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Typhon's Book of Wonders - 6th Ed.
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<p>[QUOTE="Typhon, post: 10422361, member: 22276"]</p><p style="text-align: center"><strong><span style="font-size: 12px">Chapter Five: Tools...tools! Duct Tape, Zip Ties, and gloves. I need my tools!</span></strong></p><p></p><p><strong>Standard Ninja Technology</strong></p><p></p><p>[Spoiler]</p><p>(Ninja Gijutsu: EMP Jenerēta) - Ninja Technology: EMP Generator</p><p>[spoiler]Type: Tool</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: This ninja tool was created as a means of countering other advanced ninja tools as they became more and more popular throughout the ninja world. It is a simple device, similar in size and shape to a baseball. When triggered, it will release an electromagnetic pulse from its location out to mid-range which disables any same rank or lower technological device within reason and within its sphere of influence. This means if an electrical object is within Mid range and functions via electricity, then the EMP is able to disable it. The electromagnetic pulse itself is invisible, as the human body is insensitive to it. This device will not destroy other technological items, only prevent their usage while the generator is active.</p><p>-Can be used three times per battle.</p><p>-Lasts three turns per usage.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=756943&p=21745853&viewfull=1#post21745853">https://narutobase.net/forums/showthread.php?t=756943&p=21745853&viewfull=1#post21745853</a></p><p></p><p>(Ninja Gijutsu: Pip-Boy 3000) - Ninja Technology: Pip-Boy 3000</p><p>[spoiler]Type: Tool</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 10 per turn</p><p>Damage: N/A</p><p>Description: The Pip-Boy 3000 is an electronic bracer that is worn around the user's forearm. It is crudely made with a clunky body and a minimal display. The main function of the Pip-Boy 3000 is to monitor the health and chakra of the wearer, showing a basic human diagram with health, chakra levels, status labels, and damage percentages. This can tell the wearer when they are poisoned, when limbs pass damage thresholds, if they've been paralyzed, hydration and hunger levels, or if their chakra flow is irregular. The bracer can alert the wearer when they've entered an area with dangerous environmental conditions such as poison, toxins, radiation, excessive heat, excessive cold, etc. While the device lacks the technological advancements needed to remedy advanced afflictions, it can be used to shock the wearer out of illusions, causing 10 damage for D and C ranked illusions, 20 damage for B and A ranked illusions, and 30 damage for S ranked illusions. This is not automatically triggered when caught by a genjutsu, and instead must be activated by the wearer through chakra. Outside of the in-battle uses of monitoring health and hazards, it also acts as a hub for information and can display a world map, or a local map showing landmarks such as cities, towns, or discovered locations (which will not be shown unless discovered first). The Pip-Boy can also be used to keep track of the user's missions, inventory, contacts, or just mundane notes, and comes equipped with a flashlight and audio player. An advanced model exists solely for use with Cyborg individuals: the Pip-Boy 3000-C. This model serves the same functions as the standard model, however it is directly linked to the cyborg's body. This allows them to receive the information from the Pip-Boy without having to look at it. It has one advanced system called the V.A.T.S system, an advanced targeting system that allows the cyborg to hone in on specific body parts. When using the V.A.T.S system to supplement an attack, should that attack land it will automatically count as a critical strike. As this system is designed for precise targeting, it can only be used with precise, small scale attacks, as described by the standard critical strike rules.</p><p>-Self shock costs a move and is triggered by chakra, costing chakra equal to the damage created.</p><p>-Self shock disables the Pip-Boy for 1 turn per shock level.</p><p>-V.A.T.S can only be used by Cyborgs and can be used four times per battle, with a cool down of one turn between each usage.