Twin Kings vs ???? (Open)

The_Empire

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Chainsaw Legs | Chēnsō no ashi
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.

Twin Kings Snake Tail (Tsuinkingusunēkutēru)
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.

-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.

-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.

-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.

-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.

Miniguriddo | Mini Grid
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)
Damage: N/A
Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.
-Scouting and weapon/tool creation is passive but healing does require a move slot

Snake Tail (Hebi No O)
Rank: S
Type: Weapon
Range: Short-Mid
Chakra Cost: N/A
Damage Points: N/A
Description: Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, the user has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, the user has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will. Hebi has another name it goes by is Zabimaru. Besides being an sword that can extend Zabimaru strength also lies in its durability to A rank and below attacks being able to with stand them even when extended so no one can really cut it.

-Mid range is the limit it can reach
-It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.

3/10 Scientific Ninja Tools
1/2 Custom Weapons
_____________
Renji stands looking at the lady. And grabs hold of a katana on his right hip with his right hand. His signature weapon sits on his back at a horizontal position with the hilt poking out from the back right side of his shoulder. He draws the katana from the sheath upward(vertical). The katana releases a pressurized crescent blade of chakra. This crescent isn't as normal as anyone else would use this type of technique. It's enhanced by his mastery of being a samurai and part Cyborg. The crescent blade is aimed to slash at the lady's torso area.

( Kossetsu Ashige ) - Fracture Strike
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 (+20 Samurai Passive +20 Cyborg Taijutsu Passive =80)
Description: The user will draw their sword and release a pressurised cresent blade of chakra at the target causing them to be hit with a strong force of chakra ( The technique is capable of countering Ninjutsuq B rank and below ).
Note: Can only be used by Samurai biographies and once every 2 turns.
 

Mirai

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The Queen of Sin; a title that she’s only started to become very use to but at the same time dreaded its purpose. A title designated to her by the people who lived underneath her reign as Tsumikage. The fall from grace was a rather…cumbersome blow to her pride, but alas she was more freed and able to walk on her own path. Of course, being famous come with its perks and drawbacks. As she traveled she was consistently taunted into fighting as they wished to test their skills against her, held some kind of resent towards or who honestly knows at this point. However, she was held up by yet another warrior who seemed to desire a spar with her. “Hey listen, now isn’t really a good…” she trailed off, the man seemingly ignoring her attempt to plea. He took the first strike, which prompted the young maiden to sigh in annoyance. “Suite ya self…” she immediate dashed towards her right side ( 11 vs 9) as she easily dodged out of the path of the chakra blade. As she did, in combination she would have bit her thumb – swiping the blood across her palm and made a quick hand seal. This would have allowed her to create a “pact” with a very distant land far off the grid of the world. As she did, six portals would have formed around her but most simply remaining without use for now. However from the two, she drew a pair of twin blades into the palm of her hands, as she gripped them. “Kanshou and Bakuya…” she uttered, a pair of blades that EMIYA had shown to her and she essentially found other copies of them in that distance land of armaments.

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She would have also activated her “Winter’s Blessing” Void Artifact, automatically equipping her with a void infusion and then passively also activating it in order to trigger another void artifact. Once she was positioned; she held the two blades in her hand with an intense look in her eyes. “You don’t want to do this…” she said, she didn’t wish to kill this man today, but if it required…then so be it. She simply waited for him to retaliate.

(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal
Type: Supplementary/ Offensive/ Defensive
Rank: B-Rank
Range: Short (Portal Creation/ Orbit) Short - Long (Projectile)
Chakra: 20 (Activation) 5 (Per Turn Active)
Damage: 5 - 40 (Depending on the severity of an injury)
Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.

Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

HP: 200
CP: 2550 > 2530
Base Speed: 11
Base Tracking: 30
 

The_Empire

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Renji notices the lady summoning the swords. Ninjutsu and Shinobis in general and their tricks. Nothing he does or use is a trick. He dashes at the lady dragging the katana in his right hand behind him carving the ground throwing up dust behind him. He brings the katana up once he gets two steps away from the lady. The next step gets him close to her enough half of the blade could go through her body. He does a diagonal slash from the ground. He stops med way through her chest and twist the katana and changed the momentum from to his right. It would exit from her left arm. The next slash he twist the katana again and brings the momentum to the opposite side of his previous diagonal slash. With his final slash he brings the katana down the middle of the lady and his previous three slashes.

\-/|

( Ken Rendan no Jutsu ) - Sword Barrage Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 (+20 Samurai Kenjutsu Passive +20 Cyborg Taijutsu Passive =70)
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing damage to their enemy.
 

Mirai

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This was one persistent warrior, Mirabelle mentally noted as he didn’t heed her warning of not wanting to engage in combat. As such, she played to his rhythm – as quickly as he came closer she would have started to twirl the blade in her hand. As she did, she stepped forward about a foot and twirled on her heel. As she did, she charged chakra throughout the blade and quite an
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d violently started to swing her blade. This would initially block all the attempts of her getting slashed by the opponent as the technique was empowered by the Void infusion from beforehand, as she quickly then slashed through the body of her opponent if he remained close towards the strike zone.


Never the less, she was prepared for this as she quickly then jumped backwards, as she did she would have drawn from the nearby natural energy, flowing it through her arms and into her sword as she slashed at the air. This created a sharp bright blue crescent of senjutsu energy to be launched at the enemy. She would then skid across the terrain, still holding onto both swords as she wondered now what’s to come next. The crescent in question would carry the petrifying effect applied to it.


(Bukijutsu/Kenjutsu: Senbu) Weapon Art/Sword Art: Whirling Dervish
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 +20= 100
Description: This technique is a powerful utilization of the user's weapon and their quick movement speed. By channeling chakra into their weapon(s) and spinning rapidly in a circular motion, the user is capable of covering a 360-degree area around himself due to their spinning motion and the constant slashing of their weapon(s). If used in close range against an opponent, it would be difficult for those without a form of enhanced perception to follow the wild swings of the weapon, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to its own rank, leaving the user completely unharmed. However, it won’t block energy-based techniques such as lightning and fire. The speed of the whirling blades is such that it can cause violent aftershocks of wind pressure as the user moves, effectively creating something akin to a razor-wire shell of air pressure around their body. Recognizable by what appear to be afterimages of the weapon's strikes.

Notes:
- This technique can only be used twice per battle and needs a two-turn cooldown between uses.
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 = 100)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
HP: 200
CP: 2530 > 2,445
Base Speed: 11
Base Tracking: 30
Void Infusions: 0/3
Strength of Void Relic Uses: 2/4
 
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The_Empire

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Renji notices the lady and her swords glowing. He channels his chakra through his katana. The two hits each other. They both equal in strength and cancel each other out. With her attacks not being as great as she thought he tries to keep pressure on her.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (+20 Samurai Kenjutsu Passive +20 Cyborg Taijutsu Passive =100)
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

The hand on Soo Zabimaru would extend out aiming to capture the lady in it's grip.

-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.
 

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It seems the warrior before Mirabelle was actually a lot more competent that she realized, his immediate shift in attack to creating this chakra based technique to block her own. Sadly, the Queen of Sin wasn’t an amateur in combat, years of experience was underneath her belt and she fully intended on making a statement. “Fine, since you’re eager to die…” she said in a very cold tone, as she immediately jumped backwards as she weaved her hand around mystically – quickly allowing her to summon forth a giant chain composed of tangible flames. The flames themselves are powerful; but what she did was block the incoming contraption from making physical contact with her. As she skidded across the ground, she commanded the chains to violently burst downward onto her target. The spear headed shape of them would have allwo3d her to aim it at his vitals with ease. An additional amount of chakra was infused into the chains, this being of the Solar Wind Nature. It increased the temperature of the chains to rival the celestial energy.

