutai Suteppu) - Water Style: Fluid Step Rank: A Type: Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities. Note: Can be used twice Note: Must have mastered Taijutsu Note: Must wait two turns to use again. Note: Must be taught by Mathias (Suiton: Uruoi Kondensa) Water Style: Moisture Condenser Type: Supplementary Rank: A Chakra cost: 30 Damage: None Description: The user condenses the moisture in the air around the opponent and makes the moisture around the opponent into water and makes it stick onto them, the water will have a thick syrup-like feeling to it, the water will cover the opponents entire body not allowing them to move. It requires alot of chakra to maintain the waters condensed thick-syrup like form so it only lasts one turn and the user will only be able to use one other jutsu on the same turn this jutsu is used in, after that turn is over the water will evaporate. ~Can only be used 2 times per battle. (Suition: Oiru Taiga) Water Style: Oil River Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil. ~Can only be used 4 times per battle. (Suition: Oiru Numa) Water Style: Oil Swamp Type: Supplementary Rank: A Range: Short-Long Chakra cost: 30 Damage: 60 Description: The user summons a swamp of highly explosive and flammable oil beneath the target. The size of the swamp depends on how much chakra the user puts into the jutsu. ~Can only be used 4 times per battle. (Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath Type: Offense-Defense Rank: S Range: Short-Long (Made short range, can move up to long range) Chakra: 40 Damage: 80 Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter. Note: Must have water mastered Note: Can only be used twice in battle Note: Requires a two turn cool down before re-use Note: Can not use water jutsu above S-Rank next turn Note: Follows elemental strength and weakness thread Note: Every time a spider multiplies it would cost chakra as mentioned Note: Every time a spider multiples it would cost one move as well Suiton: Seppaku Suraisu-Saikoro ♆ Water Style: Pressurized Slice n' Dice Rank: A Type: Attack Range: Mid - Long Chakra cost: 30 Damage Points: 60 Description: The user will start out by focusing his water chakra on the moister in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around. ♦ Can be used three times per battle ♦ Must wait one turn before re-using ♦ Must be taught by Mathias[/spoiler] (Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use (Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. ~ No water techniques of S rank and above next turn (Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus Rank: Forbidden Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 70 Damage Points: 100 Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind. *Barrier needs to caught the user also *Barrier lasts 5 turns until it destroys everything on it's inside and disappears *Usable once per battle *User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice ( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. [/QUOTE]
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