Traning earth with Nnoitra

SoulKiller

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Preform the technique : *Gremmy focus and concentrate his chakra making it flow through his body.... then channels the futon chakra and utilize it, after doing that gremmy swing his sword releasing a wind of vortex that covers gremmy and push away anything coming close contact to him acting as a good defense*
(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.


Creative uses and strengths :

1. good for repelling incoming weapons attack...

2. very good against taijutsu users and close range people in general

3. we can see through this vortex so to make us see incoming attacks etc.

Drawback/Counter :

1. a sword is needed....

2. we cannot preform direct attacks like fire etc... except for earth jutsu.. but still.

3. doing this jutsu can create an opening to some people by using some strong fire technique toward you and your very own vortex will act as a fuel which will end up burning yourself up....

4. we cant use fire jutsu when this jutsu is activated.....


Question : can we cancel it whenever we want instantly?


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Preform the technique : *Gremmy concentrate his raw chakra as he channels it to his mouth then spew out condensed futon chakra toward the kunai molding around it and increase its range and sharpness making it easy for gremmy to cut down his opponent*
(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

Creative uses strengths :

1. its great to use this jutsu to multiple shurikens making it hard for the enemy to dodge as it increases the range of the shurikens which is awesome.

2. its fast to preform so it doesn't delay you...

3. give great range and sharpness to the weapon making it very effective.


Drawback/Counter :

none really...... its overall a very great jutsu... but if there must be one then I guess it needs a weapon and not effective against range users.

Question : lets say I threw multiple shurkiens... can I use this jutsu to all of the shurkiens at once increasing there range and sharpness?


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Preform the technique : *Gremmy focuses and concentrate his futon chakra around his body then channels it toward his mouth unleashing a steam of wind infused chakra which takes shape of a twister that pushes away the opponent*
(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Creative uses and strengths :

1. Doesn't need handseals which is awesome!!

2. great for strategic combos like mixing fire with it etc...

3. great to push away incoming attacks... (not all type of attacks ofcourse)

4. can be controlled and aimed wherever we want.

5. great against close range users..

Drawback/Counters :

1. its not effective against long range users..

2. its easy to notice and dodge...

3. its snaky way it moves is kinda a disadvantage.
 

Noni

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Question : can we cancel it whenever we want instantly?
Yes you can cancel it when you want, as long as time frame allows it.

Question : lets say I threw multiple shurkiens... can I use this jutsu to all of the shurkiens at once increasing there range and sharpness?
Depends, this jutsu was used by danzo, he was holding a kunai in his hand. So I would say most definite if you took out multiple shurikens, used the jutsu, then threw it towards the opponent. But if you mean using this while mid flight, then It is harder to decide. Besides there are many other wind jutsus that can do that already.

(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

This two jutsus are pretty much two of the same. Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it in the form of a wind burst. This has the bursting ability of fuuton attacks. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. Like many other fuuton jutsus this is great to deflect projectile weapons. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range, though this is best performed in close range battle. Simple counters include just overpowering with a fire jutsu, if their is a case your caught close range of the blast using a quick armor would be enough to defend on time.


(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

There are two ways you can perform the technique. The faster way is to take out a fan and flap it in a arc releasing the vortex, the second way is by doing 4 hand seals and releasing the chakra forward to create the vortex. Now when the vortex is released it moves as a projectile based attack allowing it to match with corresponding combos and warfare, with examples like sending the vortex straightforward and then send another technique towards the opponent either above or below to try and cover in all corners. Another idea is to set the vortex in flames creating a powerful blazing tornado. Now the range is limited and can only go up to mid range and the vortex is loud as well as easy to notice. It uses the ground as a medium, so ways to stop the vortex is by overpowering it or damaging the ground from below to slow down and have the vortex lose shape.
 

