Traning earth with Nnoitra

Tosen

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Good, lets begin. You told me you wanted wind right?

Imma try something different.

Sense this is D rank, give me one advantage and one disadvantage for each jutsu.
(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes

(Fūton: Sensougouheki) - Wind Release: Rumbling wind wall
Rank: D
Type: Attack/Defence
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.
 

SoulKiller

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For the first jutsu the advantage for it is it cause the enemy to be not able to defend when castes on him which allow me to do a direct attack at the enemy.

The disadvantage of the first jutsu is that it can be countered easily



Now for the second jutsu

Advantage : is that it can block all attacks from the person view and be able to repel the attacks

Disadvantage : it dosent cover the whole surrounding to protect me from all the angle which means if an attack was directed behind me I won't be able to defend agaisnt it.
 

Tosen

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Do you have any ideas how to defend against the first jutus, I mean you said that it was easy right?
And also, do you know the elemental weakness and strength to wind?
 

Tosen

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Good for now

next two jutsu.
(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Fūton: Kaze Iwa Rendan) - Wind Release: Wind Rock Barrage
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user creates a huge stream of wind that carries rocks that lifts the opponent into the air where the rocks hit them.
 

SoulKiller

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Okay here I goo
First jutsu.

Advantages: it helps you to detect the enemy by blowing dust around you and to help you attack more accuracly, and in the middle of the air it helps you to dudge attacks that are coming towards you.

Disadvantage : the jutsu can be canceled out if the enemy used stronger wind jutsu that can blow out the dust and while being in the mod air it only allows you dodge etc one attack which make you open for other attacks from other sides

Now for the second jutsu

Advantages : it helps you to knock out the opponents and its usful for a lot of types of combo mixed with it which make it deadly

Disadvantage : a strong fire jutsu can weakling the wind and cancel it out and melt the rocks which can be used as a disadvantage for me and as a advantage for the enemy.


Hope it's good.
 

Tosen

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Good

Now do the same and perform them

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.
 

SoulKiller

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Okay let's begin with the first jutsu

Advantages: it increase the damage of the weapon and Kunai alot which is helpfull during the battle and allow you to kill your enemy faster and in the same time it helps at close combat and benefit me at short range.

Disadvantage : a strong fire jutsu would be able to stop this jutsu and counter it

For the second jutsu

Advantages : it benefit me alot in strategies attacks and can be attack the enemy from all directions and can be deadly if used right and it's also deadly with combos

Disadvantage : a strong wind can blow all the blades headed toward the Enemy and can be used as a counter attack which put me in a disadvantage and put my life in danger.
 

Noni

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
I gather my chakra and nature manipulate it into lightning chakra.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.

After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
I manipulate the shape of my chakra to form a bullet.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.

As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
While he is performing the long list of hand seals I will send an attack before he completed them.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
I will send a wind attack to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.

Also how many jutsus would you like to progress each post? (1-3)
 

SoulKiller

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From now on use this template.

PHP:
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
How to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).

Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.

The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:

Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.


Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.

Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.

The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.

Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.


This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.

Creative uses/strengths

Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.

Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.


Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.

Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.

Drawbacks/counters

Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.

Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.

Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)

Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:

Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.

So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.

Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:

That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.

So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.

Also how many jutsus would you like to progress each post? (1-3)
okay I read it all and im ready ^^ and lets go 3 jutsus per post I will do my very best ^^
 

Noni

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I should tell you however, if I notice lack of effort I will decrease the amount of jutsus per post. I understand if some techs are more simpler then others and since we are on C-Ranks I won't expect much. This is for future reference.


(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

The user will gather their fuuton chakra and do the necessary hand seals required. Then the user will then blow out a large gust of wind that is streaming. The gust of wind is powerful enough to destroy normal trees and also blow dust towards the opponent. This jutsu and its abilities usually depend on the terrain, it is considered quite straightforward as well and noticable so being able to evade it is simple, a good C-Rank wall will be able to withstand the blast fine. Now the hand seals are quite a downside but it does travel a long distance making it mobile. On impact it will thrust the opponent backward. This is also a very nice jutsu to use with fire release to send a large scale jutsu.


