[Doton] Training with Negative Knight

Negative Knight

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Kakuzu silently emerges from the ground directly behind you without disturbing the ground in the slightest, before suddenly placing his hand upon your shoulder and whispering in your ear.

Tell me now, what do you know about Earth Release?
 

Yubel

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Kakuzu silently emerges from the ground directly behind you without disturbing the ground in the slightest, before suddenly placing his hand upon your shoulder and whispering in your ear.

Tell me now, what do you know about Earth Release?
Saitama looks at the man who grabbed his shoulder he didn't show an expression but he got spooked for that second.
He recollects his thoughts and answers this man who he assumes to be the teacher.

Earth is one of the five basic elements, it's weak to lighting and strong against water.
Earth release techniques can be used to manipulate the ground, create pillars, spikes etc.
It can also be used to harden your own body to an extent.

Earth release is common in Iwagakure.
 

Negative Knight

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A bit minimal but I suppose it will suffice. However you failed to touch upon several key points, most notably why Earth's elemental strengths and weaknesses are like that. Earth is strong to water because its capable of dissipating/blocking it and it is weak to lightning due to raiton's penetrative abilities. I'll give you a run down of all of the basic elements (especially Doton) to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship. (Credits to Scorps, Reborn and Lili-Chwan)

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.
 

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A bit minimal but I suppose it will suffice. However you failed to touch upon several key points, most notably why Earth's elemental strengths and weaknesses are like that. Earth is strong to water because its capable of dissipating/blocking it and it is weak to lightning due to raiton's penetrative abilities. I'll give you a run down of all of the basic elements (especially Doton) to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship. (Credits to Scorps, Reborn and Lili-Chwan)

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.
Saitama carefully reads through everything while he nods and then closes the scroll.

I get it now, so much can be done with each element, amazing.
 

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(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Alright, come over here and place both of your palms on the ground, before focusing your doton chakra into it. Mold your chakra and utilize it to change the structure of the ground itself to forcefully cause a single fairly blunt pillar of earth to rise out of the ground in between the space of your laid out palms. Take care, you could very well impale either of your hands if you lose concentration, even for a second. This technique can create nearly any earth-based construct you desire, as long as its small in magnitude and size. Its best used for making pillars, small tools, weapons ad shields.

Key points: One of the most useful lower ranking techniques. Its used quite commonly, due to its sheer versatility in battle. People tend to use it to create a pillar beneath them for aerial elevation, but when doing this make sure you specify that the pillar is blunt and will cause no damage when propelling you up into the air. Dodging via movement is sometimes more Charka-efficent than direct technique clashes, so always make sure to assess the situation correctly. Never use this jutsu to evade large scale attacks e.g. S-Rank Fire walls and streams.

(Doton: Gansetsukon) - Earth Release: Rock Section Cane
Rank: D
Type: Supplementary/Offense
Range: Short (Mid on throw)
Chakra Cost: 10
Damage Points: 20
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent. A variation of this technique allows the user to create several staffs and launch them at the target, but with less accuracy.
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Now, break off the pillar you have raised from the ground and focus your chakra into it, utilizing your chakra to sharpen the blunt construct of rock into serrated spear which can be used as a melee or ranged weapon. All the while, make sure to maintain its form, so it doesn't crumble as you attempt to morph its structure. Once you're content with your spear, toss it towards the nearby targets and aim to strike the bull's eye.

Key points: None.
 

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(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Alright, come over here and place both of your palms on the ground, before focusing your doton chakra into it. Mold your chakra and utilize it to change the structure of the ground itself to forcefully cause a single fairly blunt pillar of earth to rise out of the ground in between the space of your laid out palms. Take care, you could very well impale either of your hands if you lose concentration, even for a second. This technique can create nearly any earth-based construct you desire, as long as its small in magnitude and size. Its best used for making pillars, small tools, weapons ad shields.

