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Typhon's Book of Wonders - 6th Ed.
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<p>[QUOTE="Typhon, post: 10422037, member: 22276"]</p><p style="text-align: center"><span style="font-size: 12px"><strong>Chapter One: Self Made Millionaire</strong></span></p><p></p><p><strong><span style="color: #ADD8E6">Wind</span></strong></p><p></p><p>[SPOILER](Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze</p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.</p><p>~Deactivates after three turns.</p><p>~Can only be used twice per battle.</p><p></p><p>Taught to: Edward, Delta, Venom, Negative Knight, Toshiro, Kyrielight[/SPOILER]</p><p></p><p>(Futon: Bushōgoma) - Wind Style: Lazy Spinning Top</p><p>[spoiler]Type: Supplementary/Defense</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.</p><p>-Can be used twice per battle.[/spoiler]</p><p></p><p>(Fuuton: Pin Kusshon) | Wind Style: Pin Cushion</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms.</p><p>-Can be used twice per battle.</p><p>-Counts as two moves if used on two targets.</p><p>-No S rank wind the following turn.[/SPOILER]</p><p></p><p>(Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique</p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 45</p><p>Damage: N/A (-10 to user)</p><p>Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin.</p><p>~ Can only be used once for battle.</p><p>~ After being created it lasts for the duration of the user's turn.</p><p>~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.[/SPOILER]</p><p></p><p>(Fuuton: Kyojin Fūma Shuriken no Jutsu) | Wind Release: Giant Wind Demon Shuriken Technique</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will form two hand seals and summon two windmill shuriken, one in each hand. The moment they're summoned the user will focus wind chakra into the weapons and then throw them towards their target. As they travel the wind grows larger and larger forming into a giant wind version of the weapons, large enough to easily sever such things as one of the Hachibi's tails. Once thrown the user can slightly alter the direction of the weapons making them difficult to dodge. the control of direction once thrown is limited as the user can only make broad arching adjustments.</p><p>-Can be used three times per battle. Cannot perform multiple times if the user does not have enough shuriken (At least two are required to use once).</p><p>-Can't make sharp turns once thrown.</p><p>-Must have Fuma Shurikens in the biography sealed with a scroll or Lightning Blade creation technique. Otherwise user must carry them.[/SPOILER]</p><p></p><p>(Fuuton: Seion Mayubachi) | Wind Release: Serene Cocoon of Retribution</p><p>[SPOILER]Type: Attack/Defense</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to user)</p><p>Description: The user begins weaving an intricate series of twenty hand seals. During this process wind begins to whip around them and lifts them into the air several meters. The wind builds and builds tightly enveloping the user in a swirling cocoon. The wind becomes so fast and so dense that it begins to take on a solid appearance, making a white, swirling ovular cocoon around the user which can defend them from incoming attacks. At its peak the cocoon creates a faint and soothing humming sound, a calm before the storm. Then at a moment's notice the user will stretch their arms out at their sides causing the cocoon to explode outwards in a torrent of large wind blades that decimates the battlefield leaving large scars in the earth all around. Due to the high speeds and density of the wind cocoon it becomes difficult to control causing minor backlash within, dealing numerous shallow cuts over the user's body.</p><p>-Can only be used once per battle.</p><p>-No wind techniques the following two turns.</p><p>-No Forbidden techniques the following turn.</p><p>-Can defend against neutral elements of the same rank, but will no longer be capable of being used offensively.</p><p>-Can defend against S-rank fire, but will no longer be capable of being used offensively.[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: #8B4513">Earth</span></strong></p><p></p><p>[SPOILER](Doton: Atlas' Kanwa, Shouhen Seken) - Earth Style | Atlas' Relief, Shattered World</p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath.</p><p>-Due to its size it can only be used once per battle.</p><p>-Can only be used by Kage or above.[/SPOILER]</p><p></p><p>(Katon/Doton: Nayami sono Makai Ba-su) - Fire/Earth Release: Agony of the Hellish Birth</p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage: 80 (-10 to user)</p><p>Description: The user forms three hand seals and slams their palms on the ground. Doing this raises five large feminine statues in a pentagonal pattern mid-range around the target. Each statue is of a pregnant woman on her knees with her hands on her head screaming in agony. The wombs of the women are filled with dozens of jagged fist sized stones. Once the statues are raised the user forms two more hand seals and focuses a large amount of fire chakra into the wombs of the statues. With a third and final hand seal the wombs of the statues erupt in a vicious blaze of flames and shrapnel that decimate the area within the pentagon. The backs of the statues are more reinforced than the fronts which focuses the majority of the explosion towards the center of the formation, though some backlash is felt.</p><p>-Can be used once per battle.</p><p>-Only one other technique may be used in the same turn.</p><p>-No S-rank or above fire or earth the following turn.[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: #800000">Fire</span></strong></p><p></p><p>[SPOILER](Katon: Ryu no Kaijin) | Fire Style: Dragon's Ash</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage: +15 to the smoke technique</p><p>Description: This technique is used to add a heat element to a user's smoke techniques in a similar way to how Asuma created his ash technique. When performing a smoke technique the user will make three hand seals prior to starting the hand seals for the smoke technique. As they do this they release smoke from their gauntlets and inhale the smoke while adding fire chakra to it in their gullet. They then preform the hand seals for the smoke technique, and rather than releasing it from their wrist launchers they release it from their mouth. This smoke is darker and shows scarce glows of orange fire, and is incredibly hot. Wind techniques of the same rank aimed at this smoke will be consumed as if it were clashing with a fire technique, adding to the strength of the attack.</p><p>-Can be used three times per battle.</p><p>-Can not be used in consecutive turns.[/SPOILER]</p><p></p><p>(Katon) Tsuchiyakekoge) - Fire Style: Scorched Earth</p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.</p><p>-Can be used twice per battle.</p><p>-Burning lasts for three turns.</p><p>-Must be used on solid ground (nothing like sand or water).</p><p>-Smoke can easily be dispersed with a big enough wind technique.</p><p>-Doesn't affect enemies underground.</p><p>[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: #696969">Smoke</span></strong></p><p></p><p>[SPOILER]</p><p></p><p>Students: Roju, Vision, Throth, Gecko</p><p></p><p>(Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target.</p><p>-Can be used three times per battle.</p><p>-Must know the location of the target.[/SPOILER]</p><p></p><p>(Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons</p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user.</p><p>-Can be used twice per battle.</p><p>-Requires two wrist launchers.</p><p>-Cannot use smoke techniques above S-rank the following turn.[/SPOILER]</p><p></p><p>(Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask</p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack.</p><p>-Requires a wrist launcher.</p><p></p><p>Approved: <a href="http://narutobase.net/forums/showpos...&postcount=213">http://narutobase.net/forums/showpos...&postcount=213</a>[/SPOILER]</p><p>[/SPOILER]</p><p></p><p><strong><span style="color: #000080">Rain</span></strong></p><p></p><p>[SPOILER](Kumonon Ame no jutsu) | Cloudless Rain Technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: The user focuses a suiton chakra into the atmosphere and begins to condense water molecules into rain drops. Rather than creating clouds that release the rain, the rain drops seemingly form out of mid air and fall to the earth. Once the chakra is released into the air it acts on its own, allowing the user to preform other techniques while the rain is active. Similar to the chakra sensing rain technique, since the created rain is imbued with the user's chakra it carries sensing abilities.</p><p>-Can be used twice per battle.</p><p>-Lasts three turns once used.[/SPOILER]</p><p></p><p>(Ame unsou no Jutsu) Rain Transportation Technique</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user focuses water chakra throughout their body and breaks down into rain drops. The rain drops then quickly shoot up into the clouds above where the user is free to move throughout the clouds. They then rain down in the desired location where they reform their body. This happens fairly fast, but is nowhere near instantaneous. The break down of the user's body is quick taking just a second, similar to someone user the water substitution technique. It then takes a couple of seconds to ascend into the clouds where it takes several seconds to move from one location to the other, being logically longer depending on the distance travelling. Finally it takes another couple of seconds to rain down in the desired location and reform. While preforming this technique the user is susceptible to being scattered, blown away or evaporated. If scattered while in rain drop form it will take the entirety of the user's turn to reform their body (even if using this technique as the user's last move, the amount of time to reform stays the same if scattered, independent of who's turn it is after the technique is used). Being evaporated results in the death of the user. They can't preform any techniques until they reform and must reform in the same turn the technique is used.</p><p>-Can only be used twice per battle.</p><p>-Cannot use any other techniques before reforming.</p><p>-Must reform during the same turn.</p><p>-Rain clouds must be present.[/SPOILER]</p><p></p><p>(Epikku sono Gilgamesh) | Epic of Gilgamesh</p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 100 (-20 to user)</p><p>Description: This technique is one of the most feared rain techniques ever created and has become the inspiration for numerous flood myths throughout history. The user chains together a string of hand seals while releasing a massive amount of water chakra throughout the ground and into rain clouds. The rainstorm quickly becomes a monsoon as the earth throughout the battlefield begins to crack and release water. The down pour of rain rapidly combines with the water leaking from the earth and forms into a rampaging flood that washes over the battlefield in front of the user. The raging torrent is large enough and powerful enough to turn an entire village into a barren field of mud leaving nothing in its wake. The user can determine the direction of the flood choosing to make it unidirectional or make themselves the epicenter of the technique with the flood expanding outward from their location reaching long range in each direction. The amount of strain the technique causes on the body is immense causing the user to become physically exhausted. As a result they'll be limited in the techniques they can use and a restricted to a slow walk for movement.</p><p>-Can only be used once.</p><p>-Requires an active rainstorm.</p><p>-No Rain or Water techniques for the next three turns.</p><p>-No Forbidden techniques for the next two turns.</p><p>-No S ranked techniques the next turn.</p><p>-User suffers twenty damage.</p><p>-Any active rainstorm dissipates after used.</p><p>-User is restricted to a slow walk after usage and is constantly out of breath for three turns.