This would increase it’s power, while alongside this the void relic enhancement would also factor into this. As the Jinchuriki landed, she released her grip on the twin swords as they returned to the foreign land and from another portal drew a bow from it. The quiver she has on her was equipped with arrows of various kinds, as she prepared to start sniping at her target. “Now then, let’s see what you can do, Samurai…” she uttered as she was merely taking things a lot slower this time around, to gain a sort of sense of her opponent’s skills. She quickly took an arrow out and knocked it to the bow, as she utilized her signature arrow skill in order to craft a mystic code around the arrow as she released it at her opponent.

Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
Type: Offensive / Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40 (-10 per turn)(40+10 = 50)
Damage: 60 - 80 (80 + 20+ 20 = 120)
Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
Notes:
Lasts 3 turns unless cancelled
Usable 3x per battle
(Taiyofuuton: Beratorikkusu) Solar Wind Release: Bellatrix
Type: Supplementary
Rank: B – Rank
Range: Short – Long
Chakra: 20 (+10 Chakra)
Damage: N/A
Description: Bellatrix is an infusion technique that weaponizes Solar Wind Release. Once the user utilizes any sort of energy-based technique, be it basic elemental natures (Fire, Wind or Lightning) or advanced elemental natures (CE/Adv Element) – the user will utilize a sole hand seal. This is done in the sequence of original hand seals, immediately infusing the target technique with the infusion. As it occurs, the technique in question becomes superheated to higher degrees, a gift granted by Solar Wind’s naturally higher temperatures. The technique in question loses it original coloration, instead becoming a bright emerald coloration however it’s power is increased immensely, gaining an additional +20 DMG increase. It doesn’t change the elemental nature of the technique into that of Solar Wind, as all it simply does is increase the temperature and explosive nature of the infused technique. This can be used four times per battle, with a cool down of one turn between each use. Bellatrix is activated in the same time frame as the original technique, though the hand seal is only performed if the original technique has hand seals required.
(Magiruti Sensu/Inton: Heika no Yumi) Maguilty Sense/Yin Release: Majesty of the Bow
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 + 20 = 100
Description: A practitioner of Maguilty Sense would knock an arrow to the bow – while infusing his/her chakra into the bow. This caused the arrow itself to become infused with a Yin energy, causing it to turn black in coloration. The arrow itself is no longer physical but rather a spiritually charged arrow covered in golden script, this being the mistake code. The process takes little to no time, as the user will then release the arrow as it sores into the air. The arrow would then immediately pierce through a target; namely either an ally or target with the spiritual arrow. As it pierces through, them depending on the user’s intention, will cause certain affects to occur. In the case of an ally or even the user themselves – the arrow would immediately first absorb all foreign chakra sources, including the allies own but this in itself acts as a cleansing; removing any chakra affecting them at the time i.e Yang Release, Yin Release etc. The golden mystic code would then spread onto the target where the code absorbs the chakra siphoned prior to this. This would then act as an enhancement; as the user’s spiritual fortitude is becomes enhanced; gaining a damage/effect reduction against techniques that spiritually strike them. This reduces auxiliary effects such as mental bindings, spiritual degradation etc are reduced by two turns. In the case of the opponent however is the opposite. The arrow itself would cause spiritually damage to the target, causing 80 DMG but reduces their spiritual resistances they might have by -20 DMG, while also rendering them unable to use Yin Release or any spiritual based techniques above A Rank as the golden mystic code spreads and affected by the spiritual parasite. The mystic code/spiritual parasite only lasts for two turns before naturally fading away. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of A Rank and above can be used for one.

HP: 200
CP: 2,485 > 2,370
Base Speed: 11
Base Tracking: 30
Void Infusions: 0/3
Strength of Void Relic Uses: 3/4
 
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The_Empire

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Renji notices the lady getting annoyed at him. He smirk and puts up his katana as she leaps back from his close quarters combat challenge.

Such weakling thing to do is back away from a challenge, he thought.

