Tsumeb Chooms [CLOSED]

El Alucard

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A dark figure stood across from her, whom it was she didn't know. Faye always thought the grassy plains were a little bit too dramatic at night. The moonlight gently illuminating the entire battlefield from above like someone set the the sun to a 20% brightness level, it all looked like a movie.

"A little late for a stroll isn't it?" she jokingly asked the figure trying to see his/her reaction.

The last thing she needed right now was another person trying to kill her for no reason. She didn't want any trouble but history has shown her she was about to get some not that she minded, she kind of likes the trouble. She slowly pulled her hood off, revealing her colorful hair and her blue eyes almost seemed to glow from the moonlight.

"Tell me, are you trouble?"




OOC: For reference, this time Iris takes the form of the one-shoulder cape/cloak she's wearing in the bio except it's black and with a hood (Faye in sig). Also I ranked up so I'm jounin now and a Katsuryoku elder (Bio needs update.)
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in color and it fits itself to the height and desires such as color, shape, size and accessories e.g. hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc. When viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e. the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g. A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e. creating upper body etc. the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running out of chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various color. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.
 

Detective L

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"Trouble? That entirely depends on you."
The dark figure stated. His onyx eyes remained fixated on her. Covered by a large black cloak, the man's face was easily hidden by his flowing hair. A sword strapped to his side and a missing arm was the only distinctive features.
"I have been tasked with your capture."
He says with a melancholic tone. What she would do next would determine the encounter.
 

El Alucard

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"Ah yeah Nima told me this could happen. Some cyborg dude attack her, a friend of yours I presume." Faye replies. "Tell me who sent you and I won't kill you." she said whilst performing two handseals releasing smoke chakra into the ground under the man.

This action not only allowed her to manipulate the a genki through body movement, but also attack within the same timeframe. A small flame like pink orb would appear just outside of short range (5.1m) of the man and shoot out over him creating a pink dome over the man which would immediately begin to become smaller in attempt to crush the man.
Simultaneous to this, 100 semi-solid hands would burst from underneath her opponent, grabbing him, pulling and constricting him down to the ground. As this happens the smoke would begin to get thicker and darker causing her opponent to suffocate after a turn of being held down.
Immediately after releasing the smoke chakra into the ground Faye would lift her hands to the air, charging lightning before unleashing the lightning energy at her opponent in the form of a lightning bolt.


"Or tell me who you are at least. I'll investigate on my own."




(Shojun no Hel) Δ Hel's Alignment (Using A-rank)
Rank: C-S
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

(Kemuriton: Enenra hyoukyo) ✘ Smoke Technique: Enenra's Curse
Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by performing two handseals, focusing their smoke based chakra through their body and releasing it into the the ground. The user will then form up to a hundred semi-solid smoke hands covering the battlefield. The hands will emerge from the the ground and grab the opponent, pulling and constricting him down to the ground. As the opponent is held down by the hands the smoke begins to get thicker and darker causing the opponent to suffocate after a turn of being held down. With an extra handseal the hands will begin to rise from the ground and take the form of solid humanoid smoke figures which are fully under the control of the user. The number of humanoid figures that emerge from the ground upon activation of the extra handseal depend on the number of hands created in the beginning. Humanoid figures multiply if cut, (e.g. if the opponent cuts off a humanoid figure's limbs, each of those limbs will grow an new body) however become weaker as the chakra is then divided.


Notes:
- Can only be taught by El Alucard
- Can only be used three times
-Humanoid figures remain on the field for 3 turns
-May not use S-Rank smoke in next turn

(Raiton: Hiraishin) - Lightning Release: Lightning Rod
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user raises their hands to the air, charging lightning. He will then unleash the lightning energy at the enemy target in the form of a lightning bolt.
 
