[CJ] Training with a Jinchuriki

Flash

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Cool. I'll go first.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.

This is one of the techniques I created to counter fast moving opponents. Simple and effective. You create and illusion in which you, with a single handseal to create up to 6 skeletons that rise up on the field. These skeletons can be made of anything. Wood, Earth, bones, anything. Its your illusion. Now the nest part is, these skeletons co-exist with the reality. So, your opponent would not be paralyzed. This makes it difficult for him to believe it is a genjutsu. These skeletons always move at twice the speed of the target (this may mean that at times, the opponent is not able to track the skeleton's speed. But to be fair, allow the target to track their speed). Well, what happens next is fairly easy to understand, and mostly depends on the user, how he manipulates the illusion. So yeah, that's it. Questions?
 

Geezus

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Cool. I'll go first.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.

This is one of the techniques I created to counter fast moving opponents. Simple and effective. You create and illusion in which you, with a single handseal to create up to 6 skeletons that rise up on the field. These skeletons can be made of anything. Wood, Earth, bones, anything. Its your illusion. Now the nest part is, these skeletons co-exist with the reality. So, your opponent would not be paralyzed. This makes it difficult for him to believe it is a genjutsu. These skeletons always move at twice the speed of the target (this may mean that at times, the opponent is not able to track the skeleton's speed. But to be fair, allow the target to track their speed). Well, what happens next is fairly easy to understand, and mostly depends on the user, how he manipulates the illusion. So yeah, that's it. Questions?
So this is a genjutsu that behave basically like a ninjutsu? At least that's what I'm getting from your description...
 

Geezus

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Why Ninjutsu? Its pure illusion. Here, the illusion co-exists with the reality instead of capturing you in a dream like world.
Okay, I understand.

Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:
Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)


One of my more fun techniques, this technique is as it explains a Supplementary technique used to create unrivaled strength when using taijutsu. Through Hado, the user can launch his chakra at a opponent up to short- range which can be used to extend one's reach in a short range fight. The Shoryu makes you invulnerable when using taijutsu against an airborne opponent. However the moment you begin falling back to the ground you are once again able to be attacked. Lastly, the Tornado Kick allows you to create a spiraling amount of chakra beneath your self allowing you to propel yourself in the air for a short while. Downside is, absolutely no ninjutsu or genjutsu during this time, and also you lose the ability to manipulate your chakra at all for two turns afterwards due to the overload of chakra.
 

Flash

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Okay, I understand.

Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:
Hadō (Surge)
It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)


One of my more fun techniques, this technique is as it explains a Supplementary technique used to create unrivaled strength when using taijutsu. Through Hado, the user can launch his chakra at a opponent up to short- range which can be used to extend one's reach in a short range fight. The Shoryu makes you invulnerable when using taijutsu against an airborne opponent. However the moment you begin falling back to the ground you are once again able to be attacked. Lastly, the Tornado Kick allows you to create a spiraling amount of chakra beneath your self allowing you to propel yourself in the air for a short while. Downside is, absolutely no ninjutsu or genjutsu during this time, and also you lose the ability to manipulate your chakra at all for two turns afterwards due to the overload of chakra.
Cool technique.

Now my question is, can Hado, Shōryū, and Tatsumakisenpū be used passively once you tap into this mode? Or will I have to spend chakra? I'm assuming its passive.

How strong is Hado? How does it interact with basic elements? Is it S-ranked chakra?

For Shōryū, I didn't understand the logic behind ascending invulnerability and descending vulnerability? Why so?

For Tatsumakisenpū, when you say I can float in the air, how long do you think is that? Also, can I move around while floating? So that it would make it hovering.
 

Geezus

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Cool technique.

Now my question is, can Hado, Shōryū, and Tatsumakisenpū be used passively once you tap into this mode? Or will I have to spend chakra? I'm assuming its passive.

How strong is Hado? How does it interact with basic elements? Is it S-ranked chakra?

For Shōryū, I didn't understand the logic behind ascending invulnerability and descending vulnerability? Why so?

For Tatsumakisenpū, when you say I can float in the air, how long do you think is that? Also, can I move around while floating? So that it would make it hovering.
-Yes they are passive.

-Hado can be considered S-rank but it doesn't react with the elements in anyway. It's just raw chakra that can be used in a way like Frog Katas allowing you to have increased range in your punches within short range. This additional range with the punches can be good as you won't have to be in range in case an opponent attempts to counterattack with something such as Nagashi. As such, dont confuse it with the Hadoken from Street Fighter.