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692">https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692</a></p><p></p><p>(Ninja Gijutsu: Rimokongurippu) - Ninja Technology: RC Grip</p><p>[spoiler]Type: Tool</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 10 per turn</p><p>Damage: N/A</p><p>Description: The RC Grip is a ninja tool designed to wrap comfortably around the grip of a weapon and give the wielder control over said weapon from a distance. The grip is lined with four columns of vents that run along the length of the grip. These vents expel chakra and can be used to levitate and move the weapon to allow for ranged attacks for what is normally a close quarter weapon. Each grip is linked through chakra to a glove that is worn by the wielder. This glove is used to control the movements of the weapon through gestures, though the hand movements required are simple, more akin to puppetry than an exact one-to-one mimicry. It also allows the wielder to transfer their chakra directly to the weapon allowing them to not only perform simple attacks, but chakra enhanced attacks as well. Cyborgs can have the function of these gloves built into their hands instead.</p><p>-The number of grips usable at a time is limited to the number of hands a person has.</p><p>-Grips can be applied to weapons during battle, or placed in the user's biography prior.</p><p>-Appearance:[spoiler]<img src="https://cdn.shopify.com/s/files/1/1600/4853/products/B5_SYSTEMS_CARBINE_LENGTH_BLACK__42487.1455134653.400.400_530x.jpg?v=1480369798" data-url="https://cdn.shopify.com/s/files/1/1600/4853/products/B5_SYSTEMS_CARBINE_LENGTH_BLACK__42487.1455134653.400.400_530x.jpg?v=1480369798" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692">https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692</a></p><p></p><p>(Fuhai-sha) - Corrupter</p><p>[spoiler]Type: Tool</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: N/A</p><p>Damage: N/A (60 for self destruct)</p><p>Description: The Corrupter is a small snake-like device that can be used to take over the control of another piece of ninja technology or nervous system of a target. It is two feet long and thin like a wire with a round head that opens up into a dozen small needle-like teeth. When released it will seek out its target and then bite into it with those teeth, allowing it to integrate its own system into the target's and take control. This is replicated in living beings by biting into them, though due to the complexity of the nervous system it can only take control of the being's motor system. While it can only influence the things it has bitten into, once released it can travel up to long range at sannin level running speed by slithering like a snake or burrowing through normal earth. They can be kept rolled up into throw-able balls, coiled around limbs for quick and easy release, integrated into a Cyborg's body, or stored in whatever way is most comfortable for the user. Normal users can carry two of these at a time and cannot reuse them. Cyborgs can carry four and if integrated into their bodies they can reuse them after recharging them (20 chakra per turn) for two turns, though this requires the Corrupter to still be connect to their body. A Cyborg can use the Corrupter as an extension of themselves (e.g. having them come out of their forearm) and as long as they remain connected the Cyborg can directly control the system that's been hacked. Lastly the Corrupters are armed with a self-destruct capability that explodes with A-rank strength.</p><p>-Control lasts for up to three turns and can be broken via overpowering the control by chakra surge. While controlling human targets, the user cannot move or attack the target, requiring his concentration for the task.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=756943&p=21785976&viewfull=1#post21785976">https://narutobase.net/forums/showthread.php?t=756943&p=21785976&viewfull=1#post21785976</a></p><p>[/Spoiler]</p><p></p><p><strong>Cyborg Ninja Tools</strong></p><p>[spoiler]</p><p></p><p><strong>(Hebīāmuzu) - Heavyarms</strong></p><p>[spoiler]<strong>Type:</strong> Tool</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra Cost:</strong> 10 per turn</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The Heavy Arms are a ninja technology that was adapted from a construction tool that allowed normal builders to lift objects and materials far too heavy for their average strength. They exist as a skeletal wrapping around the armors that link around the back of the user, using their shoulders to support the weight. When activating them, they enhance the strength of the arms by using a system of hydraulics coupled with motors and chakra. As a result, arm based techniques used by the user become much stronger, increasing their damage by ten points. When converted into a ninja tool, the designer crafted them so they could be decoupled from the wearer's arms and form into a second pair of arms that sat at the sides of their torso. While these arms can channel chakra, they're incapable of being used for forming hand seals and are therefore more suited for taijutsu and wielding weapons. When decoupled the arms can be spun rapidly at the elbow created a buzz-saw of sorts when holding a bladed weapon. The arms can be passively activated and deactivated, and require an input of ten chakra per turn while in use.