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A simultaneous attach from both the ground and around Sasuke would immediately shake things into motion. The ground rumbled slightly as fumes emerged and an odd pink like sphere manifested from a ball. Fuuinjutsu? He wasn't sure. His onyx eyes turned red passively as three tomoe swirled into existence. Sasuke's arm motion hand seals, and shifted upward - releasing an oddly shaped ball of his own. The ball would suddenly expand all around him and remove the disturbances, sucking it into itself.

A smirk crossed Sasuke's face. It was fair game. Changing his chakra to that of Fire, he would unleash three solid dragons made of Fire, two aimed at the lady - and one at the sky above her. If the incoming wall were to be unchanged, the fire would easily break through it and continue onward.*

"I'm sure you'll be able to figure it out on your own."


( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)

Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void

Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+30 = 90
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 
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"Another one with the ability to absorb my attacks, such a pain" Faye said as the man's orb begins to suck in the smoke.
She quickly reacts to this by slamming her hands onto the ground, instantly creating a hole 15 meters deep underneath the man. As he falls gigantic pillars of rock would forcefully emerge from the bottom and sides of the pit aiming to impale her opponent. The earlier created genki dome would seal off the top leaving him no route of escape, she caught a glimpse of his eyes earlier and had to confirm something. If this man was anything like her one of her prior opponents she knew exactly what his next move was.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

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The ground would suddenly rumble and with a quick look, Sasuke's Sharingan would confirm the Earth chakra flowing through it. As the bubble encloses and the ground drops, Sasuke would immediately initiate two things at the same time. Passively manipulating his chains (from the CFS, Hojojutsu, free manipulation of chains) Sasuke would launch several into the ground and propel his body forward - while simultaneously releasing a massive amount of Lightning chakra that swirls.

The swirl of Lightning chakra would manifest into a dragon, ripping the uprising Earth technique asunder while moving onward to and through the enclosing bubble, to deliver a devastating hit to her - should she not avoid it.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60+30 =90
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 

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The man propels his body forward with some chains and a vortex of lightning swirls around him. To this sight she quickly commands the genki to self implode causing it to release a vast amount of kinetic force that would and clashing with the lightning weakening it slightly. Simultaneous to mentally commanding the genki Faye would perform the ram handseal kneading wind chakra into her lungs and exhaling a huge blast of wind. The wind technique would be enhanced as she passively added Selenium dust to it, not only changing its color but also causing it to be stronger and do more damage than it normally would. His lightning technique would be nullified as the wind technique continues onward to him.

(Kamikaze Genki) Divine Wind Spirit (Using S-rank)
Type: Offensive​
Rank: B – S Rank​
Range: Short – Long, Short (Explosion)​
Chakra: 20 – 40​
Damage: 40 - 80​
Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.​

(Fūton: Atsugai) - Wind Style: Pressure Damage (Enhanced)
Type: Offensive
Rank: A (Now S-rank)
Range: Short-Long
Chakra: 30
Damage: 60 (+20)
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Serenton: Ōkui | Selenium Dust: Gluttony
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.


Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot
 
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Blasting through the air, Sasuke would quickly notice the retaliation as the dome explodes and nullifies, as well as a powerful Wind coming towards him. Using Wind against a Fire user was never a smart move. His eyes would passively advance, forming into their eternal state while he simultaneously kneads his Fire chakra.

Without much delay, Sasuke would manipulate it to release a ball of Fire to consume the Wind, while causing it to generate the black flames of Amaterasu. This quickly consumes the Wind and heads towards the girl with ease. Her body would spontaneously burst into flame - dark flames. Perhaps it jumped ahead from the ball or fire, or did Sasuke merely manipulate the flame from around her and manifest it on her being? Her body would become immobile, stagnant - like a crumbled paper merely at the mercy of a flame. So too, she was at the mercy of his flames.

"Seems like you overestimated your ability."

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120+30=150
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Sasuke Uchiha with EMS activated.
Note: Cannot be used in consecutive turns.

( Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body

Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user casts a Genjutsu that makes the opponent believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals.
Note: Requires three tomoe Sharingan and eye contact
 

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Her opponent would retaliate with a fireball which Faye would respond to by simply looking at it. A simple mental command she had given to a genki to form around the man's technique without touching it because it didn't look like regular fire in fact it looked like the well known Amaterasu of the Uchiha. Not that it mattered, she wasn't looking at him in that moment but she made a mental note about it. It would also explain how he just knew to dodge the chains avoiding the earlier pit... pit... pit... an Idea formed in her head. Unlike the normal genki, this Genki was special in that it had the ability to don itself around an object or technique and share it's spiritual properties with the technique temporarily transferring the technique to the Pure World allowing it to harmlessly pass through Faye. The genki would move at the same pace around the fireball, never touching until it was well far off behind Faye at which point it would come to a halt causing it to be destroyed and the flames to return to the pure realm, albeit far behind Faye. To the man his technique would just have disappeared into thin air but he wouldn't have time to react as the prior happening, Faye would release earthen chakra into the ground around and beneath her opponent in attempt to make him think she was about to use the same technique as earlier, but this time instead of the earth dropping down, a large amount of adhesive sticky mud would burst up from underneath him and all around him, (with him being at the center of a Gamakichi wide circle) and take on a tombstone-like shape while clinging him and quickly drying into solid rock. Escape would be near impossible for the man as he wouldn't be able to leap out of the vicinity in time. Back, forward, up, diagonally, it would all be the same he would be encased in rock unable to move or breathe within the tombstone and in addition to this, the lump of rock would growing tighter and tighter crushing him with immense force.

"Well you are definitely stronger, but I think you've underestimated me just a bit no?"

Your Gen would fail because the series of events would hinder Faye from seeing your eyes. She focused on the fireball as she gave the mental command to the genki and by the time your fireball disappears you'll have been encased in rock because they happen at the same time.

(Roki no Omoide) Δ Reminiscence of Loki
Rank: B​
Type: Supplementary​
Range: Short-Long​
Chakra cost: 20​
Damage points: N/A​
Description: Reminiscence of Loki is a supplementary technique which is activated through a mental command, which consumes no time whatsoever which allows it to be used within the same timeframe as another technique. Upon activation the user releases an amount of chakra into the nearby vicinity attracting a peculiar form of Genki, which instantly consumes the given energy and gains a duration of 3 turns on the field. These Genki share a mental link with the user, and is commanded to act through that link of communication, essentially the user is unhindered should he perform actions while the Genki act on his behalf, as they're are ordered by will and conviction alone, as the sacrificial portion of chakra was already given. Next is what makes these Genki special, is their ability to don themselves around an object or technique, preferably a technique of the user, which allows the Genki to share it's spiritual properties with the technique temporarily transferring the technique to the Pure World. While in the Pure World, the presence of the technique is masked by the untrained eye. Similar to how Jorth's Personification can manipulate it's influenced objects, so can Roki no Omoide, which allows a technique to be directed in different paths while in the Pure World, and finally be transferred back becoming tangible once more , however it requires a one turn wait before it can return from the Pure World, and costs +10 chakra every turn it remains in the Pure World. The technique lasts 3 turns when used, and can be used maximum of four times per battle.​



(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 
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Sasuke's Fireball would be met with what seems to be a form of chakra overtaking it, and causing it to dissipate. Impressive, the need for Genjutsu was no more as the ground simultaneously rumbled and signaled an attack from below. Passively, one of Sasuke's eyes would transform revealing the legendary Rinnegan. "Fair enough." He says in accordance to the reply. "Shinra Tensei."

Suddenly, the mud would be expelled outward with great force in a tidal wave aiming to make its way towards the girl as well as a wave of energy - seen only as it ruptures the air itself - capable of blasting through most defenses. An instantaneous defense and attack. After this. the ground beneath the girl would severely heat up, creating an attack from three sides.