He grabs hold of Zabimaru from his back with his right hand. Chains are created from the ground. they surround the lady and with this he draws Zabimaru from his back extending its body fully swinging it. It is covered in chakra that would take on a snake. The sword would hit all the chains at once protecting Renji from the attack. The sword protects against he chains thanks to the sword being a whip at the same time. It can extend its body up to a mid range which a good distance for Renji to protect himself from attacks.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80 (+20 Samurai Kenjutsu Passive +20 Cyborg Taijutsu Passive =120)
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

After protecting himself against the chains the lady was preparing another assault. The swords she had before are gone but now she has a bow. Renji has started to have interested in the lady now. She isn't a normal shinobi. She must be a weapon specialist which is rare in this era of the world. She shoots an arrow at him. He dashes at the lady by avoiding the arrow(13 vs 13) and rushes at her. The arrow is two meters on his right side and he puts Zabimaru back on his back.

( Chiratsuki Kaihi ) - Flicker Evasion
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all Dokkodo users to move at high speeds to dodge, attack, or defend from techniques. The ability pertains to movement on the battlefield, meaning running, walking, jumping, dashing, etc. This allows the user to move at max speed to avoid obstacles or to attack with great speed.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode but once per turn.

He channels lightning chakra into his legs and does a rotating kick on his left foot. The right foot is the foot that is knocking the lady off balance to start off. Next he drops down his leg and bends his left leg and does a sweep kick. The comes back up and rotates again and does a roundhouse kick with the same foot. This would knock her into the air. The finishing blow he leaps up into the air getting higher than the lady. He comes down with his right leg that drives lady into the ground by hitting her in her torso area.

Monkey Swinging Through the Trees!!!!!!

( Za Saru Suingingu Tsuuijite Za Ueki ) - The Monkey Swinging Through the Trees
Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their striking speed and to discharge the electricity when making contact with the target to cause temporary paralysis in the areas that are struck, this effect lasting for one turn. The user then launches themselves at the target, dealing rotating kicks to knock them off balance in addition to sweeping kicks and roundhouse kicks to further knock the opponent into the air. The user finishes off with dealing a final hammer kick to the target to send them crashing into the ground.

Chakra Points: 1600 -20 -30 -40 -40 =1470
Health Points: 160
Base Speed: 13
Base Tracking: 34
 
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Mirai

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80⚔️
The samurai was crafty, even managing to block Mirabelle’s empowered fire technique. However, the queen of sin wasn’t finished, no far from it. Her initial arrow shot was avoided, which honestly didn’t surprise her, but he then came quickly hurdling towards her. A light smirk became printed at the corner of her lips. She would have already started to moving as she jumped backwards while spreading her arms wide, which in return motioned the world underneath her thumb. The chaos she commanded; it was nearly unrivaled by any. The cosmos, the concept of infinite…it bent underneath her control, as the world beneath Renji splits. The fabric of space and time, it collapsed, like the domains of death and the soul once upon a time. The world was her own, as mythical creatures of various lore and legends swam through the world. Of course, this was only a mere manifestation the world in which the Samurai was forced to witness.

As she closed her hands, the world collapsed, as the fabrics of reality seemingly forced itself back into place. In reality, her motions allowed her to cast an illusion; which while only lasting a moment would have temporarily disabled her opponent’s body from his own. Unable to move, forced to witness the beauty of her chaotic mind. As she closed it, however – an omnidirectional burst of fire would have raged towards the opponent, though she’d expect him to easily avoid it, maybe. As she landed on the ground, she would have let go of her bow as it returns back into a crystal-like state for her use later on. Instead, she drew upon her blade – Kurokiba, as she was beginning to become far more serious than before. “Now then, let’s get up close and personal…id like to give a demonstration…” she said in a quite alluring tone.

( Shu-rute: Uchuu Kata Shita ⋔ Kujira ) Surreal Palm: Under the Uberous Universe ⋔ Cosmos
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80 + 20 +20 = 120
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*


 

The_Empire

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Renji tries to get in close with the lady but she puts him into a genjutsu. The samurai recognize the genjutsu because his world started changing but also the gauntlet on his left wrist starts to alert him of his body being invaded. He gets hit by the blast that was sent from his opponent but also take the damage from the genjutsu make him dead on sight.
 
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