Katon; Hyperion's kachiku, (Fire Release Hyperions Cattle)
Rank: S
Type: Offence/Supplementary
Range: Long
Chakra cost: 40
Damage points: 80
Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames
Note: Only Used Once Per Turn
Note: Cannot use A and S-ranked Katon Jutsu's for 2 turned
Fuuton: Hermes kourin, (Wind Release Hermes Descent)
Rank: S
Type: defensive/ offence
Range: Long
Chakra cost: 40
Damage points: 80
Description: The way this jutsu works, When the user of this jutsu is in mid air, whether falling or just floating in mid air, the user is able to "kick" or "Punch" the air causing a powerful channel of wind to head towards the direction causing the the user to either soften the impact of falling or just trying to defend against something which is floating in the air so therefore by forcefully extracting fuuton chakra through their legs or arms, the user will send out a strong channel of wind.
Note: No A rank or S rank Fuuton for 2 turn
Note: Which ever body part the wind travels through it will be heavily exhausted causing either limping or kneeling down on one leg, the will last for 1-2 turns due to the body being able to recieve chakra through that body part after a short while.
Note: Use of this technique through any limb prevents user from using Taijutsu that requires the specific limb for the following turn
Doton Cyclops kyouran, (Earth Release Cyclops Fury)
Rank: A
Type: Offense
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The User will start to punch the ground with one hand (right hand) causing small tremors through the ground causing slight off balance towards the opponent, after these tremors occur the user will actually pick up a slab of rock and forcefully throw it towards the opponent with both hands, the speed and intensity of jutsu is determined by the Rank the User, for example if the user is Sannin, it will rip through the air causing a whistling sound and once upon impact it will cause internal bleeding and heavy bruising, but this jutsu is easily avoidable
Note: Once per turn
Note: No A or S rank Earth the following two turns.
(Doton: Irigomi) – Earth Style: Coming in together
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone in between.