[/SPOILER][/spoiler]</p><p></p><p><strong><span style="color: tan">Sand</span></strong></p><p>[spoiler]</p><p></p><p>(Suna no Jutsu: Sabakuarashi) - Sand Technique: Desert Storm</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user lifts their arms to the sky and raises a massive amount of sand into the air. Well above the battlefield the sand forms into large clouds that suspend themselves in the sky. The solid nature of the sand blots out the sun creating shade over the battlefield as "raindrops" of sand begin to fall from the clouds all over the battlefield. Since the sand is solid compared to rain which is liquid, this can be quite the distraction to those not accustomed to it. But its true purpose lies in the user's ability to use this sand as a starting point for their sand techniques, given the range is correct. When the rain storm ends the battlefield is covered in a five inch layer of sand.</p><p>-Lasts for four turns.</p><p>-Can be used twice per battle.</p><p>-Requires a large amount of sand.[/spoiler]</p><p></p><p>(Suna no Jutsu: Hītoshinku) - Sand Technique: Heat Sink</p><p>[spoiler]Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This technique is based on sand's ability to absorb and retain high levels of heat for long periods of time. When a heat-based element is used within short range of a source of sand, the user will focus chakra into the sand and have it rapidly absorb the heat from the technique. This can completely destroy a technique if it is a-rank or lower, or reduce the rank by two for higher ranked techniques. Absorbing high amounts of heat also causes the sand to rise in temperature as well, to the point that it becomes scalding to the touch. This gives the sand an added element of danger. Cosmetically, the occasional flame can be seen rising from the sand and distortions of the air around the sand can be seen. If the sand used is a technique, then the sand technique will gain one rank if s-rank and lower, or twenty points of damage if f-rank. If the sand used is a normal mass of sand (e.g. sand just hanging out on the ground), techniques formed from that source after using this technique will gain twenty points of damage.</p><p>-Can be used twice per battle.</p><p>-Two turn cool down between uses</p><p>-Sand retains the heat for up to three turns.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21532545&viewfull=1#post21532545">https://narutobase.net/forums/showthread.php?t=711213&p=21532545&viewfull=1#post21532545</a></p><p></p><p>(Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb</p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth.</p><p>-Can be used twice per battle by standard sand users</p><p>-Can be used once per transformation by the Ichibi</p><p>-No sand or wind techniques above S-rank the following turn[/spoiler]</p><p></p><p>Taught to: Pop123, Hell Autarch</p><p></p><p>(Subu no Jutsu: Sarlacc) - Sand Technique: Sarlacc</p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user will manipulate the sand beneath their target to open up into a circular pit. The pit is lined with a ring every foot and with each successive ring the pit gets narrower and narrower. Projecting from each of these rings are long and thin spikes that are easily capable of piercing into flesh. When the pit opens up five tentacles of sand reach up from the bottom and latch on to the target pulling them down towards the bottom. By closing their fist the user causes the walls of the pit to close together piercing whatever is trapped within them. The pit itself remains open until its either destroyed or the user closes it, but the tentacles can only reform once every two turns. The size of the pit can vary depending on the size of the target reaching large enough to swallow a summon the size of Pein's rhino.</p><p>-Can be used three times per battle.</p><p>-Can be used on normal ground, but requires a series of 4 hand seals during which the user uses their sand to grind up the ground below the target producing the sand.</p><p>-Looks:[SPOILER]<img src="http://troglopundit.files.wordpress.com/2012/12/sarlacc.jpg" data-url="http://troglopundit.files.wordpress.com/2012/12/sarlacc.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p>Taught to: Pop123</p><p></p><p>(Suna no Jutsu: Shukaku's Ake no Myōjō) - Sand Style: Shukaku's Morning Star</p><p>[spoiler]Type: Attack</p><p>Rank: A/S</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: This technique attempts to emulate the tail of Shukaku and turn it into a weapon. The user will gather a massive amount of sand and form it into the shape of Shukaku's tail. The numerous fur-like triangles of sand that cover the tail will stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand the user can increase their hardness to steel-like levels. Once this is done it can be wielded like a club, swinging it and smashing it into targets within short range (of the tail, which can be formed up to long-range). The user can also fire the "spikes" from the tail towards the enemy up to long range. The tail itself is about half the size of the real thing. When this technique is used by a transformed Ichibi, its rank is increased to S and the damage adjusts accordingly. Rather than forming the tail from sand (which can still be done if the user wishes) the Ichibi just uses its own tail for the technique.</p><p>-Can be used three times per battle.</p><p>-S ranked version can only be used by a transformed Ichibi.[/spoiler]</p><p></p><p>Taught to: Pop123</p><p></p><p>(Fuuton/Suna: Gekidoran sono Subaku) - Wind/Sand Style: Raging Storm of the Desert</p><p>[spoiler]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90 (-15)</p><p>Description: In order to use this technique the user must have first created the Desert Storm technique. Once that's in effect the user chains together a series of five hand seals while focusing a large amount of wind chakra into the clouds of sand above. The user then forms a sixth and final seal which activates the storm. Vortexes of sand and wind descend rapidly from the clouds forming into dozens of violently spinning tornadoes. The tornadoes roar through the battlefield tearing through everything in their paths and carving deep scars into the earth below.</p><p>-Can only be used once.</p><p>-Ends the effects of the Desert Storm technique.</p><p>-No Sand or Wind techniques the following turn.</p><p>-No techniques above S-rank the following turn.</p><p>-Leaves the user physically exhausted for two turns.[/spoiler]</p><p></p><p>(Suna gijutsu no shīringu) - Sealing Sand Technique</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This technique was developed by Gaara so that the need to carry scrolls into battle could be bypassed and sealing techniques could be used more rapidly. The user will control their sand to mimic the form of an opened scroll and then engrave that "scroll" with the necessary seals needed for the technique. Once the technique is completely the sand will harden into rock ending the sealing process. This cannot be used for techniques that release something from a scroll, such as lightning blade creation, but rather for techniques take seal something away such as fire/earth/wind/water/lightning sealing technique.</p><p>-Can be used 3 times per battle.[/spoiler]</p><p></p><p><strong>(Suna no Jutsu: Eien no Mono) - Sand Technique: Shai-Hulud</strong></p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: This technique was created based on an old Sunagakurian legend in regards to how the desert in which the Village resides was formed. Long before humans roamed there existed a species of sand worm that inhabited the world. These beasts were massive and it is said that they churned the earth into sand using their tooth filled mouths as they burrowed through the ground. It is by this method that the legend claims the deserts of the world were created, and thus the Shai-Hulud have a revered status in Suna mythology. This technique uses sand to recreate the legendary worm and birth new deserts when needed. Either from already existent sand or from grinding up the earth below the user will perform a single hand seal and form a massive sand worm similar in size and shape to Katsuya. As the worm travels through the ground it converts the surrounding earth within short range to sand. It can be used to breach like a while and crash down on a target, or rise up from beneath a target to swallow them and pulverize them with a mouth filled with grinding teeth of sand. When complete the worm collapses into a large dune of sand.</p><p>-Can only be used twice per battle.</p><p>-No other sand techniques in the same turn.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21305078&viewfull=1#post21305078">https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21905839</a></p><p></p><p>(Shukaku no akuma supōn) - Demon Spawn of Shukaku</p><p>[spoiler]Type: Attack/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage: 90</p><p>Description: This technique can only be used by Gaara upon entering either his complete transformation. Taking advantage of Shukaku's sand body, Gaara will break it down into dozens of miniature versions of Shukaku using its own body. Each replica carries the exact appearance of the beast, but stands just as tall as a normal person. As the Jinchuriki's body still exists within the transformation, they will remain within one of the many copies making them more vulnerable to attacks, though their location can only be determined by either a Byakugan or Sharingan. A sensory technique would be unable to pin point the user's location as they would just sense a mass of Shukaku's chakra throughout the battlefield. Simply destroying these spawn is not enough to dispose of them. As they're made of sand they can simply reform, thus the sand itself needs to be incapacitated. Using their numbers and durability the spawn swarm the enemies and overwhelm them. While this is going on the main body (the one housing Gaara) can still perform techniques, though its limited to A-rank or below.</p><p>-Can only be used once per battle.</p><p>-Lasts at most two turns.</p><p>-Once it runs out the transformation ends.[/spoiler]</p><p></p><p>(Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push</p><p>[spoiler]Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15</p><p>Damage: N/A (+10 to taijutsu)</p><p>Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more.</p><p>-Cannot be used on consecutive turns.</p><p>-Can be used 4 times.</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21443340&viewfull=1#post21443340">https://narutobase.net/forums/showthread.php?t=711213&p=21443340&viewfull=1#post21443340</a>[/spoiler]</p><p>[/spoiler]</p><p></p><p><strong>Kenjutsu</strong></p><p></p><p>[SPOILER](Kosen) - Iori's Teachings: Tiger Drill</p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 80</p><p>Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.</p><p>~Can only be used by a person trained in the Ogame school of kenjutsu.</p><p>~Can only be used twice times per battle.</p><p>~Can be seen here if the description isn't clear enough: <a href="http://www.mangareader.net/408-43900...hapter-30.html">http://www.mangareader.net/408-43900...hapter-30.html</a>[/SPOILER][/SPOILER]</p><p></p><p><strong><span style="color: #FF8C00">Summoning Arts</span></strong></p><p></p><p>[SPOILER]Secret Jaguar Art: Welcome to the Jungle</p><p>[SPOILER](Hijaga-jutsu: Uerukamu dzukiza Junguru)</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 45</p><p>Damage: 0</p><p>Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces.</p><p>~Can only be used once per battle.</p><p>~Must be capable of summoning the boss Jaguar summon.</p><p>~No Jaguar summonings or reverse summonings can be used for the remainder of the battle.</p><p>~Inside this area the user is incapable of using Fire or Lightning techniques.</p><p>~Must be taught by Typhon.[/SPOILER]</p><p></p><p></p><p>Secret Jaguar Art: Were-Jaguar</p><p>[SPOILER](Hijaga-jutsu: Were-Jaguar)</p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra Cost: 60 (-15 per turn)</p><p>Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)</p><p>Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.</p><p>~Can only be used once per battle.</p><p>~Must have signed a contract with the Jaguars and have been trained in its use.</p><p>~Lasts three turns once initiated.