[CJ] Training with Scorps

Edward

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Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water
Type: Defensive/Offensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description:
The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques.

Note: Can only be used 3 times
Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank
Note: Can't mold Water above S-Rank the following turn
Note: Can only be taught by Scorps

Hm, a pretty neat defensive technique! A few questions:
- So, you can, essentially, defend against techniques (Fire and water, in accordance with Strenghts and weaknesses of course), so long as you continue to feed chakra to it?

Like, if you create it to defend against S-rank water projectile, you can have it last longer (at the cost of 2 techniques per turn) so you're able to defend from more techniques?

- What rank water techniques can it defend from?

- and, by using this technique, it basically keeps any bodies made of water away right? If so, that is an AMAZING technique to keep away EIG users, or anyone else who can go super duper fast!! :)
 

Scorps

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This pushes water molecules away from you. The thin shield it creates will be a S-Rank water shield so it can defend against things accordingly.

So:

1) yes

2) yes. Since its something you can sustain, it needs to be fully overpowered to end. If you use it to defend against an S-Rank water and decide to keep it fueled, you'll basically be "regenerating it" afterwards. However, if its overpowered, by whatever method it is, it ends.

3) Exactly. Its a good thing to use against EIG users or large summons.


More questions?
 

Edward

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Alright I got it, no questions!

Edit: Well, might as well sneak in my jutsu now, and for time's sake as well.

(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (If used offensively)
Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.)
Notes & Restrictions:
- Can only be used 3 times with a two turn cooldown
- Only teachable by Ace.
- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.
- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)
- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.
- Net can only go up to short range.

Self explanatory, you create solidified tools made of wind chakra that have the sharp and slicing properties of wind. This can be used for defensive and offensive purposes, so you'd be able to have the solidified tool explode into a large net of slicing winds aimed towards the area its thrown at. By creating normal weapons, it only counts as a B-rank

I believe its pretty similar to your Tools of Creation, so i don't think you'd have trouble understanding the jutsu.

Questions?
 
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Scorps

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None come to mind atm :)

Magarime | Flip
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Flip pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way.While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on flips, either lateral flips (or cartwheels) back flips or front flips. The user will charge his muscles and spring his body, performing either a lateral, front or a back flip, with or without the help of his hands. If he uses his hands he can do up to 4 consecutive flips that will bring him from short to mid range from his initial position. The speed of the flips is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Flip technique.
Note: Can only be taught by Scorps

Ro-ru | Roll
Type: Supplementary/Defensive
Rank: C-Rank
Range: Short-Mid
Chakra: 15
Damage: N/A
Description:
A simple Taijutsu move, Roll pertains to a set of specific movements that the ninja can execute to dodge, counter, avoid or simply to move on the battlefield in a more advantageous way. While any ninja can do this simple movement, this technique takes it to another level by, through training, combining it with chakra and making it that much faster, combining the muscle strength with focusing chakra into the limbs. This specific set of movements consists on rolls, either back rolls, front rolls or side rolls (also called strifes or strifing rolls). The user will charge his muscles and take a lower stance, while using the strength of his body to either do a lateral roll, a front roll, or a back roll, with or without the use of his hands. The roll can be done on the ground (shorter but faster) or by jumping and rolling at the same time (longer but slightly slower). The speed of the rolls is directly proportionate to the skill the user has in Taijutsu and can be enough to dodge certain techniques/attacks if the ninja is skillfull enough. Since its a basic Taijutsu movement, the user can perform it to attack by using weapons or techs that would logically be usable in the situation and with the Roll technique.
Note: Can only be taught by Scorps

Both are simple tai moves which you can combo with techniques. They are tai moves empowered with chakra so if you can't use your chakra, you won't be able to use them. They count as Taijutsu but require you to be able to mold your chakra so anything that prevents it hinders them as well. Questions?
 

Edward

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Ah okay. Got it!

( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses

*Can only be used thrice per battle*
*Can't be used on consecutive turns
*Can only be taught by Edward*
*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*

Alright so, this one is really simple. It basically infuses your opponent's nerves with chakra, so that any information that pass through them gets distorted and delayed. What this means is that, imagine you see a butterfly. With this jutsu, your eyes perceive the butterfly, but when they try to send the information to your brain, it takes a long time to reach there, and, when it does, it's like it's not even perceptible, like it's a tiny blob that doesn't even resemble a butterfly. Now, it works like this for any type of sense, real and fictitional, energies, extrasensories, etc.

What the last note means is that this gen only affects info going in, it doesn't affect info going out. While the opponent believes he's isolated form the world, he can still react at real time, his attacks, motions and whatever all go through, he just can't sense what he's doing or what is happening.

This jutsu works on any type of sensory, even if you yourself don't have it or don't understand it. You don't have sharingan, so you can't possibly understand the dexterity and superiority of the sharingan vision, but you still capable of completely isolating an Uchiha from his vision. Same with Inuzuka, or any custom clan, like Roku's Kiyoshi, whom are able to sense their Kiyoshi Energy while normal ninja can't. With this, they are unable to sense anything, including this energy of theirs

Explanation brought to you by, Lili`1@!~@~12`
 
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Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water

Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

what can you tell me about this?
 

Edward

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I love this one because of its versatility ;p Basically, through two hand seals, one can materialize water in the atmosphere within range. The amount of water, maximum amount that is, is about 10 000 liters of water and the speed at which the water forms is proportional to the amount created. The water can be shaped into constructs with shape manipulation, like pillars, walls, etc, or alternatively, you can create a body of water to use as a water source. These constructs, i would think, are limited to the user's imagination (right?) You can create them as the water is materialized, like, materializing it and shaping it into a hand at the same time. However, it cannot generate as much momentum or force to do any physical damage.

I would use it creatively, or at least try to. I could use it to create pillars of water as defense. Or, create it from behind the enemy to push them towards me and make them lose their balance while a technique is coming from in front. OR materialize water ropes around the enemy. The possibilities are endless.

I have a question though. Like, if you want to create a pillar of water below you to rise you up or for whatever reason, would it work to be standing on the ground? Or would i have to take a slight leap, at least enough so that there's moisture below my feet and I can perform the technique there? o-o
 

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I love this one because of its versatility ;p Basically, through two hand seals, one can materialize water in the atmosphere within range. The amount of water, maximum amount that is, is about 10 000 liters of water and the speed at which the water forms is proportional to the amount created. The water can be shaped into constructs with shape manipulation, like pillars, walls, etc, or alternatively, you can create a body of water to use as a water source. These constructs, i would think, are limited to the user's imagination (right?) You can create them as the water is materialized, like, materializing it and shaping it into a hand at the same time. However, it cannot generate as much momentum or force to do any physical damage.

I would use it creatively, or at least try to. I could use it to create pillars of water as defense. Or, create it from behind the enemy to push them towards me and make them lose their balance while a technique is coming from in front. OR materialize water ropes around the enemy. The possibilities are endless.

I have a question though. Like, if you want to create a pillar of water below you to rise you up or for whatever reason, would it work to be standing on the ground? Or would i have to take a slight leap, at least enough so that there's moisture below my feet and I can perform the technique there? o-o
The moisture can either expand outwards from a given point or form around a given point or in any way you want. The real deal with it is that you create water. You can create it under your feet if you so wish or even mid air and create a platform to sustain you in mid air. Additionally, as long as you sustain the last handseal, the technique will stay in effect. Once the handseal is released, the techninque ends and loses its shape although the water will still be there.
 

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The only one missing I think is the only one I won't teach to anyone. Water Control. Its my special baby I made to use with the Water Goddess. However, if you see something other than my Genjutsu on my list you might want, I'll give you one more.
 

Edward

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Oooh, alright. That's the one you used to kill me :p

Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin
Type: Offensive/Defensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 50
Damage: N/A (-20 to the user)
Description:
Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.

Note: Usable twice and counts as 2 techniques of the 3 per turn.
Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.
Note: User will be unable to use techniques above S-Rank in the same and next turn.
Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.
Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.
Note: Can only be taught by Scorps

This one? >_>
 
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