*waits patiently*
*appears, pushes the future EIG master aside**crashes the party*
.-.
Good, now you can use Wind Release: Sneaky Jet of Wind. Your turn u.uNo Questions at all o-0
Good, now you can use Wind Release: Sneaky Jet of Wind. Your turn u.u
Nice, was just wondering if the lizard heads would be considered as projectiles? Just wanna make sure x)(Fūton : Tokage no sanpu) - Wind Release: Lizard Scatter
Rank: A
Type: Offense
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description:
The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets.
-Only taught by LonelyAssassin
-The Technique is usable twice
It Basically explains itself, the amount of lizard heads can be a lot depending on what you want to defend against. Here is a GIF that goes with it:
You must be registered for see images
Nah they're attached to the blade like a stream.Nice, was just wondering if the lizard heads would be considered as projectiles? Just wanna make sure x)
I see, that's cool. Got no other question.Nah they're attached to the blade like a stream.
Nein, No questions(Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long (made at short range)
Chakra: 40 (+5 per turn to sustain)
Damage: N/A (80 when/if used offensively)
Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.
Note: Lasts for 3 turns
Note: Can only be used twice
Note: Once used offensively, the jutsu ends
Note: The user is vulnerable to Fire based techniques
Note: No wind techniques above A rank while the jutsu is active
Note: Two turns cooldown in order to use again after this jutsu ends
Note: No wind techniques above A rank the following turn this jutsu ends
Note: No fire or lightning techniques that originate from the body while active.
By activating this, you'll be able to leave the surface you're standing on and fly however you want, or even activate it while already airborne. As for the directed blast, you are not obliged to use it, but you can do so as long as the jutsu is still active (which would also end the jutsu). Just keep in mind that if you've already shielded yourself from an attack which didn't cancel Wind Release: Tireless Flash War Cry, then the directed blast will be in a weakened state.
Any questions?