-Shoryu is another supplementary addition to techniques that cause you to go airborne against a opponent. Your rise into the air can be clarified as a thin coating of chakra that protects you from harm as you rise into the air that is powered by the force of your jump. Thus the moment you lose altitude, you lose this protective coating. This is so the user can continue to get into range of the opponent he is going into the air to attack. However this only work with up to S-rank techniques and certain techniques such can still force you back down to the ground if you aren't careful meaning once you are sent down you will be susceptible to whatever damage would be dealt.

Example, an opponent release a fire jutsu at you while you are jumping into the air for a taijutsu technique. You could essentially shrug off the damage if you are going upwards at the time of impact. However the moment you begin falling back to the ground are once again vulnerable. However against something like Water or Wind technique can still harm you.

-Tatsumakisenpū is a supplementary technqiue that allows you to stay in the air for a short amount of time and can be used to stay in the air to avoid techniques below and can only be used for a maximum of one turn. It can also be used in order to set up an attack from above. This can only be coupled with the Shoryu while rising into the air an once you stop ascending, you lose the invulnerbility. However you can still travel on this chakra, much like Aang does with wind. (If you ever watched Avatar: The Last Airbender)

Any more questions on it?
 

Flash

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No questions ^^

Now, this is one of my fav genjutsus, which I haven't even used it lol. The inspiration to create this technique came to me, when I was thinking of ways to defeat NB sword bearers. The major source of their power is the sword. So why not pull it out from them? And you know, the end result is what you see here. I basically generalized that "need" and gave the technique a lot more uses, so that it causes the target to do some repulsive actions. Its like you touch a fire, and you'll have done repulsive action. Some may argue that they don't feel pain of a small pin or whatever. And that is why, the pain controller is in your hands. But it does not cause any mental damage. The best part about this technique is that it mostly can not be countered (I can't think of a way to; except for those Binkans), because, by the time you realize its a genjutsu, the technique would've already done its job.

(Genjutsu: Hausuhae no shinapusu) | Illusion Arts: Synapses Of The House Fly
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: When a person touches something really hot, the temperature receptors in the skin sense the high temperature and sends nerve impulses via sensory neurons to the spinal chord and then to the motor neurons. The motor neuron will then send a message to the muscles in the arm telling them to contract so that the hand can untouch the object. This is a quick reflex system deployed by the human body and the muscles involuntarily perform the action. This particular genjutsu is based on the very same concept. By channeling chakra into the opponent's brain, the user can cause the opponent to feel similar effects in his body which would make the opponent to perform the respective involunatry reflexive reactions for it. For example, the target may suddenly feel his sword to be hot and pull his arm back while opening his palm to release the blade. Another example would be that the opponent would feel a sharp pain at the back of his elbow, more like an insect bite or a sting with a needle/senbon which would cause him to push his elbow forward. The pain felt due the illusion does not cause any (or minor damage which can be neglected) mental damage to the target. The pain can however last for a millisecond to more than few seconds and will depend on the user how he wants to manipulate the genjutsu. The justu does not limit the user by just giving him the ability to cause minor pain. The core ability of this jutsu relies on the fact that it can cause the opponents to perform certain small reactions. Hence, creating irritation in the target's eye, causing him to rub his eye etc. is also possible. Physical strength of a person would not matter as it is just an illusion, which can affect anyone who is vulnerable to genjutsu, and it would hence, be up to the opponent to figure out that it's an illusion.
Note:
Can only be used three times.
Can only be taught by Azráel
Questions?
 

Geezus

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No questions ^^

Now, this is one of my fav genjutsus, which I haven't even used it lol. The inspiration to create this technique came to me, when I was thinking of ways to defeat NB sword bearers. The major source of their power is the sword. So why not pull it out from them? And you know, the end result is what you see here. I basically generalized that "need" and gave the technique a lot more uses, so that it causes the target to do some repulsive actions. Its like you touch a fire, and you'll have done repulsive action. Some may argue that they don't feel pain of a small pin or whatever. And that is why, the pain controller is in your hands. But it does not cause any mental damage. The best part about this technique is that it mostly can not be countered (I can't think of a way to; except for those Binkans), because, by the time you realize its a genjutsu, the technique would've already done its job.