(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

One of the most simple jutsus. The user will gather fuuton chakra into their lungs and blow out a projectile sphere from their mouth towards any location they desire. The jutsu is very fast to perform leaving the opponent no time to move on to another jutsu which is its biggest plus but it is quite generic and their are many others similar and much more efficient. But overall the jutsu is simple and can be used for basic things like deflecting weapon attacks and can be compined in close range battle by trying to knock an opponent back you can appear and do some taijutsu attacks with it.


(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

The user will do one hand seal and gather fuuton chakra in their lungs. Then release from their mouth a gust of wind which begins to take shape of several thin but long tornadoes which use the ground as a medium of travel. They act to cut the opponent and push them back out on contact. When the tornadoes are released they stay on close range of the user and the user needs to be in control of them because if you let them loose they can easily hit you as well so it would not work out, so if you lose focus they will simply disperse. They are very quick to perform and to release. They are best used as barriers to surround yourself to prevent the opponent from trying to get in close to you. You can use this with fire release: running fire to create a large flaming tornado. Simple ways to counter this tornadoes are to attack the base (ground) to shake or manipulate so it does not have a medium to travel and thus will disperse.
 

SoulKiller

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alright I will rp with my approved character while training, it makes it more interesting to me ^^ I hope you don't mind that :)

*Gremmy stands affront of bunch of trees and says with cold yet deadly voice*, these trees are annoying me..... they are blocking the sun view... *smirks*

Perform the technique: *Gremmy closes his eyes as he concentrate his raw chakra allowing it to flow all around his body, he then concentrate his chakra in the wind surrounding him as he preform the following hand seals Tiger → Ox → Dog → Rabbit → Snake he then creates a sudden gust of wind strong enough to rip out the trees that was affront of gremmy from there very own roots blasting them away*.
(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

The user will gather their fuuton chakra and do the necessary hand seals required. Then the user will then blow out a large gust of wind that is streaming. The gust of wind is powerful enough to destroy normal trees and also blow dust towards the opponent. This jutsu and its abilities usually depend on the terrain, it is considered quite straightforward as well and noticable so being able to evade it is simple, a good C-Rank wall will be able to withstand the blast fine. Now the hand seals are quite a downside but it does travel a long distance making it mobile. On impact it will thrust the opponent backward. This is also a very nice jutsu to use with fire release to send a large scale jutsu.

*Gremmy breath heavily as he smiles*, well I think I went a little overboard in this one...*laughs*

Creative uses/strengths:

first of all this jutsu is great to push back incoming weapons and such and can also be used as a counter for fire jutsu as this jutsu repels the fire and act as a fuel creating kinda like a flaming wind jutsu back to the enemy.

second of all, this jutsu is great to combine with fire jutsu and preform different combinations and also can be used to speed the weapons you throw toward your opponent...

thirdly, this jutsu can be used to allow you to blast your self or jump very high to dodge certain jutsus by releasing the sudden gust of wind under you to make you dash upward..


Drawbacks/counters:

1. the handseals takes sometime which creates an opening, an opening your enemy might take advantage of.

2. its not very effective using this jutsu alone against long ranger people since they will see it coming and will make a counter attack to it.

3. this jutsu can work as a disadvantage for you as the enemy can use it for there advantage by releasing a very strong fire jutsu toward you when you use this jutsu making the wind you just release act as a fuel toward the incoming fire jutsu allowing the incoming fire jutsu to become stronger and burning you to death possibly, however it depends on the
strength of the fire jutsu used etc.
-------------------------------------------------------------------------------------------------------------------
*Gremmy walks as he finds couple of rabbits running around*, Heh... im hungry... maybe I can kill one of those rabbits and cook them....*evil smile*
Preform the technique :*after gathering my chakra I focus and concentrate my futon chakra in to my lungs then very fast unleash the chakra allowing me to blow out sphere of airs toward my target knocking it out as it sends him back crashing to a tree*.
(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

*gremmy grabs the unconscious rabbit*, finally you tricky little rabbit... I GOTCHA!!!!