Key points: One of the most useful lower ranking techniques. Its used quite commonly, due to its sheer versatility in battle. People tend to use it to create a pillar beneath them for aerial elevation, but when doing this make sure you specify that the pillar is blunt and will cause no damage when propelling you up into the air. Dodging via movement is sometimes more Charka-efficent than direct technique clashes, so always make sure to assess the situation correctly. Never use this jutsu to evade large scale attacks e.g. S-Rank Fire walls and streams.

(Doton: Gansetsukon) - Earth Release: Rock Section Cane
Rank: D
Type: Supplementary/Offense
Range: Short (Mid on throw)
Chakra Cost: 10
Damage Points: 20
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent. A variation of this technique allows the user to create several staffs and launch them at the target, but with less accuracy.
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Now, break off the pillar you have raised from the ground and focus your chakra into it, utilizing your chakra to sharpen the blunt construct of rock into serrated spear which can be used as a melee or ranged weapon. All the while, make sure to maintain its form, so it doesn't crumble as you attempt to morph its structure. Once you're content with your spear, toss it towards the nearby targets and aim to strike the bull's eye.

Key points: None.
(Doton No Jutsu) - Earth Release Technique
As instructed, I walk where teacher is and place both of my hands on the ground while focusing my chakra, increasing the chakra flow as I gather it in my palms and then molding it into earth chakra. I then channel that chakra through the ground as I visualize a small blunt pillar to emerge in between my palms, as the ground below changes shape and starts to move towards a single point. A small pillar comes out.

(Doton: Gansetsukon) - Earth Release: Rock Section Cane
As I have created a small pillar of earth, while still keeping my hands on the ground, I make sure not to lose concentration and flow earth chakra into the pillar, condensing the pillar more and more untill it takes the shape of a long spear. I then get up and grab that spear which separates from the ground, I look around for a target, take a stance and throw the spear at a small nearby boulder which gets pierced.
 
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Soon after you throw the earthen spear into the distance, Kakuzu focuses his fuuton chakra into the air around it before altering its flight path and sending it back towards you.

Remain calm and do not move. Follow my instructions exactly.

( Doton: Iwa Rendan ) - Earth Release: Rock Barrage
Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.

I would like you to focus your doton chakra into your arm, whilst envisioning the nature of the element to generate a small ring of rocks around you. Then with a nonchalant flick of your arm, send the spinning ring of rocks towards your spear, intercepting it and causing the two techniques to destroy one another.

Key Points: Unsure if the rocks come from the ground or are a manifestation of your own chakra. Do not specify how you create the rocks, stick to the description of the technique to be safe.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

Now, I want you to perform the Rat Handseal before releasing your doton chakra into the ground below. Mold that same chakra to cause multiple sections of rock to rise up and around my clone (in a set formation). From those sections, I want you to form two gigantic sections of stone to crush my clone in between as they collide.

Key Points: Requires contact with the ground (you must be standing on it).
 

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Soon after you throw the earthen spear into the distance, Kakuzu focuses his fuuton chakra into the air around it before altering its flight path and sending it back towards you.

Remain calm and do not move. Follow my instructions exactly.

( Doton: Iwa Rendan ) - Earth Release: Rock Barrage
Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.

I would like you to focus your doton chakra into your arm, whilst envisioning the nature of the element to generate a small ring of rocks around you. Then with a nonchalant flick of your arm, send the spinning ring of rocks towards your spear, intercepting it and causing the two techniques to destroy one another.

Key Points: Unsure if the rocks come from the ground or are a manifestation of your own chakra. Do not specify how you create the rocks, stick to the description of the technique to be safe.

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

Now, I want you to perform the Rat Handseal before releasing your doton chakra into the ground below. Mold that same chakra to cause multiple sections of rock to rise up and around my clone (in a set formation). From those sections, I want you to form two gigantic sections of stone to crush my clone in between as they collide.