(Genjutsu: Hausuhae no shinapusu) | Illusion Arts: Synapses Of The House Fly
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: When a person touches something really hot, the temperature receptors in the skin sense the high temperature and sends nerve impulses via sensory neurons to the spinal chord and then to the motor neurons. The motor neuron will then send a message to the muscles in the arm telling them to contract so that the hand can untouch the object. This is a quick reflex system deployed by the human body and the muscles involuntarily perform the action. This particular genjutsu is based on the very same concept. By channeling chakra into the opponent's brain, the user can cause the opponent to feel similar effects in his body which would make the opponent to perform the respective involunatry reflexive reactions for it. For example, the target may suddenly feel his sword to be hot and pull his arm back while opening his palm to release the blade. Another example would be that the opponent would feel a sharp pain at the back of his elbow, more like an insect bite or a sting with a needle/senbon which would cause him to push his elbow forward. The pain felt due the illusion does not cause any (or minor damage which can be neglected) mental damage to the target. The pain can however last for a millisecond to more than few seconds and will depend on the user how he wants to manipulate the genjutsu. The justu does not limit the user by just giving him the ability to cause minor pain. The core ability of this jutsu relies on the fact that it can cause the opponents to perform certain small reactions. Hence, creating irritation in the target's eye, causing him to rub his eye etc. is also possible. Physical strength of a person would not matter as it is just an illusion, which can affect anyone who is vulnerable to genjutsu, and it would hence, be up to the opponent to figure out that it's an illusion.
Note:
Can only be used three times.
Can only be taught by Azráel
Questions?
So pretty much, this technique can cause a wide variety of small reactions, that are unavoidable?
Can you give me a few extra examples in a battle scenario?
 

Flash

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Now say you throw a punch at me. I will throw a punch at you. As your fist is about to meet mine, (I put you into genjutsu) you feel a sharp pain at your elbow as if it has been pricked. This will cause your arm to move inside as if moving away from the needle, and thus my attack goes through, but your attack goes away from your body.

Another one would be, as you hold your sword, you feel a sharp pain in your hand as if samehada has opened its claws, causing you to release it. Even if your a jinchu or even if you have sensory/sage mode, by the time you realize it, you would've already performed the involuntary action.

However note: It causes the opponent to do stuff. It never forces. People can still find a loop hole to counter it (if they can)
 

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Now say you throw a punch at me. I will throw a punch at you. As your fist is about to meet mine, (I put you into genjutsu) you feel a sharp pain at your elbow as if it has been pricked. This will cause your arm to move inside as if moving away from the needle, and thus my attack goes through, but your attack goes away from your body.

Another one would be, as you hold your sword, you feel a sharp pain in your hand as if samehada has opened its claws, causing you to release it. Even if your a jinchu or even if you have sensory/sage mode, by the time you realize it, you would've already performed the involuntary action.

However note: It causes the opponent to do stuff. It never forces. People can still find a loop hole to counter it (if they can)
So it basically can be used to interrupt an opponents attack in a moments notice. Pretty powerful genjutsu I like it. :3

Alright now for the next technique.

Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
(Usable once)
(User can't manipulate his chakras for three turns afterwards)

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A move I made to combo with the Satsui no Hado technique...
If your bio excels in taijutsu, and you're good enough to get close to your opponent this can be a hard move to avoid.
The chakra released from this comes down like a lightning bolt hiting the earth at point blank this chakra is released out and although it can't kill if the opponent manages to move to mid range can still hit pretty hard. However the price you pay is high, because you can't use any chakra for three turns due to the way the chakra is released from the body.

Questions?
 

Flash

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So it basically can be used to interrupt an opponents attack in a moments notice. Pretty powerful genjutsu I like it. :3

Alright now for the next technique.

Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra: 50
Damage: 90
Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
(Usable once)
(User can't manipulate his chakras for three turns afterwards)

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A move I made to combo with the Satsui no Hado technique...
If your bio excels in taijutsu, and you're good enough to get close to your opponent this can be a hard move to avoid.
The chakra released from this comes down like a lightning bolt hiting the earth at point blank this chakra is released out and although it can't kill if the opponent manages to move to mid range can still hit pretty hard. However the price you pay is high, because you can't use any chakra for three turns due to the way the chakra is released from the body.

Questions?
Cool tech. Now this is performed by punching the earth. What happens when the target jumps up high, or if he's in the air. Will the technique hit him?
 