Creative uses/Strengths :

1. one of the most amazing things about this jutsu that it speed, it can be used in many different combination to use it for our advantage without worrying about the time it takes since we can unleash this jutsus at anytime.

2. This jutsu can be used to defend ourself from incoming weapons etcs..

3. this jutsu is great in close combat since it allows to distract and disturb the enemy movement making some opening for you to unleash your attacks

4. can be used to change weapon direction if you managed to hit the blade or weapon certain parts with the vacuum canon allowing it to change direction to a specific locations.

Drawback/counters :

1. its not very effective against long ranger since it can be easily blocked or dodged.

2. it has a small scale which one again allows the enemy to be able to counter it and dodge it easily..

3. it doesn't do very much damage against the enemy.

-----------------------------------------------------------------------------------------------------------------------------------

Gremmy : i need more training to make my wind abilities more effective so lets goo!!!!!!!!

Preform The Technique : *gremmy focuses his chakra as it flows through his body and then after doing one hand seal he focus it all in his lungs as gremmy unleash from his mouth several gust of wind that then forms into several thin tornado that surround me*.
(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

Creative uses/strengthes :

1. this can act as an amazing form of defense specially with fire combination as it boost up the defense and making it more effective..

2. Its great jutsu against taijutsu type of enemys....

Drawback/Counters :

1. I cannot spread the tornados as im forced to keep them close range other wise I would lose control over it.

2. this jutsus can work as a draw back and great advantage for my enemy if he can unleash a very strong fire jutsu at me which will then cause the tornados to become a flaming tornados possibly burning me to death along with it and since its close range to me it can be deadly if my enemy used this for his/her advantage..
 
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Noni

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Goodness, this kid is destructive, he even killed those poor little animals. His aggression towards training is impressive, let's see how lonmg he is able to keep up before he finally gives up.


(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

The user will do 3 hand seals and release their wind chakra into the air and manipulate it to form a vortex of wind which will shoot out towards the opponent as a projectile. The vortex is thin and travels similar to that of a snake. It does not have the cutting aspect but instead acts to push the opponent. The user has full control on how they plan on aiming or using it which is good for the user so you can send it anywhere in short-mid range though because of the hand seals it would not be best in close range battle. This can be used with fire jutsus to create a vortex fire as well making a basic combo. Ways to counter can be to disrupt the opponen trying to send it, being a streaming technique if you stop the opponent from sending it the vortex will disperse that is though much more risky, the safe way is to overpower it.



(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

This jutsu is quite handy. Firstly it is simply a defensive jutsu mainly for the use to stop wind attacks by cutting them and neutralizing them. Now the opponent will send a wind attack at the user, the user will simply slice the wind stopping it. It does nothing more then that or less. Now the user is able to only do this with C-Rank wind but if you have a main specialty with wind you can defend from up to B-Rank techniques as well making it much more powerful in use. Now this can only work short range of yourself so when the wind comes close to you. It is a great jutsu to quickly stop a wind jutsu and go on the quick offensive.



(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

Okay another jutsu quite similar to what has already been learned but with flower petals. The user will have petal of flowers appear and focus wind chakra into them and do 3 hand seals by which they send towards the opponent a narrow vortex which attacks the opponent in a snake like formation. The user is able to send the technique anywhere at the opponent. The petals are covered in wind chakra so they are very sharp on contact. Since they are a streaming technique focus is needed while sending it but you can aim it anywhere you want as I said so a good combo could be to attack from below with a simple jutsu then send this attack from above them to cover and put the opponent in a corner. Simple counter includes burning the petals with a fire jutsu.
 