"I'll treat you like any other, then."

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye (Passive)


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities.
Note: Can only be used by Sasuke Uchiha bios.

( Shinra Tensei ) - Divine Punishment

Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

(Katon: Makuro kasō) - Fire Release: Macropyre

Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60+30=90
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha

Paths Active:

( Tendō ) - Deva Path

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Gakidō ) - Preta Path


Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
 

El Alucard

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This is one of those moves that I'm not really sure of but imma go through with it anyways and then explain why I think it works. Also I'm not really good at speed and tracking stuff here so you might have to correct me there as well in which case I can edit my move.



Faye would react as soon as the mud is expelled outward. An ethereal essence of the wolf spirit would form around her as she bends down to remove her leg weights.

"Seishin Tenrei, Ōkami no Sokumen" Faye says in a dramatic action movie type voice as she darts towards her opponent

The man would see her approach him , however it would be too late for the man to react as he's struck with a powerful knee to the stomach, causing him to double over. Faye would then finish with a strong elbow from her alternating arm to the back of his head causing him to pass out. Should he not be able to defend himself, the battle would be over in a very quick string of events.

"Dang it, he didn't tell me his name." she would say whilst looking at the collapsed body.


My explanation
Alright so first thing's first the ethereal wolf spirit thing is instant I bolded it in the move description so she basically just has to take off her leg weights. Cool?

Ok the next major problem and question would be how I just blitzed through your counter unscathed. The technique states, "Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission." meaning if it were intangible, I would be as well since me and the spirit have become one via full body infusion hence gravity and the such would not affect me if I went intangible as per clan rules and then tangible again right before I hit you.

Which would then lead to the next problem, which is that you could see me coming and counter. I do not think so and here's why. You have more than enough tracking speed that I admit, but you wouldn't be able to react because I'm faster than you. Taking into consideration we're both Jonin, take that Faye is an apex speed specialist, the full body infusion with the wolf spirit would make her 3 times faster and add boost from removing the leg weights as well. So I've come to the conclusion that basically you'd be able to see me coming but you wouldn't be able to react fast enough to defend yourself efficiently. I also get plus +10 damage to my tai from the wolf infusion and +20 damage to my kicks from leg weights (that's not really important just thought I'd add it.)

I really hope my logic makes sense.


(Seishin Tenrei) Δ Spiritual Liturgy
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 40
Damage:N/A
Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.

Aspect of the Tortoise; Kame no Sokumen-The first of the four specialized spirits which specializes primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilize in battle through either object infusion, partial infusion, or full body infusion.
Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.
Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.
Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.
Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.

Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.
Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.
Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.
Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.


Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)
The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.​
Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.​
Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.​
Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.​
''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.​

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 (+30)
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.
 
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As discussed, move doesn't work but will continue as such.


She bursts through his attack with great speed and an ethereal covering, and Sasuke merely smirks as a passive technique happens. Her Taijutsu attack would merely aim to reach him as a seal passively activates and he retaliates. The seal would release a powerful explosion, resulting in 120 damage of a localized explosion of Fire, ripping her legs and lower abdomen asunder but more specifically, destroying the ethereal covering of the wolf.

Simultaneously, a mere look was all it required as the world around her suddenly starts ripping at the seams. Furniture fractals, the carpet cascades. Lost in a labyrinth of lounge chairs and lampshades. Wallpaper warps into infinite pathways. A place of chaos and descent. She was at his mercy and her mind would be broken. With no Sharingan of her own, nor the ability to have kept her eyes away from the accursed Doujutsu, her soul forever lost and tortured, as other-worldly beings amass around her and smother her in their embrace, exploding continuously causing severe burns and damage within the Nightmare Realm for days on end.

( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance (passive)

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60+60=120 to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu

( Doujutsu: Tsukuyomi ) - Eye Technique: Nightmare Realm

Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter
 
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