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Cool tech. Now this is performed by punching the earth. What happens when the target jumps up high, or if he's in the air. Will the technique hit him?
As you see by the gif the shockwave reaches pretty high in the air as well let's just say if the opponent is within short range of you they are going to have a bad time, mid range can still be harmed by the jutsu but it wont be enough to kill them. They would still however take a good amount of damage. If you haven't managed to subdue your opponent or have them play into your plan to use this technique then they deserve to escape it.
 

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Cool.

(Ninjutsu: Minikui orudokamereon no ninshiki) | Ninja Arts: Perception Of An Ugly Old Chameleon
Type : Supplementary
Rank : C
Range : Short-Mid
Chakra Cost : 15
Damage Points : N/A
Description : This is a secret ninjutsu technique created when a Hidden Leaf shinobi got inspired by how the Senseis used a special paper and asked their students to channel their chakra so as to assess a Shinobi's elemental affinity. This jutsu uses the same concept to know what elemental chakra the shinobi is molding, the knowledge which he could use as an advantage in the battlefield. The user begins by channeling his chakra into the atmosphere in the battlefield all around his opponent. This is done similar to how shinobi channel their chakra into the air, to shape manipulate the wind to form any entity. However the difference here is that chakra channeled into the atmosphere remains as chakra (say more like a gas, but invisible to normal eyesight) and does not gain any elemental affinity. This chakra that the user channels into the atmosphere, has similar properties to that of these special papers used by Senseis; in a sense that they change their color when the opponent moulds chakra of a particular element. So for example when the opponent moulds his Lightning chakra, the opponent will have a yellowish shroud around him due to the user's chakra present all around him. When he moulds his Wind chakra, he will have a greenish shroud around him etc. For customs elements or KGs, the opponent will have a mixture of those colours. For example when the opponent moulds his wood chakra, he will have a shroud of bluish brown that represents Water and Earth. The user can control his chakra with his mind, meaning that he can form it around one opponent and neglect other, or form it around both of them, as he wishes. Once the color changes, it can be seen by everyone. The user's chakra when it surrounds the target, gets latched to him (similar to how genjutsus work). But the difference is that the chakra stays around him, and does not enter his body (like in genjutsu). Now the user's chakra acts like a part of the opponent's chakra system, which will now receive information instantly about any changes in the opponent's chakra. So when the opponent performs some handseals, he is already molding chakra of a particular element, which the user will be aware of before the opponent launches the jutsu (as soon as he molds the chakra of that element). This can technically help the user be better prepared in a battle. This technique is specially useful in the Ninja World to know if the target will attack or stay neutral. Th e user's chakra by itself causes no damage to the opponent whatsoever. The user's chakra always has a mental connection with the user. Meaning that, it will notify the user of the changes that happens mentally. However, "change" or "no change" is the only information that it shares (similar to binary). 1 indicating a change, and 0 indicating no change (the user obviously has his own methods). Which is why, it is necessary to have a visual of the opponent to get a detailed knowledge (the color change) of his chakra activity. The reason why this technique comes handy is because the user's chakra reacts instantly, providing him with the knowledge of the user's attack and thus allowing him to react faster.
Note:
Can be used 2 times
Lasts 5 turns max.
Can only be taught by Azráel

Now you know how the normal sensing technique works right? You basically get to know if the target is molding chakra or no. You can sense chakra everywhere and whatever. But the NB sword can do much more. So I wanted something like that and knowing that these guys won't ever accept my challenge I thought I'd make that technique for myself xD
So, a simple aura will coat your target which obviously does not cause any negative effects. This aura is unusually colourless. But if the target uses any technique, the aura will change to that color. And once you've seen the color, you can add it to your color map. For example, if my target uses Hell fire, I won't know what it is. But I'll know its not a basic 5 technique. The violet (or any color) color aura can be added to my map and the next time this happens, I'll know its Hell Fire. The reaction is instant. So if you have a technique that has long handseals, you may end up releasing a counter even before you see the actual technique. And the best part is, if you don't have a visual contact with your target, you will still know if he uses a technique or not.

Questions?
 

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Cool.