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*Gremmy walks into a park and find it kinda messy*, this place needs some cleaning...... I have just the right idea on how to do this!!!!! *smirks*

Preform the technique :*Gremmy gathers and concentrate his raw chakra around the wind surrounding him as gremmy futon chakra is flowing perfectly in all his body, he then suddenly do the following seals Tiger → Snake → Ram, after making the seals gremmy creates a vortex of wind that blast everything affront of him away*
(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

*Gremmy smiles*, this is better.... *he continues walking through the park*

Creative uses/strengths :

1. using this jutsu with fire will make it 10 times better and more deadlier as it bring to the line many combinations etc as well.

2. again this jutsu is great because you can use it as a combination with various earth jutsu combination as well.

3. once again using this jutsu with both fire and earth combination is great and can make some deadly attack for the enemy.

4. great controlling jutsu since we can aim it whenever we want..

5. Good jutsu for blocking some incoming weapons etc and its snake move kinda create a semi defense mode.

Drawback/Counters :

1. its not good to use in short range with your enemy since the sealing might create and opening for your enemy

2. your enemy can create this as his advantage by sending a very strong fire jutsu toward you which make the jutsu you used go against you as it act as a fuel for the fire.

3. its not wide enough and can be dodged/ blocked easily.

4. not very effective against long range users...

5. its snake move is kinda slow and predictable

----------------------------------------------------------------------------------------------------------------

*Gremmy stops as he notices a strong wind coming his way*, it seems I need to put a stop to this wind before it can harm me.... *smiles*

Preform the technique : *Gremmy focus his raw chakra into the wind around him, he focus and concentrate a lot of his chakra to make the wind sharper than that of a sword and ready to block the incoming wind attack, when the strong wind is near him he then unleashes the sharp wind to put a stop of it*.
(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

*Gremmy smiles*, I am the wind cutter!!!!!!!

Creative uses/strengths :

1. its very great and fast and effective way to block and put a stop to direct rank c wind attacks...

2. allow us to go directly into offensive mode after blocking the attack with ease...

Drawback/Counters :

1. it can only block max up to grade B wind attacks....

-------------------------------------------------------------------------------------------------------------------------------------------------

*a random starving person grabs gremmy leg as he was crawling*

random man : plz..... do you have water..... i need water......

*Gremmy looks at the man with cold deadly eyes as he was annoyed that the random straving/thirsty man grabbed his leg*, I imagined you cut into small pieces.... *smiles*

Preform the technique : *Gremmy concentrate as his focus greatly on the wind surrounding him as small he makes sure to make sharpen the wind as much as possible as he preforms the following handseals Tiger → Hare → Dragon he creates a cyclone full of sharpen winds and petal, the petal is charged up with very sharp wind chakra as it moves with great speed around the cyclone acting like a deadly cutter machine while gremmy maintain his focus to make sure the steaming is perfect, gremmy then attacks the starving/thirsty man with the deadly cyclone covered with sharp wind and petals cutting the poor man into very small pieces sending him into oblivion as the blood splatters all around gremmy body and face*
(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

*Gremmy smiles*, just the way I imagined it!!!! *smirks*

Creative uses/strengths :

1. this jutsu is deadly upon contact and can kill the enemy....

2. if you full control over it and can aim it almost anywhere creating countless of combos and ways to attack your opponent with it.

3. can be used to corner enemys..


Drawback/Counter :

1. cant be used with fire combination since it destroys the petals...

2. its not very effective against long rangers...

3. not wise to use it from close range since it requires seals which may create an opening for your enemy..

4. the snaky move is kinda predictable to the enemy and can be easily dodged...

5. fire technique are very effective against this jutsu since fire can destroy the petals and used as a counter attack for them from there on...

Question : how large is the cyclone exactly?
 
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Noni

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The cyclone is quite large, here is a pic.

You must be registered for see images



(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

This is quite the simple jutsu so their is not much to really say about this. The user will gather fuuton into one of their hands and swing it anywhere they desire releasing a wave of thin but sharp wind that acts to cut. Its great to use in close range battle to combo with taijutsu and being so fast it can help you go on the quick offensive. It is limited to only mid range and straightforward when sent due to being a projectile based attack but this also means it can be used with warfare combos, I would use it mainly as a distraction type jutsu in mid range battle.