SoulKiller

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Preform the technique : *Gremmy grabs a sword and then starts concentrating his futon chakra around his body, he then channels that chakra toward his sword and swings slashing a huge tree by releasing a large gust of wind*
(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.
*, after slashing that huge tree a huge rock fell from the mountain moving with great speed toward gremmy, gremmy concentrated more of his futon chakra into his sword as he swings again and a strong gust of wind is released stopping the huge rock movement and sending it back*
(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

Creative uses and strengths:

1. the gust of wind get released instantly not delaying our performance.

2. can be used with some fire combos for some sweet attacks

3. great against kenjutsu users

4. very good to use close to mid range etc.


Drawback/Counters :

1. a sword is needed.

2. useless against long range users.

3. not really that effective since there is many other better jutsus etc.

4. a strong fire jutsu can overpower it and use the wind technique as a fuel to increase its fire power which will be against us.

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Preform the technique : *Since gremmy hates fans...... he closes his eyes and focus his raw chakra around his body and the wind surrounding gremmy. he then makes 4 sequence seals moving his chakra forward creating a minor vortex that damage and cuts multiple cats into oblivion*
(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

Creative uses and strengths :

1. the vortex gets send out as a projectile instead of the snaky move way which is awesome

2. can send it anywhere and aim at your target

3. sweet to mix with some combos

4. if it touched the opponent it can possibly kill him.

5. you can either use the fan or seals to preform this jutsu which is good.

Drawback/Counters :

1. hand seals is required to preform it which can slow your performance and create an opening to your opponent.

2. it can only go to mid range.

3. its easy to notice...

4. it can be blocked/stopped by using good earth/ground jutsu

5. a strong fire jutsu can over power it and use this technique as a counter attack to the opponent.
 

Noni

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(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

This is similar to another jutsu. This is basically a jutsu that defends and attacks all at once. The opponent will send a fuuton chakra attack B-Rank and below. As it gets in the desired range the user will send their own chakra into the attack and manipulate it by their own will to take control of it and form the wind chakra into a vortex after doing the series of hand seals, (3-4). As it is formed into a vortex it is sent back to the opponent. Now for this jutsu to work it needs complete focus on the wind attack but it takes control of the opponents own attack which is a cool thought. Now depending on what type of attack is sent since the vortex is projectile their are many things you can do with it, can match with corresponding combos and warfare type. Now ways to counter is simple, walls would suffice well enough since it is a projectile and its straightforward and easy to notice.


(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Okay now this is a good jutsu. The user will gather fuuton chakra into their lungs and then breathe out a large gust of wind chakra out ward which begins to work with the environment gathering sand and dust mixing in with the wind chakra. The gust is aimed anywhere the user wants being a streaming technique the user has manipulation of it to a extent. Now when gathering the dust and hurling at the opponent it will pretty much harm the opponents vision as well as give a blasting impact type attack which will push the opponent back damaging them. The stream only goes up to mid range so simple counter can just be moving backwards preventing from meeting with the gust of wind. Also by sending water to damper the dust and render it to heavy to be manipulated with normal means thus losing shape and being released. The wind being a streaming technique means you have to evenly send out the fuuton chakra to make it go the distance. Great perks is how fast it travels and how it is performed with no hand seals.
 

SoulKiller

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Preform the technique : *an incoming strong attack coming toward gremmy, gremmy noticed the danger of the incoming attack he quickly concentrated his raw chakra around his body then preform a series of handseals amplifying his wind chakra splitting the wind attack in half*
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

Scenario number 2 : *There was a whirling vortex coming gremmy way, gremmy smiled and decided to take control of the whirling wind and use it for his advantage, so he gathered his futon chakra then proceed into preforming the following seals that amplified the wind chakra releasing it to manipulate and take control of the whirling vortex and counter attack the enemy with it*
(Fūton: Kaze Gaeshi) - Wind Style: Wind Return
Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
Note: It can block only up to B rank wind jutsu.

Creative uses and strengths :

1. can be used in many different situation which is good.

