Turning the Tides of Battle

Sharingdork

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*I stand in an open field taking in my surroundings, learning what I have to work with, waiting...*
 

-Yard-

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*Appears instantly*

What elements do you know? What rank? You know nin, tai or gen?
 

Sharingdork

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Basic ements; complete (I'm a senpai, and you congratulated me on it...). Genjutsu; complete. Ninjutsu; D-rank. 2nd Mizukage techs; complete.
 

-Yard-

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Basic ements; complete (I'm a senpai, and you congratulated me on it...). Genjutsu; complete. Ninjutsu; D-rank. 2nd Mizukage techs; complete.

lol I know I just have to make sure.

Make a 3 move combo against meh
 

Sharingdork

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Without a specific bio or abilities... We'll start at long-range
_________________
Without handseals, I make two halves of a sphere come up on either side of you. As the two halves form a 30 degree angle (between the two; each side making 15 degree angles with an imaginary perpindicular line) I form water just above you, which falls down quickly so if you counter the earth jutsu with lightning, you'll electrocute yourself. After I form the water, I create lightning between my hands, and I slam my hands on the ground, sending lightning towards the earth formation through the earth. As it reaches the formation, the lightning branches off to try and electrocute you if you went underground.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 

-Yard-

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Without a specific bio or abilities... We'll start at long-range
_________________
Without handseals, I make two halves of a sphere come up on either side of you. As the two halves form a 30 degree angle (between the two; each side making 15 degree angles with an imaginary perpindicular line) I form water just above you, which falls down quickly so if you counter the earth jutsu with lightning, you'll electrocute yourself. After I form the water, I create lightning between my hands, and I slam my hands on the ground, sending lightning towards the earth formation through the earth. As it reaches the formation, the lightning branches off to try and electrocute you if you went underground.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

I would see you slam your hands to the ground for the earth tech and react by anticipating earth as most earth techs start out like that and of course the ground would shake making that theory a reality so I would use wind stream, first blasting it at the ground causing a smoke screen to cover me just before I jump, letting the stream blow me back as very little wind hit's the ground making a lite smoke screen, thus evading the mountain smash while you don't know I have from the smoke covering me.


(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.



And then when you use the water technique I would take control of it since it's summoned water and turn it into a giant S rank shark that takes you by surprise.


(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.


The shark would happen before the lightning tech, if you perform it you will get hit.
 

Sharingdork

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As I see the giant shark comming at me (from long-range), I make a golem of earth crawl out of the earth (without handseals) and croutch over me like in the manga against Madara. Then, while hiden from sight, I phase into the ground. I then move towards where you are, behind you, and then phase back out of the ground silently. I then throw a punch at your back, sending a vortex of wind at you to push you into the mountain of earth before you.
(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
 
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