(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it. A sharp wind wave will be released with cutting abilities. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range.


(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra which will mold into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes. The shuriken is very noticable when released and moves straight so countering is simple, a wall will suffice in most cases.
 

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*Gremmy smiles as he find couple of humans playing around and out of boredom he decided to slice them to pieces*

Preform the technique :*Gremmy focuses his chakra and make channel it to both his hands concentrating the chakra on both hands, I gremmy then sharpens the chakra making it as sharp as a blade and proceed moving his hands releasing thin sharp wind that cut human flesh like a butter*
(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

Creative uses/strengths :

1. its great, fast and effective jutsu to use against close rangers specially taijutsu

2. can be used as a distraction for the opponent...

3. can be used with different combos like the warfare.


Drawback counter :

1. its useless to use against long range people....

2. its limited usage is for mid range etc...

3. can be dodged blocked quiet easily...

---------------------------------------------------------------------------------------------------------

*Gremmy goes back to his home and find an old sword and think about combing wind with it so he can cut some trees*

Preform the technique : [/I]*Gremmy first focus and concentrate his chakra making it flow all around his body, then proceed into channeling/sending the futon chakra to the sword as gremmy also sharpen the futon chakra around the sword... gremmy put a lot of focus to maintain the futon chakra at the sword as he then swings his sword instantly releasing a sharp and powerful whirlwind which cuts all the trees that was directed to*[/I]
(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Gremmy : that's enough wood for today...*he smiles*


Creative uses/strengths :

1. the whirlwind instantly release when you swing your sword/blade which is amazing and doesn't slow you down

2. its very effective and useful close range etc...

3. you can send multiple attacks and combine it with others which is a plus...


Drawback/Counters :

1. the only real disadvantage I see here is it requires a blade/sword to use......

2. not very effective with long rangers.....

------------------------------------------------------------------------------------------------------

*Gremmy picks up an old giant fan*

Preform the technique : *Gremmy concentrate his chakra and gather it into his giant fan and sharpens it and then proceed in swinging the giant fan and while swinging he focus and concentrate and mold it that the wind produced appears as the shape of demon wind shuriken that unleashes into couple of humans slicing them into half*
(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Creative uses/strengths :

1. it has great cutting potential....

2. the demon wind shuriken is released when you swing instantly which is a +

3. combos can be used along with it....


Drawback/Counters :

1. You must use a fan for it.....

2. not very effective against long rangers...

3. very noticeable and can be easily dodged/ blocked.
 

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The next two techs perform the template once for both.


(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

This two jutsus are very similar the only difference is the gale blast can move up to mid range. You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra in a blast of wind. The wind will have the blast property of wind which on contact will easily push the opponent back sending them flying. When using them for short range combat it becomes dangerous because taking the fan out and releasing it will take much more time then regular taijutsu, though if you have the fan out before hand then it would work. This can also be used to deflect certain weapon attacks making for a good defense. The blasts are mainly projectile based so the blasts are quite simple to notice so its easy to notice where the blast is sent and thus you can formulate a proper defense like a wall or overpowering it. Some other small but obvious things include this jutsu works well with warfare type combos and you can use it to blast weapons from behind to increase their speed but their are other techs similar to this two but without a fan.


(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

Okay this is quite the quick jutsu with no hand seals and handy in tough situation. The user will gather fuuton chakra into their lungs and then spew out a stream of wind towards the opponent. Some simple things to mention include you can manipulate where you aim the stream as well as that you have to maintain the stream for it to continue towards the opponent. The jutsu can be used to speed up weapon projectiles. Overpowering is quite simple fire jutsus can easily overpower it and continue towards the opponent
 

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*Gremmy ties a innocent human being so he can experiment on him his new technique*, don't worry.... this will be fast....*gremmy smirk*

Preform the technique : *gremmy focus and concentrate his futon chakra as he channels it to his giant fan, he then dashes at the target and with strong force put into it he swings the giant fan unleashing a blast of wind pushing the innocent man up into the air
(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.
after pushing the innocent man up into the air, gremmy instantly increases the chakra gathered in the giant fan giving it more wind power as he very quickly swings again at the target which unleash a stronger blast of wind that sends the target flying into oblivion.
(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

Creative uses/strengths for both jutsu :

1. its great for reflecting back incoming weapons..