</p><p>Note: Only useable by cyborgs.[/spoiler]</p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Typhon, post: 10422361, member: 22276"] [CENTER][B][SIZE=12px]Chapter Five: Tools...tools! Duct Tape, Zip Ties, and gloves. I need my tools![/SIZE][/B][/CENTER] [B]Standard Ninja Technology[/B] [Spoiler] (Ninja Gijutsu: EMP Jenerēta) - Ninja Technology: EMP Generator [spoiler]Type: Tool Rank: B Range: Short-Mid Chakra Cost: 20 Damage: N/A Description: This ninja tool was created as a means of countering other advanced ninja tools as they became more and more popular throughout the ninja world. It is a simple device, similar in size and shape to a baseball. When triggered, it will release an electromagnetic pulse from its location out to mid-range which disables any same rank or lower technological device within reason and within its sphere of influence. This means if an electrical object is within Mid range and functions via electricity, then the EMP is able to disable it. The electromagnetic pulse itself is invisible, as the human body is insensitive to it. This device will not destroy other technological items, only prevent their usage while the generator is active. -Can be used three times per battle. -Lasts three turns per usage.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=756943&p=21745853&viewfull=1#post21745853[/URL] (Ninja Gijutsu: Pip-Boy 3000) - Ninja Technology: Pip-Boy 3000 [spoiler]Type: Tool Rank: A Range: N/A Chakra Cost: 10 per turn Damage: N/A Description: The Pip-Boy 3000 is an electronic bracer that is worn around the user's forearm. It is crudely made with a clunky body and a minimal display. The main function of the Pip-Boy 3000 is to monitor the health and chakra of the wearer, showing a basic human diagram with health, chakra levels, status labels, and damage percentages. This can tell the wearer when they are poisoned, when limbs pass damage thresholds, if they've been paralyzed, hydration and hunger levels, or if their chakra flow is irregular. The bracer can alert the wearer when they've entered an area with dangerous environmental conditions such as poison, toxins, radiation, excessive heat, excessive cold, etc. While the device lacks the technological advancements needed to remedy advanced afflictions, it can be used to shock the wearer out of illusions, causing 10 damage for D and C ranked illusions, 20 damage for B and A ranked illusions, and 30 damage for S ranked illusions. This is not automatically triggered when caught by a genjutsu, and instead must be activated by the wearer through chakra. Outside of the in-battle uses of monitoring health and hazards, it also acts as a hub for information and can display a world map, or a local map showing landmarks such as cities, towns, or discovered locations (which will not be shown unless discovered first). The Pip-Boy can also be used to keep track of the user's missions, inventory, contacts, or just mundane notes, and comes equipped with a flashlight and audio player. An advanced model exists solely for use with Cyborg individuals: the Pip-Boy 3000-C. This model serves the same functions as the standard model, however it is directly linked to the cyborg's body. This allows them to receive the information from the Pip-Boy without having to look at it. It has one advanced system called the V.A.T.S system, an advanced targeting system that allows the cyborg to hone in on specific body parts. When using the V.A.T.S system to supplement an attack, should that attack land it will automatically count as a critical strike. As this system is designed for precise targeting, it can only be used with precise, small scale attacks, as described by the standard critical strike rules. -Self shock costs a move and is triggered by chakra, costing chakra equal to the damage created. -Self shock disables the Pip-Boy for 1 turn per shock level. -V.A.T.S can only be used by Cyborgs and can be used four times per battle, with a cool down of one turn between each usage.