Tsura Kurama, The Crimson Blade

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"I hate death. The more I hate it, the thicker the wall I've built to distance myself with everyone becomes. So then I won't feel hurt when you die"

Basic Information
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Name: Tsura Kurama - Kirigakure

Nickname(s): The Crimson Blade, Princess of Heaven and Earth, Ririana
Gender: Male
Age: Twenty Three
Clan: Kurama Clan
Looks:
Tsura is a slender, fair skinned woman. She has long, brown hair that is pulled into a bun and bangs that frame her face. A gold pipe is pushed through her bun to keep it in place. Her eyes are a deep shade of red, and she is usually seen wearing a light pink shade of lipstick.

She also bears strong resemblance to her ancestor, Tsuruchi Kurama; both physically and in her choice of weapon. As a teenager, Tsubaki wears a shorts-sleeved shirt with a high collar. She wears a black layered skirt, and underneath, a pair of shorts. Lastly she is seen sporting above-the-knee boots. Tsubaki's hair is kept in a neat bun, and her bangs come to just below her chin.

Around the age of 19, she is seen wearing a teal, half-sleeve top that has a zipper down the front, and is in similar color and style to her shirt when she was younger. Around her waist is a gold obi, and a long black skirt covers her legs; only allowing the last half of her calves be seen, which are covered in fishnets. Tsubaki now wears a pair of gloves and her thigh high boots are changed to heeled sandals.

Personality: Tsura was a cheerful girl with a strong sense of justice. She would often stand up for the other kids that would be bullied. Following her trauma, her mental health was unstable and she lost most of her sense of emotion. The loss of a person so close to her made her fear social attachments, and she would often avoid social interaction from this point on, aside from her father and doctors. Through therapy she managed to recover to some degree, however she realizes she will never be like she used to.

She often appears stoic and cold -- keeping her thoughts to herself. Up until becoming a genin, she was afraid to cooperate with her teammates. As time passed, her fear lessened and she found a strength within herself. Tsura saw the world as black or white and had her own standard of judgement on whether a person was good or evil. Tanuma disagreed with her, trying to convince her that there is a neutral side between the two. Her teammates all helped guide her to see this point of view, along with the many people of different backgrounds goals and priorities in their lives.

Over time her sense of humanity improved. With everything that had happened, she was determined to help those that were less fortunate and not in a position to help themselves. She recalled her past and wished for it to never happen to anyone. Thus her was created. Tsura has a second persona named "Ririana", in which harbors her clan's kekkai genkai. Ririana is a selfish and powerful demonic persona, wanting nothing more than to take over Tsura and cause chaos and mischief.

Village Info.
Land of Birth:
Land of Fire
WSE Clan: Tsumigakure (Current)

Rank//Chakra Info.

Ninja Rank: Sage of Artistry
Specialty: Genjutsu Casting Specialist, Advanced Genjutsu Defense Specialist, Apex Range Specialist, Maguilty Sense, Yin Specialist
Elements: Basic 5, Yin, Yang, Solar Wind, Bismuth, Seraphic Water, Dark Vacuity
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Sound Ninjutsu, Fūinjutsu, Medical Ninjutsu, Senjutsu
Blood Contracts: Parrot Summoning Contract & Thunderbird Summoning Contract
Custom Fighting Styles: Surreal Palm, Lazy Fist , Mark of the Trickster, Maguilty Sense, Renewal Taekwondo


Background Info.

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"If I lose you too, who's going to erase this hatred inside of me? "

Tsura Kurama was born a nation from the Land of Fire named Edo; where he was raised in an orphanage. Having her parents died at a very young age, the young illusionist spent much of her time studying the way of genjutsu. Inspired by the Red Queen’s scrolls that she managed to get copies off – the youngling started to experiment with genjutsu, namely through the use of her Yin Release, Kurama Clan Kekkai Genkai and of course other applications of genjutsu. As she grew up, he joined the nations forces called the Knights of Edo. Time passed, the young woman started to grow to become stronger and to find the meanings of life itself. In hertravels, she picked up a hobby doing art, namely singing but has been known to never finish her songs. Eventually hearing the stories of the people of Tsumigakure having sealed the Primordial Mother herself Tiamat, the young illusionist went from the Land of Fire to the Badlands in search of her next adventure, to replicate the ability to create curses on the level of the Primordial Mother herself, her research starting in Tsumigakure.

Other Information
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Kurama Clan:
The Kurama Clan (鞍馬一族, Kurama Ichizoku), is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses that makes their genjutsu more powerful than ordinary ninja. However, once every few generations, a member of the clan will be born with such enormous skill in genjutsu that their illusions causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Members of the Kurama clan possess a high affinity for offensive genjutsu thanks to their kekkei genkai (Demonic Id). As a result, Kurama clan shinobi gain an additional +20 damage to all of their genjutsu.Through their embracing the demonic power of their kekkei genkai, they become capable of inflicting real physical damage to their opponents that could potentially kill them if not released properly. However, invoking their kekkei genkai presents a considerable risk and the potential for the shinobi becoming mentally unstable if left unchecked for long.

Sound Ninjutsu: Sound Ninjutsu ( Oto Ninjutsu, literally meaning Sound Ninja Arts ) involves the creation and manipulation of sound waves in order to produce either an adverse effect on the opponent, or a beneficial one on the user. By utilizing their chakra, the user may alter the frequency of sound waves to the point different lengths can induce different effects. Due to its lack of physical substance, Sound Ninjutsu is predominantly supplementary and offensive, and mostly effective short-medium range. Anything from the ground to water or the air can be used as a medium for sound. As such, three main types of techniques can be used with sound release.


Senjutsu: Sage Mode is the direct result of blending Natural Energy in to the users own chakra flow which empowers his chakra drastically. Three variations exist and were shown so far. The first one is linked to the Toads of Mount Myobokuzan who first taught it to Jiraya and then to Naruto. The second one is linked to the Snakes of Ryūchi Cave and was first introduce by Kabuto but revealed to have been discovered by Orochimaru. The thirds instance was showcased by Hashirama Senju and was linked to his own Mokuton KG. In the case of Tsura, she has access to both Imperfect and Perfect Sage Mode, having it learned it from the Parrot Sages.

Body Seals: As a user of Fuinjutsu, Tsura as several seals spread across her body which she uses for various purposes. The first set is located in her mouth, being the Dragon Slayer seals, with the second being located on her left breast. This is the Mimicry Destruction Seal with another one located on her back in the center. The third is located on her stomach which causes barriers to form around the tenketsus on her body. Two more on her clothing to perform the Lightning Blade Creation technique and lastly one located on her leg to be activated on her death.
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Spoiler
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Spoiler
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT
(Fūinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Spoiler
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

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"Do you really need to flirt with every women you meet? It seems like you don't take women seriously."

Misc Information: Albedo carries a wide assortment of tools that he uses throughout his life as shinobi, ranging from kunai, shuriken, ninja wire etc. She also has specialized tools in which he uses quite often for example his own version of explosive tags, alcohol bottles etc ].
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

Scientific Tools:
- Servitora
- Requip
- September (300 Senjutsu Chakra Stored)
- Hush
- Thunderwave

(Shizukesa) Hush
Type:
Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.


( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


Seruvitora - Servitora
Type: Tool
Rank: C
Range: Short-Long
Chakra: 5 per copy
Damage: N/A
Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.
Note:
Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.
Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.


(Sandāu~ēbu ) - Thunderwave
Type:
Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.


Artifacts:
N/A
Theme Song and Background Music
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Battles
Won:
0
Lost: 0


Dropping: [x]

Approved by Imperfect.
 
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