2. good and strategic combos can be made from those two jutsu...

3. can be good to combine with them some fire combos as well along with the warfare combo...

Drawback/Counter :

1. a giant fan is needed....

2. it is pretty much useless against long rangers...

3. the first jutsu isn't that much useful to be honest its short range and can only be used as build up for a better jutsu..

4. the second jutsu aint any better... its just a stronger version that extend into mid range...

5. its unwise to use this jutsu when a very strong fire technique is coming your way, you might just make the the fire stronger and damage you more.. and possibly burning to death.


---------------------------------------------------------------------------------------------------------------------------

Preform the technique : *gremmy concentrate and focus his raw chakra around his body, then he gathers his futon chakra into his lungs, after doing that he channels his chakra into his mouth gushing a powerful steam from gremmy mouth toward his enemy, gremmy concentrate and maintain the stream in order for it to reach the enemy*
(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

Creative uses and strengths :

1.its very fast to preform which is awesome....

2. can be used to speeding your weapons...

3. can be aimed at any point of your enemy and can control it perfectly..

4. its great mixing it with some fire attack to make it more powerful...

5. its great to use against close range users... specially taijutsu specialist...

6. can be used to make opponent lose balance if aimed at the right places which can makes you an opening for attacking...

7. allows you to switch from defensive mode to offensive.....

Drawback/Counter :

1. Its not good against long ranger people...

2. very strong fire attacks can take advantage of this jutsu so it can becomes stronger etc.. so its not wise using this against very strong fire technique....

Question : can I use it repeatedly? like releasing powerful steam of wind repeatedly one after the other?
 

Noni

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To you're question, no you can not. It is a constant stream, the moment you release the stream the jutsu will stop. It is not a rapid fire projectile jutsu.

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

A defensive and supplemmentary jutsu that requires the use of a sword, without it, its useless and can not be used. The user will gather fuuton chakra into their sword and then release it into a vortex of wind which surrounds the users entire body. The barrier acts to stop attacks and push them away from harming the user, this can also be used to push away material on the user away. This includes things like sand or mud that might cover the user to push away no longer restricting them. This also means if the opponent tries to get in close of the user the vortex will act to push them away or prevent them from coming in close range. It does not have much attacking potential but it can protect very well. The user will have to focus on the vortex and will be unable to send attacks through the vortex towards the opponent, so be weary, make sure you use it for defensive purposes. You can also see through the vortex and notice the opponents positioning.


(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

A jutsu made famous by Danzo. The user will take a weapon of their choice and spew out fuuton chakra towards the weapon and condense the chakra to mold around the weapon increasing its sharpness and destructive ability. Needless to say it can also increase the range of a weapon, as shown a simple kunai gained the reach of a sword after being covered by the wind chakra. This can also be used with shurikens so when sent at an opponent they have a more lethal cutting property as well as wider range making evasion much tougher on an opponent. This can virtually be used on any weapon including swords, spears, senbons, ect. They will have the cutting property to easily cut through rock materials and overpower lightning jutsus with ease.


(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

This jutsu is similar to many others. The user will gather fuuton chakra into their lungs and breathe out a stream of wind towards any location, the wind looks like a twister almost and attacks in a snake-like formation. Being a streaming technique you can manipulate how you aim it and where. This jutsu is able to move up to mid range and has no hand seals required being very handy in quick succession. This jutsu has the blast portion of wind that on contact with the opponent will act to push an opponent.
 
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