2. can be used to take on the offensive mode and counter attack the enemy.

3. stop rank B attack which is great.

4. can be used with corresponding combos like warfare type etc....

Drawback/Counters :

1. the enemy can notice that we took control of the vortex etc which will be easy for him to dodge counter it.

2. hand seals may create an opening

Question can I split up a wind attack and control a vortex at the same time? lets say a strong wind attack was on my way along with it another wind whirling vortex attack.


-----------------------------------------------------------------------------
Gremmy in the middle of the desert roaming around when a cool idea struck into his head.....

Preform the technique : *Gremmy gather futon chakra into his lung concentrating his charka there, then he channels it very fast toward his mouth releasing a large wind of gust which gathers with sand mixing it with the wind chakra*
(Fūton: Mugen Sajin Daitoppa) - Wind Style: Infinte Sand Great Break Through
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Originally Gaara's technique, for other characters the user will have to gather the dust or sand of the environment around him and then combine it with his elemental wind affinity. A large wind gust with dust or sand will get created capable to push away the opponent or medium sized objects.

Creative uses and strengths :

1. it moves very fast and can mix with the dust and sand environment which make it even better.

2. no hand seals required

3. it can block or make the enemy vision blurry which is very good

4. can block incoming weapons etcs and medium sized object...

5. great against close range people....

Drawback/Counter :

1.not effective against long range people....

2. easy to notice and counter it.....

3. a strong fire jutsu will overpower it and become even stronger due to the wind which is negative....
 

Noni

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Question can I split up a wind attack and control a vortex at the same time? lets say a strong wind attack was on my way along with it another wind whirling vortex attack.
Hard to understand what you meant, but if you meant to say if you can do this for two separate techs at the same time then no. Only can control one tech and send back to the opponent.


(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

The user will gather their fuuton chakra into their favorited hand and then condense the chakra, while clenching the fist, the user will punch releasing the wind chakra forward. As it is released the wind turns into a giant hurricane which races towards the opponent. It attempts to both push an opponent back while slicing him due to the air currents of the hurricane. Now this jutsu can be used for close range battle to punch the opponent while releasing the jutsu making for a devastating attacking against the opponent cutting them and pushing them back. The wind though is noticable around the hand so the opponent can anticiapte it with ease as well as if it was sent from mid range since when it is released it becomes a projectile jutsu. Now simple ways to counter is creating a earth armor which would suffice well enough, if the hurricane is around the opponents hand you can send a fire jutsu attempting to burn them and their hand. This is also quite the fast jutsu to perform with no hand seals.


(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

A very handy jutsu that can be used for many things. Firstly the user will gather fuuton chakra in their hand and then condense the very chakra, then by the users own will, the user will release the chakra and mold the shape of the wind to look like a demonic claw which extends from the user hand. Now firstly this jutsu has no hand seals so its fast to perform. This can be used to attack in close range battle to push an opponent back or try to combo with other taijutsu or whatever CQC method you choose. This can also be used as a defense to slash away incoming attacks or break away rocky material. It can also grab the target restricting movement of the opponent, with a clone on the field they can send an attack while the opponent can not move. Now while using this jutsu you have to remain focused on it and you will not be able to mold other jutsus since you will need to evenly send chakra for this technique, you would have to release it to go on to the next jutsu. It also leaves you vulnerable to powerful fire techniques and is useless in long range battle.

 

SoulKiller

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Preform the technique : *Gremmy looks at a huge rock infront of him, he realizes that his regular punch wont do much to damage it, so he decides to use the wind element to his advantage. Gremmy focuses and channel his raw futon chakra into his right hand condensing the chakra in his right arm the punches the huge wall destroying it*
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.


Creative uses and strengths :

1. it doesn't require handseal which is fast and effective against short - mid range users

2. can be used to block weapons and incoming attacks.

3. some good combos can be used within this technique.

4. can be used as a projectile.

Drawback/Counter :

1. useless against long ranger..