</p><p>~Gives the user a strength boost similar to, but slightly weaker than sage mode.</p><p>~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).</p><p>~The user loses the ability to use genjutsu, fire and earth elements.</p><p>~The user takes 15 damage every turn.</p><p>~The user is left exhausted when the technique wears off.</p><p>~Must be taught by Bahamut.[/SPOILER]</p><p></p><p>(Tanuki Kuchiyose no Jutsu: Great Tanuki) - Tanuki Summoning Technique: Daitanuki</p><p>[spoiler]Type: Attack/Defense</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: As part of their obsession with the tailed beast, the Tanuki of Hachitakioashisu built a great sand statue of Shukaku in the middle of their village. The statue is around half the size of the real thing and sits cross legged in a meditation position. Signers of their contract are given permission to summon this statue during their battles. Its sandy composition makes it a very durable defense, and its great size is capable of crushing opponents when the statue is summoned above them. As it is made of sand, summoners capable of using sand techniques can use its body as a source. Must be summoned at least 10m above the target.</p><p>-Can only be summoned once per battle.</p><p>-The statue is a sand technique in terms of strengths/weaknesses.[/spoiler]</p><p></p><p>(Kuchiyose no Jutsu: Kozeni-ire) - Tanuki Summoning Technique: Coin Purse</p><p>[spoiler]Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique is similar to Jiraiya's Toud Mouth Binding technique in which a portion of the animal (e.g. the stomach) is summoned, rather than the entire thing. A common quirk in the Tanuki culture is to carry coin purses made from the scrotum of their deceased brethren, and is the inspiration for this technique's name. The Tanuki version of the technique summons the scrotal tissue in which the Tanuki pride themselves. This can be used in several ways, such as creating a protective barrier around the summoner, trapping the enemy, or similar to the toad technique, lining walls and surfaces to create entrapped areas. The inner wall of the coin purse is smooth and fleshy, while the outer surface is covered with course hair. After summoning the Coin Purse, the summoner is able to further manipulate it in the same way that a Tanuki would manipulate their own through the famed Scrotal Arts. This allows the summoner to wield the Coin Purse as they see fit, though it requires the usage of Scrotal Arts which counts as a move for each manipulation and has a maximum rank of A. The summoner has a wide variety of Coin Purse sizes to summon, the smallest being the size of a real coin purse, while the largest could potentially envelope a large summon.</p><p>-Can be used twice per battle with a two-turn cooldown between uses.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21639347&viewfull=1#post21639347">https://narutobase.net/forums/showthread.php?t=711213&p=21639347&viewfull=1#post21639347</a></p><p></p><p>(Tanukiton: Innouton) - Tanuki Arts: Scrotal Arts</p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: C-S</p><p>Range: Short</p><p>Chakra: 15-40</p><p>Damage: 30-80</p><p>Description: If there was one defining feature of the Tanuki species, it would be the unusual and discomforting size and manipulation of their scrotal sacs. Long before the Tanuki became involved with ninja, they used these arts for a number of tasks as well as with their trickery of humans. The scrotal sacs of the Tanuki are renowned for being much larger than their body size would suggest. The sheer size of these sacs made it typical for them to be slung over a Tanuki's shoulder or tied around their waist during their normal daily activities. Along with the unusual size, their sacs are incredibly elastic, allowing for them to stretch and increase their surface area. After becoming an animal contract for ninja, the Tanuki weaponized their famed scrotal arts. They learned to further manipulate the shape of their scrotum while using chakra to harden the skin to create constructs that could be used in battle. These constructs were fairly crude, but could be used as shields or weapons. This ability was restricted to the male Tanuki, and their skill with it is dependent on the summon's own rank, being capable of using the scrotal arts up to that same rank.</p><p>-Can only be used by male Tanuki.</p><p>-Each summon can use this up to their own rank.</p><p>-S-rank can only be used once per summon.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21319939&viewfull=1#post21319939">https://narutobase.net/forums/showthread.php?t=711213&p=21319939&viewfull=1#post21319939</a></p><p>[/SPOILER]</p><p></p><p><strong><span style="color: #008080">Fuuinjutsu</span></strong></p><p></p><p>[spoiler]</p><p>(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation</p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.</p><p>-Can be used twice per battle.</p><p>-Solidifying cubes counts as a move.</p><p>-Solidified barriers are A-rank.</p><p>-Lasts for four turns once created.[/spoiler]</p><p></p><p>(Fuuinjutsu: Sabaku no Sakusei) - Sealing Technique: Desert Creation</p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: This technique allows a sand use to easily transport all the sand they would ever need for a battle giving them access to their arsenal even if fighting on an ocean. They will carry with them paper tags with one of four symbols drawn on them: north, south, east and west. Each of these seals contains sand from a desert in each of those regions of the world. These four deserts each gave their sand unique properties. When releasing the sand from the seals the user can create varying effects. By placing the seal on the ground they can create a geyser of sand which can damage an opponent's legs and launch them into the air. Waving the seal in front of themselves while releasing the sand will create a large wave of sand similar to the Sand Avalanche technique. Releasing the seal from above the target can allow it to crash down on them and bury them alive. If the user wishes to remove this desert from the battlefield they must place the correct tag on the sand and draw it in. The deserts and the sand drawn from each are as follows:</p><p>[spoiler]</p><p>North: Gobi - The Gobi desert experiences tremendous winds that over time have infused itself into the sand. This gives the sand a neutrality with lightning which it is usually weak against. The drawback to this is that it gains a weakness to fire. The flames feed off the wind of the sand feeding the flames and increasing its heat. This can let the fire melt sand that would typically be able to withstand it.</p><p></p><p>West: Atacama - The sand from Atacama is rumored to be the driest sand in the world. The sand is infused with earth chakra which acts as a double edged sword. It prevents the sand from becoming wet, but at the same time it increases its vulnerability to lightning. This gives it a strength against water techniques, but a double weakness against lightning.</p><p></p><p>South: Sahara - The sands from the Sahara are larger in grain size than typical deserts. This gives sand techniques used when wielding this sand a much stronger punch as well as giving defensive techniques more durability. Sand techniques used with this source gain a +10 damage boost, but due to the size of the sand grains its also heavier and slower making techniques move half as fast, for instance the Shield of Sand technique would only be capable of intercepting taijutsu 1.5x the user's base speed.</p><p></p><p>East: Namib - This is just some normal ol' sand.</p><p>[/spoiler]</p><p>-Only one of these sources can be used at one time.</p><p>-Can only switch sources if the original has been completely destroyed or removed from the battlefield.</p><p>-Resealing the sand costs a move.</p><p>-Can only use up to 2 seals per battle.</p><p>- Sand only remains infused with with the element for 3 turns.</p><p>- Each source can only be used once</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p><strong>Weapon</strong></p><p>[SPOILER](Yugudorashiru) - Yggdrasil</p><p>[spoiler]Type: Weapon</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: This weapon was created by Shimura Danzo utilizing the power of his implanted Senju Hashirama cells. Using a standard tanto as the foundation he encased it in the strongest wood he could create while also imbuing it with some of the cells from the Shodaime. The resulting weapon was a cane that stood from the ground up to his hip. The top of the cane is rounded giving him a comfortable spot to rest his hand. From there it narrows as it moves towards the ground ending in a needle sharp tip as deadly as any sword. Aside from that it looks rather unassuming, easily mistakable for a normal everyday cane. Due to the composition of the cane it has several unique abilities.</p><p>[spoiler]</p><p>Qlfussrot: By tapping the point to the ground Danzo can create A-ranked roots from the ground up to long range away. The roots can vary in size being small enough to deal comfortably with a person, or big enough to restrict a large boss sized summon. They're pointed at the tip capable of piercing through the target and have the ability to leech 30 chakra per turn. While a person is having their chakra leeched, the roots grow eventually covering the target from head to toe. Due to the constant loss of chakra during the absorption the victim becomes limited to A-rank and below techniques until they escape.</p><p></p><p>Niohoggr: Using the roots of Qlfussrot, Danzo is also capable of performing his own version of the wood dragon technique dubbed "Niohoggr". He will stab the cane into the earth and form the snake seal causing numerousl roots to grow from the ground and weave around each other taking a form similar in size and shape to the standard wood dragon technique. This version lacks the ability to suppress the bijuu, though it does carry the same leeching ability as the A-ranked root ability. Niohoggr is S-ranked and can only be used once per battle.</p><p></p><p>Eikthyrnyr: The final ability the cane is called Eikthyrnyr. Due to the high concentration of chakra and trace amounts of Hashirama's cells within the cane, Danzo can absorb the wood and cells back into his body through his right arm to temporarily increase his abilities. Since the wood is extremely concentrated and laced with the cells of Hashirama, it gives Danzo 120 chakra points when taken back into his body. The sudden surplus of chakra and physical energy from the cells increases the potency of his wood, water and earth techniques (+15, +10 and +10 respectively) as well as his taijutsu (+10) for four turns. The downside to using this is that it destroys the cane for the remainder of the battle. Doing this leaves behind the standard tanto that the cane is formed around, which can then be used for kenjutsu.</p><p>[/spoiler]</p><p>-Qlfussrot can be used three times per battle.</p><p>-Eikthyrnyr only be used once with the boosts lasting four turns.</p><p>-After Eikthyrnyr expires Danzo cannot use wood techniques the following turn.</p><p>-Niohoggr can only be used once per battle.</p><p>-Can only be used by wood users.</p><p>-Must be wielding the cane to use its abilities.