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692[/URL] (Ninja Gijutsu: Rimokongurippu) - Ninja Technology: RC Grip [spoiler]Type: Tool Rank: B Range: Short-Mid Chakra Cost: 10 per turn Damage: N/A Description: The RC Grip is a ninja tool designed to wrap comfortably around the grip of a weapon and give the wielder control over said weapon from a distance. The grip is lined with four columns of vents that run along the length of the grip. These vents expel chakra and can be used to levitate and move the weapon to allow for ranged attacks for what is normally a close quarter weapon. Each grip is linked through chakra to a glove that is worn by the wielder. This glove is used to control the movements of the weapon through gestures, though the hand movements required are simple, more akin to puppetry than an exact one-to-one mimicry. It also allows the wielder to transfer their chakra directly to the weapon allowing them to not only perform simple attacks, but chakra enhanced attacks as well. Cyborgs can have the function of these gloves built into their hands instead. -The number of grips usable at a time is limited to the number of hands a person has. -Grips can be applied to weapons during battle, or placed in the user's biography prior. -Appearance:[spoiler][IMG]https://cdn.shopify.com/s/files/1/1600/4853/products/B5_SYSTEMS_CARBINE_LENGTH_BLACK__42487.1455134653.400.400_530x.jpg?v=1480369798[/IMG][/spoiler][/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=756943&p=21771692&viewfull=1#post21771692[/URL] (Fuhai-sha) - Corrupter [spoiler]Type: Tool Rank: S Range: Short - Long Chakra Cost: N/A Damage: N/A (60 for self destruct) Description: The Corrupter is a small snake-like device that can be used to take over the control of another piece of ninja technology or nervous system of a target. It is two feet long and thin like a wire with a round head that opens up into a dozen small needle-like teeth. When released it will seek out its target and then bite into it with those teeth, allowing it to integrate its own system into the target's and take control. This is replicated in living beings by biting into them, though due to the complexity of the nervous system it can only take control of the being's motor system. While it can only influence the things it has bitten into, once released it can travel up to long range at sannin level running speed by slithering like a snake or burrowing through normal earth. They can be kept rolled up into throw-able balls, coiled around limbs for quick and easy release, integrated into a Cyborg's body, or stored in whatever way is most comfortable for the user. Normal users can carry two of these at a time and cannot reuse them. Cyborgs can carry four and if integrated into their bodies they can reuse them after recharging them (20 chakra per turn) for two turns, though this requires the Corrupter to still be connect to their body. A Cyborg can use the Corrupter as an extension of themselves (e.g. having them come out of their forearm) and as long as they remain connected the Cyborg can directly control the system that's been hacked. Lastly the Corrupters are armed with a self-destruct capability that explodes with A-rank strength. -Control lasts for up to three turns and can be broken via overpowering the control by chakra surge. While controlling human targets, the user cannot move or attack the target, requiring his concentration for the task.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=756943&p=21785976&viewfull=1#post21785976[/URL] [/Spoiler] [B]Cyborg Ninja Tools[/B] [spoiler] [B](Hebīāmuzu) - Heavyarms[/B] [spoiler][B]Type:[/B] Tool [B]Rank:[/B] A [B]Range:[/B] N/A [B]Chakra Cost:[/B] 10 per turn [B]Damage:[/B] N/A [B]Description:[/B] The Heavy Arms are a ninja technology that was adapted from a construction tool that allowed normal builders to lift objects and materials far too heavy for their average strength. They exist as a skeletal wrapping around the armors that link around the back of the user, using their shoulders to support the weight. When activating them, they enhance the strength of the arms by using a system of hydraulics coupled with motors and chakra. As a result, arm based techniques used by the user become much stronger, increasing their damage by ten points. When converted into a ninja tool, the designer crafted them so they could be decoupled from the wearer's arms and form into a second pair of arms that sat at the sides of their torso. While these arms can channel chakra, they're incapable of being used for forming hand seals and are therefore more suited for taijutsu and wielding weapons. When decoupled the arms can be spun rapidly at the elbow created a buzz-saw of sorts when holding a bladed weapon. The arms can be passively activated and deactivated, and require an input of ten chakra per turn while in use. Note: Only useable by cyborgs.[/spoiler] [/spoiler] [/QUOTE]
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Typhon's Book of Wonders - 6th Ed.
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