2. easy to dodge since the enemy can notice the wind surrounding your hand.

3. using this technique can be used as an opening for an enemy and release fire technique that burn your hand and possibly your body...


----------------------------------------------------------------------

* a kid threw a rock hitting gremmy hit*, that little bastard...*gremmy stares at the kid, the kid got scared and started running away*, there is no where in hell I will let you survive..*gremmy says with excitement*

Preform the technique : *Gremmy very fast concentrate his futon chakra around his body then channels the futon chakra toward his right harm and condense it very well enhancing the chakra shaping it to mass demonic claw extending from gremmy right hand. Gremmy strikes moving the mass demonic claw grabbing the little child from his neck pulling him back with great force ripping out the little child neck as blood splatters covering gremmy face, and under that blood you can see a smirk on gremmy face*
(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects

Creative uses and strengths :

1. doesn't need hand seals so its fast to preform without delay..

2.very great against short to mid range users..

3. can block incoming attack and heavy objects.

4. can stop enemy movement or slow them atleast.


Drawback/Counter :

1. not effective against long rangers...

2. can be countered easily..

3. a fire technique can burn your hand along with your body as the wind act as a fuel for fire..

(apologize for late reply, was really busy in rl)
 

Sharingdork

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One more comment on Hurricane Fist; by punching the ground, you can send yourself into the air and away from a desired location quickly, making it a great mobility technique (usage has dropped, but a while ago it was spammed a great deal for this purpose).

(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.

So, beginning by simply focusing your fuuton chakra into your hand, you follow up by striking the intended target. Very simple. As you make contact, you release the chakra in a burst of cutting chakra, which radiates outwards with enough force to even split and buckle the ground. It's great for enhancing a Taijutsu punch or other hand-based strike, but not much more. Punching an incoming projectile with this allows for a defensive use, but it's essentially just a Taijutsu enhancement.


(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.

Very similar to the other technique you just learned, you begin by focusing your fuuton chakra into your leg and then kicking, releasing the wind in a very similar manner to the punch, and getting a very similar effect. Once again, this is essentially Taijutsu enhancement, but for kicks and leg-based Taijutsu instead of a punch.
 

SoulKiller

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(Howdie there sensei ^^ and thanks for the information)


Preform the technique : *Gremmy focuses his raw wind chakra around his body then channels it toward both his hand, focusing and concentrating the futon chakra in gremmy both hands then without hesitation dashes toward the enemy and land an attack releasing the wind chakra in a burst with enough force to even split the ground into half and buckle around*
(Futon: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.


Creative uses and strengths :

1. its great to use against taijutsu users and close range people..

2. doesn't require handseals which is awesome

3. can be used to cut incoming projectile in our way etc..

4. can be used to cause the enemy to unbalance which create an opening..



Drawback/Counters:

1. not effective against long rangers and mid rangers.

2. if people can notice the wind chakra they can use a counter fire jutsu to burn my hands and possibly my body...


---------------------------------------------------------------------

Preform the technique : *Gremmy concentrate his raw futon chakra and channels it toward both his legs focusing the wind chakra in his legs then proceed into kicking trees releasing the wind chakra which breaks and destroys the trees with ease*
(Futon: Kōha Senkaigiri) - Wind Release: Hardliner Revolving Cut
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user covers their leg with wind chakra and strikes a powerful kick to the opponent. This kick was powerful enough to slice through a mechanical puppet.


Creative uses and strengths :

1. no handseals required which is again awesome!!!

2. can destroy incoming projectiles...

3. great for taijutsu purposes

4. I believe it allows you to move faster and quicker...


Drawback/Counters :

1. useless against mid and long rangers...


(question can I jump higher and move faster when I activate this technique?)
 
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Sharingdork

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I keep coming here thinking that it's earth, and it'll be easy, and then it turns out to be wind. Your sensei is not impressed. <.<
But, you are doing well in the training... However, the wind chakra doesn't affect your running/jumping ability.

(Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

So, first you will form three unidentified handseals. Aftewards, you will concentrate your chakra to a point in front of you and create a hurricane. Then, you direct the hurricane in the desired direction to catch your opponent and drag them away from you. This technique is good because, when it catches the target, it'll pull it with the hurricane which allows you to throw things like kunai and shuriken into it and increase the destructive power. Also, if it hits, the hurricane will pull the target, making it very hard to escape from. If you can combo with fire, it's now a cutting, blazing, burning maelstrom of a tornado which still drags anything caught inside with it. The downsides to this technique are that it travels in a straight line, and while it drags things with it, it doesn't pull things towards it, meaning it basically has to be a direct hit. The winds aren't strong enough to pull.


(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

With this technique, you'll need to form four handseals and then exhale wind from your mouth; a common way to use Fuuton. As you exhale the chakra-infused air, you form it into a demon wind shuriken. This technique is basically a sharper, large shuriken if you don't have access to an actual one. It travels the same, albeit a little faster, deals more damage on impact, and has elemental advantages/disadvantages, but otherwise it's basically just a demon wind shuriken. Carries the same unique uses and drawbacks. Yeah, not much more to say on it.
 

SoulKiller

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XD im sorry >_< back in the day when I made this thread I was quiet clueless xD

and thanks... I will try and preform better and I see.

Preform the technique : *Gremmy concentrate his raw futon chakra around his body then proceed into forming 3 handseals which helps him concentrate and mold my wind chakra in the direction located infront of me creating a big hurricane that dragging all the shinobies in the hurricane way sending them away into oblivion, gremmy then throws couple of shurikens to add more destructive power*
Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

Creative uses and strengths :

1. good to blast and remove targets away from you in order to keep distance.

2. great jutsu to use with fire technique creating a deadly attack...

3. it can blocks front vision of the enemy making me invisible behind the hurricane and can unleash surprise attacks at him like lighting..

Drawback/Counter :

1. since I don't like to use giant fans, handseals can create an opening for the enemy to attack..

2. its a huge advantage to use this technique against a taijutsu user... the handseals can create some serious issue..

3. it moves in a line way which can be easily dodged etc.

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Preform the technique : *Gremmy concentrate his raw wind chakra gathering it into his lungs.. then he do 4 handseals then quickly channels the wind chakra into his mouth releasing the wind chakra imagining disk of wind which help him mold and shape the wind creating a condensed sharp disk of wind/demon shuriken that cut through everything in its path up to mid range*
(Fūton: Kaze Rasen Yaiba Rendan no justu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

Creative uses and strengths :

1. can be used to cut through incoming projectile or object..

2.combination with fire jutsu to add more destructive power.


Drawback/Counter :

1. handseals take a lot of time and can create an opening...

2. useless against long rangers..

3. there is much more better jutsu and technique than this one.

4. easy to dodge and to notice.

5. can be used as an opening to some people and throw a strong fire jutsu which becomes stronger when contact with the wind shurken and fuels the fire jutsu making it more deadly..
 

Sharingdork

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Okay, two things. First, handseals actually don't take as much time as people seem to think. Orochimaru-level shinobi (which you are, technically, above) can form five handseals in the span of a second. With travel times of techniques, even jutsu like raiton, four handseals should be short enough to get this wind technique out for most raiton techniques. Second, when an opponent's fire meets your wind, it doesn't get more powerful; it's like blowing on a candle. It will weaken. Just two things to keep in mind.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

So, a basic wind technique: inhale, mold your chakra, exhale a powerful burst of wind. No handseals, takes about as much time as breathing, and creates a pretty massive burst of wind. The wind is capable of pushing back even large summons such as bosses, though the great "pushing" force is created by sacrificing the cutting ability (the wind only creates small cuts). For an offensive technique, it's not that great, but for a supplementary or even defensive jutsu it can push your opponent away from you, keep them at bay, and maybe even be the perfect set-up for a powerful combination.