</p><p></p><p>Approved: <a href="http://narutobase.net/forums/showthread.php?t=157594&p=16404472&viewfull=1#post16404472">http://narutobase.net/forums/showthread.php?t=157594&p=16404472&viewfull=1#post16404472</a>[/spoiler]</p><p></p><p></p><p>(Giant Cutter) - Jaiantokattā</p><p>[spoiler]Type: Weapon</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A (+10 to Kenjutsu)</p><p>Description: The Jaiantokattā is a large knife-like blade that is held in a thick wooden scabbard sporting a matching wooden handle. It is commonly held on the carrier's back with a strap that wraps around their torso. This weapon was originally designed by the Akimichi clan to be a tool used for butchering large animals that couldn't reasonably be butchered with standard cutting tools. As such, the blade was crafted with the utmost skill to be as sharp as possible to allow for precise and expert quality cuts. This allows the wielder to produce the most magnificent cuts of meat without damaging the end product. Beyond the physical impressiveness, the blade was also constructed with a specialized chakra-reactive metal. Combined with the sheer sharpness of the blade, it allows the Jaiantokattā to cut through the very bonds of chakra itself, thus preserving the spiritual integrity of the meat in addition to the physical. For this reason, the meat cut with this blade is said to be beyond flavorful, creating a taste that is unique throughout the ninja world. This sharpness makes the Jaiantokattā a deadly weapon when used in battle, passively increasing the damage of the wielder's kenjutsu by ten damage points. As the name implies, the Jaiantokattā is designed to enlarge with the usage of the Akimichi clan's signature multi-size techniques. When being held in a hand that is enlarged, or if the entire body is enlarged, the Jaiantokattā scales to the same size. With its growth in size, it becomes even more dangerous, sharing the actively boosted damage that the clan's multi-size techniques adds to taijutsu (+15 for partial multi-size, +25 for multi-size technique, +30 for super multi-size technique). The ability to cut through chakra allowed for the usage of the "preparation" technique that is unique to the Jaiantokattā. Preparation follows the standard kenjutsu strengths/weaknesses and is A-rank in strength, short range, and can take on the following forms:</p><ul> <li data-xf-list-type="ul">Skin: Similar to skinning an animal, the Jaiantokattā can be used to "skin" chakra. This can be used to remove a shell from a technique, or remove an armor or shroud from an opponent.</li> <li data-xf-list-type="ul">Cleave: This technique is a simple but precise vertical slash preformed with both hands, capable of splitting the target in two halves. By cutting the chakra of a technique, such as a fireball, this can cause it to part as it passes by the user.</li> <li data-xf-list-type="ul">Dice: A technique that is commonly used to cut produce such as onions, dice involves a series of horizontal and vertical cuts that leaves an opponent or technique in small cubes. This doesn't have much of an effect on shapeless things, like a wave of water or fire or lightning, but it can cause structured techniques, such as a stone golem, to crumble.</li> <li data-xf-list-type="ul">Fillet: A dangerous cut that can be used to cut off a specific muscle group when used on an opponent, though has no use on techniques.</li> </ul><p>-Can be wielded by anyone, though the multi-size aspects only apply to Akimichi clansmen.</p><p>-Picture:[SPOILER]<img src="https://i.imgur.com/ftKGaBJ.png?2" data-url="https://i.imgur.com/ftKGaBJ.png?2" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21423931&viewfull=1#post21423931">https://narutobase.net/forums/showthread.php?t=711213&p=21423931&viewfull=1#post21423931</a>[/SPOILER]</p><p>[/spoiler]</p><p></p><p><span style="color: #4B0082"><strong>Tailed Beast Skills</strong></span></p><p>[spoiler]</p><p></p><p>(Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance</p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: N/A (+20 Per Technique)</p><p>Damage Points: N/A</p><p>Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach.</p><p>-Can only be used with techniques that have no damage.[/SPOILER]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21757080&viewfull=1#post21757080">https://narutobase.net/forums/showthread.php?t=711213&p=21757080&viewfull=1#post21757080</a></p><p>Students: Nobuwa</p><p></p><p>(Bijuutsu: Demon's Sand) - Tailed Beast Technique: Akumasuna</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: It is common for Sand style practitioners to carry with them a modest supply of sand within gourds to use during their battles. Akumasuna, meaning Demon's Sand, is the name given to the sand carried by the jinchuuriki of Shukaku. The sand comes from Shukaku's own body and is imbued with his chakra, making it more powerful than standard sand. It appears like normal sand but contains indigo streaks much like Shukaku's body, making it easily distinguishable. As this sand is modest in its volume and can't be created during battle, it isn't suitable for large scale techniques, but is typically used for the jinchuuriki's shield of sand technique and other small scale attacks or defenses. Having been infused with the chakra of a tailed beast, the sand loses both its weaknesses and strengths, becoming neutral to all other elements in the same way that bijuu chakra is. It also becomes distinct from normal sand, making it impossible to manipulate for sand users other than the one-tails jinchuriki.</p><p>-Must be posted in the user's bio</p><p>-Can only be manipulated by the One-Tails Jinchuriki[/SPOILER]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008">https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008</a></p><p></p><p>(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30 (for activation)</p><p>Damage: N/A</p><p>Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.</p><p>-Must be stated in the biography, along with location on the body.</p><p>-Can only be activated four times per battle.</p><p>-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.</p><p>-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008">https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008</a></p><p>Taught To: Nobuwa, King Crimson, Shinta</p><p></p><p></p><p>(Bijutsu: Gundan no Bijudama) - Tailed Beast Skill: Legion's Tailed Beast Ball</p><p>[spoiler]Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: Similar to (Fūton: Mugen Sajin Daitoppa ) - Wind Style: Sandstorm Devastation, this technique takes advantage of the one-tailed transformation's sand body by opening up numerous mouths across its surface. However, rather than using those mouths for a wind-style technique, this technique uses each of those mouths to create a smaller scale bijudama. Because this requires making a dozen or so of these mini-bijudama they are highly unstable and its a struggle to maintain their spherical form. When released they erupt outward as a blast of bijuu chakra much like when the jinchuuriki eats the bijudama first, rather than as a spherical bullet. With mouths all along its body, this results in an omnidirectional blast of the bijuu chakra extending in a mid-range radius. This technique can be used in both the initial and full transformations, gaining twenty points of damage and extending to long-range when used in the full.</p><p>-Can be used once per transformation and only twice per battle</p><p>-Cannot be the turn before, or after other bijudama variants.[/spoiler]</p><p></p><p>Approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21559613&viewfull=1#post21559613">https://narutobase.net/forums/showthread.php?t=711213&p=21559613&viewfull=1#post21559613</a></p><p>[/spoiler]</p><p></p><p><strong>Miscellaneous</strong></p><p>[spoiler]</p><p>(Shibou) - Blubber</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: This "technique" is the result of a high fat diet and years of drinking unhealthy amounts. The person accumulates a large amount of weight through the formation of a thick layer of fat around their body. The thick layer of fat acts as a cushion against incoming blunt attacks, greatly reducing the effectiveness of things such as punches or kicks. It also acts as a buffer between the muscles and organs of the body. For instance a cut that would spill the intestines of a normal sized person would fail to reach the insides of a person using this. This reduces the damage of incoming physical attacks (taijutsu, kenjutsu, most earth/water/wind attacks) by ten points of damage, though has no impact on energy based attacks (fire, lightning, etc.). This ability is designed to make the user a "tank" who can absorb damage. Aside from the direct damage reduction, it also alters the percentages at which specific target damage impacts fatigue and injury. For the arms and legs, the first three levels require an additional 10% before each level kicks in, changing the thresholds to 30%, 50%, 70%, 80% and 100%. The torso sees these thresholds increase by 20% for the first three levels, becoming 40%, 60%, 80%, 80%, 100% (third and fourth levels would trigger at the same time). The user also gains a resistance against critical hits to the heart, though sneak attacks will trigger as normal. As the head lacks the same level of fatty tissue, it is unaffected by this ability taking normal amounts of damage and is susceptible to critical strikes. Being an anhydrous tissue, fat is a poor conductor of electricity. As a result the person is protected from paralytic affects from unfocused lightning techniques. While they're protected from the paralytic effects of the lightning, they in turn become burned in the fatty areas where the lightning meets resistance. They still receive the damage of the attack, just in the form of burns rather than paralysis. Fat is also a very good insulator of heat allowing the person to maintain a relatively stable internal temperature in cold weather, though they may be prone to heat exhaustion. The excess weight also reduces the person's speed and agility by the equivalent of two ranks. They also become susceptible to exhaustion causing them to be limited to two moves every third turn. This technique does not reduce damage from recoil caused by the user's own techniques. An Akimichi biography that uses the three colored pills or calorie control and loses their fat has the affects of this ability removed from their biography until a time when they regain the weight. The injury thresholds will return to normal, though if the drop puts their current damage at a new level they will need to take more damage before the injuries take effect (e.g. I have 40% damage to my arms, and lose the weight, dropping the threshold from 50% back to standard 40%. I would need to take damage to the arms again before the 40% affects activate).</p><p>-Must be attached to the character's biography.</p><p>-Only available to Akimichi clan characters.</p><p>-Only affects areas where layers of fat accumulate.</p><p>-Reduces the character's speed by two ranks.</p><p>-Limited to two moves every three turns.[/SPOILER]</p><p></p><p>approved: <a href="https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008">https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Typhon, post: 10422037, member: 22276"] [CENTER][SIZE=12px][B]Chapter One: Self Made Millionaire[/B][/SIZE][/CENTER] [B][COLOR=#ADD8E6]Wind[/COLOR][/B] [SPOILER](Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze [SPOILER]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle. ~Deactivates after three turns. ~Can only be used twice per battle. Taught to: Edward, Delta, Venom, Negative Knight, Toshiro, Kyrielight[/SPOILER] (Futon: Bushōgoma) - Wind Style: Lazy Spinning Top [spoiler]Type: Supplementary/Defense Rank: B Range: Short-Mid Chakra Cost: 20 Damage: N/A Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense. -Can be used twice per battle.[/spoiler] (Fuuton: Pin Kusshon) | Wind Style: Pin Cushion [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user preforms three hand seals and raises their open palm towards a target gathering the wind around them into a sphere of dozens of wind needles. Once the needles are formed the user closes the hand causing the needles to all collapse onto the target delivering dozens of cuts. This technique can be used on two targets simultaneously by doubling the hand seals and using both arms. -Can be used twice per battle. -Counts as two moves if used on two targets. -No S rank wind the following turn.[/SPOILER] (Fuuton: Kazeyokoana) Wind Tunnel Transportation Technique [SPOILER]Type: Supplementary Rank: S Range: Mid-Long Chakra Cost: 45 Damage: N/A (-10 to user) Description: The user preforms a series of hand seals and creates a tunnel of wind between him and his opponent. This tunnel is crafted not for damage, so the sharpness of the wind is greatly reduce, and instead focuses on the pressure characteristic of wind. The user can then send weapons such as kunai or shuriken through this tunnel at tremendously high speeds. However the true purpose of the tunnel is to transport the user. By jumping into the tunnel the user is catapulted forward by the wind pressure at tremendous speeds. Upon entry into the tunnel the time it takes to reach the destination makes it impossible for the opponent to preform a series of hand seals. Because the pressure is pushing towards the opponent, objects cannot enter from that side and will just be immediately pushed away. When the user passes through their tunnel their body receives minor cuts on the surface of their skin. ~ Can only be used once for battle. ~ After being created it lasts for the duration of the user's turn. ~ The wind makes the user unable to hear or react to changes in the opponent's position when he is travelling in the tunnel.