(Ninjutsu: Minikui orudokamereon no ninshiki) | Ninja Arts: Perception Of An Ugly Old Chameleon
Type : Supplementary
Rank : C
Range : Short-Mid
Chakra Cost : 15
Damage Points : N/A
Description : This is a secret ninjutsu technique created when a Hidden Leaf shinobi got inspired by how the Senseis used a special paper and asked their students to channel their chakra so as to assess a Shinobi's elemental affinity. This jutsu uses the same concept to know what elemental chakra the shinobi is molding, the knowledge which he could use as an advantage in the battlefield. The user begins by channeling his chakra into the atmosphere in the battlefield all around his opponent. This is done similar to how shinobi channel their chakra into the air, to shape manipulate the wind to form any entity. However the difference here is that chakra channeled into the atmosphere remains as chakra (say more like a gas, but invisible to normal eyesight) and does not gain any elemental affinity. This chakra that the user channels into the atmosphere, has similar properties to that of these special papers used by Senseis; in a sense that they change their color when the opponent moulds chakra of a particular element. So for example when the opponent moulds his Lightning chakra, the opponent will have a yellowish shroud around him due to the user's chakra present all around him. When he moulds his Wind chakra, he will have a greenish shroud around him etc. For customs elements or KGs, the opponent will have a mixture of those colours. For example when the opponent moulds his wood chakra, he will have a shroud of bluish brown that represents Water and Earth. The user can control his chakra with his mind, meaning that he can form it around one opponent and neglect other, or form it around both of them, as he wishes. Once the color changes, it can be seen by everyone. The user's chakra when it surrounds the target, gets latched to him (similar to how genjutsus work). But the difference is that the chakra stays around him, and does not enter his body (like in genjutsu). Now the user's chakra acts like a part of the opponent's chakra system, which will now receive information instantly about any changes in the opponent's chakra. So when the opponent performs some handseals, he is already molding chakra of a particular element, which the user will be aware of before the opponent launches the jutsu (as soon as he molds the chakra of that element). This can technically help the user be better prepared in a battle. This technique is specially useful in the Ninja World to know if the target will attack or stay neutral. Th e user's chakra by itself causes no damage to the opponent whatsoever. The user's chakra always has a mental connection with the user. Meaning that, it will notify the user of the changes that happens mentally. However, "change" or "no change" is the only information that it shares (similar to binary). 1 indicating a change, and 0 indicating no change (the user obviously has his own methods). Which is why, it is necessary to have a visual of the opponent to get a detailed knowledge (the color change) of his chakra activity. The reason why this technique comes handy is because the user's chakra reacts instantly, providing him with the knowledge of the user's attack and thus allowing him to react faster.
Note:
Can be used 2 times
Lasts 5 turns max.
Can only be taught by Azráel

Now you know how the normal sensing technique works right? You basically get to know if the target is molding chakra or no. You can sense chakra everywhere and whatever. But the NB sword can do much more. So I wanted something like that and knowing that these guys won't ever accept my challenge I thought I'd make that technique for myself xD
So, a simple aura will coat your target which obviously does not cause any negative effects. This aura is unusually colourless. But if the target uses any technique, the aura will change to that color. And once you've seen the color, you can add it to your color map. For example, if my target uses Hell fire, I won't know what it is. But I'll know its not a basic 5 technique. The violet (or any color) color aura can be added to my map and the next time this happens, I'll know its Hell Fire. The reaction is instant. So if you have a technique that has long handseals, you may end up releasing a counter even before you see the actual technique. And the best part is, if you don't have a visual contact with your target, you will still know if he uses a technique or not.

Questions?
So if my opponent isn't preparing a technique, I wont know where they are correct?
 

Flash

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That's true. You won't know the location anyways if you don't see him directly. You'll only know if he's moulding chakra or not (maybe I'll change that some other time)
 

Geezus

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That's true. You won't know the location anyways if you don't see him directly. You'll only know if he's moulding chakra or not (maybe I'll change that some other time)
Okay, sorry for such a late reply man. :sweat:

The last technique, I believe is Drunken God Fist.

Hebereke Tentei Kobushi: Drunken God Fist
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+10 to Drunken techs) (-20 to falling)
Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode.
(Last 3 turns)
(usable once)

So this technique is self explanatory, it basically an enhancement for those who use the drunken fist style.
Are there any questions you have in particular about this technique?
 

Flash

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Okay, sorry for such a late reply man. :sweat:

The last technique, I believe is Drunken God Fist.

Hebereke Tentei Kobushi: Drunken God Fist
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+10 to Drunken techs) (-20 to falling)
Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode.
(Last 3 turns)
(usable once)

So this technique is self explanatory, it basically an enhancement for those who use the drunken fist style.
Are there any questions you have in particular about this technique?
Great. No questions :)
 
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