Key Points: Requires contact with the ground (you must be standing on it).
( Doton: Iwa Rendan ) - Earth Release: Rock Barrage
As the spear of earth was returning in his direction Saitama reflexively focused all of his earth chakra into his right arm slamming it into the ground with the intention of creating a ring of rocks that flew out like shurikens, as he was stressed a couple of the ring rocks missed the spear but a few hit enough to not only change the spears trajectory but stop it in its tracks. Saitama was already safe because by putting his hand on the ground he'd have ducked the spear. The situation however made him a deep breath, feeling relief but at the same time worry. He was thinking "Don't move? Is this guy trying to kill me?"

(Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
He then heard the man's instructions, feeling the pressure of what had transpired. He gets up and performs the Rat handseal, sending his doton chakra into the ground. This one would require more chakra than the other smaller techniques he had performed, he circled his earth chakra around the teachers clone. Having six sections of rocks to emerge from the ground, now he had to manipulate the entire ground to he could move those rocks to rotate around the clone. Next step would be the most difficult part, he visualized all of the rocks moving toward the clone from all directions while getting 3 rocks merge together from each side. This created two giant rocks that slammed together with the clone in between.
 
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(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

For this next technique, I want you to release your doton chakra into the ground below via your feet before utilizing that same chakra to alter the very consistency of the ground beneath you. Change the earth to a sandy-like composition, allowing you to dig through it as if you were a mole, hence the name of the jutsu. Whilst you move around underground, you must maintain this jutsu or suffer being crushed the moment you cease it. As you go underground, return the ground to its original appearance, leaving no trace of you entering the earth.

Key Points: Hmm...where to begin ? At first, this may seem like the ultimate evasion tactic, but do not be fooled. If your opponent sees you go underground, senses your presence underground and etc, you're finished. Jutsus which manipulate the earth itself e.g. sink holes and forming swamps, will leave you trapped beneath the earth's surface and most likely crushed/buried one way or another. Using this technique against Doijutsu users is more or less a no go. The same applies to sensors, the Kiyoshi and Binkan. Always make sure you know of your opponent's abilities, before attempting such a risky move. When I first started out, I died three times in a row trying to use this jutsu xD.

However, let's say the opponent doesn't see you go underground for whatever reason e.g. they lower the ground around you, severing the sight between you two. You could go underground and launch a successful surprise attack, killing them. You just have to weigh up the benefits and risks of attempting such a move.

(Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Note: user must already be underground through the use of (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique

Once you've gotten acquainted with moving around, I'd like you to emerge beneath my clone and pull him into the ground, leaving nothing but his head above the surface of the floor. Leave the ground as you do this, effectively trading places with him.
 

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(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

For this next technique, I want you to release your doton chakra into the ground below via your feet before utilizing that same chakra to alter the very consistency of the ground beneath you. Change the earth to a sandy-like composition, allowing you to dig through it as if you were a mole, hence the name of the jutsu. Whilst you move around underground, you must maintain this jutsu or suffer being crushed the moment you cease it. As you go underground, return the ground to its original appearance, leaving no trace of you entering the earth.

Key Points: Hmm...where to begin ? At first, this may seem like the ultimate evasion tactic, but do not be fooled. If your opponent sees you go underground, senses your presence underground and etc, you're finished. Jutsus which manipulate the earth itself e.g. sink holes and forming swamps, will leave you trapped beneath the earth's surface and most likely crushed/buried one way or another. Using this technique against Doijutsu users is more or less a no go. The same applies to sensors, the Kiyoshi and Binkan. Always make sure you know of your opponent's abilities, before attempting such a risky move. When I first started out, I died three times in a row trying to use this jutsu xD.

However, let's say the opponent doesn't see you go underground for whatever reason e.g. they lower the ground around you, severing the sight between you two. You could go underground and launch a successful surprise attack, killing them. You just have to weigh up the benefits and risks of attempting such a move.

(Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.
Note: user must already be underground through the use of (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique

Once you've gotten acquainted with moving around, I'd like you to emerge beneath my clone and pull him into the ground, leaving nothing but his head above the surface of the floor. Leave the ground as you do this, effectively trading places with him.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
I focus and gather all of my earth chakra before channeling it underground but this time manipulating the ground to turn into fine sand. I imagine myself one with the ground as the groud beneath my feet becomes soft and loose enough for me to basically fall through which also allows me to sense everything above ground.


(Doton: Shinju Zanshu no Jutsu) - Earth Release: Double Suicide Decapitation Technique
Now with me having gone underground I remember the second instruction which was to pull the teachers clone beneath the ground aswell but only leaving the head above the surface. I manipulate the chakra in the ground to have me move to where the clone is and reach for the teachers clones leg with my hand to pull it down. As I do just that I harden the chakra surrounding the clone so he gets stuck and doesn't fall through like I did.
 

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Alright, the next two techniques are particularly useful. On first sight they look like nothing special however their applications are pretty diverse.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Now, I want you to focus your doton chakra into the ground to create a small tremor, barely an earthquake which shakes the ground. Use it to cause my clone in the not too far distance lose balance and fall onto the ground. The damage inflicted by this technique is minimal, so he should be alright. If you're wondering how to counter this technique, your best option is not countering it all. By the time you realize the ground is shaking, you'll lose your balance and possibly fall over. What harm is there in falling over ? Simply dust yourself and get back up. Do not expend chakra unless its necessary.

Key Points: Despite its low rank and minimal effects, this technique can be very useful in battle depending on how you decide to use it. If you're opponent is running at you or using a technique which requires them to run at you e.g. Rasengan, Chidori and etc, using this technique will cause them to lose their balance and potentially fall over. You can counter higher ranking techniques with a simple C-Rank.

Here's a classic example -

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

Once my clone falls onto the ground, before he can recover I want you to continuing focusing your chakra into the ground. Mold the chakra present in the ground to create a two sharp pillars of rock, using them to emerge beneath both of his feet and skewer the region up to his knees.

Key Points: The most important thing about this technique is knowing how to counter it. Techniques like this generate small vibrations that you can "feel" if you're standing on the ground. The moment you feel these vibrations, you're free to counter. The higher ranked the technique, the more intense the vibrations. At best, this technique would cause moderate vibrations, but it causes disturbance in the ground nonetheless.

Another nice way I learnt from Better to release Genjutsus is using this technique. If you're unsure and new to Genjutsu in our rp, basically when you're cast in one, you need to release it through a variety of methods. Inflicting pain on yourself is one of the methods, the higher ranked the Genjutsu, the more pain you need to inflict to dispel it. When you realize a Genjutsu, whether it paralyzes you or not, channel your doton chakra into the ground and cause a single spike of earth to emerge. Angle the spike the depending on how much pain you want to inflict.

If you're breaking a A-Rank or below gen, angle the spike to strike into your thigh or another part of your non-dominant leg.

If you're breaking S-Rank gen (and have no other options), angle the spike to emerge directly beneath one of your legs, to completely crush it up to the knee region. This will keep you standing up and block blood from gushing out of your body.

This method inflicts serious harm on to you and is only recommended if you have no other options. Sometimes this is the best method to use and so its better to take many wounds rather than fail to counter a Genjutsu. Also, this isn't a possible method to use when you're standing on water or a similar terrain. If you have a bio which can heal or take such wounds e.g. Hidan, Kakuzu, a medical shinobi, using Pain to release genjutsu is very tactical indeed. You don't waste a move countering one of their techniques by making full use of your bio's capabilities
 

Yubel

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Alright, the next two techniques are particularly useful. On first sight they look like nothing special however their applications are pretty diverse.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Now, I want you to focus your doton chakra into the ground to create a small tremor, barely an earthquake which shakes the ground. Use it to cause my clone in the not too far distance lose balance and fall onto the ground. The damage inflicted by this technique is minimal, so he should be alright. If you're wondering how to counter this technique, your best option is not countering it all. By the time you realize the ground is shaking, you'll lose your balance and possibly fall over. What harm is there in falling over ? Simply dust yourself and get back up. Do not expend chakra unless its necessary.