(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

So, simply exhale wind like you did before, but in a more concentrated manner. Using your shape manipulation, cause the wind to curl around itself to form a sphere in the palm of your hand; a quickly-rotating sphere. With this sphere in your hand, you can then release chakra to propel it forwards as a drilling projectile to attack your enemies. Personally, I see this technique as a deterrent; fire it at your opponent not to hurt them, but to make them move in a desired direction. It's too simple to defend from (basically any decent barricade technique), though it does move rather quickly. Using it when your opponent is in mid-air like when using the "Wind Stream" technique is probably best due to its speed. Finally, the technique says it can be used in rapid succession, but each use counts as one of your jutsu per turn, so using it in succession should only be done if you have a plan going along with these.
 

SoulKiller

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thanks for the input sensei.




Preform the technique : *Gremmy starts off by inhaling the wind then proceed into concentrating the raw wind chakra in his lung molding it and infusing it with wind based chakra then exhaling it quickly releasing a massive burst of wind that blows away the incoming ninja blasting them away causing some minor cuts in there bodies.
(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.


Creative uses and strengths :

1.No hand seals required.

2. great jutsu to push away your targets and keep a distance between you and them.

3. can do some awesome strong fire technique with this jutsu.

4. can use it to get away from your enemy and push yourself away.

5. can be used to push away even large summoning and incoming objects.

6. good technique to use against taijutsu users.


Drawback/Counter :

1. not effective against long rangers...

2. not very effective in the offensive perspective.



----------------------------------------------------------------------------------------------------------------


Preform the technique : *Gremmy concentrate and focus his raw wind chakra into his lungs, then channels the chakra toward his mouth exhaling the wind infused chakra in a concentrated manner in the palm of my hands. Then I start molding it shape and manipulating it creating a small whirlwind like ball, then quickly gremmy release the whirlwind ball toward the enemy as a projectile sending then flying away to oblivion.
(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.


Creative uses and strengths :

1. No handseals required.

2. good technique to make your opponent to move into a desired location..

3. I guess its a good technique to stop incoming objects or projectile.

4. an okay jutsu to use against taijutsu users.


Drawback/Counter :

1. can easily be blocked by a rank C earth jutsu..

2.useless against long rangers..

3. there are way more effective and better techniques than this jutsu...
 

Sharingdork

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It would require a B-rank technique; C-rank wouldn't cut it.


(Fūton: Fūsui Ranha no Jutsu) -Wind Release: Wind Water Wild Wave Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first release a wave of water at the opponent, and then the user will enhance the wave's destructive capacity with wind.

So, the technique begins with a basic wave, or rather wall, of water. After causing the water to rise up out of the ground, you can release a powerful burst of wind from your mouth as the water falls back down, pushing it forwards to create a solid(ish) wall of water with cutting wind mixed into it. The technique is useful for overcoming fire, as the water with it will allow the technique to take on up to B-rank fire jutsu. There are no handseals to this jutsu, and it only counts as one technique, even though you're using two natures. You do not use the natures at the same time, though; you cause the water to gush up, and then use the wind after. This technique is special, as it uses water and wind, and because of that it's weak to earth (due to the water) and doesn't really have a strength to it. It can also be used to block the opponent's vision of you, so you can prepare a second technique fairly safely.


( Futon: Uzu sentou ) - Wind Release: Vortex Punch
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.

So, focus up wind chakra in your hand, and then punch the target. As you make contact, release all of your wind chakra from your fist in a swirling vortex which blows the enemy away. Now, while this technique is only short-range, and you need to make contact with the target to use it, it's useful for augmenting Taijutsu and making a punch far stronger than normal, especially in the middle of a multiple-attack move, upping the power of a finisher can end a fight quickly because of the short amount of time it takes to channel your wind chakra to your fist.
 
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