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So this technique is a relatively simple and straightforward technique. Naturally, it'd probably be very difficult to come into such quantities of water, but if it was set ahead of time, this would be great. This attack sorta reminds me of Madara's Great Majestic Flame Annihilation tech that covered a massive width and height. I mean, it's a fine technique in it of itself, and like you said, it'll be great for stealth. Naturally, one's field of vision would be rendered pretty much useless here due to the sheer size and quantity of the water, even with Dojutsu users (bar Byakugan with their telescopic reach). I mean, it's just such a straightforward technique. Nothing much to say besides that it'll be useful if I have the necessary requirements.I think you mean projectile tech, not steaming. If you stream chakra into a technique, it dissipates once you quit channeling chakra into it. If you want, I can go WAY more in depth into this, but I think you get the premise. ^^
First technique is rather simple. If you have a GIGANTIC water source, rivaling that of a Bijuu, you can use it to form a wave of monstrous proportions. It's size is unmatched with any other water technique, and you must be in long range to use this technique due to the sheer size. It has barely any supplementary usages, but you could definitely hide in all the water this technique uses and use stealth to take your opponent out.
The next jutsu is a very basic, and nice defensive jutsu. You can spew out water from your mouth or use pre existing water after forming a set amount of hand seals to form a wall of water that covers your north, south, east, and west with great power. You can still maintain eye contact through the water which is very nice, but other than that, it's just a basic defensive jutsu.
A nintaijutsu in a sense. This is Tobirama's technique from a shippuden game I believe. If your opponent is standing on water, you make it rise and explode him into the air and you jump. You then coat your arm with a small whirlpool of water, and then you drive it into their chest in mid air, sending him crashing back down into the water/earth, causing massive damage.
Discuss Jakass!
Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
(Suiton: Kyojin Nami Shougeki) — Water Release: Giant Wave Crash
Good technique. With only a few handseals, you can protect yourself from attacks from all directions. The field of vision being maintained is a great bonus. But I'm sure that means the target still has a clear sight of the user as well. This tech sort reminds me of the Water Prison tech, though only being used on yourself. I really don't know what else to say about this honestly. I'd sorta like it if we can also push out the wall around you, sorta like the Plasma Ball Lightning tech, but you'd be shooting out the water outwards, you know?Type: Offensive/Defensive
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer Bee in his Eight-Tails form.
Note: Requires a water source
Rank: A
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer Bee in his Eight-Tails form.
Note: Requires a water source
(Suiton: Suijinheki) — Water Style: Water Encampment Wall
Instantly reminds me of the water pillar rising technique that makes the opponent rise, only this has the added effect of incorporating another step to the jutsu. It's an alright jutsu. I don't like how this technique says the user jumps after launching the target, because that brief time of having to jump up to reach the opponent may be enough for them to counter. I'd probably first have some sort of attack set up in the air before using this technique to prevent the opponent from focusing on the whirlpool in my hand, but on the other attack first, effectively giving me time to hit him. Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique; Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique; Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
(Suiton: Kōka Suijin) — Water Release: Hard Whirlpool Water Blade
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.