Key Points: Despite its low rank and minimal effects, this technique can be very useful in battle depending on how you decide to use it. If you're opponent is running at you or using a technique which requires them to run at you e.g. Rasengan, Chidori and etc, using this technique will cause them to lose their balance and potentially fall over. You can counter higher ranking techniques with a simple C-Rank.

Here's a classic example -

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

Once my clone falls onto the ground, before he can recover I want you to continuing focusing your chakra into the ground. Mold the chakra present in the ground to create a two sharp pillars of rock, using them to emerge beneath both of his feet and skewer the region up to his knees.

Key Points: The most important thing about this technique is knowing how to counter it. Techniques like this generate small vibrations that you can "feel" if you're standing on the ground. The moment you feel these vibrations, you're free to counter. The higher ranked the technique, the more intense the vibrations. At best, this technique would cause moderate vibrations, but it causes disturbance in the ground nonetheless.

Another nice way I learnt from Better to release Genjutsus is using this technique. If you're unsure and new to Genjutsu in our rp, basically when you're cast in one, you need to release it through a variety of methods. Inflicting pain on yourself is one of the methods, the higher ranked the Genjutsu, the more pain you need to inflict to dispel it. When you realize a Genjutsu, whether it paralyzes you or not, channel your doton chakra into the ground and cause a single spike of earth to emerge. Angle the spike the depending on how much pain you want to inflict.

If you're breaking a A-Rank or below gen, angle the spike to strike into your thigh or another part of your non-dominant leg.

If you're breaking S-Rank gen (and have no other options), angle the spike to emerge directly beneath one of your legs, to completely crush it up to the knee region. This will keep you standing up and block blood from gushing out of your body.

This method inflicts serious harm on to you and is only recommended if you have no other options. Sometimes this is the best method to use and so its better to take many wounds rather than fail to counter a Genjutsu. Also, this isn't a possible method to use when you're standing on water or a similar terrain. If you have a bio which can heal or take such wounds e.g. Hidan, Kakuzu, a medical shinobi, using Pain to release genjutsu is very tactical indeed. You don't waste a move countering one of their techniques by making full use of your bio's capabilities
That move by Better was funny lmao, that technique makes you look like an amateur.
___________________
(Doton: Yochi no Douyou) - Earth Release: World Shaking
I focus and gather my chakra before molding it to earth chakra and channeling it to the ground through my feet. Now I visualize vibrations as I control my chakra to vibrate beneath the ground, tearing the earth from deep underground which creates a tremor that effects everything within a certain range which makes teachers clone fall. Of course I have used this technique in such a way that I stay clear of the area of effect.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Afterwards with the clone still falling, I quickly channel extra earth chakra to mold the ground and create several spiky earth pillars to stab the clone all around his body while his falling, destroying its existance. With almost no time to execute this I thought about the earth release technique but with more chakra and sharper pillars which enabled me to successfully use this on my first try.
 

Negative Knight

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(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Alright, now we're going to attempt some mud-based techniques, an interesting variant of the Earth element. Focus your doton chakra into your mouth whilst envisioning the nature of doton. However, imagine the earth with a sticky, thick and liquid-like consistency, as if its been saturated with water or melted down to its molten state but its still devoid of heat. Now look directly at my clone and spit this built chakra at him in the form of a sizable globule of mud, aiming specifically for his eyes. Use it to blind his vision and sever the line of sight between you to.

Key Points: Useful technique to use when you want to block the line of sight between yourself and the opponent e.g. avoiding Eye contact for Genjutsus

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Now, I want you to form the Tiger handseal and focus your doton chakra into the ground beneath my blinded clone, transforming it into a small river of mud which throws him off balance due to its slippery quality. The miniature river of mud will also carry him a small distance away from you, making this technique ideal for avoiding Taijutsu and close combat confrontations.