[/SPOILER] (Fuuton: Kyojin Fūma Shuriken no Jutsu) | Wind Release: Giant Wind Demon Shuriken Technique [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user will form two hand seals and summon two windmill shuriken, one in each hand. The moment they're summoned the user will focus wind chakra into the weapons and then throw them towards their target. As they travel the wind grows larger and larger forming into a giant wind version of the weapons, large enough to easily sever such things as one of the Hachibi's tails. Once thrown the user can slightly alter the direction of the weapons making them difficult to dodge. the control of direction once thrown is limited as the user can only make broad arching adjustments. -Can be used three times per battle. Cannot perform multiple times if the user does not have enough shuriken (At least two are required to use once). -Can't make sharp turns once thrown. -Must have Fuma Shurikens in the biography sealed with a scroll or Lightning Blade creation technique. Otherwise user must carry them.[/SPOILER] (Fuuton: Seion Mayubachi) | Wind Release: Serene Cocoon of Retribution [SPOILER]Type: Attack/Defense Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to user) Description: The user begins weaving an intricate series of twenty hand seals. During this process wind begins to whip around them and lifts them into the air several meters. The wind builds and builds tightly enveloping the user in a swirling cocoon. The wind becomes so fast and so dense that it begins to take on a solid appearance, making a white, swirling ovular cocoon around the user which can defend them from incoming attacks. At its peak the cocoon creates a faint and soothing humming sound, a calm before the storm. Then at a moment's notice the user will stretch their arms out at their sides causing the cocoon to explode outwards in a torrent of large wind blades that decimates the battlefield leaving large scars in the earth all around. Due to the high speeds and density of the wind cocoon it becomes difficult to control causing minor backlash within, dealing numerous shallow cuts over the user's body. -Can only be used once per battle. -No wind techniques the following two turns. -No Forbidden techniques the following turn. -Can defend against neutral elements of the same rank, but will no longer be capable of being used offensively. -Can defend against S-rank fire, but will no longer be capable of being used offensively.[/SPOILER][/SPOILER] [B][COLOR=#8B4513]Earth[/COLOR][/B] [SPOILER](Doton: Atlas' Kanwa, Shouhen Seken) - Earth Style | Atlas' Relief, Shattered World [SPOILER]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 Description: The user forms three hand seals and slams their palms on the ground. This raises a giant statue of the Greek legend Atlas behind the opponent. The statue is roughly the height of Gamabunta and is formed with his back to the target. He holds a mountainous sized boulder on his back designed to look like the earth. Despite its large size it forms quickly, similar to how earth release: mountain smash forms. Once formed his hands let go of the boulder causing it to roll off his back and drop onto the enemy below. When it hits the earth it shatters spilling out into a huge pile of rubble, with the target crushed beneath. -Due to its size it can only be used once per battle. -Can only be used by Kage or above.[/SPOILER] (Katon/Doton: Nayami sono Makai Ba-su) - Fire/Earth Release: Agony of the Hellish Birth [SPOILER]Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 (-10 to user) Description: The user forms three hand seals and slams their palms on the ground. Doing this raises five large feminine statues in a pentagonal pattern mid-range around the target. Each statue is of a pregnant woman on her knees with her hands on her head screaming in agony. The wombs of the women are filled with dozens of jagged fist sized stones. Once the statues are raised the user forms two more hand seals and focuses a large amount of fire chakra into the wombs of the statues. With a third and final hand seal the wombs of the statues erupt in a vicious blaze of flames and shrapnel that decimate the area within the pentagon. The backs of the statues are more reinforced than the fronts which focuses the majority of the explosion towards the center of the formation, though some backlash is felt. -Can be used once per battle. -Only one other technique may be used in the same turn. -No S-rank or above fire or earth the following turn.[/SPOILER][/SPOILER] [B][COLOR=#800000]Fire[/COLOR][/B] [SPOILER](Katon: Ryu no Kaijin) | Fire Style: Dragon's Ash [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 Damage: +15 to the smoke technique Description: This technique is used to add a heat element to a user's smoke techniques in a similar way to how Asuma created his ash technique. When performing a smoke technique the user will make three hand seals prior to starting the hand seals for the smoke technique. As they do this they release smoke from their gauntlets and inhale the smoke while adding fire chakra to it in their gullet. They then preform the hand seals for the smoke technique, and rather than releasing it from their wrist launchers they release it from their mouth. This smoke is darker and shows scarce glows of orange fire, and is incredibly hot. Wind techniques of the same rank aimed at this smoke will be consumed as if it were clashing with a fire technique, adding to the strength of the attack. -Can be used three times per battle. -Can not be used in consecutive turns.[/SPOILER] (Katon) Tsuchiyakekoge) - Fire Style: Scorched Earth [SPOILER]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage: N/A Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques. -Can be used twice per battle. -Burning lasts for three turns. -Must be used on solid ground (nothing like sand or water). -Smoke can easily be dispersed with a big enough wind technique. -Doesn't affect enemies underground. [/SPOILER][/SPOILER] [B][COLOR=#696969]Smoke[/COLOR][/B] [SPOILER] Students: Roju, Vision, Throth, Gecko (Ninjutsu: Kemuri Sekkan) | Ninja Art: Smoke Sarcophogus [SPOILER]Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user forms three hand seals and releases a stream of smoke from their wrist launcher that rapidly envelopes a target and condenses around their body. This acts to restrict their movements while also suffocating them if they are caught in it for more than 2 turns. This can also be used to condense pre-existing smoke (created through smoke jutsu from the user) around them to bind the target. -Can be used three times per battle. -Must know the location of the target.[/SPOILER] (Ninjutsu: Tsuin Kemuri-ryu) | Ninja Art: Twins Smoke Dragons [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms three hand seals and then streams smoke out of a pair of wrist launchers. The smoke from each of the launchers forms into a dragon similar to the one produced by Kiho. The dragons race towards the target and can be controlled to change direction by the user. -Can be used twice per battle. -Requires two wrist launchers. -Cannot use smoke techniques above S-rank the following turn.[/SPOILER] (Ninjutsu: Gasu Fukumen) | Ninja Arts: Gas Mask [SPOILER]Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage: N/A Description: When in a close combat situation the user will quickly raise their wrist launcher to the enemy's face and release a sudden burst of smoke. The smoke irritates the enemy's eyes and respiratory system causing them to start coughing and blinding them momentarily leaving them vulnerable to attack. -Requires a wrist launcher. Approved: [URL]http://narutobase.net/forums/showpos...&postcount=213[/URL][/SPOILER] [/SPOILER] [B][COLOR=#000080]Rain[/COLOR][/B] [SPOILER](Kumonon Ame no jutsu) | Cloudless Rain Technique [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage: N/A Description: The user focuses a suiton chakra into the atmosphere and begins to condense water molecules into rain drops. Rather than creating clouds that release the rain, the rain drops seemingly form out of mid air and fall to the earth. Once the chakra is released into the air it acts on its own, allowing the user to preform other techniques while the rain is active. Similar to the chakra sensing rain technique, since the created rain is imbued with the user's chakra it carries sensing abilities. -Can be used twice per battle. -Lasts three turns once used.[/SPOILER] (Ame unsou no Jutsu) Rain Transportation Technique [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: The user focuses water chakra throughout their body and breaks down into rain drops. The rain drops then quickly shoot up into the clouds above where the user is free to move throughout the clouds. They then rain down in the desired location where they reform their body. This happens fairly fast, but is nowhere near instantaneous. The break down of the user's body is quick taking just a second, similar to someone user the water substitution technique. It then takes a couple of seconds to ascend into the clouds where it takes several seconds to move from one location to the other, being logically longer depending on the distance travelling. Finally it takes another couple of seconds to rain down in the desired location and reform. While preforming this technique the user is susceptible to being scattered, blown away or evaporated. If scattered while in rain drop form it will take the entirety of the user's turn to reform their body (even if using this technique as the user's last move, the amount of time to reform stays the same if scattered, independent of who's turn it is after the technique is used). Being evaporated results in the death of the user. They can't preform any techniques until they reform and must reform in the same turn the technique is used. -Can only be used twice per battle. -Cannot use any other techniques before reforming. -Must reform during the same turn. -Rain clouds must be present.[/SPOILER] (Epikku sono Gilgamesh) | Epic of Gilgamesh [SPOILER]Type: Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage: 100 (-20 to user) Description: This technique is one of the most feared rain techniques ever created and has become the inspiration for numerous flood myths throughout history. The user chains together a string of hand seals while releasing a massive amount of water chakra throughout the ground and into rain clouds. The rainstorm quickly becomes a monsoon as the earth throughout the battlefield begins to crack and release water. The down pour of rain rapidly combines with the water leaking from the earth and forms into a rampaging flood that washes over the battlefield in front of the user. The raging torrent is large enough and powerful enough to turn an entire village into a barren field of mud leaving nothing in its wake. The user can determine the direction of the flood choosing to make it unidirectional or make themselves the epicenter of the technique with the flood expanding outward from their location reaching long range in each direction. The amount of strain the technique causes on the body is immense causing the user to become physically exhausted. As a result they'll be limited in the techniques they can use and a restricted to a slow walk for movement. -Can only be used once. -Requires an active rainstorm. -No Rain or Water techniques for the next three turns. -No Forbidden techniques for the next two turns. -No S ranked techniques the next turn. -User suffers twenty damage. -Any active rainstorm dissipates after used. -User is restricted to a slow walk after usage and is constantly out of breath for three turns.