Key Points: This is useful for avoiding Taijutsu fights.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

In quick succession, perform the following three handseals and form the small river of mud into a dragon head shaped construct and send it in the direction of my disoriented clone. Along with this, I'll combine the fire counterpart of this technique with your mud dragon, creating for a molten mud combination attack which will melt through my clone's skin and deal severe wounds to him.

Key Points: This technique can now be used from other mud sources such as Sticky Earth Drop or Swamp of the Underworld (techniques we will learn in future). I don't believe you require contact with those mud sources to perform this.
 

Yubel

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(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

Alright, now we're going to attempt some mud-based techniques, an interesting variant of the Earth element. Focus your doton chakra into your mouth whilst envisioning the nature of doton. However, imagine the earth with a sticky, thick and liquid-like consistency, as if its been saturated with water or melted down to its molten state but its still devoid of heat. Now look directly at my clone and spit this built chakra at him in the form of a sizable globule of mud, aiming specifically for his eyes. Use it to blind his vision and sever the line of sight between you to.

Key Points: Useful technique to use when you want to block the line of sight between yourself and the opponent e.g. avoiding Eye contact for Genjutsus

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: After forming the needed hand seal (Tiger), the user transforms the ground underneath their opponent into a river of mud that throws them off balance and carries them away from the user. The mud created by this technique can also be used as a medium for the Earth Release: Earth Dragon Bullet technique.

Now, I want you to form the Tiger handseal and focus your doton chakra into the ground beneath my blinded clone, transforming it into a small river of mud which throws him off balance due to its slippery quality. The miniature river of mud will also carry him a small distance away from you, making this technique ideal for avoiding Taijutsu and close combat confrontations.

Key Points: This is useful for avoiding Taijutsu fights.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
Rank: C
Type: Offense
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Release: Earth Flow River, the user will then perform the Ram → Horse → Dragon they can create a dragon-like head that fires concentrated mud bullets at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent. The dragon can be created from other mud techniques as along as a mud source is available.

In quick succession, perform the following three handseals and form the small river of mud into a dragon head shaped construct and send it in the direction of my disoriented clone. Along with this, I'll combine the fire counterpart of this technique with your mud dragon, creating for a molten mud combination attack which will melt through my clone's skin and deal severe wounds to him.

Key Points: This technique can now be used from other mud sources such as Sticky Earth Drop or Swamp of the Underworld (techniques we will learn in future). I don't believe you require contact with those mud sources to perform this.
Sry for the late reply
___
(Doton: Dorosandan) – Earth Release: Mudshot
I send my chakra into my mouth forming a clump of dirt inside it. I then send more chakra into the clump of dirt so I can try to change it into mud. I keep breathing in and out through my nose as I put all my focus on the dirt in my mouth as I slowly begin to turn it into a think glob of mud. After about a few seconds of trying to make sure every dirt particle in my mouth has been turned to mud I look over at your clone and try to aim my mouth at his eyes. Once I've gotten into a good position on where my mouth is angled directly at his eyes I open my mouth and spit out the thick glob of mud. In a matter of seconds it collides with his face covering his eyes in a think clump of mud blinding him.

(Doton: Doryū Taiga) - Earth Release: Earth Flow River
I send my earth chakra into my mouth ands spit it underneath your clone while making the tiger handseal and start to change the ground beneath your clone into mud. The ground under your clones slowly starts to turn into mud and as that happens it starts to become hard for him to keep his balance. Now the area under him has completely turned to a slick puddle of mud causing him to lose his balance and making him fall on his back while getting sent back by the river of mud.

(Doton: Doryudan) - Earth Release: Earth Dragon Bullet
While you're clone is being sent backwards from the Earth Flow River jutsu I quickly form three handseals while still focusing my chakra into the mud. As I perform those handseals a dragon-like head appears out of the mud infront of him. The head reaches your clone and hits him head on with great force.
 
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