[/SPOILER][/spoiler] [B][COLOR=tan]Sand[/COLOR][/B] [spoiler] (Suna no Jutsu: Sabakuarashi) - Sand Technique: Desert Storm [spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 (-10 per turn) Damage: N/A Description: The user lifts their arms to the sky and raises a massive amount of sand into the air. Well above the battlefield the sand forms into large clouds that suspend themselves in the sky. The solid nature of the sand blots out the sun creating shade over the battlefield as "raindrops" of sand begin to fall from the clouds all over the battlefield. Since the sand is solid compared to rain which is liquid, this can be quite the distraction to those not accustomed to it. But its true purpose lies in the user's ability to use this sand as a starting point for their sand techniques, given the range is correct. When the rain storm ends the battlefield is covered in a five inch layer of sand. -Lasts for four turns. -Can be used twice per battle. -Requires a large amount of sand.[/spoiler] (Suna no Jutsu: Hītoshinku) - Sand Technique: Heat Sink [spoiler]Type: Defense/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This technique is based on sand's ability to absorb and retain high levels of heat for long periods of time. When a heat-based element is used within short range of a source of sand, the user will focus chakra into the sand and have it rapidly absorb the heat from the technique. This can completely destroy a technique if it is a-rank or lower, or reduce the rank by two for higher ranked techniques. Absorbing high amounts of heat also causes the sand to rise in temperature as well, to the point that it becomes scalding to the touch. This gives the sand an added element of danger. Cosmetically, the occasional flame can be seen rising from the sand and distortions of the air around the sand can be seen. If the sand used is a technique, then the sand technique will gain one rank if s-rank and lower, or twenty points of damage if f-rank. If the sand used is a normal mass of sand (e.g. sand just hanging out on the ground), techniques formed from that source after using this technique will gain twenty points of damage. -Can be used twice per battle. -Two turn cool down between uses -Sand retains the heat for up to three turns.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21532545&viewfull=1#post21532545[/URL] (Suna/Fuuton: Subakukazedama) - Sand/Wind Style: Desert Wind Bomb [spoiler]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user will use their wind release to gather wind and sand together into a highly compressed sphere of wind and sand between their hands. At its peak the sphere will look to be a solid orb of sand around the size of a basketball. Once completed they will fire the sphere at their target at high speeds. On impact it will erupt into a giant storm of wind and sand that shreds apart everything caught within it. The scope of this storm is the same as the explosive radius of a typical tailed beast bomb, leaving a large barren field covered with sand in its wake. The Ichibi can also use this technique by constructing the ball using his tail and mouth. -Can be used twice per battle by standard sand users -Can be used once per transformation by the Ichibi -No sand or wind techniques above S-rank the following turn[/spoiler] Taught to: Pop123, Hell Autarch (Subu no Jutsu: Sarlacc) - Sand Technique: Sarlacc [SPOILER]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user will manipulate the sand beneath their target to open up into a circular pit. The pit is lined with a ring every foot and with each successive ring the pit gets narrower and narrower. Projecting from each of these rings are long and thin spikes that are easily capable of piercing into flesh. When the pit opens up five tentacles of sand reach up from the bottom and latch on to the target pulling them down towards the bottom. By closing their fist the user causes the walls of the pit to close together piercing whatever is trapped within them. The pit itself remains open until its either destroyed or the user closes it, but the tentacles can only reform once every two turns. The size of the pit can vary depending on the size of the target reaching large enough to swallow a summon the size of Pein's rhino. -Can be used three times per battle. -Can be used on normal ground, but requires a series of 4 hand seals during which the user uses their sand to grind up the ground below the target producing the sand. -Looks:[SPOILER][IMG]http://troglopundit.files.wordpress.com/2012/12/sarlacc.jpg[/IMG][/SPOILER][/SPOILER] Taught to: Pop123 (Suna no Jutsu: Shukaku's Ake no Myōjō) - Sand Style: Shukaku's Morning Star [spoiler]Type: Attack Rank: A/S Range: Short-Long Chakra Cost: 30 Damage: 60 Description: This technique attempts to emulate the tail of Shukaku and turn it into a weapon. The user will gather a massive amount of sand and form it into the shape of Shukaku's tail. The numerous fur-like triangles of sand that cover the tail will stand upright becoming dangerous spikes. By adding chakra to these spikes and compacting the sand the user can increase their hardness to steel-like levels. Once this is done it can be wielded like a club, swinging it and smashing it into targets within short range (of the tail, which can be formed up to long-range). The user can also fire the "spikes" from the tail towards the enemy up to long range. The tail itself is about half the size of the real thing. When this technique is used by a transformed Ichibi, its rank is increased to S and the damage adjusts accordingly. Rather than forming the tail from sand (which can still be done if the user wishes) the Ichibi just uses its own tail for the technique. -Can be used three times per battle. -S ranked version can only be used by a transformed Ichibi.[/spoiler] Taught to: Pop123 (Fuuton/Suna: Gekidoran sono Subaku) - Wind/Sand Style: Raging Storm of the Desert [spoiler]Type: Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage: 90 (-15) Description: In order to use this technique the user must have first created the Desert Storm technique. Once that's in effect the user chains together a series of five hand seals while focusing a large amount of wind chakra into the clouds of sand above. The user then forms a sixth and final seal which activates the storm. Vortexes of sand and wind descend rapidly from the clouds forming into dozens of violently spinning tornadoes. The tornadoes roar through the battlefield tearing through everything in their paths and carving deep scars into the earth below. -Can only be used once. -Ends the effects of the Desert Storm technique. -No Sand or Wind techniques the following turn. -No techniques above S-rank the following turn. -Leaves the user physically exhausted for two turns.[/spoiler] (Suna gijutsu no shīringu) - Sealing Sand Technique [spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This technique was developed by Gaara so that the need to carry scrolls into battle could be bypassed and sealing techniques could be used more rapidly. The user will control their sand to mimic the form of an opened scroll and then engrave that "scroll" with the necessary seals needed for the technique. Once the technique is completely the sand will harden into rock ending the sealing process. This cannot be used for techniques that release something from a scroll, such as lightning blade creation, but rather for techniques take seal something away such as fire/earth/wind/water/lightning sealing technique. -Can be used 3 times per battle.[/spoiler] [B](Suna no Jutsu: Eien no Mono) - Sand Technique: Shai-Hulud[/B] [spoiler]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: This technique was created based on an old Sunagakurian legend in regards to how the desert in which the Village resides was formed. Long before humans roamed there existed a species of sand worm that inhabited the world. These beasts were massive and it is said that they churned the earth into sand using their tooth filled mouths as they burrowed through the ground. It is by this method that the legend claims the deserts of the world were created, and thus the Shai-Hulud have a revered status in Suna mythology. This technique uses sand to recreate the legendary worm and birth new deserts when needed. Either from already existent sand or from grinding up the earth below the user will perform a single hand seal and form a massive sand worm similar in size and shape to Katsuya. As the worm travels through the ground it converts the surrounding earth within short range to sand. It can be used to breach like a while and crash down on a target, or rise up from beneath a target to swallow them and pulverize them with a mouth filled with grinding teeth of sand. When complete the worm collapses into a large dune of sand. -Can only be used twice per battle. -No other sand techniques in the same turn.[/spoiler] Approved: [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21305078&viewfull=1#post21305078']https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21905839[/URL] (Shukaku no akuma supōn) - Demon Spawn of Shukaku [spoiler]Type: Attack/Supplementary Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage: 90 Description: This technique can only be used by Gaara upon entering either his complete transformation. Taking advantage of Shukaku's sand body, Gaara will break it down into dozens of miniature versions of Shukaku using its own body. Each replica carries the exact appearance of the beast, but stands just as tall as a normal person. As the Jinchuriki's body still exists within the transformation, they will remain within one of the many copies making them more vulnerable to attacks, though their location can only be determined by either a Byakugan or Sharingan. A sensory technique would be unable to pin point the user's location as they would just sense a mass of Shukaku's chakra throughout the battlefield. Simply destroying these spawn is not enough to dispose of them. As they're made of sand they can simply reform, thus the sand itself needs to be incapacitated. Using their numbers and durability the spawn swarm the enemies and overwhelm them. While this is going on the main body (the one housing Gaara) can still perform techniques, though its limited to A-rank or below. -Can only be used once per battle. -Lasts at most two turns. -Once it runs out the transformation ends.[/spoiler] (Suna no Jutsu: Subakupusshu) - Sand Technique: Desert Push [spoiler]Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 Damage: N/A (+10 to taijutsu) Description: This technique requires trace amounts of sand to have found its way into the nooks and crannies of a person's clothing, hair and body to be effective. Once that is done, the user can take control of that sand and forcefully push it off the target in a specific direction, producing an effect similar to the target being hit by a sudden burst of wind. This can be used to interrupt basic movements, slightly alter trajectories, or create openings for attacks. While a full body usage is more common, the user can also target specific body parts like arms or legs. The user can also apply this to themselves. By using the push to supplant their own movement they can exaggerate a jump or leap in a direction, though this is a simple one time burst which cannot be sustained for increased speed. By using the single-limb variant the use can increase the speed and strength of a strike in close quarter combat. This technique can be set up in several ways. The obvious method is by simply using one's ability to control sand to stealthily plant sand on the target or themselves. Second, a large scale technique that spreads sand such as a sandstorm would be sufficient should the target have been in it for a turn or more. Third, simply battling on a sand-covered field for a turn or more. -Cannot be used on consecutive turns. -Can be used 4 times. Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21443340&viewfull=1#post21443340[/URL][/spoiler] [/spoiler] [B]Kenjutsu[/B] [SPOILER](Kosen) - Iori's Teachings: Tiger Drill [SPOILER]Type: Attack Rank: S Range: Short Chakra Cost: N/A Damage: 80 Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards. ~Can only be used by a person trained in the Ogame school of kenjutsu. ~Can only be used twice times per battle. ~Can be seen here if the description isn't clear enough: [URL]http://www.mangareader.net/408-43900...hapter-30.html[/URL][/SPOILER][/SPOILER] [B][COLOR=#FF8C00]Summoning Arts[/COLOR][/B] [SPOILER]Secret Jaguar Art: Welcome to the Jungle [SPOILER](Hijaga-jutsu: Uerukamu dzukiza Junguru) Type: Supplementary Rank: S Range: Short-Mid Chakra Cost: 45 Damage: 0 Descritpion: This technique is an adapatation of Jiraiya's crushing toad stomach technique which reverse summoned the user and their opponents into the stomach of a toad on Mt. Myoboku. In this variation the user reverse summons him and his opponent deep into the homeland Rain forest of the Jaguars. Giant trees fill the forest with their thick canopies hundreds of feet in the air and to those below looks like a pitch black night sky. The thickness of the canopy blocks out light limiting vision to both the user and the opponent so that nothing can be seen at long range, at mid range a person's silhouette can be seen while at short range they are fully visible. In this forest it is constantly raining in a heavy down pour that saturates the area. This location is a specifically forbidden section of the forest due to its mysterious and sacred past. People who remain here too long will be forcible removed after three turns by unknown forces. ~Can only be used once per battle. ~Must be capable of summoning the boss Jaguar summon. ~No Jaguar summonings or reverse summonings can be used for the remainder of the battle. ~Inside this area the user is incapable of using Fire or Lightning techniques. ~Must be taught by Typhon.[/SPOILER] Secret Jaguar Art: Were-Jaguar [SPOILER](Hijaga-jutsu: Were-Jaguar) Type: Supplementary Rank: Forbidden Range: N/A Chakra Cost: 60 (-15 per turn) Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn) Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted. ~Can only be used once per battle. ~Must have signed a contract with the Jaguars and have been trained in its use. ~Lasts three turns once initiated. ~Gives the user a strength boost similar to, but slightly weaker than sage mode. ~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable). ~The user loses the ability to use genjutsu, fire and earth elements. ~The user takes 15 damage every turn. ~The user is left exhausted when the technique wears off. ~Must be taught by Bahamut.[/SPOILER] (Tanuki Kuchiyose no Jutsu: Great Tanuki) - Tanuki Summoning Technique: Daitanuki [spoiler]Type: Attack/Defense Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: As part of their obsession with the tailed beast, the Tanuki of Hachitakioashisu built a great sand statue of Shukaku in the middle of their village. The statue is around half the size of the real thing and sits cross legged in a meditation position. Signers of their contract are given permission to summon this statue during their battles. Its sandy composition makes it a very durable defense, and its great size is capable of crushing opponents when the statue is summoned above them. As it is made of sand, summoners capable of using sand techniques can use its body as a source. Must be summoned at least 10m above the target. -Can only be summoned once per battle. -The statue is a sand technique in terms of strengths/weaknesses.[/spoiler] (Kuchiyose no Jutsu: Kozeni-ire) - Tanuki Summoning Technique: Coin Purse [spoiler]Type: Supplementary/Defense Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: This technique is similar to Jiraiya's Toud Mouth Binding technique in which a portion of the animal (e.g. the stomach) is summoned, rather than the entire thing. A common quirk in the Tanuki culture is to carry coin purses made from the scrotum of their deceased brethren, and is the inspiration for this technique's name. The Tanuki version of the technique summons the scrotal tissue in which the Tanuki pride themselves. This can be used in several ways, such as creating a protective barrier around the summoner, trapping the enemy, or similar to the toad technique, lining walls and surfaces to create entrapped areas. The inner wall of the coin purse is smooth and fleshy, while the outer surface is covered with course hair. After summoning the Coin Purse, the summoner is able to further manipulate it in the same way that a Tanuki would manipulate their own through the famed Scrotal Arts. This allows the summoner to wield the Coin Purse as they see fit, though it requires the usage of Scrotal Arts which counts as a move for each manipulation and has a maximum rank of A. The summoner has a wide variety of Coin Purse sizes to summon, the smallest being the size of a real coin purse, while the largest could potentially envelope a large summon. -Can be used twice per battle with a two-turn cooldown between uses.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21639347&viewfull=1#post21639347[/URL] (Tanukiton: Innouton) - Tanuki Arts: Scrotal Arts [spoiler]Type: Offensive/Defensive/Supplementary Rank: C-S Range: Short Chakra: 15-40 Damage: 30-80 Description: If there was one defining feature of the Tanuki species, it would be the unusual and discomforting size and manipulation of their scrotal sacs. Long before the Tanuki became involved with ninja, they used these arts for a number of tasks as well as with their trickery of humans. The scrotal sacs of the Tanuki are renowned for being much larger than their body size would suggest. The sheer size of these sacs made it typical for them to be slung over a Tanuki's shoulder or tied around their waist during their normal daily activities. Along with the unusual size, their sacs are incredibly elastic, allowing for them to stretch and increase their surface area. After becoming an animal contract for ninja, the Tanuki weaponized their famed scrotal arts. They learned to further manipulate the shape of their scrotum while using chakra to harden the skin to create constructs that could be used in battle. These constructs were fairly crude, but could be used as shields or weapons. This ability was restricted to the male Tanuki, and their skill with it is dependent on the summon's own rank, being capable of using the scrotal arts up to that same rank. -Can only be used by male Tanuki. -Each summon can use this up to their own rank. -S-rank can only be used once per summon.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21319939&viewfull=1#post21319939[/URL] [/SPOILER] [B][COLOR=#008080]Fuuinjutsu[/COLOR][/B] [spoiler] (Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation [spoiler]Type: Supplementary/Defensive Rank: A Range: Short-Long Chakra Cost: 30 Damage: N/A Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which split into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function. -Can be used twice per battle. -Solidifying cubes counts as a move. -Solidified barriers are A-rank. -Lasts for four turns once created.[/spoiler] (Fuuinjutsu: Sabaku no Sakusei) - Sealing Technique: Desert Creation [spoiler] Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: This technique allows a sand use to easily transport all the sand they would ever need for a battle giving them access to their arsenal even if fighting on an ocean. They will carry with them paper tags with one of four symbols drawn on them: north, south, east and west. Each of these seals contains sand from a desert in each of those regions of the world. These four deserts each gave their sand unique properties. When releasing the sand from the seals the user can create varying effects. By placing the seal on the ground they can create a geyser of sand which can damage an opponent's legs and launch them into the air. Waving the seal in front of themselves while releasing the sand will create a large wave of sand similar to the Sand Avalanche technique. Releasing the seal from above the target can allow it to crash down on them and bury them alive. If the user wishes to remove this desert from the battlefield they must place the correct tag on the sand and draw it in. The deserts and the sand drawn from each are as follows: [spoiler] North: Gobi - The Gobi desert experiences tremendous winds that over time have infused itself into the sand. This gives the sand a neutrality with lightning which it is usually weak against. The drawback to this is that it gains a weakness to fire. The flames feed off the wind of the sand feeding the flames and increasing its heat. This can let the fire melt sand that would typically be able to withstand it. West: Atacama - The sand from Atacama is rumored to be the driest sand in the world. The sand is infused with earth chakra which acts as a double edged sword. It prevents the sand from becoming wet, but at the same time it increases its vulnerability to lightning. This gives it a strength against water techniques, but a double weakness against lightning. South: Sahara - The sands from the Sahara are larger in grain size than typical deserts. This gives sand techniques used when wielding this sand a much stronger punch as well as giving defensive techniques more durability. Sand techniques used with this source gain a +10 damage boost, but due to the size of the sand grains its also heavier and slower making techniques move half as fast, for instance the Shield of Sand technique would only be capable of intercepting taijutsu 1.5x the user's base speed. East: Namib - This is just some normal ol' sand. [/spoiler] -Only one of these sources can be used at one time. -Can only switch sources if the original has been completely destroyed or removed from the battlefield. -Resealing the sand costs a move. -Can only use up to 2 seals per battle. - Sand only remains infused with with the element for 3 turns. - Each source can only be used once [/spoiler] [/spoiler] [B]Weapon[/B] [SPOILER](Yugudorashiru) - Yggdrasil [spoiler]Type: Weapon Rank: S Range: N/A Chakra Cost: N/A Damage: N/A Description: This weapon was created by Shimura Danzo utilizing the power of his implanted Senju Hashirama cells. Using a standard tanto as the foundation he encased it in the strongest wood he could create while also imbuing it with some of the cells from the Shodaime. The resulting weapon was a cane that stood from the ground up to his hip. The top of the cane is rounded giving him a comfortable spot to rest his hand. From there it narrows as it moves towards the ground ending in a needle sharp tip as deadly as any sword. Aside from that it looks rather unassuming, easily mistakable for a normal everyday cane. Due to the composition of the cane it has several unique abilities. [spoiler] Qlfussrot: By tapping the point to the ground Danzo can create A-ranked roots from the ground up to long range away. The roots can vary in size being small enough to deal comfortably with a person, or big enough to restrict a large boss sized summon. They're pointed at the tip capable of piercing through the target and have the ability to leech 30 chakra per turn. While a person is having their chakra leeched, the roots grow eventually covering the target from head to toe. Due to the constant loss of chakra during the absorption the victim becomes limited to A-rank and below techniques until they escape. Niohoggr: Using the roots of Qlfussrot, Danzo is also capable of performing his own version of the wood dragon technique dubbed "Niohoggr". He will stab the cane into the earth and form the snake seal causing numerousl roots to grow from the ground and weave around each other taking a form similar in size and shape to the standard wood dragon technique. This version lacks the ability to suppress the bijuu, though it does carry the same leeching ability as the A-ranked root ability. Niohoggr is S-ranked and can only be used once per battle. Eikthyrnyr: The final ability the cane is called Eikthyrnyr. Due to the high concentration of chakra and trace amounts of Hashirama's cells within the cane, Danzo can absorb the wood and cells back into his body through his right arm to temporarily increase his abilities. Since the wood is extremely concentrated and laced with the cells of Hashirama, it gives Danzo 120 chakra points when taken back into his body. The sudden surplus of chakra and physical energy from the cells increases the potency of his wood, water and earth techniques (+15, +10 and +10 respectively) as well as his taijutsu (+10) for four turns. The downside to using this is that it destroys the cane for the remainder of the battle. Doing this leaves behind the standard tanto that the cane is formed around, which can then be used for kenjutsu. [/spoiler] -Qlfussrot can be used three times per battle. -Eikthyrnyr only be used once with the boosts lasting four turns. -After Eikthyrnyr expires Danzo cannot use wood techniques the following turn. -Niohoggr can only be used once per battle. -Can only be used by wood users. -Must be wielding the cane to use its abilities. Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&p=16404472&viewfull=1#post16404472[/URL][/spoiler] (Giant Cutter) - Jaiantokattā [spoiler]Type: Weapon Rank: S Range: N/A Chakra Cost: N/A Damage: N/A (+10 to Kenjutsu) Description: The Jaiantokattā is a large knife-like blade that is held in a thick wooden scabbard sporting a matching wooden handle. It is commonly held on the carrier's back with a strap that wraps around their torso. This weapon was originally designed by the Akimichi clan to be a tool used for butchering large animals that couldn't reasonably be butchered with standard cutting tools. As such, the blade was crafted with the utmost skill to be as sharp as possible to allow for precise and expert quality cuts. This allows the wielder to produce the most magnificent cuts of meat without damaging the end product. Beyond the physical impressiveness, the blade was also constructed with a specialized chakra-reactive metal. Combined with the sheer sharpness of the blade, it allows the Jaiantokattā to cut through the very bonds of chakra itself, thus preserving the spiritual integrity of the meat in addition to the physical. For this reason, the meat cut with this blade is said to be beyond flavorful, creating a taste that is unique throughout the ninja world. This sharpness makes the Jaiantokattā a deadly weapon when used in battle, passively increasing the damage of the wielder's kenjutsu by ten damage points. As the name implies, the Jaiantokattā is designed to enlarge with the usage of the Akimichi clan's signature multi-size techniques. When being held in a hand that is enlarged, or if the entire body is enlarged, the Jaiantokattā scales to the same size. With its growth in size, it becomes even more dangerous, sharing the actively boosted damage that the clan's multi-size techniques adds to taijutsu (+15 for partial multi-size, +25 for multi-size technique, +30 for super multi-size technique). The ability to cut through chakra allowed for the usage of the "preparation" technique that is unique to the Jaiantokattā. Preparation follows the standard kenjutsu strengths/weaknesses and is A-rank in strength, short range, and can take on the following forms: [LIST] [*]Skin: Similar to skinning an animal, the Jaiantokattā can be used to "skin" chakra. This can be used to remove a shell from a technique, or remove an armor or shroud from an opponent. [*]Cleave: This technique is a simple but precise vertical slash preformed with both hands, capable of splitting the target in two halves. By cutting the chakra of a technique, such as a fireball, this can cause it to part as it passes by the user. [*]Dice: A technique that is commonly used to cut produce such as onions, dice involves a series of horizontal and vertical cuts that leaves an opponent or technique in small cubes. This doesn't have much of an effect on shapeless things, like a wave of water or fire or lightning, but it can cause structured techniques, such as a stone golem, to crumble. [*]Fillet: A dangerous cut that can be used to cut off a specific muscle group when used on an opponent, though has no use on techniques. [/LIST] -Can be wielded by anyone, though the multi-size aspects only apply to Akimichi clansmen. -Picture:[SPOILER][IMG]https://i.imgur.com/ftKGaBJ.png?2[/IMG][/SPOILER] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21423931&viewfull=1#post21423931[/URL][/SPOILER] [/spoiler] [COLOR=#4B0082][B]Tailed Beast Skills[/B][/COLOR] [spoiler] (Bijuutsu : Fu Kinkou) Tailed Beast Technique: Imbalance [SPOILER]Type: Supplementary Rank: B Range: Short - Mid Chakra Cost: N/A (+20 Per Technique) Damage Points: N/A Description: Utilizing the concept of Duality, this sister technique came to life - as the user will infuse both positive black chakra and negative white chakra into that of a technique of their choice. A positive to negative ratio of 6:4 is used, giving it similar properties to the tailed beast bomb technique in terms of destructive capability, though not on that level of course. Mixing the tailed beast chakra with another technique makes it predictably unstable, and as such it can only be used with supplementary or defensive techniques with no offensive capability. Once this chakra has been mixed in to the other technique, it becomes dangerously unstable itself, causing it to explode with strength equal to the rank of the original technique. This is due the ratio of bijuu chakra infused into it, as seen when a Bijuudama meets it's end point it would explode violently. This can only be used four times per battle, with a cool down of two turns between each use and no Bijuu techniques above A rank in the same turn. Explosions produced through this technique cover a short-ranged radial reach. -Can only be used with techniques that have no damage.[/SPOILER] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21757080&viewfull=1#post21757080[/URL] Students: Nobuwa (Bijuutsu: Demon's Sand) - Tailed Beast Technique: Akumasuna [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A Damage: N/A Description: It is common for Sand style practitioners to carry with them a modest supply of sand within gourds to use during their battles. Akumasuna, meaning Demon's Sand, is the name given to the sand carried by the jinchuuriki of Shukaku. The sand comes from Shukaku's own body and is imbued with his chakra, making it more powerful than standard sand. It appears like normal sand but contains indigo streaks much like Shukaku's body, making it easily distinguishable. As this sand is modest in its volume and can't be created during battle, it isn't suitable for large scale techniques, but is typically used for the jinchuuriki's shield of sand technique and other small scale attacks or defenses. Having been infused with the chakra of a tailed beast, the sand loses both its weaknesses and strengths, becoming neutral to all other elements in the same way that bijuu chakra is. It also becomes distinct from normal sand, making it impossible to manipulate for sand users other than the one-tails jinchuriki. -Must be posted in the user's bio -Can only be manipulated by the One-Tails Jinchuriki[/SPOILER] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008[/URL] (Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal [spoiler]Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 (for activation) Damage: N/A Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes. -Must be stated in the biography, along with location on the body. -Can only be activated four times per battle. -Physical attacks count as A-rank in strength, but do not count as a move in the user's turn. -Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008[/URL] Taught To: Nobuwa, King Crimson, Shinta (Bijutsu: Gundan no Bijudama) - Tailed Beast Skill: Legion's Tailed Beast Ball [spoiler]Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: Similar to (Fūton: Mugen Sajin Daitoppa ) - Wind Style: Sandstorm Devastation, this technique takes advantage of the one-tailed transformation's sand body by opening up numerous mouths across its surface. However, rather than using those mouths for a wind-style technique, this technique uses each of those mouths to create a smaller scale bijudama. Because this requires making a dozen or so of these mini-bijudama they are highly unstable and its a struggle to maintain their spherical form. When released they erupt outward as a blast of bijuu chakra much like when the jinchuuriki eats the bijudama first, rather than as a spherical bullet. With mouths all along its body, this results in an omnidirectional blast of the bijuu chakra extending in a mid-range radius. This technique can be used in both the initial and full transformations, gaining twenty points of damage and extending to long-range when used in the full. -Can be used once per transformation and only twice per battle -Cannot be the turn before, or after other bijudama variants.[/spoiler] Approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21559613&viewfull=1#post21559613[/URL] [/spoiler] [B]Miscellaneous[/B] [spoiler] (Shibou) - Blubber [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra Cost: N/A Damage: N/A Description: This "technique" is the result of a high fat diet and years of drinking unhealthy amounts. The person accumulates a large amount of weight through the formation of a thick layer of fat around their body. The thick layer of fat acts as a cushion against incoming blunt attacks, greatly reducing the effectiveness of things such as punches or kicks. It also acts as a buffer between the muscles and organs of the body. For instance a cut that would spill the intestines of a normal sized person would fail to reach the insides of a person using this. This reduces the damage of incoming physical attacks (taijutsu, kenjutsu, most earth/water/wind attacks) by ten points of damage, though has no impact on energy based attacks (fire, lightning, etc.). This ability is designed to make the user a "tank" who can absorb damage. Aside from the direct damage reduction, it also alters the percentages at which specific target damage impacts fatigue and injury. For the arms and legs, the first three levels require an additional 10% before each level kicks in, changing the thresholds to 30%, 50%, 70%, 80% and 100%. The torso sees these thresholds increase by 20% for the first three levels, becoming 40%, 60%, 80%, 80%, 100% (third and fourth levels would trigger at the same time). The user also gains a resistance against critical hits to the heart, though sneak attacks will trigger as normal. As the head lacks the same level of fatty tissue, it is unaffected by this ability taking normal amounts of damage and is susceptible to critical strikes. Being an anhydrous tissue, fat is a poor conductor of electricity. As a result the person is protected from paralytic affects from unfocused lightning techniques. While they're protected from the paralytic effects of the lightning, they in turn become burned in the fatty areas where the lightning meets resistance. They still receive the damage of the attack, just in the form of burns rather than paralysis. Fat is also a very good insulator of heat allowing the person to maintain a relatively stable internal temperature in cold weather, though they may be prone to heat exhaustion. The excess weight also reduces the person's speed and agility by the equivalent of two ranks. They also become susceptible to exhaustion causing them to be limited to two moves every third turn. This technique does not reduce damage from recoil caused by the user's own techniques. An Akimichi biography that uses the three colored pills or calorie control and loses their fat has the affects of this ability removed from their biography until a time when they regain the weight. The injury thresholds will return to normal, though if the drop puts their current damage at a new level they will need to take more damage before the injuries take effect (e.g. I have 40% damage to my arms, and lose the weight, dropping the threshold from 50% back to standard 40%. I would need to take damage to the arms again before the 40% affects activate). -Must be attached to the character's biography. -Only available to Akimichi clan characters. -Only affects areas where layers of fat accumulate. -Reduces the character's speed by two ranks. -Limited to two moves every three turns.[/SPOILER] approved: [URL]https://narutobase.net/forums/showthread.php?t=711213&p=21683008&viewfull=1#post21683008[/URL] [/spoiler] [/QUOTE]
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